Refactoring, no functional changes. Moved ChildAgentDataUpdate data structures from OpenSim.Region.Framework.Scenes back to OpenSim.Framework, so they can be referenced more broadly. This involved having to move the small Animation data structure to OpenSim.Framework too.

0.6.5-rc1
diva 2009-04-01 19:50:09 +00:00
parent 958d764172
commit 6e368c4b59
4 changed files with 165 additions and 734 deletions

View File

@ -1,94 +1,94 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using OpenMetaverse;
using OpenMetaverse.StructuredData;
namespace OpenSim.Region.Framework.Scenes
{
[Serializable]
public class Animation
{
private UUID animID;
public UUID AnimID
{
get { return animID; }
set { animID = value; }
}
private int sequenceNum;
public int SequenceNum
{
get { return sequenceNum; }
set { sequenceNum = value; }
}
private UUID objectID;
public UUID ObjectID
{
get { return objectID; }
set { objectID = value; }
}
public Animation()
{
}
public Animation(UUID animID, int sequenceNum, UUID objectID)
{
this.animID = animID;
this.sequenceNum = sequenceNum;
this.objectID = objectID;
}
public Animation(OSDMap args)
{
UnpackUpdateMessage(args);
}
public OSDMap PackUpdateMessage()
{
OSDMap anim = new OSDMap();
anim["animation"] = OSD.FromUUID(animID);
anim["object_id"] = OSD.FromUUID(objectID);
anim["seq_num"] = OSD.FromInteger(sequenceNum);
return anim;
}
public void UnpackUpdateMessage(OSDMap args)
{
if (args["animation"] != null)
animID = args["animation"].AsUUID();
if (args["object_id"] != null)
objectID = args["object_id"].AsUUID();
if (args["seq_num"] != null)
sequenceNum = args["seq_num"].AsInteger();
}
}
}
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using OpenMetaverse;
using OpenMetaverse.StructuredData;
namespace OpenSim.Framework
{
[Serializable]
public class Animation
{
private UUID animID;
public UUID AnimID
{
get { return animID; }
set { animID = value; }
}
private int sequenceNum;
public int SequenceNum
{
get { return sequenceNum; }
set { sequenceNum = value; }
}
private UUID objectID;
public UUID ObjectID
{
get { return objectID; }
set { objectID = value; }
}
public Animation()
{
}
public Animation(UUID animID, int sequenceNum, UUID objectID)
{
this.animID = animID;
this.sequenceNum = sequenceNum;
this.objectID = objectID;
}
public Animation(OSDMap args)
{
UnpackUpdateMessage(args);
}
public OSDMap PackUpdateMessage()
{
OSDMap anim = new OSDMap();
anim["animation"] = OSD.FromUUID(animID);
anim["object_id"] = OSD.FromUUID(objectID);
anim["seq_num"] = OSD.FromInteger(sequenceNum);
return anim;
}
public void UnpackUpdateMessage(OSDMap args)
{
if (args["animation"] != null)
animID = args["animation"].AsUUID();
if (args["object_id"] != null)
objectID = args["object_id"].AsUUID();
if (args["seq_num"] != null)
sequenceNum = args["seq_num"].AsInteger();
}
}
}

View File

@ -53,44 +53,14 @@ namespace OpenSim.Framework
public ChildAgentDataUpdate()
{
}
//public ChildAgentDataUpdate(AgentData agent)
//{
// ActiveGroupID = agent.ActiveGroupID.Guid;
// AgentID = agent.AgentID.Guid;
// alwaysrun = agent.AlwaysRun;
// AVHeight = agent.Size.Z;
// cameraPosition = new sLLVector3(agent.Center);
// drawdistance = agent.Far;
// godlevel = (float)agent.GodLevel;
// if (agent.Groups.Length > 0)
// GroupAccess = (uint)agent.Groups[0].GroupPowers;
// Position = new sLLVector3(agent.Position);
// regionHandle = agent.RegionHandle;
// throttles = agent.Throttles;
// Velocity = new sLLVector3(agent.Velocity);
//}
//public ChildAgentDataUpdate(AgentPosition agent)
//{
// AgentID = agent.AgentID.Guid;
// AVHeight = agent.Size.Z;
// cameraPosition = new sLLVector3(agent.Center);
// drawdistance = agent.Far;
// Position = new sLLVector3(agent.Position);
// regionHandle = agent.RegionHandle;
// throttles = agent.Throttles;
// Velocity = new sLLVector3(agent.Velocity);
//}
}
/*
public interface IAgentData
{
UUID AgentID { get; set; }
OSDMap PackUpdateMessage();
void UnpackUpdateMessage(OSDMap map);
OSDMap Pack();
void Unpack(OSDMap map);
}
/// <summary>
@ -123,7 +93,7 @@ namespace OpenSim.Framework
public byte[] Throttles;
public OSDMap PackUpdateMessage()
public OSDMap Pack()
{
OSDMap args = new OSDMap();
args["message_type"] = OSD.FromString("AgentPosition");
@ -150,7 +120,7 @@ namespace OpenSim.Framework
return args;
}
public void UnpackUpdateMessage(OSDMap args)
public void Unpack(OSDMap args)
{
if (args.ContainsKey("region_handle"))
UInt64.TryParse(args["region_handle"].AsString(), out RegionHandle);
@ -256,33 +226,6 @@ namespace OpenSim.Framework
}
}
public class AgentAnimationData
{
public UUID Animation;
public UUID ObjectID;
public AgentAnimationData(OSDMap args)
{
UnpackUpdateMessage(args);
}
public OSDMap PackUpdateMessage()
{
OSDMap anim = new OSDMap();
anim["animation"] = OSD.FromUUID(Animation);
anim["object_id"] = OSD.FromUUID(ObjectID);
return anim;
}
public void UnpackUpdateMessage(OSDMap args)
{
if (args["animation"] != null)
Animation = args["animation"].AsUUID();
if (args["object_id"] != null)
ObjectID = args["object_id"].AsUUID();
}
}
public class AgentData : IAgentData
{
private UUID m_id;
@ -318,20 +261,21 @@ namespace OpenSim.Framework
public bool AlwaysRun;
public UUID PreyAgent;
public Byte AgentAccess;
public UUID[] AgentTextures;
public UUID ActiveGroupID;
public AgentGroupData[] Groups;
public AgentAnimationData[] Anims;
public Animation[] Anims;
public UUID GranterID;
public Dictionary<string, string> NVPairs;
// Appearance
public byte[] AgentTextures;
public byte[] VisualParams;
public UUID[] Wearables;
public string CallbackURI;
public OSDMap PackUpdateMessage()
public virtual OSDMap Pack()
{
OSDMap args = new OSDMap();
args["message_type"] = OSD.FromString("AgentData");
@ -367,14 +311,6 @@ namespace OpenSim.Framework
args["prey_agent"] = OSD.FromUUID(PreyAgent);
args["agent_access"] = OSD.FromString(AgentAccess.ToString());
if ((AgentTextures != null) && (AgentTextures.Length > 0))
{
OSDArray textures = new OSDArray(AgentTextures.Length);
foreach (UUID uuid in AgentTextures)
textures.Add(OSD.FromUUID(uuid));
args["agent_textures"] = textures;
}
args["active_group_id"] = OSD.FromUUID(ActiveGroupID);
if ((Groups != null) && (Groups.Length > 0))
@ -388,15 +324,34 @@ namespace OpenSim.Framework
if ((Anims != null) && (Anims.Length > 0))
{
OSDArray anims = new OSDArray(Anims.Length);
foreach (AgentAnimationData aanim in Anims)
foreach (Animation aanim in Anims)
anims.Add(aanim.PackUpdateMessage());
args["animations"] = anims;
}
//if ((AgentTextures != null) && (AgentTextures.Length > 0))
//{
// OSDArray textures = new OSDArray(AgentTextures.Length);
// foreach (UUID uuid in AgentTextures)
// textures.Add(OSD.FromUUID(uuid));
// args["agent_textures"] = textures;
//}
if ((AgentTextures != null) && (AgentTextures.Length > 0))
args["texture_entry"] = OSD.FromBinary(AgentTextures);
if ((VisualParams != null) && (VisualParams.Length > 0))
args["visual_params"] = OSD.FromBinary(VisualParams);
// Last few fields are still missing: granter and NVPais
// We might not pass this in all cases...
if ((Wearables != null) && (Wearables.Length > 0))
{
OSDArray wears = new OSDArray(Wearables.Length);
foreach (UUID uuid in Wearables)
wears.Add(OSD.FromUUID(uuid));
args["wearables"] = wears;
}
if ((CallbackURI != null) && (!CallbackURI.Equals("")))
args["callback_uri"] = OSD.FromString(CallbackURI);
@ -409,7 +364,7 @@ namespace OpenSim.Framework
/// Avoiding reflection makes it painful to write, but that's the price!
/// </summary>
/// <param name="hash"></param>
public void UnpackUpdateMessage(OSDMap args)
public virtual void Unpack(OSDMap args)
{
if (args.ContainsKey("region_handle"))
UInt64.TryParse(args["region_handle"].AsString(), out RegionHandle);
@ -483,15 +438,6 @@ namespace OpenSim.Framework
if (args["agent_access"] != null)
Byte.TryParse(args["agent_access"].AsString(), out AgentAccess);
if ((args["agent_textures"] != null) && (args["agent_textures"]).Type == OSDType.Array)
{
OSDArray textures = (OSDArray)(args["agent_textures"]);
AgentTextures = new UUID[textures.Count];
int i = 0;
foreach (OSD o in textures)
AgentTextures[i++] = o.AsUUID();
}
if (args["active_group_id"] != null)
ActiveGroupID = args["active_group_id"].AsUUID();
@ -512,20 +458,41 @@ namespace OpenSim.Framework
if ((args["animations"] != null) && (args["animations"]).Type == OSDType.Array)
{
OSDArray anims = (OSDArray)(args["animations"]);
Anims = new AgentAnimationData[anims.Count];
Anims = new Animation[anims.Count];
int i = 0;
foreach (OSD o in anims)
{
if (o.Type == OSDType.Map)
{
Anims[i++] = new AgentAnimationData((OSDMap)o);
Anims[i++] = new Animation((OSDMap)o);
}
}
}
//if ((args["agent_textures"] != null) && (args["agent_textures"]).Type == OSDType.Array)
//{
// OSDArray textures = (OSDArray)(args["agent_textures"]);
// AgentTextures = new UUID[textures.Count];
// int i = 0;
// foreach (OSD o in textures)
// AgentTextures[i++] = o.AsUUID();
//}
if (args["texture_entry"] != null)
AgentTextures = args["texture_entry"].AsBinary();
if (args["visual_params"] != null)
VisualParams = args["visual_params"].AsBinary();
if ((args["wearables"] != null) && (args["wearables"]).Type == OSDType.Array)
{
OSDArray wears = (OSDArray)(args["wearables"]);
Wearables = new UUID[wears.Count];
int i = 0;
foreach (OSD o in wears)
Wearables[i++] = o.AsUUID();
}
if (args["callback_uri"] != null)
CallbackURI = args["callback_uri"].AsString();
}
@ -539,49 +506,25 @@ namespace OpenSim.Framework
//UnpackUpdateMessage(hash);
}
/// <summary>
/// Soon to be decommissioned
/// </summary>
/// <param name="cAgent"></param>
public void CopyFrom(ChildAgentDataUpdate cAgent)
{
ActiveGroupID = new UUID(cAgent.ActiveGroupID);
AgentID = new UUID(cAgent.AgentID);
AlwaysRun = cAgent.alwaysrun;
// next: ???
Size = new Vector3();
Size.Z = cAgent.AVHeight;
Center = new Vector3(cAgent.cameraPosition.x, cAgent.cameraPosition.y, cAgent.cameraPosition.z);
Far = cAgent.drawdistance;
// downcasting ???
GodLevel = (byte)(cAgent.godlevel);
Groups = new AgentGroupData[1];
Groups[0] = new AgentGroupData(new UUID(cAgent.ActiveGroupID), cAgent.GroupAccess, true);
Position = new Vector3(cAgent.Position.x, cAgent.Position.y, cAgent.Position.z);
RegionHandle = cAgent.regionHandle;
Throttles = cAgent.throttles;
Velocity = new Vector3(cAgent.Velocity.x, cAgent.Velocity.y, cAgent.Velocity.z);
}
public void Dump()
{
m_log.Info("------------ AgentData ------------");
m_log.Info("UUID: " + AgentID);
m_log.Info("Region: " + RegionHandle);
m_log.Info("Position: " + Position);
System.Console.WriteLine("------------ AgentData ------------");
System.Console.WriteLine("UUID: " + AgentID);
System.Console.WriteLine("Region: " + RegionHandle);
System.Console.WriteLine("Position: " + Position);
}
}
*/
public class CompleteAgentData : AgentData
{
public override OSDMap Pack()
{
return base.Pack();
}
public override void Unpack(OSDMap map)
{
base.Unpack(map);
}
}
}

View File

@ -27,6 +27,7 @@
using System;
using System.Collections.Generic;
using OpenSim.Framework;
using OpenMetaverse;
namespace OpenSim.Region.Framework.Scenes

View File

@ -1,513 +0,0 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections;
using System.Collections.Generic;
using OpenSim.Framework;
using OpenMetaverse;
using OpenMetaverse.StructuredData;
using log4net;
using System.Reflection;
namespace OpenSim.Region.Framework.Scenes
{
public interface IAgentData
{
UUID AgentID { get; set; }
OSDMap Pack();
void Unpack(OSDMap map);
}
/// <summary>
/// Replacement for ChildAgentDataUpdate. Used over RESTComms and LocalComms.
/// </summary>
public class AgentPosition : IAgentData
{
private UUID m_id;
public UUID AgentID
{
get { return m_id; }
set { m_id = value; }
}
public ulong RegionHandle;
public uint CircuitCode;
public UUID SessionID;
public float Far;
public Vector3 Position;
public Vector3 Velocity;
public Vector3 Center;
public Vector3 Size;
public Vector3 AtAxis;
public Vector3 LeftAxis;
public Vector3 UpAxis;
public bool ChangedGrid;
// This probably shouldn't be here
public byte[] Throttles;
public OSDMap Pack()
{
OSDMap args = new OSDMap();
args["message_type"] = OSD.FromString("AgentPosition");
args["region_handle"] = OSD.FromString(RegionHandle.ToString());
args["circuit_code"] = OSD.FromString(CircuitCode.ToString());
args["agent_uuid"] = OSD.FromUUID(AgentID);
args["session_uuid"] = OSD.FromUUID(SessionID);
args["position"] = OSD.FromString(Position.ToString());
args["velocity"] = OSD.FromString(Velocity.ToString());
args["center"] = OSD.FromString(Center.ToString());
args["size"] = OSD.FromString(Size.ToString());
args["at_axis"] = OSD.FromString(AtAxis.ToString());
args["left_axis"] = OSD.FromString(LeftAxis.ToString());
args["up_axis"] = OSD.FromString(UpAxis.ToString());
args["far"] = OSD.FromReal(Far);
args["changed_grid"] = OSD.FromBoolean(ChangedGrid);
if ((Throttles != null) && (Throttles.Length > 0))
args["throttles"] = OSD.FromBinary(Throttles);
return args;
}
public void Unpack(OSDMap args)
{
if (args.ContainsKey("region_handle"))
UInt64.TryParse(args["region_handle"].AsString(), out RegionHandle);
if (args["circuit_code"] != null)
UInt32.TryParse((string)args["circuit_code"].AsString(), out CircuitCode);
if (args["agent_uuid"] != null)
AgentID = args["agent_uuid"].AsUUID();
if (args["session_uuid"] != null)
SessionID = args["session_uuid"].AsUUID();
if (args["position"] != null)
Vector3.TryParse(args["position"].AsString(), out Position);
if (args["velocity"] != null)
Vector3.TryParse(args["velocity"].AsString(), out Velocity);
if (args["center"] != null)
Vector3.TryParse(args["center"].AsString(), out Center);
if (args["size"] != null)
Vector3.TryParse(args["size"].AsString(), out Size);
if (args["at_axis"] != null)
Vector3.TryParse(args["at_axis"].AsString(), out AtAxis);
if (args["left_axis"] != null)
Vector3.TryParse(args["left_axis"].AsString(), out AtAxis);
if (args["up_axis"] != null)
Vector3.TryParse(args["up_axis"].AsString(), out AtAxis);
if (args["changed_grid"] != null)
ChangedGrid = args["changed_grid"].AsBoolean();
if (args["far"] != null)
Far = (float)(args["far"].AsReal());
if (args["throttles"] != null)
Throttles = args["throttles"].AsBinary();
}
/// <summary>
/// Soon to be decommissioned
/// </summary>
/// <param name="cAgent"></param>
public void CopyFrom(ChildAgentDataUpdate cAgent)
{
AgentID = new UUID(cAgent.AgentID);
// next: ???
Size = new Vector3();
Size.Z = cAgent.AVHeight;
Center = new Vector3(cAgent.cameraPosition.x, cAgent.cameraPosition.y, cAgent.cameraPosition.z);
Far = cAgent.drawdistance;
Position = new Vector3(cAgent.Position.x, cAgent.Position.y, cAgent.Position.z);
RegionHandle = cAgent.regionHandle;
Throttles = cAgent.throttles;
Velocity = new Vector3(cAgent.Velocity.x, cAgent.Velocity.y, cAgent.Velocity.z);
}
}
public class AgentGroupData
{
public UUID GroupID;
public ulong GroupPowers;
public bool AcceptNotices;
public AgentGroupData(UUID id, ulong powers, bool notices)
{
GroupID = id;
GroupPowers = powers;
AcceptNotices = notices;
}
public AgentGroupData(OSDMap args)
{
UnpackUpdateMessage(args);
}
public OSDMap PackUpdateMessage()
{
OSDMap groupdata = new OSDMap();
groupdata["group_id"] = OSD.FromUUID(GroupID);
groupdata["group_powers"] = OSD.FromString(GroupPowers.ToString());
groupdata["accept_notices"] = OSD.FromBoolean(AcceptNotices);
return groupdata;
}
public void UnpackUpdateMessage(OSDMap args)
{
if (args["group_id"] != null)
GroupID = args["group_id"].AsUUID();
if (args["group_powers"] != null)
UInt64.TryParse((string)args["group_powers"].AsString(), out GroupPowers);
if (args["accept_notices"] != null)
AcceptNotices = args["accept_notices"].AsBoolean();
}
}
public class AgentData : IAgentData
{
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
private UUID m_id;
public UUID AgentID
{
get { return m_id; }
set { m_id = value; }
}
public ulong RegionHandle;
public uint CircuitCode;
public UUID SessionID;
public Vector3 Position;
public Vector3 Velocity;
public Vector3 Center;
public Vector3 Size;
public Vector3 AtAxis;
public Vector3 LeftAxis;
public Vector3 UpAxis;
public bool ChangedGrid;
public float Far;
public float Aspect;
//public int[] Throttles;
public byte[] Throttles;
public uint LocomotionState;
public Quaternion HeadRotation;
public Quaternion BodyRotation;
public uint ControlFlags;
public float EnergyLevel;
public Byte GodLevel;
public bool AlwaysRun;
public UUID PreyAgent;
public Byte AgentAccess;
public UUID ActiveGroupID;
public AgentGroupData[] Groups;
public Animation[] Anims;
public UUID GranterID;
// Appearance
public byte[] AgentTextures;
public byte[] VisualParams;
public UUID[] Wearables;
public string CallbackURI;
public virtual OSDMap Pack()
{
OSDMap args = new OSDMap();
args["message_type"] = OSD.FromString("AgentData");
args["region_handle"] = OSD.FromString(RegionHandle.ToString());
args["circuit_code"] = OSD.FromString(CircuitCode.ToString());
args["agent_uuid"] = OSD.FromUUID(AgentID);
args["session_uuid"] = OSD.FromUUID(SessionID);
args["position"] = OSD.FromString(Position.ToString());
args["velocity"] = OSD.FromString(Velocity.ToString());
args["center"] = OSD.FromString(Center.ToString());
args["size"] = OSD.FromString(Size.ToString());
args["at_axis"] = OSD.FromString(AtAxis.ToString());
args["left_axis"] = OSD.FromString(LeftAxis.ToString());
args["up_axis"] = OSD.FromString(UpAxis.ToString());
args["changed_grid"] = OSD.FromBoolean(ChangedGrid);
args["far"] = OSD.FromReal(Far);
args["aspect"] = OSD.FromReal(Aspect);
if ((Throttles != null) && (Throttles.Length > 0))
args["throttles"] = OSD.FromBinary(Throttles);
args["locomotion_state"] = OSD.FromString(LocomotionState.ToString());
args["head_rotation"] = OSD.FromString(HeadRotation.ToString());
args["body_rotation"] = OSD.FromString(BodyRotation.ToString());
args["control_flags"] = OSD.FromString(ControlFlags.ToString());
args["energy_level"] = OSD.FromReal(EnergyLevel);
args["god_level"] = OSD.FromString(GodLevel.ToString());
args["always_run"] = OSD.FromBoolean(AlwaysRun);
args["prey_agent"] = OSD.FromUUID(PreyAgent);
args["agent_access"] = OSD.FromString(AgentAccess.ToString());
args["active_group_id"] = OSD.FromUUID(ActiveGroupID);
if ((Groups != null) && (Groups.Length > 0))
{
OSDArray groups = new OSDArray(Groups.Length);
foreach (AgentGroupData agd in Groups)
groups.Add(agd.PackUpdateMessage());
args["groups"] = groups;
}
if ((Anims != null) && (Anims.Length > 0))
{
OSDArray anims = new OSDArray(Anims.Length);
foreach (Animation aanim in Anims)
anims.Add(aanim.PackUpdateMessage());
args["animations"] = anims;
}
//if ((AgentTextures != null) && (AgentTextures.Length > 0))
//{
// OSDArray textures = new OSDArray(AgentTextures.Length);
// foreach (UUID uuid in AgentTextures)
// textures.Add(OSD.FromUUID(uuid));
// args["agent_textures"] = textures;
//}
if ((AgentTextures != null) && (AgentTextures.Length > 0))
args["texture_entry"] = OSD.FromBinary(AgentTextures);
if ((VisualParams != null) && (VisualParams.Length > 0))
args["visual_params"] = OSD.FromBinary(VisualParams);
// We might not pass this in all cases...
if ((Wearables != null) && (Wearables.Length > 0))
{
OSDArray wears = new OSDArray(Wearables.Length);
foreach (UUID uuid in Wearables)
wears.Add(OSD.FromUUID(uuid));
args["wearables"] = wears;
}
if ((CallbackURI != null) && (!CallbackURI.Equals("")))
args["callback_uri"] = OSD.FromString(CallbackURI);
return args;
}
/// <summary>
/// Deserialization of agent data.
/// Avoiding reflection makes it painful to write, but that's the price!
/// </summary>
/// <param name="hash"></param>
public virtual void Unpack(OSDMap args)
{
if (args.ContainsKey("region_handle"))
UInt64.TryParse(args["region_handle"].AsString(), out RegionHandle);
if (args["circuit_code"] != null)
UInt32.TryParse((string)args["circuit_code"].AsString(), out CircuitCode);
if (args["agent_uuid"] != null)
AgentID = args["agent_uuid"].AsUUID();
if (args["session_uuid"] != null)
SessionID = args["session_uuid"].AsUUID();
if (args["position"] != null)
Vector3.TryParse(args["position"].AsString(), out Position);
if (args["velocity"] != null)
Vector3.TryParse(args["velocity"].AsString(), out Velocity);
if (args["center"] != null)
Vector3.TryParse(args["center"].AsString(), out Center);
if (args["size"] != null)
Vector3.TryParse(args["size"].AsString(), out Size);
if (args["at_axis"] != null)
Vector3.TryParse(args["at_axis"].AsString(), out AtAxis);
if (args["left_axis"] != null)
Vector3.TryParse(args["left_axis"].AsString(), out AtAxis);
if (args["up_axis"] != null)
Vector3.TryParse(args["up_axis"].AsString(), out AtAxis);
if (args["changed_grid"] != null)
ChangedGrid = args["changed_grid"].AsBoolean();
if (args["far"] != null)
Far = (float)(args["far"].AsReal());
if (args["aspect"] != null)
Aspect = (float)args["aspect"].AsReal();
if (args["throttles"] != null)
Throttles = args["throttles"].AsBinary();
if (args["locomotion_state"] != null)
UInt32.TryParse(args["locomotion_state"].AsString(), out LocomotionState);
if (args["head_rotation"] != null)
Quaternion.TryParse(args["head_rotation"].AsString(), out HeadRotation);
if (args["body_rotation"] != null)
Quaternion.TryParse(args["body_rotation"].AsString(), out BodyRotation);
if (args["control_flags"] != null)
UInt32.TryParse(args["control_flags"].AsString(), out ControlFlags);
if (args["energy_level"] != null)
EnergyLevel = (float)(args["energy_level"].AsReal());
if (args["god_level"] != null)
Byte.TryParse(args["god_level"].AsString(), out GodLevel);
if (args["always_run"] != null)
AlwaysRun = args["always_run"].AsBoolean();
if (args["prey_agent"] != null)
PreyAgent = args["prey_agent"].AsUUID();
if (args["agent_access"] != null)
Byte.TryParse(args["agent_access"].AsString(), out AgentAccess);
if (args["active_group_id"] != null)
ActiveGroupID = args["active_group_id"].AsUUID();
if ((args["groups"] != null) && (args["groups"]).Type == OSDType.Array)
{
OSDArray groups = (OSDArray)(args["groups"]);
Groups = new AgentGroupData[groups.Count];
int i = 0;
foreach (OSD o in groups)
{
if (o.Type == OSDType.Map)
{
Groups[i++] = new AgentGroupData((OSDMap)o);
}
}
}
if ((args["animations"] != null) && (args["animations"]).Type == OSDType.Array)
{
OSDArray anims = (OSDArray)(args["animations"]);
Anims = new Animation[anims.Count];
int i = 0;
foreach (OSD o in anims)
{
if (o.Type == OSDType.Map)
{
Anims[i++] = new Animation((OSDMap)o);
}
}
}
//if ((args["agent_textures"] != null) && (args["agent_textures"]).Type == OSDType.Array)
//{
// OSDArray textures = (OSDArray)(args["agent_textures"]);
// AgentTextures = new UUID[textures.Count];
// int i = 0;
// foreach (OSD o in textures)
// AgentTextures[i++] = o.AsUUID();
//}
if (args["texture_entry"] != null)
AgentTextures = args["texture_entry"].AsBinary();
if (args["visual_params"] != null)
VisualParams = args["visual_params"].AsBinary();
if ((args["wearables"] != null) && (args["wearables"]).Type == OSDType.Array)
{
OSDArray wears = (OSDArray)(args["wearables"]);
Wearables = new UUID[wears.Count];
int i = 0;
foreach (OSD o in wears)
Wearables[i++] = o.AsUUID();
}
if (args["callback_uri"] != null)
CallbackURI = args["callback_uri"].AsString();
}
public AgentData()
{
}
public AgentData(Hashtable hash)
{
//UnpackUpdateMessage(hash);
}
public void Dump()
{
m_log.Info("------------ AgentData ------------");
m_log.Info("UUID: " + AgentID);
m_log.Info("Region: " + RegionHandle);
m_log.Info("Position: " + Position);
}
}
public class CompleteAgentData : AgentData
{
public override OSDMap Pack()
{
return base.Pack();
}
public override void Unpack(OSDMap map)
{
base.Unpack(map);
}
}
}