* Fixed it so you can do a lot more llDetected* methods in many additional situations and have it work.

* script Collision reporting works now in DotNetEngine
0.6.0-stable
Teravus Ovares 2008-06-08 22:53:52 +00:00
parent c53892aa90
commit 6ecb7c05b3
4 changed files with 325 additions and 119 deletions

View File

@ -2860,17 +2860,25 @@ namespace OpenSim.Region.Environment.Scenes
endedColliders.Add(localID); endedColliders.Add(localID);
} }
} }
// remove things that ended colliding from the last colliders list
foreach (uint localID in endedColliders)
{
m_lastColliders.Remove(localID);
}
//add the items that started colliding this time to the last colliders list. //add the items that started colliding this time to the last colliders list.
foreach (uint localID in startedColliders) foreach (uint localID in startedColliders)
{ {
m_lastColliders.Add(localID); m_lastColliders.Add(localID);
} }
// remove things that ended colliding from the last colliders list
foreach (uint localID in endedColliders)
{
m_lastColliders.Remove(localID);
}
if (m_parentGroup == null)
return;
if (m_parentGroup.RootPart == null)
return;
if ((m_parentGroup.RootPart.ScriptEvents & scriptEvents.collision_start) != 0)
{
// do event notification // do event notification
if (startedColliders.Count > 0) if (startedColliders.Count > 0)
{ {
@ -2897,6 +2905,30 @@ namespace OpenSim.Region.Environment.Scenes
detobj.groupUUID = obj.GroupID; detobj.groupUUID = obj.GroupID;
colliding.Add(detobj); colliding.Add(detobj);
} }
else
{
List<ScenePresence> avlist = m_parentGroup.Scene.GetScenePresences();
if (avlist != null)
{
foreach (ScenePresence av in avlist)
{
if (av.LocalId == localId)
{
DetectedObject detobj = new DetectedObject();
detobj.keyUUID = av.UUID;
detobj.nameStr = av.ControllingClient.Name;
detobj.ownerUUID = av.UUID;
detobj.posVector = av.AbsolutePosition;
detobj.rotQuat = new LLQuaternion(av.Rotation.x, av.Rotation.y, av.Rotation.z, av.Rotation.w);
detobj.velVector = av.Velocity;
detobj.colliderType = 0;
detobj.groupUUID = av.ControllingClient.ActiveGroupId;
colliding.Add(detobj);
}
}
}
}
} }
if (colliding.Count > 0) if (colliding.Count > 0)
{ {
@ -2910,6 +2942,9 @@ namespace OpenSim.Region.Environment.Scenes
} }
} }
}
if ((m_parentGroup.RootPart.ScriptEvents & scriptEvents.collision) != 0)
{
if (m_lastColliders.Count > 0) if (m_lastColliders.Count > 0)
{ {
ColliderArgs CollidingMessage = new ColliderArgs(); ColliderArgs CollidingMessage = new ColliderArgs();
@ -2938,6 +2973,30 @@ namespace OpenSim.Region.Environment.Scenes
detobj.groupUUID = obj.GroupID; detobj.groupUUID = obj.GroupID;
colliding.Add(detobj); colliding.Add(detobj);
} }
else
{
List<ScenePresence> avlist = m_parentGroup.Scene.GetScenePresences();
if (avlist != null)
{
foreach (ScenePresence av in avlist)
{
if (av.LocalId == localId)
{
DetectedObject detobj = new DetectedObject();
detobj.keyUUID = av.UUID;
detobj.nameStr = av.Name;
detobj.ownerUUID = av.UUID;
detobj.posVector = av.AbsolutePosition;
detobj.rotQuat = new LLQuaternion(av.Rotation.x, av.Rotation.y, av.Rotation.z, av.Rotation.w);
detobj.velVector = av.Velocity;
detobj.colliderType = 0;
detobj.groupUUID = av.ControllingClient.ActiveGroupId;
colliding.Add(detobj);
}
}
}
}
} }
if (colliding.Count > 0) if (colliding.Count > 0)
{ {
@ -2947,10 +3006,13 @@ namespace OpenSim.Region.Environment.Scenes
return; return;
if (m_parentGroup.Scene == null) if (m_parentGroup.Scene == null)
return; return;
m_parentGroup.Scene.EventManager.TriggerScriptCollidingStart(LocalId, CollidingMessage); m_parentGroup.Scene.EventManager.TriggerScriptColliding(LocalId, CollidingMessage);
} }
} }
}
if ((m_parentGroup.RootPart.ScriptEvents & scriptEvents.collision_end) != 0)
{
if (endedColliders.Count > 0) if (endedColliders.Count > 0)
{ {
ColliderArgs EndCollidingMessage = new ColliderArgs(); ColliderArgs EndCollidingMessage = new ColliderArgs();
@ -2979,6 +3041,30 @@ namespace OpenSim.Region.Environment.Scenes
detobj.groupUUID = obj.GroupID; detobj.groupUUID = obj.GroupID;
colliding.Add(detobj); colliding.Add(detobj);
} }
else
{
List<ScenePresence> avlist = m_parentGroup.Scene.GetScenePresences();
if (avlist != null)
{
foreach (ScenePresence av in avlist)
{
if (av.LocalId == localId)
{
DetectedObject detobj = new DetectedObject();
detobj.keyUUID = av.UUID;
detobj.nameStr = av.Name;
detobj.ownerUUID = av.UUID;
detobj.posVector = av.AbsolutePosition;
detobj.rotQuat = new LLQuaternion(av.Rotation.x, av.Rotation.y, av.Rotation.z, av.Rotation.w);
detobj.velVector = av.Velocity;
detobj.colliderType = 0;
detobj.groupUUID = av.ControllingClient.ActiveGroupId;
colliding.Add(detobj);
}
}
}
}
} }
if (colliding.Count > 0) if (colliding.Count > 0)
{ {
@ -2988,11 +3074,12 @@ namespace OpenSim.Region.Environment.Scenes
return; return;
if (m_parentGroup.Scene == null) if (m_parentGroup.Scene == null)
return; return;
m_parentGroup.Scene.EventManager.TriggerScriptCollidingStart(LocalId, EndCollidingMessage); m_parentGroup.Scene.EventManager.TriggerScriptCollidingEnd(LocalId, EndCollidingMessage);
} }
} }
} }
}

View File

@ -563,6 +563,32 @@ namespace OpenSim.Region.ScriptEngine.Common
return resolveName(SensedUUID); return resolveName(SensedUUID);
} }
} }
else
{
ScriptManager sm;
IScript script = null;
if ((sm = m_ScriptEngine.m_ScriptManager) != null)
{
if (sm.Scripts.ContainsKey(m_localID))
{
if ((script = sm.GetScript(m_localID, m_itemID)) != null)
{
//System.Console.WriteLine(number + " - " + script.llDetectParams._key.Length);
if (script.llDetectParams._string != null)
{
if (script.llDetectParams._string.Length > number)
{
if (script.llDetectParams._string[number] != null)
{
return script.llDetectParams._string[number];
}
}
}
}
}
}
}
return String.Empty; return String.Empty;
} }
@ -588,9 +614,13 @@ namespace OpenSim.Region.ScriptEngine.Common
{ {
if ((script = sm.GetScript(m_localID, m_itemID)) != null) if ((script = sm.GetScript(m_localID, m_itemID)) != null)
{ {
if (script.llDetectParams._key[0]) //System.Console.WriteLine(number + " - " + script.llDetectParams._key.Length);
if (script.llDetectParams._key.Length > number)
{ {
return new LLUUID(script.llDetectParams._key[0]); if (script.llDetectParams._key[number])
{
return new LLUUID(script.llDetectParams._key[number]);
}
} }
} }
} }
@ -615,6 +645,36 @@ namespace OpenSim.Region.ScriptEngine.Common
return SensedObject; return SensedObject;
} }
} }
else
{
ScriptManager sm;
IScript script = null;
if ((sm = m_ScriptEngine.m_ScriptManager) != null)
{
if (sm.Scripts.ContainsKey(m_localID))
{
if ((script = sm.GetScript(m_localID, m_itemID)) != null)
{
//System.Console.WriteLine(number + " - " + script.llDetectParams._key.Length);
if (script.llDetectParams._key.Length > number)
{
if (script.llDetectParams._key[number])
{
LLUUID SensedUUID = new LLUUID(script.llDetectParams._key[number]);
EntityBase SensedObject = null;
lock (World.Entities)
{
World.Entities.TryGetValue(SensedUUID, out SensedObject);
}
return SensedObject;
}
}
}
}
}
}
return null; return null;
} }

View File

@ -121,7 +121,33 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
// Add to queue for all scripts in ObjectID object // Add to queue for all scripts in ObjectID object
EventQueueManager.Queue_llDetectParams_Struct detstruct = new EventQueueManager.Queue_llDetectParams_Struct(); EventQueueManager.Queue_llDetectParams_Struct detstruct = new EventQueueManager.Queue_llDetectParams_Struct();
detstruct._key = new LSL_Types.key[1]; detstruct._key = new LSL_Types.key[1];
detstruct._key2 = new LSL_Types.key[1];
detstruct._string = new string[1];
detstruct._Vector3 = new LSL_Types.Vector3[1];
detstruct._Vector32 = new LSL_Types.Vector3[1];
detstruct._Quaternion = new LSL_Types.Quaternion[1];
detstruct._int = new int[1];
ScenePresence av = myScriptEngine.World.GetScenePresence(remoteClient.AgentId);
if (av != null)
{
detstruct._key[0] = new LSL_Types.key(remoteClient.AgentId.ToString()); detstruct._key[0] = new LSL_Types.key(remoteClient.AgentId.ToString());
detstruct._key2[0] = new LSL_Types.key(remoteClient.AgentId.ToString());
detstruct._string[0] = remoteClient.Name;
detstruct._int[0] = 0;
detstruct._Quaternion[0] = new LSL_Types.Quaternion(av.Rotation.x,av.Rotation.y,av.Rotation.z,av.Rotation.w);
detstruct._Vector3[0] = new LSL_Types.Vector3(av.AbsolutePosition.X,av.AbsolutePosition.Y,av.AbsolutePosition.Z);
detstruct._Vector32[0] = new LSL_Types.Vector3(av.Velocity.X,av.Velocity.Y,av.Velocity.Z);
}
else
{
detstruct._key[0] = new LSL_Types.key(remoteClient.AgentId.ToString());
detstruct._key2[0] = new LSL_Types.key(remoteClient.AgentId.ToString());
detstruct._string[0] = remoteClient.Name;
detstruct._int[0] = 0;
detstruct._Quaternion[0] = new LSL_Types.Quaternion(0, 0, 0, 1);
detstruct._Vector3[0] = new LSL_Types.Vector3(0, 0, 0);
detstruct._Vector32[0] = new LSL_Types.Vector3(0, 0, 0);
}
myScriptEngine.m_EventQueueManager.AddToObjectQueue(localID, "touch_start", detstruct, new object[] { new LSL_Types.LSLInteger(1) }); myScriptEngine.m_EventQueueManager.AddToObjectQueue(localID, "touch_start", detstruct, new object[] { new LSL_Types.LSLInteger(1) });
} }
@ -130,7 +156,33 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
// Add to queue for all scripts in ObjectID object // Add to queue for all scripts in ObjectID object
EventQueueManager.Queue_llDetectParams_Struct detstruct = new EventQueueManager.Queue_llDetectParams_Struct(); EventQueueManager.Queue_llDetectParams_Struct detstruct = new EventQueueManager.Queue_llDetectParams_Struct();
detstruct._key = new LSL_Types.key[1]; detstruct._key = new LSL_Types.key[1];
detstruct._key2 = new LSL_Types.key[1];
detstruct._string = new string[1];
detstruct._Vector3 = new LSL_Types.Vector3[1];
detstruct._Vector32 = new LSL_Types.Vector3[1];
detstruct._Quaternion = new LSL_Types.Quaternion[1];
detstruct._int = new int[1];
ScenePresence av = myScriptEngine.World.GetScenePresence(remoteClient.AgentId);
if (av != null)
{
detstruct._key[0] = new LSL_Types.key(remoteClient.AgentId.ToString()); detstruct._key[0] = new LSL_Types.key(remoteClient.AgentId.ToString());
detstruct._key2[0] = new LSL_Types.key(remoteClient.AgentId.ToString());
detstruct._string[0] = remoteClient.Name;
detstruct._int[0] = 0;
detstruct._Quaternion[0] = new LSL_Types.Quaternion(av.Rotation.x, av.Rotation.y, av.Rotation.z, av.Rotation.w);
detstruct._Vector3[0] = new LSL_Types.Vector3(av.AbsolutePosition.X, av.AbsolutePosition.Y, av.AbsolutePosition.Z);
detstruct._Vector32[0] = new LSL_Types.Vector3(av.Velocity.X, av.Velocity.Y, av.Velocity.Z);
}
else
{
detstruct._key[0] = new LSL_Types.key(remoteClient.AgentId.ToString());
detstruct._key2[0] = new LSL_Types.key(remoteClient.AgentId.ToString());
detstruct._string[0] = remoteClient.Name;
detstruct._int[0] = 0;
detstruct._Quaternion[0] = new LSL_Types.Quaternion(0, 0, 0, 1);
detstruct._Vector3[0] = new LSL_Types.Vector3(0, 0, 0);
detstruct._Vector32[0] = new LSL_Types.Vector3(0, 0, 0);
}
myScriptEngine.m_EventQueueManager.AddToObjectQueue(localID, "touch_end", detstruct, new object[] { new LSL_Types.LSLInteger(1) }); myScriptEngine.m_EventQueueManager.AddToObjectQueue(localID, "touch_end", detstruct, new object[] { new LSL_Types.LSLInteger(1) });
} }
@ -184,6 +236,7 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
detstruct._Quaternion = new LSL_Types.Quaternion[col.Colliders.Count]; detstruct._Quaternion = new LSL_Types.Quaternion[col.Colliders.Count];
detstruct._int = new int[col.Colliders.Count]; detstruct._int = new int[col.Colliders.Count];
detstruct._key = new LSL_Types.key[col.Colliders.Count]; detstruct._key = new LSL_Types.key[col.Colliders.Count];
detstruct._key2 = new LSL_Types.key[col.Colliders.Count];
detstruct._Vector3 = new LSL_Types.Vector3[col.Colliders.Count]; detstruct._Vector3 = new LSL_Types.Vector3[col.Colliders.Count];
detstruct._Vector32 = new LSL_Types.Vector3[col.Colliders.Count]; detstruct._Vector32 = new LSL_Types.Vector3[col.Colliders.Count];
detstruct._bool = new bool[col.Colliders.Count]; detstruct._bool = new bool[col.Colliders.Count];
@ -192,6 +245,7 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
foreach (DetectedObject detobj in col.Colliders) foreach (DetectedObject detobj in col.Colliders)
{ {
detstruct._key[i] = new LSL_Types.key(detobj.keyUUID.ToString()); detstruct._key[i] = new LSL_Types.key(detobj.keyUUID.ToString());
detstruct._key2[i] = new LSL_Types.key(detobj.ownerUUID.ToString());
detstruct._Quaternion[i] = new LSL_Types.Quaternion(detobj.rotQuat.X, detobj.rotQuat.Y, detobj.rotQuat.Z, detobj.rotQuat.W); detstruct._Quaternion[i] = new LSL_Types.Quaternion(detobj.rotQuat.X, detobj.rotQuat.Y, detobj.rotQuat.Z, detobj.rotQuat.W);
detstruct._string[i] = detobj.nameStr; detstruct._string[i] = detobj.nameStr;
detstruct._int[i] = detobj.colliderType; detstruct._int[i] = detobj.colliderType;
@ -211,6 +265,7 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
detstruct._Quaternion = new LSL_Types.Quaternion[col.Colliders.Count]; detstruct._Quaternion = new LSL_Types.Quaternion[col.Colliders.Count];
detstruct._int = new int[col.Colliders.Count]; detstruct._int = new int[col.Colliders.Count];
detstruct._key = new LSL_Types.key[col.Colliders.Count]; detstruct._key = new LSL_Types.key[col.Colliders.Count];
detstruct._key2 = new LSL_Types.key[col.Colliders.Count];
detstruct._Vector3 = new LSL_Types.Vector3[col.Colliders.Count]; detstruct._Vector3 = new LSL_Types.Vector3[col.Colliders.Count];
detstruct._Vector32 = new LSL_Types.Vector3[col.Colliders.Count]; detstruct._Vector32 = new LSL_Types.Vector3[col.Colliders.Count];
detstruct._bool = new bool[col.Colliders.Count]; detstruct._bool = new bool[col.Colliders.Count];
@ -219,6 +274,7 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
foreach (DetectedObject detobj in col.Colliders) foreach (DetectedObject detobj in col.Colliders)
{ {
detstruct._key[i] = new LSL_Types.key(detobj.keyUUID.ToString()); detstruct._key[i] = new LSL_Types.key(detobj.keyUUID.ToString());
detstruct._key2[i] = new LSL_Types.key(detobj.ownerUUID.ToString());
detstruct._Quaternion[i] = new LSL_Types.Quaternion(detobj.rotQuat.X, detobj.rotQuat.Y, detobj.rotQuat.Z, detobj.rotQuat.W); detstruct._Quaternion[i] = new LSL_Types.Quaternion(detobj.rotQuat.X, detobj.rotQuat.Y, detobj.rotQuat.Z, detobj.rotQuat.W);
detstruct._string[i] = detobj.nameStr; detstruct._string[i] = detobj.nameStr;
detstruct._int[i] = detobj.colliderType; detstruct._int[i] = detobj.colliderType;
@ -236,6 +292,7 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
detstruct._Quaternion = new LSL_Types.Quaternion[col.Colliders.Count]; detstruct._Quaternion = new LSL_Types.Quaternion[col.Colliders.Count];
detstruct._int = new int[col.Colliders.Count]; detstruct._int = new int[col.Colliders.Count];
detstruct._key = new LSL_Types.key[col.Colliders.Count]; detstruct._key = new LSL_Types.key[col.Colliders.Count];
detstruct._key2 = new LSL_Types.key[col.Colliders.Count];
detstruct._Vector3 = new LSL_Types.Vector3[col.Colliders.Count]; detstruct._Vector3 = new LSL_Types.Vector3[col.Colliders.Count];
detstruct._Vector32 = new LSL_Types.Vector3[col.Colliders.Count]; detstruct._Vector32 = new LSL_Types.Vector3[col.Colliders.Count];
detstruct._bool = new bool[col.Colliders.Count]; detstruct._bool = new bool[col.Colliders.Count];
@ -244,6 +301,7 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
foreach (DetectedObject detobj in col.Colliders) foreach (DetectedObject detobj in col.Colliders)
{ {
detstruct._key[i] = new LSL_Types.key(detobj.keyUUID.ToString()); detstruct._key[i] = new LSL_Types.key(detobj.keyUUID.ToString());
detstruct._key2[i] = new LSL_Types.key(detobj.ownerUUID.ToString());
detstruct._Quaternion[i] = new LSL_Types.Quaternion(detobj.rotQuat.X, detobj.rotQuat.Y, detobj.rotQuat.Z, detobj.rotQuat.W); detstruct._Quaternion[i] = new LSL_Types.Quaternion(detobj.rotQuat.X, detobj.rotQuat.Y, detobj.rotQuat.Z, detobj.rotQuat.W);
detstruct._string[i] = detobj.nameStr; detstruct._string[i] = detobj.nameStr;
detstruct._int[i] = detobj.colliderType; detstruct._int[i] = detobj.colliderType;

View File

@ -153,7 +153,8 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
{ {
// More or less just a placeholder for the actual moving of additional data // More or less just a placeholder for the actual moving of additional data
// should be fixed to something better :) // should be fixed to something better :)
public LSL_Types.key[] _key; public LSL_Types.key[] _key; // detected key
public LSL_Types.key[] _key2; // ownerkey
public LSL_Types.Quaternion[] _Quaternion; public LSL_Types.Quaternion[] _Quaternion;
public LSL_Types.Vector3[] _Vector3; // Pos public LSL_Types.Vector3[] _Vector3; // Pos
public LSL_Types.Vector3[] _Vector32; // Vel public LSL_Types.Vector3[] _Vector32; // Vel