* Rex merges, Messaging server

afrisby-3
Adam Frisby 2008-02-23 02:51:54 +00:00
parent ce0d1132f8
commit 6f00175d89
3 changed files with 688 additions and 693 deletions

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@ -1,160 +1,157 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
using System;
using System.Collections.Generic;
using System.IO;
using libsecondlife;
using OpenSim.Framework;
using OpenSim.Framework.Communications.Cache;
using OpenSim.Framework.Console;
using OpenSim.Framework.Servers;
namespace OpenSim.Grid.MessagingServer
{
/// <summary>
/// </summary>
public class OpenMessage_Main : conscmd_callback
{
private MessageServerConfig Cfg;
//public UserManager m_userManager;
//public UserLoginService m_loginService;
private LogBase m_console;
private LLUUID m_lastCreatedUser = LLUUID.Random();
[STAThread]
public static void Main(string[] args)
{
Console.WriteLine("Launching MessagingServer...");
OpenMessage_Main messageserver = new OpenMessage_Main();
messageserver.Startup();
messageserver.Work();
}
private OpenMessage_Main()
{
if (!Directory.Exists(Util.logDir()))
{
Directory.CreateDirectory(Util.logDir());
}
m_console =
new LogBase((Path.Combine(Util.logDir(), "opengrid-messagingserver-console.log")), "OpenMessage", this, true);
MainLog.Instance = m_console;
}
private void Work()
{
m_console.Notice("Enter help for a list of commands\n");
while (true)
{
m_console.MainLogPrompt();
}
}
public void Startup()
{
Cfg = new MessageServerConfig("MESSAGING SERVER", (Path.Combine(Util.configDir(), "MessagingServer_Config.xml")));
MainLog.Instance.Verbose("REGION", "Starting HTTP process");
BaseHttpServer httpServer = new BaseHttpServer(Cfg.HttpPort);
//httpServer.AddXmlRPCHandler("login_to_simulator", m_loginService.XmlRpcLoginMethod);
//httpServer.AddXmlRPCHandler("get_user_by_name", m_userManager.XmlRPCGetUserMethodName);
//httpServer.AddXmlRPCHandler("get_user_by_uuid", m_userManager.XmlRPCGetUserMethodUUID);
//httpServer.AddXmlRPCHandler("get_avatar_picker_avatar", m_userManager.XmlRPCGetAvatarPickerAvatar);
//httpServer.AddXmlRPCHandler("add_new_user_friend", m_userManager.XmlRpcResponseXmlRPCAddUserFriend);
//httpServer.AddXmlRPCHandler("remove_user_friend", m_userManager.XmlRpcResponseXmlRPCRemoveUserFriend);
//httpServer.AddXmlRPCHandler("update_user_friend_perms", m_userManager.XmlRpcResponseXmlRPCUpdateUserFriendPerms);
//httpServer.AddXmlRPCHandler("get_user_friend_list", m_userManager.XmlRpcResponseXmlRPCGetUserFriendList);
//httpServer.AddStreamHandler(
//new RestStreamHandler("DELETE", "/usersessions/", m_userManager.RestDeleteUserSessionMethod));
httpServer.Start();
m_console.Status("SERVER", "Messageserver 0.4 - Startup complete");
}
public void do_create(string what)
{
switch (what)
{
case "user":
try
{
//userID =
//m_userManager.AddUserProfile(tempfirstname, templastname, tempMD5Passwd, regX, regY);
} catch (Exception ex)
{
m_console.Error("SERVER", "Error creating user: {0}", ex.ToString());
}
try
{
//RestObjectPoster.BeginPostObject<Guid>(m_userManager._config.InventoryUrl + "CreateInventory/",
//userID.UUID);
}
catch (Exception ex)
{
m_console.Error("SERVER", "Error creating inventory for user: {0}", ex.ToString());
}
// m_lastCreatedUser = userID;
break;
}
}
public void RunCmd(string cmd, string[] cmdparams)
{
switch (cmd)
{
case "help":
m_console.Notice("shutdown - shutdown the message server (USE CAUTION!)");
break;
case "shutdown":
m_console.Close();
Environment.Exit(0);
break;
}
}
public void Show(string ShowWhat)
{
}
}
}
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
using System;
using System.Collections.Generic;
using System.IO;
using libsecondlife;
using OpenSim.Framework;
using OpenSim.Framework.Communications.Cache;
using OpenSim.Framework.Console;
using OpenSim.Framework.Servers;
namespace OpenSim.Grid.MessagingServer
{
/// <summary>
/// </summary>
public class OpenMessage_Main : BaseOpenSimServer, conscmd_callback
{
private static readonly log4net.ILog m_log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
private MessageServerConfig Cfg;
//public UserManager m_userManager;
//public UserLoginService m_loginService;
private LLUUID m_lastCreatedUser = LLUUID.Random();
[STAThread]
public static void Main(string[] args)
{
log4net.Config.XmlConfigurator.Configure();
m_log.Info("Launching MessagingServer...");
OpenMessage_Main messageserver = new OpenMessage_Main();
messageserver.Startup();
messageserver.Work();
}
private OpenMessage_Main()
{
m_console = new ConsoleBase("OpenMessage", this);
MainConsole.Instance = m_console;
}
private void Work()
{
m_console.Notice("Enter help for a list of commands\n");
while (true)
{
m_console.Prompt();
}
}
public void Startup()
{
Cfg = new MessageServerConfig("MESSAGING SERVER", (Path.Combine(Util.configDir(), "MessagingServer_Config.xml")));
m_log.Info("[REGION]: Starting HTTP process");
BaseHttpServer httpServer = new BaseHttpServer(Cfg.HttpPort);
//httpServer.AddXmlRPCHandler("login_to_simulator", m_loginService.XmlRpcLoginMethod);
//httpServer.AddXmlRPCHandler("get_user_by_name", m_userManager.XmlRPCGetUserMethodName);
//httpServer.AddXmlRPCHandler("get_user_by_uuid", m_userManager.XmlRPCGetUserMethodUUID);
//httpServer.AddXmlRPCHandler("get_avatar_picker_avatar", m_userManager.XmlRPCGetAvatarPickerAvatar);
//httpServer.AddXmlRPCHandler("add_new_user_friend", m_userManager.XmlRpcResponseXmlRPCAddUserFriend);
//httpServer.AddXmlRPCHandler("remove_user_friend", m_userManager.XmlRpcResponseXmlRPCRemoveUserFriend);
//httpServer.AddXmlRPCHandler("update_user_friend_perms", m_userManager.XmlRpcResponseXmlRPCUpdateUserFriendPerms);
//httpServer.AddXmlRPCHandler("get_user_friend_list", m_userManager.XmlRpcResponseXmlRPCGetUserFriendList);
//httpServer.AddStreamHandler(
//new RestStreamHandler("DELETE", "/usersessions/", m_userManager.RestDeleteUserSessionMethod));
httpServer.Start();
m_log.Info("[SERVER]: Messageserver 0.5 - Startup complete");
}
public void do_create(string what)
{
switch (what)
{
case "user":
try
{
//userID =
//m_userManager.AddUserProfile(tempfirstname, templastname, tempMD5Passwd, regX, regY);
} catch (Exception ex)
{
m_console.Error("[SERVER]: Error creating user: {0}", ex.ToString());
}
try
{
//RestObjectPoster.BeginPostObject<Guid>(m_userManager._config.InventoryUrl + "CreateInventory/",
//userID.UUID);
}
catch (Exception ex)
{
m_console.Error("[SERVER]: Error creating inventory for user: {0}", ex.ToString());
}
// m_lastCreatedUser = userID;
break;
}
}
public override void RunCmd(string cmd, string[] cmdparams)
{
base.RunCmd(cmd, cmdparams);
switch (cmd)
{
case "help":
m_console.Notice("shutdown - shutdown the message server (USE CAUTION!)");
break;
case "shutdown":
m_console.Close();
Environment.Exit(0);
break;
}
}
public void Show(string ShowWhat)
{
}
}
}

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@ -1,480 +1,478 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
using System;
using System.Net;
using System.Net.Sockets;
using System.Collections;
using System.Collections.Generic;
//using System.Xml;
using libsecondlife;
using Nwc.XmlRpc;
using OpenSim.Framework;
using OpenSim.Framework.Console;
using OpenSim.Framework.Data;
using OpenSim.Framework.Servers;
using FriendRights = libsecondlife.FriendRights;
namespace OpenSim.Grid.MessagingServer
{
public class MessageService
{
private LogBase m_log;
private MessageServerConfig m_cfg;
//A hashtable of all current presences this server knows about
private Hashtable m_presences = new Hashtable();
//a hashtable of all current regions this server knows about
private Hashtable m_regionInfoCache = new Hashtable();
//A hashtable containing lists of UUIDs keyed by UUID for fast backreferencing
private Hashtable m_presence_BackReferences = new Hashtable();
// Hashtable containing work units that need to be processed
private Hashtable m_unProcessedWorkUnits = new Hashtable();
public MessageService(LogBase log, MessageServerConfig cfg)
{
m_log = log;
m_cfg = cfg;
}
#region RegionComms Methods
/// <summary>
/// Informs a region about an Agent
/// </summary>
/// <param name="TalkingAbout">User to talk about</param>
/// <param name="UserToUpdate">User we're sending this too (contains the region)</param>
public void SendRegionPresenceUpdate(UserPresenceData TalkingAbout, UserPresenceData UserToUpdate)
{
// TODO: Fill in pertenant Presence Data from 'TalkingAbout'
RegionProfileData whichRegion = UserToUpdate.regionData;
//whichRegion.httpServerURI
Hashtable PresenceParams = new Hashtable();
ArrayList SendParams = new ArrayList();
SendParams.Add(PresenceParams);
MainLog.Instance.Verbose("PRESENCE", "Informing " + whichRegion.regionName + " at " + whichRegion.httpServerURI);
// Send
XmlRpcRequest RegionReq = new XmlRpcRequest("presence_update", SendParams);
XmlRpcResponse RegionResp = RegionReq.Send(whichRegion.httpServerURI, 6000);
}
#endregion
#region FriendList Methods
/// <summary>
/// Process Friendlist subscriptions for a user
/// The login method calls this for a User
/// </summary>
/// <param name="userpresence">The Agent we're processing the friendlist subscriptions</param>
public void ProcessFriendListSubscriptions(UserPresenceData userpresence)
{
List<FriendListItem> uFriendList = userpresence.friendData;
for (int i = 0; i < uFriendList.Count; i++)
{
m_presence_BackReferences.Add(userpresence.agentData.AgentID, uFriendList[i].Friend);
m_presence_BackReferences.Add(uFriendList[i].Friend, userpresence.agentData.AgentID);
if (m_presences.Contains(uFriendList[i].Friend))
{
UserPresenceData friendup = (UserPresenceData)m_presences[uFriendList[i]];
// Add backreference
SubscribeToPresenceUpdates(userpresence, friendup, uFriendList[i],i);
}
}
m_presences.Add(userpresence.agentData.AgentID, userpresence);
}
/// <summary>
/// Does the necessary work to subscribe one agent to another's presence notifications
/// Gets called by ProcessFriendListSubscriptions. You shouldn't call this directly
/// unless you know what you're doing
/// </summary>
/// <param name="userpresence">P1</param>
/// <param name="friendpresence">P2</param>
/// <param name="uFriendListItem"></param>
/// <param name="uFriendListIndex"></param>
public void SubscribeToPresenceUpdates(UserPresenceData userpresence, UserPresenceData friendpresence,
FriendListItem uFriendListItem, int uFriendListIndex)
{
if ((uFriendListItem.FriendListOwnerPerms & (uint)FriendRights.CanSeeOnline) != 0)
{
// Subscribe and Send Out updates
if (!friendpresence.subscriptionData.Contains(friendpresence.agentData.AgentID))
{
userpresence.subscriptionData.Add(friendpresence.agentData.AgentID);
//Send Region Notice....
}
else
{
// we need to send out online status update, but the user is already subscribed
}
SendRegionPresenceUpdate(friendpresence, userpresence);
}
if ((uFriendListItem.FriendPerms & (uint)FriendRights.CanSeeOnline) != 0)
{
if (!friendpresence.subscriptionData.Contains(userpresence.agentData.AgentID))
{
friendpresence.subscriptionData.Add(userpresence.agentData.AgentID);
//Send Region Notice....
}
else
{
// we need to send out online status update, but the user is already subscribed
}
SendRegionPresenceUpdate(userpresence, friendpresence);
}
}
/// <summary>
/// Adds a backreference so presence specific data doesn't have to be
/// enumerated for each logged in user every time someone logs on or off.
/// </summary>
/// <param name="agentID"></param>
/// <param name="friendID"></param>
public void addBackReference(LLUUID agentID, LLUUID friendID)
{
if (m_presence_BackReferences.Contains(friendID))
{
List<LLUUID> presenseBackReferences = (List<LLUUID>)m_presence_BackReferences[friendID];
if (!presenseBackReferences.Contains(agentID))
{
presenseBackReferences.Add(agentID);
}
m_presence_BackReferences[friendID] = presenseBackReferences;
}
else
{
List<LLUUID> presenceBackReferences = new List<LLUUID>();
presenceBackReferences.Add(agentID);
m_presence_BackReferences[friendID] = presenceBackReferences;
}
}
/// <summary>
/// Removes a backreference to free up some memory
/// </summary>
/// <param name="agentID"></param>
/// <param name="friendID"></param>
public void removeBackReference(LLUUID agentID, LLUUID friendID)
{
if (m_presence_BackReferences.Contains(friendID))
{
List<LLUUID> presenseBackReferences = (List<LLUUID>)m_presence_BackReferences[friendID];
if (presenseBackReferences.Contains(agentID))
{
presenseBackReferences.Remove(agentID);
}
// If there are no more backreferences for this agent,
// remove it to free up memory.
if (presenseBackReferences.Count == 0)
{
m_presence_BackReferences.Remove(agentID);
}
}
}
/// <summary>
/// Logoff Processor. Call this to clean up agent presence data and send logoff presence notifications
/// </summary>
/// <param name="AgentID"></param>
private void ProcessLogOff(LLUUID AgentID)
{
if (m_presences.Contains(AgentID))
{
UserPresenceData AgentData = (UserPresenceData)m_presences[AgentID];
if (m_presence_BackReferences.Contains(AgentID))
{
List<LLUUID> AgentsNeedingNotification = (List<LLUUID>)m_presence_BackReferences[AgentID];
for (int i = 0; i < AgentsNeedingNotification.Count; i++)
{
// TODO: Do Region Notifications
if (m_presences.Contains(AgentsNeedingNotification[i]))
{
UserPresenceData friendd = (UserPresenceData)m_presences[AgentsNeedingNotification[i]];
// This might need to be enumerated and checked before we try to remove it.
friendd.subscriptionData.Remove(AgentID);
List<FriendListItem> fl = friendd.friendData;
for (int j = 0; j < fl.Count; j++)
{
if (fl[j].Friend == AgentID)
{
fl[j].onlinestatus = false;
}
}
friendd.friendData = fl;
SendRegionPresenceUpdate(AgentData, friendd);
}
removeBackReference(AgentID, AgentsNeedingNotification[i]);
}
}
}
}
#endregion
#region UserServer Comms
/// <summary>
/// Returns a list of FriendsListItems that describe the friends and permissions in the friend relationship for LLUUID friendslistowner
/// </summary>
/// <param name="friendlistowner">The agent that we're retreiving the friends Data.</param>
public List<FriendListItem> GetUserFriendList(LLUUID friendlistowner)
{
List<FriendListItem> buddylist = new List<FriendListItem>();
try
{
Hashtable param = new Hashtable();
param["ownerID"] = friendlistowner.UUID.ToString();
IList parameters = new ArrayList();
parameters.Add(param);
XmlRpcRequest req = new XmlRpcRequest("get_user_friend_list", parameters);
XmlRpcResponse resp = req.Send(m_cfg.UserServerURL, 3000);
Hashtable respData = (Hashtable)resp.Value;
if (respData.Contains("avcount"))
{
buddylist = ConvertXMLRPCDataToFriendListItemList(respData);
}
}
catch (WebException e)
{
MainLog.Instance.Warn("Error when trying to fetch Avatar's friends list: " +
e.Message);
// Return Empty list (no friends)
}
return buddylist;
}
/// <summary>
/// Converts XMLRPC Friend List to FriendListItem Object
/// </summary>
/// <param name="data">XMLRPC response data Hashtable</param>
/// <returns></returns>
public List<FriendListItem> ConvertXMLRPCDataToFriendListItemList(Hashtable data)
{
List<FriendListItem> buddylist = new List<FriendListItem>();
int buddycount = Convert.ToInt32((string)data["avcount"]);
for (int i = 0; i < buddycount; i++)
{
FriendListItem buddylistitem = new FriendListItem();
buddylistitem.FriendListOwner = new LLUUID((string)data["ownerID" + i.ToString()]);
buddylistitem.Friend = new LLUUID((string)data["friendID" + i.ToString()]);
buddylistitem.FriendListOwnerPerms = (uint)Convert.ToInt32((string)data["ownerPerms" + i.ToString()]);
buddylistitem.FriendPerms = (uint)Convert.ToInt32((string)data["friendPerms" + i.ToString()]);
buddylist.Add(buddylistitem);
}
return buddylist;
}
/// <summary>
/// UserServer sends an expect_user method
/// this handles the method and provisions the
/// necessary info for presence to work
/// </summary>
/// <param name="request">UserServer Data</param>
/// <returns></returns>
public XmlRpcResponse UserLoggedOn(XmlRpcRequest request)
{
Hashtable requestData = (Hashtable)request.Params[0];
AgentCircuitData agentData = new AgentCircuitData();
agentData.SessionID = new LLUUID((string)requestData["session_id"]);
agentData.SecureSessionID = new LLUUID((string)requestData["secure_session_id"]);
agentData.firstname = (string)requestData["firstname"];
agentData.lastname = (string)requestData["lastname"];
agentData.AgentID = new LLUUID((string)requestData["agent_id"]);
agentData.circuitcode = Convert.ToUInt32(requestData["circuit_code"]);
agentData.CapsPath = (string)requestData["caps_path"];
if (requestData.ContainsKey("child_agent") && requestData["child_agent"].Equals("1"))
{
agentData.child = true;
}
else
{
agentData.startpos =
new LLVector3(Convert.ToUInt32(requestData["startpos_x"]),
Convert.ToUInt32(requestData["startpos_y"]),
Convert.ToUInt32(requestData["startpos_z"]));
agentData.child = false;
}
ulong regionHandle = Convert.ToUInt64((string)requestData["regionhandle"]);
UserPresenceData up = new UserPresenceData();
up.agentData = agentData;
List<FriendListItem> flData = GetUserFriendList(agentData.AgentID);
up.friendData = flData;
RegionProfileData riData = GetRegionInfo(regionHandle);
up.regionData = riData;
ProcessFriendListSubscriptions(up);
return new XmlRpcResponse();
}
/// <summary>
/// The UserServer got a Logoff message
/// Cleanup time for that user. Send out presence notifications
/// </summary>
/// <param name="request"></param>
/// <returns></returns>
public XmlRpcResponse UserLoggedOff(XmlRpcRequest request)
{
Hashtable requestData = (Hashtable)request.Params[0];
LLUUID AgentID = new LLUUID((string)requestData["agent_id"]);
ProcessLogOff(AgentID);
return new XmlRpcResponse();
}
#endregion
#region regioninfo gathering
/// <summary>
/// Gets and caches a RegionInfo object from the gridserver based on regionhandle
/// if the regionhandle is already cached, use the cached values
/// </summary>
/// <param name="regionhandle">handle to the XY of the region we're looking for</param>
/// <returns>A RegionInfo object to stick in the presence info</returns>
public RegionProfileData GetRegionInfo(ulong regionhandle)
{
RegionProfileData regionInfo = null;
if (m_regionInfoCache.Contains(regionhandle))
{
regionInfo = (RegionProfileData)m_regionInfoCache[regionhandle];
}
else
{
regionInfo = RequestRegionInfo(regionhandle);
}
return regionInfo;
}
/// <summary>
/// Get RegionProfileData from the GridServer
/// We'll Cache this information and use it for presence updates
/// </summary>
/// <param name="regionHandle"></param>
/// <returns></returns>
public RegionProfileData RequestRegionInfo(ulong regionHandle)
{ RegionProfileData regionProfile = null;
try
{
Hashtable requestData = new Hashtable();
requestData["region_handle"] = regionHandle.ToString();
requestData["authkey"] = m_cfg.GridSendKey;
ArrayList SendParams = new ArrayList();
SendParams.Add(requestData);
XmlRpcRequest GridReq = new XmlRpcRequest("simulator_data_request", SendParams);
XmlRpcResponse GridResp = GridReq.Send(m_cfg.GridServerURL, 3000);
Hashtable responseData = (Hashtable)GridResp.Value;
if (responseData.ContainsKey("error"))
{
m_log.Error("GRID","error received from grid server" + responseData["error"]);
return null;
}
uint regX = Convert.ToUInt32((string)responseData["region_locx"]);
uint regY = Convert.ToUInt32((string)responseData["region_locy"]);
string internalIpStr = (string)responseData["sim_ip"];
uint port = Convert.ToUInt32(responseData["sim_port"]);
string externalUri = (string)responseData["sim_uri"];
string neighbourExternalUri = externalUri;
regionProfile = new RegionProfileData();
regionProfile.httpPort = (uint)Convert.ToInt32((string)responseData["http_port"]);
regionProfile.httpServerURI = "http://" + internalIpStr + ":" + regionProfile.httpPort + "/";
regionProfile.regionHandle = Helpers.UIntsToLong((regX * 256), (regY * 256));
regionProfile.regionLocX = regX;
regionProfile.regionLocY = regY;
regionProfile.remotingPort = Convert.ToUInt32((string)responseData["remoting_port"]);
regionProfile.UUID = new LLUUID((string)responseData["region_UUID"]);
regionProfile.regionName = (string)responseData["region_name"];
m_regionInfoCache.Add(regionHandle, regionProfile);
}
catch (WebException)
{
MainLog.Instance.Error("GRID",
"Region lookup failed for: " + regionHandle.ToString() +
" - Is the GridServer down?");
return null;
}
return regionProfile;
}
#endregion
}
}
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
using System;
using System.Net;
using System.Net.Sockets;
using System.Collections;
using System.Collections.Generic;
//using System.Xml;
using libsecondlife;
using Nwc.XmlRpc;
using OpenSim.Framework;
using OpenSim.Framework.Console;
using OpenSim.Framework.Data;
using OpenSim.Framework.Servers;
using FriendRights = libsecondlife.FriendRights;
namespace OpenSim.Grid.MessagingServer
{
public class MessageService
{
private static readonly log4net.ILog m_log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
private MessageServerConfig m_cfg;
//A hashtable of all current presences this server knows about
private Hashtable m_presences = new Hashtable();
//a hashtable of all current regions this server knows about
private Hashtable m_regionInfoCache = new Hashtable();
//A hashtable containing lists of UUIDs keyed by UUID for fast backreferencing
private Hashtable m_presence_BackReferences = new Hashtable();
// Hashtable containing work units that need to be processed
private Hashtable m_unProcessedWorkUnits = new Hashtable();
public MessageService(MessageServerConfig cfg)
{
m_cfg = cfg;
}
#region RegionComms Methods
/// <summary>
/// Informs a region about an Agent
/// </summary>
/// <param name="TalkingAbout">User to talk about</param>
/// <param name="UserToUpdate">User we're sending this too (contains the region)</param>
public void SendRegionPresenceUpdate(UserPresenceData TalkingAbout, UserPresenceData UserToUpdate)
{
// TODO: Fill in pertenant Presence Data from 'TalkingAbout'
RegionProfileData whichRegion = UserToUpdate.regionData;
//whichRegion.httpServerURI
Hashtable PresenceParams = new Hashtable();
ArrayList SendParams = new ArrayList();
SendParams.Add(PresenceParams);
m_log.Info("[PRESENCE]: Informing " + whichRegion.regionName + " at " + whichRegion.httpServerURI);
// Send
XmlRpcRequest RegionReq = new XmlRpcRequest("presence_update", SendParams);
XmlRpcResponse RegionResp = RegionReq.Send(whichRegion.httpServerURI, 6000);
}
#endregion
#region FriendList Methods
/// <summary>
/// Process Friendlist subscriptions for a user
/// The login method calls this for a User
/// </summary>
/// <param name="userpresence">The Agent we're processing the friendlist subscriptions</param>
public void ProcessFriendListSubscriptions(UserPresenceData userpresence)
{
List<FriendListItem> uFriendList = userpresence.friendData;
for (int i = 0; i < uFriendList.Count; i++)
{
m_presence_BackReferences.Add(userpresence.agentData.AgentID, uFriendList[i].Friend);
m_presence_BackReferences.Add(uFriendList[i].Friend, userpresence.agentData.AgentID);
if (m_presences.Contains(uFriendList[i].Friend))
{
UserPresenceData friendup = (UserPresenceData)m_presences[uFriendList[i]];
// Add backreference
SubscribeToPresenceUpdates(userpresence, friendup, uFriendList[i],i);
}
}
m_presences.Add(userpresence.agentData.AgentID, userpresence);
}
/// <summary>
/// Does the necessary work to subscribe one agent to another's presence notifications
/// Gets called by ProcessFriendListSubscriptions. You shouldn't call this directly
/// unless you know what you're doing
/// </summary>
/// <param name="userpresence">P1</param>
/// <param name="friendpresence">P2</param>
/// <param name="uFriendListItem"></param>
/// <param name="uFriendListIndex"></param>
public void SubscribeToPresenceUpdates(UserPresenceData userpresence, UserPresenceData friendpresence,
FriendListItem uFriendListItem, int uFriendListIndex)
{
if ((uFriendListItem.FriendListOwnerPerms & (uint)FriendRights.CanSeeOnline) != 0)
{
// Subscribe and Send Out updates
if (!friendpresence.subscriptionData.Contains(friendpresence.agentData.AgentID))
{
userpresence.subscriptionData.Add(friendpresence.agentData.AgentID);
//Send Region Notice....
}
else
{
// we need to send out online status update, but the user is already subscribed
}
SendRegionPresenceUpdate(friendpresence, userpresence);
}
if ((uFriendListItem.FriendPerms & (uint)FriendRights.CanSeeOnline) != 0)
{
if (!friendpresence.subscriptionData.Contains(userpresence.agentData.AgentID))
{
friendpresence.subscriptionData.Add(userpresence.agentData.AgentID);
//Send Region Notice....
}
else
{
// we need to send out online status update, but the user is already subscribed
}
SendRegionPresenceUpdate(userpresence, friendpresence);
}
}
/// <summary>
/// Adds a backreference so presence specific data doesn't have to be
/// enumerated for each logged in user every time someone logs on or off.
/// </summary>
/// <param name="agentID"></param>
/// <param name="friendID"></param>
public void addBackReference(LLUUID agentID, LLUUID friendID)
{
if (m_presence_BackReferences.Contains(friendID))
{
List<LLUUID> presenseBackReferences = (List<LLUUID>)m_presence_BackReferences[friendID];
if (!presenseBackReferences.Contains(agentID))
{
presenseBackReferences.Add(agentID);
}
m_presence_BackReferences[friendID] = presenseBackReferences;
}
else
{
List<LLUUID> presenceBackReferences = new List<LLUUID>();
presenceBackReferences.Add(agentID);
m_presence_BackReferences[friendID] = presenceBackReferences;
}
}
/// <summary>
/// Removes a backreference to free up some memory
/// </summary>
/// <param name="agentID"></param>
/// <param name="friendID"></param>
public void removeBackReference(LLUUID agentID, LLUUID friendID)
{
if (m_presence_BackReferences.Contains(friendID))
{
List<LLUUID> presenseBackReferences = (List<LLUUID>)m_presence_BackReferences[friendID];
if (presenseBackReferences.Contains(agentID))
{
presenseBackReferences.Remove(agentID);
}
// If there are no more backreferences for this agent,
// remove it to free up memory.
if (presenseBackReferences.Count == 0)
{
m_presence_BackReferences.Remove(agentID);
}
}
}
/// <summary>
/// Logoff Processor. Call this to clean up agent presence data and send logoff presence notifications
/// </summary>
/// <param name="AgentID"></param>
private void ProcessLogOff(LLUUID AgentID)
{
if (m_presences.Contains(AgentID))
{
UserPresenceData AgentData = (UserPresenceData)m_presences[AgentID];
if (m_presence_BackReferences.Contains(AgentID))
{
List<LLUUID> AgentsNeedingNotification = (List<LLUUID>)m_presence_BackReferences[AgentID];
for (int i = 0; i < AgentsNeedingNotification.Count; i++)
{
// TODO: Do Region Notifications
if (m_presences.Contains(AgentsNeedingNotification[i]))
{
UserPresenceData friendd = (UserPresenceData)m_presences[AgentsNeedingNotification[i]];
// This might need to be enumerated and checked before we try to remove it.
friendd.subscriptionData.Remove(AgentID);
List<FriendListItem> fl = friendd.friendData;
for (int j = 0; j < fl.Count; j++)
{
if (fl[j].Friend == AgentID)
{
fl[j].onlinestatus = false;
}
}
friendd.friendData = fl;
SendRegionPresenceUpdate(AgentData, friendd);
}
removeBackReference(AgentID, AgentsNeedingNotification[i]);
}
}
}
}
#endregion
#region UserServer Comms
/// <summary>
/// Returns a list of FriendsListItems that describe the friends and permissions in the friend relationship for LLUUID friendslistowner
/// </summary>
/// <param name="friendlistowner">The agent that we're retreiving the friends Data.</param>
public List<FriendListItem> GetUserFriendList(LLUUID friendlistowner)
{
List<FriendListItem> buddylist = new List<FriendListItem>();
try
{
Hashtable param = new Hashtable();
param["ownerID"] = friendlistowner.UUID.ToString();
IList parameters = new ArrayList();
parameters.Add(param);
XmlRpcRequest req = new XmlRpcRequest("get_user_friend_list", parameters);
XmlRpcResponse resp = req.Send(m_cfg.UserServerURL, 3000);
Hashtable respData = (Hashtable)resp.Value;
if (respData.Contains("avcount"))
{
buddylist = ConvertXMLRPCDataToFriendListItemList(respData);
}
}
catch (WebException e)
{
m_log.Warn("Error when trying to fetch Avatar's friends list: " +
e.Message);
// Return Empty list (no friends)
}
return buddylist;
}
/// <summary>
/// Converts XMLRPC Friend List to FriendListItem Object
/// </summary>
/// <param name="data">XMLRPC response data Hashtable</param>
/// <returns></returns>
public List<FriendListItem> ConvertXMLRPCDataToFriendListItemList(Hashtable data)
{
List<FriendListItem> buddylist = new List<FriendListItem>();
int buddycount = Convert.ToInt32((string)data["avcount"]);
for (int i = 0; i < buddycount; i++)
{
FriendListItem buddylistitem = new FriendListItem();
buddylistitem.FriendListOwner = new LLUUID((string)data["ownerID" + i.ToString()]);
buddylistitem.Friend = new LLUUID((string)data["friendID" + i.ToString()]);
buddylistitem.FriendListOwnerPerms = (uint)Convert.ToInt32((string)data["ownerPerms" + i.ToString()]);
buddylistitem.FriendPerms = (uint)Convert.ToInt32((string)data["friendPerms" + i.ToString()]);
buddylist.Add(buddylistitem);
}
return buddylist;
}
/// <summary>
/// UserServer sends an expect_user method
/// this handles the method and provisions the
/// necessary info for presence to work
/// </summary>
/// <param name="request">UserServer Data</param>
/// <returns></returns>
public XmlRpcResponse UserLoggedOn(XmlRpcRequest request)
{
Hashtable requestData = (Hashtable)request.Params[0];
AgentCircuitData agentData = new AgentCircuitData();
agentData.SessionID = new LLUUID((string)requestData["session_id"]);
agentData.SecureSessionID = new LLUUID((string)requestData["secure_session_id"]);
agentData.firstname = (string)requestData["firstname"];
agentData.lastname = (string)requestData["lastname"];
agentData.AgentID = new LLUUID((string)requestData["agent_id"]);
agentData.circuitcode = Convert.ToUInt32(requestData["circuit_code"]);
agentData.CapsPath = (string)requestData["caps_path"];
if (requestData.ContainsKey("child_agent") && requestData["child_agent"].Equals("1"))
{
agentData.child = true;
}
else
{
agentData.startpos =
new LLVector3(Convert.ToUInt32(requestData["startpos_x"]),
Convert.ToUInt32(requestData["startpos_y"]),
Convert.ToUInt32(requestData["startpos_z"]));
agentData.child = false;
}
ulong regionHandle = Convert.ToUInt64((string)requestData["regionhandle"]);
UserPresenceData up = new UserPresenceData();
up.agentData = agentData;
List<FriendListItem> flData = GetUserFriendList(agentData.AgentID);
up.friendData = flData;
RegionProfileData riData = GetRegionInfo(regionHandle);
up.regionData = riData;
ProcessFriendListSubscriptions(up);
return new XmlRpcResponse();
}
/// <summary>
/// The UserServer got a Logoff message
/// Cleanup time for that user. Send out presence notifications
/// </summary>
/// <param name="request"></param>
/// <returns></returns>
public XmlRpcResponse UserLoggedOff(XmlRpcRequest request)
{
Hashtable requestData = (Hashtable)request.Params[0];
LLUUID AgentID = new LLUUID((string)requestData["agent_id"]);
//ProcessLogOff(AgentID);
return new XmlRpcResponse();
}
#endregion
#region regioninfo gathering
/// <summary>
/// Gets and caches a RegionInfo object from the gridserver based on regionhandle
/// if the regionhandle is already cached, use the cached values
/// </summary>
/// <param name="regionhandle">handle to the XY of the region we're looking for</param>
/// <returns>A RegionInfo object to stick in the presence info</returns>
public RegionProfileData GetRegionInfo(ulong regionhandle)
{
RegionProfileData regionInfo = null;
if (m_regionInfoCache.Contains(regionhandle))
{
regionInfo = (RegionProfileData)m_regionInfoCache[regionhandle];
}
else
{
regionInfo = RequestRegionInfo(regionhandle);
}
return regionInfo;
}
/// <summary>
/// Get RegionProfileData from the GridServer
/// We'll Cache this information and use it for presence updates
/// </summary>
/// <param name="regionHandle"></param>
/// <returns></returns>
public RegionProfileData RequestRegionInfo(ulong regionHandle)
{ RegionProfileData regionProfile = null;
try
{
Hashtable requestData = new Hashtable();
requestData["region_handle"] = regionHandle.ToString();
requestData["authkey"] = m_cfg.GridSendKey;
ArrayList SendParams = new ArrayList();
SendParams.Add(requestData);
XmlRpcRequest GridReq = new XmlRpcRequest("simulator_data_request", SendParams);
XmlRpcResponse GridResp = GridReq.Send(m_cfg.GridServerURL, 3000);
Hashtable responseData = (Hashtable)GridResp.Value;
if (responseData.ContainsKey("error"))
{
m_log.Error("[GRID]: error received from grid server" + responseData["error"]);
return null;
}
uint regX = Convert.ToUInt32((string)responseData["region_locx"]);
uint regY = Convert.ToUInt32((string)responseData["region_locy"]);
string internalIpStr = (string)responseData["sim_ip"];
uint port = Convert.ToUInt32(responseData["sim_port"]);
string externalUri = (string)responseData["sim_uri"];
string neighbourExternalUri = externalUri;
regionProfile = new RegionProfileData();
regionProfile.httpPort = (uint)Convert.ToInt32((string)responseData["http_port"]);
regionProfile.httpServerURI = "http://" + internalIpStr + ":" + regionProfile.httpPort + "/";
regionProfile.regionHandle = Helpers.UIntsToLong((regX * Constants.RegionSize), (regY * Constants.RegionSize));
regionProfile.regionLocX = regX;
regionProfile.regionLocY = regY;
regionProfile.remotingPort = Convert.ToUInt32((string)responseData["remoting_port"]);
regionProfile.UUID = new LLUUID((string)responseData["region_UUID"]);
regionProfile.regionName = (string)responseData["region_name"];
m_regionInfoCache.Add(regionHandle, regionProfile);
}
catch (WebException)
{
m_log.Error("[GRID]: " +
"Region lookup failed for: " + regionHandle.ToString() +
" - Is the GridServer down?");
return null;
}
return regionProfile;
}
#endregion
}
}

View File

@ -1,53 +1,53 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
using System;
using System.Collections;
using System.Collections.Generic;
using libsecondlife;
using OpenSim.Framework;
using OpenSim.Framework.Data;
namespace OpenSim.Grid.MessagingServer
{
public class UserPresenceData
{
public AgentCircuitData agentData = new AgentCircuitData();
public RegionProfileData regionData = new RegionProfileData();
public string httpURI = "";
public List<FriendListItem> friendData = new List<FriendListItem> ();
public List<LLUUID> subscriptionData = new List<LLUUID>();
public UserPresenceData()
{
}
}
}
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
using System;
using System.Collections;
using System.Collections.Generic;
using libsecondlife;
using OpenSim.Framework;
using OpenSim.Framework.Data;
namespace OpenSim.Grid.MessagingServer
{
public class UserPresenceData
{
public AgentCircuitData agentData = new AgentCircuitData();
public RegionProfileData regionData = new RegionProfileData();
public string httpURI = String.Empty;
public List<FriendListItem> friendData = new List<FriendListItem> ();
public List<LLUUID> subscriptionData = new List<LLUUID>();
public UserPresenceData()
{
}
}
}