* Rex merges, Messaging server
parent
ce0d1132f8
commit
6f00175d89
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@ -1,160 +1,157 @@
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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||||
* * Redistributions of source code must retain the above copyright
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||||
* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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||||
* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSim Project nor the
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* names of its contributors may be used to endorse or promote products
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||||
* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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*/
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using System;
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using System.Collections.Generic;
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using System.IO;
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using libsecondlife;
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using OpenSim.Framework;
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using OpenSim.Framework.Communications.Cache;
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using OpenSim.Framework.Console;
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using OpenSim.Framework.Servers;
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namespace OpenSim.Grid.MessagingServer
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{
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/// <summary>
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/// </summary>
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public class OpenMessage_Main : conscmd_callback
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{
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private MessageServerConfig Cfg;
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//public UserManager m_userManager;
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//public UserLoginService m_loginService;
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private LogBase m_console;
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private LLUUID m_lastCreatedUser = LLUUID.Random();
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[STAThread]
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public static void Main(string[] args)
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{
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Console.WriteLine("Launching MessagingServer...");
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OpenMessage_Main messageserver = new OpenMessage_Main();
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messageserver.Startup();
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messageserver.Work();
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}
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private OpenMessage_Main()
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{
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if (!Directory.Exists(Util.logDir()))
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{
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Directory.CreateDirectory(Util.logDir());
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}
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m_console =
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new LogBase((Path.Combine(Util.logDir(), "opengrid-messagingserver-console.log")), "OpenMessage", this, true);
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MainLog.Instance = m_console;
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}
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private void Work()
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{
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m_console.Notice("Enter help for a list of commands\n");
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while (true)
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{
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m_console.MainLogPrompt();
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}
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}
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public void Startup()
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{
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Cfg = new MessageServerConfig("MESSAGING SERVER", (Path.Combine(Util.configDir(), "MessagingServer_Config.xml")));
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MainLog.Instance.Verbose("REGION", "Starting HTTP process");
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BaseHttpServer httpServer = new BaseHttpServer(Cfg.HttpPort);
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//httpServer.AddXmlRPCHandler("login_to_simulator", m_loginService.XmlRpcLoginMethod);
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//httpServer.AddXmlRPCHandler("get_user_by_name", m_userManager.XmlRPCGetUserMethodName);
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//httpServer.AddXmlRPCHandler("get_user_by_uuid", m_userManager.XmlRPCGetUserMethodUUID);
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//httpServer.AddXmlRPCHandler("get_avatar_picker_avatar", m_userManager.XmlRPCGetAvatarPickerAvatar);
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//httpServer.AddXmlRPCHandler("add_new_user_friend", m_userManager.XmlRpcResponseXmlRPCAddUserFriend);
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//httpServer.AddXmlRPCHandler("remove_user_friend", m_userManager.XmlRpcResponseXmlRPCRemoveUserFriend);
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//httpServer.AddXmlRPCHandler("update_user_friend_perms", m_userManager.XmlRpcResponseXmlRPCUpdateUserFriendPerms);
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//httpServer.AddXmlRPCHandler("get_user_friend_list", m_userManager.XmlRpcResponseXmlRPCGetUserFriendList);
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//httpServer.AddStreamHandler(
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//new RestStreamHandler("DELETE", "/usersessions/", m_userManager.RestDeleteUserSessionMethod));
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httpServer.Start();
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m_console.Status("SERVER", "Messageserver 0.4 - Startup complete");
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}
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public void do_create(string what)
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{
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switch (what)
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{
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case "user":
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try
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{
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//userID =
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//m_userManager.AddUserProfile(tempfirstname, templastname, tempMD5Passwd, regX, regY);
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} catch (Exception ex)
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{
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m_console.Error("SERVER", "Error creating user: {0}", ex.ToString());
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}
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try
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{
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//RestObjectPoster.BeginPostObject<Guid>(m_userManager._config.InventoryUrl + "CreateInventory/",
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//userID.UUID);
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}
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catch (Exception ex)
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{
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m_console.Error("SERVER", "Error creating inventory for user: {0}", ex.ToString());
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}
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// m_lastCreatedUser = userID;
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break;
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}
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}
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public void RunCmd(string cmd, string[] cmdparams)
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{
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switch (cmd)
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{
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case "help":
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m_console.Notice("shutdown - shutdown the message server (USE CAUTION!)");
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break;
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case "shutdown":
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m_console.Close();
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Environment.Exit(0);
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break;
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}
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}
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public void Show(string ShowWhat)
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{
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}
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}
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}
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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||||
* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSim Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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*/
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using System;
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using System.Collections.Generic;
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using System.IO;
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using libsecondlife;
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using OpenSim.Framework;
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using OpenSim.Framework.Communications.Cache;
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using OpenSim.Framework.Console;
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using OpenSim.Framework.Servers;
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namespace OpenSim.Grid.MessagingServer
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{
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/// <summary>
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/// </summary>
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public class OpenMessage_Main : BaseOpenSimServer, conscmd_callback
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{
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private static readonly log4net.ILog m_log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
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private MessageServerConfig Cfg;
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//public UserManager m_userManager;
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//public UserLoginService m_loginService;
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private LLUUID m_lastCreatedUser = LLUUID.Random();
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[STAThread]
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public static void Main(string[] args)
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{
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log4net.Config.XmlConfigurator.Configure();
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m_log.Info("Launching MessagingServer...");
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OpenMessage_Main messageserver = new OpenMessage_Main();
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messageserver.Startup();
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messageserver.Work();
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}
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private OpenMessage_Main()
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{
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m_console = new ConsoleBase("OpenMessage", this);
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MainConsole.Instance = m_console;
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}
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private void Work()
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{
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m_console.Notice("Enter help for a list of commands\n");
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while (true)
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{
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m_console.Prompt();
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}
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}
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public void Startup()
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{
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Cfg = new MessageServerConfig("MESSAGING SERVER", (Path.Combine(Util.configDir(), "MessagingServer_Config.xml")));
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m_log.Info("[REGION]: Starting HTTP process");
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BaseHttpServer httpServer = new BaseHttpServer(Cfg.HttpPort);
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//httpServer.AddXmlRPCHandler("login_to_simulator", m_loginService.XmlRpcLoginMethod);
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//httpServer.AddXmlRPCHandler("get_user_by_name", m_userManager.XmlRPCGetUserMethodName);
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//httpServer.AddXmlRPCHandler("get_user_by_uuid", m_userManager.XmlRPCGetUserMethodUUID);
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//httpServer.AddXmlRPCHandler("get_avatar_picker_avatar", m_userManager.XmlRPCGetAvatarPickerAvatar);
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//httpServer.AddXmlRPCHandler("add_new_user_friend", m_userManager.XmlRpcResponseXmlRPCAddUserFriend);
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//httpServer.AddXmlRPCHandler("remove_user_friend", m_userManager.XmlRpcResponseXmlRPCRemoveUserFriend);
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//httpServer.AddXmlRPCHandler("update_user_friend_perms", m_userManager.XmlRpcResponseXmlRPCUpdateUserFriendPerms);
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//httpServer.AddXmlRPCHandler("get_user_friend_list", m_userManager.XmlRpcResponseXmlRPCGetUserFriendList);
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//httpServer.AddStreamHandler(
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//new RestStreamHandler("DELETE", "/usersessions/", m_userManager.RestDeleteUserSessionMethod));
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httpServer.Start();
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m_log.Info("[SERVER]: Messageserver 0.5 - Startup complete");
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}
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public void do_create(string what)
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{
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switch (what)
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{
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case "user":
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try
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{
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//userID =
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//m_userManager.AddUserProfile(tempfirstname, templastname, tempMD5Passwd, regX, regY);
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} catch (Exception ex)
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{
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m_console.Error("[SERVER]: Error creating user: {0}", ex.ToString());
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}
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try
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{
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//RestObjectPoster.BeginPostObject<Guid>(m_userManager._config.InventoryUrl + "CreateInventory/",
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//userID.UUID);
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}
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catch (Exception ex)
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{
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m_console.Error("[SERVER]: Error creating inventory for user: {0}", ex.ToString());
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}
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// m_lastCreatedUser = userID;
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break;
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}
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}
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public override void RunCmd(string cmd, string[] cmdparams)
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{
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base.RunCmd(cmd, cmdparams);
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switch (cmd)
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{
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case "help":
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m_console.Notice("shutdown - shutdown the message server (USE CAUTION!)");
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break;
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case "shutdown":
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m_console.Close();
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Environment.Exit(0);
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break;
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}
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}
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public void Show(string ShowWhat)
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{
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}
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}
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}
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|
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@ -1,480 +1,478 @@
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSim Project nor the
|
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* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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*/
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using System;
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using System.Net;
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using System.Net.Sockets;
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using System.Collections;
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using System.Collections.Generic;
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//using System.Xml;
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using libsecondlife;
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using Nwc.XmlRpc;
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using OpenSim.Framework;
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using OpenSim.Framework.Console;
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using OpenSim.Framework.Data;
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using OpenSim.Framework.Servers;
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using FriendRights = libsecondlife.FriendRights;
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namespace OpenSim.Grid.MessagingServer
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{
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public class MessageService
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{
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private LogBase m_log;
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private MessageServerConfig m_cfg;
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//A hashtable of all current presences this server knows about
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private Hashtable m_presences = new Hashtable();
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//a hashtable of all current regions this server knows about
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private Hashtable m_regionInfoCache = new Hashtable();
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//A hashtable containing lists of UUIDs keyed by UUID for fast backreferencing
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private Hashtable m_presence_BackReferences = new Hashtable();
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// Hashtable containing work units that need to be processed
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private Hashtable m_unProcessedWorkUnits = new Hashtable();
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public MessageService(LogBase log, MessageServerConfig cfg)
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{
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m_log = log;
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m_cfg = cfg;
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}
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#region RegionComms Methods
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/// <summary>
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/// Informs a region about an Agent
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/// </summary>
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/// <param name="TalkingAbout">User to talk about</param>
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/// <param name="UserToUpdate">User we're sending this too (contains the region)</param>
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public void SendRegionPresenceUpdate(UserPresenceData TalkingAbout, UserPresenceData UserToUpdate)
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{
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// TODO: Fill in pertenant Presence Data from 'TalkingAbout'
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RegionProfileData whichRegion = UserToUpdate.regionData;
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//whichRegion.httpServerURI
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Hashtable PresenceParams = new Hashtable();
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ArrayList SendParams = new ArrayList();
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SendParams.Add(PresenceParams);
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MainLog.Instance.Verbose("PRESENCE", "Informing " + whichRegion.regionName + " at " + whichRegion.httpServerURI);
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// Send
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XmlRpcRequest RegionReq = new XmlRpcRequest("presence_update", SendParams);
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XmlRpcResponse RegionResp = RegionReq.Send(whichRegion.httpServerURI, 6000);
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}
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#endregion
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#region FriendList Methods
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/// <summary>
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/// Process Friendlist subscriptions for a user
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/// The login method calls this for a User
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/// </summary>
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/// <param name="userpresence">The Agent we're processing the friendlist subscriptions</param>
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public void ProcessFriendListSubscriptions(UserPresenceData userpresence)
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{
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List<FriendListItem> uFriendList = userpresence.friendData;
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for (int i = 0; i < uFriendList.Count; i++)
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{
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m_presence_BackReferences.Add(userpresence.agentData.AgentID, uFriendList[i].Friend);
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m_presence_BackReferences.Add(uFriendList[i].Friend, userpresence.agentData.AgentID);
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if (m_presences.Contains(uFriendList[i].Friend))
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{
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UserPresenceData friendup = (UserPresenceData)m_presences[uFriendList[i]];
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// Add backreference
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SubscribeToPresenceUpdates(userpresence, friendup, uFriendList[i],i);
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}
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}
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m_presences.Add(userpresence.agentData.AgentID, userpresence);
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}
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/// <summary>
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/// Does the necessary work to subscribe one agent to another's presence notifications
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/// Gets called by ProcessFriendListSubscriptions. You shouldn't call this directly
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/// unless you know what you're doing
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/// </summary>
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/// <param name="userpresence">P1</param>
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/// <param name="friendpresence">P2</param>
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/// <param name="uFriendListItem"></param>
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/// <param name="uFriendListIndex"></param>
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public void SubscribeToPresenceUpdates(UserPresenceData userpresence, UserPresenceData friendpresence,
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FriendListItem uFriendListItem, int uFriendListIndex)
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{
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if ((uFriendListItem.FriendListOwnerPerms & (uint)FriendRights.CanSeeOnline) != 0)
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{
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// Subscribe and Send Out updates
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if (!friendpresence.subscriptionData.Contains(friendpresence.agentData.AgentID))
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{
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userpresence.subscriptionData.Add(friendpresence.agentData.AgentID);
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//Send Region Notice....
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}
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else
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{
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// we need to send out online status update, but the user is already subscribed
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}
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SendRegionPresenceUpdate(friendpresence, userpresence);
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}
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if ((uFriendListItem.FriendPerms & (uint)FriendRights.CanSeeOnline) != 0)
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{
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if (!friendpresence.subscriptionData.Contains(userpresence.agentData.AgentID))
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{
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friendpresence.subscriptionData.Add(userpresence.agentData.AgentID);
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//Send Region Notice....
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}
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else
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{
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// we need to send out online status update, but the user is already subscribed
|
||||
|
||||
}
|
||||
SendRegionPresenceUpdate(userpresence, friendpresence);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Adds a backreference so presence specific data doesn't have to be
|
||||
/// enumerated for each logged in user every time someone logs on or off.
|
||||
/// </summary>
|
||||
/// <param name="agentID"></param>
|
||||
/// <param name="friendID"></param>
|
||||
public void addBackReference(LLUUID agentID, LLUUID friendID)
|
||||
{
|
||||
if (m_presence_BackReferences.Contains(friendID))
|
||||
{
|
||||
List<LLUUID> presenseBackReferences = (List<LLUUID>)m_presence_BackReferences[friendID];
|
||||
if (!presenseBackReferences.Contains(agentID))
|
||||
{
|
||||
presenseBackReferences.Add(agentID);
|
||||
}
|
||||
m_presence_BackReferences[friendID] = presenseBackReferences;
|
||||
}
|
||||
else
|
||||
{
|
||||
List<LLUUID> presenceBackReferences = new List<LLUUID>();
|
||||
presenceBackReferences.Add(agentID);
|
||||
m_presence_BackReferences[friendID] = presenceBackReferences;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Removes a backreference to free up some memory
|
||||
/// </summary>
|
||||
/// <param name="agentID"></param>
|
||||
/// <param name="friendID"></param>
|
||||
public void removeBackReference(LLUUID agentID, LLUUID friendID)
|
||||
{
|
||||
if (m_presence_BackReferences.Contains(friendID))
|
||||
{
|
||||
List<LLUUID> presenseBackReferences = (List<LLUUID>)m_presence_BackReferences[friendID];
|
||||
if (presenseBackReferences.Contains(agentID))
|
||||
{
|
||||
presenseBackReferences.Remove(agentID);
|
||||
}
|
||||
|
||||
// If there are no more backreferences for this agent,
|
||||
// remove it to free up memory.
|
||||
if (presenseBackReferences.Count == 0)
|
||||
{
|
||||
m_presence_BackReferences.Remove(agentID);
|
||||
}
|
||||
}
|
||||
}
|
||||
/// <summary>
|
||||
/// Logoff Processor. Call this to clean up agent presence data and send logoff presence notifications
|
||||
/// </summary>
|
||||
/// <param name="AgentID"></param>
|
||||
private void ProcessLogOff(LLUUID AgentID)
|
||||
{
|
||||
if (m_presences.Contains(AgentID))
|
||||
{
|
||||
UserPresenceData AgentData = (UserPresenceData)m_presences[AgentID];
|
||||
|
||||
if (m_presence_BackReferences.Contains(AgentID))
|
||||
{
|
||||
List<LLUUID> AgentsNeedingNotification = (List<LLUUID>)m_presence_BackReferences[AgentID];
|
||||
for (int i = 0; i < AgentsNeedingNotification.Count; i++)
|
||||
{
|
||||
// TODO: Do Region Notifications
|
||||
if (m_presences.Contains(AgentsNeedingNotification[i]))
|
||||
{
|
||||
UserPresenceData friendd = (UserPresenceData)m_presences[AgentsNeedingNotification[i]];
|
||||
|
||||
// This might need to be enumerated and checked before we try to remove it.
|
||||
friendd.subscriptionData.Remove(AgentID);
|
||||
|
||||
List<FriendListItem> fl = friendd.friendData;
|
||||
for (int j = 0; j < fl.Count; j++)
|
||||
{
|
||||
if (fl[j].Friend == AgentID)
|
||||
{
|
||||
fl[j].onlinestatus = false;
|
||||
}
|
||||
|
||||
}
|
||||
friendd.friendData = fl;
|
||||
|
||||
SendRegionPresenceUpdate(AgentData, friendd);
|
||||
|
||||
}
|
||||
removeBackReference(AgentID, AgentsNeedingNotification[i]);
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
#endregion
|
||||
|
||||
#region UserServer Comms
|
||||
|
||||
/// <summary>
|
||||
/// Returns a list of FriendsListItems that describe the friends and permissions in the friend relationship for LLUUID friendslistowner
|
||||
/// </summary>
|
||||
/// <param name="friendlistowner">The agent that we're retreiving the friends Data.</param>
|
||||
public List<FriendListItem> GetUserFriendList(LLUUID friendlistowner)
|
||||
{
|
||||
List<FriendListItem> buddylist = new List<FriendListItem>();
|
||||
|
||||
try
|
||||
{
|
||||
Hashtable param = new Hashtable();
|
||||
param["ownerID"] = friendlistowner.UUID.ToString();
|
||||
|
||||
IList parameters = new ArrayList();
|
||||
parameters.Add(param);
|
||||
XmlRpcRequest req = new XmlRpcRequest("get_user_friend_list", parameters);
|
||||
XmlRpcResponse resp = req.Send(m_cfg.UserServerURL, 3000);
|
||||
Hashtable respData = (Hashtable)resp.Value;
|
||||
|
||||
if (respData.Contains("avcount"))
|
||||
{
|
||||
buddylist = ConvertXMLRPCDataToFriendListItemList(respData);
|
||||
}
|
||||
|
||||
}
|
||||
catch (WebException e)
|
||||
{
|
||||
MainLog.Instance.Warn("Error when trying to fetch Avatar's friends list: " +
|
||||
e.Message);
|
||||
// Return Empty list (no friends)
|
||||
}
|
||||
return buddylist;
|
||||
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Converts XMLRPC Friend List to FriendListItem Object
|
||||
/// </summary>
|
||||
/// <param name="data">XMLRPC response data Hashtable</param>
|
||||
/// <returns></returns>
|
||||
public List<FriendListItem> ConvertXMLRPCDataToFriendListItemList(Hashtable data)
|
||||
{
|
||||
List<FriendListItem> buddylist = new List<FriendListItem>();
|
||||
int buddycount = Convert.ToInt32((string)data["avcount"]);
|
||||
|
||||
|
||||
for (int i = 0; i < buddycount; i++)
|
||||
{
|
||||
FriendListItem buddylistitem = new FriendListItem();
|
||||
|
||||
buddylistitem.FriendListOwner = new LLUUID((string)data["ownerID" + i.ToString()]);
|
||||
buddylistitem.Friend = new LLUUID((string)data["friendID" + i.ToString()]);
|
||||
buddylistitem.FriendListOwnerPerms = (uint)Convert.ToInt32((string)data["ownerPerms" + i.ToString()]);
|
||||
buddylistitem.FriendPerms = (uint)Convert.ToInt32((string)data["friendPerms" + i.ToString()]);
|
||||
|
||||
buddylist.Add(buddylistitem);
|
||||
}
|
||||
|
||||
|
||||
return buddylist;
|
||||
}
|
||||
/// <summary>
|
||||
/// UserServer sends an expect_user method
|
||||
/// this handles the method and provisions the
|
||||
/// necessary info for presence to work
|
||||
/// </summary>
|
||||
/// <param name="request">UserServer Data</param>
|
||||
/// <returns></returns>
|
||||
public XmlRpcResponse UserLoggedOn(XmlRpcRequest request)
|
||||
{
|
||||
|
||||
Hashtable requestData = (Hashtable)request.Params[0];
|
||||
AgentCircuitData agentData = new AgentCircuitData();
|
||||
agentData.SessionID = new LLUUID((string)requestData["session_id"]);
|
||||
agentData.SecureSessionID = new LLUUID((string)requestData["secure_session_id"]);
|
||||
agentData.firstname = (string)requestData["firstname"];
|
||||
agentData.lastname = (string)requestData["lastname"];
|
||||
agentData.AgentID = new LLUUID((string)requestData["agent_id"]);
|
||||
agentData.circuitcode = Convert.ToUInt32(requestData["circuit_code"]);
|
||||
agentData.CapsPath = (string)requestData["caps_path"];
|
||||
|
||||
if (requestData.ContainsKey("child_agent") && requestData["child_agent"].Equals("1"))
|
||||
{
|
||||
agentData.child = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
agentData.startpos =
|
||||
new LLVector3(Convert.ToUInt32(requestData["startpos_x"]),
|
||||
Convert.ToUInt32(requestData["startpos_y"]),
|
||||
Convert.ToUInt32(requestData["startpos_z"]));
|
||||
agentData.child = false;
|
||||
}
|
||||
|
||||
ulong regionHandle = Convert.ToUInt64((string)requestData["regionhandle"]);
|
||||
|
||||
UserPresenceData up = new UserPresenceData();
|
||||
up.agentData = agentData;
|
||||
List<FriendListItem> flData = GetUserFriendList(agentData.AgentID);
|
||||
up.friendData = flData;
|
||||
RegionProfileData riData = GetRegionInfo(regionHandle);
|
||||
up.regionData = riData;
|
||||
|
||||
ProcessFriendListSubscriptions(up);
|
||||
|
||||
|
||||
return new XmlRpcResponse();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// The UserServer got a Logoff message
|
||||
/// Cleanup time for that user. Send out presence notifications
|
||||
/// </summary>
|
||||
/// <param name="request"></param>
|
||||
/// <returns></returns>
|
||||
public XmlRpcResponse UserLoggedOff(XmlRpcRequest request)
|
||||
{
|
||||
|
||||
Hashtable requestData = (Hashtable)request.Params[0];
|
||||
|
||||
LLUUID AgentID = new LLUUID((string)requestData["agent_id"]);
|
||||
|
||||
|
||||
ProcessLogOff(AgentID);
|
||||
|
||||
|
||||
return new XmlRpcResponse();
|
||||
}
|
||||
|
||||
#endregion
|
||||
#region regioninfo gathering
|
||||
|
||||
/// <summary>
|
||||
/// Gets and caches a RegionInfo object from the gridserver based on regionhandle
|
||||
/// if the regionhandle is already cached, use the cached values
|
||||
/// </summary>
|
||||
/// <param name="regionhandle">handle to the XY of the region we're looking for</param>
|
||||
/// <returns>A RegionInfo object to stick in the presence info</returns>
|
||||
public RegionProfileData GetRegionInfo(ulong regionhandle)
|
||||
{
|
||||
RegionProfileData regionInfo = null;
|
||||
if (m_regionInfoCache.Contains(regionhandle))
|
||||
{
|
||||
regionInfo = (RegionProfileData)m_regionInfoCache[regionhandle];
|
||||
}
|
||||
else
|
||||
{
|
||||
regionInfo = RequestRegionInfo(regionhandle);
|
||||
}
|
||||
return regionInfo;
|
||||
}
|
||||
/// <summary>
|
||||
/// Get RegionProfileData from the GridServer
|
||||
/// We'll Cache this information and use it for presence updates
|
||||
/// </summary>
|
||||
/// <param name="regionHandle"></param>
|
||||
/// <returns></returns>
|
||||
public RegionProfileData RequestRegionInfo(ulong regionHandle)
|
||||
{ RegionProfileData regionProfile = null;
|
||||
try
|
||||
{
|
||||
|
||||
Hashtable requestData = new Hashtable();
|
||||
requestData["region_handle"] = regionHandle.ToString();
|
||||
requestData["authkey"] = m_cfg.GridSendKey;
|
||||
ArrayList SendParams = new ArrayList();
|
||||
SendParams.Add(requestData);
|
||||
XmlRpcRequest GridReq = new XmlRpcRequest("simulator_data_request", SendParams);
|
||||
XmlRpcResponse GridResp = GridReq.Send(m_cfg.GridServerURL, 3000);
|
||||
|
||||
Hashtable responseData = (Hashtable)GridResp.Value;
|
||||
|
||||
if (responseData.ContainsKey("error"))
|
||||
{
|
||||
m_log.Error("GRID","error received from grid server" + responseData["error"]);
|
||||
return null;
|
||||
}
|
||||
|
||||
uint regX = Convert.ToUInt32((string)responseData["region_locx"]);
|
||||
uint regY = Convert.ToUInt32((string)responseData["region_locy"]);
|
||||
string internalIpStr = (string)responseData["sim_ip"];
|
||||
uint port = Convert.ToUInt32(responseData["sim_port"]);
|
||||
string externalUri = (string)responseData["sim_uri"];
|
||||
string neighbourExternalUri = externalUri;
|
||||
|
||||
regionProfile = new RegionProfileData();
|
||||
regionProfile.httpPort = (uint)Convert.ToInt32((string)responseData["http_port"]);
|
||||
regionProfile.httpServerURI = "http://" + internalIpStr + ":" + regionProfile.httpPort + "/";
|
||||
regionProfile.regionHandle = Helpers.UIntsToLong((regX * 256), (regY * 256));
|
||||
regionProfile.regionLocX = regX;
|
||||
regionProfile.regionLocY = regY;
|
||||
|
||||
regionProfile.remotingPort = Convert.ToUInt32((string)responseData["remoting_port"]);
|
||||
regionProfile.UUID = new LLUUID((string)responseData["region_UUID"]);
|
||||
regionProfile.regionName = (string)responseData["region_name"];
|
||||
|
||||
m_regionInfoCache.Add(regionHandle, regionProfile);
|
||||
}
|
||||
catch (WebException)
|
||||
{
|
||||
MainLog.Instance.Error("GRID",
|
||||
"Region lookup failed for: " + regionHandle.ToString() +
|
||||
" - Is the GridServer down?");
|
||||
return null;
|
||||
}
|
||||
|
||||
|
||||
return regionProfile;
|
||||
}
|
||||
#endregion
|
||||
}
|
||||
|
||||
}
|
||||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSim Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*
|
||||
*/
|
||||
using System;
|
||||
using System.Net;
|
||||
using System.Net.Sockets;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
//using System.Xml;
|
||||
using libsecondlife;
|
||||
using Nwc.XmlRpc;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Framework.Console;
|
||||
using OpenSim.Framework.Data;
|
||||
using OpenSim.Framework.Servers;
|
||||
using FriendRights = libsecondlife.FriendRights;
|
||||
|
||||
namespace OpenSim.Grid.MessagingServer
|
||||
{
|
||||
public class MessageService
|
||||
{
|
||||
private static readonly log4net.ILog m_log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
|
||||
|
||||
private MessageServerConfig m_cfg;
|
||||
|
||||
//A hashtable of all current presences this server knows about
|
||||
private Hashtable m_presences = new Hashtable();
|
||||
|
||||
//a hashtable of all current regions this server knows about
|
||||
private Hashtable m_regionInfoCache = new Hashtable();
|
||||
|
||||
//A hashtable containing lists of UUIDs keyed by UUID for fast backreferencing
|
||||
private Hashtable m_presence_BackReferences = new Hashtable();
|
||||
|
||||
// Hashtable containing work units that need to be processed
|
||||
private Hashtable m_unProcessedWorkUnits = new Hashtable();
|
||||
|
||||
public MessageService(MessageServerConfig cfg)
|
||||
{
|
||||
m_cfg = cfg;
|
||||
}
|
||||
|
||||
#region RegionComms Methods
|
||||
|
||||
/// <summary>
|
||||
/// Informs a region about an Agent
|
||||
/// </summary>
|
||||
/// <param name="TalkingAbout">User to talk about</param>
|
||||
/// <param name="UserToUpdate">User we're sending this too (contains the region)</param>
|
||||
public void SendRegionPresenceUpdate(UserPresenceData TalkingAbout, UserPresenceData UserToUpdate)
|
||||
{
|
||||
// TODO: Fill in pertenant Presence Data from 'TalkingAbout'
|
||||
|
||||
RegionProfileData whichRegion = UserToUpdate.regionData;
|
||||
//whichRegion.httpServerURI
|
||||
|
||||
Hashtable PresenceParams = new Hashtable();
|
||||
ArrayList SendParams = new ArrayList();
|
||||
SendParams.Add(PresenceParams);
|
||||
|
||||
m_log.Info("[PRESENCE]: Informing " + whichRegion.regionName + " at " + whichRegion.httpServerURI);
|
||||
// Send
|
||||
XmlRpcRequest RegionReq = new XmlRpcRequest("presence_update", SendParams);
|
||||
XmlRpcResponse RegionResp = RegionReq.Send(whichRegion.httpServerURI, 6000);
|
||||
}
|
||||
|
||||
|
||||
#endregion
|
||||
|
||||
#region FriendList Methods
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Process Friendlist subscriptions for a user
|
||||
/// The login method calls this for a User
|
||||
/// </summary>
|
||||
/// <param name="userpresence">The Agent we're processing the friendlist subscriptions</param>
|
||||
public void ProcessFriendListSubscriptions(UserPresenceData userpresence)
|
||||
{
|
||||
List<FriendListItem> uFriendList = userpresence.friendData;
|
||||
for (int i = 0; i < uFriendList.Count; i++)
|
||||
{
|
||||
m_presence_BackReferences.Add(userpresence.agentData.AgentID, uFriendList[i].Friend);
|
||||
m_presence_BackReferences.Add(uFriendList[i].Friend, userpresence.agentData.AgentID);
|
||||
|
||||
if (m_presences.Contains(uFriendList[i].Friend))
|
||||
{
|
||||
UserPresenceData friendup = (UserPresenceData)m_presences[uFriendList[i]];
|
||||
// Add backreference
|
||||
|
||||
SubscribeToPresenceUpdates(userpresence, friendup, uFriendList[i],i);
|
||||
}
|
||||
}
|
||||
|
||||
m_presences.Add(userpresence.agentData.AgentID, userpresence);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Does the necessary work to subscribe one agent to another's presence notifications
|
||||
/// Gets called by ProcessFriendListSubscriptions. You shouldn't call this directly
|
||||
/// unless you know what you're doing
|
||||
/// </summary>
|
||||
/// <param name="userpresence">P1</param>
|
||||
/// <param name="friendpresence">P2</param>
|
||||
/// <param name="uFriendListItem"></param>
|
||||
/// <param name="uFriendListIndex"></param>
|
||||
public void SubscribeToPresenceUpdates(UserPresenceData userpresence, UserPresenceData friendpresence,
|
||||
FriendListItem uFriendListItem, int uFriendListIndex)
|
||||
{
|
||||
|
||||
if ((uFriendListItem.FriendListOwnerPerms & (uint)FriendRights.CanSeeOnline) != 0)
|
||||
{
|
||||
// Subscribe and Send Out updates
|
||||
if (!friendpresence.subscriptionData.Contains(friendpresence.agentData.AgentID))
|
||||
{
|
||||
userpresence.subscriptionData.Add(friendpresence.agentData.AgentID);
|
||||
//Send Region Notice....
|
||||
|
||||
}
|
||||
else
|
||||
{
|
||||
// we need to send out online status update, but the user is already subscribed
|
||||
|
||||
}
|
||||
SendRegionPresenceUpdate(friendpresence, userpresence);
|
||||
}
|
||||
if ((uFriendListItem.FriendPerms & (uint)FriendRights.CanSeeOnline) != 0)
|
||||
{
|
||||
if (!friendpresence.subscriptionData.Contains(userpresence.agentData.AgentID))
|
||||
{
|
||||
friendpresence.subscriptionData.Add(userpresence.agentData.AgentID);
|
||||
//Send Region Notice....
|
||||
}
|
||||
else
|
||||
{
|
||||
// we need to send out online status update, but the user is already subscribed
|
||||
|
||||
}
|
||||
SendRegionPresenceUpdate(userpresence, friendpresence);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Adds a backreference so presence specific data doesn't have to be
|
||||
/// enumerated for each logged in user every time someone logs on or off.
|
||||
/// </summary>
|
||||
/// <param name="agentID"></param>
|
||||
/// <param name="friendID"></param>
|
||||
public void addBackReference(LLUUID agentID, LLUUID friendID)
|
||||
{
|
||||
if (m_presence_BackReferences.Contains(friendID))
|
||||
{
|
||||
List<LLUUID> presenseBackReferences = (List<LLUUID>)m_presence_BackReferences[friendID];
|
||||
if (!presenseBackReferences.Contains(agentID))
|
||||
{
|
||||
presenseBackReferences.Add(agentID);
|
||||
}
|
||||
m_presence_BackReferences[friendID] = presenseBackReferences;
|
||||
}
|
||||
else
|
||||
{
|
||||
List<LLUUID> presenceBackReferences = new List<LLUUID>();
|
||||
presenceBackReferences.Add(agentID);
|
||||
m_presence_BackReferences[friendID] = presenceBackReferences;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Removes a backreference to free up some memory
|
||||
/// </summary>
|
||||
/// <param name="agentID"></param>
|
||||
/// <param name="friendID"></param>
|
||||
public void removeBackReference(LLUUID agentID, LLUUID friendID)
|
||||
{
|
||||
if (m_presence_BackReferences.Contains(friendID))
|
||||
{
|
||||
List<LLUUID> presenseBackReferences = (List<LLUUID>)m_presence_BackReferences[friendID];
|
||||
if (presenseBackReferences.Contains(agentID))
|
||||
{
|
||||
presenseBackReferences.Remove(agentID);
|
||||
}
|
||||
|
||||
// If there are no more backreferences for this agent,
|
||||
// remove it to free up memory.
|
||||
if (presenseBackReferences.Count == 0)
|
||||
{
|
||||
m_presence_BackReferences.Remove(agentID);
|
||||
}
|
||||
}
|
||||
}
|
||||
/// <summary>
|
||||
/// Logoff Processor. Call this to clean up agent presence data and send logoff presence notifications
|
||||
/// </summary>
|
||||
/// <param name="AgentID"></param>
|
||||
private void ProcessLogOff(LLUUID AgentID)
|
||||
{
|
||||
if (m_presences.Contains(AgentID))
|
||||
{
|
||||
UserPresenceData AgentData = (UserPresenceData)m_presences[AgentID];
|
||||
|
||||
if (m_presence_BackReferences.Contains(AgentID))
|
||||
{
|
||||
List<LLUUID> AgentsNeedingNotification = (List<LLUUID>)m_presence_BackReferences[AgentID];
|
||||
for (int i = 0; i < AgentsNeedingNotification.Count; i++)
|
||||
{
|
||||
// TODO: Do Region Notifications
|
||||
if (m_presences.Contains(AgentsNeedingNotification[i]))
|
||||
{
|
||||
UserPresenceData friendd = (UserPresenceData)m_presences[AgentsNeedingNotification[i]];
|
||||
|
||||
// This might need to be enumerated and checked before we try to remove it.
|
||||
friendd.subscriptionData.Remove(AgentID);
|
||||
|
||||
List<FriendListItem> fl = friendd.friendData;
|
||||
for (int j = 0; j < fl.Count; j++)
|
||||
{
|
||||
if (fl[j].Friend == AgentID)
|
||||
{
|
||||
fl[j].onlinestatus = false;
|
||||
}
|
||||
|
||||
}
|
||||
friendd.friendData = fl;
|
||||
|
||||
SendRegionPresenceUpdate(AgentData, friendd);
|
||||
|
||||
}
|
||||
removeBackReference(AgentID, AgentsNeedingNotification[i]);
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
#endregion
|
||||
|
||||
#region UserServer Comms
|
||||
|
||||
/// <summary>
|
||||
/// Returns a list of FriendsListItems that describe the friends and permissions in the friend relationship for LLUUID friendslistowner
|
||||
/// </summary>
|
||||
/// <param name="friendlistowner">The agent that we're retreiving the friends Data.</param>
|
||||
public List<FriendListItem> GetUserFriendList(LLUUID friendlistowner)
|
||||
{
|
||||
List<FriendListItem> buddylist = new List<FriendListItem>();
|
||||
|
||||
try
|
||||
{
|
||||
Hashtable param = new Hashtable();
|
||||
param["ownerID"] = friendlistowner.UUID.ToString();
|
||||
|
||||
IList parameters = new ArrayList();
|
||||
parameters.Add(param);
|
||||
XmlRpcRequest req = new XmlRpcRequest("get_user_friend_list", parameters);
|
||||
XmlRpcResponse resp = req.Send(m_cfg.UserServerURL, 3000);
|
||||
Hashtable respData = (Hashtable)resp.Value;
|
||||
|
||||
if (respData.Contains("avcount"))
|
||||
{
|
||||
buddylist = ConvertXMLRPCDataToFriendListItemList(respData);
|
||||
}
|
||||
|
||||
}
|
||||
catch (WebException e)
|
||||
{
|
||||
m_log.Warn("Error when trying to fetch Avatar's friends list: " +
|
||||
e.Message);
|
||||
// Return Empty list (no friends)
|
||||
}
|
||||
return buddylist;
|
||||
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Converts XMLRPC Friend List to FriendListItem Object
|
||||
/// </summary>
|
||||
/// <param name="data">XMLRPC response data Hashtable</param>
|
||||
/// <returns></returns>
|
||||
public List<FriendListItem> ConvertXMLRPCDataToFriendListItemList(Hashtable data)
|
||||
{
|
||||
List<FriendListItem> buddylist = new List<FriendListItem>();
|
||||
int buddycount = Convert.ToInt32((string)data["avcount"]);
|
||||
|
||||
|
||||
for (int i = 0; i < buddycount; i++)
|
||||
{
|
||||
FriendListItem buddylistitem = new FriendListItem();
|
||||
|
||||
buddylistitem.FriendListOwner = new LLUUID((string)data["ownerID" + i.ToString()]);
|
||||
buddylistitem.Friend = new LLUUID((string)data["friendID" + i.ToString()]);
|
||||
buddylistitem.FriendListOwnerPerms = (uint)Convert.ToInt32((string)data["ownerPerms" + i.ToString()]);
|
||||
buddylistitem.FriendPerms = (uint)Convert.ToInt32((string)data["friendPerms" + i.ToString()]);
|
||||
|
||||
buddylist.Add(buddylistitem);
|
||||
}
|
||||
|
||||
|
||||
return buddylist;
|
||||
}
|
||||
/// <summary>
|
||||
/// UserServer sends an expect_user method
|
||||
/// this handles the method and provisions the
|
||||
/// necessary info for presence to work
|
||||
/// </summary>
|
||||
/// <param name="request">UserServer Data</param>
|
||||
/// <returns></returns>
|
||||
public XmlRpcResponse UserLoggedOn(XmlRpcRequest request)
|
||||
{
|
||||
|
||||
Hashtable requestData = (Hashtable)request.Params[0];
|
||||
AgentCircuitData agentData = new AgentCircuitData();
|
||||
agentData.SessionID = new LLUUID((string)requestData["session_id"]);
|
||||
agentData.SecureSessionID = new LLUUID((string)requestData["secure_session_id"]);
|
||||
agentData.firstname = (string)requestData["firstname"];
|
||||
agentData.lastname = (string)requestData["lastname"];
|
||||
agentData.AgentID = new LLUUID((string)requestData["agent_id"]);
|
||||
agentData.circuitcode = Convert.ToUInt32(requestData["circuit_code"]);
|
||||
agentData.CapsPath = (string)requestData["caps_path"];
|
||||
|
||||
if (requestData.ContainsKey("child_agent") && requestData["child_agent"].Equals("1"))
|
||||
{
|
||||
agentData.child = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
agentData.startpos =
|
||||
new LLVector3(Convert.ToUInt32(requestData["startpos_x"]),
|
||||
Convert.ToUInt32(requestData["startpos_y"]),
|
||||
Convert.ToUInt32(requestData["startpos_z"]));
|
||||
agentData.child = false;
|
||||
}
|
||||
|
||||
ulong regionHandle = Convert.ToUInt64((string)requestData["regionhandle"]);
|
||||
|
||||
UserPresenceData up = new UserPresenceData();
|
||||
up.agentData = agentData;
|
||||
List<FriendListItem> flData = GetUserFriendList(agentData.AgentID);
|
||||
up.friendData = flData;
|
||||
RegionProfileData riData = GetRegionInfo(regionHandle);
|
||||
up.regionData = riData;
|
||||
|
||||
ProcessFriendListSubscriptions(up);
|
||||
|
||||
|
||||
return new XmlRpcResponse();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// The UserServer got a Logoff message
|
||||
/// Cleanup time for that user. Send out presence notifications
|
||||
/// </summary>
|
||||
/// <param name="request"></param>
|
||||
/// <returns></returns>
|
||||
public XmlRpcResponse UserLoggedOff(XmlRpcRequest request)
|
||||
{
|
||||
|
||||
Hashtable requestData = (Hashtable)request.Params[0];
|
||||
|
||||
LLUUID AgentID = new LLUUID((string)requestData["agent_id"]);
|
||||
|
||||
|
||||
//ProcessLogOff(AgentID);
|
||||
|
||||
|
||||
return new XmlRpcResponse();
|
||||
}
|
||||
|
||||
#endregion
|
||||
#region regioninfo gathering
|
||||
|
||||
/// <summary>
|
||||
/// Gets and caches a RegionInfo object from the gridserver based on regionhandle
|
||||
/// if the regionhandle is already cached, use the cached values
|
||||
/// </summary>
|
||||
/// <param name="regionhandle">handle to the XY of the region we're looking for</param>
|
||||
/// <returns>A RegionInfo object to stick in the presence info</returns>
|
||||
public RegionProfileData GetRegionInfo(ulong regionhandle)
|
||||
{
|
||||
RegionProfileData regionInfo = null;
|
||||
if (m_regionInfoCache.Contains(regionhandle))
|
||||
{
|
||||
regionInfo = (RegionProfileData)m_regionInfoCache[regionhandle];
|
||||
}
|
||||
else
|
||||
{
|
||||
regionInfo = RequestRegionInfo(regionhandle);
|
||||
}
|
||||
return regionInfo;
|
||||
}
|
||||
/// <summary>
|
||||
/// Get RegionProfileData from the GridServer
|
||||
/// We'll Cache this information and use it for presence updates
|
||||
/// </summary>
|
||||
/// <param name="regionHandle"></param>
|
||||
/// <returns></returns>
|
||||
public RegionProfileData RequestRegionInfo(ulong regionHandle)
|
||||
{ RegionProfileData regionProfile = null;
|
||||
try
|
||||
{
|
||||
|
||||
Hashtable requestData = new Hashtable();
|
||||
requestData["region_handle"] = regionHandle.ToString();
|
||||
requestData["authkey"] = m_cfg.GridSendKey;
|
||||
ArrayList SendParams = new ArrayList();
|
||||
SendParams.Add(requestData);
|
||||
XmlRpcRequest GridReq = new XmlRpcRequest("simulator_data_request", SendParams);
|
||||
XmlRpcResponse GridResp = GridReq.Send(m_cfg.GridServerURL, 3000);
|
||||
|
||||
Hashtable responseData = (Hashtable)GridResp.Value;
|
||||
|
||||
if (responseData.ContainsKey("error"))
|
||||
{
|
||||
m_log.Error("[GRID]: error received from grid server" + responseData["error"]);
|
||||
return null;
|
||||
}
|
||||
|
||||
uint regX = Convert.ToUInt32((string)responseData["region_locx"]);
|
||||
uint regY = Convert.ToUInt32((string)responseData["region_locy"]);
|
||||
string internalIpStr = (string)responseData["sim_ip"];
|
||||
uint port = Convert.ToUInt32(responseData["sim_port"]);
|
||||
string externalUri = (string)responseData["sim_uri"];
|
||||
string neighbourExternalUri = externalUri;
|
||||
|
||||
regionProfile = new RegionProfileData();
|
||||
regionProfile.httpPort = (uint)Convert.ToInt32((string)responseData["http_port"]);
|
||||
regionProfile.httpServerURI = "http://" + internalIpStr + ":" + regionProfile.httpPort + "/";
|
||||
regionProfile.regionHandle = Helpers.UIntsToLong((regX * Constants.RegionSize), (regY * Constants.RegionSize));
|
||||
regionProfile.regionLocX = regX;
|
||||
regionProfile.regionLocY = regY;
|
||||
|
||||
regionProfile.remotingPort = Convert.ToUInt32((string)responseData["remoting_port"]);
|
||||
regionProfile.UUID = new LLUUID((string)responseData["region_UUID"]);
|
||||
regionProfile.regionName = (string)responseData["region_name"];
|
||||
|
||||
m_regionInfoCache.Add(regionHandle, regionProfile);
|
||||
}
|
||||
catch (WebException)
|
||||
{
|
||||
m_log.Error("[GRID]: " +
|
||||
"Region lookup failed for: " + regionHandle.ToString() +
|
||||
" - Is the GridServer down?");
|
||||
return null;
|
||||
}
|
||||
|
||||
|
||||
return regionProfile;
|
||||
}
|
||||
#endregion
|
||||
}
|
||||
|
||||
}
|
||||
|
|
|
@ -1,53 +1,53 @@
|
|||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSim Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*
|
||||
*/
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using libsecondlife;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Framework.Data;
|
||||
|
||||
|
||||
namespace OpenSim.Grid.MessagingServer
|
||||
{
|
||||
public class UserPresenceData
|
||||
{
|
||||
public AgentCircuitData agentData = new AgentCircuitData();
|
||||
public RegionProfileData regionData = new RegionProfileData();
|
||||
public string httpURI = "";
|
||||
public List<FriendListItem> friendData = new List<FriendListItem> ();
|
||||
public List<LLUUID> subscriptionData = new List<LLUUID>();
|
||||
|
||||
public UserPresenceData()
|
||||
{
|
||||
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSim Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*
|
||||
*/
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using libsecondlife;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Framework.Data;
|
||||
|
||||
|
||||
namespace OpenSim.Grid.MessagingServer
|
||||
{
|
||||
public class UserPresenceData
|
||||
{
|
||||
public AgentCircuitData agentData = new AgentCircuitData();
|
||||
public RegionProfileData regionData = new RegionProfileData();
|
||||
public string httpURI = String.Empty;
|
||||
public List<FriendListItem> friendData = new List<FriendListItem> ();
|
||||
public List<LLUUID> subscriptionData = new List<LLUUID>();
|
||||
|
||||
public UserPresenceData()
|
||||
{
|
||||
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue