* Rex merges, Messaging server
parent
ce0d1132f8
commit
6f00175d89
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@ -1,160 +1,157 @@
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/*
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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*
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* Redistribution and use in source and binary forms, with or without
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* Redistribution and use in source and binary forms, with or without
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||||||
* modification, are permitted provided that the following conditions are met:
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* modification, are permitted provided that the following conditions are met:
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||||||
* * Redistributions of source code must retain the above copyright
|
* * Redistributions of source code must retain the above copyright
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||||||
* notice, this list of conditions and the following disclaimer.
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* notice, this list of conditions and the following disclaimer.
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||||||
* * Redistributions in binary form must reproduce the above copyright
|
* * Redistributions in binary form must reproduce the above copyright
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||||||
* notice, this list of conditions and the following disclaimer in the
|
* notice, this list of conditions and the following disclaimer in the
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||||||
* documentation and/or other materials provided with the distribution.
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSim Project nor the
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* * Neither the name of the OpenSim Project nor the
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* names of its contributors may be used to endorse or promote products
|
* names of its contributors may be used to endorse or promote products
|
||||||
* derived from this software without specific prior written permission.
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* derived from this software without specific prior written permission.
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*
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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||||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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||||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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||||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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||||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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||||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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||||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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*
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*/
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*/
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using System;
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using System;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.IO;
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using System.IO;
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using libsecondlife;
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using libsecondlife;
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using OpenSim.Framework;
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using OpenSim.Framework;
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using OpenSim.Framework.Communications.Cache;
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using OpenSim.Framework.Communications.Cache;
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using OpenSim.Framework.Console;
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using OpenSim.Framework.Console;
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using OpenSim.Framework.Servers;
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using OpenSim.Framework.Servers;
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namespace OpenSim.Grid.MessagingServer
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namespace OpenSim.Grid.MessagingServer
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{
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{
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/// <summary>
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/// <summary>
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/// </summary>
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/// </summary>
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public class OpenMessage_Main : conscmd_callback
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public class OpenMessage_Main : BaseOpenSimServer, conscmd_callback
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{
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{
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private MessageServerConfig Cfg;
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private static readonly log4net.ILog m_log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
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//public UserManager m_userManager;
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private MessageServerConfig Cfg;
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//public UserLoginService m_loginService;
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//public UserManager m_userManager;
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private LogBase m_console;
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//public UserLoginService m_loginService;
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private LLUUID m_lastCreatedUser = LLUUID.Random();
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private LLUUID m_lastCreatedUser = LLUUID.Random();
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[STAThread]
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public static void Main(string[] args)
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[STAThread]
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{
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public static void Main(string[] args)
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Console.WriteLine("Launching MessagingServer...");
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{
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log4net.Config.XmlConfigurator.Configure();
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OpenMessage_Main messageserver = new OpenMessage_Main();
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m_log.Info("Launching MessagingServer...");
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messageserver.Startup();
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messageserver.Work();
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OpenMessage_Main messageserver = new OpenMessage_Main();
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}
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messageserver.Startup();
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private OpenMessage_Main()
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messageserver.Work();
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{
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}
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if (!Directory.Exists(Util.logDir()))
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{
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private OpenMessage_Main()
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Directory.CreateDirectory(Util.logDir());
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{
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}
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m_console = new ConsoleBase("OpenMessage", this);
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m_console =
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MainConsole.Instance = m_console;
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new LogBase((Path.Combine(Util.logDir(), "opengrid-messagingserver-console.log")), "OpenMessage", this, true);
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}
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MainLog.Instance = m_console;
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}
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private void Work()
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{
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private void Work()
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m_console.Notice("Enter help for a list of commands\n");
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{
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m_console.Notice("Enter help for a list of commands\n");
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while (true)
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{
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while (true)
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m_console.Prompt();
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{
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}
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m_console.MainLogPrompt();
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}
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}
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}
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public void Startup()
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{
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public void Startup()
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Cfg = new MessageServerConfig("MESSAGING SERVER", (Path.Combine(Util.configDir(), "MessagingServer_Config.xml")));
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{
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Cfg = new MessageServerConfig("MESSAGING SERVER", (Path.Combine(Util.configDir(), "MessagingServer_Config.xml")));
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m_log.Info("[REGION]: Starting HTTP process");
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BaseHttpServer httpServer = new BaseHttpServer(Cfg.HttpPort);
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//httpServer.AddXmlRPCHandler("login_to_simulator", m_loginService.XmlRpcLoginMethod);
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MainLog.Instance.Verbose("REGION", "Starting HTTP process");
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BaseHttpServer httpServer = new BaseHttpServer(Cfg.HttpPort);
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//httpServer.AddXmlRPCHandler("get_user_by_name", m_userManager.XmlRPCGetUserMethodName);
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//httpServer.AddXmlRPCHandler("get_user_by_uuid", m_userManager.XmlRPCGetUserMethodUUID);
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//httpServer.AddXmlRPCHandler("login_to_simulator", m_loginService.XmlRpcLoginMethod);
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//httpServer.AddXmlRPCHandler("get_avatar_picker_avatar", m_userManager.XmlRPCGetAvatarPickerAvatar);
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//httpServer.AddXmlRPCHandler("add_new_user_friend", m_userManager.XmlRpcResponseXmlRPCAddUserFriend);
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//httpServer.AddXmlRPCHandler("get_user_by_name", m_userManager.XmlRPCGetUserMethodName);
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//httpServer.AddXmlRPCHandler("remove_user_friend", m_userManager.XmlRpcResponseXmlRPCRemoveUserFriend);
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//httpServer.AddXmlRPCHandler("get_user_by_uuid", m_userManager.XmlRPCGetUserMethodUUID);
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//httpServer.AddXmlRPCHandler("update_user_friend_perms", m_userManager.XmlRpcResponseXmlRPCUpdateUserFriendPerms);
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//httpServer.AddXmlRPCHandler("get_avatar_picker_avatar", m_userManager.XmlRPCGetAvatarPickerAvatar);
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//httpServer.AddXmlRPCHandler("get_user_friend_list", m_userManager.XmlRpcResponseXmlRPCGetUserFriendList);
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//httpServer.AddXmlRPCHandler("add_new_user_friend", m_userManager.XmlRpcResponseXmlRPCAddUserFriend);
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//httpServer.AddXmlRPCHandler("remove_user_friend", m_userManager.XmlRpcResponseXmlRPCRemoveUserFriend);
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//httpServer.AddXmlRPCHandler("update_user_friend_perms", m_userManager.XmlRpcResponseXmlRPCUpdateUserFriendPerms);
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//httpServer.AddStreamHandler(
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//httpServer.AddXmlRPCHandler("get_user_friend_list", m_userManager.XmlRpcResponseXmlRPCGetUserFriendList);
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//new RestStreamHandler("DELETE", "/usersessions/", m_userManager.RestDeleteUserSessionMethod));
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httpServer.Start();
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//httpServer.AddStreamHandler(
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m_log.Info("[SERVER]: Messageserver 0.5 - Startup complete");
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//new RestStreamHandler("DELETE", "/usersessions/", m_userManager.RestDeleteUserSessionMethod));
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}
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httpServer.Start();
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public void do_create(string what)
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m_console.Status("SERVER", "Messageserver 0.4 - Startup complete");
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{
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}
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switch (what)
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{
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case "user":
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public void do_create(string what)
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{
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try
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switch (what)
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{
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{
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//userID =
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case "user":
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//m_userManager.AddUserProfile(tempfirstname, templastname, tempMD5Passwd, regX, regY);
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} catch (Exception ex)
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try
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{
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{
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m_console.Error("[SERVER]: Error creating user: {0}", ex.ToString());
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//userID =
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}
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//m_userManager.AddUserProfile(tempfirstname, templastname, tempMD5Passwd, regX, regY);
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} catch (Exception ex)
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try
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{
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{
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m_console.Error("SERVER", "Error creating user: {0}", ex.ToString());
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//RestObjectPoster.BeginPostObject<Guid>(m_userManager._config.InventoryUrl + "CreateInventory/",
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}
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//userID.UUID);
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}
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try
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catch (Exception ex)
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{
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{
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//RestObjectPoster.BeginPostObject<Guid>(m_userManager._config.InventoryUrl + "CreateInventory/",
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m_console.Error("[SERVER]: Error creating inventory for user: {0}", ex.ToString());
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//userID.UUID);
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}
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}
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// m_lastCreatedUser = userID;
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catch (Exception ex)
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break;
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{
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}
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m_console.Error("SERVER", "Error creating inventory for user: {0}", ex.ToString());
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}
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}
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// m_lastCreatedUser = userID;
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public override void RunCmd(string cmd, string[] cmdparams)
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break;
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{
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}
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base.RunCmd(cmd, cmdparams);
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}
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switch (cmd)
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public void RunCmd(string cmd, string[] cmdparams)
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{
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{
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case "help":
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switch (cmd)
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m_console.Notice("shutdown - shutdown the message server (USE CAUTION!)");
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{
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break;
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case "help":
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m_console.Notice("shutdown - shutdown the message server (USE CAUTION!)");
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case "shutdown":
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break;
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m_console.Close();
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Environment.Exit(0);
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case "shutdown":
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break;
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m_console.Close();
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}
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Environment.Exit(0);
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}
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break;
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}
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public void Show(string ShowWhat)
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}
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{
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}
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public void Show(string ShowWhat)
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}
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{
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}
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}
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}
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}
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@ -1,480 +1,478 @@
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/*
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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*
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* Redistribution and use in source and binary forms, with or without
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* modification, are permitted provided that the following conditions are met:
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||||||
* * Redistributions of source code must retain the above copyright
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* * Redistributions of source code must retain the above copyright
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||||||
* notice, this list of conditions and the following disclaimer.
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* notice, this list of conditions and the following disclaimer.
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||||||
* * Redistributions in binary form must reproduce the above copyright
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSim Project nor the
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* * Neither the name of the OpenSim Project nor the
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* names of its contributors may be used to endorse or promote products
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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* derived from this software without specific prior written permission.
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*
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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||||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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||||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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*
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*/
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*/
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using System;
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using System;
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using System.Net;
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using System.Net;
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using System.Net.Sockets;
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using System.Net.Sockets;
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using System.Collections;
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using System.Collections;
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using System.Collections.Generic;
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using System.Collections.Generic;
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//using System.Xml;
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//using System.Xml;
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using libsecondlife;
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using libsecondlife;
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using Nwc.XmlRpc;
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using Nwc.XmlRpc;
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using OpenSim.Framework;
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using OpenSim.Framework;
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using OpenSim.Framework.Console;
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using OpenSim.Framework.Console;
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using OpenSim.Framework.Data;
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using OpenSim.Framework.Data;
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using OpenSim.Framework.Servers;
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using OpenSim.Framework.Servers;
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using FriendRights = libsecondlife.FriendRights;
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using FriendRights = libsecondlife.FriendRights;
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namespace OpenSim.Grid.MessagingServer
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namespace OpenSim.Grid.MessagingServer
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{
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{
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public class MessageService
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public class MessageService
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{
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{
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private LogBase m_log;
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private static readonly log4net.ILog m_log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
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private MessageServerConfig m_cfg;
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private MessageServerConfig m_cfg;
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//A hashtable of all current presences this server knows about
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private Hashtable m_presences = new Hashtable();
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//A hashtable of all current presences this server knows about
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private Hashtable m_presences = new Hashtable();
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//a hashtable of all current regions this server knows about
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private Hashtable m_regionInfoCache = new Hashtable();
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//a hashtable of all current regions this server knows about
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private Hashtable m_regionInfoCache = new Hashtable();
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//A hashtable containing lists of UUIDs keyed by UUID for fast backreferencing
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private Hashtable m_presence_BackReferences = new Hashtable();
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//A hashtable containing lists of UUIDs keyed by UUID for fast backreferencing
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private Hashtable m_presence_BackReferences = new Hashtable();
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// Hashtable containing work units that need to be processed
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private Hashtable m_unProcessedWorkUnits = new Hashtable();
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// Hashtable containing work units that need to be processed
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private Hashtable m_unProcessedWorkUnits = new Hashtable();
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public MessageService(LogBase log, MessageServerConfig cfg)
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public MessageService(MessageServerConfig cfg)
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{
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{
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m_log = log;
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m_cfg = cfg;
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m_cfg = cfg;
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}
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}
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#region RegionComms Methods
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#region RegionComms Methods
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/// <summary>
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/// Informs a region about an Agent
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/// <summary>
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/// </summary>
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/// Informs a region about an Agent
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/// <param name="TalkingAbout">User to talk about</param>
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/// </summary>
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/// <param name="UserToUpdate">User we're sending this too (contains the region)</param>
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/// <param name="TalkingAbout">User to talk about</param>
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public void SendRegionPresenceUpdate(UserPresenceData TalkingAbout, UserPresenceData UserToUpdate)
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/// <param name="UserToUpdate">User we're sending this too (contains the region)</param>
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{
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public void SendRegionPresenceUpdate(UserPresenceData TalkingAbout, UserPresenceData UserToUpdate)
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// TODO: Fill in pertenant Presence Data from 'TalkingAbout'
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{
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// TODO: Fill in pertenant Presence Data from 'TalkingAbout'
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RegionProfileData whichRegion = UserToUpdate.regionData;
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//whichRegion.httpServerURI
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RegionProfileData whichRegion = UserToUpdate.regionData;
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//whichRegion.httpServerURI
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Hashtable PresenceParams = new Hashtable();
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ArrayList SendParams = new ArrayList();
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Hashtable PresenceParams = new Hashtable();
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SendParams.Add(PresenceParams);
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ArrayList SendParams = new ArrayList();
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SendParams.Add(PresenceParams);
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m_log.Info("[PRESENCE]: Informing " + whichRegion.regionName + " at " + whichRegion.httpServerURI);
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// Send
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MainLog.Instance.Verbose("PRESENCE", "Informing " + whichRegion.regionName + " at " + whichRegion.httpServerURI);
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XmlRpcRequest RegionReq = new XmlRpcRequest("presence_update", SendParams);
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// Send
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XmlRpcResponse RegionResp = RegionReq.Send(whichRegion.httpServerURI, 6000);
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XmlRpcRequest RegionReq = new XmlRpcRequest("presence_update", SendParams);
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}
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XmlRpcResponse RegionResp = RegionReq.Send(whichRegion.httpServerURI, 6000);
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}
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#endregion
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#endregion
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#region FriendList Methods
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#region FriendList Methods
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/// <summary>
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/// Process Friendlist subscriptions for a user
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/// <summary>
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/// The login method calls this for a User
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/// Process Friendlist subscriptions for a user
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/// </summary>
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/// The login method calls this for a User
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/// <param name="userpresence">The Agent we're processing the friendlist subscriptions</param>
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/// </summary>
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public void ProcessFriendListSubscriptions(UserPresenceData userpresence)
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/// <param name="userpresence">The Agent we're processing the friendlist subscriptions</param>
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{
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public void ProcessFriendListSubscriptions(UserPresenceData userpresence)
|
List<FriendListItem> uFriendList = userpresence.friendData;
|
||||||
{
|
for (int i = 0; i < uFriendList.Count; i++)
|
||||||
List<FriendListItem> uFriendList = userpresence.friendData;
|
{
|
||||||
for (int i = 0; i < uFriendList.Count; i++)
|
m_presence_BackReferences.Add(userpresence.agentData.AgentID, uFriendList[i].Friend);
|
||||||
{
|
m_presence_BackReferences.Add(uFriendList[i].Friend, userpresence.agentData.AgentID);
|
||||||
m_presence_BackReferences.Add(userpresence.agentData.AgentID, uFriendList[i].Friend);
|
|
||||||
m_presence_BackReferences.Add(uFriendList[i].Friend, userpresence.agentData.AgentID);
|
if (m_presences.Contains(uFriendList[i].Friend))
|
||||||
|
{
|
||||||
if (m_presences.Contains(uFriendList[i].Friend))
|
UserPresenceData friendup = (UserPresenceData)m_presences[uFriendList[i]];
|
||||||
{
|
// Add backreference
|
||||||
UserPresenceData friendup = (UserPresenceData)m_presences[uFriendList[i]];
|
|
||||||
// Add backreference
|
SubscribeToPresenceUpdates(userpresence, friendup, uFriendList[i],i);
|
||||||
|
}
|
||||||
SubscribeToPresenceUpdates(userpresence, friendup, uFriendList[i],i);
|
}
|
||||||
}
|
|
||||||
}
|
m_presences.Add(userpresence.agentData.AgentID, userpresence);
|
||||||
|
}
|
||||||
m_presences.Add(userpresence.agentData.AgentID, userpresence);
|
|
||||||
}
|
/// <summary>
|
||||||
|
/// Does the necessary work to subscribe one agent to another's presence notifications
|
||||||
/// <summary>
|
/// Gets called by ProcessFriendListSubscriptions. You shouldn't call this directly
|
||||||
/// Does the necessary work to subscribe one agent to another's presence notifications
|
/// unless you know what you're doing
|
||||||
/// Gets called by ProcessFriendListSubscriptions. You shouldn't call this directly
|
/// </summary>
|
||||||
/// unless you know what you're doing
|
/// <param name="userpresence">P1</param>
|
||||||
/// </summary>
|
/// <param name="friendpresence">P2</param>
|
||||||
/// <param name="userpresence">P1</param>
|
/// <param name="uFriendListItem"></param>
|
||||||
/// <param name="friendpresence">P2</param>
|
/// <param name="uFriendListIndex"></param>
|
||||||
/// <param name="uFriendListItem"></param>
|
public void SubscribeToPresenceUpdates(UserPresenceData userpresence, UserPresenceData friendpresence,
|
||||||
/// <param name="uFriendListIndex"></param>
|
FriendListItem uFriendListItem, int uFriendListIndex)
|
||||||
public void SubscribeToPresenceUpdates(UserPresenceData userpresence, UserPresenceData friendpresence,
|
{
|
||||||
FriendListItem uFriendListItem, int uFriendListIndex)
|
|
||||||
{
|
if ((uFriendListItem.FriendListOwnerPerms & (uint)FriendRights.CanSeeOnline) != 0)
|
||||||
|
{
|
||||||
if ((uFriendListItem.FriendListOwnerPerms & (uint)FriendRights.CanSeeOnline) != 0)
|
// Subscribe and Send Out updates
|
||||||
{
|
if (!friendpresence.subscriptionData.Contains(friendpresence.agentData.AgentID))
|
||||||
// Subscribe and Send Out updates
|
{
|
||||||
if (!friendpresence.subscriptionData.Contains(friendpresence.agentData.AgentID))
|
userpresence.subscriptionData.Add(friendpresence.agentData.AgentID);
|
||||||
{
|
//Send Region Notice....
|
||||||
userpresence.subscriptionData.Add(friendpresence.agentData.AgentID);
|
|
||||||
//Send Region Notice....
|
}
|
||||||
|
else
|
||||||
}
|
{
|
||||||
else
|
// we need to send out online status update, but the user is already subscribed
|
||||||
{
|
|
||||||
// we need to send out online status update, but the user is already subscribed
|
}
|
||||||
|
SendRegionPresenceUpdate(friendpresence, userpresence);
|
||||||
}
|
}
|
||||||
SendRegionPresenceUpdate(friendpresence, userpresence);
|
if ((uFriendListItem.FriendPerms & (uint)FriendRights.CanSeeOnline) != 0)
|
||||||
}
|
{
|
||||||
if ((uFriendListItem.FriendPerms & (uint)FriendRights.CanSeeOnline) != 0)
|
if (!friendpresence.subscriptionData.Contains(userpresence.agentData.AgentID))
|
||||||
{
|
{
|
||||||
if (!friendpresence.subscriptionData.Contains(userpresence.agentData.AgentID))
|
friendpresence.subscriptionData.Add(userpresence.agentData.AgentID);
|
||||||
{
|
//Send Region Notice....
|
||||||
friendpresence.subscriptionData.Add(userpresence.agentData.AgentID);
|
}
|
||||||
//Send Region Notice....
|
else
|
||||||
}
|
{
|
||||||
else
|
// we need to send out online status update, but the user is already subscribed
|
||||||
{
|
|
||||||
// we need to send out online status update, but the user is already subscribed
|
}
|
||||||
|
SendRegionPresenceUpdate(userpresence, friendpresence);
|
||||||
}
|
}
|
||||||
SendRegionPresenceUpdate(userpresence, friendpresence);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
|
||||||
|
/// <summary>
|
||||||
|
/// Adds a backreference so presence specific data doesn't have to be
|
||||||
/// <summary>
|
/// enumerated for each logged in user every time someone logs on or off.
|
||||||
/// Adds a backreference so presence specific data doesn't have to be
|
/// </summary>
|
||||||
/// enumerated for each logged in user every time someone logs on or off.
|
/// <param name="agentID"></param>
|
||||||
/// </summary>
|
/// <param name="friendID"></param>
|
||||||
/// <param name="agentID"></param>
|
public void addBackReference(LLUUID agentID, LLUUID friendID)
|
||||||
/// <param name="friendID"></param>
|
{
|
||||||
public void addBackReference(LLUUID agentID, LLUUID friendID)
|
if (m_presence_BackReferences.Contains(friendID))
|
||||||
{
|
{
|
||||||
if (m_presence_BackReferences.Contains(friendID))
|
List<LLUUID> presenseBackReferences = (List<LLUUID>)m_presence_BackReferences[friendID];
|
||||||
{
|
if (!presenseBackReferences.Contains(agentID))
|
||||||
List<LLUUID> presenseBackReferences = (List<LLUUID>)m_presence_BackReferences[friendID];
|
{
|
||||||
if (!presenseBackReferences.Contains(agentID))
|
presenseBackReferences.Add(agentID);
|
||||||
{
|
}
|
||||||
presenseBackReferences.Add(agentID);
|
m_presence_BackReferences[friendID] = presenseBackReferences;
|
||||||
}
|
}
|
||||||
m_presence_BackReferences[friendID] = presenseBackReferences;
|
else
|
||||||
}
|
{
|
||||||
else
|
List<LLUUID> presenceBackReferences = new List<LLUUID>();
|
||||||
{
|
presenceBackReferences.Add(agentID);
|
||||||
List<LLUUID> presenceBackReferences = new List<LLUUID>();
|
m_presence_BackReferences[friendID] = presenceBackReferences;
|
||||||
presenceBackReferences.Add(agentID);
|
}
|
||||||
m_presence_BackReferences[friendID] = presenceBackReferences;
|
}
|
||||||
}
|
|
||||||
}
|
/// <summary>
|
||||||
|
/// Removes a backreference to free up some memory
|
||||||
/// <summary>
|
/// </summary>
|
||||||
/// Removes a backreference to free up some memory
|
/// <param name="agentID"></param>
|
||||||
/// </summary>
|
/// <param name="friendID"></param>
|
||||||
/// <param name="agentID"></param>
|
public void removeBackReference(LLUUID agentID, LLUUID friendID)
|
||||||
/// <param name="friendID"></param>
|
{
|
||||||
public void removeBackReference(LLUUID agentID, LLUUID friendID)
|
if (m_presence_BackReferences.Contains(friendID))
|
||||||
{
|
{
|
||||||
if (m_presence_BackReferences.Contains(friendID))
|
List<LLUUID> presenseBackReferences = (List<LLUUID>)m_presence_BackReferences[friendID];
|
||||||
{
|
if (presenseBackReferences.Contains(agentID))
|
||||||
List<LLUUID> presenseBackReferences = (List<LLUUID>)m_presence_BackReferences[friendID];
|
{
|
||||||
if (presenseBackReferences.Contains(agentID))
|
presenseBackReferences.Remove(agentID);
|
||||||
{
|
}
|
||||||
presenseBackReferences.Remove(agentID);
|
|
||||||
}
|
// If there are no more backreferences for this agent,
|
||||||
|
// remove it to free up memory.
|
||||||
// If there are no more backreferences for this agent,
|
if (presenseBackReferences.Count == 0)
|
||||||
// remove it to free up memory.
|
{
|
||||||
if (presenseBackReferences.Count == 0)
|
m_presence_BackReferences.Remove(agentID);
|
||||||
{
|
}
|
||||||
m_presence_BackReferences.Remove(agentID);
|
}
|
||||||
}
|
}
|
||||||
}
|
/// <summary>
|
||||||
}
|
/// Logoff Processor. Call this to clean up agent presence data and send logoff presence notifications
|
||||||
/// <summary>
|
/// </summary>
|
||||||
/// Logoff Processor. Call this to clean up agent presence data and send logoff presence notifications
|
/// <param name="AgentID"></param>
|
||||||
/// </summary>
|
private void ProcessLogOff(LLUUID AgentID)
|
||||||
/// <param name="AgentID"></param>
|
{
|
||||||
private void ProcessLogOff(LLUUID AgentID)
|
if (m_presences.Contains(AgentID))
|
||||||
{
|
{
|
||||||
if (m_presences.Contains(AgentID))
|
UserPresenceData AgentData = (UserPresenceData)m_presences[AgentID];
|
||||||
{
|
|
||||||
UserPresenceData AgentData = (UserPresenceData)m_presences[AgentID];
|
if (m_presence_BackReferences.Contains(AgentID))
|
||||||
|
{
|
||||||
if (m_presence_BackReferences.Contains(AgentID))
|
List<LLUUID> AgentsNeedingNotification = (List<LLUUID>)m_presence_BackReferences[AgentID];
|
||||||
{
|
for (int i = 0; i < AgentsNeedingNotification.Count; i++)
|
||||||
List<LLUUID> AgentsNeedingNotification = (List<LLUUID>)m_presence_BackReferences[AgentID];
|
{
|
||||||
for (int i = 0; i < AgentsNeedingNotification.Count; i++)
|
// TODO: Do Region Notifications
|
||||||
{
|
if (m_presences.Contains(AgentsNeedingNotification[i]))
|
||||||
// TODO: Do Region Notifications
|
{
|
||||||
if (m_presences.Contains(AgentsNeedingNotification[i]))
|
UserPresenceData friendd = (UserPresenceData)m_presences[AgentsNeedingNotification[i]];
|
||||||
{
|
|
||||||
UserPresenceData friendd = (UserPresenceData)m_presences[AgentsNeedingNotification[i]];
|
// This might need to be enumerated and checked before we try to remove it.
|
||||||
|
friendd.subscriptionData.Remove(AgentID);
|
||||||
// This might need to be enumerated and checked before we try to remove it.
|
|
||||||
friendd.subscriptionData.Remove(AgentID);
|
List<FriendListItem> fl = friendd.friendData;
|
||||||
|
for (int j = 0; j < fl.Count; j++)
|
||||||
List<FriendListItem> fl = friendd.friendData;
|
{
|
||||||
for (int j = 0; j < fl.Count; j++)
|
if (fl[j].Friend == AgentID)
|
||||||
{
|
{
|
||||||
if (fl[j].Friend == AgentID)
|
fl[j].onlinestatus = false;
|
||||||
{
|
}
|
||||||
fl[j].onlinestatus = false;
|
|
||||||
}
|
}
|
||||||
|
friendd.friendData = fl;
|
||||||
}
|
|
||||||
friendd.friendData = fl;
|
SendRegionPresenceUpdate(AgentData, friendd);
|
||||||
|
|
||||||
SendRegionPresenceUpdate(AgentData, friendd);
|
}
|
||||||
|
removeBackReference(AgentID, AgentsNeedingNotification[i]);
|
||||||
}
|
|
||||||
removeBackReference(AgentID, AgentsNeedingNotification[i]);
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
|
||||||
}
|
|
||||||
|
#endregion
|
||||||
|
|
||||||
#endregion
|
#region UserServer Comms
|
||||||
|
|
||||||
#region UserServer Comms
|
/// <summary>
|
||||||
|
/// Returns a list of FriendsListItems that describe the friends and permissions in the friend relationship for LLUUID friendslistowner
|
||||||
/// <summary>
|
/// </summary>
|
||||||
/// Returns a list of FriendsListItems that describe the friends and permissions in the friend relationship for LLUUID friendslistowner
|
/// <param name="friendlistowner">The agent that we're retreiving the friends Data.</param>
|
||||||
/// </summary>
|
public List<FriendListItem> GetUserFriendList(LLUUID friendlistowner)
|
||||||
/// <param name="friendlistowner">The agent that we're retreiving the friends Data.</param>
|
{
|
||||||
public List<FriendListItem> GetUserFriendList(LLUUID friendlistowner)
|
List<FriendListItem> buddylist = new List<FriendListItem>();
|
||||||
{
|
|
||||||
List<FriendListItem> buddylist = new List<FriendListItem>();
|
try
|
||||||
|
{
|
||||||
try
|
Hashtable param = new Hashtable();
|
||||||
{
|
param["ownerID"] = friendlistowner.UUID.ToString();
|
||||||
Hashtable param = new Hashtable();
|
|
||||||
param["ownerID"] = friendlistowner.UUID.ToString();
|
IList parameters = new ArrayList();
|
||||||
|
parameters.Add(param);
|
||||||
IList parameters = new ArrayList();
|
XmlRpcRequest req = new XmlRpcRequest("get_user_friend_list", parameters);
|
||||||
parameters.Add(param);
|
XmlRpcResponse resp = req.Send(m_cfg.UserServerURL, 3000);
|
||||||
XmlRpcRequest req = new XmlRpcRequest("get_user_friend_list", parameters);
|
Hashtable respData = (Hashtable)resp.Value;
|
||||||
XmlRpcResponse resp = req.Send(m_cfg.UserServerURL, 3000);
|
|
||||||
Hashtable respData = (Hashtable)resp.Value;
|
if (respData.Contains("avcount"))
|
||||||
|
{
|
||||||
if (respData.Contains("avcount"))
|
buddylist = ConvertXMLRPCDataToFriendListItemList(respData);
|
||||||
{
|
}
|
||||||
buddylist = ConvertXMLRPCDataToFriendListItemList(respData);
|
|
||||||
}
|
}
|
||||||
|
catch (WebException e)
|
||||||
}
|
{
|
||||||
catch (WebException e)
|
m_log.Warn("Error when trying to fetch Avatar's friends list: " +
|
||||||
{
|
e.Message);
|
||||||
MainLog.Instance.Warn("Error when trying to fetch Avatar's friends list: " +
|
// Return Empty list (no friends)
|
||||||
e.Message);
|
}
|
||||||
// Return Empty list (no friends)
|
return buddylist;
|
||||||
}
|
|
||||||
return buddylist;
|
}
|
||||||
|
|
||||||
}
|
/// <summary>
|
||||||
|
/// Converts XMLRPC Friend List to FriendListItem Object
|
||||||
/// <summary>
|
/// </summary>
|
||||||
/// Converts XMLRPC Friend List to FriendListItem Object
|
/// <param name="data">XMLRPC response data Hashtable</param>
|
||||||
/// </summary>
|
/// <returns></returns>
|
||||||
/// <param name="data">XMLRPC response data Hashtable</param>
|
public List<FriendListItem> ConvertXMLRPCDataToFriendListItemList(Hashtable data)
|
||||||
/// <returns></returns>
|
{
|
||||||
public List<FriendListItem> ConvertXMLRPCDataToFriendListItemList(Hashtable data)
|
List<FriendListItem> buddylist = new List<FriendListItem>();
|
||||||
{
|
int buddycount = Convert.ToInt32((string)data["avcount"]);
|
||||||
List<FriendListItem> buddylist = new List<FriendListItem>();
|
|
||||||
int buddycount = Convert.ToInt32((string)data["avcount"]);
|
|
||||||
|
for (int i = 0; i < buddycount; i++)
|
||||||
|
{
|
||||||
for (int i = 0; i < buddycount; i++)
|
FriendListItem buddylistitem = new FriendListItem();
|
||||||
{
|
|
||||||
FriendListItem buddylistitem = new FriendListItem();
|
buddylistitem.FriendListOwner = new LLUUID((string)data["ownerID" + i.ToString()]);
|
||||||
|
buddylistitem.Friend = new LLUUID((string)data["friendID" + i.ToString()]);
|
||||||
buddylistitem.FriendListOwner = new LLUUID((string)data["ownerID" + i.ToString()]);
|
buddylistitem.FriendListOwnerPerms = (uint)Convert.ToInt32((string)data["ownerPerms" + i.ToString()]);
|
||||||
buddylistitem.Friend = new LLUUID((string)data["friendID" + i.ToString()]);
|
buddylistitem.FriendPerms = (uint)Convert.ToInt32((string)data["friendPerms" + i.ToString()]);
|
||||||
buddylistitem.FriendListOwnerPerms = (uint)Convert.ToInt32((string)data["ownerPerms" + i.ToString()]);
|
|
||||||
buddylistitem.FriendPerms = (uint)Convert.ToInt32((string)data["friendPerms" + i.ToString()]);
|
buddylist.Add(buddylistitem);
|
||||||
|
}
|
||||||
buddylist.Add(buddylistitem);
|
|
||||||
}
|
|
||||||
|
return buddylist;
|
||||||
|
}
|
||||||
return buddylist;
|
/// <summary>
|
||||||
}
|
/// UserServer sends an expect_user method
|
||||||
/// <summary>
|
/// this handles the method and provisions the
|
||||||
/// UserServer sends an expect_user method
|
/// necessary info for presence to work
|
||||||
/// this handles the method and provisions the
|
/// </summary>
|
||||||
/// necessary info for presence to work
|
/// <param name="request">UserServer Data</param>
|
||||||
/// </summary>
|
/// <returns></returns>
|
||||||
/// <param name="request">UserServer Data</param>
|
public XmlRpcResponse UserLoggedOn(XmlRpcRequest request)
|
||||||
/// <returns></returns>
|
{
|
||||||
public XmlRpcResponse UserLoggedOn(XmlRpcRequest request)
|
|
||||||
{
|
Hashtable requestData = (Hashtable)request.Params[0];
|
||||||
|
AgentCircuitData agentData = new AgentCircuitData();
|
||||||
Hashtable requestData = (Hashtable)request.Params[0];
|
agentData.SessionID = new LLUUID((string)requestData["session_id"]);
|
||||||
AgentCircuitData agentData = new AgentCircuitData();
|
agentData.SecureSessionID = new LLUUID((string)requestData["secure_session_id"]);
|
||||||
agentData.SessionID = new LLUUID((string)requestData["session_id"]);
|
agentData.firstname = (string)requestData["firstname"];
|
||||||
agentData.SecureSessionID = new LLUUID((string)requestData["secure_session_id"]);
|
agentData.lastname = (string)requestData["lastname"];
|
||||||
agentData.firstname = (string)requestData["firstname"];
|
agentData.AgentID = new LLUUID((string)requestData["agent_id"]);
|
||||||
agentData.lastname = (string)requestData["lastname"];
|
agentData.circuitcode = Convert.ToUInt32(requestData["circuit_code"]);
|
||||||
agentData.AgentID = new LLUUID((string)requestData["agent_id"]);
|
agentData.CapsPath = (string)requestData["caps_path"];
|
||||||
agentData.circuitcode = Convert.ToUInt32(requestData["circuit_code"]);
|
|
||||||
agentData.CapsPath = (string)requestData["caps_path"];
|
if (requestData.ContainsKey("child_agent") && requestData["child_agent"].Equals("1"))
|
||||||
|
{
|
||||||
if (requestData.ContainsKey("child_agent") && requestData["child_agent"].Equals("1"))
|
agentData.child = true;
|
||||||
{
|
}
|
||||||
agentData.child = true;
|
else
|
||||||
}
|
{
|
||||||
else
|
agentData.startpos =
|
||||||
{
|
new LLVector3(Convert.ToUInt32(requestData["startpos_x"]),
|
||||||
agentData.startpos =
|
Convert.ToUInt32(requestData["startpos_y"]),
|
||||||
new LLVector3(Convert.ToUInt32(requestData["startpos_x"]),
|
Convert.ToUInt32(requestData["startpos_z"]));
|
||||||
Convert.ToUInt32(requestData["startpos_y"]),
|
agentData.child = false;
|
||||||
Convert.ToUInt32(requestData["startpos_z"]));
|
}
|
||||||
agentData.child = false;
|
|
||||||
}
|
ulong regionHandle = Convert.ToUInt64((string)requestData["regionhandle"]);
|
||||||
|
|
||||||
ulong regionHandle = Convert.ToUInt64((string)requestData["regionhandle"]);
|
UserPresenceData up = new UserPresenceData();
|
||||||
|
up.agentData = agentData;
|
||||||
UserPresenceData up = new UserPresenceData();
|
List<FriendListItem> flData = GetUserFriendList(agentData.AgentID);
|
||||||
up.agentData = agentData;
|
up.friendData = flData;
|
||||||
List<FriendListItem> flData = GetUserFriendList(agentData.AgentID);
|
RegionProfileData riData = GetRegionInfo(regionHandle);
|
||||||
up.friendData = flData;
|
up.regionData = riData;
|
||||||
RegionProfileData riData = GetRegionInfo(regionHandle);
|
|
||||||
up.regionData = riData;
|
ProcessFriendListSubscriptions(up);
|
||||||
|
|
||||||
ProcessFriendListSubscriptions(up);
|
|
||||||
|
return new XmlRpcResponse();
|
||||||
|
}
|
||||||
return new XmlRpcResponse();
|
|
||||||
}
|
/// <summary>
|
||||||
|
/// The UserServer got a Logoff message
|
||||||
/// <summary>
|
/// Cleanup time for that user. Send out presence notifications
|
||||||
/// The UserServer got a Logoff message
|
/// </summary>
|
||||||
/// Cleanup time for that user. Send out presence notifications
|
/// <param name="request"></param>
|
||||||
/// </summary>
|
/// <returns></returns>
|
||||||
/// <param name="request"></param>
|
public XmlRpcResponse UserLoggedOff(XmlRpcRequest request)
|
||||||
/// <returns></returns>
|
{
|
||||||
public XmlRpcResponse UserLoggedOff(XmlRpcRequest request)
|
|
||||||
{
|
Hashtable requestData = (Hashtable)request.Params[0];
|
||||||
|
|
||||||
Hashtable requestData = (Hashtable)request.Params[0];
|
LLUUID AgentID = new LLUUID((string)requestData["agent_id"]);
|
||||||
|
|
||||||
LLUUID AgentID = new LLUUID((string)requestData["agent_id"]);
|
|
||||||
|
//ProcessLogOff(AgentID);
|
||||||
|
|
||||||
ProcessLogOff(AgentID);
|
|
||||||
|
return new XmlRpcResponse();
|
||||||
|
}
|
||||||
return new XmlRpcResponse();
|
|
||||||
}
|
#endregion
|
||||||
|
#region regioninfo gathering
|
||||||
#endregion
|
|
||||||
#region regioninfo gathering
|
/// <summary>
|
||||||
|
/// Gets and caches a RegionInfo object from the gridserver based on regionhandle
|
||||||
/// <summary>
|
/// if the regionhandle is already cached, use the cached values
|
||||||
/// Gets and caches a RegionInfo object from the gridserver based on regionhandle
|
/// </summary>
|
||||||
/// if the regionhandle is already cached, use the cached values
|
/// <param name="regionhandle">handle to the XY of the region we're looking for</param>
|
||||||
/// </summary>
|
/// <returns>A RegionInfo object to stick in the presence info</returns>
|
||||||
/// <param name="regionhandle">handle to the XY of the region we're looking for</param>
|
public RegionProfileData GetRegionInfo(ulong regionhandle)
|
||||||
/// <returns>A RegionInfo object to stick in the presence info</returns>
|
{
|
||||||
public RegionProfileData GetRegionInfo(ulong regionhandle)
|
RegionProfileData regionInfo = null;
|
||||||
{
|
if (m_regionInfoCache.Contains(regionhandle))
|
||||||
RegionProfileData regionInfo = null;
|
{
|
||||||
if (m_regionInfoCache.Contains(regionhandle))
|
regionInfo = (RegionProfileData)m_regionInfoCache[regionhandle];
|
||||||
{
|
}
|
||||||
regionInfo = (RegionProfileData)m_regionInfoCache[regionhandle];
|
else
|
||||||
}
|
{
|
||||||
else
|
regionInfo = RequestRegionInfo(regionhandle);
|
||||||
{
|
}
|
||||||
regionInfo = RequestRegionInfo(regionhandle);
|
return regionInfo;
|
||||||
}
|
}
|
||||||
return regionInfo;
|
/// <summary>
|
||||||
}
|
/// Get RegionProfileData from the GridServer
|
||||||
/// <summary>
|
/// We'll Cache this information and use it for presence updates
|
||||||
/// Get RegionProfileData from the GridServer
|
/// </summary>
|
||||||
/// We'll Cache this information and use it for presence updates
|
/// <param name="regionHandle"></param>
|
||||||
/// </summary>
|
/// <returns></returns>
|
||||||
/// <param name="regionHandle"></param>
|
public RegionProfileData RequestRegionInfo(ulong regionHandle)
|
||||||
/// <returns></returns>
|
{ RegionProfileData regionProfile = null;
|
||||||
public RegionProfileData RequestRegionInfo(ulong regionHandle)
|
try
|
||||||
{ RegionProfileData regionProfile = null;
|
{
|
||||||
try
|
|
||||||
{
|
Hashtable requestData = new Hashtable();
|
||||||
|
requestData["region_handle"] = regionHandle.ToString();
|
||||||
Hashtable requestData = new Hashtable();
|
requestData["authkey"] = m_cfg.GridSendKey;
|
||||||
requestData["region_handle"] = regionHandle.ToString();
|
ArrayList SendParams = new ArrayList();
|
||||||
requestData["authkey"] = m_cfg.GridSendKey;
|
SendParams.Add(requestData);
|
||||||
ArrayList SendParams = new ArrayList();
|
XmlRpcRequest GridReq = new XmlRpcRequest("simulator_data_request", SendParams);
|
||||||
SendParams.Add(requestData);
|
XmlRpcResponse GridResp = GridReq.Send(m_cfg.GridServerURL, 3000);
|
||||||
XmlRpcRequest GridReq = new XmlRpcRequest("simulator_data_request", SendParams);
|
|
||||||
XmlRpcResponse GridResp = GridReq.Send(m_cfg.GridServerURL, 3000);
|
Hashtable responseData = (Hashtable)GridResp.Value;
|
||||||
|
|
||||||
Hashtable responseData = (Hashtable)GridResp.Value;
|
if (responseData.ContainsKey("error"))
|
||||||
|
{
|
||||||
if (responseData.ContainsKey("error"))
|
m_log.Error("[GRID]: error received from grid server" + responseData["error"]);
|
||||||
{
|
return null;
|
||||||
m_log.Error("GRID","error received from grid server" + responseData["error"]);
|
}
|
||||||
return null;
|
|
||||||
}
|
uint regX = Convert.ToUInt32((string)responseData["region_locx"]);
|
||||||
|
uint regY = Convert.ToUInt32((string)responseData["region_locy"]);
|
||||||
uint regX = Convert.ToUInt32((string)responseData["region_locx"]);
|
string internalIpStr = (string)responseData["sim_ip"];
|
||||||
uint regY = Convert.ToUInt32((string)responseData["region_locy"]);
|
uint port = Convert.ToUInt32(responseData["sim_port"]);
|
||||||
string internalIpStr = (string)responseData["sim_ip"];
|
string externalUri = (string)responseData["sim_uri"];
|
||||||
uint port = Convert.ToUInt32(responseData["sim_port"]);
|
string neighbourExternalUri = externalUri;
|
||||||
string externalUri = (string)responseData["sim_uri"];
|
|
||||||
string neighbourExternalUri = externalUri;
|
regionProfile = new RegionProfileData();
|
||||||
|
regionProfile.httpPort = (uint)Convert.ToInt32((string)responseData["http_port"]);
|
||||||
regionProfile = new RegionProfileData();
|
regionProfile.httpServerURI = "http://" + internalIpStr + ":" + regionProfile.httpPort + "/";
|
||||||
regionProfile.httpPort = (uint)Convert.ToInt32((string)responseData["http_port"]);
|
regionProfile.regionHandle = Helpers.UIntsToLong((regX * Constants.RegionSize), (regY * Constants.RegionSize));
|
||||||
regionProfile.httpServerURI = "http://" + internalIpStr + ":" + regionProfile.httpPort + "/";
|
regionProfile.regionLocX = regX;
|
||||||
regionProfile.regionHandle = Helpers.UIntsToLong((regX * 256), (regY * 256));
|
regionProfile.regionLocY = regY;
|
||||||
regionProfile.regionLocX = regX;
|
|
||||||
regionProfile.regionLocY = regY;
|
regionProfile.remotingPort = Convert.ToUInt32((string)responseData["remoting_port"]);
|
||||||
|
regionProfile.UUID = new LLUUID((string)responseData["region_UUID"]);
|
||||||
regionProfile.remotingPort = Convert.ToUInt32((string)responseData["remoting_port"]);
|
regionProfile.regionName = (string)responseData["region_name"];
|
||||||
regionProfile.UUID = new LLUUID((string)responseData["region_UUID"]);
|
|
||||||
regionProfile.regionName = (string)responseData["region_name"];
|
m_regionInfoCache.Add(regionHandle, regionProfile);
|
||||||
|
}
|
||||||
m_regionInfoCache.Add(regionHandle, regionProfile);
|
catch (WebException)
|
||||||
}
|
{
|
||||||
catch (WebException)
|
m_log.Error("[GRID]: " +
|
||||||
{
|
"Region lookup failed for: " + regionHandle.ToString() +
|
||||||
MainLog.Instance.Error("GRID",
|
" - Is the GridServer down?");
|
||||||
"Region lookup failed for: " + regionHandle.ToString() +
|
return null;
|
||||||
" - Is the GridServer down?");
|
}
|
||||||
return null;
|
|
||||||
}
|
|
||||||
|
return regionProfile;
|
||||||
|
}
|
||||||
return regionProfile;
|
#endregion
|
||||||
}
|
}
|
||||||
#endregion
|
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
|
||||||
|
|
|
@ -1,53 +1,53 @@
|
||||||
/*
|
/*
|
||||||
* Copyright (c) Contributors, http://opensimulator.org/
|
* Copyright (c) Contributors, http://opensimulator.org/
|
||||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||||
*
|
*
|
||||||
* Redistribution and use in source and binary forms, with or without
|
* Redistribution and use in source and binary forms, with or without
|
||||||
* modification, are permitted provided that the following conditions are met:
|
* modification, are permitted provided that the following conditions are met:
|
||||||
* * Redistributions of source code must retain the above copyright
|
* * Redistributions of source code must retain the above copyright
|
||||||
* notice, this list of conditions and the following disclaimer.
|
* notice, this list of conditions and the following disclaimer.
|
||||||
* * Redistributions in binary form must reproduce the above copyright
|
* * Redistributions in binary form must reproduce the above copyright
|
||||||
* notice, this list of conditions and the following disclaimer in the
|
* notice, this list of conditions and the following disclaimer in the
|
||||||
* documentation and/or other materials provided with the distribution.
|
* documentation and/or other materials provided with the distribution.
|
||||||
* * Neither the name of the OpenSim Project nor the
|
* * Neither the name of the OpenSim Project nor the
|
||||||
* names of its contributors may be used to endorse or promote products
|
* names of its contributors may be used to endorse or promote products
|
||||||
* derived from this software without specific prior written permission.
|
* derived from this software without specific prior written permission.
|
||||||
*
|
*
|
||||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||||
*
|
*
|
||||||
*/
|
*/
|
||||||
using System;
|
using System;
|
||||||
using System.Collections;
|
using System.Collections;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using libsecondlife;
|
using libsecondlife;
|
||||||
using OpenSim.Framework;
|
using OpenSim.Framework;
|
||||||
using OpenSim.Framework.Data;
|
using OpenSim.Framework.Data;
|
||||||
|
|
||||||
|
|
||||||
namespace OpenSim.Grid.MessagingServer
|
namespace OpenSim.Grid.MessagingServer
|
||||||
{
|
{
|
||||||
public class UserPresenceData
|
public class UserPresenceData
|
||||||
{
|
{
|
||||||
public AgentCircuitData agentData = new AgentCircuitData();
|
public AgentCircuitData agentData = new AgentCircuitData();
|
||||||
public RegionProfileData regionData = new RegionProfileData();
|
public RegionProfileData regionData = new RegionProfileData();
|
||||||
public string httpURI = "";
|
public string httpURI = String.Empty;
|
||||||
public List<FriendListItem> friendData = new List<FriendListItem> ();
|
public List<FriendListItem> friendData = new List<FriendListItem> ();
|
||||||
public List<LLUUID> subscriptionData = new List<LLUUID>();
|
public List<LLUUID> subscriptionData = new List<LLUUID>();
|
||||||
|
|
||||||
public UserPresenceData()
|
public UserPresenceData()
|
||||||
{
|
{
|
||||||
|
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
Loading…
Reference in New Issue