Remove "f" (float) type markers that may have crept in through copypasta.

LSLKeyTest
Melanie Thielker 2016-04-15 15:58:46 +02:00
parent 28fb722612
commit 6f13d1e3df
1 changed files with 6 additions and 6 deletions

View File

@ -1127,12 +1127,12 @@
; Avatar walk-up-stairs parameters
; If an avatar collides with an object 'close to its feet', the avatar will be
; moved/pushed up do simulate stepping up.
;AvatarStepHeight = 0.6f ; The height, below which is considered a step collision.
;AvatarStepAngle = 0.3f ; The angle from vertical (in radians) to consider a surface a step
;AvatarStepApproachFactor = 2f ; Approach angle factor. O=straight on, .6=~45 degrees.
;AvatarStepGroundFudge = 0.1f ; Fudge added to bottom of avatar below which step collisions happen
;AvatarStepForceFactor = 0f ; Avatar is pushed up by its mass times this factor
;AvatarStepUpCorrectionFactor = 0.8f ; Avatar is displaced up the collision height times this factor
;AvatarStepHeight = 0.6 ; The height, below which is considered a step collision.
;AvatarStepAngle = 0.3 ; The angle from vertical (in radians) to consider a surface a step
;AvatarStepApproachFactor = 2 ; Approach angle factor. O=straight on, .6=~45 degrees.
;AvatarStepGroundFudge = 0.1 ; Fudge added to bottom of avatar below which step collisions happen
;AvatarStepForceFactor = 0 ; Avatar is pushed up by its mass times this factor
;AvatarStepUpCorrectionFactor = 0.8 ; Avatar is displaced up the collision height times this factor
;AvatarStepSmoothingSteps = 1 ; Number of frames after a step collision that up correction is applied
; Terminal velocity of a falling avatar