Update svn properties, minor formatting cleanup.

0.6.0-stable
Jeff Ames 2008-08-16 17:26:25 +00:00
parent 80186a68df
commit 6fa26f5b41
11 changed files with 192 additions and 192 deletions

View File

@ -65,7 +65,7 @@ namespace OpenSim.Framework.Communications.Cache
/// <param name="userID"></param>
public void AddNewUser(LLUUID userID)
{
if(userID == LLUUID.Zero)
if (userID == LLUUID.Zero)
return;
m_log.DebugFormat("[USER CACHE]: Adding user profile for {0}", userID);
GetUserDetails(userID);
@ -132,7 +132,7 @@ namespace OpenSim.Framework.Communications.Cache
/// <returns>null if no user details are found</returns>
public CachedUserInfo GetUserDetails(LLUUID userID)
{
if(userID == LLUUID.Zero)
if (userID == LLUUID.Zero)
return null;
lock (m_userProfiles)

View File

@ -2695,7 +2695,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
returnblock[0].Parameter = Helpers.StringToField(estateName);
// TODO: remove this cruft once MasterAvatar is fully deprecated
//
if(m_scene.RegionInfo.EstateSettings.EstateOwner != LLUUID.Zero)
if (m_scene.RegionInfo.EstateSettings.EstateOwner != LLUUID.Zero)
returnblock[1].Parameter = Helpers.StringToField(m_scene.RegionInfo.EstateSettings.EstateOwner.ToString());
else
returnblock[1].Parameter = Helpers.StringToField(m_scene.RegionInfo.MasterAvatarAssignedUUID.ToString());

View File

@ -123,7 +123,7 @@ namespace OpenSim.Region.Communications.OGS1
GridParams["server_uri"] = regionInfo.ServerURI;
GridParams["region_secret"] = regionInfo.regionSecret;
if(regionInfo.MasterAvatarAssignedUUID != LLUUID.Zero)
if (regionInfo.MasterAvatarAssignedUUID != LLUUID.Zero)
GridParams["master_avatar_uuid"] = regionInfo.MasterAvatarAssignedUUID.ToString();
else
GridParams["master_avatar_uuid"] = regionInfo.EstateSettings.EstateOwner.ToString();

View File

@ -96,7 +96,7 @@ namespace OpenSim.Region.Communications.OGS1
userData.CustomType = (string) data["custom_type"];
else
userData.CustomType = "";
if(userData.CustomType == null)
if (userData.CustomType == null)
userData.CustomType = "";
if (data.Contains("partner"))

View File

@ -97,7 +97,7 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Profiles
if (null != profile)
{
Byte[] charterMember;
if(profile.CustomType == "")
if (profile.CustomType == "")
{
charterMember = new Byte[1];
charterMember[0] = (Byte)((profile.UserFlags & 0xf00) >> 8);

View File

@ -162,7 +162,7 @@ namespace OpenSim.Region.Environment.Modules.World.Land
ILandObject fullSimParcel = new LandObject(LLUUID.Zero, false, m_scene);
fullSimParcel.setLandBitmap(fullSimParcel.getSquareLandBitmap(0, 0, (int)Constants.RegionSize, (int)Constants.RegionSize));
if(m_scene.RegionInfo.EstateSettings.EstateOwner != LLUUID.Zero)
if (m_scene.RegionInfo.EstateSettings.EstateOwner != LLUUID.Zero)
fullSimParcel.landData.OwnerID = m_scene.RegionInfo.EstateSettings.EstateOwner;
else
fullSimParcel.landData.OwnerID = m_scene.RegionInfo.MasterAvatarAssignedUUID;
@ -934,7 +934,7 @@ namespace OpenSim.Region.Environment.Modules.World.Land
{
if (m_scene.ExternalChecks.ExternalChecksCanAbandonParcel(remote_client.AgentId, landList[local_id]))
{
if(m_scene.RegionInfo.EstateSettings.EstateOwner != LLUUID.Zero)
if (m_scene.RegionInfo.EstateSettings.EstateOwner != LLUUID.Zero)
landList[local_id].landData.OwnerID = m_scene.RegionInfo.EstateSettings.EstateOwner;
else
landList[local_id].landData.OwnerID = m_scene.RegionInfo.MasterAvatarAssignedUUID;
@ -951,7 +951,7 @@ namespace OpenSim.Region.Environment.Modules.World.Land
{
if (m_scene.ExternalChecks.ExternalChecksCanReclaimParcel(remote_client.AgentId, landList[local_id]))
{
if(m_scene.RegionInfo.EstateSettings.EstateOwner != LLUUID.Zero)
if (m_scene.RegionInfo.EstateSettings.EstateOwner != LLUUID.Zero)
landList[local_id].landData.OwnerID = m_scene.RegionInfo.EstateSettings.EstateOwner;
else
landList[local_id].landData.OwnerID = m_scene.RegionInfo.MasterAvatarAssignedUUID;

View File

@ -246,12 +246,12 @@ namespace OpenSim.Region.Environment.Modules.World.Permissions
if (m_scene.RegionInfo.EstateSettings.EstateOwner == user)
return true;
}
if(m_allowGridGods)
if (m_allowGridGods)
{
CachedUserInfo profile = m_scene.CommsManager.UserProfileCacheService.GetUserDetails(user);
if(profile != null && profile.UserProfile != null)
if (profile != null && profile.UserProfile != null)
{
if(profile.UserProfile.GodLevel >= 200)
if (profile.UserProfile.GodLevel >= 200)
return true;
}
}

View File

@ -2030,7 +2030,7 @@ namespace OpenSim.Region.Environment.Scenes
// who is granted god powers, but has no god level set.
//
CachedUserInfo profile = m_scene.CommsManager.UserProfileCacheService.GetUserDetails(agentID);
if(profile.UserProfile.GodLevel > 0)
if (profile.UserProfile.GodLevel > 0)
m_godlevel = profile.UserProfile.GodLevel;
else
m_godlevel = 200;

View File

@ -5704,12 +5704,12 @@ namespace OpenSim.Region.ScriptEngine.Common
LSL_Types.list l = new LSL_Types.list();
ScenePresence av = World.GetScenePresence(id);
if( av == null )
if (av == null)
return l;
LLUUID[] anims;
anims = av.GetAnimationArray();
foreach( LLUUID foo in anims )
l.Add( foo.ToString() );
foreach (LLUUID foo in anims)
l.Add(foo.ToString());
return l;
}
@ -6813,20 +6813,20 @@ namespace OpenSim.Region.ScriptEngine.Common
public void llParcelMediaCommandList(LSL_Types.list commandList)
{
//TO DO: Implement the missing commands
//PARCEL_MEDIA_COMMAND_STOP Stop the media stream and go back to the first frame.
//PARCEL_MEDIA_COMMAND_PAUSE Pause the media stream (stop playing but stay on current frame).
//PARCEL_MEDIA_COMMAND_PLAY Start the media stream playing from the current frame and stop when the end is reached.
//PARCEL_MEDIA_COMMAND_LOOP Start the media stream playing from the current frame. When the end is reached, loop to the beginning and continue.
//PARCEL_MEDIA_COMMAND_TEXTURE key uuid Use this to get or set the parcel's media texture.
//PARCEL_MEDIA_COMMAND_URL string url Used to get or set the parcel's media url.
//PARCEL_MEDIA_COMMAND_TIME float time Move a media stream to a specific time.
//PARCEL_MEDIA_COMMAND_AGENT key uuid Applies the media command to the specified agent only.
//PARCEL_MEDIA_COMMAND_UNLOAD Completely unloads the movie and restores the original texture.
//PARCEL_MEDIA_COMMAND_AUTO_ALIGN integer boolean Sets the parcel option 'Auto scale content'.
//PARCEL_MEDIA_COMMAND_TYPE string mime_type Use this to get or set the parcel media MIME type (e.g. "text/html"). (1.19.1 RC0 or later)
//PARCEL_MEDIA_COMMAND_SIZE integer x, integer y Use this to get or set the parcel media pixel resolution. (1.19.1 RC0 or later)
//PARCEL_MEDIA_COMMAND_DESC string desc Use this to get or set the parcel media description. (1.19.1 RC0 or later)
//PARCEL_MEDIA_COMMAND_LOOP_SET float loop Use this to get or set the parcel's media loop duration. (1.19.1 RC0 or later)
//PARCEL_MEDIA_COMMAND_STOP Stop the media stream and go back to the first frame.
//PARCEL_MEDIA_COMMAND_PAUSE Pause the media stream (stop playing but stay on current frame).
//PARCEL_MEDIA_COMMAND_PLAY Start the media stream playing from the current frame and stop when the end is reached.
//PARCEL_MEDIA_COMMAND_LOOP Start the media stream playing from the current frame. When the end is reached, loop to the beginning and continue.
//PARCEL_MEDIA_COMMAND_TEXTURE key uuid Use this to get or set the parcel's media texture.
//PARCEL_MEDIA_COMMAND_URL string url Used to get or set the parcel's media url.
//PARCEL_MEDIA_COMMAND_TIME float time Move a media stream to a specific time.
//PARCEL_MEDIA_COMMAND_AGENT key uuid Applies the media command to the specified agent only.
//PARCEL_MEDIA_COMMAND_UNLOAD Completely unloads the movie and restores the original texture.
//PARCEL_MEDIA_COMMAND_AUTO_ALIGN integer boolean Sets the parcel option 'Auto scale content'.
//PARCEL_MEDIA_COMMAND_TYPE string mime_type Use this to get or set the parcel media MIME type (e.g. "text/html"). (1.19.1 RC0 or later)
//PARCEL_MEDIA_COMMAND_SIZE integer x, integer y Use this to get or set the parcel media pixel resolution. (1.19.1 RC0 or later)
//PARCEL_MEDIA_COMMAND_DESC string desc Use this to get or set the parcel media description. (1.19.1 RC0 or later)
//PARCEL_MEDIA_COMMAND_LOOP_SET float loop Use this to get or set the parcel's media loop duration. (1.19.1 RC0 or later)
m_host.AddScriptLPS(1);
for (int i = 0; i < commandList.Data.Length; i++)
{
@ -6904,12 +6904,12 @@ namespace OpenSim.Region.ScriptEngine.Common
m_host.AddScriptLPS(1);
LSL_Types.list list = new LSL_Types.list();
//TO DO: make the implementation for the missing commands
//PARCEL_MEDIA_COMMAND_TEXTURE key uuid Use this to get or set the parcel's media texture.
//PARCEL_MEDIA_COMMAND_URL string url Used to get or set the parcel's media url.
//PARCEL_MEDIA_COMMAND_TYPE string mime_type Use this to get or set the parcel media MIME type (e.g. "text/html"). (1.19.1 RC0 or later)
//PARCEL_MEDIA_COMMAND_SIZE integer x, integer y Use this to get or set the parcel media pixel resolution. (1.19.1 RC0 or later)
//PARCEL_MEDIA_COMMAND_DESC string desc Use this to get or set the parcel media description. (1.19.1 RC0 or later)
//PARCEL_MEDIA_COMMAND_LOOP_SET float loop Use this to get or set the parcel's media loop duration. (1.19.1 RC0 or later)
//PARCEL_MEDIA_COMMAND_TEXTURE key uuid Use this to get or set the parcel's media texture.
//PARCEL_MEDIA_COMMAND_URL string url Used to get or set the parcel's media url.
//PARCEL_MEDIA_COMMAND_TYPE string mime_type Use this to get or set the parcel media MIME type (e.g. "text/html"). (1.19.1 RC0 or later)
//PARCEL_MEDIA_COMMAND_SIZE integer x, integer y Use this to get or set the parcel media pixel resolution. (1.19.1 RC0 or later)
//PARCEL_MEDIA_COMMAND_DESC string desc Use this to get or set the parcel media description. (1.19.1 RC0 or later)
//PARCEL_MEDIA_COMMAND_LOOP_SET float loop Use this to get or set the parcel's media loop duration. (1.19.1 RC0 or later)
for (int i = 0; i < aList.Data.Length; i++)
{

View File

@ -634,97 +634,97 @@ namespace OpenSim.Region.ScriptEngine.Common
}
}
private class AlphanumComparatorFast : IComparer
{
public int Compare(object x, object y)
{
string s1 = x as string;
if (s1 == null)
{
return 0;
}
string s2 = y as string;
if (s2 == null)
{
return 0;
}
private class AlphanumComparatorFast : IComparer
{
public int Compare(object x, object y)
{
string s1 = x as string;
if (s1 == null)
{
return 0;
}
string s2 = y as string;
if (s2 == null)
{
return 0;
}
int len1 = s1.Length;
int len2 = s2.Length;
int marker1 = 0;
int marker2 = 0;
int len1 = s1.Length;
int len2 = s2.Length;
int marker1 = 0;
int marker2 = 0;
// Walk through two the strings with two markers.
while (marker1 < len1 && marker2 < len2)
{
char ch1 = s1[marker1];
char ch2 = s2[marker2];
// Walk through two the strings with two markers.
while (marker1 < len1 && marker2 < len2)
{
char ch1 = s1[marker1];
char ch2 = s2[marker2];
// Some buffers we can build up characters in for each chunk.
char[] space1 = new char[len1];
int loc1 = 0;
char[] space2 = new char[len2];
int loc2 = 0;
// Some buffers we can build up characters in for each chunk.
char[] space1 = new char[len1];
int loc1 = 0;
char[] space2 = new char[len2];
int loc2 = 0;
// Walk through all following characters that are digits or
// characters in BOTH strings starting at the appropriate marker.
// Collect char arrays.
do
{
space1[loc1++] = ch1;
marker1++;
// Walk through all following characters that are digits or
// characters in BOTH strings starting at the appropriate marker.
// Collect char arrays.
do
{
space1[loc1++] = ch1;
marker1++;
if (marker1 < len1)
{
ch1 = s1[marker1];
}
else
{
break;
}
} while (char.IsDigit(ch1) == char.IsDigit(space1[0]));
if (marker1 < len1)
{
ch1 = s1[marker1];
}
else
{
break;
}
} while (char.IsDigit(ch1) == char.IsDigit(space1[0]));
do
{
space2[loc2++] = ch2;
marker2++;
do
{
space2[loc2++] = ch2;
marker2++;
if (marker2 < len2)
{
ch2 = s2[marker2];
}
else
{
break;
}
} while (char.IsDigit(ch2) == char.IsDigit(space2[0]));
if (marker2 < len2)
{
ch2 = s2[marker2];
}
else
{
break;
}
} while (char.IsDigit(ch2) == char.IsDigit(space2[0]));
// If we have collected numbers, compare them numerically.
// Otherwise, if we have strings, compare them alphabetically.
string str1 = new string(space1);
string str2 = new string(space2);
int result;
// If we have collected numbers, compare them numerically.
// Otherwise, if we have strings, compare them alphabetically.
string str1 = new string(space1);
string str2 = new string(space2);
int result;
if (char.IsDigit(space1[0]) && char.IsDigit(space2[0]))
{
int thisNumericChunk = int.Parse(str1);
int thatNumericChunk = int.Parse(str2);
result = thisNumericChunk.CompareTo(thatNumericChunk);
}
else
{
result = str1.CompareTo(str2);
}
if (char.IsDigit(space1[0]) && char.IsDigit(space2[0]))
{
int thisNumericChunk = int.Parse(str1);
int thatNumericChunk = int.Parse(str2);
result = thisNumericChunk.CompareTo(thatNumericChunk);
}
else
{
result = str1.CompareTo(str2);
}
if (result != 0)
{
return result;
}
}
return len1 - len2;
}
}
if (result != 0)
{
return result;
}
}
return len1 - len2;
}
}
public list Sort(int stride, int ascending)
{

View File

@ -1019,7 +1019,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
LLObject.TextureEntry tex = part.Shape.Textures;
if (face > -1)
{
tex.CreateFace((uint) face);
tex.CreateFace((uint) face);
tex.FaceTextures[face].Glow = glow;
part.UpdateTexture(tex);
return;
@ -1032,63 +1032,63 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
{
tex.FaceTextures[i].Glow = glow;
}
tex.DefaultTexture.Glow = glow;
tex.DefaultTexture.Glow = glow;
}
part.UpdateTexture(tex);
return;
}
}
public void SetShiny(SceneObjectPart part, int face, int shiny, Bumpiness bump)
{
Shininess sval = new Shininess();
switch (shiny)
{
case 0:
sval = Shininess.None;
break;
case 1:
sval = Shininess.Low;
break;
case 2:
sval = Shininess.Medium;
break;
case 3:
sval = Shininess.High;
break;
default:
sval = Shininess.None;
break;
}
LLObject.TextureEntry tex = part.Shape.Textures;
public void SetShiny(SceneObjectPart part, int face, int shiny, Bumpiness bump)
{
Shininess sval = new Shininess();
switch (shiny)
{
case 0:
sval = Shininess.None;
break;
case 1:
sval = Shininess.Low;
break;
case 2:
sval = Shininess.Medium;
break;
case 3:
sval = Shininess.High;
break;
default:
sval = Shininess.None;
break;
}
LLObject.TextureEntry tex = part.Shape.Textures;
if (face > -1)
{
tex.CreateFace((uint) face);
tex.FaceTextures[face].Shiny = sval;
tex.FaceTextures[face].Bump = bump;
tex.CreateFace((uint) face);
tex.FaceTextures[face].Shiny = sval;
tex.FaceTextures[face].Bump = bump;
part.UpdateTexture(tex);
return;
}
else if (face == -1)
{
return;
}
else if (face == -1)
{
for (uint i = 0; i < 32; i++)
{
if (tex.FaceTextures[i] != null)
{
tex.FaceTextures[i].Shiny = sval;
tex.FaceTextures[i].Bump = bump;;
tex.FaceTextures[i].Bump = bump;;
}
tex.DefaultTexture.Shiny = sval;
tex.DefaultTexture.Bump = bump;
tex.DefaultTexture.Shiny = sval;
tex.DefaultTexture.Bump = bump;
}
part.UpdateTexture(tex);
return;
}
}
}
public double llGetAlpha(int face)
{
m_host.AddScriptLPS(1);
@ -5484,21 +5484,21 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
return;
face = Convert.ToInt32(rules.Data[idx++]);
float glow = (float)Convert.ToDouble(rules.Data[idx++]);
SetGlow(part, face, glow);
break;
case (int)ScriptBaseClass.PRIM_BUMP_SHINY:
if (remain < 3)
return;
face = Convert.ToInt32(rules.Data[idx++]);
int shiny = Convert.ToInt32(rules.Data[idx++]);
Bumpiness bump = (Bumpiness)Convert.ToByte(rules.Data[idx++]);
SetShiny(part, face, shiny, bump);
break;
}
case (int)ScriptBaseClass.PRIM_BUMP_SHINY:
if (remain < 3)
return;
face = Convert.ToInt32(rules.Data[idx++]);
int shiny = Convert.ToInt32(rules.Data[idx++]);
Bumpiness bump = (Bumpiness)Convert.ToByte(rules.Data[idx++]);
SetShiny(part, face, shiny, bump);
break;
}
}
}
@ -5568,12 +5568,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
LSL_Types.list l = new LSL_Types.list();
ScenePresence av = World.GetScenePresence(id);
if( av == null )
if (av == null)
return l;
LLUUID[] anims;
anims = av.GetAnimationArray();
foreach( LLUUID foo in anims )
l.Add( foo.ToString() );
foreach (LLUUID foo in anims)
l.Add(foo.ToString());
return l;
}
@ -6662,20 +6662,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
public void llParcelMediaCommandList(LSL_Types.list commandList)
{
//TO DO: Implement the missing commands
//PARCEL_MEDIA_COMMAND_STOP Stop the media stream and go back to the first frame.
//PARCEL_MEDIA_COMMAND_PAUSE Pause the media stream (stop playing but stay on current frame).
//PARCEL_MEDIA_COMMAND_PLAY Start the media stream playing from the current frame and stop when the end is reached.
//PARCEL_MEDIA_COMMAND_LOOP Start the media stream playing from the current frame. When the end is reached, loop to the beginning and continue.
//PARCEL_MEDIA_COMMAND_TEXTURE key uuid Use this to get or set the parcel's media texture.
//PARCEL_MEDIA_COMMAND_URL string url Used to get or set the parcel's media url.
//PARCEL_MEDIA_COMMAND_TIME float time Move a media stream to a specific time.
//PARCEL_MEDIA_COMMAND_AGENT key uuid Applies the media command to the specified agent only.
//PARCEL_MEDIA_COMMAND_UNLOAD Completely unloads the movie and restores the original texture.
//PARCEL_MEDIA_COMMAND_AUTO_ALIGN integer boolean Sets the parcel option 'Auto scale content'.
//PARCEL_MEDIA_COMMAND_TYPE string mime_type Use this to get or set the parcel media MIME type (e.g. "text/html"). (1.19.1 RC0 or later)
//PARCEL_MEDIA_COMMAND_SIZE integer x, integer y Use this to get or set the parcel media pixel resolution. (1.19.1 RC0 or later)
//PARCEL_MEDIA_COMMAND_DESC string desc Use this to get or set the parcel media description. (1.19.1 RC0 or later)
//PARCEL_MEDIA_COMMAND_LOOP_SET float loop Use this to get or set the parcel's media loop duration. (1.19.1 RC0 or later)
//PARCEL_MEDIA_COMMAND_STOP Stop the media stream and go back to the first frame.
//PARCEL_MEDIA_COMMAND_PAUSE Pause the media stream (stop playing but stay on current frame).
//PARCEL_MEDIA_COMMAND_PLAY Start the media stream playing from the current frame and stop when the end is reached.
//PARCEL_MEDIA_COMMAND_LOOP Start the media stream playing from the current frame. When the end is reached, loop to the beginning and continue.
//PARCEL_MEDIA_COMMAND_TEXTURE key uuid Use this to get or set the parcel's media texture.
//PARCEL_MEDIA_COMMAND_URL string url Used to get or set the parcel's media url.
//PARCEL_MEDIA_COMMAND_TIME float time Move a media stream to a specific time.
//PARCEL_MEDIA_COMMAND_AGENT key uuid Applies the media command to the specified agent only.
//PARCEL_MEDIA_COMMAND_UNLOAD Completely unloads the movie and restores the original texture.
//PARCEL_MEDIA_COMMAND_AUTO_ALIGN integer boolean Sets the parcel option 'Auto scale content'.
//PARCEL_MEDIA_COMMAND_TYPE string mime_type Use this to get or set the parcel media MIME type (e.g. "text/html"). (1.19.1 RC0 or later)
//PARCEL_MEDIA_COMMAND_SIZE integer x, integer y Use this to get or set the parcel media pixel resolution. (1.19.1 RC0 or later)
//PARCEL_MEDIA_COMMAND_DESC string desc Use this to get or set the parcel media description. (1.19.1 RC0 or later)
//PARCEL_MEDIA_COMMAND_LOOP_SET float loop Use this to get or set the parcel's media loop duration. (1.19.1 RC0 or later)
m_host.AddScriptLPS(1);
for (int i = 0; i < commandList.Data.Length; i++)
{
@ -6753,12 +6753,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
m_host.AddScriptLPS(1);
LSL_Types.list list = new LSL_Types.list();
//TO DO: make the implementation for the missing commands
//PARCEL_MEDIA_COMMAND_TEXTURE key uuid Use this to get or set the parcel's media texture.
//PARCEL_MEDIA_COMMAND_URL string url Used to get or set the parcel's media url.
//PARCEL_MEDIA_COMMAND_TYPE string mime_type Use this to get or set the parcel media MIME type (e.g. "text/html"). (1.19.1 RC0 or later)
//PARCEL_MEDIA_COMMAND_SIZE integer x, integer y Use this to get or set the parcel media pixel resolution. (1.19.1 RC0 or later)
//PARCEL_MEDIA_COMMAND_DESC string desc Use this to get or set the parcel media description. (1.19.1 RC0 or later)
//PARCEL_MEDIA_COMMAND_LOOP_SET float loop Use this to get or set the parcel's media loop duration. (1.19.1 RC0 or later)
//PARCEL_MEDIA_COMMAND_TEXTURE key uuid Use this to get or set the parcel's media texture.
//PARCEL_MEDIA_COMMAND_URL string url Used to get or set the parcel's media url.
//PARCEL_MEDIA_COMMAND_TYPE string mime_type Use this to get or set the parcel media MIME type (e.g. "text/html"). (1.19.1 RC0 or later)
//PARCEL_MEDIA_COMMAND_SIZE integer x, integer y Use this to get or set the parcel media pixel resolution. (1.19.1 RC0 or later)
//PARCEL_MEDIA_COMMAND_DESC string desc Use this to get or set the parcel media description. (1.19.1 RC0 or later)
//PARCEL_MEDIA_COMMAND_LOOP_SET float loop Use this to get or set the parcel's media loop duration. (1.19.1 RC0 or later)
for (int i = 0; i < aList.Data.Length; i++)
{