Add some run-time debugging support

Add configuration option - DEBUG to enable debugging methods. This is temporary for helping users testing teleport routing be able to report back the data with the test cases. We can remove when finished with this, or leave it if it proves to be useful.

	Users: set DEBUG = true in OpenSim.ini to get more information from teleport routing. The default is false. It presently prints the TeleportFlags value.
iar_mods
BlueWall 2012-01-09 18:19:55 -05:00
parent b3a12167d6
commit 707c8c6f2b
3 changed files with 12 additions and 1 deletions

View File

@ -65,6 +65,7 @@ namespace OpenSim.Region.Framework.Scenes
#region Fields
public bool EmergencyMonitoring = false;
public bool DEBUG = false;
public SynchronizeSceneHandler SynchronizeScene;
public SimStatsReporter StatsReporter;
@ -650,6 +651,8 @@ namespace OpenSim.Region.Framework.Scenes
//
IConfig startupConfig = m_config.Configs["Startup"];
DEBUG = startupConfig.GetBoolean("DEBUG", false);
m_defaultDrawDistance = startupConfig.GetFloat("DefaultDrawDistance",m_defaultDrawDistance);
m_useBackup = startupConfig.GetBoolean("UseSceneBackup", m_useBackup);
if (!m_useBackup)

View File

@ -3841,7 +3841,9 @@ namespace OpenSim.Region.Framework.Scenes
ILandObject land = m_scene.LandChannel.GetLandObject(pos.X, pos.Y);
if (land != null)
{
TeleportFlagsDebug();
if (Scene.DEBUG)
TeleportFlagsDebug();
// If we come in via login, landmark or map, we want to
// honor landing points. If we come in via Lure, we want
// to ignore them.

View File

@ -36,6 +36,12 @@
[Startup]
;# {DEBUG} {} {Turn on debugging methods. Temporary for debugging teleport routing. We can remove it when that is done, or leave it if it would prove to be useful for other things.} {true false} false
;; Turn on debugging methods where available.
;; from the selected region_info_source.
; DEBUG = false
;# {ConsolePrompt} {} {ConsolePrompt} {} "Region (\R) "
;; Console prompt
;; Certain special characters can be used to customize the prompt