clean a bit
parent
4b14ec3c45
commit
7081ef948c
|
@ -1110,12 +1110,6 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
|
|
||||||
#region Status Methods
|
#region Status Methods
|
||||||
|
|
||||||
void PhysicsCheckPositionZ()
|
|
||||||
{
|
|
||||||
if(m_scene.PhysicsScene == null)
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Turns a child agent into a root agent.
|
/// Turns a child agent into a root agent.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
|
@ -1243,12 +1237,12 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
|
|
||||||
if(checkPhysics)
|
if(checkPhysics)
|
||||||
{
|
{
|
||||||
// no land!!
|
// land check was done above
|
||||||
RayFilterFlags rayfilter = RayFilterFlags.ClosestAndBackCull;
|
RayFilterFlags rayfilter = RayFilterFlags.ClosestAndBackCull;
|
||||||
rayfilter |= RayFilterFlags.physical;
|
rayfilter |= RayFilterFlags.physical;
|
||||||
rayfilter |= RayFilterFlags.nonphysical;
|
rayfilter |= RayFilterFlags.nonphysical;
|
||||||
rayfilter |= RayFilterFlags.LSLPhantom; // ubODE will only see volume detectors
|
rayfilter |= RayFilterFlags.LSLPhantom; // ubODE will only see volume detectors
|
||||||
int physcount = 1;
|
int physcount = 25;
|
||||||
float dist = 1024f;
|
float dist = 1024f;
|
||||||
Vector3 direction = new Vector3(0f,0f,-1f);
|
Vector3 direction = new Vector3(0f,0f,-1f);
|
||||||
Vector3 RayStart = pos;
|
Vector3 RayStart = pos;
|
||||||
|
|
Loading…
Reference in New Issue