add queue transition code needs review/more testing
parent
fa59cddc28
commit
70890e211a
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@ -175,27 +175,6 @@ namespace OpenSim.Region.ClientStack.Linden
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}
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}
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/// <summary>
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/// Always returns a valid queue
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/// </summary>
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/// <param name="agentId"></param>
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/// <returns></returns>
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private Queue<OSD> TryGetQueue(UUID agentId)
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{
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lock (queues)
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{
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if (!queues.ContainsKey(agentId))
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{
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m_log.DebugFormat(
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"[EVENTQUEUE]: Adding new queue for agent {0} in region {1}",
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agentId, m_scene.RegionInfo.RegionName);
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queues[agentId] = new Queue<OSD>();
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}
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return queues[agentId];
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}
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}
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/// <summary>
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/// May return a null queue
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/// </summary>
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@ -278,47 +257,95 @@ namespace OpenSim.Region.ClientStack.Linden
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public void OnRegisterCaps(UUID agentID, Caps caps)
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{
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// Register an event queue for the client
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m_log.DebugFormat(
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"[EVENTQUEUE]: OnRegisterCaps: agentID {0} caps {1} region {2}",
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agentID, caps, m_scene.RegionInfo.RegionName);
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// Let's instantiate a Queue for this agent right now
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TryGetQueue(agentID);
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UUID eventQueueGetUUID;
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Queue<OSD> queue;
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Random rnd = new Random(Environment.TickCount);
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int nrnd = rnd.Next(30000000);
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if (nrnd < 0)
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nrnd = -nrnd;
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lock (m_AvatarQueueUUIDMapping)
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lock (queues)
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{
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// Reuse open queues. The client does!
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// Its reuse caps path not queues those are been reused already
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if (m_AvatarQueueUUIDMapping.ContainsKey(agentID))
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if (queues.ContainsKey(agentID))
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queue = queues[agentID];
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else
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queue = null;
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if (queue == null)
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{
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m_log.DebugFormat("[EVENTQUEUE]: Found Existing UUID!");
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eventQueueGetUUID = m_AvatarQueueUUIDMapping[agentID];
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queue = new Queue<OSD>();
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queues[agentID] = queue;
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// push markers to handle old responses still waiting
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// this will cost at most viewer getting two forced noevents
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// even being a new queue better be safe
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queue.Enqueue(null);
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queue.Enqueue(null); // one should be enough
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lock (m_AvatarQueueUUIDMapping)
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{
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eventQueueGetUUID = UUID.Random();
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if (m_AvatarQueueUUIDMapping.ContainsKey(agentID))
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{
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// oops this should not happen ?
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m_log.DebugFormat("[EVENTQUEUE]: Found Existing UUID without a queue");
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eventQueueGetUUID = m_AvatarQueueUUIDMapping[agentID];
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}
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m_AvatarQueueUUIDMapping.Add(agentID, eventQueueGetUUID);
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}
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lock (m_ids)
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{
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if (!m_ids.ContainsKey(agentID))
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m_ids.Add(agentID, nrnd);
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else
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m_ids[agentID] = nrnd;
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}
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}
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else
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{
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eventQueueGetUUID = UUID.Random();
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m_AvatarQueueUUIDMapping.Add(agentID, eventQueueGetUUID);
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m_log.DebugFormat("[EVENTQUEUE]: Using random UUID!");
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// push markers to handle old responses still waiting
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// this will cost at most viewer getting two forced noevents
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// even being a new queue better be safe
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queue.Enqueue(null);
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queue.Enqueue(null); // one should be enough
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// reuse or not to reuse TODO FIX
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lock (m_AvatarQueueUUIDMapping)
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{
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// Reuse open queues. The client does!
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// Its reuse caps path not queues those are been reused already
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if (m_AvatarQueueUUIDMapping.ContainsKey(agentID))
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{
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m_log.DebugFormat("[EVENTQUEUE]: Found Existing UUID!");
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eventQueueGetUUID = m_AvatarQueueUUIDMapping[agentID];
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}
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else
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{
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eventQueueGetUUID = UUID.Random();
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m_AvatarQueueUUIDMapping.Add(agentID, eventQueueGetUUID);
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m_log.DebugFormat("[EVENTQUEUE]: Using random UUID!");
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}
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}
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lock (m_ids)
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{
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// change to negative numbers so they are changed at end of sending first marker
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// old data on a queue may be sent on a response for a new caps
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// but at least will be sent with coerent IDs
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if (!m_ids.ContainsKey(agentID))
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m_ids.Add(agentID, -nrnd); // should not happen
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else
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m_ids[agentID] = -m_ids[agentID];
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}
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}
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}
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caps.RegisterPollHandler(
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"EventQueueGet",
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new PollServiceEventArgs(null, GenerateEqgCapPath(eventQueueGetUUID), HasEvents, GetEvents, NoEvents, agentID, SERVER_EQ_TIME_NO_EVENTS));
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Random rnd = new Random(Environment.TickCount);
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int nrnd = rnd.Next(30000000);
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lock (m_ids)
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{
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if (!m_ids.ContainsKey(agentID))
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m_ids.Add(agentID, nrnd);
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else
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m_ids[agentID] = nrnd;
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}
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}
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public bool HasEvents(UUID requestID, UUID agentID)
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@ -361,55 +388,65 @@ namespace OpenSim.Region.ClientStack.Linden
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return NoEvents(requestID, pAgentId);
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}
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OSD element;
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OSD element = null;;
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OSDArray array = new OSDArray();
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int thisID = 0;
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bool negativeID = false;
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lock (queue)
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{
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if (queue.Count == 0)
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return NoEvents(requestID, pAgentId);
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element = queue.Dequeue(); // 15s timeout
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}
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int thisID = 0;
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lock (m_ids)
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thisID = m_ids[pAgentId];
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lock (m_ids)
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thisID = m_ids[pAgentId];
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OSDArray array = new OSDArray();
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if (element == null) // didn't have an event in 15s
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{
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// Send it a fake event to keep the client polling! It doesn't like 502s like the proxys say!
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array.Add(EventQueueHelper.KeepAliveEvent());
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//m_log.DebugFormat("[EVENTQUEUE]: adding fake event for {0} in region {1}", pAgentId, m_scene.RegionInfo.RegionName);
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}
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else
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{
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if (DebugLevel > 0)
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LogOutboundDebugMessage(element, pAgentId);
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array.Add(element);
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lock (queue)
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if (thisID < 0)
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{
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while (queue.Count > 0)
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{
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element = queue.Dequeue();
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negativeID = true;
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thisID = -thisID;
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}
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if (DebugLevel > 0)
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LogOutboundDebugMessage(element, pAgentId);
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array.Add(element);
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thisID++;
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}
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while (queue.Count > 0)
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{
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element = queue.Dequeue();
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// add elements until a marker is found
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// so they get into a response
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if (element == null)
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break;
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if (DebugLevel > 0)
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LogOutboundDebugMessage(element, pAgentId);
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array.Add(element);
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thisID++;
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}
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}
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OSDMap events = new OSDMap();
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events.Add("events", array);
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OSDMap events = null;
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if (array.Count > 0)
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{
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events = new OSDMap();
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events.Add("events", array);
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events.Add("id", new OSDInteger(thisID));
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}
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if (negativeID && element == null)
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{
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Random rnd = new Random(Environment.TickCount);
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thisID = rnd.Next(30000000);
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if (thisID < 0)
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thisID = -thisID;
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}
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events.Add("id", new OSDInteger(thisID));
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lock (m_ids)
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{
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m_ids[pAgentId] = thisID + 1;
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}
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// if there where no elements before a marker send a NoEvents
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if (array.Count == 0)
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return NoEvents(requestID, pAgentId);
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Hashtable responsedata = new Hashtable();
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responsedata["int_response_code"] = 200;
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responsedata["content_type"] = "application/xml";
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@ -433,7 +470,6 @@ namespace OpenSim.Region.ClientStack.Linden
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return responsedata;
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}
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public void DisableSimulator(ulong handle, UUID avatarID)
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{
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OSD item = EventQueueHelper.DisableSimulator(handle);
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