* Create TestScene to get at the async object deleter for use in a future test

0.6.1-post-fixes
Justin Clarke Casey 2008-11-11 21:31:39 +00:00
parent a814ac3d67
commit 70ad3ecd5e
4 changed files with 62 additions and 6 deletions

View File

@ -48,7 +48,7 @@ namespace OpenSim.Region.Environment.Scenes
/// <summary> /// <summary>
/// Allows asynchronous derezzing of objects from the scene into a client's inventory. /// Allows asynchronous derezzing of objects from the scene into a client's inventory.
/// </summary> /// </summary>
private AsyncSceneObjectGroupDeleter m_asyncSceneObjectDeleter; protected AsyncSceneObjectGroupDeleter m_asyncSceneObjectDeleter;
/// <summary> /// <summary>
/// Start all the scripts in the scene which should be started. /// Start all the scripts in the scene which should be started.

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@ -58,7 +58,7 @@ namespace OpenSim.Region.Environment.Scenes.Tests
/// <summary> /// <summary>
/// Set up a test scene /// Set up a test scene
/// </summary> /// </summary>
private Scene SetupScene() private TestScene SetupScene()
{ {
RegionInfo regInfo = new RegionInfo(1000, 1000, null, null); RegionInfo regInfo = new RegionInfo(1000, 1000, null, null);
regInfo.RegionName = "Unit test region"; regInfo.RegionName = "Unit test region";
@ -70,7 +70,7 @@ namespace OpenSim.Region.Environment.Scenes.Tests
StorageManager sm = new OpenSim.Region.Environment.StorageManager("OpenSim.Data.Null.dll", "", ""); StorageManager sm = new OpenSim.Region.Environment.StorageManager("OpenSim.Data.Null.dll", "", "");
IConfigSource configSource = new IniConfigSource(); IConfigSource configSource = new IniConfigSource();
return new Scene(regInfo, acm, cm, scs, null, sm, null, null, false, false, false, configSource, null); return new TestScene(regInfo, acm, cm, scs, null, sm, null, null, false, false, false, configSource, null);
} }
/// <summary> /// <summary>

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@ -0,0 +1,55 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
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* notice, this list of conditions and the following disclaimer.
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* notice, this list of conditions and the following disclaimer in the
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* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using Nini.Config;
using OpenSim.Framework;
using OpenSim.Framework.Communications;
using OpenSim.Framework.Communications.Cache;
using OpenSim.Framework.Servers;
using OpenSim.Region.Environment.Scenes;
namespace OpenSim.Region.Environment.Scenes.Tests
{
public class TestScene : Scene
{
public TestScene(
RegionInfo regInfo, AgentCircuitManager authen,
CommunicationsManager commsMan, SceneCommunicationService sceneGridService,
AssetCache assetCach, StorageManager storeManager, BaseHttpServer httpServer,
ModuleLoader moduleLoader, bool dumpAssetsToFile, bool physicalPrim,
bool SeeIntoRegionFromNeighbor, IConfigSource config, string simulatorVersion)
: base(regInfo, authen, commsMan, sceneGridService, assetCach, storeManager, httpServer, moduleLoader,
dumpAssetsToFile, physicalPrim, SeeIntoRegionFromNeighbor, config, simulatorVersion)
{
}
public AsyncSceneObjectGroupDeleter SceneObjectGroupDeleter
{
get { return m_asyncSceneObjectDeleter; }
}
}
}

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@ -877,9 +877,10 @@
<Reference name="OpenMetaverseTypes.dll"/> <Reference name="OpenMetaverseTypes.dll"/>
<Reference name="OpenMetaverse.dll"/> <Reference name="OpenMetaverse.dll"/>
<Reference name="OpenSim.Framework"/> <Reference name="OpenSim.Framework"/>
<Reference name="OpenSim.Data" /> <Reference name="OpenSim.Data"/>
<Reference name="OpenSim.Region.Interfaces" /> <Reference name="OpenSim.Region.Interfaces"/>
<Reference name="OpenSim.Region.Environment" /> <Reference name="OpenSim.Region.Environment"/>
<Reference name="OpenSim.Framework.Communications"/>
<Reference name="OpenSim.Framework.Console"/> <Reference name="OpenSim.Framework.Console"/>
<Reference name="OpenSim.Framework.Servers"/> <Reference name="OpenSim.Framework.Servers"/>
<Reference name="OpenSim.Framework.Statistics"/> <Reference name="OpenSim.Framework.Statistics"/>