refactor: Eliminate unnecessary SOP.m_physActor
parent
33e91f1088
commit
70b5a2dace
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@ -161,15 +161,7 @@ namespace OpenSim.Region.Framework.Scenes
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/// If another thread is simultaneously turning physics off on this part then this refernece could become
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/// If another thread is simultaneously turning physics off on this part then this refernece could become
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/// null at any time.
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/// null at any time.
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/// </remarks>
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/// </remarks>
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public PhysicsActor PhysActor
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public PhysicsActor PhysActor { get; set; }
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{
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get { return m_physActor; }
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set
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{
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// m_log.DebugFormat("[SOP]: PhysActor set to {0} for {1} {2}", value, Name, UUID);
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m_physActor = value;
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}
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}
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//Xantor 20080528 Sound stuff:
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//Xantor 20080528 Sound stuff:
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// Note: This isn't persisted in the database right now, as the fields for that aren't just there yet.
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// Note: This isn't persisted in the database right now, as the fields for that aren't just there yet.
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@ -268,7 +260,6 @@ namespace OpenSim.Region.Framework.Scenes
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private bool m_passTouches;
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private bool m_passTouches;
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private PhysicsActor m_physActor;
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protected Vector3 m_acceleration;
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protected Vector3 m_acceleration;
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protected Vector3 m_angularVelocity;
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protected Vector3 m_angularVelocity;
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