* Rex merge, bin dir.

afrisby-3
Adam Frisby 2008-02-23 03:09:48 +00:00
parent 0b7a9035f2
commit 712b43ad2e
100 changed files with 4959 additions and 3820 deletions

Binary file not shown.

BIN
bin/OpenSim.32BitLaunch.exe Executable file

Binary file not shown.

View File

@ -0,0 +1,28 @@
<?xml version="1.0" encoding="utf-8" ?>
<configuration>
<configSections>
<section name="log4net" type="log4net.Config.Log4NetConfigurationSectionHandler,log4net" />
</configSections>
<appSettings>
</appSettings>
<log4net>
<appender name="Console" type="OpenSim.Framework.Console.OpenSimAppender, OpenSim.Framework.Console">
<layout type="log4net.Layout.PatternLayout">
<conversionPattern value="%date{HH:mm:ss} - %message%newline" />
</layout>
</appender>
<appender name="LogFileAppender" type="log4net.Appender.FileAppender">
<file value="OpenSim.32BitLaunch.log" />
<appendToFile value="true" />
<layout type="log4net.Layout.PatternLayout">
<conversionPattern value="%date %-5level - %logger %message%newline" />
</layout>
</appender>
<root>
<level value="DEBUG" />
<appender-ref ref="Console" />
<appender-ref ref="LogFileAppender" />
</root>
</log4net>
</configuration>

BIN
bin/OpenSim.32BitLaunch.pdb Normal file

Binary file not shown.

View File

@ -0,0 +1,28 @@
<?xml version="1.0" encoding="utf-8" ?>
<configuration>
<configSections>
<section name="log4net" type="log4net.Config.Log4NetConfigurationSectionHandler,log4net" />
</configSections>
<appSettings>
</appSettings>
<log4net>
<appender name="Console" type="OpenSim.Framework.Console.OpenSimAppender, OpenSim.Framework.Console">
<layout type="log4net.Layout.PatternLayout">
<conversionPattern value="%date{HH:mm:ss} - %message%newline" />
</layout>
</appender>
<appender name="LogFileAppender" type="log4net.Appender.FileAppender">
<file value="OpenSim.Grid.AssetServer.log" />
<appendToFile value="true" />
<layout type="log4net.Layout.PatternLayout">
<conversionPattern value="%date %-5level - %logger %message%newline" />
</layout>
</appender>
<root>
<level value="DEBUG" />
<appender-ref ref="Console" />
<appender-ref ref="LogFileAppender" />
</root>
</log4net>
</configuration>

View File

@ -0,0 +1,28 @@
<?xml version="1.0" encoding="utf-8" ?>
<configuration>
<configSections>
<section name="log4net" type="log4net.Config.Log4NetConfigurationSectionHandler,log4net" />
</configSections>
<appSettings>
</appSettings>
<log4net>
<appender name="Console" type="OpenSim.Framework.Console.OpenSimAppender, OpenSim.Framework.Console">
<layout type="log4net.Layout.PatternLayout">
<conversionPattern value="%date{HH:mm:ss} - %message%newline" />
</layout>
</appender>
<appender name="LogFileAppender" type="log4net.Appender.FileAppender">
<file value="OpenSim.Grid.GridServer.log" />
<appendToFile value="true" />
<layout type="log4net.Layout.PatternLayout">
<conversionPattern value="%date %-5level - %logger %message%newline" />
</layout>
</appender>
<root>
<level value="DEBUG" />
<appender-ref ref="Console" />
<appender-ref ref="LogFileAppender" />
</root>
</log4net>
</configuration>

View File

@ -0,0 +1,28 @@
<?xml version="1.0" encoding="utf-8" ?>
<configuration>
<configSections>
<section name="log4net" type="log4net.Config.Log4NetConfigurationSectionHandler,log4net" />
</configSections>
<appSettings>
</appSettings>
<log4net>
<appender name="Console" type="OpenSim.Framework.Console.OpenSimAppender, OpenSim.Framework.Console">
<layout type="log4net.Layout.PatternLayout">
<conversionPattern value="%date{HH:mm:ss} - %message%newline" />
</layout>
</appender>
<appender name="LogFileAppender" type="log4net.Appender.FileAppender">
<file value="OpenSim.Grid.InventoryServer.log" />
<appendToFile value="true" />
<layout type="log4net.Layout.PatternLayout">
<conversionPattern value="%date %-5level - %logger %message%newline" />
</layout>
</appender>
<root>
<level value="DEBUG" />
<appender-ref ref="Console" />
<appender-ref ref="LogFileAppender" />
</root>
</log4net>
</configuration>

View File

@ -0,0 +1,28 @@
<?xml version="1.0" encoding="utf-8" ?>
<configuration>
<configSections>
<section name="log4net" type="log4net.Config.Log4NetConfigurationSectionHandler,log4net" />
</configSections>
<appSettings>
</appSettings>
<log4net>
<appender name="Console" type="OpenSim.Framework.Console.OpenSimAppender, OpenSim.Framework.Console">
<layout type="log4net.Layout.PatternLayout">
<conversionPattern value="%date{HH:mm:ss} - %message%newline" />
</layout>
</appender>
<appender name="LogFileAppender" type="log4net.Appender.FileAppender">
<file value="OpenSim.Grid.MessagingServer.log" />
<appendToFile value="true" />
<layout type="log4net.Layout.PatternLayout">
<conversionPattern value="%date %-5level - %logger %message%newline" />
</layout>
</appender>
<root>
<level value="DEBUG" />
<appender-ref ref="Console" />
<appender-ref ref="LogFileAppender" />
</root>
</log4net>
</configuration>

View File

@ -0,0 +1,28 @@
<?xml version="1.0" encoding="utf-8" ?>
<configuration>
<configSections>
<section name="log4net" type="log4net.Config.Log4NetConfigurationSectionHandler,log4net" />
</configSections>
<appSettings>
</appSettings>
<log4net>
<appender name="Console" type="OpenSim.Framework.Console.OpenSimAppender, OpenSim.Framework.Console">
<layout type="log4net.Layout.PatternLayout">
<conversionPattern value="%date{HH:mm:ss} - %message%newline" />
</layout>
</appender>
<appender name="LogFileAppender" type="log4net.Appender.FileAppender">
<file value="OpenSim.Grid.ScriptServer.log" />
<appendToFile value="true" />
<layout type="log4net.Layout.PatternLayout">
<conversionPattern value="%date %-5level - %logger %message%newline" />
</layout>
</appender>
<root>
<level value="DEBUG" />
<appender-ref ref="Console" />
<appender-ref ref="LogFileAppender" />
</root>
</log4net>
</configuration>

View File

@ -0,0 +1,28 @@
<?xml version="1.0" encoding="utf-8" ?>
<configuration>
<configSections>
<section name="log4net" type="log4net.Config.Log4NetConfigurationSectionHandler,log4net" />
</configSections>
<appSettings>
</appSettings>
<log4net>
<appender name="Console" type="OpenSim.Framework.Console.OpenSimAppender, OpenSim.Framework.Console">
<layout type="log4net.Layout.PatternLayout">
<conversionPattern value="%date{HH:mm:ss} - %message%newline" />
</layout>
</appender>
<appender name="LogFileAppender" type="log4net.Appender.FileAppender">
<file value="OpenSim.Grid.UserServer.log" />
<appendToFile value="true" />
<layout type="log4net.Layout.PatternLayout">
<conversionPattern value="%date %-5level - %logger %message%newline" />
</layout>
</appender>
<root>
<level value="DEBUG" />
<appender-ref ref="Console" />
<appender-ref ref="LogFileAppender" />
</root>
</log4net>
</configuration>

28
bin/OpenSim.exe.config Normal file
View File

@ -0,0 +1,28 @@
<?xml version="1.0" encoding="utf-8" ?>
<configuration>
<configSections>
<section name="log4net" type="log4net.Config.Log4NetConfigurationSectionHandler,log4net" />
</configSections>
<appSettings>
</appSettings>
<log4net>
<appender name="Console" type="OpenSim.Framework.Console.OpenSimAppender, OpenSim.Framework.Console">
<layout type="log4net.Layout.PatternLayout">
<conversionPattern value="%date{HH:mm:ss} - %message%newline" />
</layout>
</appender>
<appender name="LogFileAppender" type="log4net.Appender.FileAppender">
<file value="OpenSim.log" />
<appendToFile value="true" />
<layout type="log4net.Layout.PatternLayout">
<conversionPattern value="%date %-5level - %logger %message%newline" />
</layout>
</appender>
<root>
<level value="DEBUG" />
<appender-ref ref="Console" />
<appender-ref ref="LogFileAppender" />
</root>
</log4net>
</configuration>

View File

@ -1,106 +1,267 @@
[Startup]
gridmode = false
; Select a mesher here. ZeroMesher is save and fast.
; ZeroMesher also means that the physics engine models the physics of prims
; sticking to the basic shapes the engine does support. Usually this is only a box.
; Meshmerizer gives a better handling of complex prims by using triangle meshes.
; Note, that only ODE physics currently deals with meshed prims in a satisfactoring way
;
meshing = ZeroMesher
;meshing = Meshmerizer
; Choose one of the physics engines below
physics = basicphysics
;physics = POS
;physics = OpenDynamicsEngine
;physics = modified_BulletX
; *** Prim Storage - only leave one storage_plugin uncommented ***
; --- The NullStorage stores nothing - effectively disabling persistence:
; storage_plugin = "OpenSim.DataStore.NullStorage.dll"
; --- To use sqlite as region storage:
storage_plugin = "OpenSim.DataStore.MonoSqlite.dll"
storage_connection_string="URI=file:OpenSim.db,version=3";
; --- To use MySQL storage, supply your own connectionstring (this is only an example):
; note that the supplied account needs create privilegies if you want it to auto-create needed tables.
; storage_plugin="OpenSim.Framework.Data.MySQL.dll"
; storage_connection_string="Data Source=localhost;Database=opensim;User ID=opensim;Password=*****;";
startup_console_commands_file = "startup_commands.txt"
shutdown_console_commands_file = "shutdown_commands.txt"
serverside_object_permissions = false
; Select the type of database to use for asset storage
;asset_database = "db4o"
asset_database = "sqlite"
;asset_database = "grid"
;asset_database = "mssql"
verbose = true
; ScriptEngine
script_engine = OpenSim.Region.ScriptEngine.DotNetEngine.dll
;Experimental remote ScriptServer plugin:
;script_engine = OpenSim.Region.ScriptEngine.RemoteServer.dll
; if you would like to allow prim to be physical and move by physics with the physical checkbox in the client set this to true.
physical_prim = true
; To run a script every few minutes, set the script filename here
; timer_Script = "filename"
[StandAlone]
accounts_authenticate = true
welcome_message = "Welcome to OpenSim"
inventory_plugin = "OpenSim.Framework.Data.SQLite.dll"
; userDatabase_plugin = "OpenSim.Framework.Data.DB4o.dll"
userDatabase_plugin = "OpenSim.Framework.Data.SQLite.dll"
default_location_x = 1000
default_location_y = 1000
dump_assets_to_file = false
[Network]
http_listener_port = 9000
remoting_listener_port = 8895
; Uncomment below to enable llRemoteData/remote channels
; remoteDataPort = 20800
grid_server_url = "http://127.0.0.1:8001"
grid_send_key = "null"
grid_recv_key = "null"
user_server_url = "http://127.0.0.1:8002"
user_send_key = "null"
user_recv_key = "null"
asset_server_url = "http://127.0.0.1:8003"
inventory_server_url = "http://127.0.0.1:8004"
[Chat]
whisper_distance = 10
say_distance = 30
shout_distance = 100
; Uncomment the following for IRC bridge
; experimental, so if it breaks... keep both parts... yada yada
; also, not good error detection when it fails
;[IRC]
;server = name.of.irc.server.on.the.net
;nick = OpenSimBotNameProbablyMakeThisShorter
;channel = #the_irc_channel_you_want_to_connect_to
; Uncomment the following to control the progression of daytime
; in the Sim. The defaults are what is shown below
;[Sun]
; number of wall clock hours for an opensim day. 24.0 would mean realtime
;day_length = 0.5
; send a Sun update ever frame_rate # of frames. A lower number will
; make for smoother sun transition at the cost of network
;frame_rate = 100
[Startup]
gridmode = false
; ##
; ## STORAGE
; ##
; *** Prim Storage - only leave one storage_plugin uncommented ***
; --- The NullStorage stores nothing - effectively disabling persistence:
storage_plugin = "OpenSim.DataStore.NullStorage.dll"
; --- To use sqlite as region storage:
;storage_plugin = "OpenSim.Framework.Data.SQLite.dll"
storage_connection_string="URI=file:OpenSim.db,version=3";
; --- To use MySQL storage, supply your own connectionstring (this is only an example):
; note that the supplied account needs create privilegies if you want it to auto-create needed tables.
; storage_plugin="OpenSim.Framework.Data.MySQL.dll"
; storage_connection_string="Data Source=localhost;Database=opensim;User ID=opensim;Password=*****;";
; turn on experimental storage of prim inventories in the region database
; Prim inventory storage is now turned on by default
; However, this option remains in case it needs to be disabled
; More details of the current state of this can be found at
;
; http://opensimulator.org/wiki/OpenSim:Prim_Inventory_Persistence
;
storage_prim_inventories = true
; Avatar appearance persistence
appearance_persist = false
appearance_connection_string = "Data Source=localhost;Database=avatar_appearance;User ID=root;Password=xxxx;pooling=false;"
; Select the type of database to use for asset storage
;asset_database = "db4o"
asset_database = "sqlite"
;asset_database = "grid"
;asset_database = "mssql"
; Should avatars in neighbor sims see objects in this sim?
see_into_this_sim_from_neighbor = True
; ##
; ## PHYSICS
; ##
; Select a mesher here. ZeroMesher is save and fast.
; ZeroMesher also means that the physics engine models the physics of prims
; sticking to the basic shapes the engine does support. Usually this is only a box.
; Meshmerizer gives a better handling of complex prims by using triangle meshes.
; Note, that only ODE physics currently deals with meshed prims in a satisfactoring way
;
meshing = ZeroMesher
;meshing = Meshmerizer
; Choose one of the physics engines below
physics = basicphysics
;physics = POS
;physics = OpenDynamicsEngine
;physics = modified_BulletX
verbose = true
startup_console_commands_file = "startup_commands.txt"
shutdown_console_commands_file = "shutdown_commands.txt"
serverside_object_permissions = false
; if you would like to allow prim to be physical and move by physics with the physical checkbox in the client set this to true.
physical_prim = true
; To run a script every few minutes, set the script filename here
; timer_Script = "filename"
; ##
; ## ScriptEngine
; ##
; These are region modules loaded into each region to provide script support
; Scripts may be everything from LSL or C# scripts put in prims to whole game systems that controls the whole grid.
; You can load multiple modules by separating them with a coma.
;
; Example:
;script_engine = OpenSim.Region.ScriptEngine.DotNetEngine.dll,OpenSim.Region.ScriptEngine.RemoteServer.dll
;
; This is the current and most stable ScriptEngine:
script_engine = OpenSim.Region.ScriptEngine.DotNetEngine.dll
;Experimental remote ScriptServer plugin (does not currently work):
;script_engine = OpenSim.Region.ScriptEngine.RemoteServer.dll
[StandAlone]
accounts_authenticate = true
welcome_message = "Welcome to OpenSim"
inventory_plugin = "OpenSim.Framework.Data.SQLite.dll"
; User Data Database provider
; userDatabase_plugin = "OpenSim.Framework.Data.DB4o.dll"
; userDatabase_plugin = "OpenSim.Framework.Data.MySQL.dll"
userDatabase_plugin = "OpenSim.Framework.Data.SQLite.dll"
default_location_x = 1000
default_location_y = 1000
dump_assets_to_file = false
[Network]
http_listener_port = 9000
remoting_listener_port = 8895
; Uncomment below to enable llRemoteData/remote channels
; remoteDataPort = 20800
grid_server_url = "http://127.0.0.1:8001"
grid_send_key = "null"
grid_recv_key = "null"
user_server_url = "http://127.0.0.1:8002"
user_send_key = "null"
user_recv_key = "null"
asset_server_url = "http://127.0.0.1:8003"
inventory_server_url = "http://127.0.0.1:8004"
[Chat]
whisper_distance = 10
say_distance = 30
shout_distance = 100
; Uncomment the following for IRC bridge
; experimental, so if it breaks... keep both parts... yada yada
; also, not good error detection when it fails
;[IRC]
;server = name.of.irc.server.on.the.net
;nick = OpenSimBotNameProbablyMakeThisShorter
;channel = #the_irc_channel_you_want_to_connect_to
;port = 6667
;MSGformat fields : 0=botnick, 1=user, 2=region, 3=message
; must start with "PRIVMSG {0} : " or irc server will get upset
;for <bot>:<user in region> :<message>
;msgformat = "PRIVMSG {0} :<{1} in {2}>: {3}"
;for <bot>:<message> - <user of region> :
msgformat = "PRIVMSG {0} : {3} - {1} of {2}"
;for <bot>:<message> - from <user> :
;msgformat = "PRIVMSG {0} : {3} - from {1}"
; Uncomment the following to control the progression of daytime
; in the Sim. The defaults are what is shown below
;[Sun]
; number of wall clock hours for an opensim day. 24.0 would mean realtime
;day_length = 0.5
; send a Sun update ever frame_rate # of frames. A lower number will
; make for smoother sun transition at the cost of network
;frame_rate = 100
[ScriptEngine.DotNetEngine]
;
; These settings are specific to DotNetEngine script engine
; Other script engines based on OpenSim.Region.ScriptEngine.Common.dll will have almost identical settings, but in another section of this config file.
;
; When a script receives an event the event is queued.
; Any free thread will start executing this event. One script can only have one event executed simultaneously.
; If you have only one thread, and one script has a loop or does a lot of work, then no other scripts can run at the same time.
; Same if you have 10 threads, then only 10 scripts can be run simultaneously.
; But because most scripts exit after their task, the threads are free to go on to the next script.
; Refresh ScriptEngine config options (these settings) every xx seconds
; 0 = Do not refresh
; Set it to number of seconds between refresh, for example 30.
; Will allow you to change ScriptEngine settings while server is running just by using "CONFIG SET" on console
; For example to increase or decrease number of threads: CONFIG SET NumberOfScriptThreads 10
; NOTE! Disabled for now. Feature does not work.
RefreshConfig=0
; Number of threads to use for script event execution
; Threads are shared across all regions
NumberOfScriptThreads=2
; Script event execution thread priority inside application.
; Valid values: Lowest, BelowNormal, Normal, AboveNormal, Highest
ScriptThreadPriority=BelowNormal
; How long MAX should a script event be allowed to run (per event execution)?
; Do not set this too low (like 50ms) as there are some time wasted in simply executing a function
; There is also a small speed penalty for every kill that is made
MaxEventExecutionTimeMs=5000
; Should we enable the max script event execution thread to look for scripts that exceed their timeslice?
EnforceMaxEventExecutionTime=true
; Should we stop the script completely when time exceeds?
; This is useful if you have a high <MaxEventExecutionTimeMs> and want to deactivate scripts that go wrong
; Note that for example physics engine can slow down the system and make scripts spend more time
DeactivateScriptOnTimeout=false
; If no scripts have executed in this pass how long should we sleep before checking again
; Impact:
; Too low and you will waste lots of CPU
; Too high and people touching object or similar will have to wait up to this amount of time before script responding
SleepTimeIfNoScriptExecutionMs=50
; AppDomains are used for two things:
; * Security: Scripts inside AppDomains are limited in permissions.
; * Script unloading: When a script is deactivated it can not be unloaded. Only whole AppDomains can be unloaded.
; AppDomains are therefore only unloaded once ALL active scripts inside it has been deactivated (removed from prims).
; Each AppDomain has some memory overhead. But leaving dead scripts in memory also has memory overhead.
ScriptsPerAppDomain=1
; MaintenanceLoop
; How often to run maintenance loop
; Maintenance loop is doing: script compile/load, script unload, reload config, adjust running config and enforce max execution time
MaintenanceLoopms=50
; How many maintenanceloops between each of these.
; (if 2 then function will be executed every MaintenanceLoopms*2 ms)
; Script loading/unloading
; How long load/unload thread should sleep if there is nothing to do
; Higher value makes it respond slower when scripts are added/removed from prims
; But once active it will process all in queue before sleeping again
MaintenanceLoopTicks_ScriptLoadUnload=1
; Other tasks
; check if we need to reload config, adjust running config and enforce max execution time
MaintenanceLoopTicks_Other=10
; Maximum number of items in load/unload queue before we start rejecting loads
; Note that we will only be rejecting load. Unloads will still be able to queue.
LoadUnloadMaxQueueSize=100
; Maximum number of (LSL) events that can be queued before new events are ignored.
EventExecutionMaxQueueSize=300
; Async LL command sleep
; If no async LL commands are waiting, how long should thread sleep before checking again
; Async LL commands are LSL-commands that causes an event to be fired back with result
AsyncLLCommandLoopms=50
; When script is converted from LSL to C#, or just plain compiled, a copy of the script source will be put in the ScriptEngine folder
WriteScriptSourceToDebugFile=true
; Specify default script compiler
; If you do not specify //cs, //vb, //js or //lsl tag as the first characters of your script then the default compiler will be chosen
; Valid languages are: lsl, cs, js and vb
DefaultCompileLanguage=lsl
; Specify what compilers are allowed to be used
; Note vb only works on Windows for now (Mono lacks VB compile support)
; Valid languages are: lsl, cs, js and vb
AllowedCompilers=lsl,cs,js,vb
; Compile scripts with debugging
; Probably a thousand times slower, but gives you a line number when something goes wrong.
CompileWithDebugInformation=true
; Remove old scripts on next startup
CleanUpOldScriptsOnStartup=true
[LL-Functions]
; Set the following to true to allow administrator owned scripts to execute console commands
AllowosConsoleCommand=false

View File

@ -0,0 +1,28 @@
<?xml version="1.0" encoding="utf-8" ?>
<configuration>
<configSections>
<section name="log4net" type="log4net.Config.Log4NetConfigurationSectionHandler,log4net" />
</configSections>
<appSettings>
</appSettings>
<log4net>
<appender name="Console" type="OpenSim.Framework.Console.OpenSimAppender, OpenSim.Framework.Console">
<layout type="log4net.Layout.PatternLayout">
<conversionPattern value="%date{HH:mm:ss} - %message%newline" />
</layout>
</appender>
<appender name="LogFileAppender" type="log4net.Appender.FileAppender">
<file value="OpenSimExport.log" />
<appendToFile value="true" />
<layout type="log4net.Layout.PatternLayout">
<conversionPattern value="%date %-5level - %logger %message%newline" />
</layout>
</appender>
<root>
<level value="DEBUG" />
<appender-ref ref="Console" />
<appender-ref ref="LogFileAppender" />
</root>
</log4net>
</configuration>

Binary file not shown.

28
bin/SimpleApp.exe.config Normal file
View File

@ -0,0 +1,28 @@
<?xml version="1.0" encoding="utf-8" ?>
<configuration>
<configSections>
<section name="log4net" type="log4net.Config.Log4NetConfigurationSectionHandler,log4net" />
</configSections>
<appSettings>
</appSettings>
<log4net>
<appender name="Console" type="OpenSim.Framework.Console.OpenSimAppender, OpenSim.Framework.Console">
<layout type="log4net.Layout.PatternLayout">
<conversionPattern value="%date{HH:mm:ss} - %message%newline" />
</layout>
</appender>
<appender name="LogFileAppender" type="log4net.Appender.FileAppender">
<file value="SimpleApp.log" />
<appendToFile value="true" />
<layout type="log4net.Layout.PatternLayout">
<conversionPattern value="%date %-5level - %logger %message%newline" />
</layout>
</appender>
<root>
<level value="DEBUG" />
<appender-ref ref="Console" />
<appender-ref ref="LogFileAppender" />
</root>
</log4net>
</configuration>

View File

@ -1,3 +1,3 @@
<Nini>
</Nini>
<Nini>
</Nini>

View File

@ -1,59 +1,59 @@
<Nini>
<Section Name="Hair">
<Key Name="assetID" Value="d342e6c0-b9d2-11dc-95ff-0800200c9a66"/>
<Key Name="name" Value="Hair"/>
<Key Name="assetType" Value="13" />
<Key Name="inventoryType" Value="18" />
<Key Name="fileName" Value="newhair.dat"/>
</Section>
<Section Name="Skin">
<Key Name="assetID" Value="77c41e39-38f9-f75a-024e-585989bbabbb"/>
<Key Name="name" Value="Skin"/>
<Key Name="assetType" Value="13" />
<Key Name="inventoryType" Value="18" />
<Key Name="fileName" Value="base_skin.dat"/>
</Section>
<!--
<Section Name="Jim Skin">
<Key Name="assetID" Value="77c41e39-38f9-f75a-024e-585989bbabbc"/>
<Key Name="name" Value="Jim Skin"/>
<Key Name="assetType" Value="13" />
<Key Name="inventoryType" Value="13" />
<Key Name="fileName" Value="jim_skin.dat"/>
</Section>
<Section Name="Little Goblin Skin">
<Key Name="assetID" Value="77c41e39-38f9-f75a-024e-585989bbabbd"/>
<Key Name="name" Value="Little Goblin Skin"/>
<Key Name="assetType" Value="13" />
<Key Name="inventoryType" Value="13" />
<Key Name="fileName" Value="goblin_skin.dat"/>
</Section>
-->
<Section Name="Shape">
<Key Name="assetID" Value="66c41e39-38f9-f75a-024e-585989bfab73"/>
<Key Name="name" Value="Shape"/>
<Key Name="assetType" Value="13" />
<Key Name="inventoryType" Value="18" />
<Key Name="fileName" Value="base_shape.dat"/>
</Section>
<!--
<Section Name="Jim Shape">
<Key Name="assetID" Value="66c41e39-38f9-f75a-024e-585989bfab74"/>
<Key Name="name" Value="Jim Shape"/>
<Key Name="assetType" Value="13" />
<Key Name="inventoryType" Value="13" />
<Key Name="fileName" Value="jim_shape.dat"/>
</Section>
<Section Name="Little Goblin Shape">
<Key Name="assetID" Value="66c41e39-38f9-f75a-024e-585989bfab75"/>
<Key Name="name" Value="Little Goblin Shape"/>
<Key Name="assetType" Value="13" />
<Key Name="inventoryType" Value="13" />
<Key Name="fileName" Value="little_goblin_shape.dat"/>
</Section>
-->
</Nini>
<Nini>
<Section Name="Hair">
<Key Name="assetID" Value="d342e6c0-b9d2-11dc-95ff-0800200c9a66"/>
<Key Name="name" Value="Hair"/>
<Key Name="assetType" Value="13" />
<Key Name="inventoryType" Value="18" />
<Key Name="fileName" Value="newhair.dat"/>
</Section>
<Section Name="Skin">
<Key Name="assetID" Value="77c41e39-38f9-f75a-024e-585989bbabbb"/>
<Key Name="name" Value="Skin"/>
<Key Name="assetType" Value="13" />
<Key Name="inventoryType" Value="18" />
<Key Name="fileName" Value="base_skin.dat"/>
</Section>
<!--
<Section Name="Jim Skin">
<Key Name="assetID" Value="77c41e39-38f9-f75a-024e-585989bbabbc"/>
<Key Name="name" Value="Jim Skin"/>
<Key Name="assetType" Value="13" />
<Key Name="inventoryType" Value="13" />
<Key Name="fileName" Value="jim_skin.dat"/>
</Section>
<Section Name="Little Goblin Skin">
<Key Name="assetID" Value="77c41e39-38f9-f75a-024e-585989bbabbd"/>
<Key Name="name" Value="Little Goblin Skin"/>
<Key Name="assetType" Value="13" />
<Key Name="inventoryType" Value="13" />
<Key Name="fileName" Value="goblin_skin.dat"/>
</Section>
-->
<Section Name="Shape">
<Key Name="assetID" Value="66c41e39-38f9-f75a-024e-585989bfab73"/>
<Key Name="name" Value="Shape"/>
<Key Name="assetType" Value="13" />
<Key Name="inventoryType" Value="18" />
<Key Name="fileName" Value="base_shape.dat"/>
</Section>
<!--
<Section Name="Jim Shape">
<Key Name="assetID" Value="66c41e39-38f9-f75a-024e-585989bfab74"/>
<Key Name="name" Value="Jim Shape"/>
<Key Name="assetType" Value="13" />
<Key Name="inventoryType" Value="13" />
<Key Name="fileName" Value="jim_shape.dat"/>
</Section>
<Section Name="Little Goblin Shape">
<Key Name="assetID" Value="66c41e39-38f9-f75a-024e-585989bfab75"/>
<Key Name="name" Value="Little Goblin Shape"/>
<Key Name="assetType" Value="13" />
<Key Name="inventoryType" Value="13" />
<Key Name="fileName" Value="little_goblin_shape.dat"/>
</Section>
-->
</Nini>

View File

@ -1,105 +1,105 @@
LLWearable version 22
Female Shape and Outfit 3 Shape
Created by system from avatar's appearance.
permissions 0
{
base_mask 00000000
owner_mask 00000000
group_mask 00000000
everyone_mask 00000000
next_owner_mask 00000000
creator_id 11111111-1111-0000-0000-000100bba000
owner_id 11111111-1111-0000-0000-000100bba000
last_owner_id 11111111-1111-0000-0000-000100bba000
group_id 00000000-0000-0000-0000-000000000000
}
sale_info 0
{
sale_type not
sale_price 0
}
type 0
parameters 82
1 .21
2 -.5
4 -.11
5 -.1
6 -.3
7 -.4
8 -.5
10 .7
11 .34
12 -.5
13 0
14 .04
15 .58
17 .56
18 -.26
19 -.73
20 -.34
21 -.01
22 1
23 -.5
24 -.63
25 .44
27 .05
33 -.24
34 -.7
35 -.16
36 -.2
37 -.98
38 -.5
80 0
105 .07
155 -.22
157 0
185 -1
193 .86
196 -.74
505 .65
506 .12
507 -1.5
515 0
517 .16
518 .8
629 0
637 0
646 .4
647 1
649 .36
650 .85
652 .49
653 -1
656 0
659 .65
662 .5
663 0
664 0
665 0
675 -.15
676 .26
678 .28
682 .27
683 -.19
684 -.09
685 0
690 .45
692 .4
693 -0
753 -.5
756 -.08
758 .24
759 .6
760 .11
764 -.38
765 -.3
769 .42
773 .51
795 .16
796 .11
799 .36
841 0
842 -.82
879 0
880 0
textures 0
LLWearable version 22
Female Shape and Outfit 3 Shape
Created by system from avatar's appearance.
permissions 0
{
base_mask 00000000
owner_mask 00000000
group_mask 00000000
everyone_mask 00000000
next_owner_mask 00000000
creator_id 11111111-1111-0000-0000-000100bba000
owner_id 11111111-1111-0000-0000-000100bba000
last_owner_id 11111111-1111-0000-0000-000100bba000
group_id 00000000-0000-0000-0000-000000000000
}
sale_info 0
{
sale_type not
sale_price 0
}
type 0
parameters 82
1 .21
2 -.5
4 -.11
5 -.1
6 -.3
7 -.4
8 -.5
10 .7
11 .34
12 -.5
13 0
14 .04
15 .58
17 .56
18 -.26
19 -.73
20 -.34
21 -.01
22 1
23 -.5
24 -.63
25 .44
27 .05
33 -.24
34 -.7
35 -.16
36 -.2
37 -.98
38 -.5
80 0
105 .07
155 -.22
157 0
185 -1
193 .86
196 -.74
505 .65
506 .12
507 -1.5
515 0
517 .16
518 .8
629 0
637 0
646 .4
647 1
649 .36
650 .85
652 .49
653 -1
656 0
659 .65
662 .5
663 0
664 0
665 0
675 -.15
676 .26
678 .28
682 .27
683 -.19
684 -.09
685 0
690 .45
692 .4
693 -0
753 -.5
756 -.08
758 .24
759 .6
760 .11
764 -.38
765 -.3
769 .42
773 .51
795 .16
796 .11
799 .36
841 0
842 -.82
879 0
880 0
textures 0

View File

@ -1,52 +1,52 @@
LLWearable version 22
Sexy - Female Skin
permissions 0
{
base_mask 00000000
owner_mask 00000000
group_mask 00000000
everyone_mask 00000000
next_owner_mask 00000000
creator_id 11111111-1111-0000-0000-000100bba000
owner_id 11111111-1111-0000-0000-000100bba000
last_owner_id 11111111-1111-0000-0000-000100bba000
group_id 00000000-0000-0000-0000-000000000000
}
sale_info 0
{
sale_type not
sale_price 10
}
type 1
parameters 26
108 0
110 0
111 0
116 0
117 1
150 0
162 0
163 0
165 0
700 .01
701 .5
702 .26
703 0
704 0
705 .5
706 .6
707 0
708 0
709 0
710 0
711 .5
712 0
713 .7
714 0
715 0
775 0
textures 3
0 00000000-0000-1111-9999-000000000012
5 00000000-0000-1111-9999-000000000010
6 00000000-0000-1111-9999-000000000011
LLWearable version 22
Sexy - Female Skin
permissions 0
{
base_mask 00000000
owner_mask 00000000
group_mask 00000000
everyone_mask 00000000
next_owner_mask 00000000
creator_id 11111111-1111-0000-0000-000100bba000
owner_id 11111111-1111-0000-0000-000100bba000
last_owner_id 11111111-1111-0000-0000-000100bba000
group_id 00000000-0000-0000-0000-000000000000
}
sale_info 0
{
sale_type not
sale_price 10
}
type 1
parameters 26
108 0
110 0
111 0
116 0
117 1
150 0
162 0
163 0
165 0
700 .01
701 .5
702 .26
703 0
704 0
705 .5
706 .6
707 0
708 0
709 0
710 0
711 .5
712 0
713 .7
714 0
715 0
775 0
textures 3
0 00000000-0000-1111-9999-000000000012
5 00000000-0000-1111-9999-000000000010
6 00000000-0000-1111-9999-000000000011

View File

@ -1,49 +1,49 @@
LLWearable version 22
Goblin Skin
permissions 0
{
base_mask 00080000
owner_mask 00080000
group_mask 00000000
everyone_mask 00000000
next_owner_mask 00080000
creator_id 15787b54-7833-4238-9c18-80ddd7687bfe
owner_id 15787b54-7833-4238-9c18-80ddd7687bfe
last_owner_id 15787b54-7833-4238-9c18-80ddd7687bfe
group_id 00000000-0000-0000-0000-000000000000
}
sale_info 0
{
sale_type not
sale_price 10
}
type 1
parameters 26
108 .6
110 .1
111 1
116 .68
117 .28
150 0
162 1
163 .99
165 .69
700 .51
701 .2
702 0
703 0
704 0
705 .5
706 .6
707 0
708 0
709 0
710 0
711 .5
712 0
713 .7
714 0
715 0
775 0
textures 0
LLWearable version 22
Goblin Skin
permissions 0
{
base_mask 00080000
owner_mask 00080000
group_mask 00000000
everyone_mask 00000000
next_owner_mask 00080000
creator_id 15787b54-7833-4238-9c18-80ddd7687bfe
owner_id 15787b54-7833-4238-9c18-80ddd7687bfe
last_owner_id 15787b54-7833-4238-9c18-80ddd7687bfe
group_id 00000000-0000-0000-0000-000000000000
}
sale_info 0
{
sale_type not
sale_price 10
}
type 1
parameters 26
108 .6
110 .1
111 1
116 .68
117 .28
150 0
162 1
163 .99
165 .69
700 .51
701 .2
702 0
703 0
704 0
705 .5
706 .6
707 0
708 0
709 0
710 0
711 .5
712 0
713 .7
714 0
715 0
775 0
textures 0

View File

@ -1,105 +1,105 @@
LLWearable version 22
Jim Shape
permissions 0
{
base_mask 00000000
owner_mask 00000000
group_mask 00000000
everyone_mask 00000000
next_owner_mask 00000000
creator_id 11111111-1111-0000-0000-000100bba000
owner_id 11111111-1111-0000-0000-000100bba000
last_owner_id 11111111-1111-0000-0000-000100bba000
group_id 00000000-0000-0000-0000-000000000000
}
sale_info 0
{
sale_type not
sale_price 10
}
type 0
parameters 82
1 0
2 0
4 0
5 0
6 0
7 0
8 0
10 0
11 0
12 0
13 0
14 0
15 0
17 0
18 0
19 0
20 0
21 0
22 0
23 0
24 0
25 0
27 0
33 -2.3
34 0
35 0
36 -.5
37 -1.34
38 0
80 1
105 .5
155 0
157 0
185 0
193 .5
196 0
505 .5
506 0
507 0
515 0
517 0
518 0
629 .5
637 0
646 0
647 0
649 .5
650 0
652 .29
653 0
656 0
659 .5
662 .5
663 0
664 0
665 0
675 0
676 0
678 .5
682 .5
683 -.15
684 0
685 0
690 .5
692 1
693 .6
753 0
756 0
758 0
759 .5
760 0
764 0
765 0
769 .5
773 .5
795 .84
796 0
799 .5
841 0
842 0
879 0
880 0
textures 0
LLWearable version 22
Jim Shape
permissions 0
{
base_mask 00000000
owner_mask 00000000
group_mask 00000000
everyone_mask 00000000
next_owner_mask 00000000
creator_id 11111111-1111-0000-0000-000100bba000
owner_id 11111111-1111-0000-0000-000100bba000
last_owner_id 11111111-1111-0000-0000-000100bba000
group_id 00000000-0000-0000-0000-000000000000
}
sale_info 0
{
sale_type not
sale_price 10
}
type 0
parameters 82
1 0
2 0
4 0
5 0
6 0
7 0
8 0
10 0
11 0
12 0
13 0
14 0
15 0
17 0
18 0
19 0
20 0
21 0
22 0
23 0
24 0
25 0
27 0
33 -2.3
34 0
35 0
36 -.5
37 -1.34
38 0
80 1
105 .5
155 0
157 0
185 0
193 .5
196 0
505 .5
506 0
507 0
515 0
517 0
518 0
629 .5
637 0
646 0
647 0
649 .5
650 0
652 .29
653 0
656 0
659 .5
662 .5
663 0
664 0
665 0
675 0
676 0
678 .5
682 .5
683 -.15
684 0
685 0
690 .5
692 1
693 .6
753 0
756 0
758 0
759 .5
760 0
764 0
765 0
769 .5
773 .5
795 .84
796 0
799 .5
841 0
842 0
879 0
880 0
textures 0

View File

@ -1,50 +1,50 @@
LLWearable version 22
Jim skin
permissions 0
{
base_mask 00000000
owner_mask 00000000
group_mask 00000000
everyone_mask 00000000
next_owner_mask 00000000
creator_id 11111111-1111-0000-0000-000100bba000
owner_id 11111111-1111-0000-0000-000100bba000
last_owner_id 11111111-1111-0000-0000-000100bba000
group_id 00000000-0000-0000-0000-000000000000
}
sale_info 0
{
sale_type not
sale_price 10
}
type 1
parameters 26
108 0
110 0
111 .5
116 0
117 0
150 0
162 0
163 0
165 0
700 .25
701 0
702 0
703 0
704 0
705 .5
706 .6
707 0
708 0
709 0
710 0
711 .5
712 0
713 .7
714 0
715 0
775 0
textures 0
LLWearable version 22
Jim skin
permissions 0
{
base_mask 00000000
owner_mask 00000000
group_mask 00000000
everyone_mask 00000000
next_owner_mask 00000000
creator_id 11111111-1111-0000-0000-000100bba000
owner_id 11111111-1111-0000-0000-000100bba000
last_owner_id 11111111-1111-0000-0000-000100bba000
group_id 00000000-0000-0000-0000-000000000000
}
sale_info 0
{
sale_type not
sale_price 10
}
type 1
parameters 26
108 0
110 0
111 .5
116 0
117 0
150 0
162 0
163 0
165 0
700 .25
701 0
702 0
703 0
704 0
705 .5
706 .6
707 0
708 0
709 0
710 0
711 .5
712 0
713 .7
714 0
715 0
775 0
textures 0

View File

@ -1,105 +1,105 @@
LLWearable version 22
See the little goblin
permissions 0
{
base_mask 00000000
owner_mask 00000000
group_mask 00000000
everyone_mask 00000000
next_owner_mask 00000000
creator_id 11111111-1111-0000-0000-000100bba000
owner_id 11111111-1111-0000-0000-000100bba000
last_owner_id 11111111-1111-0000-0000-000100bba000
group_id 00000000-0000-0000-0000-000000000000
}
sale_info 0
{
sale_type not
sale_price 10
}
type 0
parameters 82
1 0
2 0
4 0
5 0
6 0
7 0
8 0
10 0
11 0
12 0
13 0
14 0
15 1.5
17 0
18 0
19 0
20 0
21 0
22 0
23 0
24 2
25 0
27 0
33 -2.3
34 -.7
35 2
36 1.4
37 .16
38 -1
80 1
105 .5
155 0
157 .68
185 0
193 0
196 0
505 .5
506 0
507 0
515 3
517 .52
518 0
629 .5
637 0
646 -.4
647 -.5
649 .5
650 0
652 1
653 0
656 0
659 .5
662 .5
663 0
664 0
665 0
675 .3
676 .95
678 .74
682 1
683 .12
684 0
685 -.5
690 .75
692 -1
693 -1
753 2.34
756 -1
758 0
759 .5
760 0
764 0
765 0
769 .5
773 .5
795 1
796 3
799 .5
841 .66
842 0
879 -.5
880 0
textures 0
LLWearable version 22
See the little goblin
permissions 0
{
base_mask 00000000
owner_mask 00000000
group_mask 00000000
everyone_mask 00000000
next_owner_mask 00000000
creator_id 11111111-1111-0000-0000-000100bba000
owner_id 11111111-1111-0000-0000-000100bba000
last_owner_id 11111111-1111-0000-0000-000100bba000
group_id 00000000-0000-0000-0000-000000000000
}
sale_info 0
{
sale_type not
sale_price 10
}
type 0
parameters 82
1 0
2 0
4 0
5 0
6 0
7 0
8 0
10 0
11 0
12 0
13 0
14 0
15 1.5
17 0
18 0
19 0
20 0
21 0
22 0
23 0
24 2
25 0
27 0
33 -2.3
34 -.7
35 2
36 1.4
37 .16
38 -1
80 1
105 .5
155 0
157 .68
185 0
193 0
196 0
505 .5
506 0
507 0
515 3
517 .52
518 0
629 .5
637 0
646 -.4
647 -.5
649 .5
650 0
652 1
653 0
656 0
659 .5
662 .5
663 0
664 0
665 0
675 .3
676 .95
678 .74
682 1
683 .12
684 0
685 -.5
690 .75
692 -1
693 -1
753 2.34
756 -1
758 0
759 .5
760 0
764 0
765 0
769 .5
773 .5
795 1
796 3
799 .5
841 .66
842 0
879 -.5
880 0
textures 0

View File

@ -1,63 +1,63 @@
LLWearable version 22
New Hair
permissions 0
{
base_mask 7fffffff
owner_mask 7fffffff
group_mask 00000000
everyone_mask 00000000
next_owner_mask 00082000
creator_id a52db6d0-e96c-4454-85e5-3523722daa25
owner_id a52db6d0-e96c-4454-85e5-3523722daa25
last_owner_id 00000000-0000-0000-0000-000000000000
group_id 00000000-0000-0000-0000-000000000000
}
sale_info 0
{
sale_type not
sale_price 10
}
type 2
parameters 39
16 0
31 .5
112 0
113 0
114 .5
115 0
119 .5
130 .45
131 .5
132 .39
133 .25
134 .5
135 .55
136 .5
137 .5
140 0
141 0
142 0
143 .13
166 0
167 0
168 0
169 0
177 0
181 .14
182 .7
183 .05
184 0
192 0
674 -.3
750 .7
752 .5
754 0
755 .05
757 -1
762 0
763 .55
785 0
789 0
textures 1
4 7ca39b4c-bd19-4699-aff7-f93fd03d3e7b
LLWearable version 22
New Hair
permissions 0
{
base_mask 7fffffff
owner_mask 7fffffff
group_mask 00000000
everyone_mask 00000000
next_owner_mask 00082000
creator_id a52db6d0-e96c-4454-85e5-3523722daa25
owner_id a52db6d0-e96c-4454-85e5-3523722daa25
last_owner_id 00000000-0000-0000-0000-000000000000
group_id 00000000-0000-0000-0000-000000000000
}
sale_info 0
{
sale_type not
sale_price 10
}
type 2
parameters 39
16 0
31 .5
112 0
113 0
114 .5
115 0
119 .5
130 .45
131 .5
132 .39
133 .25
134 .5
135 .55
136 .5
137 .5
140 0
141 0
142 0
143 .13
166 0
167 0
168 0
169 0
177 0
181 .14
182 .7
183 .05
184 0
192 0
674 -.3
750 .7
752 .5
754 0
755 .05
757 -1
762 0
763 .55
785 0
789 0
textures 1
4 7ca39b4c-bd19-4699-aff7-f93fd03d3e7b

View File

@ -1,16 +1,16 @@
<Nini>
<Section Name="Shirt">
<Key Name="assetID" Value="00000000-38f9-1111-024e-222222111110"/>
<Key Name="name" Value="Shirt"/>
<Key Name="assetType" Value="5" />
<Key Name="inventoryType" Value="18" />
<Key Name="fileName" Value="newshirt.dat"/>
</Section>
<Section Name="Pants">
<Key Name="assetID" Value="00000000-38f9-1111-024e-222222111120"/>
<Key Name="name" Value="Pants"/>
<Key Name="assetType" Value="5" />
<Key Name="inventoryType" Value="18" />
<Key Name="fileName" Value="newpants.dat"/>
</Section>
</Nini>
<Nini>
<Section Name="Shirt">
<Key Name="assetID" Value="00000000-38f9-1111-024e-222222111110"/>
<Key Name="name" Value="Shirt"/>
<Key Name="assetType" Value="5" />
<Key Name="inventoryType" Value="18" />
<Key Name="fileName" Value="newshirt.dat"/>
</Section>
<Section Name="Pants">
<Key Name="assetID" Value="00000000-38f9-1111-024e-222222111120"/>
<Key Name="name" Value="Pants"/>
<Key Name="assetType" Value="5" />
<Key Name="inventoryType" Value="18" />
<Key Name="fileName" Value="newpants.dat"/>
</Section>
</Nini>

View File

@ -1,33 +1,33 @@
LLWearable version 22
New Pants
permissions 0
{
base_mask 00000000
owner_mask 00000000
group_mask 00000000
everyone_mask 00000000
next_owner_mask 00000000
creator_id 11111111-1111-0000-0000-000100bba000
owner_id 11111111-1111-0000-0000-000100bba000
last_owner_id 00000000-0000-0000-0000-000000000000
group_id 00000000-0000-0000-0000-000000000000
}
sale_info 0
{
sale_type not
sale_price 10
}
type 5
parameters 9
625 0
638 0
806 .8
807 .2
808 .2
814 1
815 .8
816 0
869 0
textures 1
2 5748decc-f629-461c-9a36-a35a221fe21f
LLWearable version 22
New Pants
permissions 0
{
base_mask 00000000
owner_mask 00000000
group_mask 00000000
everyone_mask 00000000
next_owner_mask 00000000
creator_id 11111111-1111-0000-0000-000100bba000
owner_id 11111111-1111-0000-0000-000100bba000
last_owner_id 00000000-0000-0000-0000-000000000000
group_id 00000000-0000-0000-0000-000000000000
}
sale_info 0
{
sale_type not
sale_price 10
}
type 5
parameters 9
625 0
638 0
806 .8
807 .2
808 .2
814 1
815 .8
816 0
869 0
textures 1
2 5748decc-f629-461c-9a36-a35a221fe21f

View File

@ -1,34 +1,34 @@
LLWearable version 22
New Shirt
permissions 0
{
base_mask 00000000
owner_mask 00000000
group_mask 00000000
everyone_mask 00000000
next_owner_mask 00000000
creator_id 11111111-1111-0000-0000-000100bba000
owner_id 11111111-1111-0000-0000-000100bba000
last_owner_id 00000000-0000-0000-0000-000000000000
group_id 00000000-0000-0000-0000-000000000000
}
sale_info 0
{
sale_type not
sale_price 10
}
type 4
parameters 10
781 .78
800 .65
801 .82
802 .78
803 .5
804 .5
805 .6
828 0
840 0
868 0
textures 1
1 5748decc-f629-461c-9a36-a35a221fe21f
LLWearable version 22
New Shirt
permissions 0
{
base_mask 00000000
owner_mask 00000000
group_mask 00000000
everyone_mask 00000000
next_owner_mask 00000000
creator_id 11111111-1111-0000-0000-000100bba000
owner_id 11111111-1111-0000-0000-000100bba000
last_owner_id 00000000-0000-0000-0000-000000000000
group_id 00000000-0000-0000-0000-000000000000
}
sale_info 0
{
sale_type not
sale_price 10
}
type 4
parameters 10
781 .78
800 .65
801 .82
802 .78
803 .5
804 .5
805 .6
828 0
840 0
868 0
textures 1
1 5748decc-f629-461c-9a36-a35a221fe21f

View File

@ -1,3 +1,3 @@
<Nini>
</Nini>
<Nini>
</Nini>

View File

@ -1,3 +1,3 @@
<Nini>
</Nini>
<Nini>
</Nini>

View File

@ -1,16 +1,16 @@
<Nini>
<Section Name="Welcome notecard">
<Key Name="assetID" Value="00000000-0000-2222-3333-000000000001" />
<Key Name="name" Value="WelcomeNote" />
<Key Name="assetType" Value="7" />
<Key Name="inventoryType" Value="7" />
<Key Name="fileName" Value="welcomeNote.txt" />
</Section>
<Section Name="Example notecard">
<Key Name="assetID" Value="8d1ada50-b9c7-11dc-95ff-0800200c9a66" />
<Key Name="name" Value="WelcomeNote" />
<Key Name="assetType" Value="7" />
<Key Name="inventoryType" Value="7" />
<Key Name="fileName" Value="exampleNote.txt" />
</Section>
</Nini>
<Nini>
<Section Name="Welcome notecard">
<Key Name="assetID" Value="00000000-0000-2222-3333-000000000001" />
<Key Name="name" Value="WelcomeNote" />
<Key Name="assetType" Value="7" />
<Key Name="inventoryType" Value="7" />
<Key Name="fileName" Value="welcomeNote.txt" />
</Section>
<Section Name="Example notecard">
<Key Name="assetID" Value="8d1ada50-b9c7-11dc-95ff-0800200c9a66" />
<Key Name="name" Value="WelcomeNote" />
<Key Name="assetType" Value="7" />
<Key Name="inventoryType" Value="7" />
<Key Name="fileName" Value="exampleNote.txt" />
</Section>
</Nini>

View File

@ -1 +1 @@
This is a test, this is only a test. Had this been an actual emergency, I would have sent the LoLKat after you :-P......
This is a test, this is only a test. Had this been an actual emergency, I would have sent the LoLKat after you :-P......

View File

@ -1,4 +1,4 @@
Hello and thank you for using OpenSim. For more infomation visit http://opensimulator.org/wiki/Main_Page
In this Library you will find example items to play with and learn on. To use any of these items just double click and/or drag them to the respective folder in your base inventory. Then you can drag them to prims.
Hello and thank you for using OpenSim. For more infomation visit http://opensimulator.org/wiki/Main_Page
In this Library you will find example items to play with and learn on. To use any of these items just double click and/or drag them to the respective folder in your base inventory. Then you can drag them to prims.

View File

@ -1,3 +1,3 @@
<Nini>
</Nini>
<Nini>
</Nini>

View File

@ -1,52 +1,52 @@
LLWearable version 22
Sexy - Female Skin
permissions 0
{
base_mask 00000000
owner_mask 00000000
group_mask 00000000
everyone_mask 00000000
next_owner_mask 00000000
creator_id 11111111-1111-0000-0000-000100bba000
owner_id 11111111-1111-0000-0000-000100bba000
last_owner_id 11111111-1111-0000-0000-000100bba000
group_id 00000000-0000-0000-0000-000000000000
}
sale_info 0
{
sale_type not
sale_price 10
}
type 1
parameters 26
108 0
110 0
111 0
116 0
117 1
150 0
162 0
163 0
165 0
700 .01
701 .5
702 .26
703 0
704 0
705 .5
706 .6
707 0
708 0
709 0
710 0
711 .5
712 0
713 .7
714 0
715 0
775 0
textures 3
0 00000000-0000-1111-9999-000000000012
5 00000000-0000-1111-9999-000000000010
6 00000000-0000-1111-9999-000000000011
LLWearable version 22
Sexy - Female Skin
permissions 0
{
base_mask 00000000
owner_mask 00000000
group_mask 00000000
everyone_mask 00000000
next_owner_mask 00000000
creator_id 11111111-1111-0000-0000-000100bba000
owner_id 11111111-1111-0000-0000-000100bba000
last_owner_id 11111111-1111-0000-0000-000100bba000
group_id 00000000-0000-0000-0000-000000000000
}
sale_info 0
{
sale_type not
sale_price 10
}
type 1
parameters 26
108 0
110 0
111 0
116 0
117 1
150 0
162 0
163 0
165 0
700 .01
701 .5
702 .26
703 0
704 0
705 .5
706 .6
707 0
708 0
709 0
710 0
711 .5
712 0
713 .7
714 0
715 0
775 0
textures 3
0 00000000-0000-1111-9999-000000000012
5 00000000-0000-1111-9999-000000000010
6 00000000-0000-1111-9999-000000000011

View File

@ -3,15 +3,15 @@ Jim Shape
permissions 0
{
base_mask 00000000
owner_mask 00000000
group_mask 00000000
everyone_mask 00000000
next_owner_mask 00000000
creator_id 11111111-1111-0000-0000-000100bba000
owner_id 11111111-1111-0000-0000-000100bba000
last_owner_id 11111111-1111-0000-0000-000100bba000
group_id 00000000-0000-0000-0000-000000000000
base_mask 00000000
owner_mask 00000000
group_mask 00000000
everyone_mask 00000000
next_owner_mask 00000000
creator_id 11111111-1111-0000-0000-000100bba000
owner_id 11111111-1111-0000-0000-000100bba000
last_owner_id 11111111-1111-0000-0000-000100bba000
group_id 00000000-0000-0000-0000-000000000000
}
sale_info 0
{

View File

@ -3,14 +3,14 @@ Jim skin
permissions 0
{
base_mask 00000000
owner_mask 00000000
group_mask 00000000
everyone_mask 00000000
next_owner_mask 00000000
creator_id 11111111-1111-0000-0000-000100bba000
owner_id 11111111-1111-0000-0000-000100bba000
last_owner_id 11111111-1111-0000-0000-000100bba000
base_mask 00000000
owner_mask 00000000
group_mask 00000000
everyone_mask 00000000
next_owner_mask 00000000
creator_id 11111111-1111-0000-0000-000100bba000
owner_id 11111111-1111-0000-0000-000100bba000
last_owner_id 11111111-1111-0000-0000-000100bba000
group_id 00000000-0000-0000-0000-000000000000
}
sale_info 0

View File

@ -3,15 +3,15 @@ See the little goblin
permissions 0
{
base_mask 00000000
owner_mask 00000000
group_mask 00000000
everyone_mask 00000000
next_owner_mask 00000000
creator_id 11111111-1111-0000-0000-000100bba000
owner_id 11111111-1111-0000-0000-000100bba000
last_owner_id 11111111-1111-0000-0000-000100bba000
group_id 00000000-0000-0000-0000-000000000000
base_mask 00000000
owner_mask 00000000
group_mask 00000000
everyone_mask 00000000
next_owner_mask 00000000
creator_id 11111111-1111-0000-0000-000100bba000
owner_id 11111111-1111-0000-0000-000100bba000
last_owner_id 11111111-1111-0000-0000-000100bba000
group_id 00000000-0000-0000-0000-000000000000
}
sale_info 0
{

View File

@ -1,33 +1,33 @@
LLWearable version 22
New Pants
permissions 0
{
base_mask 00000000
owner_mask 00000000
group_mask 00000000
everyone_mask 00000000
next_owner_mask 00000000
creator_id 11111111-1111-0000-0000-000100bba000
owner_id 11111111-1111-0000-0000-000100bba000
last_owner_id 00000000-0000-0000-0000-000000000000
group_id 00000000-0000-0000-0000-000000000000
}
sale_info 0
{
sale_type not
sale_price 10
}
type 5
parameters 9
625 0
638 0
806 .8
807 .2
808 .2
814 1
815 .8
816 0
869 0
textures 1
2 5748decc-f629-461c-9a36-a35a221fe21f
LLWearable version 22
New Pants
permissions 0
{
base_mask 00000000
owner_mask 00000000
group_mask 00000000
everyone_mask 00000000
next_owner_mask 00000000
creator_id 11111111-1111-0000-0000-000100bba000
owner_id 11111111-1111-0000-0000-000100bba000
last_owner_id 00000000-0000-0000-0000-000000000000
group_id 00000000-0000-0000-0000-000000000000
}
sale_info 0
{
sale_type not
sale_price 10
}
type 5
parameters 9
625 0
638 0
806 .8
807 .2
808 .2
814 1
815 .8
816 0
869 0
textures 1
2 5748decc-f629-461c-9a36-a35a221fe21f

View File

@ -1,34 +1,34 @@
LLWearable version 22
New Shirt
permissions 0
{
base_mask 00000000
owner_mask 00000000
group_mask 00000000
everyone_mask 00000000
next_owner_mask 00000000
creator_id 11111111-1111-0000-0000-000100bba000
owner_id 11111111-1111-0000-0000-000100bba000
last_owner_id 00000000-0000-0000-0000-000000000000
group_id 00000000-0000-0000-0000-000000000000
}
sale_info 0
{
sale_type not
sale_price 10
}
type 4
parameters 10
781 .78
800 .65
801 .82
802 .78
803 .5
804 .5
805 .6
828 0
840 0
868 0
textures 1
1 5748decc-f629-461c-9a36-a35a221fe21f
LLWearable version 22
New Shirt
permissions 0
{
base_mask 00000000
owner_mask 00000000
group_mask 00000000
everyone_mask 00000000
next_owner_mask 00000000
creator_id 11111111-1111-0000-0000-000100bba000
owner_id 11111111-1111-0000-0000-000100bba000
last_owner_id 00000000-0000-0000-0000-000000000000
group_id 00000000-0000-0000-0000-000000000000
}
sale_info 0
{
sale_type not
sale_price 10
}
type 4
parameters 10
781 .78
800 .65
801 .82
802 .78
803 .5
804 .5
805 .6
828 0
840 0
868 0
textures 1
1 5748decc-f629-461c-9a36-a35a221fe21f

View File

@ -1,3 +1,3 @@
<Nini>
</Nini>
<Nini>
</Nini>

View File

@ -1,135 +1,135 @@
<Nini>
<Section Name="llAbs">
<Key Name="assetID" Value="3b055e3f-b19d-11dc-8314-0800200c9a66" />
<Key Name="name" Value="llAbs" />
<Key Name="assetType" Value="10" />
<Key Name="inventoryType" Value="10" />
<Key Name="fileName" Value="llAbs.lsl" />
</Section>
<Section Name="llAcos">
<Key Name="assetID" Value="6519bf39-b19f-11dc-8314-0800200c9a66" />
<Key Name="name" Value="llAcos" />
<Key Name="assetType" Value="10" />
<Key Name="inventoryType" Value="10" />
<Key Name="fileName" Value="llAcos.lsl" />
</Section>
<Section Name="llAddToLandBanList">
<Key Name="assetID" Value="7ceba3f1-b1a0-11dc-8314-0800200c9a66" />
<Key Name="name" Value="llAddToLandBanList" />
<Key Name="assetType" Value="10" />
<Key Name="inventoryType" Value="10" />
<Key Name="fileName" Value="llAddToLandBanList.lsl" />
</Section>
<Section Name="llAddToLandPassList">
<Key Name="assetID" Value="609047e7-b390-11dc-8314-0800200c9a66" />
<Key Name="name" Value="llAddToLandPassList" />
<Key Name="assetType" Value="10" />
<Key Name="inventoryType" Value="10" />
<Key Name="fileName" Value="llAddToLandPassList.lsl" />
</Section>
<Section Name="llAdjustSoundVolume">
<Key Name="assetID" Value="56df4bcd-b393-11dc-8314-0800200c9a66" />
<Key Name="name" Value="llAdjustSoundVolume" />
<Key Name="assetType" Value="10" />
<Key Name="inventoryType" Value="10" />
<Key Name="fileName" Value="llAdjustSoundVolume.lsl" />
</Section>
<Section Name="llAllowInventoryDrop">
<Key Name="assetID" Value="54d6962d-b394-11dc-8314-0800200c9a66" />
<Key Name="name" Value="llAllowInventoryDrop" />
<Key Name="assetType" Value="10" />
<Key Name="inventoryType" Value="10" />
<Key Name="fileName" Value="llAllowInventoryDrop.lsl" />
</Section>
<Section Name="llAngleBetween">
<Key Name="assetID" Value="6b341609-b34e-11dc-8314-0800200c9a66" />
<Key Name="name" Value="llAngleBetween" />
<Key Name="assetType" Value="10" />
<Key Name="inventoryType" Value="10" />
<Key Name="fileName" Value="llAngleBetween.lsl" />
</Section>
<Section Name="llAsin">
<Key Name="assetID" Value="7e7422ed-b425-11dc-8314-0800200c9a66" />
<Key Name="name" Value="llAsin" />
<Key Name="assetType" Value="10" />
<Key Name="inventoryType" Value="10" />
<Key Name="fileName" Value="llAsin.lsl" />
</Section>
<Section Name="llAtan2">
<Key Name="assetID" Value="7e7422ef-b425-11dc-8314-0800200c9a66" />
<Key Name="name" Value="llAtan2" />
<Key Name="assetType" Value="10" />
<Key Name="inventoryType" Value="10" />
<Key Name="fileName" Value="llAtan2.lsl" />
</Section>
<Section Name="llApplyImpulse">
<Key Name="assetID" Value="714ec679-b419-11dc-8314-0800200c9a66" />
<Key Name="name" Value="llApplyImpulse" />
<Key Name="assetType" Value="10" />
<Key Name="inventoryType" Value="10" />
<Key Name="fileName" Value="llApplyImpulse.lsl" />
</Section>
<Section Name="llAvatarOnSitTarget">
<Key Name="assetID" Value="579fc821-b426-11dc-8314-0800200c9a66" />
<Key Name="name" Value="llAvatarOnSitTarget" />
<Key Name="assetType" Value="10" />
<Key Name="inventoryType" Value="10" />
<Key Name="fileName" Value="llAvatarOnSitTarget.lsl" />
</Section>
<Section Name="llBase64ToString">
<Key Name="assetID" Value="1d4c71d9-b428-11dc-8314-0800200c9a66" />
<Key Name="name" Value="llBase64ToString" />
<Key Name="assetType" Value="10" />
<Key Name="inventoryType" Value="10" />
<Key Name="fileName" Value="llBase64ToString.lsl" />
</Section>
<Section Name="llRemoveFromLandBanList">
<Key Name="assetID" Value="299b2101-b392-11dc-8314-0800200c9a66" />
<Key Name="name" Value="llRemoveFromLandBanList" />
<Key Name="assetType" Value="10" />
<Key Name="inventoryType" Value="10" />
<Key Name="fileName" Value="llRemoveFromLandBanList.lsl" />
</Section>
<Section Name="llRemoveFromLandPassList">
<Key Name="assetID" Value="299b2103-b392-11dc-8314-0800200c9a66" />
<Key Name="name" Value="llRemoveFromLandPassList" />
<Key Name="assetType" Value="10" />
<Key Name="inventoryType" Value="10" />
<Key Name="fileName" Value="llRemoveFromLandPassList.lsl" />
</Section>
<Section Name="llResetLandBanList">
<Key Name="assetID" Value="366ac8e7-b391-11dc-8314-0800200c9a66" />
<Key Name="name" Value="llResetLandBanList" />
<Key Name="assetType" Value="10" />
<Key Name="inventoryType" Value="10" />
<Key Name="fileName" Value="llResetLandBanList.lsl" />
</Section>
<Section Name="llResetLandPassList">
<Key Name="assetID" Value="366ac8e9-b391-11dc-8314-0800200c9a66" />
<Key Name="name" Value="llResetLandPassList" />
<Key Name="assetType" Value="10" />
<Key Name="inventoryType" Value="10" />
<Key Name="fileName" Value="llResetLandPassList.lsl" />
</Section>
<Section Name="llSay">
<Key Name="assetID" Value="3af51d21-b38f-11dc-8314-0800200c9a66" />
<Key Name="name" Value="llSay" />
<Key Name="assetType" Value="10" />
<Key Name="inventoryType" Value="10" />
<Key Name="fileName" Value="llSay.lsl" />
</Section>
<Section Name="llSetParcelMusicURL">
<Key Name="assetID" Value="3603a4f8-b360-11dc-8314-0800200c9a66" />
<Key Name="name" Value="llSetParcelMusicURL" />
<Key Name="assetType" Value="10" />
<Key Name="inventoryType" Value="10" />
<Key Name="fileName" Value="llSetParcelMusicURL.lsl" />
</Section>
<Section Name="llSetRot">
<Key Name="assetID" Value="220baef9-b376-11dc-8314-0800200c9a66" />
<Key Name="name" Value="llSetRot" />
<Key Name="assetType" Value="10" />
<Key Name="inventoryType" Value="10" />
<Key Name="fileName" Value="llSetRot.lsl" />
</Section>
</Nini>
<Nini>
<Section Name="llAbs">
<Key Name="assetID" Value="3b055e3f-b19d-11dc-8314-0800200c9a66" />
<Key Name="name" Value="llAbs" />
<Key Name="assetType" Value="10" />
<Key Name="inventoryType" Value="10" />
<Key Name="fileName" Value="llAbs.lsl" />
</Section>
<Section Name="llAcos">
<Key Name="assetID" Value="6519bf39-b19f-11dc-8314-0800200c9a66" />
<Key Name="name" Value="llAcos" />
<Key Name="assetType" Value="10" />
<Key Name="inventoryType" Value="10" />
<Key Name="fileName" Value="llAcos.lsl" />
</Section>
<Section Name="llAddToLandBanList">
<Key Name="assetID" Value="7ceba3f1-b1a0-11dc-8314-0800200c9a66" />
<Key Name="name" Value="llAddToLandBanList" />
<Key Name="assetType" Value="10" />
<Key Name="inventoryType" Value="10" />
<Key Name="fileName" Value="llAddToLandBanList.lsl" />
</Section>
<Section Name="llAddToLandPassList">
<Key Name="assetID" Value="609047e7-b390-11dc-8314-0800200c9a66" />
<Key Name="name" Value="llAddToLandPassList" />
<Key Name="assetType" Value="10" />
<Key Name="inventoryType" Value="10" />
<Key Name="fileName" Value="llAddToLandPassList.lsl" />
</Section>
<Section Name="llAdjustSoundVolume">
<Key Name="assetID" Value="56df4bcd-b393-11dc-8314-0800200c9a66" />
<Key Name="name" Value="llAdjustSoundVolume" />
<Key Name="assetType" Value="10" />
<Key Name="inventoryType" Value="10" />
<Key Name="fileName" Value="llAdjustSoundVolume.lsl" />
</Section>
<Section Name="llAllowInventoryDrop">
<Key Name="assetID" Value="54d6962d-b394-11dc-8314-0800200c9a66" />
<Key Name="name" Value="llAllowInventoryDrop" />
<Key Name="assetType" Value="10" />
<Key Name="inventoryType" Value="10" />
<Key Name="fileName" Value="llAllowInventoryDrop.lsl" />
</Section>
<Section Name="llAngleBetween">
<Key Name="assetID" Value="6b341609-b34e-11dc-8314-0800200c9a66" />
<Key Name="name" Value="llAngleBetween" />
<Key Name="assetType" Value="10" />
<Key Name="inventoryType" Value="10" />
<Key Name="fileName" Value="llAngleBetween.lsl" />
</Section>
<Section Name="llAsin">
<Key Name="assetID" Value="7e7422ed-b425-11dc-8314-0800200c9a66" />
<Key Name="name" Value="llAsin" />
<Key Name="assetType" Value="10" />
<Key Name="inventoryType" Value="10" />
<Key Name="fileName" Value="llAsin.lsl" />
</Section>
<Section Name="llAtan2">
<Key Name="assetID" Value="7e7422ef-b425-11dc-8314-0800200c9a66" />
<Key Name="name" Value="llAtan2" />
<Key Name="assetType" Value="10" />
<Key Name="inventoryType" Value="10" />
<Key Name="fileName" Value="llAtan2.lsl" />
</Section>
<Section Name="llApplyImpulse">
<Key Name="assetID" Value="714ec679-b419-11dc-8314-0800200c9a66" />
<Key Name="name" Value="llApplyImpulse" />
<Key Name="assetType" Value="10" />
<Key Name="inventoryType" Value="10" />
<Key Name="fileName" Value="llApplyImpulse.lsl" />
</Section>
<Section Name="llAvatarOnSitTarget">
<Key Name="assetID" Value="579fc821-b426-11dc-8314-0800200c9a66" />
<Key Name="name" Value="llAvatarOnSitTarget" />
<Key Name="assetType" Value="10" />
<Key Name="inventoryType" Value="10" />
<Key Name="fileName" Value="llAvatarOnSitTarget.lsl" />
</Section>
<Section Name="llBase64ToString">
<Key Name="assetID" Value="1d4c71d9-b428-11dc-8314-0800200c9a66" />
<Key Name="name" Value="llBase64ToString" />
<Key Name="assetType" Value="10" />
<Key Name="inventoryType" Value="10" />
<Key Name="fileName" Value="llBase64ToString.lsl" />
</Section>
<Section Name="llRemoveFromLandBanList">
<Key Name="assetID" Value="299b2101-b392-11dc-8314-0800200c9a66" />
<Key Name="name" Value="llRemoveFromLandBanList" />
<Key Name="assetType" Value="10" />
<Key Name="inventoryType" Value="10" />
<Key Name="fileName" Value="llRemoveFromLandBanList.lsl" />
</Section>
<Section Name="llRemoveFromLandPassList">
<Key Name="assetID" Value="299b2103-b392-11dc-8314-0800200c9a66" />
<Key Name="name" Value="llRemoveFromLandPassList" />
<Key Name="assetType" Value="10" />
<Key Name="inventoryType" Value="10" />
<Key Name="fileName" Value="llRemoveFromLandPassList.lsl" />
</Section>
<Section Name="llResetLandBanList">
<Key Name="assetID" Value="366ac8e7-b391-11dc-8314-0800200c9a66" />
<Key Name="name" Value="llResetLandBanList" />
<Key Name="assetType" Value="10" />
<Key Name="inventoryType" Value="10" />
<Key Name="fileName" Value="llResetLandBanList.lsl" />
</Section>
<Section Name="llResetLandPassList">
<Key Name="assetID" Value="366ac8e9-b391-11dc-8314-0800200c9a66" />
<Key Name="name" Value="llResetLandPassList" />
<Key Name="assetType" Value="10" />
<Key Name="inventoryType" Value="10" />
<Key Name="fileName" Value="llResetLandPassList.lsl" />
</Section>
<Section Name="llSay">
<Key Name="assetID" Value="3af51d21-b38f-11dc-8314-0800200c9a66" />
<Key Name="name" Value="llSay" />
<Key Name="assetType" Value="10" />
<Key Name="inventoryType" Value="10" />
<Key Name="fileName" Value="llSay.lsl" />
</Section>
<Section Name="llSetParcelMusicURL">
<Key Name="assetID" Value="3603a4f8-b360-11dc-8314-0800200c9a66" />
<Key Name="name" Value="llSetParcelMusicURL" />
<Key Name="assetType" Value="10" />
<Key Name="inventoryType" Value="10" />
<Key Name="fileName" Value="llSetParcelMusicURL.lsl" />
</Section>
<Section Name="llSetRot">
<Key Name="assetID" Value="220baef9-b376-11dc-8314-0800200c9a66" />
<Key Name="name" Value="llSetRot" />
<Key Name="assetType" Value="10" />
<Key Name="inventoryType" Value="10" />
<Key Name="fileName" Value="llSetRot.lsl" />
</Section>
</Nini>

View File

@ -1,7 +1,7 @@
default
{
state_entry()
{
llOwnerSay("The absolute value of -4 is: "+(string)llAbs(-4) );
}
}
default
{
state_entry()
{
llOwnerSay("The absolute value of -4 is: "+(string)llAbs(-4) );
}
}

View File

@ -1,8 +1,8 @@
default
{
state_entry()
{
float r = llFrand(2) - 1.0;
llOwnerSay("The arccosine of " + (string)r + " is " + llAcos(r));
}
}
default
{
state_entry()
{
float r = llFrand(2) - 1.0;
llOwnerSay("The arccosine of " + (string)r + " is " + llAcos(r));
}
}

View File

@ -1,84 +1,84 @@
//Commands are:
///5 ban:full_avatar_name
///5 tempban:full_avatar_name
///5 unban:full_avatar_name
///5 pass:full_avatar_name
///5 unpass:full_avatar_name
///5 clearban
///5 clearpass
string command;
default
{
state_entry()
{
llListen(5, "", llGetOwner(), "");
}
on_rez(integer param)
{
llResetScript();
}
listen(integer chan, string name, key id, string message)
{
if (command != "")
{
llOwnerSay("Sorry, still processing last command, try again in a second.");
}
list args = llParseString2List(message,[":"],[]);
command = llToLower(llList2String(args,0));
if (command == "clearbans")
{
llResetLandBanList();
}
if (command == "clearpass")
{
llResetLandPassList();
}
else
{
llSensor(llList2String(args,1),NULL_KEY,AGENT,96,PI);
}
}
no_sensor()
{
command = "";
}
sensor(integer num)
{
integer i;
for (i=0; i< num; ++i)
{
if (command == "ban")
{
// Ban indefinetely
llAddToLandBanList(llDetectedKey(i),0.0);
}
if (command == "tempban")
{
// Ban for 1 hour.
llAddToLandBanList(llDetectedKey(i),1.0);
}
if (command == "unban")
{
llRemoveFromLandBanList(llDetectedKey(i));
}
if (command == "pass")
{
// Add to land pass list for 1 hour
llAddToLandPassList(llDetectedKey(i),1.0);
}
if (command == "unpass")
{
llRemoveFromLandPassList(llDetectedKey(i));
}
}
command = "";
}
}
//Commands are:
///5 ban:full_avatar_name
///5 tempban:full_avatar_name
///5 unban:full_avatar_name
///5 pass:full_avatar_name
///5 unpass:full_avatar_name
///5 clearban
///5 clearpass
string command;
default
{
state_entry()
{
llListen(5, "", llGetOwner(), "");
}
on_rez(integer param)
{
llResetScript();
}
listen(integer chan, string name, key id, string message)
{
if (command != "")
{
llOwnerSay("Sorry, still processing last command, try again in a second.");
}
list args = llParseString2List(message,[":"],[]);
command = llToLower(llList2String(args,0));
if (command == "clearbans")
{
llResetLandBanList();
}
if (command == "clearpass")
{
llResetLandPassList();
}
else
{
llSensor(llList2String(args,1),NULL_KEY,AGENT,96,PI);
}
}
no_sensor()
{
command = "";
}
sensor(integer num)
{
integer i;
for (i=0; i< num; ++i)
{
if (command == "ban")
{
// Ban indefinetely
llAddToLandBanList(llDetectedKey(i),0.0);
}
if (command == "tempban")
{
// Ban for 1 hour.
llAddToLandBanList(llDetectedKey(i),1.0);
}
if (command == "unban")
{
llRemoveFromLandBanList(llDetectedKey(i));
}
if (command == "pass")
{
// Add to land pass list for 1 hour
llAddToLandPassList(llDetectedKey(i),1.0);
}
if (command == "unpass")
{
llRemoveFromLandPassList(llDetectedKey(i));
}
}
command = "";
}
}

View File

@ -1,84 +1,84 @@
//Commands are:
///5 ban:full_avatar_name
///5 tempban:full_avatar_name
///5 unban:full_avatar_name
///5 pass:full_avatar_name
///5 unpass:full_avatar_name
///5 clearban
///5 clearpass
string command;
default
{
state_entry()
{
llListen(5, "", llGetOwner(), "");
}
on_rez(integer param)
{
llResetScript();
}
listen(integer chan, string name, key id, string message)
{
if (command != "")
{
llOwnerSay("Sorry, still processing last command, try again in a second.");
}
list args = llParseString2List(message,[":"],[]);
command = llToLower(llList2String(args,0));
if (command == "clearbans")
{
llResetLandBanList();
}
if (command == "clearpass")
{
llResetLandPassList();
}
else
{
llSensor(llList2String(args,1),NULL_KEY,AGENT,96,PI);
}
}
no_sensor()
{
command = "";
}
sensor(integer num)
{
integer i;
for (i=0; i< num; ++i)
{
if (command == "ban")
{
// Ban indefinetely
llAddToLandBanList(llDetectedKey(i),0.0);
}
if (command == "tempban")
{
// Ban for 1 hour.
llAddToLandBanList(llDetectedKey(i),1.0);
}
if (command == "unban")
{
llRemoveFromLandBanList(llDetectedKey(i));
}
if (command == "pass")
{
// Add to land pass list for 1 hour
llAddToLandPassList(llDetectedKey(i),1.0);
}
if (command == "unpass")
{
llRemoveFromLandPassList(llDetectedKey(i));
}
}
command = "";
}
}
//Commands are:
///5 ban:full_avatar_name
///5 tempban:full_avatar_name
///5 unban:full_avatar_name
///5 pass:full_avatar_name
///5 unpass:full_avatar_name
///5 clearban
///5 clearpass
string command;
default
{
state_entry()
{
llListen(5, "", llGetOwner(), "");
}
on_rez(integer param)
{
llResetScript();
}
listen(integer chan, string name, key id, string message)
{
if (command != "")
{
llOwnerSay("Sorry, still processing last command, try again in a second.");
}
list args = llParseString2List(message,[":"],[]);
command = llToLower(llList2String(args,0));
if (command == "clearbans")
{
llResetLandBanList();
}
if (command == "clearpass")
{
llResetLandPassList();
}
else
{
llSensor(llList2String(args,1),NULL_KEY,AGENT,96,PI);
}
}
no_sensor()
{
command = "";
}
sensor(integer num)
{
integer i;
for (i=0; i< num; ++i)
{
if (command == "ban")
{
// Ban indefinetely
llAddToLandBanList(llDetectedKey(i),0.0);
}
if (command == "tempban")
{
// Ban for 1 hour.
llAddToLandBanList(llDetectedKey(i),1.0);
}
if (command == "unban")
{
llRemoveFromLandBanList(llDetectedKey(i));
}
if (command == "pass")
{
// Add to land pass list for 1 hour
llAddToLandPassList(llDetectedKey(i),1.0);
}
if (command == "unpass")
{
llRemoveFromLandPassList(llDetectedKey(i));
}
}
command = "";
}
}

View File

@ -1,13 +1,13 @@
default
{
state_entry()
{
llListen(42, "", llGetOwner(), "");
}
listen(integer chan, string name, key id, string msg)
{
float value = (float)msg;
llAdjustSoundVolume(value);
llOwnerSay("Volume set to: " + (string)value + " of 1.0");
}
}
default
{
state_entry()
{
llListen(42, "", llGetOwner(), "");
}
listen(integer chan, string name, key id, string msg)
{
float value = (float)msg;
llAdjustSoundVolume(value);
llOwnerSay("Volume set to: " + (string)value + " of 1.0");
}
}

View File

@ -1,17 +1,17 @@
integer allow;
default
{
touch_start(integer num)
{
llAllowInventoryDrop(allow = !allow);
llOwnerSay("llAllowInventoryDrop == "+llList2String(["FALSE","TRUE"],allow));
}
changed(integer change)
{
if (change & CHANGED_ALLOWED_DROP) //note that it's & and not &&... it's bitwise!
{
llOwnerSay("The inventory has changed as a result of a user without mod permissions dropping an item on the prim and it being allowed by the script.");
}
}
}
integer allow;
default
{
touch_start(integer num)
{
llAllowInventoryDrop(allow = !allow);
llOwnerSay("llAllowInventoryDrop == "+llList2String(["FALSE","TRUE"],allow));
}
changed(integer change)
{
if (change & CHANGED_ALLOWED_DROP) //note that it's & and not &&... it's bitwise!
{
llOwnerSay("The inventory has changed as a result of a user without mod permissions dropping an item on the prim and it being allowed by the script.");
}
}
}

View File

@ -1,11 +1,11 @@
default
{
state_entry()
{
rotation aRot = ZERO_ROTATION;
rotation bRot = llGetRot();
float aBetween = llAngleBetween( aRot, bRot );
llOwnerSay((string)aBetween);
//llGetRot() being < 0, 0, 90 > this should report 1.570796
}
}
default
{
state_entry()
{
rotation aRot = ZERO_ROTATION;
rotation bRot = llGetRot();
float aBetween = llAngleBetween( aRot, bRot );
llOwnerSay((string)aBetween);
//llGetRot() being < 0, 0, 90 > this should report 1.570796
}
}

View File

@ -1,16 +1,16 @@
//Rez an object, and drop this script in it.
//This will launch it at the owner.
default
{
state_entry()
{
list p = llGetObjectDetails(llGetOwner(), [OBJECT_POS]);
if(p != [])
{
llSetStatus(STATUS_PHYSICS, TRUE);
vector pos = llList2Vector(p, 0);
vector direction = llVecNorm(pos - llGetPos());
llApplyImpulse(direction * 100, 0);
}
}
}
//Rez an object, and drop this script in it.
//This will launch it at the owner.
default
{
state_entry()
{
list p = llGetObjectDetails(llGetOwner(), [OBJECT_POS]);
if(p != [])
{
llSetStatus(STATUS_PHYSICS, TRUE);
vector pos = llList2Vector(p, 0);
vector direction = llVecNorm(pos - llGetPos());
llApplyImpulse(direction * 100, 0);
}
}
}

View File

@ -1,9 +1,9 @@
// Touch the object with this script in it to see the arcsine of random numbers!
default
{
touch_start(integer num)
{
float r = llFrand(2) - 1.0;
llOwnerSay("The arcsine of " + (string)r + " is " + llAsin(r));
}
}
// Touch the object with this script in it to see the arcsine of random numbers!
default
{
touch_start(integer num)
{
float r = llFrand(2) - 1.0;
llOwnerSay("The arcsine of " + (string)r + " is " + llAsin(r));
}
}

View File

@ -1,11 +1,11 @@
default
{
state_entry()
{
float num1 = llFrand(100.0);
float num2 = llFrand(100.0);
llOwnerSay("y = " + (string)num1);
llOwnerSay("x = " + (string)num2);
llOwnerSay("The tangent of y divided by x is " + (string)llAtan2(num1, num2));
}
}
default
{
state_entry()
{
float num1 = llFrand(100.0);
float num2 = llFrand(100.0);
llOwnerSay("y = " + (string)num1);
llOwnerSay("x = " + (string)num2);
llOwnerSay("The tangent of y divided by x is " + (string)llAtan2(num1, num2));
}
}

View File

@ -1,20 +1,20 @@
default
{
state_entry()
{
// set sit target, otherwise this will not work
llSitTarget(<0.0, 0.0, 0.1>, ZERO_ROTATION);
}
changed(integer change)
{
if (change & CHANGED_LINK)
{
key av = llAvatarOnSitTarget();
//evaluated as true if not NULL_KEY or invalid
if (av)
{
llSay(0, "Hello " + llKey2Name(av) + ", thank you for sitting down");
}
}
}
}
default
{
state_entry()
{
// set sit target, otherwise this will not work
llSitTarget(<0.0, 0.0, 0.1>, ZERO_ROTATION);
}
changed(integer change)
{
if (change & CHANGED_LINK)
{
key av = llAvatarOnSitTarget();
//evaluated as true if not NULL_KEY or invalid
if (av)
{
llSay(0, "Hello " + llKey2Name(av) + ", thank you for sitting down");
}
}
}
}

View File

@ -1,8 +1,8 @@
default
{
state_entry()
{
string test = llBase64ToString("U2VjcmV0Ok9wZW4=");
llOwnerSay(test);
}
}
default
{
state_entry()
{
string test = llBase64ToString("U2VjcmV0Ok9wZW4=");
llOwnerSay(test);
}
}

View File

@ -1,84 +1,84 @@
//Commands are:
///5 ban:full_avatar_name
///5 tempban:full_avatar_name
///5 unban:full_avatar_name
///5 pass:full_avatar_name
///5 unpass:full_avatar_name
///5 clearban
///5 clearpass
string command;
default
{
state_entry()
{
llListen(5, "", llGetOwner(), "");
}
on_rez(integer param)
{
llResetScript();
}
listen(integer chan, string name, key id, string message)
{
if (command != "")
{
llOwnerSay("Sorry, still processing last command, try again in a second.");
}
list args = llParseString2List(message,[":"],[]);
command = llToLower(llList2String(args,0));
if (command == "clearbans")
{
llResetLandBanList();
}
if (command == "clearpass")
{
llResetLandPassList();
}
else
{
llSensor(llList2String(args,1),NULL_KEY,AGENT,96,PI);
}
}
no_sensor()
{
command = "";
}
sensor(integer num)
{
integer i;
for (i=0; i< num; ++i)
{
if (command == "ban")
{
// Ban indefinetely
llAddToLandBanList(llDetectedKey(i),0.0);
}
if (command == "tempban")
{
// Ban for 1 hour.
llAddToLandBanList(llDetectedKey(i),1.0);
}
if (command == "unban")
{
llRemoveFromLandBanList(llDetectedKey(i));
}
if (command == "pass")
{
// Add to land pass list for 1 hour
llAddToLandPassList(llDetectedKey(i),1.0);
}
if (command == "unpass")
{
llRemoveFromLandPassList(llDetectedKey(i));
}
}
command = "";
}
}
//Commands are:
///5 ban:full_avatar_name
///5 tempban:full_avatar_name
///5 unban:full_avatar_name
///5 pass:full_avatar_name
///5 unpass:full_avatar_name
///5 clearban
///5 clearpass
string command;
default
{
state_entry()
{
llListen(5, "", llGetOwner(), "");
}
on_rez(integer param)
{
llResetScript();
}
listen(integer chan, string name, key id, string message)
{
if (command != "")
{
llOwnerSay("Sorry, still processing last command, try again in a second.");
}
list args = llParseString2List(message,[":"],[]);
command = llToLower(llList2String(args,0));
if (command == "clearbans")
{
llResetLandBanList();
}
if (command == "clearpass")
{
llResetLandPassList();
}
else
{
llSensor(llList2String(args,1),NULL_KEY,AGENT,96,PI);
}
}
no_sensor()
{
command = "";
}
sensor(integer num)
{
integer i;
for (i=0; i< num; ++i)
{
if (command == "ban")
{
// Ban indefinetely
llAddToLandBanList(llDetectedKey(i),0.0);
}
if (command == "tempban")
{
// Ban for 1 hour.
llAddToLandBanList(llDetectedKey(i),1.0);
}
if (command == "unban")
{
llRemoveFromLandBanList(llDetectedKey(i));
}
if (command == "pass")
{
// Add to land pass list for 1 hour
llAddToLandPassList(llDetectedKey(i),1.0);
}
if (command == "unpass")
{
llRemoveFromLandPassList(llDetectedKey(i));
}
}
command = "";
}
}

View File

@ -1,84 +1,84 @@
//Commands are:
///5 ban:full_avatar_name
///5 tempban:full_avatar_name
///5 unban:full_avatar_name
///5 pass:full_avatar_name
///5 unpass:full_avatar_name
///5 clearban
///5 clearpass
string command;
default
{
state_entry()
{
llListen(5, "", llGetOwner(), "");
}
on_rez(integer param)
{
llResetScript();
}
listen(integer chan, string name, key id, string message)
{
if (command != "")
{
llOwnerSay("Sorry, still processing last command, try again in a second.");
}
list args = llParseString2List(message,[":"],[]);
command = llToLower(llList2String(args,0));
if (command == "clearbans")
{
llResetLandBanList();
}
if (command == "clearpass")
{
llResetLandPassList();
}
else
{
llSensor(llList2String(args,1),NULL_KEY,AGENT,96,PI);
}
}
no_sensor()
{
command = "";
}
sensor(integer num)
{
integer i;
for (i=0; i< num; ++i)
{
if (command == "ban")
{
// Ban indefinetely
llAddToLandBanList(llDetectedKey(i),0.0);
}
if (command == "tempban")
{
// Ban for 1 hour.
llAddToLandBanList(llDetectedKey(i),1.0);
}
if (command == "unban")
{
llRemoveFromLandBanList(llDetectedKey(i));
}
if (command == "pass")
{
// Add to land pass list for 1 hour
llAddToLandPassList(llDetectedKey(i),1.0);
}
if (command == "unpass")
{
llRemoveFromLandPassList(llDetectedKey(i));
}
}
command = "";
}
}
//Commands are:
///5 ban:full_avatar_name
///5 tempban:full_avatar_name
///5 unban:full_avatar_name
///5 pass:full_avatar_name
///5 unpass:full_avatar_name
///5 clearban
///5 clearpass
string command;
default
{
state_entry()
{
llListen(5, "", llGetOwner(), "");
}
on_rez(integer param)
{
llResetScript();
}
listen(integer chan, string name, key id, string message)
{
if (command != "")
{
llOwnerSay("Sorry, still processing last command, try again in a second.");
}
list args = llParseString2List(message,[":"],[]);
command = llToLower(llList2String(args,0));
if (command == "clearbans")
{
llResetLandBanList();
}
if (command == "clearpass")
{
llResetLandPassList();
}
else
{
llSensor(llList2String(args,1),NULL_KEY,AGENT,96,PI);
}
}
no_sensor()
{
command = "";
}
sensor(integer num)
{
integer i;
for (i=0; i< num; ++i)
{
if (command == "ban")
{
// Ban indefinetely
llAddToLandBanList(llDetectedKey(i),0.0);
}
if (command == "tempban")
{
// Ban for 1 hour.
llAddToLandBanList(llDetectedKey(i),1.0);
}
if (command == "unban")
{
llRemoveFromLandBanList(llDetectedKey(i));
}
if (command == "pass")
{
// Add to land pass list for 1 hour
llAddToLandPassList(llDetectedKey(i),1.0);
}
if (command == "unpass")
{
llRemoveFromLandPassList(llDetectedKey(i));
}
}
command = "";
}
}

View File

@ -1,84 +1,84 @@
//Commands are:
///5 ban:full_avatar_name
///5 tempban:full_avatar_name
///5 unban:full_avatar_name
///5 pass:full_avatar_name
///5 unpass:full_avatar_name
///5 clearban
///5 clearpass
string command;
default
{
state_entry()
{
llListen(5, "", llGetOwner(), "");
}
on_rez(integer param)
{
llResetScript();
}
listen(integer chan, string name, key id, string message)
{
if (command != "")
{
llOwnerSay("Sorry, still processing last command, try again in a second.");
}
list args = llParseString2List(message,[":"],[]);
command = llToLower(llList2String(args,0));
if (command == "clearbans")
{
llResetLandBanList();
}
if (command == "clearpass")
{
llResetLandPassList();
}
else
{
llSensor(llList2String(args,1),NULL_KEY,AGENT,96,PI);
}
}
no_sensor()
{
command = "";
}
sensor(integer num)
{
integer i;
for (i=0; i< num; ++i)
{
if (command == "ban")
{
// Ban indefinetely
llAddToLandBanList(llDetectedKey(i),0.0);
}
if (command == "tempban")
{
// Ban for 1 hour.
llAddToLandBanList(llDetectedKey(i),1.0);
}
if (command == "unban")
{
llRemoveFromLandBanList(llDetectedKey(i));
}
if (command == "pass")
{
// Add to land pass list for 1 hour
llAddToLandPassList(llDetectedKey(i),1.0);
}
if (command == "unpass")
{
llRemoveFromLandPassList(llDetectedKey(i));
}
}
command = "";
}
}
//Commands are:
///5 ban:full_avatar_name
///5 tempban:full_avatar_name
///5 unban:full_avatar_name
///5 pass:full_avatar_name
///5 unpass:full_avatar_name
///5 clearban
///5 clearpass
string command;
default
{
state_entry()
{
llListen(5, "", llGetOwner(), "");
}
on_rez(integer param)
{
llResetScript();
}
listen(integer chan, string name, key id, string message)
{
if (command != "")
{
llOwnerSay("Sorry, still processing last command, try again in a second.");
}
list args = llParseString2List(message,[":"],[]);
command = llToLower(llList2String(args,0));
if (command == "clearbans")
{
llResetLandBanList();
}
if (command == "clearpass")
{
llResetLandPassList();
}
else
{
llSensor(llList2String(args,1),NULL_KEY,AGENT,96,PI);
}
}
no_sensor()
{
command = "";
}
sensor(integer num)
{
integer i;
for (i=0; i< num; ++i)
{
if (command == "ban")
{
// Ban indefinetely
llAddToLandBanList(llDetectedKey(i),0.0);
}
if (command == "tempban")
{
// Ban for 1 hour.
llAddToLandBanList(llDetectedKey(i),1.0);
}
if (command == "unban")
{
llRemoveFromLandBanList(llDetectedKey(i));
}
if (command == "pass")
{
// Add to land pass list for 1 hour
llAddToLandPassList(llDetectedKey(i),1.0);
}
if (command == "unpass")
{
llRemoveFromLandPassList(llDetectedKey(i));
}
}
command = "";
}
}

View File

@ -1,84 +1,84 @@
//Commands are:
///5 ban:full_avatar_name
///5 tempban:full_avatar_name
///5 unban:full_avatar_name
///5 pass:full_avatar_name
///5 unpass:full_avatar_name
///5 clearban
///5 clearpass
string command;
default
{
state_entry()
{
llListen(5, "", llGetOwner(), "");
}
on_rez(integer param)
{
llResetScript();
}
listen(integer chan, string name, key id, string message)
{
if (command != "")
{
llOwnerSay("Sorry, still processing last command, try again in a second.");
}
list args = llParseString2List(message,[":"],[]);
command = llToLower(llList2String(args,0));
if (command == "clearbans")
{
llResetLandBanList();
}
if (command == "clearpass")
{
llResetLandPassList();
}
else
{
llSensor(llList2String(args,1),NULL_KEY,AGENT,96,PI);
}
}
no_sensor()
{
command = "";
}
sensor(integer num)
{
integer i;
for (i=0; i< num; ++i)
{
if (command == "ban")
{
// Ban indefinetely
llAddToLandBanList(llDetectedKey(i),0.0);
}
if (command == "tempban")
{
// Ban for 1 hour.
llAddToLandBanList(llDetectedKey(i),1.0);
}
if (command == "unban")
{
llRemoveFromLandBanList(llDetectedKey(i));
}
if (command == "pass")
{
// Add to land pass list for 1 hour
llAddToLandPassList(llDetectedKey(i),1.0);
}
if (command == "unpass")
{
llRemoveFromLandPassList(llDetectedKey(i));
}
}
command = "";
}
}
//Commands are:
///5 ban:full_avatar_name
///5 tempban:full_avatar_name
///5 unban:full_avatar_name
///5 pass:full_avatar_name
///5 unpass:full_avatar_name
///5 clearban
///5 clearpass
string command;
default
{
state_entry()
{
llListen(5, "", llGetOwner(), "");
}
on_rez(integer param)
{
llResetScript();
}
listen(integer chan, string name, key id, string message)
{
if (command != "")
{
llOwnerSay("Sorry, still processing last command, try again in a second.");
}
list args = llParseString2List(message,[":"],[]);
command = llToLower(llList2String(args,0));
if (command == "clearbans")
{
llResetLandBanList();
}
if (command == "clearpass")
{
llResetLandPassList();
}
else
{
llSensor(llList2String(args,1),NULL_KEY,AGENT,96,PI);
}
}
no_sensor()
{
command = "";
}
sensor(integer num)
{
integer i;
for (i=0; i< num; ++i)
{
if (command == "ban")
{
// Ban indefinetely
llAddToLandBanList(llDetectedKey(i),0.0);
}
if (command == "tempban")
{
// Ban for 1 hour.
llAddToLandBanList(llDetectedKey(i),1.0);
}
if (command == "unban")
{
llRemoveFromLandBanList(llDetectedKey(i));
}
if (command == "pass")
{
// Add to land pass list for 1 hour
llAddToLandPassList(llDetectedKey(i),1.0);
}
if (command == "unpass")
{
llRemoveFromLandPassList(llDetectedKey(i));
}
}
command = "";
}
}

View File

@ -1,7 +1,7 @@
default
{
state_entry()
{
llSay(0,"This is an incredibly useless program." );
}
}
default
{
state_entry()
{
llSay(0,"This is an incredibly useless program." );
}
}

View File

@ -1,7 +1,87 @@
default
{
state_entry()
{
llSetParcelMusicURL("http://www.crossstitchpatterngall.com/Enya_-_Watermark.mp3");
}
}
<<<<<<< .working
<<<<<<< .working
<<<<<<< .working
<<<<<<< .working
<<<<<<< .working
<<<<<<< .working
<<<<<<< .working
<<<<<<< .working
default
{
state_entry()
{
llSetParcelMusicURL("http://www.archive.org/download/Torley_Wong_-_The_Final_Selection/Torley_Wong-Lovers__Dance.mp3");
}
}
=======
default
{
state_entry()
{
llSetParcelMusicURL("http://www.archive.org/download/Torley_Wong_-_The_Final_Selection/Torley_Wong-Lovers__Dance.mp3");
}
}
>>>>>>> .merge-right.r3604
=======
default
{
state_entry()
{
llSetParcelMusicURL("http://www.archive.org/download/Torley_Wong_-_The_Final_Selection/Torley_Wong-Lovers__Dance.mp3");
}
}
>>>>>>> .merge-right.r3604
=======
default
{
state_entry()
{
llSetParcelMusicURL("http://www.archive.org/download/Torley_Wong_-_The_Final_Selection/Torley_Wong-Lovers__Dance.mp3");
}
}
>>>>>>> .merge-right.r3604
=======
default
{
state_entry()
{
llSetParcelMusicURL("http://www.archive.org/download/Torley_Wong_-_The_Final_Selection/Torley_Wong-Lovers__Dance.mp3");
}
}
>>>>>>> .merge-right.r3604
=======
default
{
state_entry()
{
llSetParcelMusicURL("http://www.archive.org/download/Torley_Wong_-_The_Final_Selection/Torley_Wong-Lovers__Dance.mp3");
}
}
>>>>>>> .merge-right.r3604
=======
default
{
state_entry()
{
llSetParcelMusicURL("http://www.archive.org/download/Torley_Wong_-_The_Final_Selection/Torley_Wong-Lovers__Dance.mp3");
}
}
>>>>>>> .merge-right.r3604
=======
default
{
state_entry()
{
llSetParcelMusicURL("http://www.archive.org/download/Torley_Wong_-_The_Final_Selection/Torley_Wong-Lovers__Dance.mp3");
}
}
>>>>>>> .merge-right.r3604
=======
default
{
state_entry()
{
llSetParcelMusicURL("http://www.archive.org/download/Torley_Wong_-_The_Final_Selection/Torley_Wong-Lovers__Dance.mp3");
}
}
>>>>>>> .merge-right.r3604

View File

@ -1,13 +1,13 @@
default
{
state_entry()
{
llOwnerSay("Touch me");
}
touch_start(integer total_number)
{
rotation Y_10 = llEuler2Rot( < 0, 0, 30 * DEG_TO_RAD > );
rotation newRotation = llGetRot() * Y_10;
llSetRot( newRotation );
}
}
default
{
state_entry()
{
llOwnerSay("Touch me");
}
touch_start(integer total_number)
{
rotation Y_10 = llEuler2Rot( < 0, 0, 30 * DEG_TO_RAD > );
rotation newRotation = llGetRot() * Y_10;
llSetRot( newRotation );
}
}

View File

@ -1,3 +1,3 @@
<Nini>
</Nini>
<Nini>
</Nini>

View File

@ -1,416 +1,416 @@
<Nini>
<Section Name="texture1">
<Key Name="assetID" Value="00000000-0000-2222-3333-000000000099" />
<Key Name="name" Value="femface" />
<Key Name="assetType" Value="0" />
<Key Name="inventoryType" Value="0" />
<Key Name="fileName" Value="femaleface.jp2" />
</Section>
<Section Name="4-tile2 Texture">
<Key Name="assetID" Value="00000000-0000-2222-3333-100000001000" />
<Key Name="name" Value="4-tile2" />
<Key Name="assetType" Value="0" />
<Key Name="inventoryType" Value="0" />
<Key Name="fileName" Value="4-tile2.jp2" />
</Section>
<Section Name="4-tile3 Texture">
<Key Name="assetID" Value="00000000-0000-2222-3333-100000001001" />
<Key Name="name" Value="4-tile3" />
<Key Name="assetType" Value="0" />
<Key Name="inventoryType" Value="0" />
<Key Name="fileName" Value="4-tile3.jp2" />
</Section>
<Section Name="brick1_256 Texture">
<Key Name="assetID" Value="00000000-0000-2222-3333-100000001002" />
<Key Name="name" Value="brick1_256" />
<Key Name="assetType" Value="0" />
<Key Name="inventoryType" Value="0" />
<Key Name="fileName" Value="brick1_256.jp2" />
</Section>
<Section Name="brick2_256 Texture">
<Key Name="assetID" Value="00000000-0000-2222-3333-100000001003" />
<Key Name="name" Value="brick2_256" />
<Key Name="assetType" Value="0" />
<Key Name="inventoryType" Value="0" />
<Key Name="fileName" Value="brick2_256.jp2" />
</Section>
<Section Name="brick_mono Texture">
<Key Name="assetID" Value="00000000-0000-2222-3333-100000001004" />
<Key Name="name" Value="brick_mono" />
<Key Name="assetType" Value="0" />
<Key Name="inventoryType" Value="0" />
<Key Name="fileName" Value="brick_mono.jp2" />
</Section>
<Section Name="cedar Texture">
<Key Name="assetID" Value="00000000-0000-2222-3333-100000001005" />
<Key Name="name" Value="cedar" />
<Key Name="assetType" Value="0" />
<Key Name="inventoryType" Value="0" />
<Key Name="fileName" Value="cedar.jp2" />
</Section>
<Section Name="cement_block Texture">
<Key Name="assetID" Value="00000000-0000-2222-3333-100000001006" />
<Key Name="name" Value="cement_block" />
<Key Name="assetType" Value="0" />
<Key Name="inventoryType" Value="0" />
<Key Name="fileName" Value="cement_block.jp2" />
</Section>
<Section Name="clear Texture">
<Key Name="assetID" Value="00000000-0000-2222-3333-100000001007" />
<Key Name="name" Value="clear" />
<Key Name="assetType" Value="0" />
<Key Name="inventoryType" Value="0" />
<Key Name="fileName" Value="clear.jp2" />
</Section>
<Section Name="cobbles Texture">
<Key Name="assetID" Value="00000000-0000-2222-3333-100000001008" />
<Key Name="name" Value="cobbles" />
<Key Name="assetType" Value="0" />
<Key Name="inventoryType" Value="0" />
<Key Name="fileName" Value="cobbles.jp2" />
</Section>
<Section Name="creambrick Texture">
<Key Name="assetID" Value="00000000-0000-2222-3333-100000001009" />
<Key Name="name" Value="creambrick" />
<Key Name="assetType" Value="0" />
<Key Name="inventoryType" Value="0" />
<Key Name="fileName" Value="creambrick.jp2" />
</Section>
<Section Name="fgrass Texture">
<Key Name="assetID" Value="00000000-0000-2222-3333-100000001010" />
<Key Name="name" Value="fgrass" />
<Key Name="assetType" Value="0" />
<Key Name="inventoryType" Value="0" />
<Key Name="fileName" Value="fgrass.jp2" />
</Section>
<Section Name="glasstile2 Texture">
<Key Name="assetID" Value="00000000-0000-2222-3333-100000001011" />
<Key Name="name" Value="glasstile2" />
<Key Name="assetType" Value="0" />
<Key Name="inventoryType" Value="0" />
<Key Name="fileName" Value="glasstile2.jp2" />
</Section>
<Section Name="graniteblock Texture">
<Key Name="assetID" Value="00000000-0000-2222-3333-100000001012" />
<Key Name="name" Value="graniteblock" />
<Key Name="assetType" Value="0" />
<Key Name="inventoryType" Value="0" />
<Key Name="fileName" Value="graniteblock.jp2" />
</Section>
<Section Name="grass Texture">
<Key Name="assetID" Value="00000000-0000-2222-3333-100000001013" />
<Key Name="name" Value="grass" />
<Key Name="assetType" Value="0" />
<Key Name="inventoryType" Value="0" />
<Key Name="fileName" Value="grass.jp2" />
</Section>
<Section Name="gravel Texture">
<Key Name="assetID" Value="00000000-0000-2222-3333-100000001014" />
<Key Name="name" Value="gravel" />
<Key Name="assetType" Value="0" />
<Key Name="inventoryType" Value="0" />
<Key Name="fileName" Value="gravel.jp2" />
</Section>
<Section Name="greybrick Texture">
<Key Name="assetID" Value="00000000-0000-2222-3333-100000001015" />
<Key Name="name" Value="greybrick" />
<Key Name="assetType" Value="0" />
<Key Name="inventoryType" Value="0" />
<Key Name="fileName" Value="greybrick.jp2" />
</Section>
<Section Name="ivy Texture">
<Key Name="assetID" Value="00000000-0000-2222-3333-100000001016" />
<Key Name="name" Value="ivy" />
<Key Name="assetType" Value="0" />
<Key Name="inventoryType" Value="0" />
<Key Name="fileName" Value="ivy.jp2" />
</Section>
<Section Name="mahogany Texture">
<Key Name="assetID" Value="00000000-0000-2222-3333-100000001017" />
<Key Name="name" Value="mahogany" />
<Key Name="assetType" Value="0" />
<Key Name="inventoryType" Value="0" />
<Key Name="fileName" Value="mahogany.jp2" />
</Section>
<Section Name="maple Texture">
<Key Name="assetID" Value="00000000-0000-2222-3333-100000001018" />
<Key Name="name" Value="maple" />
<Key Name="assetType" Value="0" />
<Key Name="inventoryType" Value="0" />
<Key Name="fileName" Value="maple.jp2" />
</Section>
<Section Name="mosaic02 Texture">
<Key Name="assetID" Value="00000000-0000-2222-3333-100000001019" />
<Key Name="name" Value="mosaic02" />
<Key Name="assetType" Value="0" />
<Key Name="inventoryType" Value="0" />
<Key Name="fileName" Value="mosaic02.jp2" />
</Section>
<Section Name="palm1 Texture">
<Key Name="assetID" Value="00000000-0000-2222-3333-100000001020" />
<Key Name="name" Value="palm1" />
<Key Name="assetType" Value="0" />
<Key Name="inventoryType" Value="0" />
<Key Name="fileName" Value="palm1.jp2" />
</Section>
<Section Name="papaya Texture">
<Key Name="assetID" Value="00000000-0000-2222-3333-100000001021" />
<Key Name="name" Value="papaya" />
<Key Name="assetType" Value="0" />
<Key Name="inventoryType" Value="0" />
<Key Name="fileName" Value="papaya.jp2" />
</Section>
<Section Name="papaya_bark Texture">
<Key Name="assetID" Value="00000000-0000-2222-3333-100000001022" />
<Key Name="name" Value="papaya_bark" />
<Key Name="assetType" Value="0" />
<Key Name="inventoryType" Value="0" />
<Key Name="fileName" Value="papaya_bark.jp2" />
</Section>
<Section Name="pastelbrick Texture">
<Key Name="assetID" Value="00000000-0000-2222-3333-100000001023" />
<Key Name="name" Value="pastelbrick" />
<Key Name="assetType" Value="0" />
<Key Name="inventoryType" Value="0" />
<Key Name="fileName" Value="pastelbrick.jp2" />
</Section>
<Section Name="pine1_10m Texture">
<Key Name="assetID" Value="00000000-0000-2222-3333-100000001024" />
<Key Name="name" Value="pine1_10m" />
<Key Name="assetType" Value="0" />
<Key Name="inventoryType" Value="0" />
<Key Name="fileName" Value="pine1_10m.jp2" />
</Section>
<Section Name="poplar Texture">
<Key Name="assetID" Value="00000000-0000-2222-3333-100000001025" />
<Key Name="name" Value="poplar" />
<Key Name="assetType" Value="0" />
<Key Name="inventoryType" Value="0" />
<Key Name="fileName" Value="poplar.jp2" />
</Section>
<Section Name="redtri_tile Texture">
<Key Name="assetID" Value="00000000-0000-2222-3333-100000001026" />
<Key Name="name" Value="redtri_tile" />
<Key Name="assetType" Value="0" />
<Key Name="inventoryType" Value="0" />
<Key Name="fileName" Value="redtri_tile.jp2" />
</Section>
<Section Name="rockbuilding Texture">
<Key Name="assetID" Value="00000000-0000-2222-3333-100000001027" />
<Key Name="name" Value="rockbuilding" />
<Key Name="assetType" Value="0" />
<Key Name="inventoryType" Value="0" />
<Key Name="fileName" Value="rockbuilding.jp2" />
</Section>
<Section Name="rockwallbig Texture">
<Key Name="assetID" Value="00000000-0000-2222-3333-100000001028" />
<Key Name="name" Value="rockwallbig" />
<Key Name="assetType" Value="0" />
<Key Name="inventoryType" Value="0" />
<Key Name="fileName" Value="rockwallbig.jp2" />
</Section>
<Section Name="roof01 Texture">
<Key Name="assetID" Value="00000000-0000-2222-3333-100000001029" />
<Key Name="name" Value="roof01" />
<Key Name="assetType" Value="0" />
<Key Name="inventoryType" Value="0" />
<Key Name="fileName" Value="roof01.jp2" />
</Section>
<Section Name="rooftiles1 Texture">
<Key Name="assetID" Value="00000000-0000-2222-3333-100000001030" />
<Key Name="name" Value="rooftiles1" />
<Key Name="assetType" Value="0" />
<Key Name="inventoryType" Value="0" />
<Key Name="fileName" Value="rooftiles1.jp2" />
</Section>
<Section Name="rooftiles2_peach Texture">
<Key Name="assetID" Value="00000000-0000-2222-3333-100000001031" />
<Key Name="name" Value="rooftiles2_peach" />
<Key Name="assetType" Value="0" />
<Key Name="inventoryType" Value="0" />
<Key Name="fileName" Value="rooftiles2_peach.jp2" />
</Section>
<Section Name="rooftiles2_roy Texture">
<Key Name="assetID" Value="00000000-0000-2222-3333-100000001032" />
<Key Name="name" Value="rooftiles2_roy" />
<Key Name="assetType" Value="0" />
<Key Name="inventoryType" Value="0" />
<Key Name="fileName" Value="rooftiles2_roy.jp2" />
</Section>
<Section Name="saguaro_8m Texture">
<Key Name="assetID" Value="00000000-0000-2222-3333-100000001033" />
<Key Name="name" Value="saguaro_8m" />
<Key Name="assetType" Value="0" />
<Key Name="inventoryType" Value="0" />
<Key Name="fileName" Value="saguaro_8m.jp2" />
</Section>
<Section Name="seawater Texture">
<Key Name="assetID" Value="00000000-0000-2222-3333-100000001034" />
<Key Name="name" Value="seawater" />
<Key Name="assetType" Value="0" />
<Key Name="inventoryType" Value="0" />
<Key Name="fileName" Value="seawater.jp2" />
</Section>
<Section Name="snow1 Texture">
<Key Name="assetID" Value="00000000-0000-2222-3333-100000001035" />
<Key Name="name" Value="snow1" />
<Key Name="assetType" Value="0" />
<Key Name="inventoryType" Value="0" />
<Key Name="fileName" Value="snow1.jp2" />
</Section>
<Section Name="steel Texture">
<Key Name="assetID" Value="00000000-0000-2222-3333-100000001036" />
<Key Name="name" Value="steel" />
<Key Name="assetType" Value="0" />
<Key Name="inventoryType" Value="0" />
<Key Name="fileName" Value="steel.jp2" />
</Section>
<Section Name="stone1wall Texture">
<Key Name="assetID" Value="00000000-0000-2222-3333-100000001037" />
<Key Name="name" Value="stone1wall" />
<Key Name="assetType" Value="0" />
<Key Name="inventoryType" Value="0" />
<Key Name="fileName" Value="stone1wall.jp2" />
</Section>
<Section Name="stonetile Texture">
<Key Name="assetID" Value="00000000-0000-2222-3333-100000001038" />
<Key Name="name" Value="stonetile" />
<Key Name="assetType" Value="0" />
<Key Name="inventoryType" Value="0" />
<Key Name="fileName" Value="stonetile.jp2" />
</Section>
<Section Name="street2 Texture">
<Key Name="assetID" Value="00000000-0000-2222-3333-100000001039" />
<Key Name="name" Value="street2" />
<Key Name="assetType" Value="0" />
<Key Name="inventoryType" Value="0" />
<Key Name="fileName" Value="street2.jp2" />
</Section>
<Section Name="thatch Texture">
<Key Name="assetID" Value="00000000-0000-2222-3333-100000001040" />
<Key Name="name" Value="thatch" />
<Key Name="assetType" Value="0" />
<Key Name="inventoryType" Value="0" />
<Key Name="fileName" Value="thatch.jp2" />
</Section>
<Section Name="water1 Texture">
<Key Name="assetID" Value="00000000-0000-2222-3333-100000001041" />
<Key Name="name" Value="water1" />
<Key Name="assetType" Value="0" />
<Key Name="inventoryType" Value="0" />
<Key Name="fileName" Value="water1.jp2" />
</Section>
<Section Name="water3 Texture">
<Key Name="assetID" Value="00000000-0000-2222-3333-100000001042" />
<Key Name="name" Value="water3" />
<Key Name="assetType" Value="0" />
<Key Name="inventoryType" Value="0" />
<Key Name="fileName" Value="water3.jp2" />
</Section>
<Section Name="Sea">
<Key Name="assetID" Value="2bfd3884-7e27-69b9-ba3a-3e673f680004" />
<Key Name="name" Value="Sea" />
<Key Name="assetType" Value="0" />
<Key Name="inventoryType" Value="0" />
<Key Name="fileName" Value="water3.jp2" />
</Section>
<Section Name="wood1 Texture">
<Key Name="assetID" Value="00000000-0000-2222-3333-100000001043" />
<Key Name="name" Value="wood1" />
<Key Name="assetType" Value="0" />
<Key Name="inventoryType" Value="0" />
<Key Name="fileName" Value="wood1.jp2" />
</Section>
<Section Name="LOLCAT">
<Key Name="assetID" Value="13371337-1337-1337-1337-133713371337" />
<Key Name="name" Value="lolcat in ur assets" />
<Key Name="assetType" Value="0" />
<Key Name="inventoryType" Value="0" />
<Key Name="fileName" Value="peaches.jp2" />
</Section>
<Section Name="bricks">
<Key Name="assetID" Value="00000000-0000-1111-9999-000000000001"/>
<Key Name="name" Value="bricks"/>
<Key Name="assetType" Value="0" />
<Key Name="inventoryType" Value="0" />
<Key Name="fileName" Value="bricks.jp2"/>
</Section>
<Section Name="plywood">
<Key Name="assetID" Value="89556747-24cb-43ed-920b-47caed15465f"/>
<Key Name="name" Value="plywood"/>
<Key Name="assetType" Value="0" />
<Key Name="inventoryType" Value="0" />
<Key Name="fileName" Value="plywood.jp2"/>
</Section>
<Section Name="rocks">
<Key Name="assetID" Value="00000000-0000-1111-9999-000000000003"/>
<Key Name="name" Value="rocks"/>
<Key Name="assetType" Value="0" />
<Key Name="inventoryType" Value="0" />
<Key Name="fileName" Value="rocks.jp2"/>
</Section>
<Section Name="granite">
<Key Name="assetID" Value="00000000-0000-1111-9999-000000000004"/>
<Key Name="name" Value="granite"/>
<Key Name="assetType" Value="0" />
<Key Name="inventoryType" Value="0" />
<Key Name="fileName" Value="granite.jp2"/>
</Section>
<Section Name="hardwood">
<Key Name="assetID" Value="00000000-0000-1111-9999-000000000005"/>
<Key Name="name" Value="hardwood"/>
<Key Name="assetType" Value="0" />
<Key Name="inventoryType" Value="0" />
<Key Name="fileName" Value="hardwood.jp2"/>
</Section>
<Section Name="Map Base Texture">
<Key Name="assetID" Value="00000000-0000-1111-9999-000000000006"/>
<Key Name="name" Value="Map Base Texture"/>
<Key Name="assetType" Value="0" />
<Key Name="inventoryType" Value="0" />
<Key Name="fileName" Value="map_base.jp2"/>
</Section>
<Section Name="Map Texture">
<Key Name="assetID" Value="00000000-0000-1111-9999-000000000007"/>
<Key Name="name" Value="Map Texture"/>
<Key Name="assetType" Value="0" />
<Key Name="inventoryType" Value="0" />
<Key Name="fileName" Value="map1.jp2"/>
</Section>
<Section Name="Female Body Texture">
<Key Name="assetID" Value="00000000-0000-1111-9999-000000000010"/>
<Key Name="name" Value="Female Body Texture"/>
<Key Name="assetType" Value="0" />
<Key Name="inventoryType" Value="0" />
<Key Name="fileName" Value="femalebody.jp2"/>
</Section>
<Section Name="Female Bottom Texture">
<Key Name="assetID" Value="00000000-0000-1111-9999-000000000011"/>
<Key Name="name" Value="Female Bottom Texture"/>
<Key Name="assetType" Value="0" />
<Key Name="inventoryType" Value="0" />
<Key Name="fileName" Value="femalebottom.jp2"/>
</Section>
<Section Name="Female Face Texture">
<Key Name="assetID" Value="00000000-0000-1111-9999-000000000012"/>
<Key Name="name" Value="Female Face Texture"/>
<Key Name="assetType" Value="0" />
<Key Name="inventoryType" Value="0" />
<Key Name="fileName" Value="femaleface.jp2"/>
</Section>
<Section Name="Moon">
<Key Name="assetID" Value="ec4b9f0b-d008-45c6-96a4-01dd947ac621"/>
<Key Name="name" Value="Moon"/>
<Key Name="assetType" Value="0" />
<Key Name="inventoryType" Value="0" />
<Key Name="fileName" Value="moon.jp2"/>
</Section>
<Section Name="Cloud">
<Key Name="assetID" Value="dc4b9f0b-d008-45c6-96a4-01dd947ac621"/>
<Key Name="name" Value="Cloud"/>
<Key Name="assetType" Value="0" />
<Key Name="inventoryType" Value="0" />
<Key Name="fileName" Value="cloud.jp2"/>
</Section>
</Nini>
<Nini>
<Section Name="texture1">
<Key Name="assetID" Value="00000000-0000-2222-3333-000000000099" />
<Key Name="name" Value="femface" />
<Key Name="assetType" Value="0" />
<Key Name="inventoryType" Value="0" />
<Key Name="fileName" Value="femaleface.jp2" />
</Section>
<Section Name="4-tile2 Texture">
<Key Name="assetID" Value="00000000-0000-2222-3333-100000001000" />
<Key Name="name" Value="4-tile2" />
<Key Name="assetType" Value="0" />
<Key Name="inventoryType" Value="0" />
<Key Name="fileName" Value="4-tile2.jp2" />
</Section>
<Section Name="4-tile3 Texture">
<Key Name="assetID" Value="00000000-0000-2222-3333-100000001001" />
<Key Name="name" Value="4-tile3" />
<Key Name="assetType" Value="0" />
<Key Name="inventoryType" Value="0" />
<Key Name="fileName" Value="4-tile3.jp2" />
</Section>
<Section Name="brick1_256 Texture">
<Key Name="assetID" Value="00000000-0000-2222-3333-100000001002" />
<Key Name="name" Value="brick1_256" />
<Key Name="assetType" Value="0" />
<Key Name="inventoryType" Value="0" />
<Key Name="fileName" Value="brick1_256.jp2" />
</Section>
<Section Name="brick2_256 Texture">
<Key Name="assetID" Value="00000000-0000-2222-3333-100000001003" />
<Key Name="name" Value="brick2_256" />
<Key Name="assetType" Value="0" />
<Key Name="inventoryType" Value="0" />
<Key Name="fileName" Value="brick2_256.jp2" />
</Section>
<Section Name="brick_mono Texture">
<Key Name="assetID" Value="00000000-0000-2222-3333-100000001004" />
<Key Name="name" Value="brick_mono" />
<Key Name="assetType" Value="0" />
<Key Name="inventoryType" Value="0" />
<Key Name="fileName" Value="brick_mono.jp2" />
</Section>
<Section Name="cedar Texture">
<Key Name="assetID" Value="00000000-0000-2222-3333-100000001005" />
<Key Name="name" Value="cedar" />
<Key Name="assetType" Value="0" />
<Key Name="inventoryType" Value="0" />
<Key Name="fileName" Value="cedar.jp2" />
</Section>
<Section Name="cement_block Texture">
<Key Name="assetID" Value="00000000-0000-2222-3333-100000001006" />
<Key Name="name" Value="cement_block" />
<Key Name="assetType" Value="0" />
<Key Name="inventoryType" Value="0" />
<Key Name="fileName" Value="cement_block.jp2" />
</Section>
<Section Name="clear Texture">
<Key Name="assetID" Value="00000000-0000-2222-3333-100000001007" />
<Key Name="name" Value="clear" />
<Key Name="assetType" Value="0" />
<Key Name="inventoryType" Value="0" />
<Key Name="fileName" Value="clear.jp2" />
</Section>
<Section Name="cobbles Texture">
<Key Name="assetID" Value="00000000-0000-2222-3333-100000001008" />
<Key Name="name" Value="cobbles" />
<Key Name="assetType" Value="0" />
<Key Name="inventoryType" Value="0" />
<Key Name="fileName" Value="cobbles.jp2" />
</Section>
<Section Name="creambrick Texture">
<Key Name="assetID" Value="00000000-0000-2222-3333-100000001009" />
<Key Name="name" Value="creambrick" />
<Key Name="assetType" Value="0" />
<Key Name="inventoryType" Value="0" />
<Key Name="fileName" Value="creambrick.jp2" />
</Section>
<Section Name="fgrass Texture">
<Key Name="assetID" Value="00000000-0000-2222-3333-100000001010" />
<Key Name="name" Value="fgrass" />
<Key Name="assetType" Value="0" />
<Key Name="inventoryType" Value="0" />
<Key Name="fileName" Value="fgrass.jp2" />
</Section>
<Section Name="glasstile2 Texture">
<Key Name="assetID" Value="00000000-0000-2222-3333-100000001011" />
<Key Name="name" Value="glasstile2" />
<Key Name="assetType" Value="0" />
<Key Name="inventoryType" Value="0" />
<Key Name="fileName" Value="glasstile2.jp2" />
</Section>
<Section Name="graniteblock Texture">
<Key Name="assetID" Value="00000000-0000-2222-3333-100000001012" />
<Key Name="name" Value="graniteblock" />
<Key Name="assetType" Value="0" />
<Key Name="inventoryType" Value="0" />
<Key Name="fileName" Value="graniteblock.jp2" />
</Section>
<Section Name="grass Texture">
<Key Name="assetID" Value="00000000-0000-2222-3333-100000001013" />
<Key Name="name" Value="grass" />
<Key Name="assetType" Value="0" />
<Key Name="inventoryType" Value="0" />
<Key Name="fileName" Value="grass.jp2" />
</Section>
<Section Name="gravel Texture">
<Key Name="assetID" Value="00000000-0000-2222-3333-100000001014" />
<Key Name="name" Value="gravel" />
<Key Name="assetType" Value="0" />
<Key Name="inventoryType" Value="0" />
<Key Name="fileName" Value="gravel.jp2" />
</Section>
<Section Name="greybrick Texture">
<Key Name="assetID" Value="00000000-0000-2222-3333-100000001015" />
<Key Name="name" Value="greybrick" />
<Key Name="assetType" Value="0" />
<Key Name="inventoryType" Value="0" />
<Key Name="fileName" Value="greybrick.jp2" />
</Section>
<Section Name="ivy Texture">
<Key Name="assetID" Value="00000000-0000-2222-3333-100000001016" />
<Key Name="name" Value="ivy" />
<Key Name="assetType" Value="0" />
<Key Name="inventoryType" Value="0" />
<Key Name="fileName" Value="ivy.jp2" />
</Section>
<Section Name="mahogany Texture">
<Key Name="assetID" Value="00000000-0000-2222-3333-100000001017" />
<Key Name="name" Value="mahogany" />
<Key Name="assetType" Value="0" />
<Key Name="inventoryType" Value="0" />
<Key Name="fileName" Value="mahogany.jp2" />
</Section>
<Section Name="maple Texture">
<Key Name="assetID" Value="00000000-0000-2222-3333-100000001018" />
<Key Name="name" Value="maple" />
<Key Name="assetType" Value="0" />
<Key Name="inventoryType" Value="0" />
<Key Name="fileName" Value="maple.jp2" />
</Section>
<Section Name="mosaic02 Texture">
<Key Name="assetID" Value="00000000-0000-2222-3333-100000001019" />
<Key Name="name" Value="mosaic02" />
<Key Name="assetType" Value="0" />
<Key Name="inventoryType" Value="0" />
<Key Name="fileName" Value="mosaic02.jp2" />
</Section>
<Section Name="palm1 Texture">
<Key Name="assetID" Value="00000000-0000-2222-3333-100000001020" />
<Key Name="name" Value="palm1" />
<Key Name="assetType" Value="0" />
<Key Name="inventoryType" Value="0" />
<Key Name="fileName" Value="palm1.jp2" />
</Section>
<Section Name="papaya Texture">
<Key Name="assetID" Value="00000000-0000-2222-3333-100000001021" />
<Key Name="name" Value="papaya" />
<Key Name="assetType" Value="0" />
<Key Name="inventoryType" Value="0" />
<Key Name="fileName" Value="papaya.jp2" />
</Section>
<Section Name="papaya_bark Texture">
<Key Name="assetID" Value="00000000-0000-2222-3333-100000001022" />
<Key Name="name" Value="papaya_bark" />
<Key Name="assetType" Value="0" />
<Key Name="inventoryType" Value="0" />
<Key Name="fileName" Value="papaya_bark.jp2" />
</Section>
<Section Name="pastelbrick Texture">
<Key Name="assetID" Value="00000000-0000-2222-3333-100000001023" />
<Key Name="name" Value="pastelbrick" />
<Key Name="assetType" Value="0" />
<Key Name="inventoryType" Value="0" />
<Key Name="fileName" Value="pastelbrick.jp2" />
</Section>
<Section Name="pine1_10m Texture">
<Key Name="assetID" Value="00000000-0000-2222-3333-100000001024" />
<Key Name="name" Value="pine1_10m" />
<Key Name="assetType" Value="0" />
<Key Name="inventoryType" Value="0" />
<Key Name="fileName" Value="pine1_10m.jp2" />
</Section>
<Section Name="poplar Texture">
<Key Name="assetID" Value="00000000-0000-2222-3333-100000001025" />
<Key Name="name" Value="poplar" />
<Key Name="assetType" Value="0" />
<Key Name="inventoryType" Value="0" />
<Key Name="fileName" Value="poplar.jp2" />
</Section>
<Section Name="redtri_tile Texture">
<Key Name="assetID" Value="00000000-0000-2222-3333-100000001026" />
<Key Name="name" Value="redtri_tile" />
<Key Name="assetType" Value="0" />
<Key Name="inventoryType" Value="0" />
<Key Name="fileName" Value="redtri_tile.jp2" />
</Section>
<Section Name="rockbuilding Texture">
<Key Name="assetID" Value="00000000-0000-2222-3333-100000001027" />
<Key Name="name" Value="rockbuilding" />
<Key Name="assetType" Value="0" />
<Key Name="inventoryType" Value="0" />
<Key Name="fileName" Value="rockbuilding.jp2" />
</Section>
<Section Name="rockwallbig Texture">
<Key Name="assetID" Value="00000000-0000-2222-3333-100000001028" />
<Key Name="name" Value="rockwallbig" />
<Key Name="assetType" Value="0" />
<Key Name="inventoryType" Value="0" />
<Key Name="fileName" Value="rockwallbig.jp2" />
</Section>
<Section Name="roof01 Texture">
<Key Name="assetID" Value="00000000-0000-2222-3333-100000001029" />
<Key Name="name" Value="roof01" />
<Key Name="assetType" Value="0" />
<Key Name="inventoryType" Value="0" />
<Key Name="fileName" Value="roof01.jp2" />
</Section>
<Section Name="rooftiles1 Texture">
<Key Name="assetID" Value="00000000-0000-2222-3333-100000001030" />
<Key Name="name" Value="rooftiles1" />
<Key Name="assetType" Value="0" />
<Key Name="inventoryType" Value="0" />
<Key Name="fileName" Value="rooftiles1.jp2" />
</Section>
<Section Name="rooftiles2_peach Texture">
<Key Name="assetID" Value="00000000-0000-2222-3333-100000001031" />
<Key Name="name" Value="rooftiles2_peach" />
<Key Name="assetType" Value="0" />
<Key Name="inventoryType" Value="0" />
<Key Name="fileName" Value="rooftiles2_peach.jp2" />
</Section>
<Section Name="rooftiles2_roy Texture">
<Key Name="assetID" Value="00000000-0000-2222-3333-100000001032" />
<Key Name="name" Value="rooftiles2_roy" />
<Key Name="assetType" Value="0" />
<Key Name="inventoryType" Value="0" />
<Key Name="fileName" Value="rooftiles2_roy.jp2" />
</Section>
<Section Name="saguaro_8m Texture">
<Key Name="assetID" Value="00000000-0000-2222-3333-100000001033" />
<Key Name="name" Value="saguaro_8m" />
<Key Name="assetType" Value="0" />
<Key Name="inventoryType" Value="0" />
<Key Name="fileName" Value="saguaro_8m.jp2" />
</Section>
<Section Name="seawater Texture">
<Key Name="assetID" Value="00000000-0000-2222-3333-100000001034" />
<Key Name="name" Value="seawater" />
<Key Name="assetType" Value="0" />
<Key Name="inventoryType" Value="0" />
<Key Name="fileName" Value="seawater.jp2" />
</Section>
<Section Name="snow1 Texture">
<Key Name="assetID" Value="00000000-0000-2222-3333-100000001035" />
<Key Name="name" Value="snow1" />
<Key Name="assetType" Value="0" />
<Key Name="inventoryType" Value="0" />
<Key Name="fileName" Value="snow1.jp2" />
</Section>
<Section Name="steel Texture">
<Key Name="assetID" Value="00000000-0000-2222-3333-100000001036" />
<Key Name="name" Value="steel" />
<Key Name="assetType" Value="0" />
<Key Name="inventoryType" Value="0" />
<Key Name="fileName" Value="steel.jp2" />
</Section>
<Section Name="stone1wall Texture">
<Key Name="assetID" Value="00000000-0000-2222-3333-100000001037" />
<Key Name="name" Value="stone1wall" />
<Key Name="assetType" Value="0" />
<Key Name="inventoryType" Value="0" />
<Key Name="fileName" Value="stone1wall.jp2" />
</Section>
<Section Name="stonetile Texture">
<Key Name="assetID" Value="00000000-0000-2222-3333-100000001038" />
<Key Name="name" Value="stonetile" />
<Key Name="assetType" Value="0" />
<Key Name="inventoryType" Value="0" />
<Key Name="fileName" Value="stonetile.jp2" />
</Section>
<Section Name="street2 Texture">
<Key Name="assetID" Value="00000000-0000-2222-3333-100000001039" />
<Key Name="name" Value="street2" />
<Key Name="assetType" Value="0" />
<Key Name="inventoryType" Value="0" />
<Key Name="fileName" Value="street2.jp2" />
</Section>
<Section Name="thatch Texture">
<Key Name="assetID" Value="00000000-0000-2222-3333-100000001040" />
<Key Name="name" Value="thatch" />
<Key Name="assetType" Value="0" />
<Key Name="inventoryType" Value="0" />
<Key Name="fileName" Value="thatch.jp2" />
</Section>
<Section Name="water1 Texture">
<Key Name="assetID" Value="00000000-0000-2222-3333-100000001041" />
<Key Name="name" Value="water1" />
<Key Name="assetType" Value="0" />
<Key Name="inventoryType" Value="0" />
<Key Name="fileName" Value="water1.jp2" />
</Section>
<Section Name="water3 Texture">
<Key Name="assetID" Value="00000000-0000-2222-3333-100000001042" />
<Key Name="name" Value="water3" />
<Key Name="assetType" Value="0" />
<Key Name="inventoryType" Value="0" />
<Key Name="fileName" Value="water3.jp2" />
</Section>
<Section Name="Sea">
<Key Name="assetID" Value="2bfd3884-7e27-69b9-ba3a-3e673f680004" />
<Key Name="name" Value="Sea" />
<Key Name="assetType" Value="0" />
<Key Name="inventoryType" Value="0" />
<Key Name="fileName" Value="water3.jp2" />
</Section>
<Section Name="wood1 Texture">
<Key Name="assetID" Value="00000000-0000-2222-3333-100000001043" />
<Key Name="name" Value="wood1" />
<Key Name="assetType" Value="0" />
<Key Name="inventoryType" Value="0" />
<Key Name="fileName" Value="wood1.jp2" />
</Section>
<Section Name="LOLCAT">
<Key Name="assetID" Value="13371337-1337-1337-1337-133713371337" />
<Key Name="name" Value="lolcat in ur assets" />
<Key Name="assetType" Value="0" />
<Key Name="inventoryType" Value="0" />
<Key Name="fileName" Value="peaches.jp2" />
</Section>
<Section Name="bricks">
<Key Name="assetID" Value="00000000-0000-1111-9999-000000000001"/>
<Key Name="name" Value="bricks"/>
<Key Name="assetType" Value="0" />
<Key Name="inventoryType" Value="0" />
<Key Name="fileName" Value="bricks.jp2"/>
</Section>
<Section Name="plywood">
<Key Name="assetID" Value="89556747-24cb-43ed-920b-47caed15465f"/>
<Key Name="name" Value="plywood"/>
<Key Name="assetType" Value="0" />
<Key Name="inventoryType" Value="0" />
<Key Name="fileName" Value="plywood.jp2"/>
</Section>
<Section Name="rocks">
<Key Name="assetID" Value="00000000-0000-1111-9999-000000000003"/>
<Key Name="name" Value="rocks"/>
<Key Name="assetType" Value="0" />
<Key Name="inventoryType" Value="0" />
<Key Name="fileName" Value="rocks.jp2"/>
</Section>
<Section Name="granite">
<Key Name="assetID" Value="00000000-0000-1111-9999-000000000004"/>
<Key Name="name" Value="granite"/>
<Key Name="assetType" Value="0" />
<Key Name="inventoryType" Value="0" />
<Key Name="fileName" Value="granite.jp2"/>
</Section>
<Section Name="hardwood">
<Key Name="assetID" Value="00000000-0000-1111-9999-000000000005"/>
<Key Name="name" Value="hardwood"/>
<Key Name="assetType" Value="0" />
<Key Name="inventoryType" Value="0" />
<Key Name="fileName" Value="hardwood.jp2"/>
</Section>
<Section Name="Map Base Texture">
<Key Name="assetID" Value="00000000-0000-1111-9999-000000000006"/>
<Key Name="name" Value="Map Base Texture"/>
<Key Name="assetType" Value="0" />
<Key Name="inventoryType" Value="0" />
<Key Name="fileName" Value="map_base.jp2"/>
</Section>
<Section Name="Map Texture">
<Key Name="assetID" Value="00000000-0000-1111-9999-000000000007"/>
<Key Name="name" Value="Map Texture"/>
<Key Name="assetType" Value="0" />
<Key Name="inventoryType" Value="0" />
<Key Name="fileName" Value="map1.jp2"/>
</Section>
<Section Name="Female Body Texture">
<Key Name="assetID" Value="00000000-0000-1111-9999-000000000010"/>
<Key Name="name" Value="Female Body Texture"/>
<Key Name="assetType" Value="0" />
<Key Name="inventoryType" Value="0" />
<Key Name="fileName" Value="femalebody.jp2"/>
</Section>
<Section Name="Female Bottom Texture">
<Key Name="assetID" Value="00000000-0000-1111-9999-000000000011"/>
<Key Name="name" Value="Female Bottom Texture"/>
<Key Name="assetType" Value="0" />
<Key Name="inventoryType" Value="0" />
<Key Name="fileName" Value="femalebottom.jp2"/>
</Section>
<Section Name="Female Face Texture">
<Key Name="assetID" Value="00000000-0000-1111-9999-000000000012"/>
<Key Name="name" Value="Female Face Texture"/>
<Key Name="assetType" Value="0" />
<Key Name="inventoryType" Value="0" />
<Key Name="fileName" Value="femaleface.jp2"/>
</Section>
<Section Name="Moon">
<Key Name="assetID" Value="ec4b9f0b-d008-45c6-96a4-01dd947ac621"/>
<Key Name="name" Value="Moon"/>
<Key Name="assetType" Value="0" />
<Key Name="inventoryType" Value="0" />
<Key Name="fileName" Value="moon.jp2"/>
</Section>
<Section Name="Cloud">
<Key Name="assetID" Value="dc4b9f0b-d008-45c6-96a4-01dd947ac621"/>
<Key Name="name" Value="Cloud"/>
<Key Name="assetType" Value="0" />
<Key Name="inventoryType" Value="0" />
<Key Name="fileName" Value="cloud.jp2"/>
</Section>
</Nini>

View File

@ -1,37 +1,37 @@
These textures have been collected from various sources:
1. Blender Texture Disk
Notice of rights
This is the collection of textures and materials of the "Blender Texture Disk", a product created by the company "NaN Technologies" in 2001, and later sold in the blender.org e-shop to support Open Source Blender development.
The Blender Foundation has now decided to open up this content entirely as public domain. We wish you a lot of fun with the collection!
Ton Roosendaal
Chairman Blender Foundation
ton(at)blender(dot)org
2. Hawaiian Plant Textures
http://www.vterrain.org/Hawaii/Flora/textures/index.html
I am placing these texture maps into the public domain; if you want higher resolutions or have any other questions or feedback, please contact me: info@vterrain.org
3. Golgotha Textures
Golgotha was a game under development by Crack Dot Com. When game development was abandoned, the authors generously donated their work to the public domain.
4. Some made by me, Babblefrog
A few of the wood textures were created by me using Wood Workshop. These I donate to the public domain.
5. From the VTerrain project.
The source code and data in this distribution are Copyright (c) 2001-2005 Virtual Terrain Project.
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated data and documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
These textures have been collected from various sources:
1. Blender Texture Disk
Notice of rights
This is the collection of textures and materials of the "Blender Texture Disk", a product created by the company "NaN Technologies" in 2001, and later sold in the blender.org e-shop to support Open Source Blender development.
The Blender Foundation has now decided to open up this content entirely as public domain. We wish you a lot of fun with the collection!
Ton Roosendaal
Chairman Blender Foundation
ton(at)blender(dot)org
2. Hawaiian Plant Textures
http://www.vterrain.org/Hawaii/Flora/textures/index.html
I am placing these texture maps into the public domain; if you want higher resolutions or have any other questions or feedback, please contact me: info@vterrain.org
3. Golgotha Textures
Golgotha was a game under development by Crack Dot Com. When game development was abandoned, the authors generously donated their work to the public domain.
4. Some made by me, Babblefrog
A few of the wood textures were created by me using Wood Workshop. These I donate to the public domain.
5. From the VTerrain project.
The source code and data in this distribution are Copyright (c) 2001-2005 Virtual Terrain Project.
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated data and documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

View File

@ -1,5 +1,5 @@
Includes makeup-less textures also! ^_^
This skin is released under a "BSD license"--which allows you to pretty much copy, mod, transfer as you wish... so you could legally make and sell your own modifications to them or even just "as-is" without any modifications. Really! No, I don't have a rabid team of lawyers waiting to DCMA-pounce you...
Includes makeup-less textures also! ^_^
This skin is released under a "BSD license"--which allows you to pretty much copy, mod, transfer as you wish... so you could legally make and sell your own modifications to them or even just "as-is" without any modifications. Really! No, I don't have a rabid team of lawyers waiting to DCMA-pounce you...
You can download the skin PSDs from: http://eloheliot.blogspot.com/2007/12/my-psds-let-me-show-u-them.html

460
bin/excuses Normal file
View File

@ -0,0 +1,460 @@
clock speed
solar flares
electromagnetic radiation from satellite debris
static from nylon underwear
static from plastic slide rules
global warming
poor power conditioning
static buildup
doppler effect
hardware stress fractures
magnetic interference from money/credit cards
dry joints on cable plug
we're waiting for [the phone company] to fix that line
sounds like a Windows problem, try calling Microsoft support
temporary routing anomaly
somebody was calculating pi on the server
fat electrons in the lines
excess surge protection
floating point processor overflow
divide-by-zero error
POSIX compliance problem
monitor resolution too high
improperly oriented keyboard
network packets travelling uphill (use a carrier pigeon)
Decreasing electron flux
first Saturday after first full moon in Winter
radiosity depletion
CPU radiator broken
It works the way the Wang did, what's the problem
positron router malfunction
cellular telephone interference
techtonic stress
piezo-electric interference
(l)user error
working as designed
dynamic software linking table corrupted
heavy gravity fluctuation, move computer to floor rapidly
secretary plugged hairdryer into UPS
terrorist activities
not enough memory, go get system upgrade
interrupt configuration error
spaghetti cable cause packet failure
boss forgot system password
bank holiday - system operating credits not recharged
virus attack, luser responsible
waste water tank overflowed onto computer
Complete Transient Lockout
bad ether in the cables
Bogon emissions
Change in Earth's rotational speed
Cosmic ray particles crashed through the hard disk platter
Smell from unhygienic janitorial staff wrecked the tape heads
Little hamster in running wheel had coronary; waiting for replacement to be Fedexed from Wyoming
Evil dogs hypnotised the night shift
Plumber mistook routing panel for decorative wall fixture
Electricians made popcorn in the power supply
Groundskeepers stole the root password
high pressure system failure
failed trials, system needs redesigned
system has been recalled
not approved by the FCC
need to wrap system in aluminum foil to fix problem
not properly grounded, please bury computer
CPU needs recalibration
system needs to be rebooted
bit bucket overflow
descramble code needed from software company
only available on a need to know basis
knot in cables caused data stream to become twisted and kinked
nesting roaches shorted out the ether cable
The file system is full of it
Satan did it
Daemons did it
You're out of memory
There isn't any problem
Unoptimized hard drive
Typo in the code
Yes, yes, its called a design limitation
Look, buddy: Windows 3.1 IS A General Protection Fault.
That's a great computer you have there; have you considered how it would work as a BSD machine?
Please excuse me, I have to circuit an AC line through my head to get this database working.
Yeah, yo mama dresses you funny and you need a mouse to delete files.
Support staff hung over, send aspirin and come back LATER.
Someone is standing on the ethernet cable, causing a kink in the cable
Windows 95 undocumented "feature"
Runt packets
Password is too complex to decrypt
Boss' kid fucked up the machine
Electromagnetic energy loss
Budget cuts
Mouse chewed through power cable
Stale file handle (next time use Tupperware(tm)!)
Feature not yet implemented
Internet outage
Pentium FDIV bug
Vendor no longer supports the product
Small animal kamikaze attack on power supplies
The vendor put the bug there.
SIMM crosstalk.
IRQ dropout
Collapsed Backbone
Power company testing new voltage spike (creation) equipment
operators on strike due to broken coffee machine
backup tape overwritten with copy of system manager's favourite CD
UPS interrupted the server's power
The electrician didn't know what the yellow cable was so he yanked the ethernet out.
The keyboard isn't plugged in
The air conditioning water supply pipe ruptured over the machine room
The electricity substation in the car park blew up.
The rolling stones concert down the road caused a brown out
The salesman drove over the CPU board.
The monitor is plugged into the serial port
Root nameservers are out of sync
electro-magnetic pulses from French above ground nuke testing.
your keyboard's space bar is generating spurious keycodes.
the real ttys became pseudo ttys and vice-versa.
the printer thinks its a router.
the router thinks its a printer.
evil hackers from Serbia.
we just switched to FDDI.
halon system went off and killed the operators.
because Bill Gates is a Jehovah's witness and so nothing can work on St. Swithin's day.
user to computer ratio too high.
user to computer ration too low.
we just switched to Sprint.
it has Intel Inside
Sticky bits on disk.
Power Company having EMP problems with their reactor
The ring needs another token
new management
telnet: Unable to connect to remote host: Connection refused
SCSI Chain overterminated
It's not plugged in.
because of network lag due to too many people playing deathmatch
You put the disk in upside down.
Daemons loose in system.
User was distributing pornography on server; system seized by FBI.
BNC (brain not connected)
UBNC (user brain not connected)
LBNC (luser brain not connected)
disks spinning backwards - toggle the hemisphere jumper.
new guy cross-connected phone lines with ac power bus.
had to use hammer to free stuck disk drive heads.
Too few computrons available.
Flat tire on station wagon with tapes. ("Never underestimate the bandwidth of a station wagon full of tapes hurling down the highway" Andrew S. Tannenbaum)
Communications satellite used by the military for star wars.
Party-bug in the Aloha protocol.
Insert coin for new game
Dew on the telephone lines.
Arcserve crashed the server again.
Some one needed the powerstrip, so they pulled the switch plug.
My pony-tail hit the on/off switch on the power strip.
Big to little endian conversion error
You can tune a file system, but you can't tune a fish (from most tunefs man pages)
Dumb terminal
Zombie processes haunting the computer
Incorrect time synchronization
Defunct processes
Stubborn processes
non-redundant fan failure
monitor VLF leakage
bugs in the RAID
no "any" key on keyboard
root rot
Backbone Scoliosis
/pub/lunch
excessive collisions &amp; not enough packet ambulances
le0: no carrier: transceiver cable problem?
broadcast packets on wrong frequency
popper unable to process jumbo kernel
NOTICE: alloc: /dev/null: filesystem full
pseudo-user on a pseudo-terminal
Recursive traversal of loopback mount points
Backbone adjustment
OS swapped to disk
vapors from evaporating sticky-note adhesives
sticktion
short leg on process table
multicasts on broken packets
ether leak
Atilla the Hub
endothermal recalibration
filesystem not big enough for Jumbo Kernel Patch
loop found in loop in redundant loopback
system consumed all the paper for paging
permission denied
Reformatting Page. Wait...
..disk or the processor is on fire.
SCSI's too wide.
Proprietary Information.
Just type 'mv * /dev/null'.
runaway cat on system.
Did you pay the new Support Fee?
We only support a 1200 bps connection.
We only support a 28000 bps connection.
Me no internet, only janitor, me just wax floors.
I'm sorry a pentium won't do, you need an SGI to connect with us.
Post-it Note Sludge leaked into the monitor.
the curls in your keyboard cord are losing electricity.
The monitor needs another box of pixels.
RPC_PMAP_FAILURE
kernel panic: write-only-memory (/dev/wom0) capacity exceeded.
Write-only-memory subsystem too slow for this machine. Contact your local dealer.
Just pick up the phone and give modem connect sounds. "Well you said we should get more lines so we don't have voice lines."
Quantum dynamics are affecting the transistors
Police are examining all internet packets in the search for a narco-net-trafficker
We are currently trying a new concept of using a live mouse. Unfortunately, one has yet to survive being hooked up to the computer.....please bear with us.
Your mail is being routed through Germany ... and they're censoring us.
Only people with names beginning with 'A' are getting mail this week (a la Microsoft)
We didn't pay the Internet bill and it's been cut off.
Lightning strikes.
Of course it doesn't work. We've performed a software upgrade.
Change your language to Finnish.
Fluorescent lights are generating negative ions. If turning them off doesn't work, take them out and put tin foil on the ends.
High nuclear activity in your area.
What office are you in? Oh, that one. Did you know that your building was built over the universities first nuclear research site? And wow, aren't you the lucky one, your office is right over where the core is buried!
The MGs ran out of gas.
The UPS doesn't have a battery backup.
Recursivity. Call back if it happens again.
Someone thought The Big Red Button was a light switch.
The mainframe needs to rest. It's getting old, you know.
I'm not sure. Try calling the Internet's head office -- it's in the book.
The lines are all busy (busied out, that is -- why let them in to begin with?).
Jan 9 16:41:27 huber su: 'su root' succeeded for .... on /dev/pts/1
It's those computer people in X {city of world}. They keep stuffing things up.
A star wars satellite accidently blew up the WAN.
Fatal error right in front of screen
That function is not currently supported, but Bill Gates assures us it will be featured in the next upgrade.
wrong polarity of neutron flow
Lusers learning curve appears to be fractal
We had to turn off that service to comply with the CDA Bill.
Ionization from the air-conditioning
TCP/IP UDP alarm threshold is set too low.
Someone is broadcasting pygmy packets and the router doesn't know how to deal with them.
The new frame relay network hasn't bedded down the software loop transmitter yet.
Fanout dropping voltage too much, try cutting some of those little traces
Plate voltage too low on demodulator tube
You did wha... oh _dear_....
CPU needs bearings repacked
Too many little pins on CPU confusing it, bend back and forth until 10-20% are neatly removed. Do _not_ leave metal bits visible!
_Rosin_ core solder? But...
Software uses US measurements, but the OS is in metric...
The computer fleetly, mouse and all.
Your cat tried to eat the mouse.
The Borg tried to assimilate your system. Resistance is futile.
It must have been the lightning storm we had (yesterday) (last week) (last month)
Due to Federal Budget problems we have been forced to cut back on the number of users able to access the system at one time. (namely none allowed....)
Too much radiation coming from the soil.
Unfortunately we have run out of bits/bytes/whatever. Don't worry, the next supply will be coming next week.
Program load too heavy for processor to lift.
Processes running slowly due to weak power supply
Our ISP is having {switching,routing,SMDS,frame relay} problems
We've run out of licenses
Interference from lunar radiation
Standing room only on the bus.
You need to install an RTFM interface.
That would be because the software doesn't work.
That's easy to fix, but I can't be bothered.
Someone's tie is caught in the printer, and if anything else gets printed, he'll be in it too.
We're upgrading /dev/null
The Usenet news is out of date
Our POP server was kidnapped by a weasel.
It's stuck in the Web.
Your modem doesn't speak English.
The mouse escaped.
All of the packets are empty.
The UPS is on strike.
Neutrino overload on the nameserver
Melting hard drives
Someone has messed up the kernel pointers
The kernel license has expired
Netscape has crashed
The cord jumped over and hit the power switch.
It was OK before you touched it.
Bit rot
U.S. Postal Service
Your Flux Capacitor has gone bad.
The Dilithium Crystals need to be rotated.
The static electricity routing is acting up...
Traceroute says that there is a routing problem in the backbone. It's not our problem.
The co-locator cannot verify the frame-relay gateway to the ISDN server.
High altitude condensation from U.S.A.F prototype aircraft has contaminated the primary subnet mask. Turn off your computer for 9 days to avoid damaging it.
Lawn mower blade in your fan need sharpening
Electrons on a bender
Telecommunications is upgrading.
Telecommunications is downgrading.
Telecommunications is downshifting.
Hard drive sleeping. Let it wake up on it's own...
Interference between the keyboard and the chair.
The CPU has shifted, and become decentralized.
Due to the CDA, we no longer have a root account.
We ran out of dial tone and we're and waiting for the phone company to deliver another bottle.
You must've hit the wrong any key.
PCMCIA slave driver
The Token fell out of the ring. Call us when you find it.
The hardware bus needs a new token.
Too many interrupts
Not enough interrupts
The data on your hard drive is out of balance.
Digital Manipulator exceeding velocity parameters
appears to be a Slow/Narrow SCSI-0 Interface problem
microelectronic Riemannian curved-space fault in write-only file system
fractal radiation jamming the backbone
routing problems on the neural net
IRQ-problems with the Un-Interruptible-Power-Supply
CPU-angle has to be adjusted because of vibrations coming from the nearby road
emissions from GSM-phones
CD-ROM server needs recalibration
firewall needs cooling
asynchronous inode failure
transient bus protocol violation
incompatible bit-registration operators
your process is not ISO 9000 compliant
You need to upgrade your VESA local bus to a MasterCard local bus.
The recent proliferation of Nuclear Testing
Elves on strike. (Why do they call EMAG Elf Magic)
Internet exceeded Luser level, please wait until a luser logs off before attempting to log back on.
Your EMAIL is now being delivered by the USPS.
Your computer hasn't been returning all the bits it gets from the Internet.
You've been infected by the Telescoping Hubble virus.
Scheduled global CPU outage
Your Pentium has a heating problem - try cooling it with ice cold water.(Do not turn off your computer, you do not want to cool down the Pentium Chip while he isn't working, do you?)
Your processor has processed too many instructions. Turn it off immediately, do not type any commands!!
Your packets were eaten by the terminator
Your processor does not develop enough heat.
We need a licensed electrician to replace the light bulbs in the computer room.
The POP server is out of Coke
Fiber optics caused gas main leak
Server depressed, needs Prozac
quantum decoherence
those damn raccoons!
suboptimal routing experience
A plumber is needed, the network drain is clogged
50% of the manual is in .pdf readme files
the AA battery in the wallclock sends magnetic interference
the xy axis in the trackball is coordinated with the summer solstice
the butane lighter causes the pincushioning
old inkjet cartridges emanate barium-based fumes
manager in the cable duct
We'll fix that in the next (upgrade, update, patch release, service pack).
HTTPD Error 666 : BOFH was here
HTTPD Error 4004 : very old Intel cpu - insufficient processing power
The ATM board has run out of 10 pound notes. We are having a whip round to refill it, care to contribute ?
Network failure - call NBC
Having to manually track the satellite.
Your/our computer(s) had suffered a memory leak, and we are waiting for them to be topped up.
The rubber band broke
We're on Token Ring, and it looks like the token got loose.
Stray Alpha Particles from memory packaging caused Hard Memory Error on Server.
paradigm shift...without a clutch
PEBKAC (Problem Exists Between Keyboard And Chair)
The cables are not the same length.
Second-system effect.
Chewing gum on /dev/sd3c
Boredom in the Kernel.
the daemons! the daemons! the terrible daemons!
I'd love to help you -- it's just that the Boss won't let me near the computer.
struck by the Good Times virus
YOU HAVE AN I/O ERROR -&gt; Incompetent Operator error
Your parity check is overdrawn and you're out of cache.
Communist revolutionaries taking over the server room and demanding all the computers in the building or they shoot the sysadmin. Poor misguided fools.
Plasma conduit breach
Out of cards on drive D:
Sand fleas eating the Internet cables
parallel processors running perpendicular today
ATM cell has no roaming feature turned on, notebooks can't connect
Webmasters kidnapped by evil cult.
Failure to adjust for daylight savings time.
Virus transmitted from computer to sysadmins.
Virus due to computers having unsafe sex.
Incorrectly configured static routes on the corerouters.
Forced to support NT servers; sysadmins quit.
Suspicious pointer corrupted virtual machine
It's the InterNIC's fault.
Root name servers corrupted.
Budget cuts forced us to sell all the power cords for the servers.
Someone hooked the twisted pair wires into the answering machine.
Operators killed by year 2000 bug bite.
We've picked COBOL as the language of choice.
Operators killed when huge stack of backup tapes fell over.
Robotic tape changer mistook operator's tie for a backup tape.
Someone was smoking in the computer room and set off the halon systems.
Your processor has taken a ride to Heaven's Gate on the UFO behind Hale-Bopp's comet.
it's an ID-10-T error
Dyslexics retyping hosts file on servers
The Internet is being scanned for viruses.
Your computer's union contract is set to expire at midnight.
Bad user karma.
/dev/clue was linked to /dev/null
Increased sunspot activity.
We already sent around a notice about that.
It's union rules. There's nothing we can do about it. Sorry.
Interference from the Van Allen Belt.
Jupiter is aligned with Mars.
Redundant ACLs.
Mail server hit by UniSpammer.
T-1's congested due to porn traffic to the news server.
Data for intranet got routed through the extranet and landed on the internet.
We are a 100% Microsoft Shop.
We are Microsoft. What you are experiencing is not a problem; it is an undocumented feature.
Sales staff sold a product we don't offer.
Secretary sent chain letter to all 5000 employees.
Sysadmin didn't hear pager go off due to loud music from bar-room speakers.
Sysadmin accidentally destroyed pager with a large hammer.
Sysadmins unavailable because they are in a meeting talking about why they are unavailable so much.
Bad cafeteria food landed all the sysadmins in the hospital.
Route flapping at the NAP.
Computers under water due to SYN flooding.
The vulcan-death-grip ping has been applied.
Electrical conduits in machine room are melting.
Traffic jam on the Information Superhighway.
Radial Telemetry Infiltration
Cow-tippers tipped a cow onto the server.
tachyon emissions overloading the system
Maintenance window broken
We're out of slots on the server
Computer room being moved. Our systems are down for the weekend.
Sysadmins busy fighting SPAM.
Repeated reboots of the system failed to solve problem
Feature was not beta tested
Domain controller not responding
Someone else stole your IP address, call the Internet detectives!
It's not RFC-822 compliant.
operation failed because: there is no message for this error (#1014)
stop bit received
internet is needed to catch the etherbunny
network down, IP packets delivered via UPS
Firmware update in the coffee machine
Temporal anomaly
Mouse has out-of-cheese-error
Borg implants are failing
Borg nanites have infested the server
error: one bad user found in front of screen
Please state the nature of the technical emergency
Internet shut down due to maintenance
Daemon escaped from pentagram
crop circles in the corn shell
sticky bit has come loose
Hot Java has gone cold
Cache miss - please take better aim next time
Hash table has woodworm
Trojan horse ran out of hay
Zombie processes detected, machine is haunted.
overflow error in /dev/null
Browser's cookie is corrupted -- someone's been nibbling on it.
Mailer-daemon is busy burning your message in hell.
According to Microsoft, it's by design
vi needs to be upgraded to vii
greenpeace free'd the mallocs
Terrorists crashed an airplane into the server room, have to remove /bin/laden. (rm -rf /bin/laden)
astropneumatic oscillations in the water-cooling
Somebody ran the operating system through a spelling checker.
Rhythmic variations in the voltage reaching the power supply.
Keyboard Actuator Failure. Order and Replace.
Packet held up at customs.
Propagation delay.
High line impedance.
Someone set us up the bomb.
Power surges on the Underground.
I'm saying stuff based upon the The Bastard Operator From Hell Stories written by Simon Paul Travaglia. Datamation magazine owns the Electronic Rights to the orgional works of the BOFH.

View File

@ -0,0 +1,61 @@
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
<html xmlns="http://www.w3.org/1999/xhtml">
<head>
<meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
<meta http-equiv="cache-control" content="no-cache">
<meta http-equiv="Pragma" content="no-cache">
<title>OpenSim Login</title>
<body><br />
<div id="login_box">
<form action="/go.cgi" method="GET" id="login-form">
<div id="message">[$errors]</div>
<fieldset id="firstname">
<legend>First Name:</legend>
<input type="text" id="firstname_input" size="15" maxlength="100" name="username" value="[$firstname]" />
</fieldset>
<fieldset id="lastname">
<legend>Last Name:</legend>
<input type="text" size="15" maxlength="100" name="lastname" value="[$lastname]" />
</fieldset>
<fieldset id="password">
<legend>Password:</legend>
<table cellspacing="0" cellpadding="0" border="0">
<tr>
<td colspan="2"><input type="password" size="15" maxlength="100" name="password" value="[$password]" /></td>
</tr>
<tr>
<td valign="middle"><input type="checkbox" name="remember_password" id="remember_password" [$remember_password] style="margin-left:0px;"/></td>
<td><label for="remember_password">Remember password</label></td>";
</tr>
</table>
</fieldset>
<input type="hidden" name="show_login_form" value="FALSE" />
<input type="hidden" name="method" value="login" />
<input type="hidden" id="grid" name="grid" value="[$grid]" />
<input type="hidden" id="region" name="region" value="[$region]" />
<input type="hidden" id="location" name="location" value="[$location]" />
<input type="hidden" id="channel" name="channel" value="[$channel]" />
<input type="hidden" id="version" name="version" value="[$version]" />
<input type="hidden" id="lang" name="lang" value="[$lang]" />
<div id="submitbtn">
<input class="input_over" type="submit" value="Connect" />
</div>
<div id="connecting" style="visibility:hidden"> Connecting...</div>
<div id="helplinks"><!---
<a href="#new account link" target="_blank">Create new account</a> |
<a href="#forgot password link" target="_blank">Forgot password?</a>
---></div>
<div id="channelinfo"> [$channel] | [$version]=[$lang]</div>
</form>
<script language="JavaScript">
document.getElementById('firstname_input').focus();
</script>
</div>
</div>
</body>
</html>

View File

@ -1,17 +1,17 @@
<Nini>
<!--
<Section Name="Example Library">
<Key Name="folderID" Value="12345678-1234-1234-1234-1234567890ab"/>
<Key Name="parentFolderID" Value="00000112-000f-0000-0000-000100bba000"/>
<Key Name="name" Value="Example Library"/>
<Key Name="type" Value="0"/>
</Section>
-->
<Section Name="Animations Library">
<Key Name="folderID" Value="f0908f10-b9bf-11dc-95ff-0800200c9a66"/>
<Key Name="parentFolderID" Value="00000112-000f-0000-0000-000100bba000"/>
<Key Name="name" Value="Animations Library"/>
<Key Name="type" Value="20"/>
</Section>
</Nini>
<Nini>
<!--
<Section Name="Example Library">
<Key Name="folderID" Value="12345678-1234-1234-1234-1234567890ab"/>
<Key Name="parentFolderID" Value="00000112-000f-0000-0000-000100bba000"/>
<Key Name="name" Value="Example Library"/>
<Key Name="type" Value="0"/>
</Section>
-->
<Section Name="Animations Library">
<Key Name="folderID" Value="f0908f10-b9bf-11dc-95ff-0800200c9a66"/>
<Key Name="parentFolderID" Value="00000112-000f-0000-0000-000100bba000"/>
<Key Name="name" Value="Animations Library"/>
<Key Name="type" Value="20"/>
</Section>
</Nini>

View File

@ -1,19 +1,19 @@
<Nini>
<!--
<Section Name="Example Library Item">
<Key Name="inventoryID" Value="30000000-0000-2222-4444-000000000001" />
<Key Name="assetID" Value="30000000-0000-2222-3333-000000000001" />
<Key Name="folderID" Value="30000112-000f-0000-0000-000100bba003"/>
<Key Name="description" Value="Example Library Item" />
<Key Name="name" Value="Example Library Item" />
<Key Name="assetType" Value="7" />
<Key Name="inventoryType" Value="7" />
<Key Name="currentPermissions" Value="2147483647" />
<Key Name="nextPermissions" Value="2147483647" />
<Key Name="everyonePermissions" Value="2147483647" />
<Key Name="basePermissions" Value="2147483647" />
</Section>
-->
</Nini>
<Nini>
<!--
<Section Name="Example Library Item">
<Key Name="inventoryID" Value="30000000-0000-2222-4444-000000000001" />
<Key Name="assetID" Value="30000000-0000-2222-3333-000000000001" />
<Key Name="folderID" Value="30000112-000f-0000-0000-000100bba003"/>
<Key Name="description" Value="Example Library Item" />
<Key Name="name" Value="Example Library Item" />
<Key Name="assetType" Value="7" />
<Key Name="inventoryType" Value="7" />
<Key Name="currentPermissions" Value="2147483647" />
<Key Name="nextPermissions" Value="2147483647" />
<Key Name="everyonePermissions" Value="2147483647" />
<Key Name="basePermissions" Value="2147483647" />
</Section>
-->
</Nini>

View File

@ -1,17 +1,17 @@
<Nini>
<!--
<Section Name="Example Library">
<Key Name="folderID" Value="12345678-1234-1234-1234-1234567890ab"/>
<Key Name="parentFolderID" Value="00000112-000f-0000-0000-000100bba000"/>
<Key Name="name" Value="Example Library"/>
<Key Name="type" Value="0"/>
</Section>
-->
<Section Name="BodyParts Library">
<Key Name="folderID" Value="d499e5e0-b9bf-11dc-95ff-0800200c9a66"/>
<Key Name="parentFolderID" Value="00000112-000f-0000-0000-000100bba000"/>
<Key Name="name" Value="BodyParts Library"/>
<Key Name="type" Value="13"/>
</Section>
</Nini>
<Nini>
<!--
<Section Name="Example Library">
<Key Name="folderID" Value="12345678-1234-1234-1234-1234567890ab"/>
<Key Name="parentFolderID" Value="00000112-000f-0000-0000-000100bba000"/>
<Key Name="name" Value="Example Library"/>
<Key Name="type" Value="0"/>
</Section>
-->
<Section Name="BodyParts Library">
<Key Name="folderID" Value="d499e5e0-b9bf-11dc-95ff-0800200c9a66"/>
<Key Name="parentFolderID" Value="00000112-000f-0000-0000-000100bba000"/>
<Key Name="name" Value="BodyParts Library"/>
<Key Name="type" Value="13"/>
</Section>
</Nini>

View File

@ -1,120 +1,120 @@
<Nini>
<!--
<Section Name="Example Library Item">
<Key Name="inventoryID" Value="30000000-0000-2222-4444-000000000001" />
<Key Name="assetID" Value="30000000-0000-2222-3333-000000000001" />
<Key Name="folderID" Value="30000112-000f-0000-0000-000100bba003"/>
<Key Name="description" Value="Example Library Item" />
<Key Name="name" Value="Example Library Item" />
<Key Name="assetType" Value="7" />
<Key Name="inventoryType" Value="7" />
<Key Name="currentPermissions" Value="2147483647" />
<Key Name="nextPermissions" Value="2147483647" />
<Key Name="everyonePermissions" Value="2147483647" />
<Key Name="basePermissions" Value="2147483647" />
</Section>
-->
<!--
<Section Name="Hair">
<Key Name="inventoryID" Value="d342e6c1-b9d2-11dc-95ff-0800200c9a66" />
<Key Name="assetID" Value="d342e6c0-b9d2-11dc-95ff-0800200c9a66" />
<Key Name="folderID" Value="d499e5e0-b9bf-11dc-95ff-0800200c9a66"/>
<Key Name="description" Value="Hair" />
<Key Name="name" Value="Hair" />
<Key Name="assetType" Value="13" />
<Key Name="inventoryType" Value="18" />
<Key Name="currentPermissions" Value="2147483647" />
<Key Name="nextPermissions" Value="2147483647" />
<Key Name="everyonePermissions" Value="2147483647" />
<Key Name="basePermissions" Value="2147483647" />
</Section>
<Section Name="Skin">
<Key Name="inventoryID" Value="5c86b030-b9cc-11dc-95ff-0800200c9a66" />
<Key Name="assetID" Value="77c41e39-38f9-f75a-024e-585989bbabbb" />
<Key Name="folderID" Value="d499e5e0-b9bf-11dc-95ff-0800200c9a66"/>
<Key Name="description" Value="Skin" />
<Key Name="name" Value="Skin" />
<Key Name="assetType" Value="13" />
<Key Name="inventoryType" Value="18" />
<Key Name="currentPermissions" Value="2147483647" />
<Key Name="nextPermissions" Value="2147483647" />
<Key Name="everyonePermissions" Value="2147483647" />
<Key Name="basePermissions" Value="2147483647" />
</Section>
-->
<!--
<Section Name="Jim Skin">
<Key Name="inventoryID" Value="5c86b031-b9cc-11dc-95ff-0800200c9a66" />
<Key Name="assetID" Value="77c41e39-38f9-f75a-024e-585989bbabbc" />
<Key Name="folderID" Value="d499e5e0-b9bf-11dc-95ff-0800200c9a66"/>
<Key Name="description" Value="Jim Skin" />
<Key Name="name" Value="Jim Skin" />
<Key Name="assetType" Value="13" />
<Key Name="inventoryType" Value="13" />
<Key Name="currentPermissions" Value="2147483647" />
<Key Name="nextPermissions" Value="2147483647" />
<Key Name="everyonePermissions" Value="2147483647" />
<Key Name="basePermissions" Value="2147483647" />
</Section>
<Section Name="Little Goblin Skin">
<Key Name="inventoryID" Value="5c86b032-b9cc-11dc-95ff-0800200c9a66" />
<Key Name="assetID" Value="77c41e39-38f9-f75a-024e-585989bbabbd" />
<Key Name="folderID" Value="d499e5e0-b9bf-11dc-95ff-0800200c9a66"/>
<Key Name="description" Value="Little Goblin Skin" />
<Key Name="name" Value="Little Goblin Skin" />
<Key Name="assetType" Value="13" />
<Key Name="inventoryType" Value="13" />
<Key Name="currentPermissions" Value="2147483647" />
<Key Name="nextPermissions" Value="2147483647" />
<Key Name="everyonePermissions" Value="2147483647" />
<Key Name="basePermissions" Value="2147483647" />
</Section>
-->
<!--
<Section Name="Shape">
<Key Name="inventoryID" Value="5c86b033-b9cc-11dc-95ff-0800200c9a66" />
<Key Name="assetID" Value="66c41e39-38f9-f75a-024e-585989bfab73" />
<Key Name="folderID" Value="d499e5e0-b9bf-11dc-95ff-0800200c9a66"/>
<Key Name="description" Value="Shape" />
<Key Name="name" Value="Shape" />
<Key Name="assetType" Value="13" />
<Key Name="inventoryType" Value="18" />
<Key Name="currentPermissions" Value="2147483647" />
<Key Name="nextPermissions" Value="2147483647" />
<Key Name="everyonePermissions" Value="2147483647" />
<Key Name="basePermissions" Value="2147483647" />
</Section>
-->
<!--
<Section Name="Jim Shape">
<Key Name="inventoryID" Value="5c86b034-b9cc-11dc-95ff-0800200c9a66" />
<Key Name="assetID" Value="66c41e39-38f9-f75a-024e-585989bfab74" />
<Key Name="folderID" Value="d499e5e0-b9bf-11dc-95ff-0800200c9a66"/>
<Key Name="description" Value="Jim Shape" />
<Key Name="name" Value="Jim Shape" />
<Key Name="assetType" Value="13" />
<Key Name="inventoryType" Value="13" />
<Key Name="currentPermissions" Value="2147483647" />
<Key Name="nextPermissions" Value="2147483647" />
<Key Name="everyonePermissions" Value="2147483647" />
<Key Name="basePermissions" Value="2147483647" />
</Section>
<Section Name="Little Goblin Shape">
<Key Name="inventoryID" Value="5c86b035-b9cc-11dc-95ff-0800200c9a66" />
<Key Name="assetID" Value="66c41e39-38f9-f75a-024e-585989bfab75" />
<Key Name="folderID" Value="d499e5e0-b9bf-11dc-95ff-0800200c9a66"/>
<Key Name="description" Value="Little Goblin Shape" />
<Key Name="name" Value="Little Goblin Shape" />
<Key Name="assetType" Value="13" />
<Key Name="inventoryType" Value="13" />
<Key Name="currentPermissions" Value="2147483647" />
<Key Name="nextPermissions" Value="2147483647" />
<Key Name="everyonePermissions" Value="2147483647" />
<Key Name="basePermissions" Value="2147483647" />
</Section>
-->
</Nini>
<Nini>
<!--
<Section Name="Example Library Item">
<Key Name="inventoryID" Value="30000000-0000-2222-4444-000000000001" />
<Key Name="assetID" Value="30000000-0000-2222-3333-000000000001" />
<Key Name="folderID" Value="30000112-000f-0000-0000-000100bba003"/>
<Key Name="description" Value="Example Library Item" />
<Key Name="name" Value="Example Library Item" />
<Key Name="assetType" Value="7" />
<Key Name="inventoryType" Value="7" />
<Key Name="currentPermissions" Value="2147483647" />
<Key Name="nextPermissions" Value="2147483647" />
<Key Name="everyonePermissions" Value="2147483647" />
<Key Name="basePermissions" Value="2147483647" />
</Section>
-->
<!--
<Section Name="Hair">
<Key Name="inventoryID" Value="d342e6c1-b9d2-11dc-95ff-0800200c9a66" />
<Key Name="assetID" Value="d342e6c0-b9d2-11dc-95ff-0800200c9a66" />
<Key Name="folderID" Value="d499e5e0-b9bf-11dc-95ff-0800200c9a66"/>
<Key Name="description" Value="Hair" />
<Key Name="name" Value="Hair" />
<Key Name="assetType" Value="13" />
<Key Name="inventoryType" Value="18" />
<Key Name="currentPermissions" Value="2147483647" />
<Key Name="nextPermissions" Value="2147483647" />
<Key Name="everyonePermissions" Value="2147483647" />
<Key Name="basePermissions" Value="2147483647" />
</Section>
<Section Name="Skin">
<Key Name="inventoryID" Value="5c86b030-b9cc-11dc-95ff-0800200c9a66" />
<Key Name="assetID" Value="77c41e39-38f9-f75a-024e-585989bbabbb" />
<Key Name="folderID" Value="d499e5e0-b9bf-11dc-95ff-0800200c9a66"/>
<Key Name="description" Value="Skin" />
<Key Name="name" Value="Skin" />
<Key Name="assetType" Value="13" />
<Key Name="inventoryType" Value="18" />
<Key Name="currentPermissions" Value="2147483647" />
<Key Name="nextPermissions" Value="2147483647" />
<Key Name="everyonePermissions" Value="2147483647" />
<Key Name="basePermissions" Value="2147483647" />
</Section>
-->
<!--
<Section Name="Jim Skin">
<Key Name="inventoryID" Value="5c86b031-b9cc-11dc-95ff-0800200c9a66" />
<Key Name="assetID" Value="77c41e39-38f9-f75a-024e-585989bbabbc" />
<Key Name="folderID" Value="d499e5e0-b9bf-11dc-95ff-0800200c9a66"/>
<Key Name="description" Value="Jim Skin" />
<Key Name="name" Value="Jim Skin" />
<Key Name="assetType" Value="13" />
<Key Name="inventoryType" Value="13" />
<Key Name="currentPermissions" Value="2147483647" />
<Key Name="nextPermissions" Value="2147483647" />
<Key Name="everyonePermissions" Value="2147483647" />
<Key Name="basePermissions" Value="2147483647" />
</Section>
<Section Name="Little Goblin Skin">
<Key Name="inventoryID" Value="5c86b032-b9cc-11dc-95ff-0800200c9a66" />
<Key Name="assetID" Value="77c41e39-38f9-f75a-024e-585989bbabbd" />
<Key Name="folderID" Value="d499e5e0-b9bf-11dc-95ff-0800200c9a66"/>
<Key Name="description" Value="Little Goblin Skin" />
<Key Name="name" Value="Little Goblin Skin" />
<Key Name="assetType" Value="13" />
<Key Name="inventoryType" Value="13" />
<Key Name="currentPermissions" Value="2147483647" />
<Key Name="nextPermissions" Value="2147483647" />
<Key Name="everyonePermissions" Value="2147483647" />
<Key Name="basePermissions" Value="2147483647" />
</Section>
-->
<!--
<Section Name="Shape">
<Key Name="inventoryID" Value="5c86b033-b9cc-11dc-95ff-0800200c9a66" />
<Key Name="assetID" Value="66c41e39-38f9-f75a-024e-585989bfab73" />
<Key Name="folderID" Value="d499e5e0-b9bf-11dc-95ff-0800200c9a66"/>
<Key Name="description" Value="Shape" />
<Key Name="name" Value="Shape" />
<Key Name="assetType" Value="13" />
<Key Name="inventoryType" Value="18" />
<Key Name="currentPermissions" Value="2147483647" />
<Key Name="nextPermissions" Value="2147483647" />
<Key Name="everyonePermissions" Value="2147483647" />
<Key Name="basePermissions" Value="2147483647" />
</Section>
-->
<!--
<Section Name="Jim Shape">
<Key Name="inventoryID" Value="5c86b034-b9cc-11dc-95ff-0800200c9a66" />
<Key Name="assetID" Value="66c41e39-38f9-f75a-024e-585989bfab74" />
<Key Name="folderID" Value="d499e5e0-b9bf-11dc-95ff-0800200c9a66"/>
<Key Name="description" Value="Jim Shape" />
<Key Name="name" Value="Jim Shape" />
<Key Name="assetType" Value="13" />
<Key Name="inventoryType" Value="13" />
<Key Name="currentPermissions" Value="2147483647" />
<Key Name="nextPermissions" Value="2147483647" />
<Key Name="everyonePermissions" Value="2147483647" />
<Key Name="basePermissions" Value="2147483647" />
</Section>
<Section Name="Little Goblin Shape">
<Key Name="inventoryID" Value="5c86b035-b9cc-11dc-95ff-0800200c9a66" />
<Key Name="assetID" Value="66c41e39-38f9-f75a-024e-585989bfab75" />
<Key Name="folderID" Value="d499e5e0-b9bf-11dc-95ff-0800200c9a66"/>
<Key Name="description" Value="Little Goblin Shape" />
<Key Name="name" Value="Little Goblin Shape" />
<Key Name="assetType" Value="13" />
<Key Name="inventoryType" Value="13" />
<Key Name="currentPermissions" Value="2147483647" />
<Key Name="nextPermissions" Value="2147483647" />
<Key Name="everyonePermissions" Value="2147483647" />
<Key Name="basePermissions" Value="2147483647" />
</Section>
-->
</Nini>

View File

@ -1,17 +1,17 @@
<Nini>
<!--
<Section Name="Example Library">
<Key Name="folderID" Value="12345678-1234-1234-1234-1234567890ab"/>
<Key Name="parentFolderID" Value="00000112-000f-0000-0000-000100bba000"/>
<Key Name="name" Value="Example Library"/>
<Key Name="type" Value="0"/>
</Section>
-->
<Section Name="Clothing Library">
<Key Name="folderID" Value="b75056e0-b9bf-11dc-95ff-0800200c9a66"/>
<Key Name="parentFolderID" Value="00000112-000f-0000-0000-000100bba000"/>
<Key Name="name" Value="Clothing Library"/>
<Key Name="type" Value="5"/>
</Section>
</Nini>
<Nini>
<!--
<Section Name="Example Library">
<Key Name="folderID" Value="12345678-1234-1234-1234-1234567890ab"/>
<Key Name="parentFolderID" Value="00000112-000f-0000-0000-000100bba000"/>
<Key Name="name" Value="Example Library"/>
<Key Name="type" Value="0"/>
</Section>
-->
<Section Name="Clothing Library">
<Key Name="folderID" Value="b75056e0-b9bf-11dc-95ff-0800200c9a66"/>
<Key Name="parentFolderID" Value="00000112-000f-0000-0000-000100bba000"/>
<Key Name="name" Value="Clothing Library"/>
<Key Name="type" Value="5"/>
</Section>
</Nini>

View File

@ -1,46 +1,46 @@
<Nini>
<!--
<Section Name="Example Library Item">
<Key Name="inventoryID" Value="30000000-0000-2222-4444-000000000001" />
<Key Name="assetID" Value="30000000-0000-2222-3333-000000000001" />
<Key Name="folderID" Value="30000112-000f-0000-0000-000100bba003"/>
<Key Name="description" Value="Example Library Item" />
<Key Name="name" Value="Example Library Item" />
<Key Name="assetType" Value="7" />
<Key Name="inventoryType" Value="7" />
<Key Name="currentPermissions" Value="2147483647" />
<Key Name="nextPermissions" Value="2147483647" />
<Key Name="everyonePermissions" Value="2147483647" />
<Key Name="basePermissions" Value="2147483647" />
</Section>
-->
<!--
<Section Name="Shirt">
<Key Name="inventoryID" Value="d5e46210-b9d1-11dc-95ff-0800200c9a66" />
<Key Name="assetID" Value="00000000-38f9-1111-024e-222222111110" />
<Key Name="folderID" Value="b75056e0-b9bf-11dc-95ff-0800200c9a66"/>
<Key Name="description" Value="Shirt" />
<Key Name="name" Value="Shirt" />
<Key Name="assetType" Value="5" />
<Key Name="inventoryType" Value="18" />
<Key Name="currentPermissions" Value="2147483647" />
<Key Name="nextPermissions" Value="2147483647" />
<Key Name="everyonePermissions" Value="2147483647" />
<Key Name="basePermissions" Value="2147483647" />
</Section>
<Section Name="Pants">
<Key Name="inventoryID" Value="d5e46211-b9d1-11dc-95ff-0800200c9a66" />
<Key Name="assetID" Value="00000000-38f9-1111-024e-222222111120" />
<Key Name="folderID" Value="b75056e0-b9bf-11dc-95ff-0800200c9a66"/>
<Key Name="description" Value="Pants" />
<Key Name="name" Value="Pants" />
<Key Name="assetType" Value="5" />
<Key Name="inventoryType" Value="18" />
<Key Name="currentPermissions" Value="2147483647" />
<Key Name="nextPermissions" Value="2147483647" />
<Key Name="everyonePermissions" Value="2147483647" />
<Key Name="basePermissions" Value="2147483647" />
</Section>
-->
</Nini>
<Nini>
<!--
<Section Name="Example Library Item">
<Key Name="inventoryID" Value="30000000-0000-2222-4444-000000000001" />
<Key Name="assetID" Value="30000000-0000-2222-3333-000000000001" />
<Key Name="folderID" Value="30000112-000f-0000-0000-000100bba003"/>
<Key Name="description" Value="Example Library Item" />
<Key Name="name" Value="Example Library Item" />
<Key Name="assetType" Value="7" />
<Key Name="inventoryType" Value="7" />
<Key Name="currentPermissions" Value="2147483647" />
<Key Name="nextPermissions" Value="2147483647" />
<Key Name="everyonePermissions" Value="2147483647" />
<Key Name="basePermissions" Value="2147483647" />
</Section>
-->
<!--
<Section Name="Shirt">
<Key Name="inventoryID" Value="d5e46210-b9d1-11dc-95ff-0800200c9a66" />
<Key Name="assetID" Value="00000000-38f9-1111-024e-222222111110" />
<Key Name="folderID" Value="b75056e0-b9bf-11dc-95ff-0800200c9a66"/>
<Key Name="description" Value="Shirt" />
<Key Name="name" Value="Shirt" />
<Key Name="assetType" Value="5" />
<Key Name="inventoryType" Value="18" />
<Key Name="currentPermissions" Value="2147483647" />
<Key Name="nextPermissions" Value="2147483647" />
<Key Name="everyonePermissions" Value="2147483647" />
<Key Name="basePermissions" Value="2147483647" />
</Section>
<Section Name="Pants">
<Key Name="inventoryID" Value="d5e46211-b9d1-11dc-95ff-0800200c9a66" />
<Key Name="assetID" Value="00000000-38f9-1111-024e-222222111120" />
<Key Name="folderID" Value="b75056e0-b9bf-11dc-95ff-0800200c9a66"/>
<Key Name="description" Value="Pants" />
<Key Name="name" Value="Pants" />
<Key Name="assetType" Value="5" />
<Key Name="inventoryType" Value="18" />
<Key Name="currentPermissions" Value="2147483647" />
<Key Name="nextPermissions" Value="2147483647" />
<Key Name="everyonePermissions" Value="2147483647" />
<Key Name="basePermissions" Value="2147483647" />
</Section>
-->
</Nini>

View File

@ -1,17 +1,17 @@
<Nini>
<!--
<Section Name="Example Library">
<Key Name="folderID" Value="12345678-1234-1234-1234-1234567890ab"/>
<Key Name="parentFolderID" Value="00000112-000f-0000-0000-000100bba000"/>
<Key Name="name" Value="Example Library"/>
<Key Name="type" Value="0"/>
</Section>
-->
<Section Name="Gestures Library">
<Key Name="folderID" Value="8e1e3a30-b9bf-11dc-95ff-0800200c9a66"/>
<Key Name="parentFolderID" Value="00000112-000f-0000-0000-000100bba000"/>
<Key Name="name" Value="Gestures Library"/>
<Key Name="type" Value="21"/>
</Section>
</Nini>
<Nini>
<!--
<Section Name="Example Library">
<Key Name="folderID" Value="12345678-1234-1234-1234-1234567890ab"/>
<Key Name="parentFolderID" Value="00000112-000f-0000-0000-000100bba000"/>
<Key Name="name" Value="Example Library"/>
<Key Name="type" Value="0"/>
</Section>
-->
<Section Name="Gestures Library">
<Key Name="folderID" Value="8e1e3a30-b9bf-11dc-95ff-0800200c9a66"/>
<Key Name="parentFolderID" Value="00000112-000f-0000-0000-000100bba000"/>
<Key Name="name" Value="Gestures Library"/>
<Key Name="type" Value="21"/>
</Section>
</Nini>

View File

@ -1,19 +1,19 @@
<Nini>
<!--
<Section Name="Example Library Item">
<Key Name="inventoryID" Value="30000000-0000-2222-4444-000000000001" />
<Key Name="assetID" Value="30000000-0000-2222-3333-000000000001" />
<Key Name="folderID" Value="30000112-000f-0000-0000-000100bba003"/>
<Key Name="description" Value="Example Library Item" />
<Key Name="name" Value="Example Library Item" />
<Key Name="assetType" Value="7" />
<Key Name="inventoryType" Value="7" />
<Key Name="currentPermissions" Value="2147483647" />
<Key Name="nextPermissions" Value="2147483647" />
<Key Name="everyonePermissions" Value="2147483647" />
<Key Name="basePermissions" Value="2147483647" />
</Section>
-->
</Nini>
<Nini>
<!--
<Section Name="Example Library Item">
<Key Name="inventoryID" Value="30000000-0000-2222-4444-000000000001" />
<Key Name="assetID" Value="30000000-0000-2222-3333-000000000001" />
<Key Name="folderID" Value="30000112-000f-0000-0000-000100bba003"/>
<Key Name="description" Value="Example Library Item" />
<Key Name="name" Value="Example Library Item" />
<Key Name="assetType" Value="7" />
<Key Name="inventoryType" Value="7" />
<Key Name="currentPermissions" Value="2147483647" />
<Key Name="nextPermissions" Value="2147483647" />
<Key Name="everyonePermissions" Value="2147483647" />
<Key Name="basePermissions" Value="2147483647" />
</Section>
-->
</Nini>

View File

@ -1,17 +1,17 @@
<Nini>
<!--
<Section Name="Example Library">
<Key Name="folderID" Value="12345678-1234-1234-1234-1234567890ab"/>
<Key Name="parentFolderID" Value="00000112-000f-0000-0000-000100bba000"/>
<Key Name="name" Value="Example Library"/>
<Key Name="type" Value="0"/>
</Section>
-->
<Section Name="Landmarks Library">
<Key Name="folderID" Value="6bcd48e0-b9bf-11dc-95ff-0800200c9a66"/>
<Key Name="parentFolderID" Value="00000112-000f-0000-0000-000100bba000"/>
<Key Name="name" Value="Landmarks Library"/>
<Key Name="type" Value="3"/>
</Section>
</Nini>
<Nini>
<!--
<Section Name="Example Library">
<Key Name="folderID" Value="12345678-1234-1234-1234-1234567890ab"/>
<Key Name="parentFolderID" Value="00000112-000f-0000-0000-000100bba000"/>
<Key Name="name" Value="Example Library"/>
<Key Name="type" Value="0"/>
</Section>
-->
<Section Name="Landmarks Library">
<Key Name="folderID" Value="6bcd48e0-b9bf-11dc-95ff-0800200c9a66"/>
<Key Name="parentFolderID" Value="00000112-000f-0000-0000-000100bba000"/>
<Key Name="name" Value="Landmarks Library"/>
<Key Name="type" Value="3"/>
</Section>
</Nini>

View File

@ -1,19 +1,19 @@
<Nini>
<!--
<Section Name="Example Library Item">
<Key Name="inventoryID" Value="30000000-0000-2222-4444-000000000001" />
<Key Name="assetID" Value="30000000-0000-2222-3333-000000000001" />
<Key Name="folderID" Value="30000112-000f-0000-0000-000100bba003"/>
<Key Name="description" Value="Example Library Item" />
<Key Name="name" Value="Example Library Item" />
<Key Name="assetType" Value="7" />
<Key Name="inventoryType" Value="7" />
<Key Name="currentPermissions" Value="2147483647" />
<Key Name="nextPermissions" Value="2147483647" />
<Key Name="everyonePermissions" Value="2147483647" />
<Key Name="basePermissions" Value="2147483647" />
</Section>
-->
</Nini>
<Nini>
<!--
<Section Name="Example Library Item">
<Key Name="inventoryID" Value="30000000-0000-2222-4444-000000000001" />
<Key Name="assetID" Value="30000000-0000-2222-3333-000000000001" />
<Key Name="folderID" Value="30000112-000f-0000-0000-000100bba003"/>
<Key Name="description" Value="Example Library Item" />
<Key Name="name" Value="Example Library Item" />
<Key Name="assetType" Value="7" />
<Key Name="inventoryType" Value="7" />
<Key Name="currentPermissions" Value="2147483647" />
<Key Name="nextPermissions" Value="2147483647" />
<Key Name="everyonePermissions" Value="2147483647" />
<Key Name="basePermissions" Value="2147483647" />
</Section>
-->
</Nini>

View File

@ -1,17 +1,17 @@
<Nini>
<!--
<Section Name="Example Library">
<Key Name="folderID" Value="12345678-1234-1234-1234-1234567890ab"/>
<Key Name="parentFolderID" Value="00000112-000f-0000-0000-000100bba000"/>
<Key Name="name" Value="Example Library"/>
<Key Name="type" Value="0"/>
</Section>
-->
<Section Name="Notecards Library">
<Key Name="folderID" Value="33cbd240-b9bf-11dc-95ff-0800200c9a66"/>
<Key Name="parentFolderID" Value="00000112-000f-0000-0000-000100bba000"/>
<Key Name="name" Value="Notecards Library"/>
<Key Name="type" Value="7"/>
</Section>
</Nini>
<Nini>
<!--
<Section Name="Example Library">
<Key Name="folderID" Value="12345678-1234-1234-1234-1234567890ab"/>
<Key Name="parentFolderID" Value="00000112-000f-0000-0000-000100bba000"/>
<Key Name="name" Value="Example Library"/>
<Key Name="type" Value="0"/>
</Section>
-->
<Section Name="Notecards Library">
<Key Name="folderID" Value="33cbd240-b9bf-11dc-95ff-0800200c9a66"/>
<Key Name="parentFolderID" Value="00000112-000f-0000-0000-000100bba000"/>
<Key Name="name" Value="Notecards Library"/>
<Key Name="type" Value="7"/>
</Section>
</Nini>

View File

@ -1,45 +1,45 @@
<Nini>
<!--
<Section Name="Example Library Item">
<Key Name="inventoryID" Value="30000000-0000-2222-4444-000000000001" />
<Key Name="assetID" Value="30000000-0000-2222-3333-000000000001" />
<Key Name="folderID" Value="30000112-000f-0000-0000-000100bba003"/>
<Key Name="description" Value="Example Library Item" />
<Key Name="name" Value="Example Library Item" />
<Key Name="assetType" Value="7" />
<Key Name="inventoryType" Value="7" />
<Key Name="currentPermissions" Value="2147483647" />
<Key Name="nextPermissions" Value="2147483647" />
<Key Name="everyonePermissions" Value="2147483647" />
<Key Name="basePermissions" Value="2147483647" />
</Section>
-->
<Section Name="Welcome notecard">
<Key Name="inventoryID" Value="00000000-0000-2222-4444-000000000001" />
<Key Name="assetID" Value="00000000-0000-2222-3333-000000000001" />
<Key Name="folderID" Value="00000112-000f-0000-0000-000100bba000"/> <!-- Yes this is root, but notecards should live here -->
<Key Name="description" Value="Welcome" />
<Key Name="name" Value="Welcome" />
<Key Name="assetType" Value="7" />
<Key Name="inventoryType" Value="7" />
<Key Name="currentPermissions" Value="2147483647" />
<Key Name="nextPermissions" Value="2147483647" />
<Key Name="everyonePermissions" Value="2147483647" />
<Key Name="basePermissions" Value="2147483647" />
</Section>
<Section Name="Example notecard">
<Key Name="inventoryID" Value="a170ffc0-b9c7-11dc-95ff-0800200c9a66" />
<Key Name="assetID" Value="8d1ada50-b9c7-11dc-95ff-0800200c9a66" />
<Key Name="folderID" Value="33cbd240-b9bf-11dc-95ff-0800200c9a66"/>
<Key Name="description" Value="Example notecard" />
<Key Name="name" Value="Example notecard" />
<Key Name="assetType" Value="7" />
<Key Name="inventoryType" Value="7" />
<Key Name="currentPermissions" Value="2147483647" />
<Key Name="nextPermissions" Value="2147483647" />
<Key Name="everyonePermissions" Value="2147483647" />
<Key Name="basePermissions" Value="2147483647" />
</Section>
</Nini>
<Nini>
<!--
<Section Name="Example Library Item">
<Key Name="inventoryID" Value="30000000-0000-2222-4444-000000000001" />
<Key Name="assetID" Value="30000000-0000-2222-3333-000000000001" />
<Key Name="folderID" Value="30000112-000f-0000-0000-000100bba003"/>
<Key Name="description" Value="Example Library Item" />
<Key Name="name" Value="Example Library Item" />
<Key Name="assetType" Value="7" />
<Key Name="inventoryType" Value="7" />
<Key Name="currentPermissions" Value="2147483647" />
<Key Name="nextPermissions" Value="2147483647" />
<Key Name="everyonePermissions" Value="2147483647" />
<Key Name="basePermissions" Value="2147483647" />
</Section>
-->
<Section Name="Welcome notecard">
<Key Name="inventoryID" Value="00000000-0000-2222-4444-000000000001" />
<Key Name="assetID" Value="00000000-0000-2222-3333-000000000001" />
<Key Name="folderID" Value="00000112-000f-0000-0000-000100bba000"/> <!-- Yes this is root, but notecards should live here -->
<Key Name="description" Value="Welcome" />
<Key Name="name" Value="Welcome" />
<Key Name="assetType" Value="7" />
<Key Name="inventoryType" Value="7" />
<Key Name="currentPermissions" Value="2147483647" />
<Key Name="nextPermissions" Value="2147483647" />
<Key Name="everyonePermissions" Value="2147483647" />
<Key Name="basePermissions" Value="2147483647" />
</Section>
<Section Name="Example notecard">
<Key Name="inventoryID" Value="a170ffc0-b9c7-11dc-95ff-0800200c9a66" />
<Key Name="assetID" Value="8d1ada50-b9c7-11dc-95ff-0800200c9a66" />
<Key Name="folderID" Value="33cbd240-b9bf-11dc-95ff-0800200c9a66"/>
<Key Name="description" Value="Example notecard" />
<Key Name="name" Value="Example notecard" />
<Key Name="assetType" Value="7" />
<Key Name="inventoryType" Value="7" />
<Key Name="currentPermissions" Value="2147483647" />
<Key Name="nextPermissions" Value="2147483647" />
<Key Name="everyonePermissions" Value="2147483647" />
<Key Name="basePermissions" Value="2147483647" />
</Section>
</Nini>

View File

@ -1,17 +1,17 @@
<Nini>
<!--
<Section Name="Example Library">
<Key Name="folderID" Value="12345678-1234-1234-1234-1234567890ab"/>
<Key Name="parentFolderID" Value="00000112-000f-0000-0000-000100bba000"/>
<Key Name="name" Value="Example Library"/>
<Key Name="type" Value="0"/>
</Section>
-->
<Section Name="Objects Library">
<Key Name="folderID" Value="1576c6b0-b9bf-11dc-95ff-0800200c9a66"/>
<Key Name="parentFolderID" Value="00000112-000f-0000-0000-000100bba000"/>
<Key Name="name" Value="Objects Library"/>
<Key Name="type" Value="6"/>
</Section>
</Nini>
<Nini>
<!--
<Section Name="Example Library">
<Key Name="folderID" Value="12345678-1234-1234-1234-1234567890ab"/>
<Key Name="parentFolderID" Value="00000112-000f-0000-0000-000100bba000"/>
<Key Name="name" Value="Example Library"/>
<Key Name="type" Value="0"/>
</Section>
-->
<Section Name="Objects Library">
<Key Name="folderID" Value="1576c6b0-b9bf-11dc-95ff-0800200c9a66"/>
<Key Name="parentFolderID" Value="00000112-000f-0000-0000-000100bba000"/>
<Key Name="name" Value="Objects Library"/>
<Key Name="type" Value="6"/>
</Section>
</Nini>

View File

@ -1,19 +1,19 @@
<Nini>
<!--
<Section Name="Example Library Item">
<Key Name="inventoryID" Value="30000000-0000-2222-4444-000000000001" />
<Key Name="assetID" Value="30000000-0000-2222-3333-000000000001" />
<Key Name="folderID" Value="30000112-000f-0000-0000-000100bba003"/>
<Key Name="description" Value="Example Library Item" />
<Key Name="name" Value="Example Library Item" />
<Key Name="assetType" Value="7" />
<Key Name="inventoryType" Value="7" />
<Key Name="currentPermissions" Value="2147483647" />
<Key Name="nextPermissions" Value="2147483647" />
<Key Name="everyonePermissions" Value="2147483647" />
<Key Name="basePermissions" Value="2147483647" />
</Section>
-->
</Nini>
<Nini>
<!--
<Section Name="Example Library Item">
<Key Name="inventoryID" Value="30000000-0000-2222-4444-000000000001" />
<Key Name="assetID" Value="30000000-0000-2222-3333-000000000001" />
<Key Name="folderID" Value="30000112-000f-0000-0000-000100bba003"/>
<Key Name="description" Value="Example Library Item" />
<Key Name="name" Value="Example Library Item" />
<Key Name="assetType" Value="7" />
<Key Name="inventoryType" Value="7" />
<Key Name="currentPermissions" Value="2147483647" />
<Key Name="nextPermissions" Value="2147483647" />
<Key Name="everyonePermissions" Value="2147483647" />
<Key Name="basePermissions" Value="2147483647" />
</Section>
-->
</Nini>

View File

@ -1,17 +1,17 @@
<Nini>
<!--
<Section Name="Example Library">
<Key Name="folderID" Value="12345678-1234-1234-1234-1234567890ab"/>
<Key Name="parentFolderID" Value="00000112-000f-0000-0000-000100bba000"/>
<Key Name="name" Value="Example Library"/>
<Key Name="type" Value="0"/>
</Section>
-->
<Section Name="Photos Library">
<Key Name="folderID" Value="cf7e2db0-b9be-11dc-95ff-0800200c9a66"/>
<Key Name="parentFolderID" Value="00000112-000f-0000-0000-000100bba000"/>
<Key Name="name" Value="Photos Library"/>
<Key Name="type" Value="15"/>
</Section>
</Nini>
<Nini>
<!--
<Section Name="Example Library">
<Key Name="folderID" Value="12345678-1234-1234-1234-1234567890ab"/>
<Key Name="parentFolderID" Value="00000112-000f-0000-0000-000100bba000"/>
<Key Name="name" Value="Example Library"/>
<Key Name="type" Value="0"/>
</Section>
-->
<Section Name="Photos Library">
<Key Name="folderID" Value="cf7e2db0-b9be-11dc-95ff-0800200c9a66"/>
<Key Name="parentFolderID" Value="00000112-000f-0000-0000-000100bba000"/>
<Key Name="name" Value="Photos Library"/>
<Key Name="type" Value="15"/>
</Section>
</Nini>

View File

@ -1,19 +1,19 @@
<Nini>
<!--
<Section Name="Example Library Item">
<Key Name="inventoryID" Value="30000000-0000-2222-4444-000000000001" />
<Key Name="assetID" Value="30000000-0000-2222-3333-000000000001" />
<Key Name="folderID" Value="30000112-000f-0000-0000-000100bba003"/>
<Key Name="description" Value="Example Library Item" />
<Key Name="name" Value="Example Library Item" />
<Key Name="assetType" Value="7" />
<Key Name="inventoryType" Value="7" />
<Key Name="currentPermissions" Value="2147483647" />
<Key Name="nextPermissions" Value="2147483647" />
<Key Name="everyonePermissions" Value="2147483647" />
<Key Name="basePermissions" Value="2147483647" />
</Section>
-->
</Nini>
<Nini>
<!--
<Section Name="Example Library Item">
<Key Name="inventoryID" Value="30000000-0000-2222-4444-000000000001" />
<Key Name="assetID" Value="30000000-0000-2222-3333-000000000001" />
<Key Name="folderID" Value="30000112-000f-0000-0000-000100bba003"/>
<Key Name="description" Value="Example Library Item" />
<Key Name="name" Value="Example Library Item" />
<Key Name="assetType" Value="7" />
<Key Name="inventoryType" Value="7" />
<Key Name="currentPermissions" Value="2147483647" />
<Key Name="nextPermissions" Value="2147483647" />
<Key Name="everyonePermissions" Value="2147483647" />
<Key Name="basePermissions" Value="2147483647" />
</Section>
-->
</Nini>

View File

@ -1,158 +1,158 @@
<Nini>
<!--
<Section Name="Example Library">
<Key Name="folderID" Value="12345678-1234-1234-1234-1234567890ab"/>
<Key Name="parentFolderID" Value="00000112-000f-0000-0000-000100bba000"/>
<Key Name="name" Value="Example Library"/>
<Key Name="type" Value="0"/>
</Section>
-->
<Section Name="Scripts Library">
<Key Name="folderID" Value="30000112-000f-0000-0000-000100bba002"/>
<Key Name="parentFolderID" Value="00000112-000f-0000-0000-000100bba000"/>
<Key Name="name" Value="Scripts Library"/>
<Key Name="type" Value="10"/>
</Section>
<!-- Subfolders under "Scripts Library" -->
<Section Name="A">
<Key Name="folderID" Value="30000112-000f-0000-0000-000100bba003"/>
<Key Name="parentFolderID" Value="30000112-000f-0000-0000-000100bba002"/>
<Key Name="name" Value="A"/>
<Key Name="type" Value="10"/>
</Section>
<Section Name="B">
<Key Name="folderID" Value="30000112-000f-0000-0000-000100bba004"/>
<Key Name="parentFolderID" Value="30000112-000f-0000-0000-000100bba002"/>
<Key Name="name" Value="B"/>
<Key Name="type" Value="10"/>
</Section>
<Section Name="C">
<Key Name="folderID" Value="30000112-000f-0000-0000-000100bba005"/>
<Key Name="parentFolderID" Value="30000112-000f-0000-0000-000100bba002"/>
<Key Name="name" Value="C"/>
<Key Name="type" Value="10"/>
</Section>
<Section Name="D">
<Key Name="folderID" Value="30000112-000f-0000-0000-000100bba006"/>
<Key Name="parentFolderID" Value="30000112-000f-0000-0000-000100bba002"/>
<Key Name="name" Value="D"/>
<Key Name="type" Value="10"/>
</Section>
<Section Name="E">
<Key Name="folderID" Value="30000112-000f-0000-0000-000100bba007"/>
<Key Name="parentFolderID" Value="30000112-000f-0000-0000-000100bba002"/>
<Key Name="name" Value="E"/>
<Key Name="type" Value="10"/>
</Section>
<Section Name="F">
<Key Name="folderID" Value="30000112-000f-0000-0000-000100bba008"/>
<Key Name="parentFolderID" Value="30000112-000f-0000-0000-000100bba002"/>
<Key Name="name" Value="F"/>
<Key Name="type" Value="10"/>
</Section>
<Section Name="G">
<Key Name="folderID" Value="30000112-000f-0000-0000-000100bba009"/>
<Key Name="parentFolderID" Value="30000112-000f-0000-0000-000100bba002"/>
<Key Name="name" Value="G"/>
<Key Name="type" Value="10"/>
</Section>
<Section Name="H">
<Key Name="folderID" Value="30000112-000f-0000-0000-000100bba010"/>
<Key Name="parentFolderID" Value="30000112-000f-0000-0000-000100bba002"/>
<Key Name="name" Value="H"/>
<Key Name="type" Value="10"/>
</Section>
<Section Name="I">
<Key Name="folderID" Value="30000112-000f-0000-0000-000100bba011"/>
<Key Name="parentFolderID" Value="30000112-000f-0000-0000-000100bba002"/>
<Key Name="name" Value="I"/>
<Key Name="type" Value="10"/>
</Section>
<Section Name="K">
<Key Name="folderID" Value="30000112-000f-0000-0000-000100bba012"/>
<Key Name="parentFolderID" Value="30000112-000f-0000-0000-000100bba002"/>
<Key Name="name" Value="K"/>
<Key Name="type" Value="10"/>
</Section>
<Section Name="L">
<Key Name="folderID" Value="30000112-000f-0000-0000-000100bba013"/>
<Key Name="parentFolderID" Value="30000112-000f-0000-0000-000100bba002"/>
<Key Name="name" Value="L"/>
<Key Name="type" Value="10"/>
</Section>
<Section Name="M">
<Key Name="folderID" Value="30000112-000f-0000-0000-000100bba014"/>
<Key Name="parentFolderID" Value="30000112-000f-0000-0000-000100bba002"/>
<Key Name="name" Value="M"/>
<Key Name="type" Value="10"/>
</Section>
<Section Name="O">
<Key Name="folderID" Value="30000112-000f-0000-0000-000100bba015"/>
<Key Name="parentFolderID" Value="30000112-000f-0000-0000-000100bba002"/>
<Key Name="name" Value="O"/>
<Key Name="type" Value="10"/>
</Section>
<Section Name="P">
<Key Name="folderID" Value="30000112-000f-0000-0000-000100bba016"/>
<Key Name="parentFolderID" Value="30000112-000f-0000-0000-000100bba002"/>
<Key Name="name" Value="P"/>
<Key Name="type" Value="10"/>
</Section>
<Section Name="R">
<Key Name="folderID" Value="30000112-000f-0000-0000-000100bba017"/>
<Key Name="parentFolderID" Value="30000112-000f-0000-0000-000100bba002"/>
<Key Name="name" Value="R"/>
<Key Name="type" Value="10"/>
</Section>
<Section Name="S">
<Key Name="folderID" Value="30000112-000f-0000-0000-000100bba018"/>
<Key Name="parentFolderID" Value="30000112-000f-0000-0000-000100bba002"/>
<Key Name="name" Value="S"/>
<Key Name="type" Value="10"/>
</Section>
<Section Name="T">
<Key Name="folderID" Value="30000112-000f-0000-0000-000100bba019"/>
<Key Name="parentFolderID" Value="30000112-000f-0000-0000-000100bba002"/>
<Key Name="name" Value="T"/>
<Key Name="type" Value="10"/>
</Section>
<Section Name="U">
<Key Name="folderID" Value="30000112-000f-0000-0000-000100bba020"/>
<Key Name="parentFolderID" Value="30000112-000f-0000-0000-000100bba002"/>
<Key Name="name" Value="U"/>
<Key Name="type" Value="10"/>
</Section>
<Section Name="V">
<Key Name="folderID" Value="30000112-000f-0000-0000-000100bba021"/>
<Key Name="parentFolderID" Value="30000112-000f-0000-0000-000100bba002"/>
<Key Name="name" Value="V"/>
<Key Name="type" Value="10"/>
</Section>
<Section Name="W">
<Key Name="folderID" Value="30000112-000f-0000-0000-000100bba022"/>
<Key Name="parentFolderID" Value="30000112-000f-0000-0000-000100bba002"/>
<Key Name="name" Value="W"/>
<Key Name="type" Value="10"/>
</Section>
<Section Name="X">
<Key Name="folderID" Value="30000112-000f-0000-0000-000100bba023"/>
<Key Name="parentFolderID" Value="30000112-000f-0000-0000-000100bba002"/>
<Key Name="name" Value="X"/>
<Key Name="type" Value="10"/>
</Section>
<Section Name=".Kan-ED Scripts">
<Key Name="folderID" Value="30000112-000f-0000-0000-000100bba024"/>
<Key Name="parentFolderID" Value="30000112-000f-0000-0000-000100bba002"/>
<Key Name="name" Value=".Kan-ED Scripts"/>
<Key Name="type" Value="10"/>
</Section>
<Section Name=".Other testing scripts">
<Key Name="folderID" Value="30000112-000f-0000-0000-000100bba025"/>
<Key Name="parentFolderID" Value="30000112-000f-0000-0000-000100bba002"/>
<Key Name="name" Value=".Other testing scripts"/>
<Key Name="type" Value="10"/>
</Section>
</Nini>
<Nini>
<!--
<Section Name="Example Library">
<Key Name="folderID" Value="12345678-1234-1234-1234-1234567890ab"/>
<Key Name="parentFolderID" Value="00000112-000f-0000-0000-000100bba000"/>
<Key Name="name" Value="Example Library"/>
<Key Name="type" Value="0"/>
</Section>
-->
<Section Name="Scripts Library">
<Key Name="folderID" Value="30000112-000f-0000-0000-000100bba002"/>
<Key Name="parentFolderID" Value="00000112-000f-0000-0000-000100bba000"/>
<Key Name="name" Value="Scripts Library"/>
<Key Name="type" Value="10"/>
</Section>
<!-- Subfolders under "Scripts Library" -->
<Section Name="A">
<Key Name="folderID" Value="30000112-000f-0000-0000-000100bba003"/>
<Key Name="parentFolderID" Value="30000112-000f-0000-0000-000100bba002"/>
<Key Name="name" Value="A"/>
<Key Name="type" Value="10"/>
</Section>
<Section Name="B">
<Key Name="folderID" Value="30000112-000f-0000-0000-000100bba004"/>
<Key Name="parentFolderID" Value="30000112-000f-0000-0000-000100bba002"/>
<Key Name="name" Value="B"/>
<Key Name="type" Value="10"/>
</Section>
<Section Name="C">
<Key Name="folderID" Value="30000112-000f-0000-0000-000100bba005"/>
<Key Name="parentFolderID" Value="30000112-000f-0000-0000-000100bba002"/>
<Key Name="name" Value="C"/>
<Key Name="type" Value="10"/>
</Section>
<Section Name="D">
<Key Name="folderID" Value="30000112-000f-0000-0000-000100bba006"/>
<Key Name="parentFolderID" Value="30000112-000f-0000-0000-000100bba002"/>
<Key Name="name" Value="D"/>
<Key Name="type" Value="10"/>
</Section>
<Section Name="E">
<Key Name="folderID" Value="30000112-000f-0000-0000-000100bba007"/>
<Key Name="parentFolderID" Value="30000112-000f-0000-0000-000100bba002"/>
<Key Name="name" Value="E"/>
<Key Name="type" Value="10"/>
</Section>
<Section Name="F">
<Key Name="folderID" Value="30000112-000f-0000-0000-000100bba008"/>
<Key Name="parentFolderID" Value="30000112-000f-0000-0000-000100bba002"/>
<Key Name="name" Value="F"/>
<Key Name="type" Value="10"/>
</Section>
<Section Name="G">
<Key Name="folderID" Value="30000112-000f-0000-0000-000100bba009"/>
<Key Name="parentFolderID" Value="30000112-000f-0000-0000-000100bba002"/>
<Key Name="name" Value="G"/>
<Key Name="type" Value="10"/>
</Section>
<Section Name="H">
<Key Name="folderID" Value="30000112-000f-0000-0000-000100bba010"/>
<Key Name="parentFolderID" Value="30000112-000f-0000-0000-000100bba002"/>
<Key Name="name" Value="H"/>
<Key Name="type" Value="10"/>
</Section>
<Section Name="I">
<Key Name="folderID" Value="30000112-000f-0000-0000-000100bba011"/>
<Key Name="parentFolderID" Value="30000112-000f-0000-0000-000100bba002"/>
<Key Name="name" Value="I"/>
<Key Name="type" Value="10"/>
</Section>
<Section Name="K">
<Key Name="folderID" Value="30000112-000f-0000-0000-000100bba012"/>
<Key Name="parentFolderID" Value="30000112-000f-0000-0000-000100bba002"/>
<Key Name="name" Value="K"/>
<Key Name="type" Value="10"/>
</Section>
<Section Name="L">
<Key Name="folderID" Value="30000112-000f-0000-0000-000100bba013"/>
<Key Name="parentFolderID" Value="30000112-000f-0000-0000-000100bba002"/>
<Key Name="name" Value="L"/>
<Key Name="type" Value="10"/>
</Section>
<Section Name="M">
<Key Name="folderID" Value="30000112-000f-0000-0000-000100bba014"/>
<Key Name="parentFolderID" Value="30000112-000f-0000-0000-000100bba002"/>
<Key Name="name" Value="M"/>
<Key Name="type" Value="10"/>
</Section>
<Section Name="O">
<Key Name="folderID" Value="30000112-000f-0000-0000-000100bba015"/>
<Key Name="parentFolderID" Value="30000112-000f-0000-0000-000100bba002"/>
<Key Name="name" Value="O"/>
<Key Name="type" Value="10"/>
</Section>
<Section Name="P">
<Key Name="folderID" Value="30000112-000f-0000-0000-000100bba016"/>
<Key Name="parentFolderID" Value="30000112-000f-0000-0000-000100bba002"/>
<Key Name="name" Value="P"/>
<Key Name="type" Value="10"/>
</Section>
<Section Name="R">
<Key Name="folderID" Value="30000112-000f-0000-0000-000100bba017"/>
<Key Name="parentFolderID" Value="30000112-000f-0000-0000-000100bba002"/>
<Key Name="name" Value="R"/>
<Key Name="type" Value="10"/>
</Section>
<Section Name="S">
<Key Name="folderID" Value="30000112-000f-0000-0000-000100bba018"/>
<Key Name="parentFolderID" Value="30000112-000f-0000-0000-000100bba002"/>
<Key Name="name" Value="S"/>
<Key Name="type" Value="10"/>
</Section>
<Section Name="T">
<Key Name="folderID" Value="30000112-000f-0000-0000-000100bba019"/>
<Key Name="parentFolderID" Value="30000112-000f-0000-0000-000100bba002"/>
<Key Name="name" Value="T"/>
<Key Name="type" Value="10"/>
</Section>
<Section Name="U">
<Key Name="folderID" Value="30000112-000f-0000-0000-000100bba020"/>
<Key Name="parentFolderID" Value="30000112-000f-0000-0000-000100bba002"/>
<Key Name="name" Value="U"/>
<Key Name="type" Value="10"/>
</Section>
<Section Name="V">
<Key Name="folderID" Value="30000112-000f-0000-0000-000100bba021"/>
<Key Name="parentFolderID" Value="30000112-000f-0000-0000-000100bba002"/>
<Key Name="name" Value="V"/>
<Key Name="type" Value="10"/>
</Section>
<Section Name="W">
<Key Name="folderID" Value="30000112-000f-0000-0000-000100bba022"/>
<Key Name="parentFolderID" Value="30000112-000f-0000-0000-000100bba002"/>
<Key Name="name" Value="W"/>
<Key Name="type" Value="10"/>
</Section>
<Section Name="X">
<Key Name="folderID" Value="30000112-000f-0000-0000-000100bba023"/>
<Key Name="parentFolderID" Value="30000112-000f-0000-0000-000100bba002"/>
<Key Name="name" Value="X"/>
<Key Name="type" Value="10"/>
</Section>
<Section Name=".Kan-ED Scripts">
<Key Name="folderID" Value="30000112-000f-0000-0000-000100bba024"/>
<Key Name="parentFolderID" Value="30000112-000f-0000-0000-000100bba002"/>
<Key Name="name" Value=".Kan-ED Scripts"/>
<Key Name="type" Value="10"/>
</Section>
<Section Name=".Other testing scripts">
<Key Name="folderID" Value="30000112-000f-0000-0000-000100bba025"/>
<Key Name="parentFolderID" Value="30000112-000f-0000-0000-000100bba002"/>
<Key Name="name" Value=".Other testing scripts"/>
<Key Name="type" Value="10"/>
</Section>
</Nini>

View File

@ -1,289 +1,289 @@
<Nini>
<!--
<Section Name="Example Library Item">
<Key Name="inventoryID" Value="30000000-0000-2222-4444-000000000001" />
<Key Name="assetID" Value="30000000-0000-2222-3333-000000000001" />
<Key Name="folderID" Value="30000112-000f-0000-0000-000100bba003"/>
<Key Name="description" Value="Example Library Item" />
<Key Name="name" Value="Example Library Item" />
<Key Name="assetType" Value="7" />
<Key Name="inventoryType" Value="7" />
<Key Name="currentPermissions" Value="2147483647" />
<Key Name="nextPermissions" Value="2147483647" />
<Key Name="everyonePermissions" Value="2147483647" />
<Key Name="basePermissions" Value="2147483647" />
</Section>
-->
<!-- A == <Key Name="folderID" Value="30000112-000f-0000-0000-000100bba003"/> -->
<Section Name="llAbs">
<Key Name="inventoryID" Value="3b055e3e-b19d-11dc-8314-0800200c9a66" />
<Key Name="assetID" Value="3b055e3f-b19d-11dc-8314-0800200c9a66" />
<Key Name="folderID" Value="30000112-000f-0000-0000-000100bba003"/>
<Key Name="description" Value="llA" />
<Key Name="name" Value="llAbs" />
<Key Name="assetType" Value="10" />
<Key Name="inventoryType" Value="10" />
<Key Name="currentPermissions" Value="257487132" />
<Key Name="nextPermissions" Value="257487132" />
<Key Name="everyonePermissions" Value="257487132" />
<Key Name="basePermissions" Value="257487132" />
</Section>
<Section Name="llAcos">
<Key Name="inventoryID" Value="6519bf38-b19f-11dc-8314-0800200c9a66" />
<Key Name="assetID" Value="6519bf39-b19f-11dc-8314-0800200c9a66" />
<Key Name="folderID" Value="30000112-000f-0000-0000-000100bba003"/>
<Key Name="description" Value="llA" />
<Key Name="name" Value="llAcos" />
<Key Name="assetType" Value="10" />
<Key Name="inventoryType" Value="10" />
<Key Name="currentPermissions" Value="257487132" />
<Key Name="nextPermissions" Value="257487132" />
<Key Name="everyonePermissions" Value="257487132" />
<Key Name="basePermissions" Value="257487132" />
</Section>
<Section Name="llAddToLandBanList">
<Key Name="inventoryID" Value="7ceba3f0-b1a0-11dc-8314-0800200c9a66" />
<Key Name="assetID" Value="7ceba3f1-b1a0-11dc-8314-0800200c9a66" />
<Key Name="folderID" Value="30000112-000f-0000-0000-000100bba003"/>
<Key Name="description" Value="llA" />
<Key Name="name" Value="llAddToLandBanList" />
<Key Name="assetType" Value="10" />
<Key Name="inventoryType" Value="10" />
<Key Name="currentPermissions" Value="257487132" />
<Key Name="nextPermissions" Value="257487132" />
<Key Name="everyonePermissions" Value="257487132" />
<Key Name="basePermissions" Value="257487132" />
</Section>
<Section Name="llAddToLandPassList">
<Key Name="inventoryID" Value="609047e6-b390-11dc-8314-0800200c9a66" />
<Key Name="assetID" Value="609047e7-b390-11dc-8314-0800200c9a66" />
<Key Name="folderID" Value="30000112-000f-0000-0000-000100bba003"/>
<Key Name="description" Value="llA" />
<Key Name="name" Value="llAddToLandPassList" />
<Key Name="assetType" Value="10" />
<Key Name="inventoryType" Value="10" />
<Key Name="currentPermissions" Value="257487132" />
<Key Name="nextPermissions" Value="257487132" />
<Key Name="everyonePermissions" Value="257487132" />
<Key Name="basePermissions" Value="257487132" />
</Section>
<Section Name="llAdjustSoundVolume">
<Key Name="inventoryID" Value="56df4bcc-b393-11dc-8314-0800200c9a66" />
<Key Name="assetID" Value="56df4bcd-b393-11dc-8314-0800200c9a66" />
<Key Name="folderID" Value="30000112-000f-0000-0000-000100bba003"/>
<Key Name="description" Value="llA" />
<Key Name="name" Value="llAdjustSoundVolume" />
<Key Name="assetType" Value="10" />
<Key Name="inventoryType" Value="10" />
<Key Name="currentPermissions" Value="257487132" />
<Key Name="nextPermissions" Value="257487132" />
<Key Name="everyonePermissions" Value="257487132" />
<Key Name="basePermissions" Value="257487132" />
</Section>
<Section Name="llAllowInventoryDrop">
<Key Name="inventoryID" Value="54d6962c-b394-11dc-8314-0800200c9a66" />
<Key Name="assetID" Value="54d6962d-b394-11dc-8314-0800200c9a66" />
<Key Name="folderID" Value="30000112-000f-0000-0000-000100bba003"/>
<Key Name="description" Value="llA" />
<Key Name="name" Value="llAllowInventoryDrop" />
<Key Name="assetType" Value="10" />
<Key Name="inventoryType" Value="10" />
<Key Name="currentPermissions" Value="257487132" />
<Key Name="nextPermissions" Value="257487132" />
<Key Name="everyonePermissions" Value="257487132" />
<Key Name="basePermissions" Value="257487132" />
</Section>
<Section Name="llAngleBetween">
<Key Name="inventoryID" Value="6b341608-b34e-11dc-8314-0800200c9a66" />
<Key Name="assetID" Value="6b341609-b34e-11dc-8314-0800200c9a66" />
<Key Name="folderID" Value="30000112-000f-0000-0000-000100bba003"/>
<Key Name="description" Value="llA" />
<Key Name="name" Value="llAngleBetween" />
<Key Name="assetType" Value="10" />
<Key Name="inventoryType" Value="10" />
<Key Name="currentPermissions" Value="257487132" />
<Key Name="nextPermissions" Value="257487132" />
<Key Name="everyonePermissions" Value="257487132" />
<Key Name="basePermissions" Value="257487132" />
</Section>
<Section Name="llAsin">
<Key Name="inventoryID" Value="7e7422ec-b425-11dc-8314-0800200c9a66" />
<Key Name="assetID" Value="7e7422ed-b425-11dc-8314-0800200c9a66" />
<Key Name="folderID" Value="30000112-000f-0000-0000-000100bba003"/>
<Key Name="description" Value="llA" />
<Key Name="name" Value="llAsin" />
<Key Name="assetType" Value="10" />
<Key Name="inventoryType" Value="10" />
<Key Name="currentPermissions" Value="257487132" />
<Key Name="nextPermissions" Value="257487132" />
<Key Name="everyonePermissions" Value="257487132" />
<Key Name="basePermissions" Value="257487132" />
</Section>
<Section Name="llAtan2">
<Key Name="inventoryID" Value="7e7422ee-b425-11dc-8314-0800200c9a66" />
<Key Name="assetID" Value="7e7422ef-b425-11dc-8314-0800200c9a66" />
<Key Name="folderID" Value="30000112-000f-0000-0000-000100bba003"/>
<Key Name="description" Value="llA" />
<Key Name="name" Value="llAtan2" />
<Key Name="assetType" Value="10" />
<Key Name="inventoryType" Value="10" />
<Key Name="currentPermissions" Value="257487132" />
<Key Name="nextPermissions" Value="257487132" />
<Key Name="everyonePermissions" Value="257487132" />
<Key Name="basePermissions" Value="257487132" />
</Section>
<Section Name="llApplyImpulse">
<Key Name="inventoryID" Value="714ec678-b419-11dc-8314-0800200c9a66" />
<Key Name="assetID" Value="714ec679-b419-11dc-8314-0800200c9a66" />
<Key Name="folderID" Value="30000112-000f-0000-0000-000100bba003"/>
<Key Name="description" Value="llA" />
<Key Name="name" Value="llApplyImpulse" />
<Key Name="assetType" Value="10" />
<Key Name="inventoryType" Value="10" />
<Key Name="currentPermissions" Value="257487132" />
<Key Name="nextPermissions" Value="257487132" />
<Key Name="everyonePermissions" Value="257487132" />
<Key Name="basePermissions" Value="257487132" />
</Section>
<Section Name="llAvatarOnSitTarget">
<Key Name="inventoryID" Value="579fc820-b426-11dc-8314-0800200c9a66" />
<Key Name="assetID" Value="579fc821-b426-11dc-8314-0800200c9a66" />
<Key Name="folderID" Value="30000112-000f-0000-0000-000100bba003"/>
<Key Name="description" Value="llA" />
<Key Name="name" Value="llAvatarOnSitTarget" />
<Key Name="assetType" Value="10" />
<Key Name="inventoryType" Value="10" />
<Key Name="currentPermissions" Value="257487132" />
<Key Name="nextPermissions" Value="257487132" />
<Key Name="everyonePermissions" Value="257487132" />
<Key Name="basePermissions" Value="257487132" />
</Section>
<!-- B == <Key Name="folderID" Value="30000112-000f-0000-0000-000100bba004"/> -->
<Section Name="llBase64ToString">
<Key Name="inventoryID" Value="1d4c71d8-b428-11dc-8314-0800200c9a66" />
<Key Name="assetID" Value="1d4c71d9-b428-11dc-8314-0800200c9a66" />
<Key Name="folderID" Value="30000112-000f-0000-0000-000100bba004"/>
<Key Name="description" Value="llB" />
<Key Name="name" Value="llBase64ToString" />
<Key Name="assetType" Value="10" />
<Key Name="inventoryType" Value="10" />
<Key Name="currentPermissions" Value="257487132" />
<Key Name="nextPermissions" Value="257487132" />
<Key Name="everyonePermissions" Value="257487132" />
<Key Name="basePermissions" Value="257487132" />
</Section>
<!-- C == <Key Name="folderID" Value="30000112-000f-0000-0000-000100bba005"/> -->
<!-- D == <Key Name="folderID" Value="30000112-000f-0000-0000-000100bba006"/> -->
<!-- E == <Key Name="folderID" Value="30000112-000f-0000-0000-000100bba007"/> -->
<!-- F == <Key Name="folderID" Value="30000112-000f-0000-0000-000100bba008"/> -->
<!-- G == <Key Name="folderID" Value="30000112-000f-0000-0000-000100bba009"/> -->
<!-- H == <Key Name="folderID" Value="30000112-000f-0000-0000-000100bba010"/> -->
<!-- I == <Key Name="folderID" Value="30000112-000f-0000-0000-000100bba011"/> -->
<!-- K == <Key Name="folderID" Value="30000112-000f-0000-0000-000100bba012"/> -->
<!-- L == <Key Name="folderID" Value="30000112-000f-0000-0000-000100bba013"/> -->
<!-- M == <Key Name="folderID" Value="30000112-000f-0000-0000-000100bba014"/> -->
<!-- O == <Key Name="folderID" Value="30000112-000f-0000-0000-000100bba015"/> -->
<!-- P == <Key Name="folderID" Value="30000112-000f-0000-0000-000100bba016"/> -->
<!-- R == <Key Name="folderID" Value="30000112-000f-0000-0000-000100bba017"/> -->
<Section Name="llRemoveFromLandBanList">
<Key Name="inventoryID" Value="299b2100-b392-11dc-8314-0800200c9a66" />
<Key Name="assetID" Value="299b2101-b392-11dc-8314-0800200c9a66" />
<Key Name="folderID" Value="30000112-000f-0000-0000-000100bba017"/>
<Key Name="description" Value="llR" />
<Key Name="name" Value="llRemoveFromLandBanList" />
<Key Name="assetType" Value="10" />
<Key Name="inventoryType" Value="10" />
<Key Name="currentPermissions" Value="257487132" />
<Key Name="nextPermissions" Value="257487132" />
<Key Name="everyonePermissions" Value="257487132" />
<Key Name="basePermissions" Value="257487132" />
</Section>
<Section Name="llRemoveFromLandPassList">
<Key Name="inventoryID" Value="299b2102-b392-11dc-8314-0800200c9a66" />
<Key Name="assetID" Value="299b2103-b392-11dc-8314-0800200c9a66" />
<Key Name="folderID" Value="30000112-000f-0000-0000-000100bba017"/>
<Key Name="description" Value="llR" />
<Key Name="name" Value="llRemoveFromLandPassList" />
<Key Name="assetType" Value="10" />
<Key Name="inventoryType" Value="10" />
<Key Name="currentPermissions" Value="257487132" />
<Key Name="nextPermissions" Value="257487132" />
<Key Name="everyonePermissions" Value="257487132" />
<Key Name="basePermissions" Value="257487132" />
</Section>
<Section Name="llResetLandBanList">
<Key Name="inventoryID" Value="366ac8e6-b391-11dc-8314-0800200c9a66" />
<Key Name="assetID" Value="366ac8e7-b391-11dc-8314-0800200c9a66" />
<Key Name="folderID" Value="30000112-000f-0000-0000-000100bba017"/>
<Key Name="description" Value="llR" />
<Key Name="name" Value="llResetLandBanList" />
<Key Name="assetType" Value="10" />
<Key Name="inventoryType" Value="10" />
<Key Name="currentPermissions" Value="257487132" />
<Key Name="nextPermissions" Value="257487132" />
<Key Name="everyonePermissions" Value="257487132" />
<Key Name="basePermissions" Value="257487132" />
</Section>
<Section Name="llResetLandPassList">
<Key Name="inventoryID" Value="366ac8e8-b391-11dc-8314-0800200c9a66" />
<Key Name="assetID" Value="366ac8e9-b391-11dc-8314-0800200c9a66" />
<Key Name="folderID" Value="30000112-000f-0000-0000-000100bba017"/>
<Key Name="description" Value="llR" />
<Key Name="name" Value="llResetLandPassList" />
<Key Name="assetType" Value="10" />
<Key Name="inventoryType" Value="10" />
<Key Name="currentPermissions" Value="257487132" />
<Key Name="nextPermissions" Value="257487132" />
<Key Name="everyonePermissions" Value="257487132" />
<Key Name="basePermissions" Value="257487132" />
</Section>
<!-- S == <Key Name="folderID" Value="30000112-000f-0000-0000-000100bba018"/> -->
<Section Name="llSay">
<Key Name="inventoryID" Value="3af51d20-b38f-11dc-8314-0800200c9a66" />
<Key Name="assetID" Value="3af51d21-b38f-11dc-8314-0800200c9a66" />
<Key Name="folderID" Value="30000112-000f-0000-0000-000100bba018"/>
<Key Name="description" Value="llS" />
<Key Name="name" Value="llSay" />
<Key Name="assetType" Value="10" />
<Key Name="inventoryType" Value="10" />
<Key Name="currentPermissions" Value="257487132" />
<Key Name="nextPermissions" Value="257487132" />
<Key Name="everyonePermissions" Value="257487132" />
<Key Name="basePermissions" Value="257487132" />
</Section>
<Section Name="llSetParcelMusicURL">
<Key Name="inventoryID" Value="3603a4f9-b360-11dc-8314-0800200c9a66" />
<Key Name="assetID" Value="3603a4f8-b360-11dc-8314-0800200c9a66" />
<Key Name="folderID" Value="30000112-000f-0000-0000-000100bba018"/>
<Key Name="description" Value="llS" />
<Key Name="name" Value="llSetParcelMusicURL" />
<Key Name="assetType" Value="10" />
<Key Name="inventoryType" Value="10" />
<Key Name="currentPermissions" Value="257487132" />
<Key Name="nextPermissions" Value="257487132" />
<Key Name="everyonePermissions" Value="257487132" />
<Key Name="basePermissions" Value="257487132" />
</Section>
<Section Name="llSetRot">
<Key Name="inventoryID" Value="220baef8-b376-11dc-8314-0800200c9a66" />
<Key Name="assetID" Value="220baef9-b376-11dc-8314-0800200c9a66" />
<Key Name="folderID" Value="30000112-000f-0000-0000-000100bba018"/>
<Key Name="description" Value="llS" />
<Key Name="name" Value="llSetRot" />
<Key Name="assetType" Value="10" />
<Key Name="inventoryType" Value="10" />
<Key Name="currentPermissions" Value="257487132" />
<Key Name="nextPermissions" Value="257487132" />
<Key Name="everyonePermissions" Value="257487132" />
<Key Name="basePermissions" Value="257487132" />
</Section>
<!-- T == <Key Name="folderID" Value="30000112-000f-0000-0000-000100bba019"/> -->
<!-- U == <Key Name="folderID" Value="30000112-000f-0000-0000-000100bba020"/> -->
<!-- V == <Key Name="folderID" Value="30000112-000f-0000-0000-000100bba021"/> -->
<!-- W == <Key Name="folderID" Value="30000112-000f-0000-0000-000100bba022"/> -->
<!-- X == <Key Name="folderID" Value="30000112-000f-0000-0000-000100bba023"/> -->
<!-- .Kan-ED Scripts == <Key Name="folderID" Value="30000112-000f-0000-0000-000100bba024"/> -->
<!-- .Other testing scripts == <Key Name="folderID" Value="30000112-000f-0000-0000-000100bba025"/> -->
</Nini>
<Nini>
<!--
<Section Name="Example Library Item">
<Key Name="inventoryID" Value="30000000-0000-2222-4444-000000000001" />
<Key Name="assetID" Value="30000000-0000-2222-3333-000000000001" />
<Key Name="folderID" Value="30000112-000f-0000-0000-000100bba003"/>
<Key Name="description" Value="Example Library Item" />
<Key Name="name" Value="Example Library Item" />
<Key Name="assetType" Value="7" />
<Key Name="inventoryType" Value="7" />
<Key Name="currentPermissions" Value="2147483647" />
<Key Name="nextPermissions" Value="2147483647" />
<Key Name="everyonePermissions" Value="2147483647" />
<Key Name="basePermissions" Value="2147483647" />
</Section>
-->
<!-- A == <Key Name="folderID" Value="30000112-000f-0000-0000-000100bba003"/> -->
<Section Name="llAbs">
<Key Name="inventoryID" Value="3b055e3e-b19d-11dc-8314-0800200c9a66" />
<Key Name="assetID" Value="3b055e3f-b19d-11dc-8314-0800200c9a66" />
<Key Name="folderID" Value="30000112-000f-0000-0000-000100bba003"/>
<Key Name="description" Value="llA" />
<Key Name="name" Value="llAbs" />
<Key Name="assetType" Value="10" />
<Key Name="inventoryType" Value="10" />
<Key Name="currentPermissions" Value="257487132" />
<Key Name="nextPermissions" Value="257487132" />
<Key Name="everyonePermissions" Value="257487132" />
<Key Name="basePermissions" Value="257487132" />
</Section>
<Section Name="llAcos">
<Key Name="inventoryID" Value="6519bf38-b19f-11dc-8314-0800200c9a66" />
<Key Name="assetID" Value="6519bf39-b19f-11dc-8314-0800200c9a66" />
<Key Name="folderID" Value="30000112-000f-0000-0000-000100bba003"/>
<Key Name="description" Value="llA" />
<Key Name="name" Value="llAcos" />
<Key Name="assetType" Value="10" />
<Key Name="inventoryType" Value="10" />
<Key Name="currentPermissions" Value="257487132" />
<Key Name="nextPermissions" Value="257487132" />
<Key Name="everyonePermissions" Value="257487132" />
<Key Name="basePermissions" Value="257487132" />
</Section>
<Section Name="llAddToLandBanList">
<Key Name="inventoryID" Value="7ceba3f0-b1a0-11dc-8314-0800200c9a66" />
<Key Name="assetID" Value="7ceba3f1-b1a0-11dc-8314-0800200c9a66" />
<Key Name="folderID" Value="30000112-000f-0000-0000-000100bba003"/>
<Key Name="description" Value="llA" />
<Key Name="name" Value="llAddToLandBanList" />
<Key Name="assetType" Value="10" />
<Key Name="inventoryType" Value="10" />
<Key Name="currentPermissions" Value="257487132" />
<Key Name="nextPermissions" Value="257487132" />
<Key Name="everyonePermissions" Value="257487132" />
<Key Name="basePermissions" Value="257487132" />
</Section>
<Section Name="llAddToLandPassList">
<Key Name="inventoryID" Value="609047e6-b390-11dc-8314-0800200c9a66" />
<Key Name="assetID" Value="609047e7-b390-11dc-8314-0800200c9a66" />
<Key Name="folderID" Value="30000112-000f-0000-0000-000100bba003"/>
<Key Name="description" Value="llA" />
<Key Name="name" Value="llAddToLandPassList" />
<Key Name="assetType" Value="10" />
<Key Name="inventoryType" Value="10" />
<Key Name="currentPermissions" Value="257487132" />
<Key Name="nextPermissions" Value="257487132" />
<Key Name="everyonePermissions" Value="257487132" />
<Key Name="basePermissions" Value="257487132" />
</Section>
<Section Name="llAdjustSoundVolume">
<Key Name="inventoryID" Value="56df4bcc-b393-11dc-8314-0800200c9a66" />
<Key Name="assetID" Value="56df4bcd-b393-11dc-8314-0800200c9a66" />
<Key Name="folderID" Value="30000112-000f-0000-0000-000100bba003"/>
<Key Name="description" Value="llA" />
<Key Name="name" Value="llAdjustSoundVolume" />
<Key Name="assetType" Value="10" />
<Key Name="inventoryType" Value="10" />
<Key Name="currentPermissions" Value="257487132" />
<Key Name="nextPermissions" Value="257487132" />
<Key Name="everyonePermissions" Value="257487132" />
<Key Name="basePermissions" Value="257487132" />
</Section>
<Section Name="llAllowInventoryDrop">
<Key Name="inventoryID" Value="54d6962c-b394-11dc-8314-0800200c9a66" />
<Key Name="assetID" Value="54d6962d-b394-11dc-8314-0800200c9a66" />
<Key Name="folderID" Value="30000112-000f-0000-0000-000100bba003"/>
<Key Name="description" Value="llA" />
<Key Name="name" Value="llAllowInventoryDrop" />
<Key Name="assetType" Value="10" />
<Key Name="inventoryType" Value="10" />
<Key Name="currentPermissions" Value="257487132" />
<Key Name="nextPermissions" Value="257487132" />
<Key Name="everyonePermissions" Value="257487132" />
<Key Name="basePermissions" Value="257487132" />
</Section>
<Section Name="llAngleBetween">
<Key Name="inventoryID" Value="6b341608-b34e-11dc-8314-0800200c9a66" />
<Key Name="assetID" Value="6b341609-b34e-11dc-8314-0800200c9a66" />
<Key Name="folderID" Value="30000112-000f-0000-0000-000100bba003"/>
<Key Name="description" Value="llA" />
<Key Name="name" Value="llAngleBetween" />
<Key Name="assetType" Value="10" />
<Key Name="inventoryType" Value="10" />
<Key Name="currentPermissions" Value="257487132" />
<Key Name="nextPermissions" Value="257487132" />
<Key Name="everyonePermissions" Value="257487132" />
<Key Name="basePermissions" Value="257487132" />
</Section>
<Section Name="llAsin">
<Key Name="inventoryID" Value="7e7422ec-b425-11dc-8314-0800200c9a66" />
<Key Name="assetID" Value="7e7422ed-b425-11dc-8314-0800200c9a66" />
<Key Name="folderID" Value="30000112-000f-0000-0000-000100bba003"/>
<Key Name="description" Value="llA" />
<Key Name="name" Value="llAsin" />
<Key Name="assetType" Value="10" />
<Key Name="inventoryType" Value="10" />
<Key Name="currentPermissions" Value="257487132" />
<Key Name="nextPermissions" Value="257487132" />
<Key Name="everyonePermissions" Value="257487132" />
<Key Name="basePermissions" Value="257487132" />
</Section>
<Section Name="llAtan2">
<Key Name="inventoryID" Value="7e7422ee-b425-11dc-8314-0800200c9a66" />
<Key Name="assetID" Value="7e7422ef-b425-11dc-8314-0800200c9a66" />
<Key Name="folderID" Value="30000112-000f-0000-0000-000100bba003"/>
<Key Name="description" Value="llA" />
<Key Name="name" Value="llAtan2" />
<Key Name="assetType" Value="10" />
<Key Name="inventoryType" Value="10" />
<Key Name="currentPermissions" Value="257487132" />
<Key Name="nextPermissions" Value="257487132" />
<Key Name="everyonePermissions" Value="257487132" />
<Key Name="basePermissions" Value="257487132" />
</Section>
<Section Name="llApplyImpulse">
<Key Name="inventoryID" Value="714ec678-b419-11dc-8314-0800200c9a66" />
<Key Name="assetID" Value="714ec679-b419-11dc-8314-0800200c9a66" />
<Key Name="folderID" Value="30000112-000f-0000-0000-000100bba003"/>
<Key Name="description" Value="llA" />
<Key Name="name" Value="llApplyImpulse" />
<Key Name="assetType" Value="10" />
<Key Name="inventoryType" Value="10" />
<Key Name="currentPermissions" Value="257487132" />
<Key Name="nextPermissions" Value="257487132" />
<Key Name="everyonePermissions" Value="257487132" />
<Key Name="basePermissions" Value="257487132" />
</Section>
<Section Name="llAvatarOnSitTarget">
<Key Name="inventoryID" Value="579fc820-b426-11dc-8314-0800200c9a66" />
<Key Name="assetID" Value="579fc821-b426-11dc-8314-0800200c9a66" />
<Key Name="folderID" Value="30000112-000f-0000-0000-000100bba003"/>
<Key Name="description" Value="llA" />
<Key Name="name" Value="llAvatarOnSitTarget" />
<Key Name="assetType" Value="10" />
<Key Name="inventoryType" Value="10" />
<Key Name="currentPermissions" Value="257487132" />
<Key Name="nextPermissions" Value="257487132" />
<Key Name="everyonePermissions" Value="257487132" />
<Key Name="basePermissions" Value="257487132" />
</Section>
<!-- B == <Key Name="folderID" Value="30000112-000f-0000-0000-000100bba004"/> -->
<Section Name="llBase64ToString">
<Key Name="inventoryID" Value="1d4c71d8-b428-11dc-8314-0800200c9a66" />
<Key Name="assetID" Value="1d4c71d9-b428-11dc-8314-0800200c9a66" />
<Key Name="folderID" Value="30000112-000f-0000-0000-000100bba004"/>
<Key Name="description" Value="llB" />
<Key Name="name" Value="llBase64ToString" />
<Key Name="assetType" Value="10" />
<Key Name="inventoryType" Value="10" />
<Key Name="currentPermissions" Value="257487132" />
<Key Name="nextPermissions" Value="257487132" />
<Key Name="everyonePermissions" Value="257487132" />
<Key Name="basePermissions" Value="257487132" />
</Section>
<!-- C == <Key Name="folderID" Value="30000112-000f-0000-0000-000100bba005"/> -->
<!-- D == <Key Name="folderID" Value="30000112-000f-0000-0000-000100bba006"/> -->
<!-- E == <Key Name="folderID" Value="30000112-000f-0000-0000-000100bba007"/> -->
<!-- F == <Key Name="folderID" Value="30000112-000f-0000-0000-000100bba008"/> -->
<!-- G == <Key Name="folderID" Value="30000112-000f-0000-0000-000100bba009"/> -->
<!-- H == <Key Name="folderID" Value="30000112-000f-0000-0000-000100bba010"/> -->
<!-- I == <Key Name="folderID" Value="30000112-000f-0000-0000-000100bba011"/> -->
<!-- K == <Key Name="folderID" Value="30000112-000f-0000-0000-000100bba012"/> -->
<!-- L == <Key Name="folderID" Value="30000112-000f-0000-0000-000100bba013"/> -->
<!-- M == <Key Name="folderID" Value="30000112-000f-0000-0000-000100bba014"/> -->
<!-- O == <Key Name="folderID" Value="30000112-000f-0000-0000-000100bba015"/> -->
<!-- P == <Key Name="folderID" Value="30000112-000f-0000-0000-000100bba016"/> -->
<!-- R == <Key Name="folderID" Value="30000112-000f-0000-0000-000100bba017"/> -->
<Section Name="llRemoveFromLandBanList">
<Key Name="inventoryID" Value="299b2100-b392-11dc-8314-0800200c9a66" />
<Key Name="assetID" Value="299b2101-b392-11dc-8314-0800200c9a66" />
<Key Name="folderID" Value="30000112-000f-0000-0000-000100bba017"/>
<Key Name="description" Value="llR" />
<Key Name="name" Value="llRemoveFromLandBanList" />
<Key Name="assetType" Value="10" />
<Key Name="inventoryType" Value="10" />
<Key Name="currentPermissions" Value="257487132" />
<Key Name="nextPermissions" Value="257487132" />
<Key Name="everyonePermissions" Value="257487132" />
<Key Name="basePermissions" Value="257487132" />
</Section>
<Section Name="llRemoveFromLandPassList">
<Key Name="inventoryID" Value="299b2102-b392-11dc-8314-0800200c9a66" />
<Key Name="assetID" Value="299b2103-b392-11dc-8314-0800200c9a66" />
<Key Name="folderID" Value="30000112-000f-0000-0000-000100bba017"/>
<Key Name="description" Value="llR" />
<Key Name="name" Value="llRemoveFromLandPassList" />
<Key Name="assetType" Value="10" />
<Key Name="inventoryType" Value="10" />
<Key Name="currentPermissions" Value="257487132" />
<Key Name="nextPermissions" Value="257487132" />
<Key Name="everyonePermissions" Value="257487132" />
<Key Name="basePermissions" Value="257487132" />
</Section>
<Section Name="llResetLandBanList">
<Key Name="inventoryID" Value="366ac8e6-b391-11dc-8314-0800200c9a66" />
<Key Name="assetID" Value="366ac8e7-b391-11dc-8314-0800200c9a66" />
<Key Name="folderID" Value="30000112-000f-0000-0000-000100bba017"/>
<Key Name="description" Value="llR" />
<Key Name="name" Value="llResetLandBanList" />
<Key Name="assetType" Value="10" />
<Key Name="inventoryType" Value="10" />
<Key Name="currentPermissions" Value="257487132" />
<Key Name="nextPermissions" Value="257487132" />
<Key Name="everyonePermissions" Value="257487132" />
<Key Name="basePermissions" Value="257487132" />
</Section>
<Section Name="llResetLandPassList">
<Key Name="inventoryID" Value="366ac8e8-b391-11dc-8314-0800200c9a66" />
<Key Name="assetID" Value="366ac8e9-b391-11dc-8314-0800200c9a66" />
<Key Name="folderID" Value="30000112-000f-0000-0000-000100bba017"/>
<Key Name="description" Value="llR" />
<Key Name="name" Value="llResetLandPassList" />
<Key Name="assetType" Value="10" />
<Key Name="inventoryType" Value="10" />
<Key Name="currentPermissions" Value="257487132" />
<Key Name="nextPermissions" Value="257487132" />
<Key Name="everyonePermissions" Value="257487132" />
<Key Name="basePermissions" Value="257487132" />
</Section>
<!-- S == <Key Name="folderID" Value="30000112-000f-0000-0000-000100bba018"/> -->
<Section Name="llSay">
<Key Name="inventoryID" Value="3af51d20-b38f-11dc-8314-0800200c9a66" />
<Key Name="assetID" Value="3af51d21-b38f-11dc-8314-0800200c9a66" />
<Key Name="folderID" Value="30000112-000f-0000-0000-000100bba018"/>
<Key Name="description" Value="llS" />
<Key Name="name" Value="llSay" />
<Key Name="assetType" Value="10" />
<Key Name="inventoryType" Value="10" />
<Key Name="currentPermissions" Value="257487132" />
<Key Name="nextPermissions" Value="257487132" />
<Key Name="everyonePermissions" Value="257487132" />
<Key Name="basePermissions" Value="257487132" />
</Section>
<Section Name="llSetParcelMusicURL">
<Key Name="inventoryID" Value="3603a4f9-b360-11dc-8314-0800200c9a66" />
<Key Name="assetID" Value="3603a4f8-b360-11dc-8314-0800200c9a66" />
<Key Name="folderID" Value="30000112-000f-0000-0000-000100bba018"/>
<Key Name="description" Value="llS" />
<Key Name="name" Value="llSetParcelMusicURL" />
<Key Name="assetType" Value="10" />
<Key Name="inventoryType" Value="10" />
<Key Name="currentPermissions" Value="257487132" />
<Key Name="nextPermissions" Value="257487132" />
<Key Name="everyonePermissions" Value="257487132" />
<Key Name="basePermissions" Value="257487132" />
</Section>
<Section Name="llSetRot">
<Key Name="inventoryID" Value="220baef8-b376-11dc-8314-0800200c9a66" />
<Key Name="assetID" Value="220baef9-b376-11dc-8314-0800200c9a66" />
<Key Name="folderID" Value="30000112-000f-0000-0000-000100bba018"/>
<Key Name="description" Value="llS" />
<Key Name="name" Value="llSetRot" />
<Key Name="assetType" Value="10" />
<Key Name="inventoryType" Value="10" />
<Key Name="currentPermissions" Value="257487132" />
<Key Name="nextPermissions" Value="257487132" />
<Key Name="everyonePermissions" Value="257487132" />
<Key Name="basePermissions" Value="257487132" />
</Section>
<!-- T == <Key Name="folderID" Value="30000112-000f-0000-0000-000100bba019"/> -->
<!-- U == <Key Name="folderID" Value="30000112-000f-0000-0000-000100bba020"/> -->
<!-- V == <Key Name="folderID" Value="30000112-000f-0000-0000-000100bba021"/> -->
<!-- W == <Key Name="folderID" Value="30000112-000f-0000-0000-000100bba022"/> -->
<!-- X == <Key Name="folderID" Value="30000112-000f-0000-0000-000100bba023"/> -->
<!-- .Kan-ED Scripts == <Key Name="folderID" Value="30000112-000f-0000-0000-000100bba024"/> -->
<!-- .Other testing scripts == <Key Name="folderID" Value="30000112-000f-0000-0000-000100bba025"/> -->
</Nini>

View File

@ -1,17 +1,17 @@
<Nini>
<!--
<Section Name="Example Library">
<Key Name="folderID" Value="12345678-1234-1234-1234-1234567890ab"/>
<Key Name="parentFolderID" Value="00000112-000f-0000-0000-000100bba000"/>
<Key Name="name" Value="Example Library"/>
<Key Name="type" Value="0"/>
</Section>
-->
<Section Name="Sounds Library">
<Key Name="folderID" Value="c1284980-b9be-11dc-95ff-0800200c9a66"/>
<Key Name="parentFolderID" Value="00000112-000f-0000-0000-000100bba000"/>
<Key Name="name" Value="Sounds Library"/>
<Key Name="type" Value="1"/>
</Section>
</Nini>
<Nini>
<!--
<Section Name="Example Library">
<Key Name="folderID" Value="12345678-1234-1234-1234-1234567890ab"/>
<Key Name="parentFolderID" Value="00000112-000f-0000-0000-000100bba000"/>
<Key Name="name" Value="Example Library"/>
<Key Name="type" Value="0"/>
</Section>
-->
<Section Name="Sounds Library">
<Key Name="folderID" Value="c1284980-b9be-11dc-95ff-0800200c9a66"/>
<Key Name="parentFolderID" Value="00000112-000f-0000-0000-000100bba000"/>
<Key Name="name" Value="Sounds Library"/>
<Key Name="type" Value="1"/>
</Section>
</Nini>

View File

@ -1,19 +1,19 @@
<Nini>
<!--
<Section Name="Example Library Item">
<Key Name="inventoryID" Value="30000000-0000-2222-4444-000000000001" />
<Key Name="assetID" Value="30000000-0000-2222-3333-000000000001" />
<Key Name="folderID" Value="30000112-000f-0000-0000-000100bba003"/>
<Key Name="description" Value="Example Library Item" />
<Key Name="name" Value="Example Library Item" />
<Key Name="assetType" Value="7" />
<Key Name="inventoryType" Value="7" />
<Key Name="currentPermissions" Value="2147483647" />
<Key Name="nextPermissions" Value="2147483647" />
<Key Name="everyonePermissions" Value="2147483647" />
<Key Name="basePermissions" Value="2147483647" />
</Section>
-->
</Nini>
<Nini>
<!--
<Section Name="Example Library Item">
<Key Name="inventoryID" Value="30000000-0000-2222-4444-000000000001" />
<Key Name="assetID" Value="30000000-0000-2222-3333-000000000001" />
<Key Name="folderID" Value="30000112-000f-0000-0000-000100bba003"/>
<Key Name="description" Value="Example Library Item" />
<Key Name="name" Value="Example Library Item" />
<Key Name="assetType" Value="7" />
<Key Name="inventoryType" Value="7" />
<Key Name="currentPermissions" Value="2147483647" />
<Key Name="nextPermissions" Value="2147483647" />
<Key Name="everyonePermissions" Value="2147483647" />
<Key Name="basePermissions" Value="2147483647" />
</Section>
-->
</Nini>

View File

@ -1,17 +1,17 @@
<Nini>
<!--
<Section Name="Example Library">
<Key Name="folderID" Value="12345678-1234-1234-1234-1234567890ab"/>
<Key Name="parentFolderID" Value="00000112-000f-0000-0000-000100bba000"/>
<Key Name="name" Value="Example Library"/>
<Key Name="type" Value="0"/>
</Section>
-->
<Section Name="Texture Library">
<Key Name="folderID" Value="00000112-000f-0000-0000-000100bba001"/>
<Key Name="parentFolderID" Value="00000112-000f-0000-0000-000100bba000"/>
<Key Name="name" Value="Texture Library"/>
<Key Name="type" Value="0"/>
</Section>
</Nini>
<Nini>
<!--
<Section Name="Example Library">
<Key Name="folderID" Value="12345678-1234-1234-1234-1234567890ab"/>
<Key Name="parentFolderID" Value="00000112-000f-0000-0000-000100bba000"/>
<Key Name="name" Value="Example Library"/>
<Key Name="type" Value="0"/>
</Section>
-->
<Section Name="Texture Library">
<Key Name="folderID" Value="00000112-000f-0000-0000-000100bba001"/>
<Key Name="parentFolderID" Value="00000112-000f-0000-0000-000100bba000"/>
<Key Name="name" Value="Texture Library"/>
<Key Name="type" Value="0"/>
</Section>
</Nini>

File diff suppressed because it is too large Load Diff

Binary file not shown.

Binary file not shown.

Binary file not shown.

View File

@ -1,5 +1,5 @@
<configuration>
<dllmap os="osx" dll="openjpeg-libsl.dll" target="libopenjpeg-libsl-2.1.2.0.dylib" />
<dllmap os="!windows,osx" cpu="x86-64,ia64" dll="openjpeg-libsl.dll" target="./libopenjpeg-libsl-2.1.2.0-x86_64.so" />
<dllmap os="!windows,osx" cpu="x86" dll="openjpeg-libsl.dll" target="./libopenjpeg-libsl-2.1.2.0.so" />
</configuration>
<configuration>
<dllmap os="osx" dll="openjpeg-libsl.dll" target="libopenjpeg-libsl-2.1.2.0.dylib" />
<dllmap os="!windows,osx" cpu="x86-64,ia64" dll="openjpeg-libsl.dll" target="./libopenjpeg-libsl-2.1.2.0-x86_64.so" />
<dllmap os="!windows,osx" cpu="x86" dll="openjpeg-libsl.dll" target="./libopenjpeg-libsl-2.1.2.0.so" />
</configuration>

View File

@ -1,6 +1,18 @@
[mssqlconnection]
data_source=\SQLEXPRESS
initial_catalog=database
persist_security_info=True
user_id=username
password=password
; The IniConfig.cs that parses this file by just finding the first key={value} in the whole text so comments aren't really honoured.
; Also, this algorithm can probably lead to 'amusing' results in unfortunate cases.
[mssqlconnection]
data_source=\SQLEXPRESS
initial_catalog=database
persist_security_info=True
user_id=username
password=password
; These entries are only for if you, for some reason, wish to customize your user server table names.
; Do note that if you change the table names, you might have to change the sql resources too manually
; If ommitted, default values will be used.
userstablename=users
userfriendstablename=userfriends
agentstablename=agents
regionstablename=regions

View File

@ -1,7 +1,18 @@
[mysqlconnection]
hostname=localhost
database=database
username=username
password=password
pooling=false
port=3306
; The IniConfig.cs that parses this file by just finding the first key={value} in the whole text so comments aren't really honoured.
; Also, this algorithm can probably lead to 'amusing' results in unfortunate cases.
[mysqlconnection]
hostname=localhost
database=database
username=username
password=password
pooling=false
port=3306
; These entries are only for if you, for some reason, wish to customize your user server table names.
; Do note that if you change the table names, you might have to change the sql resources too manually
; If ommitted, default values will be used.
userstablename=users
userfriendstablename=userfriends
agentstablename=agents

BIN
bin/nunit.framework.dll Normal file

Binary file not shown.

Binary file not shown.

5
bin/opensim-ode.sh Executable file
View File

@ -0,0 +1,5 @@
#!/bin/sh
echo "Starting OpenSimulator with ODE. If you get an error saying limit: Operation not permitted. Then you will need to chmod 0600 /etc/limits"
ulimit -s 262144
sleep 5
mono OpenSim.exe -physics=OpenDynamicsEngine

28
bin/pCampBot.exe.config Normal file
View File

@ -0,0 +1,28 @@
<?xml version="1.0" encoding="utf-8" ?>
<configuration>
<configSections>
<section name="log4net" type="log4net.Config.Log4NetConfigurationSectionHandler,log4net" />
</configSections>
<appSettings>
</appSettings>
<log4net>
<appender name="Console" type="OpenSim.Framework.Console.OpenSimAppender, OpenSim.Framework.Console">
<layout type="log4net.Layout.PatternLayout">
<conversionPattern value="%date{HH:mm:ss} - %message%newline" />
</layout>
</appender>
<appender name="LogFileAppender" type="log4net.Appender.FileAppender">
<file value="pCampBot.log" />
<appendToFile value="true" />
<layout type="log4net.Layout.PatternLayout">
<conversionPattern value="%date %-5level - %logger %message%newline" />
</layout>
</appender>
<root>
<level value="DEBUG" />
<appender-ref ref="Console" />
<appender-ref ref="LogFileAppender" />
</root>
</log4net>
</configuration>

View File

41
bin/startuplogo.txt Normal file
View File

@ -0,0 +1,41 @@
### ###
####### #### #######
############################
############################
###########################
#########################
#####################
###### ###### #######
##### #### ######
##### #### ######
###### ###### #######
######################
#######################
#########################
###########################
###########################
###########################
###########################
##########################
#########################
#######################
#####################
##################
#############
### ##### ### ## ### ###
####### ###### ## ### ###
### ## ## ## ## #### ####
## ### ## ### ### ## ### ## ## #### ####
### ## ####### ##### ###### #### ## #### ####
### ## ## ## ## # ## ## ###### ## ## # # ##
### ## ## ## ####### ## ## ### ## ## ### ##
## ### ## ## ## ## ## ## ## ## ## ### ##
### ### ### ## ## ## ## ## ### ### ## ## ### ##
####### ###### ##### ## ## ###### ## ## # ##
### ## ## ### ###
##
## STARTUP COMPLETE
http://opensimulator.org/wiki/FAQ