Remove duplicate implementation of Material { get; set; }

avinationmerge
Melanie 2012-04-03 23:18:07 +02:00
parent 1c4bcf3fed
commit 7154d480b9
1 changed files with 0 additions and 14 deletions

View File

@ -571,20 +571,6 @@ namespace OpenSim.Region.Framework.Scenes
}
}
public byte Material
{
get { return (byte) m_material; }
set
{
m_material = (Material)value;
PhysicsActor pa = PhysActor;
if (pa != null)
pa.SetMaterial((int)value);
}
}
public bool PassTouches
{
get { return m_passTouches; }