*Moved LandManagement into its own region module (spiffy!)

0.6.0-stable
mingchen 2008-03-22 23:10:22 +00:00
parent 5ebef6410e
commit 71ca162821
21 changed files with 2031 additions and 1890 deletions

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@ -35,7 +35,6 @@ using OpenSim.Framework;
using OpenSim.Framework.Console; using OpenSim.Framework.Console;
using OpenSim.Framework.Data; using OpenSim.Framework.Data;
using OpenSim.Region.Environment.Interfaces; using OpenSim.Region.Environment.Interfaces;
using OpenSim.Region.Environment.LandManagement;
using OpenSim.Region.Environment.Scenes; using OpenSim.Region.Environment.Scenes;
using OpenSim.Framework.Data.MSSQL; using OpenSim.Framework.Data.MSSQL;
@ -429,7 +428,7 @@ namespace OpenSim.Framework.Data.MSSQL
} }
} }
public void StoreLandObject(Land parcel, LLUUID regionUUID) public void StoreLandObject(ILandObject parcel)
{ {
// Instance.StoreLandObject(parcel, regionUUID); // Instance.StoreLandObject(parcel, regionUUID);
@ -446,12 +445,12 @@ namespace OpenSim.Framework.Data.MSSQL
if (landRow == null) if (landRow == null)
{ {
landRow = land.NewRow(); landRow = land.NewRow();
fillLandRow(landRow, parcel.landData, regionUUID); fillLandRow(landRow, parcel.landData, parcel.regionUUID);
land.Rows.Add(landRow); land.Rows.Add(landRow);
} }
else else
{ {
fillLandRow(landRow, parcel.landData, regionUUID); fillLandRow(landRow, parcel.landData, parcel.regionUUID);
} }
using ( using (

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@ -34,7 +34,6 @@ using libsecondlife;
using MySql.Data.MySqlClient; using MySql.Data.MySqlClient;
using OpenSim.Framework.Console; using OpenSim.Framework.Console;
using OpenSim.Region.Environment.Interfaces; using OpenSim.Region.Environment.Interfaces;
using OpenSim.Region.Environment.LandManagement;
using OpenSim.Region.Environment.Scenes; using OpenSim.Region.Environment.Scenes;
namespace OpenSim.Framework.Data.MySQL namespace OpenSim.Framework.Data.MySQL
@ -416,7 +415,7 @@ namespace OpenSim.Framework.Data.MySQL
} }
} }
public void StoreLandObject(Land parcel, LLUUID regionUUID) public void StoreLandObject(ILandObject parcel)
{ {
lock (m_dataSet) lock (m_dataSet)
{ {
@ -427,12 +426,12 @@ namespace OpenSim.Framework.Data.MySQL
if (landRow == null) if (landRow == null)
{ {
landRow = land.NewRow(); landRow = land.NewRow();
fillLandRow(landRow, parcel.landData, regionUUID); fillLandRow(landRow, parcel.landData, parcel.regionUUID);
land.Rows.Add(landRow); land.Rows.Add(landRow);
} }
else else
{ {
fillLandRow(landRow, parcel.landData, regionUUID); fillLandRow(landRow, parcel.landData, parcel.regionUUID);
} }
using ( using (

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@ -34,7 +34,6 @@ using Mono.Data.SqliteClient;
using OpenSim.Framework; using OpenSim.Framework;
using OpenSim.Framework.Console; using OpenSim.Framework.Console;
using OpenSim.Region.Environment.Interfaces; using OpenSim.Region.Environment.Interfaces;
using OpenSim.Region.Environment.LandManagement;
using OpenSim.Region.Environment.Scenes; using OpenSim.Region.Environment.Scenes;
namespace OpenSim.Framework.Data.SQLite namespace OpenSim.Framework.Data.SQLite
@ -477,7 +476,7 @@ namespace OpenSim.Framework.Data.SQLite
} }
} }
public void StoreLandObject(Land parcel, LLUUID regionUUID) public void StoreLandObject(ILandObject parcel)
{ {
lock (ds) lock (ds)
{ {
@ -488,12 +487,12 @@ namespace OpenSim.Framework.Data.SQLite
if (landRow == null) if (landRow == null)
{ {
landRow = land.NewRow(); landRow = land.NewRow();
fillLandRow(landRow, parcel.landData, regionUUID); fillLandRow(landRow, parcel.landData, parcel.regionUUID);
land.Rows.Add(landRow); land.Rows.Add(landRow);
} }
else else
{ {
fillLandRow(landRow, parcel.landData, regionUUID); fillLandRow(landRow, parcel.landData, parcel.regionUUID);
} }
// I know this caused someone issues before, but OpenSim is unusable if we leave this stuff around // I know this caused someone issues before, but OpenSim is unusable if we leave this stuff around

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@ -502,7 +502,10 @@ namespace OpenSim
scene.PermissionsMngr.BypassPermissions = !m_permissions; scene.PermissionsMngr.BypassPermissions = !m_permissions;
// We need to do this after we've initialized the scripting engines. // We need to do this after we've initialized the scripting engines.
scene.StartScripts(); scene.StartScripts();
scene.loadAllLandObjectsFromStorage(regionInfo.originRegionID);
scene.LandChannel.performParcelPrimCountUpdate();
m_sceneManager.Add(scene); m_sceneManager.Add(scene);

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@ -155,8 +155,6 @@ namespace OpenSim.Region.ClientStack
} }
scene.LoadPrimsFromStorage(m_permissions, regionInfo.originRegionID); scene.LoadPrimsFromStorage(m_permissions, regionInfo.originRegionID);
scene.loadAllLandObjectsFromStorage(regionInfo.originRegionID);
scene.performParcelPrimCountUpdate();
scene.StartTimer(); scene.StartTimer();
return scene; return scene;
} }

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@ -0,0 +1,52 @@
using System;
using System.Collections.Generic;
using System.Text;
using libsecondlife;
using libsecondlife.Packets;
using OpenSim.Region.Environment.Scenes;
using OpenSim.Framework;
namespace OpenSim.Region.Environment.Interfaces
{
public interface ILandChannel
{
bool allowedForcefulBans { get; set; }
void IncomingLandObjectsFromStorage(List<LandData> data);
void IncomingLandObjectFromStorage(LandData data);
void NoLandDataFromStorage();
ILandObject getLandObject(int x, int y);
ILandObject getLandObject(float x, float y);
void setPrimsTainted();
bool isLandPrimCountTainted();
void sendLandUpdate(ScenePresence avatar, bool force);
void sendLandUpdate(ScenePresence avatar);
void resetAllLandPrimCounts();
void addPrimToLandPrimCounts(SceneObjectGroup obj);
void removePrimFromLandPrimCounts(SceneObjectGroup obj);
void finalizeLandPrimCountUpdate();
void updateLandPrimCounts();
void performParcelPrimCountUpdate();
void updateLandObject(int local_id, LandData newData);
void sendParcelOverlay(IClientAPI remote_client);
void handleParcelPropertiesRequest(int start_x, int start_y, int end_x, int end_y, int sequence_id, bool snap_selection, IClientAPI remote_client);
void handleParcelPropertiesUpdateRequest(ParcelPropertiesUpdatePacket packet, IClientAPI remote_client);
void handleParcelDivideRequest(int west, int south, int east, int north, IClientAPI remote_client);
void handleParcelJoinRequest(int west, int south, int east, int north, IClientAPI remote_client);
void handleParcelSelectObjectsRequest(int local_id, int request_type, IClientAPI remote_client);
void handleParcelObjectOwnersRequest(int local_id, IClientAPI remote_client);
void resetSimLandObjects();
List<ILandObject> parcelsNearPoint(LLVector3 position);
void sendYouAreBannedNotice(ScenePresence avatar);
void handleAvatarChangingParcel(ScenePresence avatar, int localLandID, LLUUID regionID);
void sendOutNearestBanLine(IClientAPI avatar);
void handleSignificantClientMovement(IClientAPI remote_client);
void handleAnyClientMovement(ScenePresence avatar);
void handleParcelAccessRequest(LLUUID agentID, LLUUID sessionID, uint flags, int sequenceID, int landLocalID, IClientAPI remote_client);
void handleParcelAccessUpdateRequest(LLUUID agentID, LLUUID sessionID, uint flags, int landLocalID, List<ParcelManager.ParcelAccessEntry> entries, IClientAPI remote_client);
}
}

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@ -0,0 +1,54 @@
using System;
using System.Collections.Generic;
using System.Text;
using libsecondlife;
using libsecondlife.Packets;
using OpenSim.Region.Environment.Scenes;
using OpenSim.Framework;
namespace OpenSim.Region.Environment.Interfaces
{
public interface ILandObject
{
LandData landData { get; set; }
bool[,] landBitmap { get; set; }
LLUUID regionUUID { get; }
bool containsPoint(int x, int y);
ILandObject Copy();
void sendLandUpdateToAvatarsOverMe();
void sendLandProperties(int sequence_id, bool snap_selection, int request_result, IClientAPI remote_client);
void updateLandProperties(ParcelPropertiesUpdatePacket packet, IClientAPI remote_client);
bool isEitherBannedOrRestricted(LLUUID avatar);
bool isBannedFromLand(LLUUID avatar);
bool isRestrictedFromLand(LLUUID avatar);
void sendLandUpdateToClient(IClientAPI remote_client);
ParcelAccessListReplyPacket.ListBlock[] createAccessListArrayByFlag(ParcelManager.AccessList flag);
void sendAccessList(LLUUID agentID, LLUUID sessionID, uint flags, int sequenceID, IClientAPI remote_client);
void updateAccessList(uint flags, List<ParcelManager.ParcelAccessEntry> entries, IClientAPI remote_client);
void updateLandBitmapByteArray();
void setLandBitmapFromByteArray();
bool[,] getLandBitmap();
void forceUpdateLandInfo();
void setLandBitmap(bool[,] bitmap);
bool[,] basicFullRegionLandBitmap();
bool[,] getSquareLandBitmap(int start_x, int start_y, int end_x, int end_y);
bool[,] modifyLandBitmapSquare(bool[,] land_bitmap, int start_x, int start_y, int end_x, int end_y, bool set_value);
bool[,] mergeLandBitmaps(bool[,] bitmap_base, bool[,] bitmap_add);
void sendForceObjectSelect(int local_id, int request_type, IClientAPI remote_client);
void sendLandObjectOwners(IClientAPI remote_client);
void returnObject(SceneObjectGroup obj);
void returnLandObjects(int type, LLUUID owner);
void resetLandPrimCounts();
void addPrimToCount(SceneObjectGroup obj);
void removePrimFromCount(SceneObjectGroup obj);
}
}

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@ -28,7 +28,6 @@
using System.Collections.Generic; using System.Collections.Generic;
using libsecondlife; using libsecondlife;
using OpenSim.Framework; using OpenSim.Framework;
using OpenSim.Region.Environment.LandManagement;
using OpenSim.Region.Environment.Scenes; using OpenSim.Region.Environment.Scenes;
namespace OpenSim.Region.Environment.Interfaces namespace OpenSim.Region.Environment.Interfaces
@ -69,7 +68,7 @@ namespace OpenSim.Region.Environment.Interfaces
void StoreTerrain(double[,] terrain, LLUUID regionID); void StoreTerrain(double[,] terrain, LLUUID regionID);
double[,] LoadTerrain(LLUUID regionID); double[,] LoadTerrain(LLUUID regionID);
void StoreLandObject(Land Parcel, LLUUID regionUUID); void StoreLandObject(ILandObject Parcel);
void RemoveLandObject(LLUUID globalID); void RemoveLandObject(LLUUID globalID);
List<LandData> LoadLandObjects(LLUUID regionUUID); List<LandData> LoadLandObjects(LLUUID regionUUID);

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@ -0,0 +1,62 @@
using System;
using System.Collections.Generic;
using libsecondlife;
using libsecondlife.Packets;
using OpenSim.Framework;
using OpenSim.Framework.Console;
using OpenSim.Region.Environment.Scenes;
using OpenSim.Region.Environment.Interfaces;
using Nini.Config;
namespace OpenSim.Region.Environment.Modules.LandManagement
{
public class LandManagementModule : IRegionModule
{
private LandChannel landChannel;
private Scene m_scene;
#region IRegionModule Members
public void Initialise(Scene scene, IConfigSource source)
{
m_scene = scene;
landChannel = new LandChannel(scene);
m_scene.EventManager.OnParcelPrimCountAdd += landChannel.addPrimToLandPrimCounts;
m_scene.EventManager.OnParcelPrimCountUpdate += landChannel.updateLandPrimCounts;
m_scene.EventManager.OnAvatarEnteringNewParcel += new EventManager.AvatarEnteringNewParcel(landChannel.handleAvatarChangingParcel);
m_scene.EventManager.OnClientMovement += new EventManager.ClientMovement(landChannel.handleAnyClientMovement);
lock (m_scene)
{
m_scene.LandChannel = (ILandChannel)landChannel;
}
}
public void PostInitialise()
{
}
public void Close()
{
}
public string Name
{
get { return "LandManagementModule"; }
}
public bool IsSharedModule
{
get { return false; }
}
#endregion
}
}

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@ -26,9 +26,8 @@
*/ */
using libsecondlife; using libsecondlife;
using OpenSim.Region.Environment.LandManagement;
using OpenSim.Region.Environment.Scenes; using OpenSim.Region.Environment.Scenes;
using OpenSim.Region.Environment.Interfaces;
namespace OpenSim.Region.Environment namespace OpenSim.Region.Environment
{ {
public class PermissionManager public class PermissionManager
@ -126,7 +125,7 @@ namespace OpenSim.Region.Environment
string reason = "Insufficient permission"; string reason = "Insufficient permission";
Land land = m_scene.LandManager.getLandObject(position.X, position.Y); ILandObject land = m_scene.LandChannel.getLandObject(position.X, position.Y);
if (land == null) return false; if (land == null) return false;
if ((land.landData.landFlags & ((int)Parcel.ParcelFlags.CreateObjects)) == if ((land.landData.landFlags & ((int)Parcel.ParcelFlags.CreateObjects)) ==
@ -230,7 +229,7 @@ namespace OpenSim.Region.Environment
} }
// Users should be able to edit what is over their land. // Users should be able to edit what is over their land.
Land parcel = m_scene.LandManager.getLandObject(task.AbsolutePosition.X, task.AbsolutePosition.Y); ILandObject parcel = m_scene.LandChannel.getLandObject(task.AbsolutePosition.X, task.AbsolutePosition.Y);
if (parcel != null && parcel.landData.ownerID == user) if (parcel != null && parcel.landData.ownerID == user)
return objectOwnerMask; return objectOwnerMask;
@ -324,7 +323,7 @@ namespace OpenSim.Region.Environment
} }
// Users should be able to edit what is over their land. // Users should be able to edit what is over their land.
Land parcel = m_scene.LandManager.getLandObject(group.AbsolutePosition.X, group.AbsolutePosition.Y); ILandObject parcel = m_scene.LandChannel.getLandObject(group.AbsolutePosition.X, group.AbsolutePosition.Y);
if ((parcel != null) && (parcel.landData.ownerID == currentUser)) if ((parcel != null) && (parcel.landData.ownerID == currentUser))
{ {
permission = true; permission = true;
@ -551,7 +550,7 @@ namespace OpenSim.Region.Environment
Y = 0; Y = 0;
// Land owner can terraform too // Land owner can terraform too
Land parcel = m_scene.LandManager.getLandObject(X, Y); ILandObject parcel = m_scene.LandChannel.getLandObject(X, Y);
if (parcel != null && GenericParcelPermission(user, parcel)) if (parcel != null && GenericParcelPermission(user, parcel))
permission = true; permission = true;
@ -596,7 +595,7 @@ namespace OpenSim.Region.Environment
#region Parcel Permissions #region Parcel Permissions
protected virtual bool GenericParcelPermission(LLUUID user, Land parcel) protected virtual bool GenericParcelPermission(LLUUID user, ILandObject parcel)
{ {
bool permission = false; bool permission = false;
@ -625,22 +624,22 @@ namespace OpenSim.Region.Environment
protected virtual bool GenericParcelPermission(LLUUID user, LLVector3 pos) protected virtual bool GenericParcelPermission(LLUUID user, LLVector3 pos)
{ {
Land parcel = m_scene.LandManager.getLandObject(pos.X, pos.Y); ILandObject parcel = m_scene.LandChannel.getLandObject(pos.X, pos.Y);
if (parcel == null) return false; if (parcel == null) return false;
return GenericParcelPermission(user, parcel); return GenericParcelPermission(user, parcel);
} }
public virtual bool CanEditParcel(LLUUID user, Land parcel) public virtual bool CanEditParcel(LLUUID user, ILandObject parcel)
{ {
return GenericParcelPermission(user, parcel); return GenericParcelPermission(user, parcel);
} }
public virtual bool CanSellParcel(LLUUID user, Land parcel) public virtual bool CanSellParcel(LLUUID user, ILandObject parcel)
{ {
return GenericParcelPermission(user, parcel); return GenericParcelPermission(user, parcel);
} }
public virtual bool CanAbandonParcel(LLUUID user, Land parcel) public virtual bool CanAbandonParcel(LLUUID user, ILandObject parcel)
{ {
return GenericParcelPermission(user, parcel); return GenericParcelPermission(user, parcel);
} }

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@ -89,7 +89,7 @@ namespace OpenSim.Region.Environment.Scenes
{ {
((SceneObjectGroup) ent).GetProperties(remoteClient); ((SceneObjectGroup) ent).GetProperties(remoteClient);
((SceneObjectGroup) ent).IsSelected = true; ((SceneObjectGroup) ent).IsSelected = true;
LandManager.setPrimsTainted(); LandChannel.setPrimsTainted();
} }
break; break;
} }
@ -115,7 +115,7 @@ namespace OpenSim.Region.Environment.Scenes
if (m_permissionManager.CanEditObjectPosition(remoteClient.AgentId, ((SceneObjectGroup)ent).UUID) || m_permissionManager.CanEditObject(remoteClient.AgentId, ((SceneObjectGroup)ent).UUID)) if (m_permissionManager.CanEditObjectPosition(remoteClient.AgentId, ((SceneObjectGroup)ent).UUID) || m_permissionManager.CanEditObject(remoteClient.AgentId, ((SceneObjectGroup)ent).UUID))
{ {
((SceneObjectGroup) ent).IsSelected = false; ((SceneObjectGroup) ent).IsSelected = false;
LandManager.setPrimsTainted(); LandChannel.setPrimsTainted();
break; break;
} }
} }

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@ -40,7 +40,6 @@ using OpenSim.Framework.Communications;
using OpenSim.Framework.Communications.Cache; using OpenSim.Framework.Communications.Cache;
using OpenSim.Framework.Servers; using OpenSim.Framework.Servers;
using OpenSim.Region.Environment.Interfaces; using OpenSim.Region.Environment.Interfaces;
using OpenSim.Region.Environment.LandManagement;
using OpenSim.Region.Environment.Modules; using OpenSim.Region.Environment.Modules;
using OpenSim.Region.Environment.Scenes.Scripting; using OpenSim.Region.Environment.Scenes.Scripting;
using OpenSim.Region.Physics.Manager; using OpenSim.Region.Physics.Manager;
@ -154,13 +153,6 @@ namespace OpenSim.Region.Environment.Scenes
get { return m_authenticateHandler; } get { return m_authenticateHandler; }
} }
protected readonly LandManager m_LandManager;
// LandManager object instance that manages land related things. Parcel, primcounts etc..
public LandManager LandManager
{
get { return m_LandManager; }
}
protected readonly EstateManager m_estateManager; protected readonly EstateManager m_estateManager;
// an instance to the physics plugin's Scene object. // an instance to the physics plugin's Scene object.
public PhysicsScene PhysicsScene public PhysicsScene PhysicsScene
@ -256,8 +248,6 @@ namespace OpenSim.Region.Environment.Scenes
m_eventManager = new EventManager(); m_eventManager = new EventManager();
m_LandManager = new LandManager(this, m_regInfo);
//Bind Storage Manager functions to some land manager functions for this scene //Bind Storage Manager functions to some land manager functions for this scene
EventManager.OnLandObjectAdded += EventManager.OnLandObjectAdded +=
new EventManager.LandObjectAdded(m_storageManager.DataStore.StoreLandObject); new EventManager.LandObjectAdded(m_storageManager.DataStore.StoreLandObject);
@ -335,8 +325,6 @@ namespace OpenSim.Region.Environment.Scenes
protected virtual void RegisterDefaultSceneEvents() protected virtual void RegisterDefaultSceneEvents()
{ {
m_eventManager.OnParcelPrimCountAdd += m_LandManager.addPrimToLandPrimCounts;
m_eventManager.OnParcelPrimCountUpdate += addPrimsToParcelCounts;
m_eventManager.OnPermissionError += SendPermissionAlert; m_eventManager.OnPermissionError += SendPermissionAlert;
} }
@ -837,10 +825,12 @@ namespace OpenSim.Region.Environment.Scenes
private void UpdateLand() private void UpdateLand()
{ {
if (m_LandManager.landPrimCountTainted) if (LandChannel != null)
{ {
//Perform land update of prim count if (LandChannel.isLandPrimCountTainted())
performParcelPrimCountUpdate(); {
LandChannel.performParcelPrimCountUpdate();
}
} }
} }
@ -974,12 +964,12 @@ namespace OpenSim.Region.Environment.Scenes
if (dGridSettings["allow_forceful_banlines"] != "TRUE") if (dGridSettings["allow_forceful_banlines"] != "TRUE")
{ {
m_log.Info("[GRID]: Grid is disabling forceful parcel banlists"); m_log.Info("[GRID]: Grid is disabling forceful parcel banlists");
m_LandManager.allowedForcefulBans = false; LandChannel.allowedForcefulBans = false;
} }
else else
{ {
m_log.Info("[GRID]: Grid is allowing forceful parcel banlists"); m_log.Info("[GRID]: Grid is allowing forceful parcel banlists");
m_LandManager.allowedForcefulBans = true; LandChannel.allowedForcefulBans = true;
} }
} }
} }
@ -1016,11 +1006,11 @@ namespace OpenSim.Region.Environment.Scenes
if (landData.Count == 0) if (landData.Count == 0)
{ {
m_LandManager.NoLandDataFromStorage(); LandChannel.NoLandDataFromStorage();
} }
else else
{ {
m_LandManager.IncomingLandObjectsFromStorage(landData); LandChannel.IncomingLandObjectsFromStorage(landData);
} }
} }
@ -1196,9 +1186,9 @@ namespace OpenSim.Region.Environment.Scenes
{ {
if (Entities.ContainsKey(sceneObject.UUID)) if (Entities.ContainsKey(sceneObject.UUID))
{ {
m_LandManager.removePrimFromLandPrimCounts(sceneObject); LandChannel.removePrimFromLandPrimCounts(sceneObject);
Entities.Remove(sceneObject.UUID); Entities.Remove(sceneObject.UUID);
m_LandManager.setPrimsTainted(); LandChannel.setPrimsTainted();
m_innerScene.RemoveAPrimCount(); m_innerScene.RemoveAPrimCount();
} }
} }
@ -1209,7 +1199,7 @@ namespace OpenSim.Region.Environment.Scenes
/// <param name="prim"></param> /// <param name="prim"></param>
public void AcknowledgeNewPrim(SceneObjectGroup prim) public void AcknowledgeNewPrim(SceneObjectGroup prim)
{ {
prim.OnPrimCountTainted += m_LandManager.setPrimsTainted; prim.OnPrimCountTainted += LandChannel.setPrimsTainted;
} }
public void LoadPrimsFromXml(string fileName, bool newIdsFlag, LLVector3 loadOffset) public void LoadPrimsFromXml(string fileName, bool newIdsFlag, LLVector3 loadOffset)
@ -1350,7 +1340,7 @@ namespace OpenSim.Region.Environment.Scenes
CreateAndAddScenePresence(client, child); CreateAndAddScenePresence(client, child);
m_LandManager.sendParcelOverlay(client); LandChannel.sendParcelOverlay(client);
CommsManager.UserProfileCacheService.AddNewUser(client.AgentId); CommsManager.UserProfileCacheService.AddNewUser(client.AgentId);
} }
} }
@ -1387,17 +1377,17 @@ namespace OpenSim.Region.Environment.Scenes
client.OnObjectDuplicate += m_innerScene.DuplicateObject; client.OnObjectDuplicate += m_innerScene.DuplicateObject;
client.OnUpdatePrimFlags += m_innerScene.UpdatePrimFlags; client.OnUpdatePrimFlags += m_innerScene.UpdatePrimFlags;
client.OnRequestObjectPropertiesFamily += m_innerScene.RequestObjectPropertiesFamily; client.OnRequestObjectPropertiesFamily += m_innerScene.RequestObjectPropertiesFamily;
client.OnParcelPropertiesRequest += new ParcelPropertiesRequest(m_LandManager.handleParcelPropertiesRequest); client.OnParcelPropertiesRequest += new ParcelPropertiesRequest(LandChannel.handleParcelPropertiesRequest);
client.OnParcelDivideRequest += new ParcelDivideRequest(m_LandManager.handleParcelDivideRequest); client.OnParcelDivideRequest += new ParcelDivideRequest(LandChannel.handleParcelDivideRequest);
client.OnParcelJoinRequest += new ParcelJoinRequest(m_LandManager.handleParcelJoinRequest); client.OnParcelJoinRequest += new ParcelJoinRequest(LandChannel.handleParcelJoinRequest);
client.OnParcelPropertiesUpdateRequest += client.OnParcelPropertiesUpdateRequest +=
new ParcelPropertiesUpdateRequest(m_LandManager.handleParcelPropertiesUpdateRequest); new ParcelPropertiesUpdateRequest(LandChannel.handleParcelPropertiesUpdateRequest);
client.OnParcelSelectObjects += new ParcelSelectObjects(m_LandManager.handleParcelSelectObjectsRequest); client.OnParcelSelectObjects += new ParcelSelectObjects(LandChannel.handleParcelSelectObjectsRequest);
client.OnParcelObjectOwnerRequest += client.OnParcelObjectOwnerRequest +=
new ParcelObjectOwnerRequest(m_LandManager.handleParcelObjectOwnersRequest); new ParcelObjectOwnerRequest(LandChannel.handleParcelObjectOwnersRequest);
client.OnParcelAccessListRequest += new ParcelAccessListRequest(m_LandManager.handleParcelAccessRequest); client.OnParcelAccessListRequest += new ParcelAccessListRequest(LandChannel.handleParcelAccessRequest);
client.OnParcelAccessListUpdateRequest += client.OnParcelAccessListUpdateRequest +=
new ParcelAccessListUpdateRequest(m_LandManager.handleParcelAccessUpdateRequest); new ParcelAccessListUpdateRequest(LandChannel.handleParcelAccessUpdateRequest);
client.OnEstateOwnerMessage += new EstateOwnerMessageRequest(m_estateManager.handleEstateOwnerMessage); client.OnEstateOwnerMessage += new EstateOwnerMessageRequest(m_estateManager.handleEstateOwnerMessage);
client.OnRegionInfoRequest += m_estateManager.HandleRegionInfoRequest; client.OnRegionInfoRequest += m_estateManager.HandleRegionInfoRequest;
@ -1445,7 +1435,7 @@ namespace OpenSim.Region.Environment.Scenes
if (avatar.IsChildAgent) if (avatar.IsChildAgent)
{ {
avatar.OnSignificantClientMovement += m_LandManager.handleSignificantClientMovement; avatar.OnSignificantClientMovement += LandChannel.handleSignificantClientMovement;
} }
return avatar; return avatar;
@ -2021,31 +2011,7 @@ namespace OpenSim.Region.Environment.Scenes
} }
return LLUUID.Zero; return LLUUID.Zero;
} }
/// <summary>
///
/// </summary>
public void performParcelPrimCountUpdate()
{
m_LandManager.resetAllLandPrimCounts();
m_eventManager.TriggerParcelPrimCountUpdate();
m_LandManager.finalizeLandPrimCountUpdate();
m_LandManager.landPrimCountTainted = false;
}
/// <summary>
///
/// </summary>
public void addPrimsToParcelCounts()
{
foreach (EntityBase obj in Entities.Values)
{
if (obj is SceneObjectGroup)
{
m_eventManager.TriggerParcelPrimCountAdd((SceneObjectGroup)obj);
}
}
}
/// <summary> /// <summary>
/// This method is a way for the Friends Module to create an instant /// This method is a way for the Friends Module to create an instant
@ -2455,7 +2421,7 @@ namespace OpenSim.Region.Environment.Scenes
public LLUUID GetLandOwner(float x, float y) public LLUUID GetLandOwner(float x, float y)
{ {
Land land = LandManager.getLandObject(x, y); ILandObject land = LandChannel.getLandObject(x, y);
if (land == null) if (land == null)
{ {
return LLUUID.Zero; return LLUUID.Zero;
@ -2468,12 +2434,12 @@ namespace OpenSim.Region.Environment.Scenes
public LandData GetLandData(float x, float y) public LandData GetLandData(float x, float y)
{ {
return LandManager.getLandObject(x, y).landData; return LandChannel.getLandObject(x, y).landData;
} }
public void SetLandMusicURL(float x, float y, string url) public void SetLandMusicURL(float x, float y, string url)
{ {
Land land = LandManager.getLandObject(x, y); ILandObject land = LandChannel.getLandObject(x, y);
if (land == null) if (land == null)
{ {
return; return;
@ -2487,7 +2453,7 @@ namespace OpenSim.Region.Environment.Scenes
public void SetLandMediaURL(float x, float y, string url) public void SetLandMediaURL(float x, float y, string url)
{ {
Land land = LandManager.getLandObject(x, y); ILandObject land = LandChannel.getLandObject(x, y);
if (land == null) if (land == null)
{ {

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@ -62,6 +62,8 @@ namespace OpenSim.Region.Environment.Scenes
//public TerrainEngine Terrain; //public TerrainEngine Terrain;
public ITerrainChannel Heightmap; public ITerrainChannel Heightmap;
public ILandChannel LandChannel;
protected EventManager m_eventManager; protected EventManager m_eventManager;
public EventManager EventManager public EventManager EventManager
@ -69,6 +71,7 @@ namespace OpenSim.Region.Environment.Scenes
get { return m_eventManager; } get { return m_eventManager; }
} }
protected string m_datastore; protected string m_datastore;
private uint m_nextLocalId = 8880000; private uint m_nextLocalId = 8880000;

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@ -29,7 +29,6 @@ using libsecondlife;
using System; using System;
using OpenSim.Framework; using OpenSim.Framework;
using OpenSim.Region.Environment.Interfaces; using OpenSim.Region.Environment.Interfaces;
using OpenSim.Region.Environment.LandManagement;
namespace OpenSim.Region.Environment.Scenes namespace OpenSim.Region.Environment.Scenes
{ {
@ -106,7 +105,7 @@ namespace OpenSim.Region.Environment.Scenes
public event SceneGroupGrabed OnSceneGroupGrab; public event SceneGroupGrabed OnSceneGroupGrab;
public delegate void LandObjectAdded(Land newParcel, LLUUID regionUUID); public delegate void LandObjectAdded(ILandObject newParcel);
public event LandObjectAdded OnLandObjectAdded; public event LandObjectAdded OnLandObjectAdded;
@ -352,13 +351,13 @@ namespace OpenSim.Region.Environment.Scenes
} }
} }
public void TriggerLandObjectAdded(Land newParcel, LLUUID regionID) public void TriggerLandObjectAdded(ILandObject newParcel)
{ {
handlerLandObjectAdded = OnLandObjectAdded; handlerLandObjectAdded = OnLandObjectAdded;
if (handlerLandObjectAdded != null) if (handlerLandObjectAdded != null)
{ {
handlerLandObjectAdded(newParcel, regionID); handlerLandObjectAdded(newParcel);
} }
} }
@ -371,11 +370,11 @@ namespace OpenSim.Region.Environment.Scenes
} }
} }
public void TriggerLandObjectUpdated(uint localParcelID, Land newParcel) public void TriggerLandObjectUpdated(uint localParcelID, ILandObject newParcel)
{ {
//triggerLandObjectRemoved(localParcelID); //triggerLandObjectRemoved(localParcelID);
TriggerLandObjectAdded(newParcel, newParcel.m_scene.RegionInfo.RegionID); TriggerLandObjectAdded(newParcel);
} }
public void TriggerAvatarEnteringNewParcel(ScenePresence avatar, int localLandID, LLUUID regionID) public void TriggerAvatarEnteringNewParcel(ScenePresence avatar, int localLandID, LLUUID regionID)

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@ -371,7 +371,7 @@ namespace OpenSim.Region.Environment.Scenes
RegisterToEvents(); RegisterToEvents();
SetDirectionVectors(); SetDirectionVectors();
m_scene.LandManager.sendLandUpdate(this, true); m_scene.LandChannel.sendLandUpdate(this, true);
} }
public ScenePresence(IClientAPI client, Scene world, RegionInfo reginfo, byte[] visualParams, public ScenePresence(IClientAPI client, Scene world, RegionInfo reginfo, byte[] visualParams,
@ -549,7 +549,7 @@ namespace OpenSim.Region.Environment.Scenes
//if (!m_gotAllObjectsInScene) //if (!m_gotAllObjectsInScene)
//{ //{
m_scene.SendAllSceneObjectsToClient(this); m_scene.SendAllSceneObjectsToClient(this);
m_scene.LandManager.sendLandUpdate(this, true); m_scene.LandChannel.sendLandUpdate(this, true);
//m_gotAllObjectsInScene = true; //m_gotAllObjectsInScene = true;
//} //}

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@ -29,7 +29,7 @@ using System;
using System.Text; using System.Text;
using Axiom.Math; using Axiom.Math;
using OpenSim.Framework.Console; using OpenSim.Framework.Console;
using OpenSim.Region.Environment.LandManagement; using OpenSim.Region.Environment.Interfaces;
using OpenSim.Region.Environment.Scenes; using OpenSim.Region.Environment.Scenes;
using Key = libsecondlife.LLUUID; using Key = libsecondlife.LLUUID;
using Rotation = libsecondlife.LLQuaternion; using Rotation = libsecondlife.LLQuaternion;
@ -105,7 +105,7 @@ namespace OpenSim.Region.ExtensionsScriptModule
public void osAddToLandPassList(Key avatar, float hours) public void osAddToLandPassList(Key avatar, float hours)
{ {
Vector myPosition = Task.AbsolutePosition; Vector myPosition = Task.AbsolutePosition;
Land myParcel = Scene.LandManager.getLandObject(myPosition.X, myPosition.Y); ILandObject myParcel = Scene.LandChannel.getLandObject(myPosition.X, myPosition.Y);
if (myParcel == null) if (myParcel == null)
{ {
//Dont do anything! //Dont do anything!

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@ -4311,7 +4311,7 @@ namespace OpenSim.Region.ScriptEngine.Common
public int llGetParcelFlags(LSL_Types.Vector3 pos) public int llGetParcelFlags(LSL_Types.Vector3 pos)
{ {
m_host.AddScriptLPS(1); m_host.AddScriptLPS(1);
return (int)World.LandManager.getLandObject((float)pos.x, (float)pos.y).landData.landFlags; return (int)World.LandChannel.getLandObject((float)pos.x, (float)pos.y).landData.landFlags;
} }
public int llGetRegionFlags() public int llGetRegionFlags()

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@ -35,7 +35,6 @@ using OpenSim.Framework;
using OpenSim.Framework.Console; using OpenSim.Framework.Console;
using OpenSim.Framework.Data; using OpenSim.Framework.Data;
using OpenSim.Region.Environment.Interfaces; using OpenSim.Region.Environment.Interfaces;
using OpenSim.Region.Environment.LandManagement;
using OpenSim.Region.Environment.Scenes; using OpenSim.Region.Environment.Scenes;
namespace OpenSim.DataStore.MSSQL namespace OpenSim.DataStore.MSSQL
@ -304,7 +303,7 @@ namespace OpenSim.DataStore.MSSQL
{ {
} }
public void StoreLandObject(Land parcel, LLUUID regionUUID) public void StoreLandObject(ILandObject parcel)
{ {
} }

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@ -29,7 +29,6 @@ using System.Collections.Generic;
using libsecondlife; using libsecondlife;
using OpenSim.Framework; using OpenSim.Framework;
using OpenSim.Region.Environment.Interfaces; using OpenSim.Region.Environment.Interfaces;
using OpenSim.Region.Environment.LandManagement;
using OpenSim.Region.Environment.Scenes; using OpenSim.Region.Environment.Scenes;
namespace OpenSim.DataStore.NullStorage namespace OpenSim.DataStore.NullStorage
@ -72,7 +71,7 @@ namespace OpenSim.DataStore.NullStorage
{ {
} }
public void StoreLandObject(Land land, LLUUID regionUUID) public void StoreLandObject(ILandObject land)
{ {
} }