Remove the unused CollisionLocker from ODE

Despite its name, this wasn't actually being used in any collision checking
remove-scene-viewer
Justin Clark-Casey (justincc) 2011-10-18 17:35:58 +01:00
parent 352002fd0b
commit 71d221cdc0
4 changed files with 87 additions and 103 deletions

View File

@ -144,7 +144,10 @@ namespace OpenSim.Region.Physics.OdePlugin
internal UUID m_uuid { get; private set; }
internal bool bad = false;
public OdeCharacter(String avName, OdeScene parent_scene, Vector3 pos, CollisionLocker dode, Vector3 size, float pid_d, float pid_p, float capsule_radius, float tensor, float density, float height_fudge_factor, float walk_divisor, float rundivisor)
public OdeCharacter(
String avName, OdeScene parent_scene, Vector3 pos, Vector3 size, float pid_d, float pid_p,
float capsule_radius, float tensor, float density, float height_fudge_factor,
float walk_divisor, float rundivisor)
{
m_uuid = UUID.Random();

View File

@ -144,8 +144,6 @@ namespace OpenSim.Region.Physics.OdePlugin
public uint m_localID { get; private set; }
private CollisionLocker ode;
private bool m_taintforce = false;
private bool m_taintaddangularforce = false;
private Vector3 m_force;
@ -203,13 +201,14 @@ namespace OpenSim.Region.Physics.OdePlugin
internal int m_material = (int)Material.Wood;
public OdePrim(String primName, OdeScene parent_scene, Vector3 pos, Vector3 size,
Quaternion rotation, PrimitiveBaseShape pbs, bool pisPhysical, CollisionLocker dode)
public OdePrim(
String primName, OdeScene parent_scene, Vector3 pos, Vector3 size,
Quaternion rotation, PrimitiveBaseShape pbs, bool pisPhysical)
{
Name = primName;
m_vehicle = new ODEDynamics();
//gc = GCHandle.Alloc(prim_geom, GCHandleType.Pinned);
ode = dode;
if (!pos.IsFinite())
{
pos = new Vector3(((float)Constants.RegionSize * 0.5f), ((float)Constants.RegionSize * 0.5f),
@ -1390,7 +1389,6 @@ Console.WriteLine("CreateGeom:");
catch (AccessViolationException)
{
m_log.WarnFormat("[PHYSICS]: Unable to create physics proxy for object {0}", Name);
ode.dunlock(_parent_scene.world);
return;
}
}
@ -1405,7 +1403,6 @@ Console.WriteLine("CreateGeom:");
catch (AccessViolationException)
{
m_log.WarnFormat("[PHYSICS]: Unable to create physics proxy for object {0}", Name);
ode.dunlock(_parent_scene.world);
return;
}
}
@ -1421,7 +1418,6 @@ Console.WriteLine("CreateGeom:");
catch (AccessViolationException)
{
m_log.WarnFormat("[PHYSICS]: Unable to create physics proxy for object {0}", Name);
ode.dunlock(_parent_scene.world);
return;
}
}
@ -1437,7 +1433,6 @@ Console.WriteLine("CreateGeom:");
catch (AccessViolationException)
{
m_log.WarnFormat("[PHYSICS]: Unable to create physics proxy for object {0}", Name);
ode.dunlock(_parent_scene.world);
return;
}
}

View File

@ -48,14 +48,8 @@ namespace OpenSim.Region.Physics.OdePlugin
{
//private static readonly log4net.ILog m_log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
private CollisionLocker m_ode;
private OdeScene m_scene;
public OdePlugin()
{
m_ode = new CollisionLocker();
}
public bool Init()
{
return true;
@ -69,7 +63,7 @@ namespace OpenSim.Region.Physics.OdePlugin
// http://opensimulator.org/mantis/view.php?id=2750).
d.InitODE();
m_scene = new OdeScene(m_ode, sceneIdentifier);
m_scene = new OdeScene(sceneIdentifier);
}
return (m_scene);
}

View File

@ -105,8 +105,6 @@ namespace OpenSim.Region.Physics.OdePlugin
private readonly ILog m_log;
// private Dictionary<string, sCollisionData> m_storedCollisions = new Dictionary<string, sCollisionData>();
CollisionLocker ode;
private Random fluidRandomizer = new Random(Environment.TickCount);
private const uint m_regionWidth = Constants.RegionSize;
@ -312,13 +310,12 @@ namespace OpenSim.Region.Physics.OdePlugin
/// Sets many properties that ODE requires to be stable
/// These settings need to be tweaked 'exactly' right or weird stuff happens.
/// </summary>
public OdeScene(CollisionLocker dode, string sceneIdentifier)
public OdeScene(string sceneIdentifier)
{
m_log
= LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType.ToString() + "." + sceneIdentifier);
OdeLock = new Object();
ode = dode;
nearCallback = near;
triCallback = TriCallback;
triArrayCallback = TriArrayCallback;
@ -767,8 +764,8 @@ namespace OpenSim.Region.Physics.OdePlugin
}
catch (SEHException)
{
m_log.Error("[PHYSICS]: The Operating system shut down ODE because of corrupt memory. This could be a result of really irregular terrain. If this repeats continuously, restart using Basic Physics and terrain fill your terrain. Restarting the sim.");
ode.drelease(world);
m_log.Error(
"[PHYSICS]: The Operating system shut down ODE because of corrupt memory. This could be a result of really irregular terrain. If this repeats continuously, restart using Basic Physics and terrain fill your terrain. Restarting the sim.");
base.TriggerPhysicsBasedRestart();
}
catch (Exception e)
@ -1665,7 +1662,13 @@ namespace OpenSim.Region.Physics.OdePlugin
pos.X = position.X;
pos.Y = position.Y;
pos.Z = position.Z;
OdeCharacter newAv = new OdeCharacter(avName, this, pos, ode, size, avPIDD, avPIDP, avCapRadius, avStandupTensor, avDensity, avHeightFudgeFactor, avMovementDivisorWalk, avMovementDivisorRun);
OdeCharacter newAv
= new OdeCharacter(
avName, this, pos, size, avPIDD, avPIDP,
avCapRadius, avStandupTensor, avDensity, avHeightFudgeFactor,
avMovementDivisorWalk, avMovementDivisorRun);
newAv.Flying = isFlying;
newAv.MinimumGroundFlightOffset = minimumGroundFlightOffset;
@ -1721,7 +1724,7 @@ namespace OpenSim.Region.Physics.OdePlugin
OdePrim newPrim;
lock (OdeLock)
{
newPrim = new OdePrim(name, this, pos, siz, rot, pbs, isphysical, ode);
newPrim = new OdePrim(name, this, pos, siz, rot, pbs, isphysical);
lock (_prims)
_prims.Add(newPrim);
@ -2158,8 +2161,7 @@ namespace OpenSim.Region.Physics.OdePlugin
lock (prim)
{
RemoveCollisionEventReporting(prim);
lock (ode)
{
if (prim.prim_geom != IntPtr.Zero)
{
prim.ResetTaints();
@ -2232,13 +2234,10 @@ namespace OpenSim.Region.Physics.OdePlugin
//}
if (SupportsNINJAJoints)
{
RemoveAllJointsConnectedToActorThreadLocked(prim);
}
}
}
}
}
#endregion
@ -2835,16 +2834,9 @@ Console.WriteLine("AddPhysicsActorTaint to " + taintedprim.Name);
catch (Exception e)
{
m_log.ErrorFormat("[PHYSICS]: {0}, {1}, {2}", e.Message, e.TargetSite, e);
ode.dunlock(world);
}
step_time -= ODE_STEPSIZE;
//}
//else
//{
//fps = 0;
//}
//}
}
lock (_characters)