make oar object filename/pathname creation a helper method
reused in both tests and oar code reduction in checking is outweighed by greater test claritysoprefactor
parent
682efe9463
commit
721c1085da
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@ -25,6 +25,7 @@
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Collections.Generic;
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using OpenMetaverse;
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@ -85,6 +86,11 @@ namespace OpenSim.Framework.Serialization
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/// </value>
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public const string INVENTORY_NODE_NAME_COMPONENT_SEPARATOR = "__";
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/// <summary>
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/// Template used for creating filenames in OpenSim Archives.
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/// </summary>
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public const string OAR_OBJECT_FILENAME_TEMPLATE = "{0}_{1:000}-{2:000}-{3:000}__{4}.xml";
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/// <value>
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/// Extensions used for asset types in the archive
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/// </value>
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@ -139,5 +145,32 @@ namespace OpenSim.Framework.Serialization
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EXTENSION_TO_ASSET_TYPE[ASSET_EXTENSION_SEPARATOR + "texture.tga"] = (sbyte)AssetType.TextureTGA;
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EXTENSION_TO_ASSET_TYPE[ASSET_EXTENSION_SEPARATOR + "trashfolder.txt"] = (sbyte)AssetType.TrashFolder;
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}
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/// <summary>
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/// Create the filename used to store an object in an OpenSim Archive.
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/// </summary>
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/// <param name="objectName"></param>
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/// <param name="uuid"></param>
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/// <param name="pos"></param>
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/// <returns></returns>
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public static string CreateOarObjectFilename(string objectName, UUID uuid, Vector3 pos)
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{
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return string.Format(
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OAR_OBJECT_FILENAME_TEMPLATE, objectName,
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Math.Round(pos.X), Math.Round(pos.Y), Math.Round(pos.Z),
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uuid);
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}
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/// <summary>
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/// Create the path used to store an object in an OpenSim Archives.
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/// </summary>
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/// <param name="objectName"></param>
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/// <param name="uuid"></param>
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/// <param name="pos"></param>
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/// <returns></returns>
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public static string CreateOarObjectPath(string objectName, UUID uuid, Vector3 pos)
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{
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return OBJECTS_PATH + CreateOarObjectFilename(objectName, uuid, pos);
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}
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}
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}
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@ -0,0 +1,64 @@
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSimulator Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using OpenMetaverse;
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using OpenSim.Framework.Serialization;
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using OpenSim.Region.Framework.Scenes;
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namespace OpenSim.Region.CoreModules.World.Archiver
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{
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/// <summary>
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/// Helper methods for archive manipulation
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/// </summary>
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/// This is a separate class from ArchiveConstants because we need to bring in very OpenSim specific classes.
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public static class ArchiveHelpers
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{
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/// <summary>
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/// Create the filename used for objects in OpenSim Archives.
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/// </summary>
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/// <param name="objectName"></param>
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/// <param name="uuid"></param>
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/// <param name="pos"></param>
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/// <returns></returns>
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public static string CreateObjectFilename(SceneObjectGroup sog)
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{
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return ArchiveConstants.CreateOarObjectFilename(sog.Name, sog.UUID, sog.AbsolutePosition);
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}
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/// <summary>
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/// Create the path used to store an object in an OpenSim Archive.
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/// </summary>
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/// <param name="objectName"></param>
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/// <param name="uuid"></param>
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/// <param name="pos"></param>
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/// <returns></returns>
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public static string CreateObjectPath(SceneObjectGroup sog)
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{
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return ArchiveConstants.CreateOarObjectPath(sog.Name, sog.UUID, sog.AbsolutePosition);
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}
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}
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}
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@ -38,7 +38,6 @@ using OpenMetaverse;
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using OpenSim.Framework;
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using OpenSim.Framework.Serialization;
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using OpenSim.Framework.Serialization.External;
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using OpenSim.Region.CoreModules.World.Terrain;
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using OpenSim.Region.Framework.Interfaces;
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using OpenSim.Region.Framework.Scenes;
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@ -145,17 +145,8 @@ namespace OpenSim.Region.CoreModules.World.Archiver
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{
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//m_log.DebugFormat("[ARCHIVER]: Saving {0} {1}, {2}", entity.Name, entity.UUID, entity.GetType());
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Vector3 position = sceneObject.AbsolutePosition;
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string serializedObject = m_serialiser.SerializeGroupToXml2(sceneObject);
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string filename
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= string.Format(
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"{0}{1}_{2:000}-{3:000}-{4:000}__{5}.xml",
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ArchiveConstants.OBJECTS_PATH, sceneObject.Name,
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Math.Round(position.X), Math.Round(position.Y), Math.Round(position.Z),
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sceneObject.UUID);
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m_archiveWriter.WriteFile(filename, serializedObject);
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m_archiveWriter.WriteFile(ArchiveHelpers.CreateObjectPath(sceneObject), serializedObject);
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}
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m_log.InfoFormat("[ARCHIVER]: Added scene objects to archive.");
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@ -26,6 +26,7 @@
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*/
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Reflection;
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using System.Threading;
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@ -129,7 +130,8 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests
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//log4net.Config.XmlConfigurator.Configure();
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SceneObjectPart part1 = CreateSceneObjectPart1();
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m_scene.AddNewSceneObject(new SceneObjectGroup(part1), false);
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SceneObjectGroup sog1 = new SceneObjectGroup(part1);
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m_scene.AddNewSceneObject(sog1, false);
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SceneObjectPart part2 = CreateSceneObjectPart2();
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@ -169,20 +171,13 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests
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bool gotControlFile = false;
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bool gotNcAssetFile = false;
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bool gotObject1File = false;
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bool gotObject2File = false;
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string expectedNcAssetFileName = string.Format("{0}_{1}", ncAssetUuid, "notecard.txt");
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string expectedObject1FileName = string.Format(
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"{0}_{1:000}-{2:000}-{3:000}__{4}.xml",
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part1.Name,
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Math.Round(part1.GroupPosition.X), Math.Round(part1.GroupPosition.Y), Math.Round(part1.GroupPosition.Z),
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part1.UUID);
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string expectedObject2FileName = string.Format(
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"{0}_{1:000}-{2:000}-{3:000}__{4}.xml",
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part2.Name,
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Math.Round(part2.GroupPosition.X), Math.Round(part2.GroupPosition.Y), Math.Round(part2.GroupPosition.Z),
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part2.UUID);
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List<string> foundPaths = new List<string>();
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List<string> expectedPaths = new List<string>();
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expectedPaths.Add(ArchiveHelpers.CreateObjectPath(sog1));
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expectedPaths.Add(ArchiveHelpers.CreateObjectPath(sog2));
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string filePath;
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TarArchiveReader.TarEntryType tarEntryType;
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@ -202,25 +197,13 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests
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}
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else if (filePath.StartsWith(ArchiveConstants.OBJECTS_PATH))
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{
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string fileName = filePath.Remove(0, ArchiveConstants.OBJECTS_PATH.Length);
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if (fileName.StartsWith(part1.Name))
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{
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Assert.That(fileName, Is.EqualTo(expectedObject1FileName));
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gotObject1File = true;
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}
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else if (fileName.StartsWith(part2.Name))
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{
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Assert.That(fileName, Is.EqualTo(expectedObject2FileName));
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gotObject2File = true;
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}
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foundPaths.Add(filePath);
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}
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}
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Assert.That(gotControlFile, Is.True, "No control file in archive");
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Assert.That(gotNcAssetFile, Is.True, "No notecard asset file in archive");
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Assert.That(gotObject1File, Is.True, "No object1 file in archive");
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Assert.That(gotObject2File, Is.True, "No object2 file in archive");
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Assert.That(foundPaths, Is.EquivalentTo(expectedPaths));
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// TODO: Test presence of more files and contents of files.
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}
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