Merge branch 'master' into avinationmerge
Conflicts: OpenSim/Framework/AvatarAppearance.cs OpenSim/Framework/Servers/ServerBase.cs OpenSim/Framework/VersionInfo.cs OpenSim/Region/CoreModules/Agent/AssetTransaction/AssetXferUploader.cs OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/LocalSimulationConnector.cs OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/RemoteSimulationConnector.cs OpenSim/Region/Framework/Interfaces/IEntityTransferModule.cs OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs OpenSim/Region/Framework/Scenes/SceneObjectPart.cs OpenSim/Region/PhysicsModules/ConvexDecompositionDotNet/Properties/AssemblyInfo.cs OpenSim/Region/PhysicsModules/Ode/ODEPrim.cs OpenSim/Region/PhysicsModules/Ode/OdeScene.cs OpenSim/Services/Connectors/Simulation/SimulationServiceConnector.cs OpenSim/Services/HypergridService/GatekeeperService.cs OpenSim/Services/Interfaces/IAvatarService.cs OpenSim/Services/LLLoginService/LLLoginService.csavinationmerge
commit
72684592ba
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@ -873,8 +873,8 @@ namespace OpenSim.Framework.Servers
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public string GetVersionText()
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public string GetVersionText()
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{
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{
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return String.Format("Version: {0} (interface version {1}, SIMULATION/{2})",
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return String.Format("Version: {0} (SIMULATION/{1} - SIMULATION/{2})",
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m_version, VersionInfo.MajorInterfaceVersion, VersionInfo.SimulationServiceVersion);
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m_version, VersionInfo.SimulationServiceVersionSupportedMin, VersionInfo.SimulationServiceVersionSupportedMax);
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}
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}
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/// <summary>
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/// <summary>
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@ -61,7 +61,9 @@ namespace OpenSim
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/// This is the external interface version. It is separate from the OpenSimulator project version.
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/// This is the external interface version. It is separate from the OpenSimulator project version.
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///
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///
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/// </value>
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/// </value>
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public readonly static int MajorInterfaceVersion = 8;
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/// Commented because it's not used anymore, see below for new
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/// versioning method.
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//public readonly static int MajorInterfaceVersion = 8;
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/// <summary>
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/// <summary>
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/// This rules versioning regarding teleports, and compatibility between simulators in that regard.
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/// This rules versioning regarding teleports, and compatibility between simulators in that regard.
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@ -80,6 +82,9 @@ namespace OpenSim
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/// "SIMULATION/0.1"
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/// "SIMULATION/0.1"
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/// - this is an older teleport protocol used in OpenSimulator 0.7.5 and before.
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/// - this is an older teleport protocol used in OpenSimulator 0.7.5 and before.
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/// </remarks>
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/// </remarks>
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public readonly static float SimulationServiceVersion = 0.3f;
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public readonly static float SimulationServiceVersionAcceptedMin = 0.3f;
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public readonly static float SimulationServiceVersionAcceptedMax = 0.4f;
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public readonly static float SimulationServiceVersionSupportedMin = 0.3f;
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public readonly static float SimulationServiceVersionSupportedMax = 0.4f;
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}
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}
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}
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}
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@ -802,6 +802,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests
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Assert.That(m_numberOfAttachEventsFired, Is.EqualTo(0));
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Assert.That(m_numberOfAttachEventsFired, Is.EqualTo(0));
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}
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}
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/*
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[Test]
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[Test]
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public void TestSameSimulatorNeighbouringRegionsTeleportV1()
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public void TestSameSimulatorNeighbouringRegionsTeleportV1()
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{
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{
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@ -841,7 +842,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests
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sceneB, config, new CapabilitiesModule(), etmB, attModB, new BasicInventoryAccessModule());
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sceneB, config, new CapabilitiesModule(), etmB, attModB, new BasicInventoryAccessModule());
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// FIXME: Hack - this is here temporarily to revert back to older entity transfer behaviour
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// FIXME: Hack - this is here temporarily to revert back to older entity transfer behaviour
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lscm.ServiceVersion = "SIMULATION/0.1";
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lscm.ServiceVersion = 0.1f;
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UserAccount ua1 = UserAccountHelpers.CreateUserWithInventory(sceneA, 0x1);
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UserAccount ua1 = UserAccountHelpers.CreateUserWithInventory(sceneA, 0x1);
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@ -909,6 +910,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests
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// Check events
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// Check events
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Assert.That(m_numberOfAttachEventsFired, Is.EqualTo(0));
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Assert.That(m_numberOfAttachEventsFired, Is.EqualTo(0));
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}
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}
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*/
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[Test]
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[Test]
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public void TestSameSimulatorNeighbouringRegionsTeleportV2()
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public void TestSameSimulatorNeighbouringRegionsTeleportV2()
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@ -63,19 +63,15 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat
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{
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{
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m_config = config.Configs["Chat"];
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m_config = config.Configs["Chat"];
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if (null == m_config)
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if (m_config != null)
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{
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{
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m_log.Info("[CHAT]: no config found, plugin disabled");
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m_enabled = false;
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return;
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}
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if (!m_config.GetBoolean("enabled", true))
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if (!m_config.GetBoolean("enabled", true))
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{
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{
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m_log.Info("[CHAT]: plugin disabled by configuration");
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m_log.Info("[CHAT]: plugin disabled by configuration");
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m_enabled = false;
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m_enabled = false;
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return;
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return;
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}
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}
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}
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m_whisperdistance = config.Configs["Chat"].GetInt("whisper_distance", m_whisperdistance);
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m_whisperdistance = config.Configs["Chat"].GetInt("whisper_distance", m_whisperdistance);
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m_saydistance = config.Configs["Chat"].GetInt("say_distance", m_saydistance);
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m_saydistance = config.Configs["Chat"].GetInt("say_distance", m_saydistance);
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@ -57,14 +57,6 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
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public const int DefaultMaxTransferDistance = 4095;
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public const int DefaultMaxTransferDistance = 4095;
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public const bool WaitForAgentArrivedAtDestinationDefault = true;
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public const bool WaitForAgentArrivedAtDestinationDefault = true;
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public static readonly string OutgoingTransferVersionName = "SIMULATION";
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/// <summary>
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/// Determine the entity transfer version we will use for teleports.
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/// </summary>
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public static readonly float OutgoingTransferVersion = VersionInfo.SimulationServiceVersion;
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private string m_myVersion = "";
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/// <summary>
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/// <summary>
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/// The maximum distance, in standard region units (256m) that an agent is allowed to transfer.
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/// The maximum distance, in standard region units (256m) that an agent is allowed to transfer.
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/// </summary>
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/// </summary>
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@ -243,8 +235,6 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
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MaxTransferDistance = DefaultMaxTransferDistance;
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MaxTransferDistance = DefaultMaxTransferDistance;
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}
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}
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m_myVersion = string.Format("{0}/{1}", OutgoingTransferVersionName, OutgoingTransferVersion);
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m_entityTransferStateMachine = new EntityTransferStateMachine(this);
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m_entityTransferStateMachine = new EntityTransferStateMachine(this);
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m_Enabled = true;
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m_Enabled = true;
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@ -736,10 +726,10 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
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sp.Name, sp.Scene.Name, finalDestination.RegionName);
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sp.Name, sp.Scene.Name, finalDestination.RegionName);
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string reason;
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string reason;
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string version;
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EntityTransferContext ctx = new EntityTransferContext();
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if (!Scene.SimulationService.QueryAccess(
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if (!Scene.SimulationService.QueryAccess(
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finalDestination, sp.ControllingClient.AgentId, homeURI, true, position,m_myVersion, sp.Scene.GetFormatsOffered(), out version, out reason))
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finalDestination, sp.ControllingClient.AgentId, homeURI, true, position, sp.Scene.GetFormatsOffered(), ctx, out reason))
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{
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{
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sp.ControllingClient.SendTeleportFailed(reason);
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sp.ControllingClient.SendTeleportFailed(reason);
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@ -756,8 +746,8 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
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m_interRegionTeleportAttempts.Value++;
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m_interRegionTeleportAttempts.Value++;
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m_log.DebugFormat(
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m_log.DebugFormat(
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"[ENTITY TRANSFER MODULE]: {0} transfer version is {1}/{2}, {3} version is {4}",
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"[ENTITY TRANSFER MODULE]: {0} transfer protocol version to {1} is {2} / {3}",
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sp.Scene.Name, OutgoingTransferVersionName, OutgoingTransferVersion, finalDestination.RegionName, version);
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sp.Scene.Name, finalDestination.RegionName, ctx.OutboundVersion, ctx.InboundVersion);
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// Fixing a bug where teleporting while sitting results in the avatar ending up removed from
|
// Fixing a bug where teleporting while sitting results in the avatar ending up removed from
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// both regions
|
// both regions
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@ -837,21 +827,15 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
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agentCircuit.CapsPath = CapsUtil.GetRandomCapsObjectPath();
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agentCircuit.CapsPath = CapsUtil.GetRandomCapsObjectPath();
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}
|
}
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// We're going to fallback to V1 if the destination gives us anything smaller than 0.2 or we're forcing
|
// We're going to fallback to V1 if the destination gives us anything smaller than 0.2
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// use of the earlier protocol
|
if (ctx.OutboundVersion >= 0.2f)
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float versionNumber = 0.1f;
|
TransferAgent_V2(sp, agentCircuit, reg, finalDestination, endPoint, teleportFlags, OutSideViewRange , ctx, out reason);
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string[] versionComponents = version.Split(new char[] { '/' });
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if (versionComponents.Length >= 2)
|
|
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float.TryParse(versionComponents[1], out versionNumber);
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|
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if (versionNumber >= 0.2f)
|
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TransferAgent_V2(sp, agentCircuit, reg, finalDestination, endPoint, teleportFlags, OutSideViewRange , version, out reason);
|
|
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else
|
else
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TransferAgent_V1(sp, agentCircuit, reg, finalDestination, endPoint, teleportFlags, OutSideViewRange, version, out reason);
|
TransferAgent_V1(sp, agentCircuit, reg, finalDestination, endPoint, teleportFlags, OutSideViewRange, ctx, out reason);
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}
|
}
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private void TransferAgent_V1(ScenePresence sp, AgentCircuitData agentCircuit, GridRegion reg, GridRegion finalDestination,
|
private void TransferAgent_V1(ScenePresence sp, AgentCircuitData agentCircuit, GridRegion reg, GridRegion finalDestination,
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IPEndPoint endPoint, uint teleportFlags, bool OutSideViewRange, string version, out string reason)
|
IPEndPoint endPoint, uint teleportFlags, bool OutSideViewRange, EntityTransferContext ctx, out string reason)
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||||||
{
|
{
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ulong destinationHandle = finalDestination.RegionHandle;
|
ulong destinationHandle = finalDestination.RegionHandle;
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AgentCircuitData currentAgentCircuit = sp.Scene.AuthenticateHandler.GetAgentCircuitData(sp.ControllingClient.CircuitCode);
|
AgentCircuitData currentAgentCircuit = sp.Scene.AuthenticateHandler.GetAgentCircuitData(sp.ControllingClient.CircuitCode);
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@ -1045,13 +1029,16 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
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}
|
}
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|
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|
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|
/*
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|
// TODO: This may be 0.6. Check if still needed
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// For backwards compatibility
|
// For backwards compatibility
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if (version == "Unknown" || version == string.Empty)
|
if (version == 0f)
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{
|
{
|
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// CrossAttachmentsIntoNewRegion is a synchronous call. We shouldn't need to wait after it
|
// CrossAttachmentsIntoNewRegion is a synchronous call. We shouldn't need to wait after it
|
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m_log.DebugFormat("[ENTITY TRANSFER MODULE]: Old simulator, sending attachments one by one...");
|
m_log.DebugFormat("[ENTITY TRANSFER MODULE]: Old simulator, sending attachments one by one...");
|
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CrossAttachmentsIntoNewRegion(finalDestination, sp, true);
|
CrossAttachmentsIntoNewRegion(finalDestination, sp, true);
|
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}
|
}
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|
*/
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|
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m_entityTransferStateMachine.UpdateInTransit(sp.UUID, AgentTransferState.CleaningUp);
|
m_entityTransferStateMachine.UpdateInTransit(sp.UUID, AgentTransferState.CleaningUp);
|
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|
|
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|
@ -1087,7 +1074,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
|
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}
|
}
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|
|
||||||
private void TransferAgent_V2(ScenePresence sp, AgentCircuitData agentCircuit, GridRegion reg, GridRegion finalDestination,
|
private void TransferAgent_V2(ScenePresence sp, AgentCircuitData agentCircuit, GridRegion reg, GridRegion finalDestination,
|
||||||
IPEndPoint endPoint, uint teleportFlags, bool OutSideViewRange, string version, out string reason)
|
IPEndPoint endPoint, uint teleportFlags, bool OutSideViewRange, EntityTransferContext ctx, out string reason)
|
||||||
{
|
{
|
||||||
ulong destinationHandle = finalDestination.RegionHandle;
|
ulong destinationHandle = finalDestination.RegionHandle;
|
||||||
AgentCircuitData currentAgentCircuit = sp.Scene.AuthenticateHandler.GetAgentCircuitData(sp.ControllingClient.CircuitCode);
|
AgentCircuitData currentAgentCircuit = sp.Scene.AuthenticateHandler.GetAgentCircuitData(sp.ControllingClient.CircuitCode);
|
||||||
|
@ -1494,9 +1481,8 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
|
||||||
// now only works for crossings
|
// now only works for crossings
|
||||||
|
|
||||||
public GridRegion GetDestination(Scene scene, UUID agentID, Vector3 pos,
|
public GridRegion GetDestination(Scene scene, UUID agentID, Vector3 pos,
|
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out string version, out Vector3 newpos, out string failureReason)
|
EntityTransferContext ctx, out Vector3 newpos, out string failureReason)
|
||||||
{
|
{
|
||||||
version = String.Empty;
|
|
||||||
newpos = pos;
|
newpos = pos;
|
||||||
failureReason = string.Empty;
|
failureReason = string.Empty;
|
||||||
|
|
||||||
|
@ -1532,8 +1518,8 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
|
||||||
string homeURI = scene.GetAgentHomeURI(agentID);
|
string homeURI = scene.GetAgentHomeURI(agentID);
|
||||||
|
|
||||||
if (!scene.SimulationService.QueryAccess(
|
if (!scene.SimulationService.QueryAccess(
|
||||||
neighbourRegion, agentID, homeURI, false, newpos, m_myVersion,
|
neighbourRegion, agentID, homeURI, false, newpos,
|
||||||
new List<UUID>(), out version, out failureReason))
|
scene.GetFormatsOffered(), ctx, out failureReason))
|
||||||
{
|
{
|
||||||
// remember the fail
|
// remember the fail
|
||||||
m_bannedRegionCache.Add(neighbourRegion.RegionHandle, agentID);
|
m_bannedRegionCache.Add(neighbourRegion.RegionHandle, agentID);
|
||||||
|
@ -1571,13 +1557,13 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
|
||||||
uint x;
|
uint x;
|
||||||
uint y;
|
uint y;
|
||||||
Vector3 newpos;
|
Vector3 newpos;
|
||||||
string version;
|
EntityTransferContext ctx = new EntityTransferContext();
|
||||||
string failureReason;
|
string failureReason;
|
||||||
|
|
||||||
Vector3 pos = agent.AbsolutePosition + agent.Velocity;
|
Vector3 pos = agent.AbsolutePosition + agent.Velocity;
|
||||||
|
|
||||||
GridRegion neighbourRegion = GetDestination(agent.Scene, agent.UUID, pos,
|
GridRegion neighbourRegion = GetDestination(agent.Scene, agent.UUID, pos,
|
||||||
out version, out newpos, out failureReason);
|
ctx, out newpos, out failureReason);
|
||||||
if (neighbourRegion == null)
|
if (neighbourRegion == null)
|
||||||
{
|
{
|
||||||
if (failureReason != String.Empty)
|
if (failureReason != String.Empty)
|
||||||
|
@ -1680,7 +1666,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public ScenePresence CrossAgentToNewRegionAsync(
|
public ScenePresence CrossAgentToNewRegionAsync(
|
||||||
ScenePresence agent, Vector3 pos, GridRegion neighbourRegion,
|
ScenePresence agent, Vector3 pos, GridRegion neighbourRegion,
|
||||||
bool isFlying, string version)
|
bool isFlying, EntityTransferContext ctx)
|
||||||
{
|
{
|
||||||
try
|
try
|
||||||
{
|
{
|
||||||
|
@ -1699,7 +1685,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
|
||||||
m_entityTransferStateMachine.ResetFromTransit(agent.UUID);
|
m_entityTransferStateMachine.ResetFromTransit(agent.UUID);
|
||||||
}
|
}
|
||||||
|
|
||||||
CrossAgentToNewRegionPost(agent, pos, neighbourRegion, isFlying, version);
|
CrossAgentToNewRegionPost(agent, pos, neighbourRegion, isFlying, ctx);
|
||||||
}
|
}
|
||||||
catch (Exception e)
|
catch (Exception e)
|
||||||
{
|
{
|
||||||
|
@ -1765,7 +1751,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
|
||||||
}
|
}
|
||||||
|
|
||||||
public void CrossAgentToNewRegionPost(ScenePresence agent, Vector3 pos, GridRegion neighbourRegion,
|
public void CrossAgentToNewRegionPost(ScenePresence agent, Vector3 pos, GridRegion neighbourRegion,
|
||||||
bool isFlying, string version)
|
bool isFlying, EntityTransferContext ctx)
|
||||||
{
|
{
|
||||||
|
|
||||||
string agentcaps;
|
string agentcaps;
|
||||||
|
@ -1827,6 +1813,16 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
|
||||||
|
|
||||||
agent.CloseChildAgents(false, neighbourRegion.RegionHandle, neighbourRegion.RegionSizeX, neighbourRegion.RegionSizeY);
|
agent.CloseChildAgents(false, neighbourRegion.RegionHandle, neighbourRegion.RegionSizeX, neighbourRegion.RegionSizeY);
|
||||||
|
|
||||||
|
// TODO: Check since what version this wasn't needed anymore. May be as old as 0.6
|
||||||
|
/*
|
||||||
|
// Backwards compatibility. Best effort
|
||||||
|
if (version == 0f)
|
||||||
|
{
|
||||||
|
m_log.DebugFormat("[ENTITY TRANSFER MODULE]: neighbor with old version, passing attachments one by one...");
|
||||||
|
Thread.Sleep(3000); // wait a little now that we're not waiting for the callback
|
||||||
|
CrossAttachmentsIntoNewRegion(neighbourRegion, agent, true);
|
||||||
|
}
|
||||||
|
*/
|
||||||
|
|
||||||
// the user may change their profile information in other region,
|
// the user may change their profile information in other region,
|
||||||
// so the userinfo in UserProfileCache is not reliable any more, delete it
|
// so the userinfo in UserProfileCache is not reliable any more, delete it
|
||||||
|
|
|
@ -45,11 +45,6 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation
|
||||||
{
|
{
|
||||||
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Version of this service.
|
|
||||||
/// </summary>
|
|
||||||
public string ServiceVersion { get; set; }
|
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Map region ID to scene.
|
/// Map region ID to scene.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
|
@ -81,8 +76,6 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation
|
||||||
|
|
||||||
public void InitialiseService(IConfigSource configSource)
|
public void InitialiseService(IConfigSource configSource)
|
||||||
{
|
{
|
||||||
ServiceVersion = String.Format("SIMULATION/{0}", VersionInfo.SimulationServiceVersion);
|
|
||||||
m_log.InfoFormat("[LOCAL SIMULATION CONNECTOR]: Initialized with connector protocol version {0}", ServiceVersion);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public void PostInitialise()
|
public void PostInitialise()
|
||||||
|
@ -251,11 +244,9 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public bool QueryAccess(GridRegion destination, UUID agentID, string agentHomeURI, bool viaTeleport, Vector3 position, List<UUID> features, EntityTransferContext ctx, out string reason)
|
||||||
public bool QueryAccess(GridRegion destination, UUID agentID, string agentHomeURI, bool viaTeleport, Vector3 position, string theirversion, List<UUID> features, out string version, out string reason)
|
|
||||||
{
|
{
|
||||||
reason = "Communications failure";
|
reason = "Communications failure";
|
||||||
version = ServiceVersion;
|
|
||||||
if (destination == null)
|
if (destination == null)
|
||||||
return false;
|
return false;
|
||||||
|
|
||||||
|
@ -264,19 +255,15 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation
|
||||||
// m_log.DebugFormat(
|
// m_log.DebugFormat(
|
||||||
// "[LOCAL SIMULATION CONNECTOR]: Found region {0} {1} to send AgentUpdate",
|
// "[LOCAL SIMULATION CONNECTOR]: Found region {0} {1} to send AgentUpdate",
|
||||||
// s.RegionInfo.RegionName, destination.RegionHandle);
|
// s.RegionInfo.RegionName, destination.RegionHandle);
|
||||||
uint size = m_scenes[destination.RegionID].RegionInfo.RegionSizeX;
|
uint sizeX = m_scenes[destination.RegionID].RegionInfo.RegionSizeX;
|
||||||
|
uint sizeY = m_scenes[destination.RegionID].RegionInfo.RegionSizeY;
|
||||||
float theirVersionNumber = 0f;
|
|
||||||
string[] versionComponents = theirversion.Split(new char[] { '/' });
|
|
||||||
if (versionComponents.Length >= 2)
|
|
||||||
float.TryParse(versionComponents[1], out theirVersionNumber);
|
|
||||||
|
|
||||||
// Var regions here, and the requesting simulator is in an older version.
|
// Var regions here, and the requesting simulator is in an older version.
|
||||||
// We will forbide this, because it crashes the viewers
|
// We will forbide this, because it crashes the viewers
|
||||||
if (theirVersionNumber < 0.3f && size > 256)
|
if (ctx.OutboundVersion < 0.3f && (sizeX != 256 || sizeY != 256))
|
||||||
{
|
{
|
||||||
reason = "Destination is a variable-sized region, and source is an old simulator. Consider upgrading.";
|
reason = "Destination is a variable-sized region, and source is an old simulator. Consider upgrading.";
|
||||||
m_log.DebugFormat("[LOCAL SIMULATION CONNECTOR]: Request to access this variable-sized region from {0} simulator was denied", theirVersionNumber);
|
m_log.DebugFormat("[LOCAL SIMULATION CONNECTOR]: Request to access this variable-sized region from older simulator was denied");
|
||||||
return false;
|
return false;
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
|
@ -205,22 +205,20 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation
|
||||||
return m_remoteConnector.UpdateAgent(destination, cAgentData);
|
return m_remoteConnector.UpdateAgent(destination, cAgentData);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public bool QueryAccess(GridRegion destination, UUID agentID, string agentHomeURI, bool viaTeleport, Vector3 position, List<UUID> features, EntityTransferContext ctx, out string reason)
|
||||||
public bool QueryAccess(GridRegion destination, UUID agentID, string agentHomeURI, bool viaTeleport, Vector3 position, string sversion, List<UUID> features, out string version, out string reason)
|
|
||||||
{
|
{
|
||||||
reason = "Communications failure";
|
reason = "Communications failure";
|
||||||
version = "Unknown";
|
|
||||||
|
|
||||||
if (destination == null)
|
if (destination == null)
|
||||||
return false;
|
return false;
|
||||||
|
|
||||||
// Try local first
|
// Try local first
|
||||||
if (m_localBackend.QueryAccess(destination, agentID, agentHomeURI, viaTeleport, position, sversion, features, out version, out reason))
|
if (m_localBackend.QueryAccess(destination, agentID, agentHomeURI, viaTeleport, position, features, ctx, out reason))
|
||||||
return true;
|
return true;
|
||||||
|
|
||||||
// else do the remote thing
|
// else do the remote thing
|
||||||
if (!m_localBackend.IsLocalRegion(destination.RegionID))
|
if (!m_localBackend.IsLocalRegion(destination.RegionID))
|
||||||
return m_remoteConnector.QueryAccess(destination, agentID, agentHomeURI, viaTeleport, position, sversion, features, out version, out reason);
|
return m_remoteConnector.QueryAccess(destination, agentID, agentHomeURI, viaTeleport, position, features, ctx, out reason);
|
||||||
|
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
|
@ -100,7 +100,7 @@ namespace OpenSim.Region.CoreModules.World.Objects.Commands
|
||||||
|
|
||||||
m_console.Commands.AddCommand(
|
m_console.Commands.AddCommand(
|
||||||
"Regions", false, "region set",
|
"Regions", false, "region set",
|
||||||
"region get",
|
"region set",
|
||||||
"Set control information for the currently selected region.",
|
"Set control information for the currently selected region.",
|
||||||
"Currently, the following parameters can be set:\n"
|
"Currently, the following parameters can be set:\n"
|
||||||
+ "agent-limit <int> - Current root agent limit. This is persisted over restart.\n"
|
+ "agent-limit <int> - Current root agent limit. This is persisted over restart.\n"
|
||||||
|
|
|
@ -35,7 +35,7 @@ using OpenSim.Region.Framework.Scenes;
|
||||||
|
|
||||||
namespace OpenSim.Region.Framework.Interfaces
|
namespace OpenSim.Region.Framework.Interfaces
|
||||||
{
|
{
|
||||||
public delegate ScenePresence CrossAgentToNewRegionDelegate(ScenePresence agent, Vector3 pos, GridRegion neighbourRegion, bool isFlying, string version);
|
public delegate ScenePresence CrossAgentToNewRegionDelegate(ScenePresence agent, Vector3 pos, GridRegion neighbourRegion, bool isFlying, EntityTransferContext ctx);
|
||||||
public delegate ScenePresence CrossAsyncDelegate(ScenePresence agent, bool isFlying);
|
public delegate ScenePresence CrossAsyncDelegate(ScenePresence agent, bool isFlying);
|
||||||
|
|
||||||
public interface IEntityTransferModule
|
public interface IEntityTransferModule
|
||||||
|
@ -93,13 +93,14 @@ namespace OpenSim.Region.Framework.Interfaces
|
||||||
|
|
||||||
void EnableChildAgent(ScenePresence agent, GridRegion region);
|
void EnableChildAgent(ScenePresence agent, GridRegion region);
|
||||||
|
|
||||||
GridRegion GetDestination(Scene scene, UUID agentID, Vector3 pos, out string version, out Vector3 newpos);
|
GridRegion GetDestination(Scene scene, UUID agentID, Vector3 pos, EntityTransferContext ctx,
|
||||||
|
out Vector3 newpos, out string reason);
|
||||||
GridRegion GetObjectDestination(SceneObjectGroup grp, Vector3 targetPosition, out Vector3 newpos);
|
GridRegion GetObjectDestination(SceneObjectGroup grp, Vector3 targetPosition, out Vector3 newpos);
|
||||||
bool checkAgentAccessToRegion(ScenePresence agent, GridRegion destiny, Vector3 position, out string version, out string reason);
|
bool checkAgentAccessToRegion(ScenePresence agent, GridRegion destiny, Vector3 position, EntityTransferContext ctx, out string reason);
|
||||||
// void Cross(SceneObjectGroup sog, Vector3 position, bool silent);
|
|
||||||
bool CrossPrimGroupIntoNewRegion(GridRegion destination, Vector3 newPosition, SceneObjectGroup grp, bool silent, bool removeScripts);
|
bool CrossPrimGroupIntoNewRegion(GridRegion destination, Vector3 newPosition, SceneObjectGroup grp, bool silent, bool removeScripts);
|
||||||
|
|
||||||
ScenePresence CrossAgentToNewRegionAsync(ScenePresence agent, Vector3 pos, GridRegion neighbourRegion, bool isFlying, string version);
|
ScenePresence CrossAgentToNewRegionAsync(ScenePresence agent, Vector3 pos, GridRegion neighbourRegion, bool isFlying, EntityTransferContext ctx);
|
||||||
|
|
||||||
bool HandleIncomingSceneObject(SceneObjectGroup so, Vector3 newPosition);
|
bool HandleIncomingSceneObject(SceneObjectGroup so, Vector3 newPosition);
|
||||||
}
|
}
|
||||||
|
|
|
@ -42,6 +42,7 @@ using OpenSim.Region.Framework.Interfaces;
|
||||||
using OpenSim.Region.PhysicsModules.SharedBase;
|
using OpenSim.Region.PhysicsModules.SharedBase;
|
||||||
using OpenSim.Region.Framework.Scenes.Serialization;
|
using OpenSim.Region.Framework.Scenes.Serialization;
|
||||||
using PermissionMask = OpenSim.Framework.PermissionMask;
|
using PermissionMask = OpenSim.Framework.PermissionMask;
|
||||||
|
using OpenSim.Services.Interfaces;
|
||||||
|
|
||||||
namespace OpenSim.Region.Framework.Scenes
|
namespace OpenSim.Region.Framework.Scenes
|
||||||
{
|
{
|
||||||
|
@ -534,7 +535,8 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
/// <returns></returns>
|
/// <returns></returns>
|
||||||
public bool IsAttachmentCheckFull()
|
public bool IsAttachmentCheckFull()
|
||||||
{
|
{
|
||||||
return (IsAttachment || (m_rootPart.Shape.PCode == (byte)PCodeEnum.Primitive && m_rootPart.Shape.State != 0));
|
return (IsAttachment ||
|
||||||
|
(m_rootPart.Shape.PCode == (byte)PCodeEnum.Primitive && m_rootPart.Shape.State != 0));
|
||||||
}
|
}
|
||||||
|
|
||||||
private struct avtocrossInfo
|
private struct avtocrossInfo
|
||||||
|
@ -679,7 +681,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
}
|
}
|
||||||
|
|
||||||
string reason = String.Empty;
|
string reason = String.Empty;
|
||||||
string version = String.Empty;
|
EntityTransferContext ctx = new EntityTransferContext();
|
||||||
|
|
||||||
foreach (ScenePresence av in sog.m_sittingAvatars)
|
foreach (ScenePresence av in sog.m_sittingAvatars)
|
||||||
{
|
{
|
||||||
|
@ -691,7 +693,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
|
|
||||||
// We set the avatar position as being the object
|
// We set the avatar position as being the object
|
||||||
// position to get the region to send to
|
// position to get the region to send to
|
||||||
if(!entityTransfer.checkAgentAccessToRegion(av, destination, newpos, out version, out reason))
|
if(!entityTransfer.checkAgentAccessToRegion(av, destination, newpos, ctx, out reason))
|
||||||
{
|
{
|
||||||
return sog;
|
return sog;
|
||||||
}
|
}
|
||||||
|
@ -731,7 +733,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
|
|
||||||
// CrossAgentToNewRegionDelegate d = entityTransfer.CrossAgentToNewRegionAsync;
|
// CrossAgentToNewRegionDelegate d = entityTransfer.CrossAgentToNewRegionAsync;
|
||||||
// d.BeginInvoke(av, val, destination, av.Flying, version, CrossAgentToNewRegionCompleted, d);
|
// d.BeginInvoke(av, val, destination, av.Flying, version, CrossAgentToNewRegionCompleted, d);
|
||||||
entityTransfer.CrossAgentToNewRegionAsync(av, newpos, destination, av.Flying, version);
|
entityTransfer.CrossAgentToNewRegionAsync(av, newpos, destination, av.Flying, ctx);
|
||||||
if (av.IsChildAgent)
|
if (av.IsChildAgent)
|
||||||
{
|
{
|
||||||
// avatar crossed do some extra cleanup
|
// avatar crossed do some extra cleanup
|
||||||
|
|
|
@ -2121,7 +2121,8 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
if ((!isPhantom || isPhysical || _VolumeDetectActive) && !ParentGroup.IsAttachment
|
if ((!isPhantom || isPhysical || _VolumeDetectActive)
|
||||||
|
&& !ParentGroup.IsAttachmentCheckFull()
|
||||||
&& !(Shape.PathCurve == (byte)Extrusion.Flexible))
|
&& !(Shape.PathCurve == (byte)Extrusion.Flexible))
|
||||||
{
|
{
|
||||||
AddToPhysics(isPhysical, isPhantom, building, isPhysical);
|
AddToPhysics(isPhysical, isPhantom, building, isPhysical);
|
||||||
|
|
|
@ -105,6 +105,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
|
||||||
// Assert.That(sp.Lookat, Is.EqualTo(teleportLookAt));
|
// Assert.That(sp.Lookat, Is.EqualTo(teleportLookAt));
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/*
|
||||||
[Test]
|
[Test]
|
||||||
public void TestSameSimulatorIsolatedRegionsV1()
|
public void TestSameSimulatorIsolatedRegionsV1()
|
||||||
{
|
{
|
||||||
|
@ -136,7 +137,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
|
||||||
SceneHelpers.SetupSceneModules(new Scene[] { sceneA, sceneB }, config, lscm);
|
SceneHelpers.SetupSceneModules(new Scene[] { sceneA, sceneB }, config, lscm);
|
||||||
|
|
||||||
// FIXME: Hack - this is here temporarily to revert back to older entity transfer behaviour
|
// FIXME: Hack - this is here temporarily to revert back to older entity transfer behaviour
|
||||||
lscm.ServiceVersion = "SIMULATION/0.1";
|
lscm.ServiceVersion = 0.1f;
|
||||||
|
|
||||||
Vector3 teleportPosition = new Vector3(10, 11, 12);
|
Vector3 teleportPosition = new Vector3(10, 11, 12);
|
||||||
Vector3 teleportLookAt = new Vector3(20, 21, 22);
|
Vector3 teleportLookAt = new Vector3(20, 21, 22);
|
||||||
|
@ -178,6 +179,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
|
||||||
// position instead).
|
// position instead).
|
||||||
// Assert.That(sp.Lookat, Is.EqualTo(teleportLookAt));
|
// Assert.That(sp.Lookat, Is.EqualTo(teleportLookAt));
|
||||||
}
|
}
|
||||||
|
*/
|
||||||
|
|
||||||
[Test]
|
[Test]
|
||||||
public void TestSameSimulatorIsolatedRegionsV2()
|
public void TestSameSimulatorIsolatedRegionsV2()
|
||||||
|
@ -488,6 +490,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
|
||||||
// TestHelpers.DisableLogging();
|
// TestHelpers.DisableLogging();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/*
|
||||||
[Test]
|
[Test]
|
||||||
public void TestSameSimulatorNeighbouringRegionsV1()
|
public void TestSameSimulatorNeighbouringRegionsV1()
|
||||||
{
|
{
|
||||||
|
@ -519,7 +522,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
|
||||||
SceneHelpers.SetupSceneModules(sceneB, config, new CapabilitiesModule(), etmB);
|
SceneHelpers.SetupSceneModules(sceneB, config, new CapabilitiesModule(), etmB);
|
||||||
|
|
||||||
// FIXME: Hack - this is here temporarily to revert back to older entity transfer behaviour
|
// FIXME: Hack - this is here temporarily to revert back to older entity transfer behaviour
|
||||||
lscm.ServiceVersion = "SIMULATION/0.1";
|
lscm.ServiceVersion = 0.1f;
|
||||||
|
|
||||||
Vector3 teleportPosition = new Vector3(10, 11, 12);
|
Vector3 teleportPosition = new Vector3(10, 11, 12);
|
||||||
Vector3 teleportLookAt = new Vector3(20, 21, 22);
|
Vector3 teleportLookAt = new Vector3(20, 21, 22);
|
||||||
|
@ -573,6 +576,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
|
||||||
|
|
||||||
// TestHelpers.DisableLogging();
|
// TestHelpers.DisableLogging();
|
||||||
}
|
}
|
||||||
|
*/
|
||||||
|
|
||||||
[Test]
|
[Test]
|
||||||
public void TestSameSimulatorNeighbouringRegionsV2()
|
public void TestSameSimulatorNeighbouringRegionsV2()
|
||||||
|
|
|
@ -33,3 +33,4 @@ using System.Runtime.InteropServices;
|
||||||
// by using the '*' as shown below:
|
// by using the '*' as shown below:
|
||||||
// [assembly: AssemblyVersion("1.0.*")]
|
// [assembly: AssemblyVersion("1.0.*")]
|
||||||
[assembly: AssemblyVersion("0.8.3.*")]
|
[assembly: AssemblyVersion("0.8.3.*")]
|
||||||
|
|
||||||
|
|
|
@ -172,7 +172,7 @@ namespace OpenSim.Region.PhysicsModule.ODE
|
||||||
/// <param name="req"></param>
|
/// <param name="req"></param>
|
||||||
private void RayCast(ODERayCastRequest req)
|
private void RayCast(ODERayCastRequest req)
|
||||||
{
|
{
|
||||||
// NOTE: limit ray lenght or collisions will take all avaiable stack space
|
// NOTE: limit ray length or collisions will take all avaiable stack space
|
||||||
// this value may still be too large, depending on machine configuration
|
// this value may still be too large, depending on machine configuration
|
||||||
// of maximum stack
|
// of maximum stack
|
||||||
float len = req.length;
|
float len = req.length;
|
||||||
|
|
|
@ -145,9 +145,90 @@ namespace OpenSim.Server.Handlers.Simulation
|
||||||
if (args.ContainsKey("agent_home_uri"))
|
if (args.ContainsKey("agent_home_uri"))
|
||||||
agentHomeURI = args["agent_home_uri"].AsString();
|
agentHomeURI = args["agent_home_uri"].AsString();
|
||||||
|
|
||||||
string theirVersion = string.Empty;
|
// Decode the legacy (string) version and extract the number
|
||||||
|
float theirVersion = 0f;
|
||||||
if (args.ContainsKey("my_version"))
|
if (args.ContainsKey("my_version"))
|
||||||
theirVersion = args["my_version"].AsString();
|
{
|
||||||
|
string theirVersionStr = args["my_version"].AsString();
|
||||||
|
string[] parts = theirVersionStr.Split(new char[] {'/'});
|
||||||
|
if (parts.Length > 1)
|
||||||
|
theirVersion = float.Parse(parts[1]);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Decode the new versioning data
|
||||||
|
float minVersionRequired = 0f;
|
||||||
|
float maxVersionRequired = 0f;
|
||||||
|
float minVersionProvided = 0f;
|
||||||
|
float maxVersionProvided = 0f;
|
||||||
|
|
||||||
|
if (args.ContainsKey("simulation_service_supported_min"))
|
||||||
|
minVersionProvided = (float)args["simulation_service_supported_min"].AsReal();
|
||||||
|
if (args.ContainsKey("simulation_service_supported_max"))
|
||||||
|
maxVersionProvided = (float)args["simulation_service_supported_max"].AsReal();
|
||||||
|
|
||||||
|
if (args.ContainsKey("simulation_service_accepted_min"))
|
||||||
|
minVersionRequired = (float)args["simulation_service_accepted_min"].AsReal();
|
||||||
|
if (args.ContainsKey("simulation_service_accepted_max"))
|
||||||
|
maxVersionRequired = (float)args["simulation_service_accepted_max"].AsReal();
|
||||||
|
|
||||||
|
responsedata["int_response_code"] = HttpStatusCode.OK;
|
||||||
|
OSDMap resp = new OSDMap(3);
|
||||||
|
|
||||||
|
float version = 0f;
|
||||||
|
|
||||||
|
float outboundVersion = 0f;
|
||||||
|
float inboundVersion = 0f;
|
||||||
|
|
||||||
|
if (minVersionProvided == 0f) // string version or older
|
||||||
|
{
|
||||||
|
// If there is no version in the packet at all we're looking at 0.6 or
|
||||||
|
// even more ancient. Refuse it.
|
||||||
|
if(theirVersion == 0f)
|
||||||
|
{
|
||||||
|
resp["success"] = OSD.FromBoolean(false);
|
||||||
|
resp["reason"] = OSD.FromString("Your region is running a old version of opensim no longer supported. Consider updating it");
|
||||||
|
responsedata["str_response_string"] = OSDParser.SerializeJsonString(resp, true);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
version = theirVersion;
|
||||||
|
|
||||||
|
if (version < VersionInfo.SimulationServiceVersionAcceptedMin ||
|
||||||
|
version > VersionInfo.SimulationServiceVersionAcceptedMax )
|
||||||
|
{
|
||||||
|
resp["success"] = OSD.FromBoolean(false);
|
||||||
|
resp["reason"] = OSD.FromString(String.Format("Your region protocol version is {0} and we accept only {1} - {2}. No version overlap.", theirVersion, VersionInfo.SimulationServiceVersionAcceptedMin, VersionInfo.SimulationServiceVersionAcceptedMax));
|
||||||
|
responsedata["str_response_string"] = OSDParser.SerializeJsonString(resp, true);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
// Test for no overlap
|
||||||
|
if (minVersionProvided > VersionInfo.SimulationServiceVersionAcceptedMax ||
|
||||||
|
maxVersionProvided < VersionInfo.SimulationServiceVersionAcceptedMin)
|
||||||
|
{
|
||||||
|
resp["success"] = OSD.FromBoolean(false);
|
||||||
|
resp["reason"] = OSD.FromString(String.Format("Your region provide protocol versions {0} - {1} and we accept only {2} - {3}. No version overlap.", minVersionProvided, maxVersionProvided, VersionInfo.SimulationServiceVersionAcceptedMin, VersionInfo.SimulationServiceVersionAcceptedMax));
|
||||||
|
responsedata["str_response_string"] = OSDParser.SerializeJsonString(resp, true);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
if (minVersionRequired > VersionInfo.SimulationServiceVersionSupportedMax ||
|
||||||
|
maxVersionRequired < VersionInfo.SimulationServiceVersionSupportedMin)
|
||||||
|
{
|
||||||
|
resp["success"] = OSD.FromBoolean(false);
|
||||||
|
resp["reason"] = OSD.FromString(String.Format("You require region protocol versions {0} - {1} and we provide only {2} - {3}. No version overlap.", minVersionRequired, maxVersionRequired, VersionInfo.SimulationServiceVersionSupportedMin, VersionInfo.SimulationServiceVersionSupportedMax));
|
||||||
|
responsedata["str_response_string"] = OSDParser.SerializeJsonString(resp, true);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Determine versions to use
|
||||||
|
// This is intentionally inverted. Inbound and Outbound refer to the direction of the transfer.
|
||||||
|
// Therefore outbound means from the sender to the receier and inbound means from the receiver to the sender.
|
||||||
|
// So outbound is what we will accept and inbound is what we will send. Confused yet?
|
||||||
|
outboundVersion = Math.Min(maxVersionProvided, VersionInfo.SimulationServiceVersionAcceptedMax);
|
||||||
|
inboundVersion = Math.Min(maxVersionRequired, VersionInfo.SimulationServiceVersionSupportedMax);
|
||||||
|
}
|
||||||
|
|
||||||
List<UUID> features = new List<UUID>();
|
List<UUID> features = new List<UUID>();
|
||||||
|
|
||||||
|
@ -163,16 +244,25 @@ namespace OpenSim.Server.Handlers.Simulation
|
||||||
destination.RegionID = regionID;
|
destination.RegionID = regionID;
|
||||||
|
|
||||||
string reason;
|
string reason;
|
||||||
string version;
|
// We're sending the version numbers down to the local connector to do the varregion check.
|
||||||
bool result = m_SimulationService.QueryAccess(destination, agentID, agentHomeURI, viaTeleport, position, theirVersion, features, out version, out reason);
|
EntityTransferContext ctx = new EntityTransferContext();
|
||||||
|
ctx.InboundVersion = inboundVersion;
|
||||||
|
ctx.OutboundVersion = outboundVersion;
|
||||||
|
if (minVersionProvided == 0f)
|
||||||
|
{
|
||||||
|
ctx.InboundVersion = version;
|
||||||
|
ctx.OutboundVersion = version;
|
||||||
|
}
|
||||||
|
|
||||||
responsedata["int_response_code"] = HttpStatusCode.OK;
|
bool result = m_SimulationService.QueryAccess(destination, agentID, agentHomeURI, viaTeleport, position, features, ctx, out reason);
|
||||||
|
|
||||||
OSDMap resp = new OSDMap(3);
|
|
||||||
|
|
||||||
resp["success"] = OSD.FromBoolean(result);
|
resp["success"] = OSD.FromBoolean(result);
|
||||||
resp["reason"] = OSD.FromString(reason);
|
resp["reason"] = OSD.FromString(reason);
|
||||||
resp["version"] = OSD.FromString(version);
|
string legacyVersion = String.Format("SIMULATION/{0}", version);
|
||||||
|
resp["version"] = OSD.FromString(legacyVersion);
|
||||||
|
resp["negotiated_inbound_version"] = OSD.FromReal(inboundVersion);
|
||||||
|
resp["negotiated_outbound_version"] = OSD.FromReal(outboundVersion);
|
||||||
|
resp["variable_wearables_count_supported"] = OSD.FromBoolean(true);
|
||||||
|
|
||||||
OSDArray featuresWanted = new OSDArray();
|
OSDArray featuresWanted = new OSDArray();
|
||||||
foreach (UUID feature in features)
|
foreach (UUID feature in features)
|
||||||
|
|
|
@ -524,7 +524,9 @@ namespace OpenSim.Services.Connectors
|
||||||
{
|
{
|
||||||
InventoryItemBase retrieved = null;
|
InventoryItemBase retrieved = null;
|
||||||
if (m_ItemCache.TryGetValue(item.ID, out retrieved))
|
if (m_ItemCache.TryGetValue(item.ID, out retrieved))
|
||||||
|
{
|
||||||
return retrieved;
|
return retrieved;
|
||||||
|
}
|
||||||
|
|
||||||
try
|
try
|
||||||
{
|
{
|
||||||
|
|
|
@ -283,11 +283,9 @@ namespace OpenSim.Services.Connectors.Simulation
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
public bool QueryAccess(GridRegion destination, UUID agentID, string agentHomeURI, bool viaTeleport, Vector3 position, List<UUID> featuresAvailable, EntityTransferContext ctx, out string reason)
|
||||||
public bool QueryAccess(GridRegion destination, UUID agentID, string agentHomeURI, bool viaTeleport, Vector3 position, string myversion, List<UUID> featuresAvailable, out string version, out string reason)
|
|
||||||
{
|
{
|
||||||
reason = "Failed to contact destination";
|
reason = "Failed to contact destination";
|
||||||
version = "Unknown";
|
|
||||||
|
|
||||||
// m_log.DebugFormat("[REMOTE SIMULATION CONNECTOR]: QueryAccess start, position={0}", position);
|
// m_log.DebugFormat("[REMOTE SIMULATION CONNECTOR]: QueryAccess start, position={0}", position);
|
||||||
|
|
||||||
|
@ -300,7 +298,14 @@ namespace OpenSim.Services.Connectors.Simulation
|
||||||
OSDMap request = new OSDMap();
|
OSDMap request = new OSDMap();
|
||||||
request.Add("viaTeleport", OSD.FromBoolean(viaTeleport));
|
request.Add("viaTeleport", OSD.FromBoolean(viaTeleport));
|
||||||
request.Add("position", OSD.FromString(position.ToString()));
|
request.Add("position", OSD.FromString(position.ToString()));
|
||||||
request.Add("my_version", OSD.FromString(myversion));
|
// To those who still understad this field, we're telling them
|
||||||
|
// the lowest version just to be safe
|
||||||
|
request.Add("my_version", OSD.FromString(String.Format("SIMULATION/{0}", VersionInfo.SimulationServiceVersionSupportedMin)));
|
||||||
|
// New simulation service negotiation
|
||||||
|
request.Add("simulation_service_supported_min", OSD.FromReal(VersionInfo.SimulationServiceVersionSupportedMin));
|
||||||
|
request.Add("simulation_service_supported_max", OSD.FromReal(VersionInfo.SimulationServiceVersionSupportedMax));
|
||||||
|
request.Add("simulation_service_accepted_min", OSD.FromReal(VersionInfo.SimulationServiceVersionAcceptedMin));
|
||||||
|
request.Add("simulation_service_accepted_max", OSD.FromReal(VersionInfo.SimulationServiceVersionAcceptedMax));
|
||||||
|
|
||||||
OSDArray features = new OSDArray();
|
OSDArray features = new OSDArray();
|
||||||
foreach (UUID feature in featuresAvailable)
|
foreach (UUID feature in featuresAvailable)
|
||||||
|
@ -324,15 +329,30 @@ namespace OpenSim.Services.Connectors.Simulation
|
||||||
success = data["success"];
|
success = data["success"];
|
||||||
|
|
||||||
reason = data["reason"].AsString();
|
reason = data["reason"].AsString();
|
||||||
if (data["version"] != null && data["version"].AsString() != string.Empty)
|
// We will need to plumb this and start sing the outbound version as well
|
||||||
version = data["version"].AsString();
|
// TODO: lay the pipe for version plumbing
|
||||||
|
if (data.ContainsKey("negotiated_inbound_version") && data["negotiated_inbound_version"] != null)
|
||||||
m_log.DebugFormat(
|
{
|
||||||
"[REMOTE SIMULATION CONNECTOR]: QueryAccess to {0} returned {1}, reason {2}, version {3} ({4})",
|
ctx.InboundVersion = (float)data["negotiated_inbound_version"].AsReal();
|
||||||
uri, success, reason, version, data["version"].AsString());
|
ctx.OutboundVersion = (float)data["negotiated_outbound_version"].AsReal();
|
||||||
|
}
|
||||||
|
else if (data["version"] != null && data["version"].AsString() != string.Empty)
|
||||||
|
{
|
||||||
|
string versionString = data["version"].AsString();
|
||||||
|
String[] parts = versionString.Split(new char[] {'/'});
|
||||||
|
if (parts.Length > 1)
|
||||||
|
{
|
||||||
|
ctx.InboundVersion = float.Parse(parts[1]);
|
||||||
|
ctx.OutboundVersion = float.Parse(parts[1]);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
if (!success)
|
m_log.DebugFormat(
|
||||||
|
"[REMOTE SIMULATION CONNECTOR]: QueryAccess to {0} returned {1}, reason {2}, version {3}/{4}",
|
||||||
|
uri, success, reason, ctx.InboundVersion, ctx.OutboundVersion);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (!success || ctx.InboundVersion == 0f || ctx.OutboundVersion == 0f)
|
||||||
{
|
{
|
||||||
// If we don't check this then OpenSimulator 0.7.3.1 and some period before will never see the
|
// If we don't check this then OpenSimulator 0.7.3.1 and some period before will never see the
|
||||||
// actual failure message
|
// actual failure message
|
||||||
|
@ -451,7 +471,6 @@ namespace OpenSim.Services.Connectors.Simulation
|
||||||
args["destination_name"] = OSD.FromString(destination.RegionName);
|
args["destination_name"] = OSD.FromString(destination.RegionName);
|
||||||
args["destination_uuid"] = OSD.FromString(destination.RegionID.ToString());
|
args["destination_uuid"] = OSD.FromString(destination.RegionID.ToString());
|
||||||
|
|
||||||
|
|
||||||
OSDMap result = WebUtil.PostToService(uri, args, 40000, false);
|
OSDMap result = WebUtil.PostToService(uri, args, 40000, false);
|
||||||
|
|
||||||
if (result == null)
|
if (result == null)
|
||||||
|
|
|
@ -452,12 +452,12 @@ namespace OpenSim.Services.HypergridService
|
||||||
|
|
||||||
m_log.DebugFormat("[GATEKEEPER SERVICE]: Launching {0}, Teleport Flags: {1}", aCircuit.Name, loginFlag);
|
m_log.DebugFormat("[GATEKEEPER SERVICE]: Launching {0}, Teleport Flags: {1}", aCircuit.Name, loginFlag);
|
||||||
|
|
||||||
string version;
|
EntityTransferContext ctx = new EntityTransferContext();
|
||||||
|
|
||||||
string myversion = String.Format("SIMULATION/{0}", VersionInfo.SimulationServiceVersion);
|
string myversion = String.Format("SIMULATION/{0}", VersionInfo.SimulationServiceVersion);
|
||||||
if (!m_SimulationService.QueryAccess(
|
if (!m_SimulationService.QueryAccess(
|
||||||
destination, aCircuit.AgentID, aCircuit.ServiceURLs["HomeURI"].ToString(),
|
destination, aCircuit.AgentID, aCircuit.ServiceURLs["HomeURI"].ToString(),
|
||||||
true, aCircuit.startpos, myversion, new List<UUID>(), out version, out reason))
|
true, aCircuit.startpos, new List<UUID>(), ctx, out reason))
|
||||||
return false;
|
return false;
|
||||||
|
|
||||||
return m_SimulationService.CreateAgent(source, destination, aCircuit, (uint)loginFlag, out reason);
|
return m_SimulationService.CreateAgent(source, destination, aCircuit, (uint)loginFlag, out reason);
|
||||||
|
|
|
@ -167,7 +167,6 @@ namespace OpenSim.Services.Interfaces
|
||||||
|
|
||||||
// for (int i = 0 ; i < AvatarAppearance.VISUALPARAM_COUNT ; i++)
|
// for (int i = 0 ; i < AvatarAppearance.VISUALPARAM_COUNT ; i++)
|
||||||
|
|
||||||
|
|
||||||
byte[] binary = appearance.VisualParams;
|
byte[] binary = appearance.VisualParams;
|
||||||
string[] vps = new string[binary.Length];
|
string[] vps = new string[binary.Length];
|
||||||
|
|
||||||
|
@ -291,7 +290,6 @@ namespace OpenSim.Services.Interfaces
|
||||||
byte[] binary = new byte[vps.Length];
|
byte[] binary = new byte[vps.Length];
|
||||||
|
|
||||||
for (int i = 0; i < vps.Length; i++)
|
for (int i = 0; i < vps.Length; i++)
|
||||||
|
|
||||||
binary[i] = (byte)Convert.ToInt32(vps[i]);
|
binary[i] = (byte)Convert.ToInt32(vps[i]);
|
||||||
|
|
||||||
appearance.VisualParams = binary;
|
appearance.VisualParams = binary;
|
||||||
|
|
|
@ -34,6 +34,18 @@ using GridRegion = OpenSim.Services.Interfaces.GridRegion;
|
||||||
|
|
||||||
namespace OpenSim.Services.Interfaces
|
namespace OpenSim.Services.Interfaces
|
||||||
{
|
{
|
||||||
|
public class EntityTransferContext
|
||||||
|
{
|
||||||
|
public EntityTransferContext()
|
||||||
|
{
|
||||||
|
InboundVersion = VersionInfo.SimulationServiceVersionAcceptedMax;
|
||||||
|
OutboundVersion = VersionInfo.SimulationServiceVersionSupportedMax;
|
||||||
|
}
|
||||||
|
|
||||||
|
public float InboundVersion { get; set; }
|
||||||
|
public float OutboundVersion { get; set; }
|
||||||
|
}
|
||||||
|
|
||||||
public interface ISimulationService
|
public interface ISimulationService
|
||||||
{
|
{
|
||||||
/// <summary>
|
/// <summary>
|
||||||
|
@ -93,7 +105,7 @@ namespace OpenSim.Services.Interfaces
|
||||||
/// <param name="version">Version that the target simulator is running</param>
|
/// <param name="version">Version that the target simulator is running</param>
|
||||||
/// <param name="reason">[out] Optional error message</param>
|
/// <param name="reason">[out] Optional error message</param>
|
||||||
/// <returns>True: ok; False: not allowed</returns>
|
/// <returns>True: ok; False: not allowed</returns>
|
||||||
bool QueryAccess(GridRegion destination, UUID agentID, string agentHomeURI, bool viaTeleport, Vector3 position, string sversion, List<UUID> features, out string version, out string reason);
|
bool QueryAccess(GridRegion destination, UUID agentID, string agentHomeURI, bool viaTeleport, Vector3 position, List<UUID> features, EntityTransferContext ctx, out string reason);
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Message from receiving region to departing region, telling it got contacted by the client.
|
/// Message from receiving region to departing region, telling it got contacted by the client.
|
||||||
|
|
|
@ -993,11 +993,10 @@ namespace OpenSim.Services.LLLoginService
|
||||||
|
|
||||||
private bool LaunchAgentDirectly(ISimulationService simConnector, GridRegion region, AgentCircuitData aCircuit, TeleportFlags flags, out string reason)
|
private bool LaunchAgentDirectly(ISimulationService simConnector, GridRegion region, AgentCircuitData aCircuit, TeleportFlags flags, out string reason)
|
||||||
{
|
{
|
||||||
string myversion = String.Format("SIMULATION/{0}", VersionInfo.SimulationServiceVersion);
|
EntityTransferContext ctx = new EntityTransferContext();
|
||||||
string version;
|
|
||||||
|
|
||||||
if (!simConnector.QueryAccess(
|
if (!simConnector.QueryAccess(
|
||||||
region, aCircuit.AgentID, null, true, aCircuit.startpos, myversion, new List<UUID>(), out version, out reason))
|
region, aCircuit.AgentID, null, true, aCircuit.startpos, new List<UUID>(), ctx, out reason))
|
||||||
return false;
|
return false;
|
||||||
|
|
||||||
return simConnector.CreateAgent(null, region, aCircuit, (uint)flags, out reason);
|
return simConnector.CreateAgent(null, region, aCircuit, (uint)flags, out reason);
|
||||||
|
|
Loading…
Reference in New Issue