Merge branch 'master' into careminster
commit
727ddffb71
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@ -251,7 +251,7 @@ namespace OpenSim.Framework.Servers
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sb.Append(threads.Length + " threads are being tracked:" + Environment.NewLine);
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sb.Append(threads.Length + " threads are being tracked:" + Environment.NewLine);
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int timeNow = Util.EnvironmentTickCount();
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int timeNow = Environment.TickCount & Int32.MaxValue;
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sb.AppendFormat(reportFormat, "ID", "NAME", "LAST UPDATE (MS)", "LIFETIME (MS)", "PRIORITY", "STATE");
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sb.AppendFormat(reportFormat, "ID", "NAME", "LAST UPDATE (MS)", "LIFETIME (MS)", "PRIORITY", "STATE");
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sb.Append(Environment.NewLine);
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sb.Append(Environment.NewLine);
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@ -9316,9 +9316,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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{
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{
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param1 = Convert.ToUInt32(Utils.BytesToString(messagePacket.ParamList[1].Parameter));
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param1 = Convert.ToUInt32(Utils.BytesToString(messagePacket.ParamList[1].Parameter));
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}
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}
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catch (Exception ex)
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catch
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{
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{
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}
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}
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}
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}
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@ -0,0 +1,206 @@
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSimulator Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Collections.Generic;
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using System.Reflection;
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using System.Text;
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using log4net;
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using Mono.Addins;
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using Nini.Config;
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using OpenMetaverse;
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using OpenSim.Framework;
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using OpenSim.Framework.Console;
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using OpenSim.Framework.Statistics;
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using OpenSim.Region.Framework.Interfaces;
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using OpenSim.Region.Framework.Scenes;
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namespace OpenSim.Region.CoreModules.World.Objects.Commands
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{
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/// <summary>
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/// A module that holds commands for manipulating objects in the scene.
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/// </summary>
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[Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "ObjectCommandsModule")]
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public class ObjectCommandsModule : INonSharedRegionModule
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{
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// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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private Scene m_scene;
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public string Name { get { return "Object Commands Module"; } }
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public Type ReplaceableInterface { get { return null; } }
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public void Initialise(IConfigSource source)
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{
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// m_log.DebugFormat("[OBJECT COMMANDS MODULE]: INITIALIZED MODULE");
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}
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public void PostInitialise()
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{
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// m_log.DebugFormat("[OBJECT COMMANDS MODULE]: POST INITIALIZED MODULE");
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}
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public void Close()
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{
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// m_log.DebugFormat("[OBJECT COMMANDS MODULE]: CLOSED MODULE");
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}
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public void AddRegion(Scene scene)
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{
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// m_log.DebugFormat("[OBJECT COMMANDS MODULE]: REGION {0} ADDED", scene.RegionInfo.RegionName);
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m_scene = scene;
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}
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public void RemoveRegion(Scene scene)
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{
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// m_log.DebugFormat("[OBJECTS COMMANDS MODULE]: REGION {0} REMOVED", scene.RegionInfo.RegionName);
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}
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public void RegionLoaded(Scene scene)
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{
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// m_log.DebugFormat("[OBJECTS COMMANDS MODULE]: REGION {0} LOADED", scene.RegionInfo.RegionName);
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MainConsole.Instance.Commands.AddCommand("region", false, "delete object owner",
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"delete object owner <UUID>",
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"Delete object by owner", HandleDeleteObject);
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MainConsole.Instance.Commands.AddCommand("region", false, "delete object creator",
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"delete object creator <UUID>",
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"Delete object by creator", HandleDeleteObject);
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MainConsole.Instance.Commands.AddCommand("region", false, "delete object uuid",
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"delete object uuid <UUID>",
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"Delete object by uuid", HandleDeleteObject);
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MainConsole.Instance.Commands.AddCommand("region", false, "delete object name",
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"delete object name <name>",
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"Delete object by name", HandleDeleteObject);
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MainConsole.Instance.Commands.AddCommand("region", false, "delete object outside",
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"delete object outside",
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"Delete all objects outside boundaries", HandleDeleteObject);
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}
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private void HandleDeleteObject(string module, string[] cmd)
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{
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if (cmd.Length < 3)
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return;
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string mode = cmd[2];
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string o = "";
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if (mode != "outside")
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{
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if (cmd.Length < 4)
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return;
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o = cmd[3];
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}
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List<SceneObjectGroup> deletes = new List<SceneObjectGroup>();
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UUID match;
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switch (mode)
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{
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case "owner":
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if (!UUID.TryParse(o, out match))
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return;
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m_scene.ForEachSOG(delegate (SceneObjectGroup g)
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{
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if (g.OwnerID == match && !g.IsAttachment)
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deletes.Add(g);
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});
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break;
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case "creator":
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if (!UUID.TryParse(o, out match))
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return;
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m_scene.ForEachSOG(delegate (SceneObjectGroup g)
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{
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if (g.RootPart.CreatorID == match && !g.IsAttachment)
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deletes.Add(g);
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});
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break;
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case "uuid":
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if (!UUID.TryParse(o, out match))
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return;
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m_scene.ForEachSOG(delegate (SceneObjectGroup g)
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{
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if (g.UUID == match && !g.IsAttachment)
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deletes.Add(g);
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});
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break;
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case "name":
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m_scene.ForEachSOG(delegate (SceneObjectGroup g)
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{
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if (g.RootPart.Name == o && !g.IsAttachment)
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deletes.Add(g);
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});
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break;
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case "outside":
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m_scene.ForEachSOG(delegate (SceneObjectGroup g)
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{
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SceneObjectPart rootPart = g.RootPart;
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bool delete = false;
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if (rootPart.GroupPosition.Z < 0.0 || rootPart.GroupPosition.Z > 10000.0)
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{
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delete = true;
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}
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else
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{
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ILandObject parcel
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= m_scene.LandChannel.GetLandObject(rootPart.GroupPosition.X, rootPart.GroupPosition.Y);
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if (parcel == null || parcel.LandData.Name == "NO LAND")
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delete = true;
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}
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if (delete && !g.IsAttachment && !deletes.Contains(g))
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deletes.Add(g);
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});
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break;
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}
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foreach (SceneObjectGroup g in deletes)
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{
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MainConsole.Instance.OutputFormat("Deleting object {0}", g.UUID);
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m_scene.DeleteSceneObject(g, false);
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}
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}
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}
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}
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@ -623,23 +623,6 @@ namespace OpenSim.Region.Framework.Scenes
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"reload estate",
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"reload estate",
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"Reload the estate data", HandleReloadEstate);
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"Reload the estate data", HandleReloadEstate);
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MainConsole.Instance.Commands.AddCommand("region", false, "delete object owner",
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"delete object owner <UUID>",
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"Delete object by owner", HandleDeleteObject);
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MainConsole.Instance.Commands.AddCommand("region", false, "delete object creator",
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"delete object creator <UUID>",
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"Delete object by creator", HandleDeleteObject);
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MainConsole.Instance.Commands.AddCommand("region", false, "delete object uuid",
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"delete object uuid <UUID>",
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"Delete object by uuid", HandleDeleteObject);
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MainConsole.Instance.Commands.AddCommand("region", false, "delete object name",
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"delete object name <name>",
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"Delete object by name", HandleDeleteObject);
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MainConsole.Instance.Commands.AddCommand("region", false, "delete object outside",
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"delete object outside",
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"Delete all objects outside boundaries", HandleDeleteObject);
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//Bind Storage Manager functions to some land manager functions for this scene
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//Bind Storage Manager functions to some land manager functions for this scene
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EventManager.OnLandObjectAdded +=
|
EventManager.OnLandObjectAdded +=
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new EventManager.LandObjectAdded(simDataService.StoreLandObject);
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new EventManager.LandObjectAdded(simDataService.StoreLandObject);
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@ -5079,93 +5062,6 @@ Environment.Exit(1);
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}
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}
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}
|
}
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private void HandleDeleteObject(string module, string[] cmd)
|
|
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{
|
|
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if (cmd.Length < 3)
|
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return;
|
|
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|
|
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string mode = cmd[2];
|
|
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string o = "";
|
|
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|
|
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if (mode != "outside")
|
|
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{
|
|
||||||
if (cmd.Length < 4)
|
|
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return;
|
|
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|
|
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o = cmd[3];
|
|
||||||
}
|
|
||||||
|
|
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List<SceneObjectGroup> deletes = new List<SceneObjectGroup>();
|
|
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|
|
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UUID match;
|
|
||||||
|
|
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switch (mode)
|
|
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{
|
|
||||||
case "owner":
|
|
||||||
if (!UUID.TryParse(o, out match))
|
|
||||||
return;
|
|
||||||
ForEachSOG(delegate (SceneObjectGroup g)
|
|
||||||
{
|
|
||||||
if (g.OwnerID == match && !g.IsAttachment)
|
|
||||||
deletes.Add(g);
|
|
||||||
});
|
|
||||||
break;
|
|
||||||
case "creator":
|
|
||||||
if (!UUID.TryParse(o, out match))
|
|
||||||
return;
|
|
||||||
ForEachSOG(delegate (SceneObjectGroup g)
|
|
||||||
{
|
|
||||||
if (g.RootPart.CreatorID == match && !g.IsAttachment)
|
|
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deletes.Add(g);
|
|
||||||
});
|
|
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break;
|
|
||||||
case "uuid":
|
|
||||||
if (!UUID.TryParse(o, out match))
|
|
||||||
return;
|
|
||||||
ForEachSOG(delegate (SceneObjectGroup g)
|
|
||||||
{
|
|
||||||
if (g.UUID == match && !g.IsAttachment)
|
|
||||||
deletes.Add(g);
|
|
||||||
});
|
|
||||||
break;
|
|
||||||
case "name":
|
|
||||||
ForEachSOG(delegate (SceneObjectGroup g)
|
|
||||||
{
|
|
||||||
if (g.RootPart.Name == o && !g.IsAttachment)
|
|
||||||
deletes.Add(g);
|
|
||||||
});
|
|
||||||
break;
|
|
||||||
case "outside":
|
|
||||||
ForEachSOG(delegate (SceneObjectGroup g)
|
|
||||||
{
|
|
||||||
SceneObjectPart rootPart = g.RootPart;
|
|
||||||
bool delete = false;
|
|
||||||
|
|
||||||
if (rootPart.GroupPosition.Z < 0.0 || rootPart.GroupPosition.Z > 10000.0)
|
|
||||||
{
|
|
||||||
delete = true;
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
ILandObject parcel = LandChannel.GetLandObject(rootPart.GroupPosition.X, rootPart.GroupPosition.Y);
|
|
||||||
|
|
||||||
if (parcel == null || parcel.LandData.Name == "NO LAND")
|
|
||||||
delete = true;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (delete && !g.IsAttachment && !deletes.Contains(g))
|
|
||||||
deletes.Add(g);
|
|
||||||
});
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
|
|
||||||
foreach (SceneObjectGroup g in deletes)
|
|
||||||
{
|
|
||||||
m_log.InfoFormat("[SCENE]: Deleting object {0}", g.UUID);
|
|
||||||
DeleteSceneObject(g, false);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
private void HandleReloadEstate(string module, string[] cmd)
|
private void HandleReloadEstate(string module, string[] cmd)
|
||||||
{
|
{
|
||||||
if (MainConsole.Instance.ConsoleScene == null ||
|
if (MainConsole.Instance.ConsoleScene == null ||
|
||||||
|
|
Loading…
Reference in New Issue