Merge branch 'master' of /var/git/opensim/
						commit
						732fdbff2a
					
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			@ -171,9 +171,6 @@ namespace OpenSim.Region.Framework.Scenes
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        private float m_health = 100f;
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        // Default AV Height
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        private float m_avHeight = 127.0f;
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        protected RegionInfo m_regionInfo;
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        protected ulong crossingFromRegion;
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			@ -841,9 +838,10 @@ namespace OpenSim.Region.Framework.Scenes
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            }
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            float localAVHeight = 1.56f;
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            if (m_avHeight != 127.0f)
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            if (m_appearance != null)
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            {
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                localAVHeight = m_avHeight;
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                if (m_appearance.AvatarHeight > 0)
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                    localAVHeight = m_appearance.AvatarHeight;
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            }
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            float posZLimit = 0;
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			@ -1066,10 +1064,9 @@ namespace OpenSim.Region.Framework.Scenes
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        /// </summary>
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        public void SetHeight(float height)
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        {
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            m_avHeight = height;
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            if (PhysicsActor != null && !IsChildAgent)
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            {
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                Vector3 SetSize = new Vector3(0.45f, 0.6f, m_avHeight);
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                Vector3 SetSize = new Vector3(0.45f, 0.6f, height);
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                PhysicsActor.Size = SetSize;
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            }
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        }
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			@ -1693,9 +1690,10 @@ namespace OpenSim.Region.Framework.Scenes
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                m_parentID = 0;
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                SendFullUpdateToAllClients();
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                m_requestedSitTargetID = 0;
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                if ((m_physicsActor != null) && (m_avHeight > 0))
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                if (m_physicsActor != null && m_appearance != null)
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                {
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                    SetHeight(m_avHeight);
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                    if (m_appearance.AvatarHeight > 0)
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                        SetHeight(m_appearance.AvatarHeight);
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                }
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            }
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			@ -2585,7 +2583,7 @@ namespace OpenSim.Region.Framework.Scenes
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                cadu.ActiveGroupID = UUID.Zero.Guid;
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                cadu.AgentID = UUID.Guid;
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                cadu.alwaysrun = m_setAlwaysRun;
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                cadu.AVHeight = m_avHeight;
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                cadu.AVHeight = m_appearance.AvatarHeight;
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                Vector3 tempCameraCenter = m_CameraCenter;
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                cadu.cameraPosition = tempCameraCenter;
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                cadu.drawdistance = m_DrawDistance;
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			@ -2921,7 +2919,6 @@ namespace OpenSim.Region.Framework.Scenes
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            m_CameraCenter = cAgentData.Center + offset;
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            m_avHeight = cAgentData.Size.Z;
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            //SetHeight(cAgentData.AVHeight);
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            if ((cAgentData.Throttles != null) && cAgentData.Throttles.Length > 0)
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			@ -2946,8 +2943,6 @@ namespace OpenSim.Region.Framework.Scenes
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            cAgent.Position = AbsolutePosition;
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            cAgent.Velocity = m_velocity;
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            cAgent.Center = m_CameraCenter;
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            // Don't copy the size; it is inferred from apearance parameters
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            //cAgent.Size = new Vector3(0, 0, m_avHeight);
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            cAgent.AtAxis = m_CameraAtAxis;
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            cAgent.LeftAxis = m_CameraLeftAxis;
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            cAgent.UpAxis = m_CameraUpAxis;
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			@ -3065,7 +3060,6 @@ namespace OpenSim.Region.Framework.Scenes
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            m_pos = cAgent.Position;
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            m_velocity = cAgent.Velocity;
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            m_CameraCenter = cAgent.Center;
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            //m_avHeight = cAgent.Size.Z;
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            m_CameraAtAxis = cAgent.AtAxis;
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            m_CameraLeftAxis = cAgent.LeftAxis;
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            m_CameraUpAxis = cAgent.UpAxis;
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			@ -3198,16 +3192,9 @@ namespace OpenSim.Region.Framework.Scenes
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            Vector3 pVec = AbsolutePosition;
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            // Old bug where the height was in centimeters instead of meters
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            if (m_avHeight == 127.0f)
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            {
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                m_physicsActor = scene.AddAvatar(Firstname + "." + Lastname, pVec, new Vector3(0f, 0f, 1.56f),
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                                                 isFlying);
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            }
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            else
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            {
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                m_physicsActor = scene.AddAvatar(Firstname + "." + Lastname, pVec,
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                                                 new Vector3(0f, 0f, m_avHeight), isFlying);
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            }
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            m_physicsActor = scene.AddAvatar(Firstname + "." + Lastname, pVec,
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                                                 new Vector3(0f, 0f, m_appearance.AvatarHeight), isFlying);
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            scene.AddPhysicsActorTaint(m_physicsActor);
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            //m_physicsActor.OnRequestTerseUpdate += SendTerseUpdateToAllClients;
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            m_physicsActor.OnCollisionUpdate += PhysicsCollisionUpdate;
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