* Change archiver 'textures' dir back to 'assets'
parent
168f9367cb
commit
7352bd7b99
|
@ -35,7 +35,7 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver
|
|||
/// <summary>
|
||||
/// Path for the assets held in an archive
|
||||
/// </summary>
|
||||
public static readonly string TEXTURES_PATH = "textures/";
|
||||
public static readonly string ASSETS_PATH = "textures/";
|
||||
|
||||
/// <summary>
|
||||
/// Extension used for texture assets in archive
|
||||
|
|
|
@ -81,7 +81,7 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver
|
|||
string xml = m_asciiEncoding.GetString(data);
|
||||
dearchiver.AddAssetMetadata(xml);
|
||||
}
|
||||
else if (filePath.StartsWith(ArchiveConstants.TEXTURES_PATH))
|
||||
else if (filePath.StartsWith(ArchiveConstants.ASSETS_PATH))
|
||||
{
|
||||
dearchiver.AddAssetData(filePath, data);
|
||||
}
|
||||
|
|
|
@ -58,9 +58,6 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver
|
|||
/// <param name="archive"></param>
|
||||
public void Archive(TarArchiveWriter archive)
|
||||
{
|
||||
// It appears that gtar, at least, doesn't need the intermediate directory entries in the tar
|
||||
//archive.AddDir("assets");
|
||||
|
||||
WriteMetadata(archive);
|
||||
WriteData(archive);
|
||||
}
|
||||
|
@ -111,12 +108,15 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver
|
|||
/// <param name="archive"></param>
|
||||
protected void WriteData(TarArchiveWriter archive)
|
||||
{
|
||||
// It appears that gtar, at least, doesn't need the intermediate directory entries in the tar
|
||||
//archive.AddDir("assets");
|
||||
|
||||
foreach (LLUUID uuid in m_assets.Keys)
|
||||
{
|
||||
if (m_assets[uuid] != null)
|
||||
{
|
||||
archive.AddFile(
|
||||
ArchiveConstants.TEXTURES_PATH + uuid.ToString() + ArchiveConstants.TEXTURE_EXTENSION,
|
||||
ArchiveConstants.ASSETS_PATH + uuid.ToString() + ArchiveConstants.TEXTURE_EXTENSION,
|
||||
m_assets[uuid].Data);
|
||||
}
|
||||
else
|
||||
|
|
|
@ -144,7 +144,7 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver
|
|||
protected void ResolveAssetData(string assetPath, byte[] data)
|
||||
{
|
||||
// Right now we're nastily obtaining the lluuid from the filename
|
||||
string filename = assetPath.Remove(0, ArchiveConstants.TEXTURES_PATH.Length);
|
||||
string filename = assetPath.Remove(0, ArchiveConstants.ASSETS_PATH.Length);
|
||||
|
||||
if (m_metadata.ContainsKey(filename))
|
||||
{
|
||||
|
|
Loading…
Reference in New Issue