OpenSim/Region/Terrain.BasicTerrain/TerrainEngine.cs
Backing out previous change to GetHeights1D. Terrain should now load with the correct rotation, but terraforming is now broken again.afrisby
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4c9cc74ac2
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73dadb4821
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@ -155,7 +155,7 @@ namespace OpenSim.Region.Terrain
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/// Converts the heightmap to a 65536 value 1D floating point array
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/// </summary>
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/// <returns>A float[65536] array containing the heightmap</returns>
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public float[] GetHeights1D()
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public float[] GetHeights1DFixed()
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{
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float[] heights = new float[w * h];
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int i;
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@ -168,6 +168,23 @@ namespace OpenSim.Region.Terrain
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return heights;
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}
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/// <summary>
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/// Converts the heightmap to a 65536 value 1D floating point array
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/// </summary>
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/// <returns>A float[65536] array containing the heightmap</returns>
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public float[] GetHeights1D()
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{
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float[] heights = new float[w * h];
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int i;
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for (i = 0; i < w * h; i++)
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{
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heights[i] = (float)heightmap.map[i / w, i % w];
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}
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return heights;
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}
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/// <summary>
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/// Converts the heightmap to a 256x256 value 2D floating point array.
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/// </summary>
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