* refactor: rename CreatePrimFromXml to CreatePrimFromXml2
parent
e1140a4f9b
commit
74017a4331
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@ -143,7 +143,7 @@ namespace OpenSim.Region.Environment.Scenes
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rootNode = doc.FirstChild;
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foreach (XmlNode aPrimNode in rootNode.ChildNodes)
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{
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CreatePrimFromXml(scene, aPrimNode.OuterXml);
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CreatePrimFromXml2(scene, aPrimNode.OuterXml);
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}
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}
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@ -182,13 +182,20 @@ namespace OpenSim.Region.Environment.Scenes
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foreach (XmlNode aPrimNode in rootNode.ChildNodes)
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{
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CreatePrimFromXml(scene, aPrimNode.OuterXml);
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CreatePrimFromXml2(scene, aPrimNode.OuterXml);
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}
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}
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public static void CreatePrimFromXml(Scene scene, string xmlData)
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/// <summary>
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/// Create a prim from the xml2 representation.
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/// </summary>
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/// <param name="scene"></param>
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/// <param name="xmlData"></param>
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protected static void CreatePrimFromXml2(Scene scene, string xmlData)
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{
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SceneObjectGroup obj = new SceneObjectGroup(xmlData);
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LLVector3 receivedVelocity = obj.RootPart.Velocity;
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//System.Console.WriteLine(obj.RootPart.Velocity.ToString());
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scene.AddSceneObjectFromStorage(obj);
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@ -326,7 +326,7 @@ namespace OpenSim.Region.Environment.Scenes
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#region Constructors
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/// <summary>
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///
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/// Constructor
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/// </summary>
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public SceneObjectGroup()
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{
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@ -766,8 +766,8 @@ namespace OpenSim.Region.Environment.Scenes
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AttachToBackup();
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m_rootPart.ScheduleFullUpdate();
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m_rootPart.ClearUndoState();
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}
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public void DetachToInventoryPrep()
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{
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ScenePresence avatar = m_scene.GetScenePresence(m_rootPart.m_attachedAvatar);
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