Thank you kindly, Jonc, for a patch that solves
the issue of a console command 'export-map file.jpg' having the map flipped when exported.0.6.6-post-fixes
parent
720e2bc5d9
commit
74f1c16c49
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@ -906,7 +906,7 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
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{
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{
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ushort x = (ushort)((mapBlocks[i].X - m_scene.RegionInfo.RegionLocX) + 10);
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ushort x = (ushort)((mapBlocks[i].X - m_scene.RegionInfo.RegionLocX) + 10);
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ushort y = (ushort)((mapBlocks[i].Y - m_scene.RegionInfo.RegionLocY) + 10);
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ushort y = (ushort)((mapBlocks[i].Y - m_scene.RegionInfo.RegionLocY) + 10);
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g.DrawImage(bitImages[i], (x * 128), (y * 128), 128, 128);
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g.DrawImage(bitImages[i], (x * 128), 2560 - (y * 128), 128, 128); // y origin is top
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}
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}
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mapTexture.Save(exportPath, ImageFormat.Jpeg);
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mapTexture.Save(exportPath, ImageFormat.Jpeg);
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