Merge branch 'master' into careminster-presence-refactor

avinationmerge
Melanie 2010-12-25 00:04:46 +00:00
commit 75010e5e1c
3 changed files with 25 additions and 83 deletions

View File

@ -27,7 +27,9 @@
using System;
using System.Collections.Generic;
using System.Reflection;
using Nini.Config;
using log4net;
using OpenMetaverse;
using OpenSim.Framework;
using OpenSim.Region.Framework.Interfaces;
@ -37,12 +39,11 @@ namespace OpenSim.Region.CoreModules.Agent.Xfer
{
public class XferModule : IRegionModule, IXfer
{
private static uint counter = 0;
private Scene m_scene;
private Dictionary<string, XferRequest> Requests = new Dictionary<string, XferRequest>();
private Dictionary<string, FileData> NewFiles = new Dictionary<string, FileData>();
private Dictionary<ulong, XferDownLoad> Transfers = new Dictionary<ulong, XferDownLoad>();
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
public struct XferRequest
{
@ -90,6 +91,14 @@ namespace OpenSim.Region.CoreModules.Agent.Xfer
#region IXfer Members
/// <summary>
/// Let the Xfer module know about a file that the client is about to request.
/// Caller is responsible for making sure that the file is here before
/// the client starts the XferRequest.
/// </summary>
/// <param name="fileName"></param>
/// <param name="data"></param>
/// <returns></returns>
public bool AddNewFile(string fileName, byte[] data)
{
lock (NewFiles)
@ -97,7 +106,7 @@ namespace OpenSim.Region.CoreModules.Agent.Xfer
if (NewFiles.ContainsKey(fileName))
{
NewFiles[fileName].Count++;
//Console.WriteLine("AddNewFile " + fileName + " counter=" + NewFiles[fileName].Count);
NewFiles[fileName].Data = data;
}
else
{
@ -105,23 +114,9 @@ namespace OpenSim.Region.CoreModules.Agent.Xfer
fd.Count = 1;
fd.Data = data;
NewFiles.Add(fileName, fd);
//Console.WriteLine("AddNewFile " + fileName);
}
}
// This happens when the Xfer request ends up coming before
// the fileName is added by this method. That may happen when
// the file generation (the event that calle this method)
// takes a long time. In this case, we need to kick the
// Xfer request mannually.
if (Requests.ContainsKey(fileName))
{
//Console.WriteLine("*** AddNewFile Requests.Contains " + fileName);
RequestXfer(Requests[fileName].remoteClient, Requests[fileName].xferID, fileName);
Requests.Remove(fileName);
}
return true;
}
@ -144,23 +139,17 @@ namespace OpenSim.Region.CoreModules.Agent.Xfer
{
lock (NewFiles)
{
//Console.WriteLine("---- RequestXfer " + fileName + " ----");
if (NewFiles.ContainsKey(fileName))
{
//Console.WriteLine("NewFiles.ContainsKey " + fileName + " with count=" + NewFiles[fileName].Count);
if (!Transfers.ContainsKey(xferID))
{
//Console.WriteLine("!Transfers.ContainsKey("+xferID+")");
byte[] fileData = NewFiles[fileName].Data;
XferDownLoad transaction = new XferDownLoad(fileName, fileData, xferID, remoteClient);
Transfers.Add(xferID, transaction);
if (transaction.StartSend())
{
RemoveXferData(xferID);
}
// The transaction for this file is either complete or on its way
RemoveOrDecrement(fileName);
@ -168,42 +157,7 @@ namespace OpenSim.Region.CoreModules.Agent.Xfer
}
}
else
{
////Console.WriteLine("*** ! NewFiles.ContainsKey " + fileName);
//if (RequestTime.Count > 0)
//{
// //Console.WriteLine("RequestTime.Count > 0");
// TimeSpan ts = new TimeSpan(DateTime.UtcNow.Ticks - RequestTime[0].timeStamp.Ticks);
// if (ts.TotalSeconds > 30)
// {
// Console.WriteLine("ts.TotalSeconds > 30");
// Requests.Remove(RequestTime[0].fileName);
// RequestTime.RemoveAt(0);
// // Do we want to abort this here?
// //remoteClient.SendAbortXfer(xferID);
// }
//}
XferRequest nRequest = new XferRequest();
nRequest.remoteClient = remoteClient;
nRequest.xferID = xferID;
nRequest.fileName = fileName;
nRequest.timeStamp = DateTime.UtcNow;
nRequest.fileName = fileName;
if (!Requests.ContainsKey(fileName))
{
//Console.WriteLine("**** !Requests.ContainsKey(" + fileName + ")");
Requests.Add(fileName, nRequest);
}
else
{
//Console.WriteLine("**** Requests.ContainsKey(" + fileName + ")");
Requests.Add(fileName + "-" + counter.ToString(), nRequest);
counter++;
}
}
m_log.WarnFormat("[Xfer]: {0} not found", fileName);
}
}
@ -220,15 +174,6 @@ namespace OpenSim.Region.CoreModules.Agent.Xfer
RemoveXferData(xferID);
RemoveOrDecrement(dl.FileName);
}
else
{
if (Requests.ContainsKey(dl.FileName))
{
XferRequest req = Requests[dl.FileName];
req.timeStamp = DateTime.UtcNow;
Requests[dl.FileName] = req;
}
}
}
}
}
@ -238,19 +183,12 @@ namespace OpenSim.Region.CoreModules.Agent.Xfer
// NewFiles must be locked!
if (Transfers.ContainsKey(xferID))
{
// Qualifier distinguishes between the OpenMetaverse version and the nested class
XferModule.XferDownLoad xferItem = Transfers[xferID];
//string filename = xferItem.FileName;
Transfers.Remove(xferID);
xferItem.Data = new byte[0]; // Clear the data
xferItem.DataPointer = 0;
// If the abort comes in
if (Requests.ContainsKey(xferItem.FileName))
Requests.Remove(xferItem.FileName);
}
}
@ -272,13 +210,9 @@ namespace OpenSim.Region.CoreModules.Agent.Xfer
if (NewFiles.ContainsKey(fileName))
{
if (NewFiles[fileName].Count == 1)
{
NewFiles.Remove(fileName);
}
else
{
NewFiles[fileName].Count--;
}
}
}

View File

@ -963,15 +963,15 @@ namespace OpenSim.Region.Framework.Scenes
return;
}
client.SendTaskInventory(m_part.UUID, (short)m_inventorySerial,
Util.StringToBytes256(m_inventoryFileName));
if (!changed)
{
if (m_inventoryFileData.Length > 2)
{
xferManager.AddNewFile(m_inventoryFileName,
m_inventoryFileData);
client.SendTaskInventory(m_part.UUID, (short)m_inventorySerial,
Util.StringToBytes256(m_inventoryFileName));
Items.LockItemsForRead(false);
return;
}
@ -1037,6 +1037,9 @@ namespace OpenSim.Region.Framework.Scenes
{
xferManager.AddNewFile(m_inventoryFileName, m_inventoryFileData);
}
client.SendTaskInventory(m_part.UUID, (short)m_inventorySerial,
Util.StringToBytes256(m_inventoryFileName));
}
/// <summary>

View File

@ -1127,6 +1127,11 @@ namespace OpenSim.Region.Physics.OdePlugin
_position.Y = vec.Y;
_position.Z = vec.Z;
// I think we need to update the taintPosition too -- Diva 12/24/10
m_taintPosition.X = vec.X;
m_taintPosition.Y = vec.Y;
m_taintPosition.Z = vec.Z;
// Did we move last? = zeroflag
// This helps keep us from sliding all over