Stop removing actor from the hash maps in OdeScene.RemoveCharacter() since this is now being down in OdeCharacter.DestroyOdeStructures()
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				|  | @ -1735,12 +1735,7 @@ namespace OpenSim.Region.Physics.OdePlugin | ||||||
| 
 | 
 | ||||||
|         internal void RemoveCharacter(OdeCharacter chr) |         internal void RemoveCharacter(OdeCharacter chr) | ||||||
|         { |         { | ||||||
|             if (_characters.Contains(chr)) |             _characters.Remove(chr); | ||||||
|             { |  | ||||||
|                 _characters.Remove(chr); |  | ||||||
|                 geom_name_map.Remove(chr.Shell); |  | ||||||
|                 actor_name_map.Remove(chr.Shell); |  | ||||||
|             } |  | ||||||
|         } |         } | ||||||
| 
 | 
 | ||||||
|         private PhysicsActor AddPrim(String name, Vector3 position, Vector3 size, Quaternion rotation, |         private PhysicsActor AddPrim(String name, Vector3 position, Vector3 size, Quaternion rotation, | ||||||
|  |  | ||||||
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	 Justin Clark-Casey (justincc)
						Justin Clark-Casey (justincc)