Remove debug logging if physics actor is null in SOP.ApplyPhysics()
This is not valid in the case of BasicPhysics which can return a null PhysicsActor (though I think it should really return a do-nothing PhysicsActor).iar_mods
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				|  | @ -1501,7 +1501,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
|                         PhysActor = null; | ||||
|                     } | ||||
| 
 | ||||
|                     // Basic Physics returns null..  joy joy joy. | ||||
|                     // Basic Physics can also return null as well as an exception catch. | ||||
|                     if (PhysActor != null) | ||||
|                     { | ||||
|                         PhysActor.SOPName = this.Name; // save object into the PhysActor so ODE internals know the joint/body info | ||||
|  | @ -1509,10 +1509,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
|                         DoPhysicsPropertyUpdate(RigidBody, true); | ||||
|                         PhysActor.SetVolumeDetect(VolumeDetectActive ? 1 : 0); | ||||
|                     } | ||||
|                     else | ||||
|                     { | ||||
|                         m_log.DebugFormat("[SOP]: physics actor is null for {0} with parent {1}", UUID, this.ParentGroup.UUID); | ||||
|                     } | ||||
|                 } | ||||
|             } | ||||
|         } | ||||
|  |  | |||
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	 Justin Clark-Casey (justincc)
						Justin Clark-Casey (justincc)