Add TestCompileAndStart100Scripts() torture test.
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@ -118,7 +118,7 @@ namespace OpenSim.Tests.Torture
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TestScene scene = SceneHelpers.SetupScene();
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Process process = Process.GetCurrentProcess();
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// Process process = Process.GetCurrentProcess();
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// long startProcessMemory = process.PrivateMemorySize64;
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long startGcMemory = GC.GetTotalMemory(true);
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DateTime start = DateTime.Now;
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@ -0,0 +1,157 @@
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSimulator Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.Reflection;
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using System.Threading;
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using log4net;
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using Nini.Config;
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using NUnit.Framework;
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using OpenMetaverse;
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using OpenSim.Framework;
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using OpenSim.Region.CoreModules.Scripting.WorldComm;
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using OpenSim.Region.Framework.Interfaces;
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using OpenSim.Region.Framework.Scenes;
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using OpenSim.Region.ScriptEngine.XEngine;
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using OpenSim.Tests.Common;
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using OpenSim.Tests.Common.Mock;
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namespace OpenSim.Tests.Torture
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{
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/// <summary>
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/// Script torture tests
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/// </summary>
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/// <remarks>
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/// Don't rely on the numbers given by these tests - they will vary a lot depending on what is already cached,
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/// how much memory is free, etc. In some cases, later larger tests will apparently take less time than smaller
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/// earlier tests.
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/// </remarks>
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[TestFixture]
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public class ScriptTortureTests
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{
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private TestScene m_scene;
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private XEngine m_xEngine;
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private AutoResetEvent m_chatEvent = new AutoResetEvent(false);
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private int m_expectedChatMessages;
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private List<OSChatMessage> m_osChatMessagesReceived = new List<OSChatMessage>();
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[SetUp]
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public void Init()
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{
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//AppDomain.CurrentDomain.SetData("APPBASE", Environment.CurrentDirectory + "/bin");
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// Console.WriteLine(AppDomain.CurrentDomain.BaseDirectory);
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m_xEngine = new XEngine();
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// Necessary to stop serialization complaining
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WorldCommModule wcModule = new WorldCommModule();
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IniConfigSource configSource = new IniConfigSource();
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IConfig startupConfig = configSource.AddConfig("Startup");
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startupConfig.Set("DefaultScriptEngine", "XEngine");
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IConfig xEngineConfig = configSource.AddConfig("XEngine");
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xEngineConfig.Set("Enabled", "true");
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// These tests will not run with AppDomainLoading = true, at least on mono. For unknown reasons, the call
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// to AssemblyResolver.OnAssemblyResolve fails.
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xEngineConfig.Set("AppDomainLoading", "false");
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m_scene = SceneHelpers.SetupScene("My Test", UUID.Random(), 1000, 1000, null, configSource);
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SceneHelpers.SetupSceneModules(m_scene, configSource, m_xEngine, wcModule);
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m_scene.EventManager.OnChatFromWorld += OnChatFromWorld;
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m_scene.StartScripts();
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}
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[Test]
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public void TestCompileAndStart100Scripts()
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{
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TestHelpers.InMethod();
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log4net.Config.XmlConfigurator.Configure();
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TestCompileAndStartScripts(100);
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}
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private void TestCompileAndStartScripts(int scriptsToCreate)
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{
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UUID userId = TestHelpers.ParseTail(0x1);
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m_expectedChatMessages = scriptsToCreate;
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int startingObjectIdTail = 0x100;
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for (int idTail = startingObjectIdTail;idTail < startingObjectIdTail + scriptsToCreate; idTail++)
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{
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AddObjectAndScript(idTail, userId);
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}
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m_chatEvent.WaitOne(40000 + scriptsToCreate * 1000);
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Assert.That(m_osChatMessagesReceived.Count, Is.EqualTo(m_expectedChatMessages));
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foreach (OSChatMessage msg in m_osChatMessagesReceived)
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Assert.That(
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msg.Message,
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Is.EqualTo("Script running"),
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string.Format(
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"Message from {0} was {1} rather than {2}", msg.SenderUUID, msg.Message, "Script running"));
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}
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private void AddObjectAndScript(int objectIdTail, UUID userId)
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{
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// UUID itemId = TestHelpers.ParseTail(0x3);
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string itemName = string.Format("AddObjectAndScript() Item for object {0}", objectIdTail);
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SceneObjectGroup so = SceneHelpers.CreateSceneObject(1, userId, "AddObjectAndScriptPart_", objectIdTail);
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m_scene.AddNewSceneObject(so, true);
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InventoryItemBase itemTemplate = new InventoryItemBase();
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// itemTemplate.ID = itemId;
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itemTemplate.Name = itemName;
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itemTemplate.Folder = so.UUID;
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itemTemplate.InvType = (int)InventoryType.LSL;
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m_scene.RezNewScript(userId, itemTemplate);
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}
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private void OnChatFromWorld(object sender, OSChatMessage oscm)
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{
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// Console.WriteLine("Got chat [{0}]", oscm.Message);
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lock (m_osChatMessagesReceived)
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{
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m_osChatMessagesReceived.Add(oscm);
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if (m_osChatMessagesReceived.Count == m_expectedChatMessages)
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m_chatEvent.Set();
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}
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}
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}
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}
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@ -3286,7 +3286,9 @@
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<Reference name="OpenSim.Framework"/>
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<Reference name="OpenSim.Framework.Console"/>
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<Reference name="OpenSim.Framework.Servers.HttpServer"/>
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<Reference name="OpenSim.Region.CoreModules"/>
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<Reference name="OpenSim.Region.Framework"/>
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<Reference name="OpenSim.Region.ScriptEngine.XEngine"/>
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<Reference name="OpenSim.Tests.Common"/>
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<Files>
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<Match pattern="*.cs" recurse="false"/>
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