Remove debug logging if physics actor is null in SOP.ApplyPhysics()
This is not valid in the case of BasicPhysics which can return a null PhysicsActor (though I think it should really return a do-nothing PhysicsActor).iar_mods
parent
c22970448f
commit
7583768b9e
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@ -1501,7 +1501,7 @@ namespace OpenSim.Region.Framework.Scenes
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PhysActor = null;
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}
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// Basic Physics returns null.. joy joy joy.
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// Basic Physics can also return null as well as an exception catch.
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if (PhysActor != null)
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{
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PhysActor.SOPName = this.Name; // save object into the PhysActor so ODE internals know the joint/body info
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@ -1509,10 +1509,6 @@ namespace OpenSim.Region.Framework.Scenes
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DoPhysicsPropertyUpdate(RigidBody, true);
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PhysActor.SetVolumeDetect(VolumeDetectActive ? 1 : 0);
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}
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else
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{
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m_log.DebugFormat("[SOP]: physics actor is null for {0} with parent {1}", UUID, this.ParentGroup.UUID);
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}
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}
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}
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}
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