SceneObjects should now (hopefully) call datastore.StoreObject().
parent
4059ac6e7d
commit
765bd02a48
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@ -119,7 +119,7 @@ namespace OpenSim.Region.Environment.Scenes
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SceneObjectPart newPart = new SceneObjectPart(m_regionHandle, this, ownerID, localID, shape, pos, rootOffset);
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this.m_parts.Add(newPart.UUID, newPart);
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this.SetPartAsRoot(newPart);
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m_scene.EventManager.OnBackup += this.ProcessBackup;
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}
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@ -311,7 +311,15 @@ namespace OpenSim.Region.Environment.Scenes
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this.OnPrimCountTainted();
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}
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}
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/// <summary>
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/// Processes backup
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/// </summary>
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/// <param name="datastore"></param>
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public void ProcessBackup(OpenSim.Region.Interfaces.IRegionDataStore datastore)
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{
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datastore.StoreObject(this);
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}
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/// <summary>
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///
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/// </summary>
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@ -211,6 +211,8 @@ namespace OpenSim.Region.Environment.Scenes
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this.AngularVelocity = new LLVector3(0, 0, 0);
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this.Acceleration = new LLVector3(0, 0, 0);
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//temporary code just so the m_flags field doesn't give a compiler warning
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if (m_flags == LLObject.ObjectFlags.AllowInventoryDrop)
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{
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