Merge branch 'master' into careminster

avinationmerge
Melanie 2012-05-19 13:35:21 +01:00
commit 768e495147
4 changed files with 241 additions and 174 deletions

View File

@ -392,35 +392,45 @@ namespace OpenSim.Region.CoreModules.World.Archiver
xtw.WriteElementString("id", UUID.Random().ToString()); xtw.WriteElementString("id", UUID.Random().ToString());
xtw.WriteEndElement(); xtw.WriteEndElement();
xtw.WriteElementString("assets_included", SaveAssets.ToString()); xtw.WriteStartElement("region_info");
bool isMegaregion; bool isMegaregion;
Vector2 size;
IRegionCombinerModule rcMod = null;
// FIXME: This is only here for regression test purposes since they do not supply a module. Need to fix // FIXME: This is only here for regression test purposes since they do not supply a module. Need to fix
// this, possibly by doing control file creation somewhere else. // this, possibly by doing control file creation somewhere else.
if (m_module != null && m_module.RegionCombinerModule != null) if (m_module != null)
{ rcMod = m_module.RegionCombinerModule;
IRegionCombinerModule mod = m_module.RegionCombinerModule;
isMegaregion = mod.IsRootForMegaregion(m_scene.RegionInfo.RegionID); if (rcMod != null)
} isMegaregion = rcMod.IsRootForMegaregion(m_scene.RegionInfo.RegionID);
else else
{
isMegaregion = false; isMegaregion = false;
}
if (isMegaregion)
size = rcMod.GetSizeOfMegaregion(m_scene.RegionInfo.RegionID);
else
size = new Vector2((float)Constants.RegionSize, (float)Constants.RegionSize);
xtw.WriteElementString("is_megaregion", isMegaregion.ToString()); xtw.WriteElementString("is_megaregion", isMegaregion.ToString());
xtw.WriteElementString("size_in_meters", string.Format("{0},{1}", size.X, size.Y));
xtw.WriteEndElement();
xtw.WriteElementString("assets_included", SaveAssets.ToString());
xtw.WriteEndElement(); xtw.WriteEndElement();
xtw.Flush(); xtw.Flush();
xtw.Close();
} }
s = sw.ToString(); s = sw.ToString();
} }
// Console.WriteLine( if (m_scene != null)
// "[ARCHIVE WRITE REQUEST PREPARATION]: Control file for {0} is: {1}", m_scene.RegionInfo.RegionName, s); Console.WriteLine(
"[ARCHIVE WRITE REQUEST PREPARATION]: Control file for {0} is: {1}", m_scene.RegionInfo.RegionName, s);
return s; return s;
} }

View File

@ -40,6 +40,20 @@ namespace OpenSim.Region.Framework.Interfaces
/// <summary> /// <summary>
/// Does the given id belong to the root region of a megaregion? /// Does the given id belong to the root region of a megaregion?
/// </summary> /// </summary>
bool IsRootForMegaregion(UUID sceneId); bool IsRootForMegaregion(UUID regionId);
/// <summary>
/// Gets the size of megaregion.
/// </summary>
/// <remarks>
/// Returns size in meters.
/// Do not rely on this method remaining the same - this area is actively under development.
/// </remarks>
/// <param name="sceneId">
/// The id of the root region for a megaregion.
/// This may change in the future to allow any region id that makes up a megaregion.
/// Currently, will throw an exception if this does not match a root region.
/// </param>
Vector2 GetSizeOfMegaregion(UUID regionId);
} }
} }

View File

@ -58,6 +58,11 @@ namespace OpenSim.Region.RegionCombinerModule
get { return null; } get { return null; }
} }
/// <summary>
/// Is this module enabled?
/// </summary>
private bool enabledYN = false;
/// <summary> /// <summary>
/// This holds the root regions for the megaregions. /// This holds the root regions for the megaregions.
/// </summary> /// </summary>
@ -66,11 +71,6 @@ namespace OpenSim.Region.RegionCombinerModule
/// </remarks> /// </remarks>
private Dictionary<UUID, RegionConnections> m_regions = new Dictionary<UUID, RegionConnections>(); private Dictionary<UUID, RegionConnections> m_regions = new Dictionary<UUID, RegionConnections>();
/// <summary>
/// Is this module enabled?
/// </summary>
private bool enabledYN = false;
/// <summary> /// <summary>
/// The scenes that comprise the megaregion. /// The scenes that comprise the megaregion.
/// </summary> /// </summary>
@ -113,10 +113,25 @@ namespace OpenSim.Region.RegionCombinerModule
} }
} }
public bool IsRootForMegaregion(UUID sceneId) public bool IsRootForMegaregion(UUID regionId)
{ {
lock (m_regions) lock (m_regions)
return m_regions.ContainsKey(sceneId); return m_regions.ContainsKey(regionId);
}
public Vector2 GetSizeOfMegaregion(UUID regionId)
{
lock (m_regions)
{
if (m_regions.ContainsKey(regionId))
{
RegionConnections rootConn = m_regions[regionId];
return new Vector2((float)rootConn.XEnd, (float)rootConn.YEnd);
}
}
throw new Exception(string.Format("Region with id {0} not found", regionId));
} }
private void NewPresence(ScenePresence presence) private void NewPresence(ScenePresence presence)
@ -229,24 +244,21 @@ namespace OpenSim.Region.RegionCombinerModule
westBorder.CrossDirection = Cardinals.W; westBorder.CrossDirection = Cardinals.W;
scene.WestBorders[0] = westBorder; scene.WestBorders[0] = westBorder;
RegionConnections newConn = new RegionConnections();
newConn.ConnectedRegions = new List<RegionData>();
RegionConnections regionConnections = new RegionConnections(); newConn.RegionScene = scene;
regionConnections.ConnectedRegions = new List<RegionData>(); newConn.RegionLandChannel = scene.LandChannel;
regionConnections.RegionScene = scene; newConn.RegionId = scene.RegionInfo.originRegionID;
regionConnections.RegionLandChannel = scene.LandChannel; newConn.X = scene.RegionInfo.RegionLocX;
regionConnections.RegionId = scene.RegionInfo.originRegionID; newConn.Y = scene.RegionInfo.RegionLocY;
regionConnections.X = scene.RegionInfo.RegionLocX; newConn.XEnd = (int)Constants.RegionSize;
regionConnections.Y = scene.RegionInfo.RegionLocY; newConn.YEnd = (int)Constants.RegionSize;
regionConnections.XEnd = (int)Constants.RegionSize;
regionConnections.YEnd = (int)Constants.RegionSize;
lock (m_regions) lock (m_regions)
{ {
bool connectedYN = false; bool connectedYN = false;
foreach (RegionConnections conn in m_regions.Values) foreach (RegionConnections rootConn in m_regions.Values)
{ {
#region commented #region commented
/* /*
@ -411,13 +423,9 @@ namespace OpenSim.Region.RegionCombinerModule
//xxy //xxy
//xxx //xxx
if (rootConn.PosX + rootConn.XEnd >= newConn.PosX && rootConn.PosY >= newConn.PosY)
if ((((int)conn.X * (int)Constants.RegionSize) + conn.XEnd
>= (regionConnections.X * (int)Constants.RegionSize))
&& (((int)conn.Y * (int)Constants.RegionSize)
>= (regionConnections.Y * (int)Constants.RegionSize)))
{ {
connectedYN = DoWorkForOneRegionOverPlusXY(conn, regionConnections, scene); connectedYN = DoWorkForOneRegionOverPlusXY(rootConn, newConn, scene);
break; break;
} }
@ -425,12 +433,9 @@ namespace OpenSim.Region.RegionCombinerModule
//xyx //xyx
//xxx //xxx
//xxx //xxx
if ((((int)conn.X * (int)Constants.RegionSize) if (rootConn.PosX >= newConn.PosX && rootConn.PosY + rootConn.YEnd >= newConn.PosY)
>= (regionConnections.X * (int)Constants.RegionSize))
&& (((int)conn.Y * (int)Constants.RegionSize) + conn.YEnd
>= (regionConnections.Y * (int)Constants.RegionSize)))
{ {
connectedYN = DoWorkForOneRegionOverXPlusY(conn, regionConnections, scene); connectedYN = DoWorkForOneRegionOverXPlusY(rootConn, newConn, scene);
break; break;
} }
@ -438,12 +443,9 @@ namespace OpenSim.Region.RegionCombinerModule
//xxy //xxy
//xxx //xxx
//xxx //xxx
if ((((int)conn.X * (int)Constants.RegionSize) + conn.XEnd if (rootConn.PosX + rootConn.XEnd >= newConn.PosX && rootConn.PosY + rootConn.YEnd >= newConn.PosY)
>= (regionConnections.X * (int)Constants.RegionSize))
&& (((int)conn.Y * (int)Constants.RegionSize) + conn.YEnd
>= (regionConnections.Y * (int)Constants.RegionSize)))
{ {
connectedYN = DoWorkForOneRegionOverPlusXPlusY(conn, regionConnections, scene); connectedYN = DoWorkForOneRegionOverPlusXPlusY(rootConn, newConn, scene);
break; break;
} }
@ -452,7 +454,7 @@ namespace OpenSim.Region.RegionCombinerModule
// If !connectYN means that this region is a root region // If !connectYN means that this region is a root region
if (!connectedYN) if (!connectedYN)
{ {
DoWorkForRootRegion(regionConnections, scene); DoWorkForRootRegion(newConn, scene);
} }
} }
@ -460,59 +462,55 @@ namespace OpenSim.Region.RegionCombinerModule
AdjustLargeRegionBounds(); AdjustLargeRegionBounds();
} }
private bool DoWorkForOneRegionOverPlusXY(RegionConnections conn, RegionConnections regionConnections, Scene scene) private bool DoWorkForOneRegionOverPlusXY(RegionConnections rootConn, RegionConnections newConn, Scene scene)
{ {
Vector3 offset = Vector3.Zero; Vector3 offset = Vector3.Zero;
offset.X = (((regionConnections.X * (int)Constants.RegionSize)) - offset.X = newConn.PosX - rootConn.PosX;
((conn.X * (int)Constants.RegionSize))); offset.Y = newConn.PosY - rootConn.PosY;
offset.Y = (((regionConnections.Y * (int)Constants.RegionSize)) -
((conn.Y * (int)Constants.RegionSize)));
Vector3 extents = Vector3.Zero; Vector3 extents = Vector3.Zero;
extents.Y = conn.YEnd; extents.Y = rootConn.YEnd;
extents.X = conn.XEnd + regionConnections.XEnd; extents.X = rootConn.XEnd + newConn.XEnd;
conn.UpdateExtents(extents); rootConn.UpdateExtents(extents);
m_log.DebugFormat( m_log.DebugFormat(
"[REGION COMBINER MODULE]: Scene {0} to the west of Scene {1}, Offset: {2}, Extents: {3}", "[REGION COMBINER MODULE]: Root region {0} is to the west of region {1}, Offset: {2}, Extents: {3}",
conn.RegionScene.RegionInfo.RegionName, rootConn.RegionScene.RegionInfo.RegionName,
regionConnections.RegionScene.RegionInfo.RegionName, offset, extents); newConn.RegionScene.RegionInfo.RegionName, offset, extents);
scene.BordersLocked = true; scene.BordersLocked = true;
conn.RegionScene.BordersLocked = true; rootConn.RegionScene.BordersLocked = true;
RegionData ConnectedRegion = new RegionData(); RegionData ConnectedRegion = new RegionData();
ConnectedRegion.Offset = offset; ConnectedRegion.Offset = offset;
ConnectedRegion.RegionId = scene.RegionInfo.originRegionID; ConnectedRegion.RegionId = scene.RegionInfo.originRegionID;
ConnectedRegion.RegionScene = scene; ConnectedRegion.RegionScene = scene;
conn.ConnectedRegions.Add(ConnectedRegion); rootConn.ConnectedRegions.Add(ConnectedRegion);
// Inform root region Physics about the extents of this region // Inform root region Physics about the extents of this region
conn.RegionScene.PhysicsScene.Combine(null, Vector3.Zero, extents); rootConn.RegionScene.PhysicsScene.Combine(null, Vector3.Zero, extents);
// Inform Child region that it needs to forward it's terrain to the root region // Inform Child region that it needs to forward it's terrain to the root region
scene.PhysicsScene.Combine(conn.RegionScene.PhysicsScene, offset, Vector3.Zero); scene.PhysicsScene.Combine(rootConn.RegionScene.PhysicsScene, offset, Vector3.Zero);
// Extend the borders as appropriate // Extend the borders as appropriate
lock (conn.RegionScene.EastBorders) lock (rootConn.RegionScene.EastBorders)
conn.RegionScene.EastBorders[0].BorderLine.Z += (int)Constants.RegionSize; rootConn.RegionScene.EastBorders[0].BorderLine.Z += (int)Constants.RegionSize;
lock (conn.RegionScene.NorthBorders) lock (rootConn.RegionScene.NorthBorders)
conn.RegionScene.NorthBorders[0].BorderLine.Y += (int)Constants.RegionSize; rootConn.RegionScene.NorthBorders[0].BorderLine.Y += (int)Constants.RegionSize;
lock (conn.RegionScene.SouthBorders) lock (rootConn.RegionScene.SouthBorders)
conn.RegionScene.SouthBorders[0].BorderLine.Y += (int)Constants.RegionSize; rootConn.RegionScene.SouthBorders[0].BorderLine.Y += (int)Constants.RegionSize;
lock (scene.WestBorders) lock (scene.WestBorders)
{ {
scene.WestBorders[0].BorderLine.Z = (int)((scene.RegionInfo.RegionLocX - rootConn.RegionScene.RegionInfo.RegionLocX) * (int)Constants.RegionSize); //auto teleport West
scene.WestBorders[0].BorderLine.Z = (int)((scene.RegionInfo.RegionLocX - conn.RegionScene.RegionInfo.RegionLocX) * (int)Constants.RegionSize); //auto teleport West
// Trigger auto teleport to root region // Trigger auto teleport to root region
scene.WestBorders[0].TriggerRegionX = conn.RegionScene.RegionInfo.RegionLocX; scene.WestBorders[0].TriggerRegionX = rootConn.RegionScene.RegionInfo.RegionLocX;
scene.WestBorders[0].TriggerRegionY = conn.RegionScene.RegionInfo.RegionLocY; scene.WestBorders[0].TriggerRegionY = rootConn.RegionScene.RegionInfo.RegionLocY;
} }
// Reset Terrain.. since terrain loads before we get here, we need to load // Reset Terrain.. since terrain loads before we get here, we need to load
@ -521,57 +519,58 @@ namespace OpenSim.Region.RegionCombinerModule
scene.PhysicsScene.SetTerrain(scene.Heightmap.GetFloatsSerialised()); scene.PhysicsScene.SetTerrain(scene.Heightmap.GetFloatsSerialised());
// Unlock borders // Unlock borders
conn.RegionScene.BordersLocked = false; rootConn.RegionScene.BordersLocked = false;
scene.BordersLocked = false; scene.BordersLocked = false;
// Create a client event forwarder and add this region's events to the root region. // Create a client event forwarder and add this region's events to the root region.
if (conn.ClientEventForwarder != null) if (rootConn.ClientEventForwarder != null)
conn.ClientEventForwarder.AddSceneToEventForwarding(scene); rootConn.ClientEventForwarder.AddSceneToEventForwarding(scene);
return true; return true;
} }
private bool DoWorkForOneRegionOverXPlusY(RegionConnections conn, RegionConnections regionConnections, Scene scene) private bool DoWorkForOneRegionOverXPlusY(RegionConnections rootConn, RegionConnections newConn, Scene scene)
{ {
Vector3 offset = Vector3.Zero; Vector3 offset = Vector3.Zero;
offset.X = (((regionConnections.X * (int)Constants.RegionSize)) - offset.X = newConn.PosX - rootConn.PosX;
((conn.X * (int)Constants.RegionSize))); offset.Y = newConn.PosY - rootConn.PosY;
offset.Y = (((regionConnections.Y * (int)Constants.RegionSize)) -
((conn.Y * (int)Constants.RegionSize)));
Vector3 extents = Vector3.Zero; Vector3 extents = Vector3.Zero;
extents.Y = regionConnections.YEnd + conn.YEnd; extents.Y = newConn.YEnd + rootConn.YEnd;
extents.X = conn.XEnd; extents.X = rootConn.XEnd;
conn.UpdateExtents(extents); rootConn.UpdateExtents(extents);
scene.BordersLocked = true; scene.BordersLocked = true;
conn.RegionScene.BordersLocked = true; rootConn.RegionScene.BordersLocked = true;
RegionData ConnectedRegion = new RegionData(); RegionData ConnectedRegion = new RegionData();
ConnectedRegion.Offset = offset; ConnectedRegion.Offset = offset;
ConnectedRegion.RegionId = scene.RegionInfo.originRegionID; ConnectedRegion.RegionId = scene.RegionInfo.originRegionID;
ConnectedRegion.RegionScene = scene; ConnectedRegion.RegionScene = scene;
conn.ConnectedRegions.Add(ConnectedRegion); rootConn.ConnectedRegions.Add(ConnectedRegion);
m_log.DebugFormat( m_log.DebugFormat(
"[REGION COMBINER MODULE]: Scene: {0} to the northeast of Scene {1}, Offset: {2}, Extents: {3}", "[REGION COMBINER MODULE]: Root region {0} is to the south of region {1}, Offset: {2}, Extents: {3}",
conn.RegionScene.RegionInfo.RegionName, rootConn.RegionScene.RegionInfo.RegionName,
regionConnections.RegionScene.RegionInfo.RegionName, offset, extents); newConn.RegionScene.RegionInfo.RegionName, offset, extents);
conn.RegionScene.PhysicsScene.Combine(null, Vector3.Zero, extents); rootConn.RegionScene.PhysicsScene.Combine(null, Vector3.Zero, extents);
scene.PhysicsScene.Combine(conn.RegionScene.PhysicsScene, offset, Vector3.Zero); scene.PhysicsScene.Combine(rootConn.RegionScene.PhysicsScene, offset, Vector3.Zero);
lock (rootConn.RegionScene.NorthBorders)
rootConn.RegionScene.NorthBorders[0].BorderLine.Z += (int)Constants.RegionSize;
lock (rootConn.RegionScene.EastBorders)
rootConn.RegionScene.EastBorders[0].BorderLine.Y += (int)Constants.RegionSize;
lock (rootConn.RegionScene.WestBorders)
rootConn.RegionScene.WestBorders[0].BorderLine.Y += (int)Constants.RegionSize;
lock (conn.RegionScene.NorthBorders)
conn.RegionScene.NorthBorders[0].BorderLine.Z += (int)Constants.RegionSize;
lock (conn.RegionScene.EastBorders)
conn.RegionScene.EastBorders[0].BorderLine.Y += (int)Constants.RegionSize;
lock (conn.RegionScene.WestBorders)
conn.RegionScene.WestBorders[0].BorderLine.Y += (int)Constants.RegionSize;
lock (scene.SouthBorders) lock (scene.SouthBorders)
{ {
scene.SouthBorders[0].BorderLine.Z = (int)((scene.RegionInfo.RegionLocY - conn.RegionScene.RegionInfo.RegionLocY) * (int)Constants.RegionSize); //auto teleport south scene.SouthBorders[0].BorderLine.Z = (int)((scene.RegionInfo.RegionLocY - rootConn.RegionScene.RegionInfo.RegionLocY) * (int)Constants.RegionSize); //auto teleport south
scene.SouthBorders[0].TriggerRegionX = conn.RegionScene.RegionInfo.RegionLocX; scene.SouthBorders[0].TriggerRegionX = rootConn.RegionScene.RegionInfo.RegionLocX;
scene.SouthBorders[0].TriggerRegionY = conn.RegionScene.RegionInfo.RegionLocY; scene.SouthBorders[0].TriggerRegionY = rootConn.RegionScene.RegionInfo.RegionLocY;
} }
// Reset Terrain.. since terrain normally loads first. // Reset Terrain.. since terrain normally loads first.
@ -580,84 +579,92 @@ namespace OpenSim.Region.RegionCombinerModule
//conn.RegionScene.PhysicsScene.SetTerrain(conn.RegionScene.Heightmap.GetFloatsSerialised()); //conn.RegionScene.PhysicsScene.SetTerrain(conn.RegionScene.Heightmap.GetFloatsSerialised());
scene.BordersLocked = false; scene.BordersLocked = false;
conn.RegionScene.BordersLocked = false; rootConn.RegionScene.BordersLocked = false;
if (conn.ClientEventForwarder != null)
conn.ClientEventForwarder.AddSceneToEventForwarding(scene); if (rootConn.ClientEventForwarder != null)
rootConn.ClientEventForwarder.AddSceneToEventForwarding(scene);
return true; return true;
} }
private bool DoWorkForOneRegionOverPlusXPlusY(RegionConnections conn, RegionConnections regionConnections, Scene scene) private bool DoWorkForOneRegionOverPlusXPlusY(RegionConnections rootConn, RegionConnections newConn, Scene scene)
{ {
Vector3 offset = Vector3.Zero; Vector3 offset = Vector3.Zero;
offset.X = (((regionConnections.X * (int)Constants.RegionSize)) - offset.X = newConn.PosX - rootConn.PosX;
((conn.X * (int)Constants.RegionSize))); offset.Y = newConn.PosY - rootConn.PosY;
offset.Y = (((regionConnections.Y * (int)Constants.RegionSize)) -
((conn.Y * (int)Constants.RegionSize)));
Vector3 extents = Vector3.Zero; Vector3 extents = Vector3.Zero;
extents.Y = regionConnections.YEnd + conn.YEnd;
extents.X = regionConnections.XEnd + conn.XEnd; // We do not want to inflate the extents for regions strictly to the NE of the root region, since this
conn.UpdateExtents(extents); // would double count regions strictly to the north and east that have already been added.
// extents.Y = regionConnections.YEnd + conn.YEnd;
// extents.X = regionConnections.XEnd + conn.XEnd;
// conn.UpdateExtents(extents);
extents.Y = rootConn.YEnd;
extents.X = rootConn.XEnd;
scene.BordersLocked = true; scene.BordersLocked = true;
conn.RegionScene.BordersLocked = true; rootConn.RegionScene.BordersLocked = true;
RegionData ConnectedRegion = new RegionData(); RegionData ConnectedRegion = new RegionData();
ConnectedRegion.Offset = offset; ConnectedRegion.Offset = offset;
ConnectedRegion.RegionId = scene.RegionInfo.originRegionID; ConnectedRegion.RegionId = scene.RegionInfo.originRegionID;
ConnectedRegion.RegionScene = scene; ConnectedRegion.RegionScene = scene;
conn.ConnectedRegions.Add(ConnectedRegion); rootConn.ConnectedRegions.Add(ConnectedRegion);
m_log.DebugFormat( m_log.DebugFormat(
"[REGION COMBINER MODULE]: Scene: {0} to the NorthEast of Scene {1}, Offset: {2}, Extents: {3}", "[REGION COMBINER MODULE]: Region {0} is to the southwest of Scene {1}, Offset: {2}, Extents: {3}",
conn.RegionScene.RegionInfo.RegionName, rootConn.RegionScene.RegionInfo.RegionName,
regionConnections.RegionScene.RegionInfo.RegionName, offset, extents); newConn.RegionScene.RegionInfo.RegionName, offset, extents);
conn.RegionScene.PhysicsScene.Combine(null, Vector3.Zero, extents); rootConn.RegionScene.PhysicsScene.Combine(null, Vector3.Zero, extents);
scene.PhysicsScene.Combine(conn.RegionScene.PhysicsScene, offset, Vector3.Zero); scene.PhysicsScene.Combine(rootConn.RegionScene.PhysicsScene, offset, Vector3.Zero);
lock (conn.RegionScene.NorthBorders)
lock (rootConn.RegionScene.NorthBorders)
{ {
if (conn.RegionScene.NorthBorders.Count == 1)// && 2) if (rootConn.RegionScene.NorthBorders.Count == 1)// && 2)
{ {
//compound border //compound border
// already locked above // already locked above
conn.RegionScene.NorthBorders[0].BorderLine.Z += (int)Constants.RegionSize; rootConn.RegionScene.NorthBorders[0].BorderLine.Z += (int)Constants.RegionSize;
lock (conn.RegionScene.EastBorders) lock (rootConn.RegionScene.EastBorders)
conn.RegionScene.EastBorders[0].BorderLine.Y += (int)Constants.RegionSize; rootConn.RegionScene.EastBorders[0].BorderLine.Y += (int)Constants.RegionSize;
lock (conn.RegionScene.WestBorders)
conn.RegionScene.WestBorders[0].BorderLine.Y += (int)Constants.RegionSize; lock (rootConn.RegionScene.WestBorders)
rootConn.RegionScene.WestBorders[0].BorderLine.Y += (int)Constants.RegionSize;
} }
} }
lock (scene.SouthBorders) lock (scene.SouthBorders)
{ {
scene.SouthBorders[0].BorderLine.Z = (int)((scene.RegionInfo.RegionLocY - conn.RegionScene.RegionInfo.RegionLocY) * (int)Constants.RegionSize); //auto teleport south scene.SouthBorders[0].BorderLine.Z = (int)((scene.RegionInfo.RegionLocY - rootConn.RegionScene.RegionInfo.RegionLocY) * (int)Constants.RegionSize); //auto teleport south
scene.SouthBorders[0].TriggerRegionX = conn.RegionScene.RegionInfo.RegionLocX; scene.SouthBorders[0].TriggerRegionX = rootConn.RegionScene.RegionInfo.RegionLocX;
scene.SouthBorders[0].TriggerRegionY = conn.RegionScene.RegionInfo.RegionLocY; scene.SouthBorders[0].TriggerRegionY = rootConn.RegionScene.RegionInfo.RegionLocY;
} }
lock (conn.RegionScene.EastBorders) lock (rootConn.RegionScene.EastBorders)
{ {
if (conn.RegionScene.EastBorders.Count == 1)// && conn.RegionScene.EastBorders.Count == 2) if (rootConn.RegionScene.EastBorders.Count == 1)// && conn.RegionScene.EastBorders.Count == 2)
{ {
conn.RegionScene.EastBorders[0].BorderLine.Z += (int)Constants.RegionSize; rootConn.RegionScene.EastBorders[0].BorderLine.Z += (int)Constants.RegionSize;
lock (conn.RegionScene.NorthBorders)
conn.RegionScene.NorthBorders[0].BorderLine.Y += (int)Constants.RegionSize;
lock (conn.RegionScene.SouthBorders)
conn.RegionScene.SouthBorders[0].BorderLine.Y += (int)Constants.RegionSize;
lock (rootConn.RegionScene.NorthBorders)
rootConn.RegionScene.NorthBorders[0].BorderLine.Y += (int)Constants.RegionSize;
lock (rootConn.RegionScene.SouthBorders)
rootConn.RegionScene.SouthBorders[0].BorderLine.Y += (int)Constants.RegionSize;
} }
} }
lock (scene.WestBorders) lock (scene.WestBorders)
{ {
scene.WestBorders[0].BorderLine.Z = (int)((scene.RegionInfo.RegionLocX - conn.RegionScene.RegionInfo.RegionLocX) * (int)Constants.RegionSize); //auto teleport West scene.WestBorders[0].BorderLine.Z = (int)((scene.RegionInfo.RegionLocX - rootConn.RegionScene.RegionInfo.RegionLocX) * (int)Constants.RegionSize); //auto teleport West
scene.WestBorders[0].TriggerRegionX = conn.RegionScene.RegionInfo.RegionLocX; scene.WestBorders[0].TriggerRegionX = rootConn.RegionScene.RegionInfo.RegionLocX;
scene.WestBorders[0].TriggerRegionY = conn.RegionScene.RegionInfo.RegionLocY; scene.WestBorders[0].TriggerRegionY = rootConn.RegionScene.RegionInfo.RegionLocY;
} }
/* /*
@ -676,18 +683,17 @@ namespace OpenSim.Region.RegionCombinerModule
scene.PhysicsScene.SetTerrain(scene.Heightmap.GetFloatsSerialised()); scene.PhysicsScene.SetTerrain(scene.Heightmap.GetFloatsSerialised());
//conn.RegionScene.PhysicsScene.SetTerrain(conn.RegionScene.Heightmap.GetFloatsSerialised()); //conn.RegionScene.PhysicsScene.SetTerrain(conn.RegionScene.Heightmap.GetFloatsSerialised());
scene.BordersLocked = false; scene.BordersLocked = false;
conn.RegionScene.BordersLocked = false; rootConn.RegionScene.BordersLocked = false;
if (conn.ClientEventForwarder != null) if (rootConn.ClientEventForwarder != null)
conn.ClientEventForwarder.AddSceneToEventForwarding(scene); rootConn.ClientEventForwarder.AddSceneToEventForwarding(scene);
return true; return true;
//scene.PhysicsScene.Combine(conn.RegionScene.PhysicsScene, offset,extents); //scene.PhysicsScene.Combine(conn.RegionScene.PhysicsScene, offset,extents);
} }
private void DoWorkForRootRegion(RegionConnections regionConnections, Scene scene) private void DoWorkForRootRegion(RegionConnections rootConn, Scene scene)
{ {
m_log.DebugFormat("[REGION COMBINER MODULE]: Adding root region {0}", scene.RegionInfo.RegionName); m_log.DebugFormat("[REGION COMBINER MODULE]: Adding root region {0}", scene.RegionInfo.RegionName);
@ -696,28 +702,31 @@ namespace OpenSim.Region.RegionCombinerModule
rdata.RegionId = scene.RegionInfo.originRegionID; rdata.RegionId = scene.RegionInfo.originRegionID;
rdata.RegionScene = scene; rdata.RegionScene = scene;
// save it's land channel // save it's land channel
regionConnections.RegionLandChannel = scene.LandChannel; rootConn.RegionLandChannel = scene.LandChannel;
// Substitue our landchannel // Substitue our landchannel
RegionCombinerLargeLandChannel lnd = new RegionCombinerLargeLandChannel(rdata, scene.LandChannel, RegionCombinerLargeLandChannel lnd = new RegionCombinerLargeLandChannel(rdata, scene.LandChannel,
regionConnections.ConnectedRegions); rootConn.ConnectedRegions);
scene.LandChannel = lnd; scene.LandChannel = lnd;
// Forward the permissions modules of each of the connected regions to the root region // Forward the permissions modules of each of the connected regions to the root region
lock (m_regions) lock (m_regions)
{ {
foreach (RegionData r in regionConnections.ConnectedRegions) foreach (RegionData r in rootConn.ConnectedRegions)
{ {
ForwardPermissionRequests(regionConnections, r.RegionScene); ForwardPermissionRequests(rootConn, r.RegionScene);
}
} }
// Create the root region's Client Event Forwarder // Create the root region's Client Event Forwarder
regionConnections.ClientEventForwarder = new RegionCombinerClientEventForwarder(regionConnections); rootConn.ClientEventForwarder = new RegionCombinerClientEventForwarder(rootConn);
// Sets up the CoarseLocationUpdate forwarder for this root region // Sets up the CoarseLocationUpdate forwarder for this root region
scene.EventManager.OnNewPresence += SetCourseLocationDelegate; scene.EventManager.OnNewPresence += SetCourseLocationDelegate;
// Adds this root region to a dictionary of regions that are connectable // Adds this root region to a dictionary of regions that are connectable
m_regions.Add(scene.RegionInfo.originRegionID, regionConnections); m_regions.Add(scene.RegionInfo.originRegionID, rootConn);
}
} }
private void SetCourseLocationDelegate(ScenePresence presence) private void SetCourseLocationDelegate(ScenePresence presence)
@ -974,6 +983,7 @@ namespace OpenSim.Region.RegionCombinerModule
return true; return true;
} }
} }
oborder = null; oborder = null;
return false; return false;
} }
@ -983,6 +993,9 @@ namespace OpenSim.Region.RegionCombinerModule
pPosition = pPosition/(int) Constants.RegionSize; pPosition = pPosition/(int) Constants.RegionSize;
int OffsetX = (int) pPosition.X; int OffsetX = (int) pPosition.X;
int OffsetY = (int) pPosition.Y; int OffsetY = (int) pPosition.Y;
lock (m_regions)
{
foreach (RegionConnections regConn in m_regions.Values) foreach (RegionConnections regConn in m_regions.Values)
{ {
foreach (RegionData reg in regConn.ConnectedRegions) foreach (RegionData reg in regConn.ConnectedRegions)
@ -991,6 +1004,8 @@ namespace OpenSim.Region.RegionCombinerModule
return reg; return reg;
} }
} }
}
return new RegionData(); return new RegionData();
} }
@ -1046,18 +1061,17 @@ namespace OpenSim.Region.RegionCombinerModule
} }
#region console commands #region console commands
public void FixPhantoms(string module, string[] cmdparams) public void FixPhantoms(string module, string[] cmdparams)
{ {
List<Scene> scenes = new List<Scene>(m_startingScenes.Values); List<Scene> scenes = new List<Scene>(m_startingScenes.Values);
foreach (Scene s in scenes) foreach (Scene s in scenes)
{ {
s.ForEachSOG(delegate(SceneObjectGroup e) s.ForEachSOG(so => so.AbsolutePosition = so.AbsolutePosition);
{
e.AbsolutePosition = e.AbsolutePosition;
}
);
} }
} }
#endregion #endregion
} }
} }

View File

@ -28,6 +28,7 @@
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using OpenMetaverse; using OpenMetaverse;
using OpenSim.Framework;
using OpenSim.Region.Framework.Interfaces; using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.Framework.Scenes; using OpenSim.Region.Framework.Scenes;
@ -49,17 +50,45 @@ namespace OpenSim.Region.RegionCombinerModule
/// LargeLandChannel for combined region /// LargeLandChannel for combined region
/// </summary> /// </summary>
public ILandChannel RegionLandChannel; public ILandChannel RegionLandChannel;
/// <summary>
/// The x map co-ordinate for this region (where each co-ordinate is a Constants.RegionSize block).
/// </summary>
public uint X; public uint X;
/// <summary>
/// The y co-ordinate for this region (where each cor-odinate is a Constants.RegionSize block).
/// </summary>
public uint Y; public uint Y;
public int XEnd;
public int YEnd; /// <summary>
/// The X meters position of this connection.
/// </summary>
public uint PosX { get { return X * Constants.RegionSize; } }
/// <summary>
/// The Y meters co-ordinate of this connection.
/// </summary>
public uint PosY { get { return Y * Constants.RegionSize; } }
/// <summary>
/// The size of the megaregion in meters.
/// </summary>
public uint XEnd;
/// <summary>
/// The size of the megaregion in meters.
/// </summary>
public uint YEnd;
public List<RegionData> ConnectedRegions; public List<RegionData> ConnectedRegions;
public RegionCombinerPermissionModule PermissionModule; public RegionCombinerPermissionModule PermissionModule;
public RegionCombinerClientEventForwarder ClientEventForwarder; public RegionCombinerClientEventForwarder ClientEventForwarder;
public void UpdateExtents(Vector3 extents) public void UpdateExtents(Vector3 extents)
{ {
XEnd = (int)extents.X; XEnd = (uint)extents.X;
YEnd = (int)extents.Y; YEnd = (uint)extents.Y;
} }
} }
} }