Store and reload extra physics from database
parent
5768a151ff
commit
7779b1eabc
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@ -170,7 +170,9 @@ namespace OpenSim.Data.MySQL
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"ParticleSystem, ClickAction, Material, " +
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"ParticleSystem, ClickAction, Material, " +
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"CollisionSound, CollisionSoundVolume, " +
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"CollisionSound, CollisionSoundVolume, " +
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"PassTouches, " +
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"PassTouches, " +
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"LinkNumber, MediaURL, KeyframeMotion) values (" + "?UUID, " +
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"LinkNumber, MediaURL, KeyframeMotion, " +
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"PhysicsShapeType, Density, GravityModifier, " +
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"Friction, Restitution) values (" + "?UUID, " +
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"?CreationDate, ?Name, ?Text, " +
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"?CreationDate, ?Name, ?Text, " +
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"?Description, ?SitName, ?TouchName, " +
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"?Description, ?SitName, ?TouchName, " +
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"?ObjectFlags, ?OwnerMask, ?NextOwnerMask, " +
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"?ObjectFlags, ?OwnerMask, ?NextOwnerMask, " +
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@ -201,7 +203,10 @@ namespace OpenSim.Data.MySQL
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"?SaleType, ?ColorR, ?ColorG, " +
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"?SaleType, ?ColorR, ?ColorG, " +
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"?ColorB, ?ColorA, ?ParticleSystem, " +
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"?ColorB, ?ColorA, ?ParticleSystem, " +
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"?ClickAction, ?Material, ?CollisionSound, " +
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"?ClickAction, ?Material, ?CollisionSound, " +
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"?CollisionSoundVolume, ?PassTouches, ?LinkNumber, ?MediaURL, ?KeyframeMotion)";
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"?CollisionSoundVolume, ?PassTouches, " +
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"?LinkNumber, ?MediaURL, ?KeyframeMotion, " +
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"?PhysicsShapeType, ?Density, ?GravityModifier, " +
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"?Friction, ?Restitution)";
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FillPrimCommand(cmd, prim, obj.UUID, regionUUID);
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FillPrimCommand(cmd, prim, obj.UUID, regionUUID);
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@ -1243,6 +1248,13 @@ namespace OpenSim.Data.MySQL
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{
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{
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prim.KeyframeMotion = null;
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prim.KeyframeMotion = null;
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}
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}
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prim.PhysicsShapeType = (byte)row["PhysicsShapeType"];
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prim.Density = (float)(double)row["Density"];
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prim.GravityModifier = (float)(double)row["GravityModifier"];
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prim.Friction = (float)(double)row["Friction"];
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prim.Bounciness = (float)(double)row["Restitution"];
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return prim;
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return prim;
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}
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}
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@ -1600,6 +1612,12 @@ namespace OpenSim.Data.MySQL
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cmd.Parameters.AddWithValue("KeyframeMotion", prim.KeyframeMotion.Serialize());
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cmd.Parameters.AddWithValue("KeyframeMotion", prim.KeyframeMotion.Serialize());
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else
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else
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cmd.Parameters.AddWithValue("KeyframeMotion", new Byte[0]);
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cmd.Parameters.AddWithValue("KeyframeMotion", new Byte[0]);
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cmd.Parameters.AddWithValue("PhysicsShapeType", prim.PhysicsShapeType);
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cmd.Parameters.AddWithValue("Density", (double)prim.Density);
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cmd.Parameters.AddWithValue("GravityModifier", (double)prim.GravityModifier);
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cmd.Parameters.AddWithValue("Friction", (double)prim.Friction);
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cmd.Parameters.AddWithValue("Restitution", (double)prim.Bounciness);
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}
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}
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/// <summary>
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/// <summary>
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