Send group notices through the same messaging module mechanism used to send group chat to avoid timeout issues when sending messages to large groups.
Only implementing for XmlRpcGroups initially to test. May require MessageOnlineUsersOnly = true in [Groups] to be effective. In relation to http://opensimulator.org/mantis/view.php?id=70370.8.0.3
parent
8225e3f40c
commit
77e7bbcbf7
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@ -172,10 +172,8 @@ namespace OpenSim.Groups
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return;
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}
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if (m_presenceService == null)
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m_presenceService = scene.PresenceService;
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}
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public void RemoveRegion(Scene scene)
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@ -222,7 +220,6 @@ namespace OpenSim.Groups
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#endregion
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/// <summary>
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/// Not really needed, but does confirm that the group exists.
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/// </summary>
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@ -242,8 +239,13 @@ namespace OpenSim.Groups
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return false;
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}
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}
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public void SendMessageToGroup(GridInstantMessage im, UUID groupID)
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{
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SendMessageToGroup(im, groupID, null);
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}
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public void SendMessageToGroup(GridInstantMessage im, UUID groupID, Func<GroupMembersData, bool> sendCondition)
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{
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UUID fromAgentID = new UUID(im.fromAgentID);
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List<GroupMembersData> groupMembers = m_groupData.GetGroupMembers(UUID.Zero.ToString(), groupID);
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@ -299,12 +301,27 @@ namespace OpenSim.Groups
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if (clientsAlreadySent.Contains(member.AgentID))
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continue;
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clientsAlreadySent.Add(member.AgentID);
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if (hasAgentDroppedGroupChatSession(member.AgentID.ToString(), groupID))
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if (sendCondition != null)
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{
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if (!sendCondition(member))
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{
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if (m_debugEnabled)
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m_log.DebugFormat(
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"[Groups.Messaging]: Not sending to {0} as they do not fulfill send condition",
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member.AgentID);
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continue;
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}
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}
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else if (hasAgentDroppedGroupChatSession(member.AgentID.ToString(), groupID))
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{
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// Don't deliver messages to people who have dropped this session
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if (m_debugEnabled) m_log.DebugFormat("[Groups.Messaging]: {0} has dropped session, not delivering to them", member.AgentID);
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if (m_debugEnabled)
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m_log.DebugFormat("[Groups.Messaging]: {0} has dropped session, not delivering to them", member.AgentID);
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continue;
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}
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@ -45,9 +45,6 @@ namespace OpenSim.Groups
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[Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "GroupsModule")]
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public class GroupsModule : ISharedRegionModule, IGroupsModule
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{
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/// <summary>
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/// </summary>
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private static readonly ILog m_log =
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LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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@ -466,6 +463,7 @@ namespace OpenSim.Groups
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OnNewGroupNotice(GroupID, NoticeID);
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}
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// Send notice out to everyone that wants notices
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foreach (GroupMembersData member in m_groupData.GetGroupMembers(GetRequestingAgentIDStr(remoteClient), GroupID))
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{
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@ -25,6 +25,7 @@
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using OpenMetaverse;
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using OpenSim.Framework;
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@ -57,7 +58,7 @@ namespace OpenSim.Region.Framework.Interfaces
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bool StartGroupChatSession(UUID agentID, UUID groupID);
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/// <summary>
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/// Send a message to an entire group.
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/// Send a message to each member of a group whose chat session is active.
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/// </summary>
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/// <param name="im">
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/// The message itself. The fields that must be populated are
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@ -69,5 +70,23 @@ namespace OpenSim.Region.Framework.Interfaces
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/// </param>
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/// <param name="groupID"></param>
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void SendMessageToGroup(GridInstantMessage im, UUID groupID);
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/// <summary>
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/// Send a message to all the members of a group that fulfill a condition.
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/// </summary>
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/// <param name="im">
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/// The message itself. The fields that must be populated are
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///
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/// imSessionID - Populate this with the group ID (session ID and group ID are currently identical)
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/// fromAgentName - Populate this with whatever arbitrary name you want to show up in the chat dialog
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/// message - The message itself
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/// dialog - This must be (byte)InstantMessageDialog.SessionSend
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/// </param>
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/// <param name="groupID"></param>
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/// <param name="sendCondition">
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/// The condition that must be met by a member for the message to be sent. If null then the message is sent
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/// if the chat session is active.
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/// </param>
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void SendMessageToGroup(GridInstantMessage im, UUID groupID, Func<GroupMembersData, bool> sendCondition);
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}
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}
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@ -237,8 +237,14 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups
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return false;
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}
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}
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public void SendMessageToGroup(GridInstantMessage im, UUID groupID)
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{
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SendMessageToGroup(im, groupID, null);
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}
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public void SendMessageToGroup(GridInstantMessage im, UUID groupID, Func<GroupMembersData, bool> sendCondition)
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{
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List<GroupMembersData> groupMembers = m_groupData.GetGroupMembers(new UUID(im.fromAgentID), groupID);
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int groupMembersCount = groupMembers.Count;
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@ -279,10 +285,25 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups
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foreach (GroupMembersData member in groupMembers)
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{
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if (m_groupData.hasAgentDroppedGroupChatSession(member.AgentID, groupID))
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if (sendCondition != null)
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{
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if (!sendCondition(member))
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{
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if (m_debugEnabled)
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m_log.DebugFormat(
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"[GROUPS-MESSAGING]: Not sending to {0} as they do not fulfill send condition",
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member.AgentID);
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continue;
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}
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}
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else if (m_groupData.hasAgentDroppedGroupChatSession(member.AgentID, groupID))
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{
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// Don't deliver messages to people who have dropped this session
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if (m_debugEnabled) m_log.DebugFormat("[GROUPS-MESSAGING]: {0} has dropped session, not delivering to them", member.AgentID);
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if (m_debugEnabled)
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m_log.DebugFormat(
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"[GROUPS-MESSAGING]: {0} has dropped session, not delivering to them", member.AgentID);
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continue;
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}
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@ -315,7 +336,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups
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{
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// Deliver locally, directly
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if (m_debugEnabled) m_log.DebugFormat("[GROUPS-MESSAGING]: Passing to ProcessMessageFromGroupSession to deliver to {0} locally", client.Name);
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ProcessMessageFromGroupSession(msg);
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ProcessMessageFromGroupSession(msg, client);
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}
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}
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@ -348,7 +369,6 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups
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// Any other message type will not be delivered to a client by the
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// Instant Message Module
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if (m_debugEnabled)
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{
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m_log.DebugFormat("[GROUPS-MESSAGING]: {0} called", System.Reflection.MethodBase.GetCurrentMethod().Name);
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@ -362,11 +382,30 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups
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|| (msg.dialog == (byte)InstantMessageDialog.SessionAdd)
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|| (msg.dialog == (byte)InstantMessageDialog.SessionDrop)))
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{
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ProcessMessageFromGroupSession(msg);
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IClientAPI client = null;
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if (msg.dialog == (byte)InstantMessageDialog.SessionSend)
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{
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client = GetActiveClient(new UUID(msg.toAgentID));
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if (client != null)
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{
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if (m_debugEnabled)
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m_log.DebugFormat("[GROUPS-MESSAGING]: Delivering to {0} locally", client.Name);
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}
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else
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{
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m_log.WarnFormat("[GROUPS-MESSAGING]: Received a message over the grid for a client that isn't here: {0}", msg.toAgentID);
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return;
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}
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}
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ProcessMessageFromGroupSession(msg, client);
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}
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}
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private void ProcessMessageFromGroupSession(GridInstantMessage msg)
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private void ProcessMessageFromGroupSession(GridInstantMessage msg, IClientAPI client)
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{
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if (m_debugEnabled) m_log.DebugFormat("[GROUPS-MESSAGING]: Session message from {0} going to agent {1}", msg.fromAgentName, msg.toAgentID);
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@ -393,67 +432,58 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups
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m_groupData.AgentInvitedToGroupChatSession(AgentID, GroupID);
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UUID toAgentID = new UUID(msg.toAgentID);
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IClientAPI activeClient = GetActiveClient(toAgentID);
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if (activeClient != null)
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GroupRecord groupInfo = m_groupData.GetGroupRecord(UUID.Zero, GroupID, null);
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if (groupInfo != null)
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{
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GroupRecord groupInfo = m_groupData.GetGroupRecord(UUID.Zero, GroupID, null);
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if (groupInfo != null)
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{
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if (m_debugEnabled) m_log.DebugFormat("[GROUPS-MESSAGING]: Sending chatterbox invite instant message");
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if (m_debugEnabled) m_log.DebugFormat("[GROUPS-MESSAGING]: Sending chatterbox invite instant message");
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// Force? open the group session dialog???
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// and simultanously deliver the message, so we don't need to do a seperate client.SendInstantMessage(msg);
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IEventQueue eq = activeClient.Scene.RequestModuleInterface<IEventQueue>();
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eq.ChatterboxInvitation(
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GroupID
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, groupInfo.GroupName
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, new UUID(msg.fromAgentID)
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, msg.message
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, new UUID(msg.toAgentID)
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, msg.fromAgentName
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, msg.dialog
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, msg.timestamp
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, msg.offline == 1
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, (int)msg.ParentEstateID
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, msg.Position
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, 1
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, new UUID(msg.imSessionID)
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, msg.fromGroup
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, Utils.StringToBytes(groupInfo.GroupName)
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);
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// Force? open the group session dialog???
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// and simultanously deliver the message, so we don't need to do a seperate client.SendInstantMessage(msg);
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IEventQueue eq = client.Scene.RequestModuleInterface<IEventQueue>();
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eq.ChatterboxInvitation(
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GroupID
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, groupInfo.GroupName
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, new UUID(msg.fromAgentID)
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, msg.message
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, new UUID(msg.toAgentID)
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, msg.fromAgentName
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, msg.dialog
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, msg.timestamp
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, msg.offline == 1
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, (int)msg.ParentEstateID
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, msg.Position
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, 1
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, new UUID(msg.imSessionID)
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, msg.fromGroup
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, Utils.StringToBytes(groupInfo.GroupName)
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);
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eq.ChatterBoxSessionAgentListUpdates(
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new UUID(GroupID)
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, new UUID(msg.fromAgentID)
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, new UUID(msg.toAgentID)
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, false //canVoiceChat
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, false //isModerator
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, false //text mute
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);
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}
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eq.ChatterBoxSessionAgentListUpdates(
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new UUID(GroupID)
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, new UUID(msg.fromAgentID)
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, new UUID(msg.toAgentID)
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, false //canVoiceChat
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, false //isModerator
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, false //text mute
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);
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}
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break;
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}
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else if (!m_groupData.hasAgentDroppedGroupChatSession(AgentID, GroupID))
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{
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// User hasn't dropped, so they're in the session,
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// maybe we should deliver it.
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IClientAPI client = GetActiveClient(new UUID(msg.toAgentID));
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if (client != null)
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{
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// Deliver locally, directly
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if (m_debugEnabled) m_log.DebugFormat("[GROUPS-MESSAGING]: Delivering to {0} locally", client.Name);
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client.SendInstantMessage(msg);
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}
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else
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{
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m_log.WarnFormat("[GROUPS-MESSAGING]: Received a message over the grid for a client that isn't here: {0}", msg.toAgentID);
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}
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client.SendInstantMessage(msg);
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}
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break;
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default:
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m_log.WarnFormat("[GROUPS-MESSAGING]: I don't know how to proccess a {0} message.", ((InstantMessageDialog)msg.dialog).ToString());
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break;
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client.SendInstantMessage(msg);
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break;;
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}
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}
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|
@ -549,13 +579,13 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups
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if (m_debugEnabled && im.dialog != (byte)InstantMessageDialog.MessageFromAgent)
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{
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m_log.WarnFormat("[GROUPS-MESSAGING]: IM: fromGroup({0})", im.fromGroup ? "True" : "False");
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m_log.WarnFormat("[GROUPS-MESSAGING]: IM: Dialog({0})", ((InstantMessageDialog)im.dialog).ToString());
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m_log.WarnFormat("[GROUPS-MESSAGING]: IM: fromAgentID({0})", im.fromAgentID.ToString());
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m_log.WarnFormat("[GROUPS-MESSAGING]: IM: fromAgentName({0})", im.fromAgentName.ToString());
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m_log.WarnFormat("[GROUPS-MESSAGING]: IM: imSessionID({0})", im.imSessionID.ToString());
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m_log.WarnFormat("[GROUPS-MESSAGING]: IM: message({0})", im.message.ToString());
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m_log.WarnFormat("[GROUPS-MESSAGING]: IM: offline({0})", im.offline.ToString());
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m_log.WarnFormat("[GROUPS-MESSAGING]: IM: toAgentID({0})", im.toAgentID.ToString());
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m_log.WarnFormat("[GROUPS-MESSAGING]: IM: Dialog({0})", (InstantMessageDialog)im.dialog);
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m_log.WarnFormat("[GROUPS-MESSAGING]: IM: fromAgentID({0})", im.fromAgentID);
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m_log.WarnFormat("[GROUPS-MESSAGING]: IM: fromAgentName({0})", im.fromAgentName);
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m_log.WarnFormat("[GROUPS-MESSAGING]: IM: imSessionID({0})", im.imSessionID);
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m_log.WarnFormat("[GROUPS-MESSAGING]: IM: message({0})", im.message);
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m_log.WarnFormat("[GROUPS-MESSAGING]: IM: offline({0})", im.offline);
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m_log.WarnFormat("[GROUPS-MESSAGING]: IM: toAgentID({0})", im.toAgentID);
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m_log.WarnFormat("[GROUPS-MESSAGING]: IM: binaryBucket({0})", OpenMetaverse.Utils.BytesToHexString(im.binaryBucket, "BinaryBucket"));
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}
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}
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|
|
|
@ -77,9 +77,11 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups
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private List<Scene> m_sceneList = new List<Scene>();
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private IMessageTransferModule m_msgTransferModule = null;
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private IMessageTransferModule m_msgTransferModule;
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|
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private IGroupsMessagingModule m_groupsMessagingModule;
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|
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private IGroupsServicesConnector m_groupData = null;
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private IGroupsServicesConnector m_groupData;
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// Configuration settings
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private bool m_groupsEnabled = false;
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|
@ -185,10 +187,19 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups
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if (m_msgTransferModule == null)
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{
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m_groupsEnabled = false;
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m_log.Warn("[GROUPS]: Could not get MessageTransferModule");
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m_log.Warn("[GROUPS]: Could not get IMessageTransferModule");
|
||||
}
|
||||
}
|
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|
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if (m_groupsMessagingModule == null)
|
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{
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m_groupsMessagingModule = scene.RequestModuleInterface<IGroupsMessagingModule>();
|
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|
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// No message transfer module, no notices, group invites, rejects, ejects, etc
|
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if (m_groupsMessagingModule == null)
|
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m_log.Warn("[GROUPS]: Could not get IGroupsMessagingModule");
|
||||
}
|
||||
|
||||
lock (m_sceneList)
|
||||
{
|
||||
m_sceneList.Add(scene);
|
||||
|
@ -497,32 +508,37 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups
|
|||
OnNewGroupNotice(GroupID, NoticeID);
|
||||
}
|
||||
|
||||
/*** We would insert call code here ***/
|
||||
// Send notice out to everyone that wants notices
|
||||
foreach (GroupMembersData member in m_groupData.GetGroupMembers(GetRequestingAgentID(remoteClient), GroupID))
|
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if (m_debugEnabled)
|
||||
{
|
||||
if (m_debugEnabled)
|
||||
foreach (GroupMembersData member in m_groupData.GetGroupMembers(GetRequestingAgentID(remoteClient), GroupID))
|
||||
{
|
||||
UserAccount targetUser = m_sceneList[0].UserAccountService.GetUserAccount(remoteClient.Scene.RegionInfo.ScopeID, member.AgentID);
|
||||
if (targetUser != null)
|
||||
if (m_debugEnabled)
|
||||
{
|
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m_log.DebugFormat("[GROUPS]: Prepping group notice {0} for agent: {1} who Accepts Notices ({2})", NoticeID, targetUser.FirstName + " " + targetUser.LastName, member.AcceptNotices);
|
||||
}
|
||||
else
|
||||
{
|
||||
m_log.DebugFormat("[GROUPS]: Prepping group notice {0} for agent: {1} who Accepts Notices ({2})", NoticeID, member.AgentID, member.AcceptNotices);
|
||||
}
|
||||
}
|
||||
UserAccount targetUser
|
||||
= m_sceneList[0].UserAccountService.GetUserAccount(
|
||||
remoteClient.Scene.RegionInfo.ScopeID, member.AgentID);
|
||||
|
||||
if (member.AcceptNotices)
|
||||
{
|
||||
// Build notice IM
|
||||
GridInstantMessage msg = CreateGroupNoticeIM(UUID.Zero, NoticeID, (byte)OpenMetaverse.InstantMessageDialog.GroupNotice);
|
||||
|
||||
msg.toAgentID = member.AgentID.Guid;
|
||||
OutgoingInstantMessage(msg, member.AgentID);
|
||||
if (targetUser != null)
|
||||
{
|
||||
m_log.DebugFormat(
|
||||
"[GROUPS]: Prepping group notice {0} for agent: {1} who Accepts Notices ({2})",
|
||||
NoticeID, targetUser.FirstName + " " + targetUser.LastName, member.AcceptNotices);
|
||||
}
|
||||
else
|
||||
{
|
||||
m_log.DebugFormat(
|
||||
"[GROUPS]: Prepping group notice {0} for agent: {1} who Accepts Notices ({2})",
|
||||
NoticeID, member.AgentID, member.AcceptNotices);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
GridInstantMessage msg
|
||||
= CreateGroupNoticeIM(UUID.Zero, NoticeID, (byte)OpenMetaverse.InstantMessageDialog.GroupNotice);
|
||||
|
||||
if (m_groupsMessagingModule != null)
|
||||
m_groupsMessagingModule.SendMessageToGroup(msg, GroupID, gmd => gmd.AcceptNotices);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -41,6 +41,7 @@ using OpenSim.Framework.Communications;
|
|||
using OpenSim.Framework.Servers;
|
||||
using OpenSim.Framework.Servers.HttpServer;
|
||||
using OpenSim.Region.ClientStack.Linden;
|
||||
using OpenSim.Region.CoreModules.Avatar.InstantMessage;
|
||||
using OpenSim.Region.CoreModules.Framework;
|
||||
using OpenSim.Region.Framework.Scenes;
|
||||
using OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups;
|
||||
|
@ -127,15 +128,28 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups.Tests
|
|||
// TestHelpers.EnableLogging();
|
||||
|
||||
TestScene scene = new SceneHelpers().SetupScene();
|
||||
IConfigSource configSource = new IniConfigSource();
|
||||
IConfig config = configSource.AddConfig("Groups");
|
||||
config.Set("Enabled", true);
|
||||
config.Set("Module", "GroupsModule");
|
||||
config.Set("DebugEnabled", true);
|
||||
|
||||
MessageTransferModule mtm = new MessageTransferModule();
|
||||
GroupsModule gm = new GroupsModule();
|
||||
GroupsMessagingModule gmm = new GroupsMessagingModule();
|
||||
|
||||
SceneHelpers.SetupSceneModules(scene, configSource, gm, new MockGroupsServicesConnector());
|
||||
IConfigSource configSource = new IniConfigSource();
|
||||
|
||||
{
|
||||
IConfig config = configSource.AddConfig("Messaging");
|
||||
config.Set("MessageTransferModule", mtm.Name);
|
||||
}
|
||||
|
||||
{
|
||||
IConfig config = configSource.AddConfig("Groups");
|
||||
config.Set("Enabled", true);
|
||||
config.Set("Module", gm.Name);
|
||||
config.Set("DebugEnabled", true);
|
||||
config.Set("MessagingModule", gmm.Name);
|
||||
config.Set("MessagingEnabled", true);
|
||||
}
|
||||
|
||||
SceneHelpers.SetupSceneModules(scene, configSource, new MockGroupsServicesConnector(), mtm, gm, gmm);
|
||||
|
||||
UUID userId = TestHelpers.ParseTail(0x1);
|
||||
string subjectText = "newman";
|
||||
|
|
Loading…
Reference in New Issue