* Initial infrastructure for ospa only uuid hashing of retrieved inventory items
parent
3a27a05607
commit
780f57d551
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@ -26,6 +26,7 @@
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*/
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*/
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using System;
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using System;
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using System.Collections.Generic;
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using System.Reflection;
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using System.Reflection;
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using log4net;
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using log4net;
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using OpenSim.Data;
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using OpenSim.Data;
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@ -33,6 +34,7 @@ using OpenSim.Framework;
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using OpenSim.Framework.Communications;
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using OpenSim.Framework.Communications;
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using OpenSim.Framework.Communications.Services;
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using OpenSim.Framework.Communications.Services;
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using OpenSim.Framework.Communications.Cache;
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using OpenSim.Framework.Communications.Cache;
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using OpenSim.Framework.Communications.Osp;
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using OpenSim.Framework.Servers;
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using OpenSim.Framework.Servers;
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using OpenSim.Region.Communications.Hypergrid;
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using OpenSim.Region.Communications.Hypergrid;
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using OpenSim.Region.Communications.Local;
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using OpenSim.Region.Communications.Local;
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@ -164,8 +166,16 @@ namespace OpenSim.ApplicationPlugins.CreateCommsManager
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protected virtual void InitialiseStandaloneServices(LibraryRootFolder libraryRootFolder)
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protected virtual void InitialiseStandaloneServices(LibraryRootFolder libraryRootFolder)
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{
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{
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LocalInventoryService inventoryService = new LocalInventoryService();
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LocalInventoryService inventoryService = new LocalInventoryService();
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inventoryService.AddPlugin(m_openSim.ConfigurationSettings.StandaloneInventoryPlugin,
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List<IInventoryDataPlugin> plugins
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m_openSim.ConfigurationSettings.StandaloneInventorySource);
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= DataPluginFactory.LoadDataPlugins<IInventoryDataPlugin>(
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m_openSim.ConfigurationSettings.StandaloneInventoryPlugin,
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m_openSim.ConfigurationSettings.StandaloneInventorySource);
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foreach (IInventoryDataPlugin plugin in plugins)
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{
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// Using the OSP wrapper plugin for database plugins should be made configurable at some point
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inventoryService.AddPlugin(new OspInventoryWrapperPlugin(plugin));
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}
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LocalBackEndServices backendService = new LocalBackEndServices();
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LocalBackEndServices backendService = new LocalBackEndServices();
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@ -186,7 +196,7 @@ namespace OpenSim.ApplicationPlugins.CreateCommsManager
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m_httpServer.AddStreamHandler(new OpenSim.SimStatusHandler());
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m_httpServer.AddStreamHandler(new OpenSim.SimStatusHandler());
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m_httpServer.AddStreamHandler(new OpenSim.XSimStatusHandler(m_openSim));
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m_httpServer.AddStreamHandler(new OpenSim.XSimStatusHandler(m_openSim));
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if(m_openSim.userStatsURI != String.Empty )
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if (m_openSim.userStatsURI != String.Empty )
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m_httpServer.AddStreamHandler(new OpenSim.UXSimStatusHandler(m_openSim));
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m_httpServer.AddStreamHandler(new OpenSim.UXSimStatusHandler(m_openSim));
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}
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}
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@ -196,9 +206,16 @@ namespace OpenSim.ApplicationPlugins.CreateCommsManager
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HGInventoryServiceClient inventoryService
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HGInventoryServiceClient inventoryService
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= new HGInventoryServiceClient(m_openSim.NetServersInfo.InventoryURL, null, false);
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= new HGInventoryServiceClient(m_openSim.NetServersInfo.InventoryURL, null, false);
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inventoryService.AddPlugin(
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List<IInventoryDataPlugin> plugins
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m_openSim.ConfigurationSettings.StandaloneInventoryPlugin,
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= DataPluginFactory.LoadDataPlugins<IInventoryDataPlugin>(
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m_openSim.ConfigurationSettings.StandaloneInventorySource);
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m_openSim.ConfigurationSettings.StandaloneInventoryPlugin,
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m_openSim.ConfigurationSettings.StandaloneInventorySource);
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foreach (IInventoryDataPlugin plugin in plugins)
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{
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// Using the OSP wrapper plugin should be made configurable at some point
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inventoryService.AddPlugin(new OspInventoryWrapperPlugin(plugin));
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}
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HGGridServicesStandalone gridService
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HGGridServicesStandalone gridService
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= new HGGridServicesStandalone(
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= new HGGridServicesStandalone(
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@ -0,0 +1,95 @@
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSim Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System.Collections.Generic;
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using OpenSim.Data;
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using OpenMetaverse;
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namespace OpenSim.Framework.Communications.Osp
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{
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/// <summary>
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/// Wrap other inventory data plugins so that we can perform OSP related post processing for items
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/// </summary>
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public class OspInventoryWrapperPlugin : IInventoryDataPlugin
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{
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protected IInventoryDataPlugin m_wrappedPlugin;
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public OspInventoryWrapperPlugin(IInventoryDataPlugin wrappedPlugin)
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{
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m_wrappedPlugin = wrappedPlugin;
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}
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public string Name { get { return "OspInventoryWrapperPlugin"; } }
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public string Version { get { return "0.1"; } }
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public void Initialise() {}
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public void Initialise(string connect) {}
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public void Dispose() {}
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public InventoryItemBase getInventoryItem(UUID item)
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{
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return m_wrappedPlugin.getInventoryItem(item);
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// TODO: Need to post process here
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}
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// XXX: Why on earth does this exist as it appears to duplicate getInventoryItem?
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public InventoryItemBase queryInventoryItem(UUID item)
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{
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return m_wrappedPlugin.queryInventoryItem(item);
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// TODO: Need to post process here
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}
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public List<InventoryItemBase> getInventoryInFolder(UUID folderID)
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{
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return m_wrappedPlugin.getInventoryInFolder(folderID);
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// TODO: Need to post process here
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}
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public List<InventoryItemBase> fetchActiveGestures(UUID avatarID)
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{
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return m_wrappedPlugin.fetchActiveGestures(avatarID);
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// Presuming that no post processing is needed here as gestures don't refer to creator information (?)
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}
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public List<InventoryFolderBase> getFolderHierarchy(UUID parentID) { return m_wrappedPlugin.getFolderHierarchy(parentID); }
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public List<InventoryFolderBase> getUserRootFolders(UUID user) { return m_wrappedPlugin.getUserRootFolders(user); }
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public InventoryFolderBase getUserRootFolder(UUID user) { return m_wrappedPlugin.getUserRootFolder(user); }
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public List<InventoryFolderBase> getInventoryFolders(UUID parentID) { return m_wrappedPlugin.getInventoryFolders(parentID); }
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public InventoryFolderBase getInventoryFolder(UUID folder) { return m_wrappedPlugin.getInventoryFolder(folder); }
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public void addInventoryItem(InventoryItemBase item) { m_wrappedPlugin.addInventoryItem(item); }
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public void updateInventoryItem(InventoryItemBase item) { m_wrappedPlugin.updateInventoryItem(item); }
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public void deleteInventoryItem(UUID item) { m_wrappedPlugin.deleteInventoryItem(item); }
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public InventoryFolderBase queryInventoryFolder(UUID folder) { return m_wrappedPlugin.queryInventoryFolder(folder); }
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public void addInventoryFolder(InventoryFolderBase folder) { m_wrappedPlugin.addInventoryFolder(folder); }
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public void updateInventoryFolder(InventoryFolderBase folder) { m_wrappedPlugin.updateInventoryFolder(folder); }
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public void moveInventoryFolder(InventoryFolderBase folder) { m_wrappedPlugin.moveInventoryFolder(folder); }
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public void deleteInventoryFolder(UUID folder) { m_wrappedPlugin.deleteInventoryFolder(folder); }
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}
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}
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