* Initial infrastructure for ospa only uuid hashing of retrieved inventory items

0.6.5-rc1
Justin Clarke Casey 2009-05-04 18:32:01 +00:00
parent 3a27a05607
commit 780f57d551
3 changed files with 119 additions and 7 deletions

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@ -26,6 +26,7 @@
*/ */
using System; using System;
using System.Collections.Generic;
using System.Reflection; using System.Reflection;
using log4net; using log4net;
using OpenSim.Data; using OpenSim.Data;
@ -33,6 +34,7 @@ using OpenSim.Framework;
using OpenSim.Framework.Communications; using OpenSim.Framework.Communications;
using OpenSim.Framework.Communications.Services; using OpenSim.Framework.Communications.Services;
using OpenSim.Framework.Communications.Cache; using OpenSim.Framework.Communications.Cache;
using OpenSim.Framework.Communications.Osp;
using OpenSim.Framework.Servers; using OpenSim.Framework.Servers;
using OpenSim.Region.Communications.Hypergrid; using OpenSim.Region.Communications.Hypergrid;
using OpenSim.Region.Communications.Local; using OpenSim.Region.Communications.Local;
@ -164,8 +166,16 @@ namespace OpenSim.ApplicationPlugins.CreateCommsManager
protected virtual void InitialiseStandaloneServices(LibraryRootFolder libraryRootFolder) protected virtual void InitialiseStandaloneServices(LibraryRootFolder libraryRootFolder)
{ {
LocalInventoryService inventoryService = new LocalInventoryService(); LocalInventoryService inventoryService = new LocalInventoryService();
inventoryService.AddPlugin(m_openSim.ConfigurationSettings.StandaloneInventoryPlugin, List<IInventoryDataPlugin> plugins
m_openSim.ConfigurationSettings.StandaloneInventorySource); = DataPluginFactory.LoadDataPlugins<IInventoryDataPlugin>(
m_openSim.ConfigurationSettings.StandaloneInventoryPlugin,
m_openSim.ConfigurationSettings.StandaloneInventorySource);
foreach (IInventoryDataPlugin plugin in plugins)
{
// Using the OSP wrapper plugin for database plugins should be made configurable at some point
inventoryService.AddPlugin(new OspInventoryWrapperPlugin(plugin));
}
LocalBackEndServices backendService = new LocalBackEndServices(); LocalBackEndServices backendService = new LocalBackEndServices();
@ -186,7 +196,7 @@ namespace OpenSim.ApplicationPlugins.CreateCommsManager
m_httpServer.AddStreamHandler(new OpenSim.SimStatusHandler()); m_httpServer.AddStreamHandler(new OpenSim.SimStatusHandler());
m_httpServer.AddStreamHandler(new OpenSim.XSimStatusHandler(m_openSim)); m_httpServer.AddStreamHandler(new OpenSim.XSimStatusHandler(m_openSim));
if(m_openSim.userStatsURI != String.Empty ) if (m_openSim.userStatsURI != String.Empty )
m_httpServer.AddStreamHandler(new OpenSim.UXSimStatusHandler(m_openSim)); m_httpServer.AddStreamHandler(new OpenSim.UXSimStatusHandler(m_openSim));
} }
@ -196,9 +206,16 @@ namespace OpenSim.ApplicationPlugins.CreateCommsManager
HGInventoryServiceClient inventoryService HGInventoryServiceClient inventoryService
= new HGInventoryServiceClient(m_openSim.NetServersInfo.InventoryURL, null, false); = new HGInventoryServiceClient(m_openSim.NetServersInfo.InventoryURL, null, false);
inventoryService.AddPlugin( List<IInventoryDataPlugin> plugins
m_openSim.ConfigurationSettings.StandaloneInventoryPlugin, = DataPluginFactory.LoadDataPlugins<IInventoryDataPlugin>(
m_openSim.ConfigurationSettings.StandaloneInventorySource); m_openSim.ConfigurationSettings.StandaloneInventoryPlugin,
m_openSim.ConfigurationSettings.StandaloneInventorySource);
foreach (IInventoryDataPlugin plugin in plugins)
{
// Using the OSP wrapper plugin should be made configurable at some point
inventoryService.AddPlugin(new OspInventoryWrapperPlugin(plugin));
}
HGGridServicesStandalone gridService HGGridServicesStandalone gridService
= new HGGridServicesStandalone( = new HGGridServicesStandalone(

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@ -0,0 +1,95 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System.Collections.Generic;
using OpenSim.Data;
using OpenMetaverse;
namespace OpenSim.Framework.Communications.Osp
{
/// <summary>
/// Wrap other inventory data plugins so that we can perform OSP related post processing for items
/// </summary>
public class OspInventoryWrapperPlugin : IInventoryDataPlugin
{
protected IInventoryDataPlugin m_wrappedPlugin;
public OspInventoryWrapperPlugin(IInventoryDataPlugin wrappedPlugin)
{
m_wrappedPlugin = wrappedPlugin;
}
public string Name { get { return "OspInventoryWrapperPlugin"; } }
public string Version { get { return "0.1"; } }
public void Initialise() {}
public void Initialise(string connect) {}
public void Dispose() {}
public InventoryItemBase getInventoryItem(UUID item)
{
return m_wrappedPlugin.getInventoryItem(item);
// TODO: Need to post process here
}
// XXX: Why on earth does this exist as it appears to duplicate getInventoryItem?
public InventoryItemBase queryInventoryItem(UUID item)
{
return m_wrappedPlugin.queryInventoryItem(item);
// TODO: Need to post process here
}
public List<InventoryItemBase> getInventoryInFolder(UUID folderID)
{
return m_wrappedPlugin.getInventoryInFolder(folderID);
// TODO: Need to post process here
}
public List<InventoryItemBase> fetchActiveGestures(UUID avatarID)
{
return m_wrappedPlugin.fetchActiveGestures(avatarID);
// Presuming that no post processing is needed here as gestures don't refer to creator information (?)
}
public List<InventoryFolderBase> getFolderHierarchy(UUID parentID) { return m_wrappedPlugin.getFolderHierarchy(parentID); }
public List<InventoryFolderBase> getUserRootFolders(UUID user) { return m_wrappedPlugin.getUserRootFolders(user); }
public InventoryFolderBase getUserRootFolder(UUID user) { return m_wrappedPlugin.getUserRootFolder(user); }
public List<InventoryFolderBase> getInventoryFolders(UUID parentID) { return m_wrappedPlugin.getInventoryFolders(parentID); }
public InventoryFolderBase getInventoryFolder(UUID folder) { return m_wrappedPlugin.getInventoryFolder(folder); }
public void addInventoryItem(InventoryItemBase item) { m_wrappedPlugin.addInventoryItem(item); }
public void updateInventoryItem(InventoryItemBase item) { m_wrappedPlugin.updateInventoryItem(item); }
public void deleteInventoryItem(UUID item) { m_wrappedPlugin.deleteInventoryItem(item); }
public InventoryFolderBase queryInventoryFolder(UUID folder) { return m_wrappedPlugin.queryInventoryFolder(folder); }
public void addInventoryFolder(InventoryFolderBase folder) { m_wrappedPlugin.addInventoryFolder(folder); }
public void updateInventoryFolder(InventoryFolderBase folder) { m_wrappedPlugin.updateInventoryFolder(folder); }
public void moveInventoryFolder(InventoryFolderBase folder) { m_wrappedPlugin.moveInventoryFolder(folder); }
public void deleteInventoryFolder(UUID folder) { m_wrappedPlugin.deleteInventoryFolder(folder); }
}
}