fixed a timing bug in config re-read. Apparently there is 1000000000 ns in one second...
parent
2db5de3e72
commit
785b641272
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@ -720,8 +720,8 @@ namespace OpenSim
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m_log.Error("show modules - shows info aboutloaded modules.");
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m_log.Error("stats - statistical information for this server not displayed in the client");
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m_log.Error("shutdown - disconnect all clients and shutdown.");
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m_log.Error("config set category field value - set a config value");
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m_log.Error("config get category field - get a config value");
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m_log.Error("config set section field value - set a config value");
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m_log.Error("config get section field - get a config value");
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m_log.Error("config save - save OpenSim.ini");
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m_log.Error("terrain help - show help for terrain commands.");
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break;
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@ -90,12 +90,12 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
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m_ScriptEngine.Log.Warn(m_ScriptEngine.ScriptEngineName,
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"Configuration error: MaxEventExecutionTimeMs is less than MaintenanceLoopms. The Maintenance Loop will only check scripts once per run.");
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long Last_maxFunctionExecutionTimens = 0; // DateTime.Now.Ticks;
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long Last_ReReadConfigFilens = DateTime.Now.Ticks;
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while (true)
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{
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try
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{
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long Last_maxFunctionExecutionTimens = 0; // DateTime.Now.Ticks;
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long Last_ReReadConfigFilens = DateTime.Now.Ticks;
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while (true)
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{
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System.Threading.Thread.Sleep(MaintenanceLoopms); // Sleep before next pass
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@ -107,11 +107,12 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
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//
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// Re-reading config every x seconds
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//
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if (m_ScriptEngine.RefreshConfigFileSeconds > 0)
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if (m_ScriptEngine.RefreshConfigFilens > 0)
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{
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// Check if its time to re-read config
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if (DateTime.Now.Ticks - Last_ReReadConfigFilens > m_ScriptEngine.RefreshConfigFilens)
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{
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//Console.WriteLine("Time passed: " + (DateTime.Now.Ticks - Last_ReReadConfigFilens) + ">" + m_ScriptEngine.RefreshConfigFilens );
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// Its time to re-read config file
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m_ScriptEngine.ReadConfig();
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Last_ReReadConfigFilens = DateTime.Now.Ticks; // Reset time
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@ -61,10 +61,10 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
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/// How many seconds between re-reading config-file. 0 = never. ScriptEngine will try to adjust to new config changes.
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/// </summary>
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public int RefreshConfigFileSeconds {
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get { return (int)(RefreshConfigFilens / 10000); }
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set { RefreshConfigFilens = value * 10000; }
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get { return (int)(RefreshConfigFilens / 10000000); }
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set { RefreshConfigFilens = value * 10000000; }
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}
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public long RefreshConfigFilens = 0;
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public long RefreshConfigFilens;
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public ScriptManager GetScriptManager()
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{
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@ -131,9 +131,9 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
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}
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public void ReadConfig()
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{
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#if DEBUG
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Log.Debug(ScriptEngineName, "Refreshing configuration for all modules");
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#endif
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//#if DEBUG
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// Log.Debug(ScriptEngineName, "Refreshing configuration for all modules");
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//#endif
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RefreshConfigFileSeconds = ScriptConfigSource.GetInt("RefreshConfig", 30);
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// Reload from disk? No!
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@ -1,10 +1,30 @@
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namespace OpenSim._32BitLaunch
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using System;
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namespace OpenSim._32BitLaunch
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{
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class Program
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{
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static void Main(string[] args)
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{
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System.Console.WriteLine("32-bit OpenSim executor");
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System.Console.WriteLine("-----------------------");
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System.Console.WriteLine("");
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System.Console.WriteLine("This application is compiled for 32-bit CPU and will run under WOW32 or similar.");
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System.Console.WriteLine("All 64-bit incompatibilities should be gone.");
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System.Console.WriteLine("");
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System.Threading.Thread.Sleep(300);
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try
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{
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OpenSim.Application.Main(args);
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}
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catch (Exception ex)
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{
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System.Console.WriteLine("OpenSim threw an exception:");
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System.Console.WriteLine(ex.ToString());
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System.Console.WriteLine("");
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System.Console.WriteLine("Application will now terminate!");
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System.Console.WriteLine("");
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}
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}
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}
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}
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