Fix merge issues
parent
bb7a755cba
commit
78a6e5489b
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@ -191,7 +191,6 @@ namespace OpenSim.Region.Framework.Scenes
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public UUID FromFolderID;
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public UUID FromFolderID;
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<<<<<<< HEAD:OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
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// The following two are to hold the attachment data
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// The following two are to hold the attachment data
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// while an object is inworld
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// while an object is inworld
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[XmlIgnore]
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[XmlIgnore]
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@ -201,9 +200,6 @@ namespace OpenSim.Region.Framework.Scenes
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public Vector3 AttachOffset = Vector3.Zero;
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public Vector3 AttachOffset = Vector3.Zero;
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[XmlIgnore]
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[XmlIgnore]
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=======
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>>>>>>> master:OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
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public int STATUS_ROTATE_X;
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public int STATUS_ROTATE_X;
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@ -633,20 +629,12 @@ namespace OpenSim.Region.Framework.Scenes
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set { m_LoopSoundSlavePrims = value; }
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set { m_LoopSoundSlavePrims = value; }
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}
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}
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<<<<<<< HEAD:OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
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=======
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>>>>>>> master:OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
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public Byte[] TextureAnimation
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public Byte[] TextureAnimation
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{
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{
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get { return m_TextureAnimation; }
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get { return m_TextureAnimation; }
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set { m_TextureAnimation = value; }
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set { m_TextureAnimation = value; }
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}
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}
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<<<<<<< HEAD:OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
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=======
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>>>>>>> master:OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
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public Byte[] ParticleSystem
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public Byte[] ParticleSystem
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{
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{
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get { return m_particleSystem; }
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get { return m_particleSystem; }
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