* minor: doc and log message tweaking for wearables
parent
7d6dc3b099
commit
78bfe7a3e3
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@ -151,6 +151,11 @@ namespace OpenSim.Region.Environment.Modules.Avatar.AvatarFactory
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}
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}
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/// <summary>
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/// Update what the avatar is wearing using an item from their inventory.
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/// </summary>
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/// <param name="sender"></param>
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/// <param name="e"></param>
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public void AvatarIsWearing(Object sender, AvatarWearingArgs e)
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{
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IClientAPI clientView = (IClientAPI)sender;
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@ -158,7 +163,7 @@ namespace OpenSim.Region.Environment.Modules.Avatar.AvatarFactory
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if (avatar == null)
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{
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m_log.Warn("[APPEARANCE]: Avatar is child agent, ignoring AvatarIsWearing event");
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m_log.Error("[APPEARANCE]: Avatar is child agent, ignoring AvatarIsWearing event");
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return;
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}
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@ -167,11 +172,11 @@ namespace OpenSim.Region.Environment.Modules.Avatar.AvatarFactory
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AvatarAppearance avatAppearance = null;
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if (!TryGetAvatarAppearance(clientView.AgentId, out avatAppearance))
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{
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m_log.Info("[APPEARANCE]: We didn't seem to find the appearance, falling back to ScenePresense");
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m_log.Info("[APPEARANCE]: We didn't seem to find the appearance, falling back to ScenePresence");
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avatAppearance = avatar.Appearance;
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}
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m_log.Info("[APPEARANCE]: Calling Avatar is Wearing");
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m_log.DebugFormat("[APPEARANCE]: Received wearables for {0}", clientView.Name);
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if (profile != null)
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{
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@ -192,9 +197,15 @@ namespace OpenSim.Region.Environment.Modules.Avatar.AvatarFactory
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}
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else
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{
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m_log.Error("[APPEARANCE]: Root Profile is null, we can't set the appearance");
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m_log.WarnFormat(
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"[APPEARANCE]: Inventory has not yet been received for {0}, cannot set wearables",
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clientView.Name);
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}
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}
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else
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{
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m_log.WarnFormat("[APPEARANCE]: Cannot set wearables for {0}, no user profile found", clientView.Name);
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}
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}
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public static void GetDefaultAvatarAppearance(out AvatarWearable[] wearables, out byte[] visualParams)
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