* minor: Clean up of logging messages to make following the client login process easier

* documentation
0.6.0-stable
Justin Clarke Casey 2008-09-07 03:22:33 +00:00
parent ea8c18f63d
commit 78f831ef52
7 changed files with 113 additions and 61 deletions

View File

@ -30,14 +30,13 @@ using OpenMetaverse;
namespace OpenSim.Framework namespace OpenSim.Framework
{ {
/// <summary>
/// Manage client circuits
/// </summary>
public class AgentCircuitManager public class AgentCircuitManager
{ {
public Dictionary<uint, AgentCircuitData> AgentCircuits = new Dictionary<uint, AgentCircuitData>(); public Dictionary<uint, AgentCircuitData> AgentCircuits = new Dictionary<uint, AgentCircuitData>();
public AgentCircuitManager()
{
}
public virtual AuthenticateResponse AuthenticateSession(UUID sessionID, UUID agentID, uint circuitcode) public virtual AuthenticateResponse AuthenticateSession(UUID sessionID, UUID agentID, uint circuitcode)
{ {
AgentCircuitData validcircuit = null; AgentCircuitData validcircuit = null;
@ -74,6 +73,11 @@ namespace OpenSim.Framework
return (user); return (user);
} }
/// <summary>
/// Add information about a new circuit.
/// </summary>
/// <param name="circuitCode"></param>
/// <param name="agentData"></param>
public virtual void AddNewCircuit(uint circuitCode, AgentCircuitData agentData) public virtual void AddNewCircuit(uint circuitCode, AgentCircuitData agentData)
{ {
if (AgentCircuits.ContainsKey(circuitCode)) if (AgentCircuits.ContainsKey(circuitCode))
@ -118,7 +122,6 @@ namespace OpenSim.Framework
/// </summary> /// </summary>
/// <param name="circuitcode"></param> /// <param name="circuitcode"></param>
/// <param name="newcircuitcode"></param> /// <param name="newcircuitcode"></param>
public bool TryChangeCiruitCode(uint circuitcode, uint newcircuitcode) public bool TryChangeCiruitCode(uint circuitcode, uint newcircuitcode)
{ {
lock (AgentCircuits) lock (AgentCircuits)

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@ -309,7 +309,6 @@ namespace OpenSim.Grid.UserServer
{ {
bool responseSuccess = true; bool responseSuccess = true;
if (GridResp.Value != null) if (GridResp.Value != null)
{ {
Hashtable resp = (Hashtable) GridResp.Value; Hashtable resp = (Hashtable) GridResp.Value;

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@ -376,6 +376,18 @@ namespace OpenSim.Region.ClientStack.LindenUDP
/* METHODS */ /* METHODS */
/// <summary>
/// Constructor
/// </summary>
/// <param name="remoteEP"></param>
/// <param name="scene"></param>
/// <param name="assetCache"></param>
/// <param name="packServer"></param>
/// <param name="authenSessions"></param>
/// <param name="agentId"></param>
/// <param name="sessionId"></param>
/// <param name="circuitCode"></param>
/// <param name="proxyEP"></param>
public LLClientView(EndPoint remoteEP, IScene scene, AssetCache assetCache, LLPacketServer packServer, public LLClientView(EndPoint remoteEP, IScene scene, AssetCache assetCache, LLPacketServer packServer,
AgentCircuitManager authenSessions, UUID agentId, UUID sessionId, uint circuitCode, EndPoint proxyEP) AgentCircuitManager authenSessions, UUID agentId, UUID sessionId, uint circuitCode, EndPoint proxyEP)
{ {
@ -417,7 +429,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
m_clientThread.Start(); m_clientThread.Start();
ThreadTracker.Add(m_clientThread); ThreadTracker.Add(m_clientThread);
m_log.Info("[CLIENT]: Started up new thread to handle client UDP session"); m_log.DebugFormat("[CLIENT]: Started new UDP session thread for agent {0}, circuit {1}", agentId, circuitCode);
} }
public void SetDebug(int newDebug) public void SetDebug(int newDebug)
@ -634,7 +646,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
protected virtual void ClientLoop() protected virtual void ClientLoop()
{ {
m_log.Info("[CLIENT]: Entered loop"); m_log.Info("[CLIENT]: Entered main packet processing loop");
while (true) while (true)
{ {
LLQueItem nextPacket = m_PacketHandler.PacketQueue.Dequeue(); LLQueItem nextPacket = m_PacketHandler.PacketQueue.Dequeue();
@ -729,7 +742,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
/// </summary> /// </summary>
protected virtual void AuthUser() protected virtual void AuthUser()
{ {
//tell this thread we are using the culture set up for the sim (currently hardcoded to en_US) //tell this thread we are using the culture set up for the sim (currently hardcoded to en_US)
//otherwise it will override this and use the system default //otherwise it will override this and use the system default
Culture.SetCurrentCulture(); Culture.SetCurrentCulture();
@ -738,8 +750,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
{ {
// AuthenticateResponse sessionInfo = m_gridServer.AuthenticateSession(m_cirpack.m_circuitCode.m_sessionId, m_cirpack.m_circuitCode.ID, m_cirpack.m_circuitCode.Code); // AuthenticateResponse sessionInfo = m_gridServer.AuthenticateSession(m_cirpack.m_circuitCode.m_sessionId, m_cirpack.m_circuitCode.ID, m_cirpack.m_circuitCode.Code);
AuthenticateResponse sessionInfo = AuthenticateResponse sessionInfo =
m_authenticateSessionsHandler.AuthenticateSession(m_sessionId, m_agentId, m_authenticateSessionsHandler.AuthenticateSession(m_sessionId, m_agentId, m_circuitCode);
m_circuitCode);
if (!sessionInfo.Authorised) if (!sessionInfo.Authorised)
{ {
//session/circuit not authorised //session/circuit not authorised

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@ -70,17 +70,43 @@ namespace OpenSim.Region.ClientStack.LindenUDP
m_scene.ClientManager.InPacket(circuitCode, packet); m_scene.ClientManager.InPacket(circuitCode, packet);
} }
protected virtual IClientAPI CreateNewClient(EndPoint remoteEP, UseCircuitCodePacket initialcirpack, /// <summary>
ClientManager clientManager, IScene scene, AssetCache assetCache, /// Create a new client circuit
LLPacketServer packServer, AgentCircuitManager authenSessions, /// </summary>
UUID agentId, UUID sessionId, uint circuitCode, EndPoint proxyEP) /// <param name="remoteEP"></param>
/// <param name="initialcirpack"></param>
/// <param name="clientManager"></param>
/// <param name="scene"></param>
/// <param name="assetCache"></param>
/// <param name="packServer"></param>
/// <param name="authenSessions"></param>
/// <param name="agentId"></param>
/// <param name="sessionId"></param>
/// <param name="circuitCode"></param>
/// <param name="proxyEP"></param>
/// <returns></returns>
protected virtual IClientAPI CreateNewCircuit(EndPoint remoteEP, UseCircuitCodePacket initialcirpack,
ClientManager clientManager, IScene scene, AssetCache assetCache,
LLPacketServer packServer, AgentCircuitManager authenSessions,
UUID agentId, UUID sessionId, uint circuitCode, EndPoint proxyEP)
{ {
return return
new LLClientView(remoteEP, scene, assetCache, packServer, authenSessions, agentId, sessionId, circuitCode, proxyEP); new LLClientView(remoteEP, scene, assetCache, packServer, authenSessions, agentId, sessionId, circuitCode, proxyEP);
} }
/// <summary>
/// Add a new client circuit
/// </summary>
/// <param name="epSender"></param>
/// <param name="useCircuit"></param>
/// <param name="assetCache"></param>
/// <param name="circuitManager"></param>
/// <param name="proxyEP"></param>
/// <returns>
/// true if a new circuit was created, false if a circuit with the given circuit code already existed
/// </returns>
public virtual bool AddNewClient(EndPoint epSender, UseCircuitCodePacket useCircuit, AssetCache assetCache, public virtual bool AddNewClient(EndPoint epSender, UseCircuitCodePacket useCircuit, AssetCache assetCache,
AgentCircuitManager authenticateSessionsClass, EndPoint proxyEP) AgentCircuitManager circuitManager, EndPoint proxyEP)
{ {
IClientAPI newuser; IClientAPI newuser;
@ -90,9 +116,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
} }
else else
{ {
newuser = CreateNewClient(epSender, useCircuit, m_scene.ClientManager, m_scene, assetCache, this, newuser = CreateNewCircuit(epSender, useCircuit, m_scene.ClientManager, m_scene, assetCache, this,
authenticateSessionsClass, useCircuit.CircuitCode.ID, circuitManager, useCircuit.CircuitCode.ID,
useCircuit.CircuitCode.SessionID, useCircuit.CircuitCode.Code, proxyEP); useCircuit.CircuitCode.SessionID, useCircuit.CircuitCode.Code, proxyEP);
m_scene.ClientManager.Add(useCircuit.CircuitCode.Code, newuser); m_scene.ClientManager.Add(useCircuit.CircuitCode.Code, newuser);

View File

@ -75,7 +75,11 @@ namespace OpenSim.Region.ClientStack.LindenUDP
protected IPAddress listenIP = IPAddress.Parse("0.0.0.0"); protected IPAddress listenIP = IPAddress.Parse("0.0.0.0");
protected IScene m_localScene; protected IScene m_localScene;
protected AssetCache m_assetCache; protected AssetCache m_assetCache;
protected AgentCircuitManager m_authenticateSessionsClass;
/// <value>
/// Manages authentication for agent circuits
/// </value>
protected AgentCircuitManager m_circuitManager;
public LLPacketServer PacketServer public LLPacketServer PacketServer
{ {
@ -132,14 +136,24 @@ namespace OpenSim.Region.ClientStack.LindenUDP
Initialise(_listenIP, ref port, proxyPortOffset, allow_alternate_port, assetCache, authenticateClass); Initialise(_listenIP, ref port, proxyPortOffset, allow_alternate_port, assetCache, authenticateClass);
} }
public void Initialise(IPAddress _listenIP, ref uint port, int proxyPortOffset, bool allow_alternate_port, AssetCache assetCache, AgentCircuitManager authenticateClass) /// <summary>
/// Initialize the server
/// </summary>
/// <param name="_listenIP"></param>
/// <param name="port"></param>
/// <param name="proxyPortOffset"></param>
/// <param name="allow_alternate_port"></param>
/// <param name="assetCache"></param>
/// <param name="circuitManager"></param>
public void Initialise(
IPAddress _listenIP, ref uint port, int proxyPortOffset, bool allow_alternate_port, AssetCache assetCache, AgentCircuitManager circuitManager)
{ {
this.proxyPortOffset = proxyPortOffset; this.proxyPortOffset = proxyPortOffset;
listenPort = (uint) (port + proxyPortOffset); listenPort = (uint) (port + proxyPortOffset);
listenIP = _listenIP; listenIP = _listenIP;
Allow_Alternate_Port = allow_alternate_port; Allow_Alternate_Port = allow_alternate_port;
m_assetCache = assetCache; m_assetCache = assetCache;
m_authenticateSessionsClass = authenticateClass; m_circuitManager = circuitManager;
CreatePacketServer(); CreatePacketServer();
// Return new port // Return new port
@ -177,7 +191,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
{ {
// TODO : Actually only handle those states that we have control over, re-throw everything else, // TODO : Actually only handle those states that we have control over, re-throw everything else,
// TODO: implement cases as we encounter them. // TODO: implement cases as we encounter them.
//m_log.Error("[UDPSERVER]: Connection Error! - " + e.ToString()); //m_log.Error("[[CLIENT]: ]: Connection Error! - " + e.ToString());
switch (e.SocketErrorCode) switch (e.SocketErrorCode)
{ {
case SocketError.AlreadyInProgress: case SocketError.AlreadyInProgress:
@ -193,7 +207,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
} }
catch (ObjectDisposedException e) catch (ObjectDisposedException e)
{ {
m_log.DebugFormat("ObjectDisposedException: Object {0} disposed.", e.ObjectName); m_log.DebugFormat("[CLIENT]: ObjectDisposedException: Object {0} disposed.", e.ObjectName);
// Uhh, what object, and why? this needs better handling. // Uhh, what object, and why? this needs better handling.
} }
@ -213,15 +227,15 @@ namespace OpenSim.Region.ClientStack.LindenUDP
} }
catch (MalformedDataException e) catch (MalformedDataException e)
{ {
m_log.DebugFormat("Dropped Malformed Packet due to MalformedDataException: {0}", e.StackTrace); m_log.DebugFormat("[CLIENT]: Dropped Malformed Packet due to MalformedDataException: {0}", e.StackTrace);
} }
catch (IndexOutOfRangeException e) catch (IndexOutOfRangeException e)
{ {
m_log.DebugFormat("Dropped Malformed Packet due to IndexOutOfRangeException: {0}", e.StackTrace); m_log.DebugFormat("[CLIENT]: Dropped Malformed Packet due to IndexOutOfRangeException: {0}", e.StackTrace);
} }
catch (Exception e) catch (Exception e)
{ {
m_log.Debug("[UDPSERVER]: " + e.ToString()); m_log.Debug("[CLIENT]: " + e.ToString());
} }
} }
@ -249,8 +263,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
} }
else if (packet.Type == PacketType.UseCircuitCode) else if (packet.Type == PacketType.UseCircuitCode)
{ {
// new client
m_log.Debug("[UDPSERVER]: Adding New Client");
AddNewClient(packet); AddNewClient(packet);
UseCircuitCodePacket p = (UseCircuitCodePacket)packet; UseCircuitCodePacket p = (UseCircuitCodePacket)packet;
@ -267,7 +279,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
} }
catch (Exception e) catch (Exception e)
{ {
m_log.Error("[UDPSERVER]: Exception in processing packet - ignoring: ", e); m_log.Error("[CLIENT]: Exception in processing packet - ignoring: ", e);
} }
} }
} }
@ -280,7 +292,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
} }
catch (SocketException e) catch (SocketException e)
{ {
m_log.ErrorFormat("[UDPSERVER]: BeginRecieve threw exception " + e.Message + ": " + e.StackTrace ); m_log.ErrorFormat("[CLIENT]: BeginRecieve threw exception " + e.Message + ": " + e.StackTrace );
ResetEndPoint(); ResetEndPoint();
} }
} }
@ -339,19 +351,22 @@ namespace OpenSim.Region.ClientStack.LindenUDP
return; return;
UseCircuitCodePacket useCircuit = (UseCircuitCodePacket) packet; UseCircuitCodePacket useCircuit = (UseCircuitCodePacket) packet;
m_log.DebugFormat("[CLIENT]: Adding new circuit for agent {0}, circuit code {1}", useCircuit.CircuitCode.ID, useCircuit.CircuitCode.Code);
lock (clientCircuits) lock (clientCircuits)
{ {
if (!clientCircuits.ContainsKey(epSender)) if (!clientCircuits.ContainsKey(epSender))
clientCircuits.Add(epSender, useCircuit.CircuitCode.Code); clientCircuits.Add(epSender, useCircuit.CircuitCode.Code);
else else
m_log.Error("[UDPSERVER]: clientCircuits already contains entry for user " + useCircuit.CircuitCode.Code.ToString() + ". NOT adding."); m_log.Error("[CLIENT]: clientCircuits already contains entry for user " + useCircuit.CircuitCode.Code + ". NOT adding.");
} }
// This doesn't need locking as it's synchronized data // This doesn't need locking as it's synchronized data
if (!clientCircuits_reverse.ContainsKey(useCircuit.CircuitCode.Code)) if (!clientCircuits_reverse.ContainsKey(useCircuit.CircuitCode.Code))
clientCircuits_reverse.Add(useCircuit.CircuitCode.Code, epSender); clientCircuits_reverse.Add(useCircuit.CircuitCode.Code, epSender);
else else
m_log.Error("[UDPSERVER]: clientCurcuits_reverse already contains entry for user " + useCircuit.CircuitCode.Code.ToString() + ". NOT adding."); m_log.Error("[CLIENT]: clientCurcuits_reverse already contains entry for user " + useCircuit.CircuitCode.Code + ". NOT adding.");
lock (proxyCircuits) lock (proxyCircuits)
@ -359,10 +374,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP
if (!proxyCircuits.ContainsKey(useCircuit.CircuitCode.Code)) if (!proxyCircuits.ContainsKey(useCircuit.CircuitCode.Code))
proxyCircuits.Add(useCircuit.CircuitCode.Code, epProxy); proxyCircuits.Add(useCircuit.CircuitCode.Code, epProxy);
else else
m_log.Error("[UDPSERVER]: proxyCircuits already contains entry for user " + useCircuit.CircuitCode.Code.ToString() + ". NOT adding."); m_log.Error("[CLIENT]: proxyCircuits already contains entry for user " + useCircuit.CircuitCode.Code + ". NOT adding.");
} }
PacketServer.AddNewClient(epSender, useCircuit, m_assetCache, m_authenticateSessionsClass, epProxy); if (!PacketServer.AddNewClient(epSender, useCircuit, m_assetCache, m_circuitManager, epProxy))
m_log.ErrorFormat(
"[CLIENT]: A circuit already existed for agent {0}, circuit {1}",
useCircuit.CircuitCode.ID, useCircuit.CircuitCode.Code);
} }
PacketPool.Instance.ReturnPacket(packet); PacketPool.Instance.ReturnPacket(packet);
@ -371,7 +389,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
public void ServerListener() public void ServerListener()
{ {
uint newPort = listenPort; uint newPort = listenPort;
m_log.Info("[SERVER]: Opening UDP socket on " + listenIP + " " + newPort + "."); m_log.Info("[UDPSERVER]: Opening UDP socket on " + listenIP + " " + newPort + ".");
ServerIncoming = new IPEndPoint(listenIP, (int)newPort); ServerIncoming = new IPEndPoint(listenIP, (int)newPort);
m_socket = new Socket(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp); m_socket = new Socket(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp);
@ -385,14 +403,14 @@ namespace OpenSim.Region.ClientStack.LindenUDP
listenPort = newPort; listenPort = newPort;
m_log.Info("[SERVER]: UDP socket bound, getting ready to listen"); m_log.Info("[UDPSERVER]: UDP socket bound, getting ready to listen");
ipeSender = new IPEndPoint(listenIP, 0); ipeSender = new IPEndPoint(listenIP, 0);
epSender = (EndPoint)ipeSender; epSender = (EndPoint)ipeSender;
ReceivedData = new AsyncCallback(OnReceivedData); ReceivedData = new AsyncCallback(OnReceivedData);
m_socket.BeginReceiveFrom(RecvBuffer, 0, RecvBuffer.Length, SocketFlags.None, ref epSender, ReceivedData, null); m_socket.BeginReceiveFrom(RecvBuffer, 0, RecvBuffer.Length, SocketFlags.None, ref epSender, ReceivedData, null);
m_log.Info("[SERVER]: Listening on port " + newPort); m_log.Info("[UDPSERVER]: Listening on port " + newPort);
} }
public virtual void RegisterPacketServer(LLPacketServer server) public virtual void RegisterPacketServer(LLPacketServer server)
@ -409,7 +427,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
sendto = (EndPoint)clientCircuits_reverse[circuitcode]; sendto = (EndPoint)clientCircuits_reverse[circuitcode];
} catch { } catch {
// Exceptions here mean there is no circuit // Exceptions here mean there is no circuit
m_log.Warn("Circuit not found, not sending packet"); m_log.Warn("[CLIENT]: Circuit not found, not sending packet");
return; return;
} }
@ -448,7 +466,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
else else
{ {
m_log.DebugFormat( m_log.DebugFormat(
"[UDPSERVER]: endpoint for circuit code {0} in RemoveClientCircuit() was unexpectedly null!", circuitcode); "[CLIENT]: endpoint for circuit code {0} in RemoveClientCircuit() was unexpectedly null!", circuitcode);
} }
} }
lock (proxyCircuits) lock (proxyCircuits)
@ -472,14 +490,14 @@ namespace OpenSim.Region.ClientStack.LindenUDP
if (!clientCircuits.ContainsKey(userEP)) if (!clientCircuits.ContainsKey(userEP))
clientCircuits.Add(userEP, useCircuit.CircuitCode.Code); clientCircuits.Add(userEP, useCircuit.CircuitCode.Code);
else else
m_log.Error("[UDPSERVER]: clientCircuits already contans entry for user " + useCircuit.CircuitCode.Code.ToString() + ". NOT adding."); m_log.Error("[CLIENT]: clientCircuits already contans entry for user " + useCircuit.CircuitCode.Code.ToString() + ". NOT adding.");
} }
// This data structure is synchronized, so we don't need the lock // This data structure is synchronized, so we don't need the lock
if (!clientCircuits_reverse.ContainsKey(useCircuit.CircuitCode.Code)) if (!clientCircuits_reverse.ContainsKey(useCircuit.CircuitCode.Code))
clientCircuits_reverse.Add(useCircuit.CircuitCode.Code, userEP); clientCircuits_reverse.Add(useCircuit.CircuitCode.Code, userEP);
else else
m_log.Error("[UDPSERVER]: clientCurcuits_reverse already contains entry for user " + useCircuit.CircuitCode.Code.ToString() + ". NOT adding."); m_log.Error("[CLIENT]: clientCurcuits_reverse already contains entry for user " + useCircuit.CircuitCode.Code.ToString() + ". NOT adding.");
lock (proxyCircuits) lock (proxyCircuits)
{ {
@ -495,7 +513,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
} }
} }
PacketServer.AddNewClient(userEP, useCircuit, m_assetCache, m_authenticateSessionsClass, proxyEP); PacketServer.AddNewClient(userEP, useCircuit, m_assetCache, m_circuitManager, proxyEP);
} }
} }
} }

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@ -593,7 +593,6 @@ namespace OpenSim.Region.Communications.OGS1
return response; return response;
} }
// Grid Request Processing
/// <summary> /// <summary>
/// Received from the user server when a user starts logging in. This call allows /// Received from the user server when a user starts logging in. This call allows
/// the region to prepare for direct communication from the client. Sends back an empty /// the region to prepare for direct communication from the client. Sends back an empty
@ -602,8 +601,7 @@ namespace OpenSim.Region.Communications.OGS1
/// <param name="request"></param> /// <param name="request"></param>
/// <returns></returns> /// <returns></returns>
public XmlRpcResponse ExpectUser(XmlRpcRequest request) public XmlRpcResponse ExpectUser(XmlRpcRequest request)
{ {
m_log.Debug("[CONNECTION DEBUGGING]: Expect User called, starting agent setup ... ");
Hashtable requestData = (Hashtable) request.Params[0]; Hashtable requestData = (Hashtable) request.Params[0];
AgentCircuitData agentData = new AgentCircuitData(); AgentCircuitData agentData = new AgentCircuitData();
agentData.SessionID = new UUID((string) requestData["session_id"]); agentData.SessionID = new UUID((string) requestData["session_id"]);
@ -613,15 +611,20 @@ namespace OpenSim.Region.Communications.OGS1
agentData.AgentID = new UUID((string) requestData["agent_id"]); agentData.AgentID = new UUID((string) requestData["agent_id"]);
agentData.circuitcode = Convert.ToUInt32(requestData["circuit_code"]); agentData.circuitcode = Convert.ToUInt32(requestData["circuit_code"]);
agentData.CapsPath = (string) requestData["caps_path"]; agentData.CapsPath = (string) requestData["caps_path"];
ulong regionHandle = Convert.ToUInt64((string) requestData["regionhandle"]);
m_log.DebugFormat(
"[CLIENT]: Told by user service to prepare for a connection from {0} {1} {2}, circuit {3}",
agentData.firstname, agentData.lastname, agentData.AgentID, agentData.circuitcode);
if (requestData.ContainsKey("child_agent") && requestData["child_agent"].Equals("1")) if (requestData.ContainsKey("child_agent") && requestData["child_agent"].Equals("1"))
{ {
m_log.Debug("[CONNECTION DEBUGGING]: Child agent detected"); m_log.Debug("[CLIENT]: Child agent detected");
agentData.child = true; agentData.child = true;
} }
else else
{ {
m_log.Debug("[CONNECTION DEBUGGING]: Main agent detected"); m_log.Debug("[CLIENT]: Main agent detected");
agentData.startpos = agentData.startpos =
new Vector3((float)Convert.ToDecimal((string)requestData["startpos_x"]), new Vector3((float)Convert.ToDecimal((string)requestData["startpos_x"]),
(float)Convert.ToDecimal((string)requestData["startpos_y"]), (float)Convert.ToDecimal((string)requestData["startpos_y"]),
@ -629,9 +632,6 @@ namespace OpenSim.Region.Communications.OGS1
agentData.child = false; agentData.child = false;
} }
ulong regionHandle = Convert.ToUInt64((string) requestData["regionhandle"]);
RegionInfo[] regions = m_regionsOnInstance.ToArray(); RegionInfo[] regions = m_regionsOnInstance.ToArray();
bool banned = false; bool banned = false;
@ -654,7 +654,7 @@ namespace OpenSim.Region.Communications.OGS1
if (banned) if (banned)
{ {
m_log.InfoFormat("[OGS1 GRID SERVICES]: Denying access for user {0} {1} because user is banned",agentData.firstname,agentData.lastname); m_log.InfoFormat("[CLIENT]: Denying access for user {0} {1} because user is banned",agentData.firstname,agentData.lastname);
Hashtable respdata = new Hashtable(); Hashtable respdata = new Hashtable();
respdata["success"] = "FALSE"; respdata["success"] = "FALSE";
@ -663,14 +663,12 @@ namespace OpenSim.Region.Communications.OGS1
} }
else else
{ {
m_log.Debug("[CONNECTION DEBUGGING]: Triggering welcome for " + agentData.AgentID.ToString() + " into " + regionHandle.ToString());
m_localBackend.TriggerExpectUser(regionHandle, agentData); m_localBackend.TriggerExpectUser(regionHandle, agentData);
m_log.Info("[OGS1 GRID SERVICES]: Welcoming new user...");
Hashtable respdata = new Hashtable(); Hashtable respdata = new Hashtable();
respdata["success"] = "TRUE"; respdata["success"] = "TRUE";
resp.Value = respdata; resp.Value = respdata;
} }
return resp; return resp;
} }
// Grid Request Processing // Grid Request Processing

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@ -2513,7 +2513,7 @@ namespace OpenSim.Region.Environment.Scenes
#region RegionComms #region RegionComms
/// <summary> /// <summary>
/// /// Register the methods that should be invoked when this scene receives various incoming events
/// </summary> /// </summary>
public void RegisterCommsEvents() public void RegisterCommsEvents()
{ {
@ -2549,7 +2549,7 @@ namespace OpenSim.Region.Environment.Scenes
} }
/// <summary> /// <summary>
/// Do the work necessary to initiate a new user connection. /// Do the work necessary to initiate a new user connection for a particular scene.
/// At the moment, this consists of setting up the caps infrastructure /// At the moment, this consists of setting up the caps infrastructure
/// </summary> /// </summary>
/// <param name="regionHandle"></param> /// <param name="regionHandle"></param>
@ -2582,10 +2582,6 @@ namespace OpenSim.Region.Environment.Scenes
} }
} }
m_log.DebugFormat(
"[CONNECTION DEBUGGING]: Creating new circuit code ({0}) for avatar {1} at {2}",
agent.circuitcode, agent.AgentID, RegionInfo.RegionName);
m_authenticateHandler.AddNewCircuit(agent.circuitcode, agent); m_authenticateHandler.AddNewCircuit(agent.circuitcode, agent);
// rewrite session_id // rewrite session_id
CachedUserInfo userinfo = CommsManager.UserProfileCacheService.GetUserDetails(agent.AgentID); CachedUserInfo userinfo = CommsManager.UserProfileCacheService.GetUserDetails(agent.AgentID);