* minor: Clean up of logging messages to make following the client login process easier
* documentation0.6.0-stable
parent
ea8c18f63d
commit
78f831ef52
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@ -30,14 +30,13 @@ using OpenMetaverse;
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namespace OpenSim.Framework
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{
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/// <summary>
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/// Manage client circuits
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/// </summary>
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public class AgentCircuitManager
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{
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public Dictionary<uint, AgentCircuitData> AgentCircuits = new Dictionary<uint, AgentCircuitData>();
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public AgentCircuitManager()
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{
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}
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public virtual AuthenticateResponse AuthenticateSession(UUID sessionID, UUID agentID, uint circuitcode)
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{
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AgentCircuitData validcircuit = null;
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@ -74,6 +73,11 @@ namespace OpenSim.Framework
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return (user);
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}
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/// <summary>
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/// Add information about a new circuit.
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/// </summary>
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/// <param name="circuitCode"></param>
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/// <param name="agentData"></param>
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public virtual void AddNewCircuit(uint circuitCode, AgentCircuitData agentData)
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{
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if (AgentCircuits.ContainsKey(circuitCode))
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@ -118,7 +122,6 @@ namespace OpenSim.Framework
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/// </summary>
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/// <param name="circuitcode"></param>
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/// <param name="newcircuitcode"></param>
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public bool TryChangeCiruitCode(uint circuitcode, uint newcircuitcode)
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{
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lock (AgentCircuits)
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@ -309,7 +309,6 @@ namespace OpenSim.Grid.UserServer
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{
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bool responseSuccess = true;
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if (GridResp.Value != null)
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{
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Hashtable resp = (Hashtable) GridResp.Value;
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@ -376,6 +376,18 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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/* METHODS */
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/// <summary>
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/// Constructor
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/// </summary>
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/// <param name="remoteEP"></param>
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/// <param name="scene"></param>
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/// <param name="assetCache"></param>
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/// <param name="packServer"></param>
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/// <param name="authenSessions"></param>
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/// <param name="agentId"></param>
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/// <param name="sessionId"></param>
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/// <param name="circuitCode"></param>
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/// <param name="proxyEP"></param>
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public LLClientView(EndPoint remoteEP, IScene scene, AssetCache assetCache, LLPacketServer packServer,
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AgentCircuitManager authenSessions, UUID agentId, UUID sessionId, uint circuitCode, EndPoint proxyEP)
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{
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@ -417,7 +429,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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m_clientThread.Start();
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ThreadTracker.Add(m_clientThread);
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m_log.Info("[CLIENT]: Started up new thread to handle client UDP session");
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m_log.DebugFormat("[CLIENT]: Started new UDP session thread for agent {0}, circuit {1}", agentId, circuitCode);
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}
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public void SetDebug(int newDebug)
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@ -634,7 +646,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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protected virtual void ClientLoop()
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{
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m_log.Info("[CLIENT]: Entered loop");
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m_log.Info("[CLIENT]: Entered main packet processing loop");
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while (true)
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{
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LLQueItem nextPacket = m_PacketHandler.PacketQueue.Dequeue();
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@ -729,7 +742,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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/// </summary>
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protected virtual void AuthUser()
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{
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//tell this thread we are using the culture set up for the sim (currently hardcoded to en_US)
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//otherwise it will override this and use the system default
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Culture.SetCurrentCulture();
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@ -738,8 +750,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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{
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// AuthenticateResponse sessionInfo = m_gridServer.AuthenticateSession(m_cirpack.m_circuitCode.m_sessionId, m_cirpack.m_circuitCode.ID, m_cirpack.m_circuitCode.Code);
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AuthenticateResponse sessionInfo =
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m_authenticateSessionsHandler.AuthenticateSession(m_sessionId, m_agentId,
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m_circuitCode);
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m_authenticateSessionsHandler.AuthenticateSession(m_sessionId, m_agentId, m_circuitCode);
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if (!sessionInfo.Authorised)
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{
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//session/circuit not authorised
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@ -70,17 +70,43 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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m_scene.ClientManager.InPacket(circuitCode, packet);
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}
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protected virtual IClientAPI CreateNewClient(EndPoint remoteEP, UseCircuitCodePacket initialcirpack,
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ClientManager clientManager, IScene scene, AssetCache assetCache,
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LLPacketServer packServer, AgentCircuitManager authenSessions,
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UUID agentId, UUID sessionId, uint circuitCode, EndPoint proxyEP)
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/// <summary>
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/// Create a new client circuit
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/// </summary>
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/// <param name="remoteEP"></param>
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/// <param name="initialcirpack"></param>
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/// <param name="clientManager"></param>
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/// <param name="scene"></param>
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/// <param name="assetCache"></param>
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/// <param name="packServer"></param>
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/// <param name="authenSessions"></param>
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/// <param name="agentId"></param>
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/// <param name="sessionId"></param>
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/// <param name="circuitCode"></param>
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/// <param name="proxyEP"></param>
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/// <returns></returns>
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protected virtual IClientAPI CreateNewCircuit(EndPoint remoteEP, UseCircuitCodePacket initialcirpack,
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ClientManager clientManager, IScene scene, AssetCache assetCache,
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LLPacketServer packServer, AgentCircuitManager authenSessions,
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UUID agentId, UUID sessionId, uint circuitCode, EndPoint proxyEP)
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{
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return
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new LLClientView(remoteEP, scene, assetCache, packServer, authenSessions, agentId, sessionId, circuitCode, proxyEP);
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}
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/// <summary>
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/// Add a new client circuit
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/// </summary>
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/// <param name="epSender"></param>
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/// <param name="useCircuit"></param>
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/// <param name="assetCache"></param>
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/// <param name="circuitManager"></param>
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/// <param name="proxyEP"></param>
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/// <returns>
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/// true if a new circuit was created, false if a circuit with the given circuit code already existed
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/// </returns>
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public virtual bool AddNewClient(EndPoint epSender, UseCircuitCodePacket useCircuit, AssetCache assetCache,
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AgentCircuitManager authenticateSessionsClass, EndPoint proxyEP)
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AgentCircuitManager circuitManager, EndPoint proxyEP)
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{
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IClientAPI newuser;
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@ -90,9 +116,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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}
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else
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{
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newuser = CreateNewClient(epSender, useCircuit, m_scene.ClientManager, m_scene, assetCache, this,
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authenticateSessionsClass, useCircuit.CircuitCode.ID,
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useCircuit.CircuitCode.SessionID, useCircuit.CircuitCode.Code, proxyEP);
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newuser = CreateNewCircuit(epSender, useCircuit, m_scene.ClientManager, m_scene, assetCache, this,
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circuitManager, useCircuit.CircuitCode.ID,
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useCircuit.CircuitCode.SessionID, useCircuit.CircuitCode.Code, proxyEP);
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m_scene.ClientManager.Add(useCircuit.CircuitCode.Code, newuser);
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@ -75,7 +75,11 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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protected IPAddress listenIP = IPAddress.Parse("0.0.0.0");
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protected IScene m_localScene;
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protected AssetCache m_assetCache;
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protected AgentCircuitManager m_authenticateSessionsClass;
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/// <value>
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/// Manages authentication for agent circuits
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/// </value>
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protected AgentCircuitManager m_circuitManager;
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public LLPacketServer PacketServer
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{
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@ -132,14 +136,24 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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Initialise(_listenIP, ref port, proxyPortOffset, allow_alternate_port, assetCache, authenticateClass);
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}
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public void Initialise(IPAddress _listenIP, ref uint port, int proxyPortOffset, bool allow_alternate_port, AssetCache assetCache, AgentCircuitManager authenticateClass)
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/// <summary>
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/// Initialize the server
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/// </summary>
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/// <param name="_listenIP"></param>
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/// <param name="port"></param>
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/// <param name="proxyPortOffset"></param>
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/// <param name="allow_alternate_port"></param>
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/// <param name="assetCache"></param>
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/// <param name="circuitManager"></param>
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public void Initialise(
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IPAddress _listenIP, ref uint port, int proxyPortOffset, bool allow_alternate_port, AssetCache assetCache, AgentCircuitManager circuitManager)
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{
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this.proxyPortOffset = proxyPortOffset;
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listenPort = (uint) (port + proxyPortOffset);
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listenIP = _listenIP;
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Allow_Alternate_Port = allow_alternate_port;
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m_assetCache = assetCache;
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m_authenticateSessionsClass = authenticateClass;
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m_circuitManager = circuitManager;
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CreatePacketServer();
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// Return new port
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@ -177,7 +191,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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{
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// TODO : Actually only handle those states that we have control over, re-throw everything else,
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// TODO: implement cases as we encounter them.
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//m_log.Error("[UDPSERVER]: Connection Error! - " + e.ToString());
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//m_log.Error("[[CLIENT]: ]: Connection Error! - " + e.ToString());
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switch (e.SocketErrorCode)
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{
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case SocketError.AlreadyInProgress:
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@ -193,7 +207,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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}
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catch (ObjectDisposedException e)
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{
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m_log.DebugFormat("ObjectDisposedException: Object {0} disposed.", e.ObjectName);
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m_log.DebugFormat("[CLIENT]: ObjectDisposedException: Object {0} disposed.", e.ObjectName);
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// Uhh, what object, and why? this needs better handling.
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}
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@ -213,15 +227,15 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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}
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catch (MalformedDataException e)
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{
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m_log.DebugFormat("Dropped Malformed Packet due to MalformedDataException: {0}", e.StackTrace);
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m_log.DebugFormat("[CLIENT]: Dropped Malformed Packet due to MalformedDataException: {0}", e.StackTrace);
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}
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catch (IndexOutOfRangeException e)
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{
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m_log.DebugFormat("Dropped Malformed Packet due to IndexOutOfRangeException: {0}", e.StackTrace);
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m_log.DebugFormat("[CLIENT]: Dropped Malformed Packet due to IndexOutOfRangeException: {0}", e.StackTrace);
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}
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catch (Exception e)
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{
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m_log.Debug("[UDPSERVER]: " + e.ToString());
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m_log.Debug("[CLIENT]: " + e.ToString());
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}
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}
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@ -249,8 +263,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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}
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else if (packet.Type == PacketType.UseCircuitCode)
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{
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// new client
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m_log.Debug("[UDPSERVER]: Adding New Client");
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AddNewClient(packet);
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UseCircuitCodePacket p = (UseCircuitCodePacket)packet;
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@ -267,7 +279,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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}
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catch (Exception e)
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{
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m_log.Error("[UDPSERVER]: Exception in processing packet - ignoring: ", e);
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m_log.Error("[CLIENT]: Exception in processing packet - ignoring: ", e);
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}
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}
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}
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@ -280,7 +292,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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}
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catch (SocketException e)
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{
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m_log.ErrorFormat("[UDPSERVER]: BeginRecieve threw exception " + e.Message + ": " + e.StackTrace );
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m_log.ErrorFormat("[CLIENT]: BeginRecieve threw exception " + e.Message + ": " + e.StackTrace );
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ResetEndPoint();
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}
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}
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return;
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UseCircuitCodePacket useCircuit = (UseCircuitCodePacket) packet;
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m_log.DebugFormat("[CLIENT]: Adding new circuit for agent {0}, circuit code {1}", useCircuit.CircuitCode.ID, useCircuit.CircuitCode.Code);
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lock (clientCircuits)
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{
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if (!clientCircuits.ContainsKey(epSender))
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clientCircuits.Add(epSender, useCircuit.CircuitCode.Code);
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else
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m_log.Error("[UDPSERVER]: clientCircuits already contains entry for user " + useCircuit.CircuitCode.Code.ToString() + ". NOT adding.");
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m_log.Error("[CLIENT]: clientCircuits already contains entry for user " + useCircuit.CircuitCode.Code + ". NOT adding.");
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}
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// This doesn't need locking as it's synchronized data
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if (!clientCircuits_reverse.ContainsKey(useCircuit.CircuitCode.Code))
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clientCircuits_reverse.Add(useCircuit.CircuitCode.Code, epSender);
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else
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m_log.Error("[UDPSERVER]: clientCurcuits_reverse already contains entry for user " + useCircuit.CircuitCode.Code.ToString() + ". NOT adding.");
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m_log.Error("[CLIENT]: clientCurcuits_reverse already contains entry for user " + useCircuit.CircuitCode.Code + ". NOT adding.");
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lock (proxyCircuits)
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if (!proxyCircuits.ContainsKey(useCircuit.CircuitCode.Code))
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proxyCircuits.Add(useCircuit.CircuitCode.Code, epProxy);
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else
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m_log.Error("[UDPSERVER]: proxyCircuits already contains entry for user " + useCircuit.CircuitCode.Code.ToString() + ". NOT adding.");
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m_log.Error("[CLIENT]: proxyCircuits already contains entry for user " + useCircuit.CircuitCode.Code + ". NOT adding.");
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}
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PacketServer.AddNewClient(epSender, useCircuit, m_assetCache, m_authenticateSessionsClass, epProxy);
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if (!PacketServer.AddNewClient(epSender, useCircuit, m_assetCache, m_circuitManager, epProxy))
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m_log.ErrorFormat(
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"[CLIENT]: A circuit already existed for agent {0}, circuit {1}",
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useCircuit.CircuitCode.ID, useCircuit.CircuitCode.Code);
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}
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PacketPool.Instance.ReturnPacket(packet);
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public void ServerListener()
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{
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uint newPort = listenPort;
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m_log.Info("[SERVER]: Opening UDP socket on " + listenIP + " " + newPort + ".");
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m_log.Info("[UDPSERVER]: Opening UDP socket on " + listenIP + " " + newPort + ".");
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ServerIncoming = new IPEndPoint(listenIP, (int)newPort);
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m_socket = new Socket(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp);
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@ -385,14 +403,14 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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listenPort = newPort;
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m_log.Info("[SERVER]: UDP socket bound, getting ready to listen");
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m_log.Info("[UDPSERVER]: UDP socket bound, getting ready to listen");
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ipeSender = new IPEndPoint(listenIP, 0);
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epSender = (EndPoint)ipeSender;
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ReceivedData = new AsyncCallback(OnReceivedData);
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m_socket.BeginReceiveFrom(RecvBuffer, 0, RecvBuffer.Length, SocketFlags.None, ref epSender, ReceivedData, null);
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m_log.Info("[SERVER]: Listening on port " + newPort);
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m_log.Info("[UDPSERVER]: Listening on port " + newPort);
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}
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public virtual void RegisterPacketServer(LLPacketServer server)
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@ -409,7 +427,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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sendto = (EndPoint)clientCircuits_reverse[circuitcode];
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} catch {
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// Exceptions here mean there is no circuit
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m_log.Warn("Circuit not found, not sending packet");
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m_log.Warn("[CLIENT]: Circuit not found, not sending packet");
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return;
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}
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@ -448,7 +466,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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else
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{
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m_log.DebugFormat(
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"[UDPSERVER]: endpoint for circuit code {0} in RemoveClientCircuit() was unexpectedly null!", circuitcode);
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"[CLIENT]: endpoint for circuit code {0} in RemoveClientCircuit() was unexpectedly null!", circuitcode);
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}
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}
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lock (proxyCircuits)
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if (!clientCircuits.ContainsKey(userEP))
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clientCircuits.Add(userEP, useCircuit.CircuitCode.Code);
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else
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m_log.Error("[UDPSERVER]: clientCircuits already contans entry for user " + useCircuit.CircuitCode.Code.ToString() + ". NOT adding.");
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m_log.Error("[CLIENT]: clientCircuits already contans entry for user " + useCircuit.CircuitCode.Code.ToString() + ". NOT adding.");
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}
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// This data structure is synchronized, so we don't need the lock
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if (!clientCircuits_reverse.ContainsKey(useCircuit.CircuitCode.Code))
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clientCircuits_reverse.Add(useCircuit.CircuitCode.Code, userEP);
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else
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m_log.Error("[UDPSERVER]: clientCurcuits_reverse already contains entry for user " + useCircuit.CircuitCode.Code.ToString() + ". NOT adding.");
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m_log.Error("[CLIENT]: clientCurcuits_reverse already contains entry for user " + useCircuit.CircuitCode.Code.ToString() + ". NOT adding.");
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lock (proxyCircuits)
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{
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@ -495,7 +513,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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}
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}
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PacketServer.AddNewClient(userEP, useCircuit, m_assetCache, m_authenticateSessionsClass, proxyEP);
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PacketServer.AddNewClient(userEP, useCircuit, m_assetCache, m_circuitManager, proxyEP);
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}
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}
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}
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@ -593,7 +593,6 @@ namespace OpenSim.Region.Communications.OGS1
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return response;
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}
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// Grid Request Processing
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/// <summary>
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/// Received from the user server when a user starts logging in. This call allows
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/// the region to prepare for direct communication from the client. Sends back an empty
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@ -603,7 +602,6 @@ namespace OpenSim.Region.Communications.OGS1
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/// <returns></returns>
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public XmlRpcResponse ExpectUser(XmlRpcRequest request)
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{
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m_log.Debug("[CONNECTION DEBUGGING]: Expect User called, starting agent setup ... ");
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Hashtable requestData = (Hashtable) request.Params[0];
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AgentCircuitData agentData = new AgentCircuitData();
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agentData.SessionID = new UUID((string) requestData["session_id"]);
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@ -613,15 +611,20 @@ namespace OpenSim.Region.Communications.OGS1
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agentData.AgentID = new UUID((string) requestData["agent_id"]);
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agentData.circuitcode = Convert.ToUInt32(requestData["circuit_code"]);
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agentData.CapsPath = (string) requestData["caps_path"];
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ulong regionHandle = Convert.ToUInt64((string) requestData["regionhandle"]);
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m_log.DebugFormat(
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"[CLIENT]: Told by user service to prepare for a connection from {0} {1} {2}, circuit {3}",
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agentData.firstname, agentData.lastname, agentData.AgentID, agentData.circuitcode);
|
||||
|
||||
if (requestData.ContainsKey("child_agent") && requestData["child_agent"].Equals("1"))
|
||||
{
|
||||
m_log.Debug("[CONNECTION DEBUGGING]: Child agent detected");
|
||||
m_log.Debug("[CLIENT]: Child agent detected");
|
||||
agentData.child = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
m_log.Debug("[CONNECTION DEBUGGING]: Main agent detected");
|
||||
m_log.Debug("[CLIENT]: Main agent detected");
|
||||
agentData.startpos =
|
||||
new Vector3((float)Convert.ToDecimal((string)requestData["startpos_x"]),
|
||||
(float)Convert.ToDecimal((string)requestData["startpos_y"]),
|
||||
|
@ -629,9 +632,6 @@ namespace OpenSim.Region.Communications.OGS1
|
|||
agentData.child = false;
|
||||
}
|
||||
|
||||
ulong regionHandle = Convert.ToUInt64((string) requestData["regionhandle"]);
|
||||
|
||||
|
||||
RegionInfo[] regions = m_regionsOnInstance.ToArray();
|
||||
bool banned = false;
|
||||
|
||||
|
@ -654,7 +654,7 @@ namespace OpenSim.Region.Communications.OGS1
|
|||
|
||||
if (banned)
|
||||
{
|
||||
m_log.InfoFormat("[OGS1 GRID SERVICES]: Denying access for user {0} {1} because user is banned",agentData.firstname,agentData.lastname);
|
||||
m_log.InfoFormat("[CLIENT]: Denying access for user {0} {1} because user is banned",agentData.firstname,agentData.lastname);
|
||||
|
||||
Hashtable respdata = new Hashtable();
|
||||
respdata["success"] = "FALSE";
|
||||
|
@ -663,14 +663,12 @@ namespace OpenSim.Region.Communications.OGS1
|
|||
}
|
||||
else
|
||||
{
|
||||
m_log.Debug("[CONNECTION DEBUGGING]: Triggering welcome for " + agentData.AgentID.ToString() + " into " + regionHandle.ToString());
|
||||
m_localBackend.TriggerExpectUser(regionHandle, agentData);
|
||||
m_log.Info("[OGS1 GRID SERVICES]: Welcoming new user...");
|
||||
Hashtable respdata = new Hashtable();
|
||||
respdata["success"] = "TRUE";
|
||||
resp.Value = respdata;
|
||||
|
||||
}
|
||||
|
||||
return resp;
|
||||
}
|
||||
// Grid Request Processing
|
||||
|
|
|
@ -2513,7 +2513,7 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
#region RegionComms
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// Register the methods that should be invoked when this scene receives various incoming events
|
||||
/// </summary>
|
||||
public void RegisterCommsEvents()
|
||||
{
|
||||
|
@ -2549,7 +2549,7 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
}
|
||||
|
||||
/// <summary>
|
||||
/// Do the work necessary to initiate a new user connection.
|
||||
/// Do the work necessary to initiate a new user connection for a particular scene.
|
||||
/// At the moment, this consists of setting up the caps infrastructure
|
||||
/// </summary>
|
||||
/// <param name="regionHandle"></param>
|
||||
|
@ -2582,10 +2582,6 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
}
|
||||
}
|
||||
|
||||
m_log.DebugFormat(
|
||||
"[CONNECTION DEBUGGING]: Creating new circuit code ({0}) for avatar {1} at {2}",
|
||||
agent.circuitcode, agent.AgentID, RegionInfo.RegionName);
|
||||
|
||||
m_authenticateHandler.AddNewCircuit(agent.circuitcode, agent);
|
||||
// rewrite session_id
|
||||
CachedUserInfo userinfo = CommsManager.UserProfileCacheService.GetUserDetails(agent.AgentID);
|
||||
|
|
Loading…
Reference in New Issue