ubitODE reduced again a bit the max allowed correction velocity on colisions, to reduce a bit bouncing inerent to colisions.
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46095c963c
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792e8db456
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@ -537,7 +537,7 @@ namespace OpenSim.Region.Physics.OdePlugin
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// Essentially Steps * m_physicsiterations
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d.WorldSetQuickStepNumIterations(world, m_physicsiterations);
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d.WorldSetContactMaxCorrectingVel(world, 100.0f);
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d.WorldSetContactMaxCorrectingVel(world, 60.0f);
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spacesPerMeter = 1 / metersInSpace;
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spaceGridMaxX = (int)(WorldExtents.X * spacesPerMeter);
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