Patch from Johan: LibSL updated to the latest revision (1568) and all packets are now
recycled to improve performance and memory usage.afrisby
parent
8cd72beb86
commit
79496381fc
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@ -26,11 +26,9 @@
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*
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*
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*/
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*/
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using System;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using libsecondlife;
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using libsecondlife;
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using libsecondlife.Packets;
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using libsecondlife.Packets;
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using OpenSim.Framework.Console;
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namespace OpenSim.Framework
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namespace OpenSim.Framework
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{
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{
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@ -42,6 +40,7 @@ namespace OpenSim.Framework
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public void ForEachClient(ForEachClientDelegate whatToDo)
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public void ForEachClient(ForEachClientDelegate whatToDo)
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{
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{
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// Wasteful, I know
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// Wasteful, I know
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IClientAPI[] LocalClients = new IClientAPI[0];
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IClientAPI[] LocalClients = new IClientAPI[0];
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lock (m_clients)
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lock (m_clients)
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@ -56,11 +55,9 @@ namespace OpenSim.Framework
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{
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{
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whatToDo(LocalClients[i]);
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whatToDo(LocalClients[i]);
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}
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}
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catch (Exception e)
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catch (System.Exception e)
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{
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{
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MainLog.Instance.Warn("CLIENT",
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OpenSim.Framework.Console.MainLog.Instance.Warn("CLIENT", "Unable to do ForEachClient for one of the clients" + "\n Reason: " + e.ToString());
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"Unable to do ForEachClient for one of the clients" + "\n Reason: " +
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e.ToString());
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}
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}
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}
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}
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}
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}
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@ -110,19 +107,20 @@ namespace OpenSim.Framework
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IClientAPI client;
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IClientAPI client;
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try
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try
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{
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{
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if (m_clients.TryGetValue(circuits[i], out client))
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if (m_clients.TryGetValue(circuits[i], out client))
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{
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{
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Remove(client.CircuitCode);
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Remove(client.CircuitCode);
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client.Close(false);
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client.Close(false);
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}
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}
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}
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}
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catch (Exception e)
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catch (System.Exception e)
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{
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{
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MainLog.Instance.Error("CLIENT",
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OpenSim.Framework.Console.MainLog.Instance.Error("CLIENT", "Unable to shutdown circuit for: " + agentId.ToString() + "\n Reason: " + e.ToString());
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"Unable to shutdown circuit for: " + agentId.ToString() + "\n Reason: " +
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e.ToString());
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}
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}
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}
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}
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}
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}
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private uint[] GetAllCircuits(LLUUID agentId)
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private uint[] GetAllCircuits(LLUUID agentId)
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@ -137,7 +135,7 @@ namespace OpenSim.Framework
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}
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}
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for (int i = 0; i < LocalClients.Length; i++)
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for (int i = 0; i < LocalClients.Length; i++ )
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{
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{
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if (LocalClients[i].AgentId == agentId)
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if (LocalClients[i].AgentId == agentId)
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{
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{
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@ -150,7 +148,8 @@ namespace OpenSim.Framework
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public void ViewerEffectHandler(IClientAPI sender, ViewerEffectPacket.EffectBlock[] effectBlock)
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public void ViewerEffectHandler(IClientAPI sender, ViewerEffectPacket.EffectBlock[] effectBlock)
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{
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{
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ViewerEffectPacket packet = new ViewerEffectPacket();
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ViewerEffectPacket packet = (ViewerEffectPacket) PacketPool.Instance.GetPacket(PacketType.ViewerEffect);
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// TODO: don't create new blocks if recycling an old packet
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packet.Effect = effectBlock;
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packet.Effect = effectBlock;
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// Wasteful, I know
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// Wasteful, I know
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@ -170,6 +169,7 @@ namespace OpenSim.Framework
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packet.AgentData.SessionID = LocalClients[i].SessionId;
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packet.AgentData.SessionID = LocalClients[i].SessionId;
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LocalClients[i].OutPacket(packet, ThrottleOutPacketType.Task);
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LocalClients[i].OutPacket(packet, ThrottleOutPacketType.Task);
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}
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}
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}
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}
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}
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}
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@ -178,4 +178,4 @@ namespace OpenSim.Framework
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return m_clients.TryGetValue(circuitId, out user);
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return m_clients.TryGetValue(circuitId, out user);
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}
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}
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}
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}
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}
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}
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@ -0,0 +1,131 @@
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSim Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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*/
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using System;
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using System.Collections;
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using libsecondlife.Packets;
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namespace OpenSim.Framework
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{
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public sealed class PacketPool
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{
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// Set up a thread-safe singleton pattern
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static PacketPool()
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{
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}
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private static readonly PacketPool instance = new PacketPool();
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public static PacketPool Instance
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{
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get { return instance; }
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}
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private Hashtable pool = new Hashtable();
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public Packet GetPacket(PacketType type)
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{
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Packet packet = null;
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lock (pool)
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{
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if (pool[type] == null || ((Stack) pool[type]).Count == 0)
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{
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// Creating a new packet if we cannot reuse an old package
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packet = Packet.BuildPacket(type);
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}
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else
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{
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// Recycle old packages
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packet = (Packet) ((Stack) pool[type]).Pop();
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}
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}
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return packet;
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}
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private byte[] decoded_header = new byte[10];
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private PacketType GetType(byte[] bytes)
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{
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ushort id;
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libsecondlife.PacketFrequency freq;
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Buffer.BlockCopy(bytes, 0, decoded_header, 0, 10);
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if((bytes[0] & libsecondlife.Helpers.MSG_ZEROCODED)!=0)
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{
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libsecondlife.Helpers.ZeroDecodeCommand(bytes, decoded_header);
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}
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if (decoded_header[6] == 0xFF)
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{
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if (decoded_header[7] == 0xFF)
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{
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id = (ushort)((decoded_header[8] << 8) + decoded_header[9]);
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freq = libsecondlife.PacketFrequency.Low;
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}
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else
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{
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id = (ushort)decoded_header[7];
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freq = libsecondlife.PacketFrequency.Medium;
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}
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}
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else
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{
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id = (ushort)decoded_header[6];
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freq = libsecondlife.PacketFrequency.High;
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}
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return Packet.GetType(id, freq);
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}
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public Packet GetPacket(byte[] bytes, ref int packetEnd, byte[] zeroBuffer)
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{
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PacketType type = GetType(bytes);
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int i = 0;
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Packet packet = GetPacket(type);
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packet.FromBytes(bytes, ref i, ref packetEnd, zeroBuffer);
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return packet;
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}
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public void ReturnPacket(Packet packet)
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{
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lock (pool)
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{
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PacketType type = packet.Type;
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if (pool[type] == null)
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{
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pool[type] = new Stack();
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}
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((Stack) pool[type]).Push(packet);
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}
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}
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}
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}
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private int m_packetsReceived = 0;
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private int m_packetsReceived = 0;
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private int m_probesWithNoIngressPackets = 0;
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private int m_probesWithNoIngressPackets = 0;
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private int m_lastPacketsReceived = 0;
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private int m_lastPacketsReceived = 0;
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private byte[] ZeroOutBuffer = new byte[4096];
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private readonly Encoding m_encoding = Encoding.ASCII;
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private readonly Encoding m_encoding = Encoding.ASCII;
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private readonly LLUUID m_agentId;
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private readonly LLUUID m_agentId;
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{
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{
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m_scene.RemoveClient(AgentId);
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m_scene.RemoveClient(AgentId);
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// Send the STOP packet
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// Send the STOP packet
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DisableSimulatorPacket disable = new DisableSimulatorPacket();
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DisableSimulatorPacket disable = (DisableSimulatorPacket) PacketPool.Instance.GetPacket(PacketType.DisableSimulator);
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OutPacket(disable, ThrottleOutPacketType.Task);
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OutPacket(disable, ThrottleOutPacketType.Task);
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public void Kick(string message)
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public void Kick(string message)
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{
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{
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KickUserPacket kupack = new KickUserPacket();
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KickUserPacket kupack = (KickUserPacket) PacketPool.Instance.GetPacket(PacketType.KickUser);
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kupack.UserInfo.AgentID = AgentId;
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kupack.UserInfo.AgentID = AgentId;
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kupack.UserInfo.SessionID = SessionId;
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kupack.UserInfo.SessionID = SessionId;
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kupack.TargetBlock.TargetIP = (uint) 0;
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kupack.TargetBlock.TargetIP = (uint) 0;
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/// <param name="regionInfo"></param>
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/// <param name="regionInfo"></param>
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public void SendRegionHandshake(RegionInfo regionInfo)
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public void SendRegionHandshake(RegionInfo regionInfo)
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{
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{
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RegionHandshakePacket handshake =
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RegionHandshakePacket handshake = (RegionHandshakePacket) PacketPool.Instance.GetPacket(PacketType.RegionHandshake);
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(RegionHandshakePacket) PacketPool.Instance.GetPacket(PacketType.RegionHandshake);
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handshake.RegionInfo.BillableFactor = regionInfo.EstateSettings.billableFactor;
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handshake.RegionInfo.BillableFactor = regionInfo.EstateSettings.billableFactor;
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handshake.RegionInfo.IsEstateManager = false;
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handshake.RegionInfo.IsEstateManager = false;
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/// <param name="regInfo"></param>
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/// <param name="regInfo"></param>
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public void MoveAgentIntoRegion(RegionInfo regInfo, LLVector3 pos, LLVector3 look)
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public void MoveAgentIntoRegion(RegionInfo regInfo, LLVector3 pos, LLVector3 look)
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{
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{
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AgentMovementCompletePacket mov = new AgentMovementCompletePacket();
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AgentMovementCompletePacket mov = (AgentMovementCompletePacket) PacketPool.Instance.GetPacket(PacketType.AgentMovementComplete);
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mov.SimData.ChannelVersion = m_channelVersion;
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mov.SimData.ChannelVersion = m_channelVersion;
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mov.AgentData.SessionID = m_sessionId;
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mov.AgentData.SessionID = m_sessionId;
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mov.AgentData.AgentID = AgentId;
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mov.AgentData.AgentID = AgentId;
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public void SendChatMessage(byte[] message, byte type, LLVector3 fromPos, string fromName, LLUUID fromAgentID)
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public void SendChatMessage(byte[] message, byte type, LLVector3 fromPos, string fromName, LLUUID fromAgentID)
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{
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{
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ChatFromSimulatorPacket reply = new ChatFromSimulatorPacket();
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ChatFromSimulatorPacket reply = (ChatFromSimulatorPacket) PacketPool.Instance.GetPacket(PacketType.ChatFromSimulator);
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reply.ChatData.Audible = 1;
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reply.ChatData.Audible = 1;
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reply.ChatData.Message = message;
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reply.ChatData.Message = message;
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reply.ChatData.ChatType = type;
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reply.ChatData.ChatType = type;
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public void SendInstantMessage(LLUUID fromAgent, LLUUID fromAgentSession, string message, LLUUID toAgent,
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public void SendInstantMessage(LLUUID fromAgent, LLUUID fromAgentSession, string message, LLUUID toAgent,
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LLUUID imSessionID, string fromName, byte dialog, uint timeStamp)
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LLUUID imSessionID, string fromName, byte dialog, uint timeStamp)
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{
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{
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ImprovedInstantMessagePacket msg = new ImprovedInstantMessagePacket();
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ImprovedInstantMessagePacket msg = (ImprovedInstantMessagePacket) PacketPool.Instance.GetPacket(PacketType.ImprovedInstantMessage);
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msg.AgentData.AgentID = fromAgent;
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msg.AgentData.AgentID = fromAgent;
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msg.AgentData.SessionID = fromAgentSession;
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msg.AgentData.SessionID = fromAgentSession;
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msg.MessageBlock.FromAgentName = Helpers.StringToField(fromName);
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msg.MessageBlock.FromAgentName = Helpers.StringToField(fromName);
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IPAddress neighbourIP = neighbourEndPoint.Address;
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IPAddress neighbourIP = neighbourEndPoint.Address;
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ushort neighbourPort = (ushort) neighbourEndPoint.Port;
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ushort neighbourPort = (ushort) neighbourEndPoint.Port;
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EnableSimulatorPacket enablesimpacket = new EnableSimulatorPacket();
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EnableSimulatorPacket enablesimpacket = (EnableSimulatorPacket) PacketPool.Instance.GetPacket(PacketType.EnableSimulator);
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// TODO: don't create new blocks if recycling an old packet
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enablesimpacket.SimulatorInfo = new EnableSimulatorPacket.SimulatorInfoBlock();
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enablesimpacket.SimulatorInfo = new EnableSimulatorPacket.SimulatorInfoBlock();
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enablesimpacket.SimulatorInfo.Handle = neighbourHandle;
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enablesimpacket.SimulatorInfo.Handle = neighbourHandle;
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{
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{
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LLVector3 look = new LLVector3(lookAt.X*10, lookAt.Y*10, lookAt.Z*10);
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LLVector3 look = new LLVector3(lookAt.X*10, lookAt.Y*10, lookAt.Z*10);
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CrossedRegionPacket newSimPack = new CrossedRegionPacket();
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CrossedRegionPacket newSimPack = (CrossedRegionPacket) PacketPool.Instance.GetPacket(PacketType.CrossedRegion);
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// TODO: don't create new blocks if recycling an old packet
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newSimPack.AgentData = new CrossedRegionPacket.AgentDataBlock();
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newSimPack.AgentData = new CrossedRegionPacket.AgentDataBlock();
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newSimPack.AgentData.AgentID = AgentId;
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newSimPack.AgentData.AgentID = AgentId;
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newSimPack.AgentData.SessionID = m_sessionId;
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newSimPack.AgentData.SessionID = m_sessionId;
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@ -798,7 +800,8 @@ namespace OpenSim.Region.ClientStack
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public void SendMapBlock(List<MapBlockData> mapBlocks)
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public void SendMapBlock(List<MapBlockData> mapBlocks)
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{
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{
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MapBlockReplyPacket mapReply = new MapBlockReplyPacket();
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MapBlockReplyPacket mapReply = (MapBlockReplyPacket) PacketPool.Instance.GetPacket(PacketType.MapBlockReply);
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// TODO: don't create new blocks if recycling an old packet
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mapReply.AgentData.AgentID = AgentId;
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mapReply.AgentData.AgentID = AgentId;
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mapReply.Data = new MapBlockReplyPacket.DataBlock[mapBlocks.Count];
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mapReply.Data = new MapBlockReplyPacket.DataBlock[mapBlocks.Count];
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mapReply.AgentData.Flags = 0;
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mapReply.AgentData.Flags = 0;
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@ -820,7 +823,7 @@ namespace OpenSim.Region.ClientStack
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public void SendLocalTeleport(LLVector3 position, LLVector3 lookAt, uint flags)
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public void SendLocalTeleport(LLVector3 position, LLVector3 lookAt, uint flags)
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{
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{
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TeleportLocalPacket tpLocal = new TeleportLocalPacket();
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TeleportLocalPacket tpLocal = (TeleportLocalPacket) PacketPool.Instance.GetPacket(PacketType.TeleportLocal);
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tpLocal.Info.AgentID = AgentId;
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tpLocal.Info.AgentID = AgentId;
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tpLocal.Info.TeleportFlags = flags;
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tpLocal.Info.TeleportFlags = flags;
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tpLocal.Info.LocationID = 2;
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tpLocal.Info.LocationID = 2;
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@ -832,7 +835,7 @@ namespace OpenSim.Region.ClientStack
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public void SendRegionTeleport(ulong regionHandle, byte simAccess, IPEndPoint newRegionEndPoint, uint locationID,
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public void SendRegionTeleport(ulong regionHandle, byte simAccess, IPEndPoint newRegionEndPoint, uint locationID,
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uint flags, string capsURL)
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uint flags, string capsURL)
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{
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{
|
||||||
TeleportFinishPacket teleport = new TeleportFinishPacket();
|
TeleportFinishPacket teleport = (TeleportFinishPacket) PacketPool.Instance.GetPacket(PacketType.TeleportFinish);
|
||||||
teleport.Info.AgentID = AgentId;
|
teleport.Info.AgentID = AgentId;
|
||||||
teleport.Info.RegionHandle = regionHandle;
|
teleport.Info.RegionHandle = regionHandle;
|
||||||
teleport.Info.SimAccess = simAccess;
|
teleport.Info.SimAccess = simAccess;
|
||||||
|
@ -858,7 +861,7 @@ namespace OpenSim.Region.ClientStack
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public void SendTeleportFailed()
|
public void SendTeleportFailed()
|
||||||
{
|
{
|
||||||
TeleportFailedPacket tpFailed = new TeleportFailedPacket();
|
TeleportFailedPacket tpFailed = (TeleportFailedPacket) PacketPool.Instance.GetPacket(PacketType.TeleportFailed);
|
||||||
tpFailed.Info.AgentID = AgentId;
|
tpFailed.Info.AgentID = AgentId;
|
||||||
tpFailed.Info.Reason = Helpers.StringToField("unknown failure of teleport");
|
tpFailed.Info.Reason = Helpers.StringToField("unknown failure of teleport");
|
||||||
OutPacket(tpFailed, ThrottleOutPacketType.Task);
|
OutPacket(tpFailed, ThrottleOutPacketType.Task);
|
||||||
|
@ -869,14 +872,14 @@ namespace OpenSim.Region.ClientStack
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public void SendTeleportLocationStart()
|
public void SendTeleportLocationStart()
|
||||||
{
|
{
|
||||||
TeleportStartPacket tpStart = new TeleportStartPacket();
|
TeleportStartPacket tpStart = (TeleportStartPacket) PacketPool.Instance.GetPacket(PacketType.TeleportStart);
|
||||||
tpStart.Info.TeleportFlags = 16; // Teleport via location
|
tpStart.Info.TeleportFlags = 16; // Teleport via location
|
||||||
OutPacket(tpStart, ThrottleOutPacketType.Task);
|
OutPacket(tpStart, ThrottleOutPacketType.Task);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void SendMoneyBalance(LLUUID transaction, bool success, byte[] description, int balance)
|
public void SendMoneyBalance(LLUUID transaction, bool success, byte[] description, int balance)
|
||||||
{
|
{
|
||||||
MoneyBalanceReplyPacket money = new MoneyBalanceReplyPacket();
|
MoneyBalanceReplyPacket money = (MoneyBalanceReplyPacket) PacketPool.Instance.GetPacket(PacketType.MoneyBalanceReply);
|
||||||
money.MoneyData.AgentID = AgentId;
|
money.MoneyData.AgentID = AgentId;
|
||||||
money.MoneyData.TransactionID = transaction;
|
money.MoneyData.TransactionID = transaction;
|
||||||
money.MoneyData.TransactionSuccess = success;
|
money.MoneyData.TransactionSuccess = success;
|
||||||
|
@ -887,7 +890,7 @@ namespace OpenSim.Region.ClientStack
|
||||||
|
|
||||||
public void SendStartPingCheck(byte seq)
|
public void SendStartPingCheck(byte seq)
|
||||||
{
|
{
|
||||||
StartPingCheckPacket pc = new StartPingCheckPacket();
|
StartPingCheckPacket pc = (StartPingCheckPacket) PacketPool.Instance.GetPacket(PacketType.StartPingCheck);
|
||||||
pc.PingID.PingID = seq;
|
pc.PingID.PingID = seq;
|
||||||
pc.Header.Reliable = false;
|
pc.Header.Reliable = false;
|
||||||
OutPacket(pc, ThrottleOutPacketType.Task);
|
OutPacket(pc, ThrottleOutPacketType.Task);
|
||||||
|
@ -895,7 +898,8 @@ namespace OpenSim.Region.ClientStack
|
||||||
|
|
||||||
public void SendKillObject(ulong regionHandle, uint localID)
|
public void SendKillObject(ulong regionHandle, uint localID)
|
||||||
{
|
{
|
||||||
KillObjectPacket kill = new KillObjectPacket();
|
KillObjectPacket kill = (KillObjectPacket) PacketPool.Instance.GetPacket(PacketType.KillObject);
|
||||||
|
// TODO: don't create new blocks if recycling an old packet
|
||||||
kill.ObjectData = new KillObjectPacket.ObjectDataBlock[1];
|
kill.ObjectData = new KillObjectPacket.ObjectDataBlock[1];
|
||||||
kill.ObjectData[0] = new KillObjectPacket.ObjectDataBlock();
|
kill.ObjectData[0] = new KillObjectPacket.ObjectDataBlock();
|
||||||
kill.ObjectData[0].ID = localID;
|
kill.ObjectData[0].ID = localID;
|
||||||
|
@ -1088,7 +1092,7 @@ namespace OpenSim.Region.ClientStack
|
||||||
|
|
||||||
private InventoryDescendentsPacket CreateInventoryDescendentsPacket(LLUUID ownerID, LLUUID folderID)
|
private InventoryDescendentsPacket CreateInventoryDescendentsPacket(LLUUID ownerID, LLUUID folderID)
|
||||||
{
|
{
|
||||||
InventoryDescendentsPacket descend = new InventoryDescendentsPacket();
|
InventoryDescendentsPacket descend = (InventoryDescendentsPacket) PacketPool.Instance.GetPacket(PacketType.InventoryDescendents);
|
||||||
descend.AgentData.AgentID = AgentId;
|
descend.AgentData.AgentID = AgentId;
|
||||||
descend.AgentData.OwnerID = ownerID;
|
descend.AgentData.OwnerID = ownerID;
|
||||||
descend.AgentData.FolderID = folderID;
|
descend.AgentData.FolderID = folderID;
|
||||||
|
@ -1101,7 +1105,8 @@ namespace OpenSim.Region.ClientStack
|
||||||
{
|
{
|
||||||
Encoding enc = Encoding.ASCII;
|
Encoding enc = Encoding.ASCII;
|
||||||
uint FULL_MASK_PERMISSIONS = 2147483647;
|
uint FULL_MASK_PERMISSIONS = 2147483647;
|
||||||
FetchInventoryReplyPacket inventoryReply = new FetchInventoryReplyPacket();
|
FetchInventoryReplyPacket inventoryReply = (FetchInventoryReplyPacket) PacketPool.Instance.GetPacket(PacketType.FetchInventoryReply);
|
||||||
|
// TODO: don't create new blocks if recycling an old packet
|
||||||
inventoryReply.AgentData.AgentID = AgentId;
|
inventoryReply.AgentData.AgentID = AgentId;
|
||||||
inventoryReply.InventoryData = new FetchInventoryReplyPacket.InventoryDataBlock[1];
|
inventoryReply.InventoryData = new FetchInventoryReplyPacket.InventoryDataBlock[1];
|
||||||
inventoryReply.InventoryData[0] = new FetchInventoryReplyPacket.InventoryDataBlock();
|
inventoryReply.InventoryData[0] = new FetchInventoryReplyPacket.InventoryDataBlock();
|
||||||
|
@ -1142,7 +1147,8 @@ namespace OpenSim.Region.ClientStack
|
||||||
{
|
{
|
||||||
Encoding enc = Encoding.ASCII;
|
Encoding enc = Encoding.ASCII;
|
||||||
uint FULL_MASK_PERMISSIONS = 2147483647;
|
uint FULL_MASK_PERMISSIONS = 2147483647;
|
||||||
UpdateCreateInventoryItemPacket InventoryReply = new UpdateCreateInventoryItemPacket();
|
UpdateCreateInventoryItemPacket InventoryReply = (UpdateCreateInventoryItemPacket) PacketPool.Instance.GetPacket(PacketType.UpdateCreateInventoryItem);
|
||||||
|
// TODO: don't create new blocks if recycling an old packet
|
||||||
InventoryReply.AgentData.AgentID = AgentId;
|
InventoryReply.AgentData.AgentID = AgentId;
|
||||||
InventoryReply.AgentData.SimApproved = true;
|
InventoryReply.AgentData.SimApproved = true;
|
||||||
InventoryReply.InventoryData = new UpdateCreateInventoryItemPacket.InventoryDataBlock[1];
|
InventoryReply.InventoryData = new UpdateCreateInventoryItemPacket.InventoryDataBlock[1];
|
||||||
|
@ -1180,7 +1186,8 @@ namespace OpenSim.Region.ClientStack
|
||||||
|
|
||||||
public void SendRemoveInventoryItem(LLUUID itemID)
|
public void SendRemoveInventoryItem(LLUUID itemID)
|
||||||
{
|
{
|
||||||
RemoveInventoryItemPacket remove = new RemoveInventoryItemPacket();
|
RemoveInventoryItemPacket remove = (RemoveInventoryItemPacket) PacketPool.Instance.GetPacket(PacketType.RemoveInventoryItem);
|
||||||
|
// TODO: don't create new blocks if recycling an old packet
|
||||||
remove.AgentData.AgentID = AgentId;
|
remove.AgentData.AgentID = AgentId;
|
||||||
remove.AgentData.SessionID = m_sessionId;
|
remove.AgentData.SessionID = m_sessionId;
|
||||||
remove.InventoryData = new RemoveInventoryItemPacket.InventoryDataBlock[1];
|
remove.InventoryData = new RemoveInventoryItemPacket.InventoryDataBlock[1];
|
||||||
|
@ -1192,7 +1199,7 @@ namespace OpenSim.Region.ClientStack
|
||||||
|
|
||||||
public void SendTaskInventory(LLUUID taskID, short serial, byte[] fileName)
|
public void SendTaskInventory(LLUUID taskID, short serial, byte[] fileName)
|
||||||
{
|
{
|
||||||
ReplyTaskInventoryPacket replytask = new ReplyTaskInventoryPacket();
|
ReplyTaskInventoryPacket replytask = (ReplyTaskInventoryPacket) PacketPool.Instance.GetPacket(PacketType.ReplyTaskInventory);
|
||||||
replytask.InventoryData.TaskID = taskID;
|
replytask.InventoryData.TaskID = taskID;
|
||||||
replytask.InventoryData.Serial = serial;
|
replytask.InventoryData.Serial = serial;
|
||||||
replytask.InventoryData.Filename = fileName;
|
replytask.InventoryData.Filename = fileName;
|
||||||
|
@ -1201,7 +1208,7 @@ namespace OpenSim.Region.ClientStack
|
||||||
|
|
||||||
public void SendXferPacket(ulong xferID, uint packet, byte[] data)
|
public void SendXferPacket(ulong xferID, uint packet, byte[] data)
|
||||||
{
|
{
|
||||||
SendXferPacketPacket sendXfer = new SendXferPacketPacket();
|
SendXferPacketPacket sendXfer = (SendXferPacketPacket) PacketPool.Instance.GetPacket(PacketType.SendXferPacket);
|
||||||
sendXfer.XferID.ID = xferID;
|
sendXfer.XferID.ID = xferID;
|
||||||
sendXfer.XferID.Packet = packet;
|
sendXfer.XferID.Packet = packet;
|
||||||
sendXfer.DataPacket.Data = data;
|
sendXfer.DataPacket.Data = data;
|
||||||
|
@ -1219,7 +1226,7 @@ namespace OpenSim.Region.ClientStack
|
||||||
/// <param name="message"></param>
|
/// <param name="message"></param>
|
||||||
public void SendAlertMessage(string message)
|
public void SendAlertMessage(string message)
|
||||||
{
|
{
|
||||||
AlertMessagePacket alertPack = new AlertMessagePacket();
|
AlertMessagePacket alertPack = (AlertMessagePacket) PacketPool.Instance.GetPacket(PacketType.AlertMessage);
|
||||||
alertPack.AlertData.Message = Helpers.StringToField(message);
|
alertPack.AlertData.Message = Helpers.StringToField(message);
|
||||||
OutPacket(alertPack, ThrottleOutPacketType.Task);
|
OutPacket(alertPack, ThrottleOutPacketType.Task);
|
||||||
}
|
}
|
||||||
|
@ -1231,7 +1238,7 @@ namespace OpenSim.Region.ClientStack
|
||||||
/// <param name="modal"></param>
|
/// <param name="modal"></param>
|
||||||
public void SendAgentAlertMessage(string message, bool modal)
|
public void SendAgentAlertMessage(string message, bool modal)
|
||||||
{
|
{
|
||||||
AgentAlertMessagePacket alertPack = new AgentAlertMessagePacket();
|
AgentAlertMessagePacket alertPack = (AgentAlertMessagePacket) PacketPool.Instance.GetPacket(PacketType.AgentAlertMessage);
|
||||||
alertPack.AgentData.AgentID = AgentId;
|
alertPack.AgentData.AgentID = AgentId;
|
||||||
alertPack.AlertData.Message = Helpers.StringToField(message);
|
alertPack.AlertData.Message = Helpers.StringToField(message);
|
||||||
alertPack.AlertData.Modal = modal;
|
alertPack.AlertData.Modal = modal;
|
||||||
|
@ -1241,7 +1248,7 @@ namespace OpenSim.Region.ClientStack
|
||||||
public void SendLoadURL(string objectname, LLUUID objectID, LLUUID ownerID, bool groupOwned, string message,
|
public void SendLoadURL(string objectname, LLUUID objectID, LLUUID ownerID, bool groupOwned, string message,
|
||||||
string url)
|
string url)
|
||||||
{
|
{
|
||||||
LoadURLPacket loadURL = new LoadURLPacket();
|
LoadURLPacket loadURL = (LoadURLPacket) PacketPool.Instance.GetPacket(PacketType.LoadURL);
|
||||||
loadURL.Data.ObjectName = Helpers.StringToField(objectname);
|
loadURL.Data.ObjectName = Helpers.StringToField(objectname);
|
||||||
loadURL.Data.ObjectID = objectID;
|
loadURL.Data.ObjectID = objectID;
|
||||||
loadURL.Data.OwnerID = ownerID;
|
loadURL.Data.OwnerID = ownerID;
|
||||||
|
@ -1255,7 +1262,8 @@ namespace OpenSim.Region.ClientStack
|
||||||
|
|
||||||
public void SendPreLoadSound(LLUUID objectID, LLUUID ownerID, LLUUID soundID)
|
public void SendPreLoadSound(LLUUID objectID, LLUUID ownerID, LLUUID soundID)
|
||||||
{
|
{
|
||||||
PreloadSoundPacket preSound = new PreloadSoundPacket();
|
PreloadSoundPacket preSound = (PreloadSoundPacket) PacketPool.Instance.GetPacket(PacketType.PreloadSound);
|
||||||
|
// TODO: don't create new blocks if recycling an old packet
|
||||||
preSound.DataBlock = new PreloadSoundPacket.DataBlockBlock[1];
|
preSound.DataBlock = new PreloadSoundPacket.DataBlockBlock[1];
|
||||||
preSound.DataBlock[0] = new PreloadSoundPacket.DataBlockBlock();
|
preSound.DataBlock[0] = new PreloadSoundPacket.DataBlockBlock();
|
||||||
preSound.DataBlock[0].ObjectID = objectID;
|
preSound.DataBlock[0].ObjectID = objectID;
|
||||||
|
@ -1266,7 +1274,7 @@ namespace OpenSim.Region.ClientStack
|
||||||
|
|
||||||
public void SendPlayAttachedSound(LLUUID soundID, LLUUID objectID, LLUUID ownerID, float gain, byte flags)
|
public void SendPlayAttachedSound(LLUUID soundID, LLUUID objectID, LLUUID ownerID, float gain, byte flags)
|
||||||
{
|
{
|
||||||
AttachedSoundPacket sound = new AttachedSoundPacket();
|
AttachedSoundPacket sound = (AttachedSoundPacket) PacketPool.Instance.GetPacket(PacketType.AttachedSound);
|
||||||
sound.DataBlock.SoundID = soundID;
|
sound.DataBlock.SoundID = soundID;
|
||||||
sound.DataBlock.ObjectID = objectID;
|
sound.DataBlock.ObjectID = objectID;
|
||||||
sound.DataBlock.OwnerID = ownerID;
|
sound.DataBlock.OwnerID = ownerID;
|
||||||
|
@ -1278,7 +1286,7 @@ namespace OpenSim.Region.ClientStack
|
||||||
|
|
||||||
public void SendSunPos(LLVector3 sunPos, LLVector3 sunVel)
|
public void SendSunPos(LLVector3 sunPos, LLVector3 sunVel)
|
||||||
{
|
{
|
||||||
SimulatorViewerTimeMessagePacket viewertime = new SimulatorViewerTimeMessagePacket();
|
SimulatorViewerTimeMessagePacket viewertime = (SimulatorViewerTimeMessagePacket) PacketPool.Instance.GetPacket(PacketType.SimulatorViewerTimeMessage);
|
||||||
viewertime.TimeInfo.SunDirection = sunPos;
|
viewertime.TimeInfo.SunDirection = sunPos;
|
||||||
viewertime.TimeInfo.SunAngVelocity = sunVel;
|
viewertime.TimeInfo.SunAngVelocity = sunVel;
|
||||||
viewertime.TimeInfo.UsecSinceStart = (ulong) Util.UnixTimeSinceEpoch();
|
viewertime.TimeInfo.UsecSinceStart = (ulong) Util.UnixTimeSinceEpoch();
|
||||||
|
@ -1288,7 +1296,7 @@ namespace OpenSim.Region.ClientStack
|
||||||
public void SendViewerTime(int phase)
|
public void SendViewerTime(int phase)
|
||||||
{
|
{
|
||||||
Console.WriteLine("SunPhase: {0}", phase);
|
Console.WriteLine("SunPhase: {0}", phase);
|
||||||
SimulatorViewerTimeMessagePacket viewertime = new SimulatorViewerTimeMessagePacket();
|
SimulatorViewerTimeMessagePacket viewertime = (SimulatorViewerTimeMessagePacket) PacketPool.Instance.GetPacket(PacketType.SimulatorViewerTimeMessage);
|
||||||
//viewertime.TimeInfo.SecPerDay = 86400;
|
//viewertime.TimeInfo.SecPerDay = 86400;
|
||||||
//viewertime.TimeInfo.SecPerYear = 31536000;
|
//viewertime.TimeInfo.SecPerYear = 31536000;
|
||||||
viewertime.TimeInfo.SecPerDay = 1000;
|
viewertime.TimeInfo.SecPerDay = 1000;
|
||||||
|
@ -1337,7 +1345,7 @@ namespace OpenSim.Region.ClientStack
|
||||||
string flAbout, uint flags, LLUUID flImageID, LLUUID imageID, string profileURL,
|
string flAbout, uint flags, LLUUID flImageID, LLUUID imageID, string profileURL,
|
||||||
LLUUID partnerID)
|
LLUUID partnerID)
|
||||||
{
|
{
|
||||||
AvatarPropertiesReplyPacket avatarReply = new AvatarPropertiesReplyPacket();
|
AvatarPropertiesReplyPacket avatarReply = (AvatarPropertiesReplyPacket) PacketPool.Instance.GetPacket(PacketType.AvatarPropertiesReply);
|
||||||
avatarReply.AgentData.AgentID = AgentId;
|
avatarReply.AgentData.AgentID = AgentId;
|
||||||
avatarReply.AgentData.AvatarID = avatarID;
|
avatarReply.AgentData.AvatarID = avatarID;
|
||||||
avatarReply.PropertiesData.AboutText = Helpers.StringToField(aboutText);
|
avatarReply.PropertiesData.AboutText = Helpers.StringToField(aboutText);
|
||||||
|
@ -1362,11 +1370,12 @@ namespace OpenSim.Region.ClientStack
|
||||||
/// <param name="wearables"></param>
|
/// <param name="wearables"></param>
|
||||||
public void SendWearables(AvatarWearable[] wearables, int serial)
|
public void SendWearables(AvatarWearable[] wearables, int serial)
|
||||||
{
|
{
|
||||||
AgentWearablesUpdatePacket aw = new AgentWearablesUpdatePacket();
|
AgentWearablesUpdatePacket aw = (AgentWearablesUpdatePacket) PacketPool.Instance.GetPacket(PacketType.AgentWearablesUpdate);
|
||||||
aw.AgentData.AgentID = AgentId;
|
aw.AgentData.AgentID = AgentId;
|
||||||
aw.AgentData.SerialNum = (uint) serial;
|
aw.AgentData.SerialNum = (uint) serial;
|
||||||
aw.AgentData.SessionID = m_sessionId;
|
aw.AgentData.SessionID = m_sessionId;
|
||||||
|
|
||||||
|
// TODO: don't create new blocks if recycling an old packet
|
||||||
aw.WearableData = new AgentWearablesUpdatePacket.WearableDataBlock[13];
|
aw.WearableData = new AgentWearablesUpdatePacket.WearableDataBlock[13];
|
||||||
AgentWearablesUpdatePacket.WearableDataBlock awb;
|
AgentWearablesUpdatePacket.WearableDataBlock awb;
|
||||||
for (int i = 0; i < wearables.Length; i++)
|
for (int i = 0; i < wearables.Length; i++)
|
||||||
|
@ -1389,7 +1398,8 @@ namespace OpenSim.Region.ClientStack
|
||||||
/// <param name="textureEntry"></param>
|
/// <param name="textureEntry"></param>
|
||||||
public void SendAppearance(LLUUID agentID, byte[] visualParams, byte[] textureEntry)
|
public void SendAppearance(LLUUID agentID, byte[] visualParams, byte[] textureEntry)
|
||||||
{
|
{
|
||||||
AvatarAppearancePacket avp = new AvatarAppearancePacket();
|
AvatarAppearancePacket avp = (AvatarAppearancePacket) PacketPool.Instance.GetPacket(PacketType.AvatarAppearance);
|
||||||
|
// TODO: don't create new blocks if recycling an old packet
|
||||||
avp.VisualParam = new AvatarAppearancePacket.VisualParamBlock[218];
|
avp.VisualParam = new AvatarAppearancePacket.VisualParamBlock[218];
|
||||||
avp.ObjectData.TextureEntry = textureEntry;
|
avp.ObjectData.TextureEntry = textureEntry;
|
||||||
|
|
||||||
|
@ -1408,7 +1418,8 @@ namespace OpenSim.Region.ClientStack
|
||||||
|
|
||||||
public void SendAnimations(LLUUID[] animations, int[] seqs, LLUUID sourceAgentId)
|
public void SendAnimations(LLUUID[] animations, int[] seqs, LLUUID sourceAgentId)
|
||||||
{
|
{
|
||||||
AvatarAnimationPacket ani = new AvatarAnimationPacket();
|
AvatarAnimationPacket ani = (AvatarAnimationPacket) PacketPool.Instance.GetPacket(PacketType.AvatarAnimation);
|
||||||
|
// TODO: don't create new blocks if recycling an old packet
|
||||||
ani.AnimationSourceList = new AvatarAnimationPacket.AnimationSourceListBlock[1];
|
ani.AnimationSourceList = new AvatarAnimationPacket.AnimationSourceListBlock[1];
|
||||||
ani.AnimationSourceList[0] = new AvatarAnimationPacket.AnimationSourceListBlock();
|
ani.AnimationSourceList[0] = new AvatarAnimationPacket.AnimationSourceListBlock();
|
||||||
ani.AnimationSourceList[0].ObjectID = sourceAgentId;
|
ani.AnimationSourceList[0].ObjectID = sourceAgentId;
|
||||||
|
@ -1442,7 +1453,8 @@ namespace OpenSim.Region.ClientStack
|
||||||
public void SendAvatarData(ulong regionHandle, string firstName, string lastName, LLUUID avatarID,
|
public void SendAvatarData(ulong regionHandle, string firstName, string lastName, LLUUID avatarID,
|
||||||
uint avatarLocalID, LLVector3 Pos, byte[] textureEntry, uint parentID)
|
uint avatarLocalID, LLVector3 Pos, byte[] textureEntry, uint parentID)
|
||||||
{
|
{
|
||||||
ObjectUpdatePacket objupdate = new ObjectUpdatePacket();
|
ObjectUpdatePacket objupdate = (ObjectUpdatePacket) PacketPool.Instance.GetPacket(PacketType.ObjectUpdate);
|
||||||
|
// TODO: don't create new blocks if recycling an old packet
|
||||||
objupdate.RegionData.RegionHandle = regionHandle;
|
objupdate.RegionData.RegionHandle = regionHandle;
|
||||||
objupdate.RegionData.TimeDilation = 64096;
|
objupdate.RegionData.TimeDilation = 64096;
|
||||||
objupdate.ObjectData = new ObjectUpdatePacket.ObjectDataBlock[1];
|
objupdate.ObjectData = new ObjectUpdatePacket.ObjectDataBlock[1];
|
||||||
|
@ -1474,7 +1486,8 @@ namespace OpenSim.Region.ClientStack
|
||||||
{
|
{
|
||||||
ImprovedTerseObjectUpdatePacket.ObjectDataBlock terseBlock =
|
ImprovedTerseObjectUpdatePacket.ObjectDataBlock terseBlock =
|
||||||
CreateAvatarImprovedBlock(localID, position, velocity, rotation);
|
CreateAvatarImprovedBlock(localID, position, velocity, rotation);
|
||||||
ImprovedTerseObjectUpdatePacket terse = new ImprovedTerseObjectUpdatePacket();
|
ImprovedTerseObjectUpdatePacket terse = (ImprovedTerseObjectUpdatePacket) PacketPool.Instance.GetPacket(PacketType.ImprovedTerseObjectUpdate);
|
||||||
|
// TODO: don't create new blocks if recycling an old packet
|
||||||
terse.RegionData.RegionHandle = regionHandle;
|
terse.RegionData.RegionHandle = regionHandle;
|
||||||
terse.RegionData.TimeDilation = timeDilation;
|
terse.RegionData.TimeDilation = timeDilation;
|
||||||
terse.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[1];
|
terse.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[1];
|
||||||
|
@ -1485,7 +1498,8 @@ namespace OpenSim.Region.ClientStack
|
||||||
|
|
||||||
public void SendCoarseLocationUpdate(List<LLVector3> CoarseLocations)
|
public void SendCoarseLocationUpdate(List<LLVector3> CoarseLocations)
|
||||||
{
|
{
|
||||||
CoarseLocationUpdatePacket loc = new CoarseLocationUpdatePacket();
|
CoarseLocationUpdatePacket loc = (CoarseLocationUpdatePacket) PacketPool.Instance.GetPacket(PacketType.CoarseLocationUpdate);
|
||||||
|
// TODO: don't create new blocks if recycling an old packet
|
||||||
int total = CoarseLocations.Count;
|
int total = CoarseLocations.Count;
|
||||||
CoarseLocationUpdatePacket.IndexBlock ib =
|
CoarseLocationUpdatePacket.IndexBlock ib =
|
||||||
new CoarseLocationUpdatePacket.IndexBlock();
|
new CoarseLocationUpdatePacket.IndexBlock();
|
||||||
|
@ -1517,7 +1531,8 @@ namespace OpenSim.Region.ClientStack
|
||||||
/// <param name="attachPoint"></param>
|
/// <param name="attachPoint"></param>
|
||||||
public void AttachObject(uint localID, LLQuaternion rotation, byte attachPoint)
|
public void AttachObject(uint localID, LLQuaternion rotation, byte attachPoint)
|
||||||
{
|
{
|
||||||
ObjectAttachPacket attach = new ObjectAttachPacket();
|
ObjectAttachPacket attach = (ObjectAttachPacket) PacketPool.Instance.GetPacket(PacketType.ObjectAttach);
|
||||||
|
// TODO: don't create new blocks if recycling an old packet
|
||||||
attach.AgentData.AgentID = AgentId;
|
attach.AgentData.AgentID = AgentId;
|
||||||
attach.AgentData.SessionID = m_sessionId;
|
attach.AgentData.SessionID = m_sessionId;
|
||||||
attach.AgentData.AttachmentPoint = attachPoint;
|
attach.AgentData.AttachmentPoint = attachPoint;
|
||||||
|
@ -1536,7 +1551,8 @@ namespace OpenSim.Region.ClientStack
|
||||||
LLUUID objectID, LLUUID ownerID, string text, byte[] color, uint parentID, byte[] particleSystem,
|
LLUUID objectID, LLUUID ownerID, string text, byte[] color, uint parentID, byte[] particleSystem,
|
||||||
LLQuaternion rotation, byte clickAction)
|
LLQuaternion rotation, byte clickAction)
|
||||||
{
|
{
|
||||||
ObjectUpdatePacket outPacket = new ObjectUpdatePacket();
|
ObjectUpdatePacket outPacket = (ObjectUpdatePacket) PacketPool.Instance.GetPacket(PacketType.ObjectUpdate);
|
||||||
|
// TODO: don't create new blocks if recycling an old packet
|
||||||
outPacket.RegionData.RegionHandle = regionHandle;
|
outPacket.RegionData.RegionHandle = regionHandle;
|
||||||
outPacket.RegionData.TimeDilation = timeDilation;
|
outPacket.RegionData.TimeDilation = timeDilation;
|
||||||
outPacket.ObjectData = new ObjectUpdatePacket.ObjectDataBlock[1];
|
outPacket.ObjectData = new ObjectUpdatePacket.ObjectDataBlock[1];
|
||||||
|
@ -1579,7 +1595,8 @@ namespace OpenSim.Region.ClientStack
|
||||||
{
|
{
|
||||||
LLVector3 velocity = new LLVector3(0f, 0f, 0f);
|
LLVector3 velocity = new LLVector3(0f, 0f, 0f);
|
||||||
LLVector3 rotationalvelocity = new LLVector3(0f, 0f, 0f);
|
LLVector3 rotationalvelocity = new LLVector3(0f, 0f, 0f);
|
||||||
ImprovedTerseObjectUpdatePacket terse = new ImprovedTerseObjectUpdatePacket();
|
ImprovedTerseObjectUpdatePacket terse = (ImprovedTerseObjectUpdatePacket) PacketPool.Instance.GetPacket(PacketType.ImprovedTerseObjectUpdate);
|
||||||
|
// TODO: don't create new blocks if recycling an old packet
|
||||||
terse.RegionData.RegionHandle = regionHandle;
|
terse.RegionData.RegionHandle = regionHandle;
|
||||||
terse.RegionData.TimeDilation = timeDilation;
|
terse.RegionData.TimeDilation = timeDilation;
|
||||||
terse.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[1];
|
terse.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[1];
|
||||||
|
@ -1591,7 +1608,8 @@ namespace OpenSim.Region.ClientStack
|
||||||
public void SendPrimTerseUpdate(ulong regionHandle, ushort timeDilation, uint localID, LLVector3 position,
|
public void SendPrimTerseUpdate(ulong regionHandle, ushort timeDilation, uint localID, LLVector3 position,
|
||||||
LLQuaternion rotation, LLVector3 velocity, LLVector3 rotationalvelocity)
|
LLQuaternion rotation, LLVector3 velocity, LLVector3 rotationalvelocity)
|
||||||
{
|
{
|
||||||
ImprovedTerseObjectUpdatePacket terse = new ImprovedTerseObjectUpdatePacket();
|
ImprovedTerseObjectUpdatePacket terse = (ImprovedTerseObjectUpdatePacket) PacketPool.Instance.GetPacket(PacketType.ImprovedTerseObjectUpdate);
|
||||||
|
// TODO: don't create new blocks if recycling an old packet
|
||||||
terse.RegionData.RegionHandle = regionHandle;
|
terse.RegionData.RegionHandle = regionHandle;
|
||||||
terse.RegionData.TimeDilation = timeDilation;
|
terse.RegionData.TimeDilation = timeDilation;
|
||||||
terse.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[1];
|
terse.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[1];
|
||||||
|
@ -1928,8 +1946,8 @@ namespace OpenSim.Region.ClientStack
|
||||||
|
|
||||||
public void SendNameReply(LLUUID profileId, string firstname, string lastname)
|
public void SendNameReply(LLUUID profileId, string firstname, string lastname)
|
||||||
{
|
{
|
||||||
UUIDNameReplyPacket packet = new UUIDNameReplyPacket();
|
UUIDNameReplyPacket packet = (UUIDNameReplyPacket) PacketPool.Instance.GetPacket(PacketType.UUIDNameReply);
|
||||||
|
// TODO: don't create new blocks if recycling an old packet
|
||||||
packet.UUIDNameBlock = new UUIDNameReplyPacket.UUIDNameBlockBlock[1];
|
packet.UUIDNameBlock = new UUIDNameReplyPacket.UUIDNameBlockBlock[1];
|
||||||
packet.UUIDNameBlock[0] = new UUIDNameReplyPacket.UUIDNameBlockBlock();
|
packet.UUIDNameBlock[0] = new UUIDNameReplyPacket.UUIDNameBlockBlock();
|
||||||
packet.UUIDNameBlock[0].ID = profileId;
|
packet.UUIDNameBlock[0].ID = profileId;
|
||||||
|
@ -1977,7 +1995,8 @@ namespace OpenSim.Region.ClientStack
|
||||||
{
|
{
|
||||||
//System.Console.WriteLine("texture cached: " + packet.ToString());
|
//System.Console.WriteLine("texture cached: " + packet.ToString());
|
||||||
AgentCachedTexturePacket chechedtex = (AgentCachedTexturePacket) packet;
|
AgentCachedTexturePacket chechedtex = (AgentCachedTexturePacket) packet;
|
||||||
AgentCachedTextureResponsePacket cachedresp = new AgentCachedTextureResponsePacket();
|
AgentCachedTextureResponsePacket cachedresp = (AgentCachedTextureResponsePacket) PacketPool.Instance.GetPacket(PacketType.AgentCachedTextureResponse);
|
||||||
|
// TODO: don't create new blocks if recycling an old packet
|
||||||
cachedresp.AgentData.AgentID = AgentId;
|
cachedresp.AgentData.AgentID = AgentId;
|
||||||
cachedresp.AgentData.SessionID = m_sessionId;
|
cachedresp.AgentData.SessionID = m_sessionId;
|
||||||
cachedresp.AgentData.SerialNum = m_cachedTextureSerial;
|
cachedresp.AgentData.SerialNum = m_cachedTextureSerial;
|
||||||
|
@ -2137,7 +2156,8 @@ namespace OpenSim.Region.ClientStack
|
||||||
{
|
{
|
||||||
//should be getting the map layer from the grid server
|
//should be getting the map layer from the grid server
|
||||||
//send a layer covering the 800,800 - 1200,1200 area (should be covering the requested area)
|
//send a layer covering the 800,800 - 1200,1200 area (should be covering the requested area)
|
||||||
MapLayerReplyPacket mapReply = new MapLayerReplyPacket();
|
MapLayerReplyPacket mapReply = (MapLayerReplyPacket) PacketPool.Instance.GetPacket(PacketType.MapLayerReply);
|
||||||
|
// TODO: don't create new blocks if recycling an old packet
|
||||||
mapReply.AgentData.AgentID = AgentId;
|
mapReply.AgentData.AgentID = AgentId;
|
||||||
mapReply.AgentData.Flags = 0;
|
mapReply.AgentData.Flags = 0;
|
||||||
mapReply.LayerData = new MapLayerReplyPacket.LayerDataBlock[1];
|
mapReply.LayerData = new MapLayerReplyPacket.LayerDataBlock[1];
|
||||||
|
@ -2281,22 +2301,18 @@ namespace OpenSim.Region.ClientStack
|
||||||
// Actually make the byte array and send it
|
// Actually make the byte array and send it
|
||||||
try
|
try
|
||||||
{
|
{
|
||||||
byte[] sendbuffer = Pack.ToBytes();
|
byte[] sendbuffer = Pack.ToBytes();
|
||||||
if (Pack is RegionHandshakePacket)
|
PacketPool.Instance.ReturnPacket(Pack);
|
||||||
{
|
|
||||||
PacketPool.Instance.ReturnPacket(Pack);
|
|
||||||
}
|
|
||||||
|
|
||||||
if (Pack.Header.Zerocoded)
|
if (Pack.Header.Zerocoded)
|
||||||
{
|
{
|
||||||
byte[] ZeroOutBuffer = new byte[4096];
|
int packetsize = Helpers.ZeroEncode(sendbuffer, sendbuffer.Length, ZeroOutBuffer);
|
||||||
int packetsize = Helpers.ZeroEncode(sendbuffer, sendbuffer.Length, ZeroOutBuffer);
|
m_networkServer.SendPacketTo(ZeroOutBuffer, packetsize, SocketFlags.None, m_circuitCode);
|
||||||
m_networkServer.SendPacketTo(ZeroOutBuffer, packetsize, SocketFlags.None, m_circuitCode);
|
}
|
||||||
}
|
else
|
||||||
else
|
{
|
||||||
{
|
m_networkServer.SendPacketTo(sendbuffer, sendbuffer.Length, SocketFlags.None, m_circuitCode);
|
||||||
m_networkServer.SendPacketTo(sendbuffer, sendbuffer.Length, SocketFlags.None, m_circuitCode);
|
}
|
||||||
}
|
|
||||||
}
|
}
|
||||||
catch (Exception e)
|
catch (Exception e)
|
||||||
{
|
{
|
||||||
|
@ -2342,7 +2358,7 @@ namespace OpenSim.Region.ClientStack
|
||||||
{
|
{
|
||||||
//reply to pingcheck
|
//reply to pingcheck
|
||||||
StartPingCheckPacket startPing = (StartPingCheckPacket) NewPack;
|
StartPingCheckPacket startPing = (StartPingCheckPacket) NewPack;
|
||||||
CompletePingCheckPacket endPing = new CompletePingCheckPacket();
|
CompletePingCheckPacket endPing = (CompletePingCheckPacket) PacketPool.Instance.GetPacket(PacketType.CompletePingCheck);
|
||||||
endPing.PingID.PingID = startPing.PingID.PingID;
|
endPing.PingID.PingID = startPing.PingID.PingID;
|
||||||
OutPacket(endPing, ThrottleOutPacketType.Task);
|
OutPacket(endPing, ThrottleOutPacketType.Task);
|
||||||
}
|
}
|
||||||
|
@ -2371,7 +2387,8 @@ namespace OpenSim.Region.ClientStack
|
||||||
{
|
{
|
||||||
if (Pack.Header.Reliable)
|
if (Pack.Header.Reliable)
|
||||||
{
|
{
|
||||||
PacketAckPacket ack_it = new PacketAckPacket();
|
PacketAckPacket ack_it = (PacketAckPacket) PacketPool.Instance.GetPacket(PacketType.PacketAck);
|
||||||
|
// TODO: don't create new blocks if recycling an old packet
|
||||||
ack_it.Packets = new PacketAckPacket.PacketsBlock[1];
|
ack_it.Packets = new PacketAckPacket.PacketsBlock[1];
|
||||||
ack_it.Packets[0] = new PacketAckPacket.PacketsBlock();
|
ack_it.Packets[0] = new PacketAckPacket.PacketsBlock();
|
||||||
ack_it.Packets[0].ID = Pack.Header.Sequence;
|
ack_it.Packets[0].ID = Pack.Header.Sequence;
|
||||||
|
@ -2426,7 +2443,8 @@ namespace OpenSim.Region.ClientStack
|
||||||
//MainLog.Instance.Verbose("NETWORK", "Sending PacketAck");
|
//MainLog.Instance.Verbose("NETWORK", "Sending PacketAck");
|
||||||
|
|
||||||
int i = 0;
|
int i = 0;
|
||||||
PacketAckPacket acks = new PacketAckPacket();
|
PacketAckPacket acks = (PacketAckPacket) PacketPool.Instance.GetPacket(PacketType.PacketAck);
|
||||||
|
// TODO: don't create new blocks if recycling an old packet
|
||||||
acks.Packets = new PacketAckPacket.PacketsBlock[m_pendingAcks.Count];
|
acks.Packets = new PacketAckPacket.PacketsBlock[m_pendingAcks.Count];
|
||||||
|
|
||||||
foreach (uint ack in m_pendingAcks.Values)
|
foreach (uint ack in m_pendingAcks.Values)
|
||||||
|
@ -2850,10 +2868,9 @@ namespace OpenSim.Region.ClientStack
|
||||||
break;
|
break;
|
||||||
case PacketType.ObjectPermissions:
|
case PacketType.ObjectPermissions:
|
||||||
MainLog.Instance.Warn("CLIENT", "unhandled packet " + PacketType.ObjectPermissions.ToString());
|
MainLog.Instance.Warn("CLIENT", "unhandled packet " + PacketType.ObjectPermissions.ToString());
|
||||||
ObjectPermissionsPacket newobjPerms = (ObjectPermissionsPacket) Pack;
|
ObjectPermissionsPacket newobjPerms = (ObjectPermissionsPacket)Pack;
|
||||||
|
|
||||||
List<ObjectPermissionsPacket.ObjectDataBlock> permChanges =
|
List<ObjectPermissionsPacket.ObjectDataBlock> permChanges = new List<ObjectPermissionsPacket.ObjectDataBlock>();
|
||||||
new List<ObjectPermissionsPacket.ObjectDataBlock>();
|
|
||||||
|
|
||||||
for (int i = 0; i < newobjPerms.ObjectData.Length; i++)
|
for (int i = 0; i < newobjPerms.ObjectData.Length; i++)
|
||||||
{
|
{
|
||||||
|
@ -2883,7 +2900,7 @@ namespace OpenSim.Region.ClientStack
|
||||||
|
|
||||||
case PacketType.RequestObjectPropertiesFamily:
|
case PacketType.RequestObjectPropertiesFamily:
|
||||||
//This powers the little tooltip that appears when you move your mouse over an object
|
//This powers the little tooltip that appears when you move your mouse over an object
|
||||||
RequestObjectPropertiesFamilyPacket packToolTip = (RequestObjectPropertiesFamilyPacket) Pack;
|
RequestObjectPropertiesFamilyPacket packToolTip = (RequestObjectPropertiesFamilyPacket)Pack;
|
||||||
|
|
||||||
|
|
||||||
RequestObjectPropertiesFamilyPacket.ObjectDataBlock packObjBlock = packToolTip.ObjectData;
|
RequestObjectPropertiesFamilyPacket.ObjectDataBlock packObjBlock = packToolTip.ObjectData;
|
||||||
|
@ -2987,7 +3004,7 @@ namespace OpenSim.Region.ClientStack
|
||||||
case PacketType.MoveInventoryFolder:
|
case PacketType.MoveInventoryFolder:
|
||||||
if (OnMoveInventoryFolder != null)
|
if (OnMoveInventoryFolder != null)
|
||||||
{
|
{
|
||||||
MoveInventoryFolderPacket invFolder = (MoveInventoryFolderPacket) Pack;
|
MoveInventoryFolderPacket invFolder = (MoveInventoryFolderPacket)Pack;
|
||||||
for (int i = 0; i < invFolder.InventoryData.Length; i++)
|
for (int i = 0; i < invFolder.InventoryData.Length; i++)
|
||||||
{
|
{
|
||||||
OnMoveInventoryFolder(this, invFolder.InventoryData[i].FolderID,
|
OnMoveInventoryFolder(this, invFolder.InventoryData[i].FolderID,
|
||||||
|
@ -3094,7 +3111,7 @@ namespace OpenSim.Region.ClientStack
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
case PacketType.MoveInventoryItem:
|
case PacketType.MoveInventoryItem:
|
||||||
MoveInventoryItemPacket moveitem = (MoveInventoryItemPacket) Pack;
|
MoveInventoryItemPacket moveitem = (MoveInventoryItemPacket)Pack;
|
||||||
if (OnMoveInventoryItem != null)
|
if (OnMoveInventoryItem != null)
|
||||||
{
|
{
|
||||||
foreach (MoveInventoryItemPacket.InventoryDataBlock datablock in moveitem.InventoryData)
|
foreach (MoveInventoryItemPacket.InventoryDataBlock datablock in moveitem.InventoryData)
|
||||||
|
@ -3163,11 +3180,11 @@ namespace OpenSim.Region.ClientStack
|
||||||
case PacketType.TeleportLandmarkRequest:
|
case PacketType.TeleportLandmarkRequest:
|
||||||
TeleportLandmarkRequestPacket tpReq = (TeleportLandmarkRequestPacket) Pack;
|
TeleportLandmarkRequestPacket tpReq = (TeleportLandmarkRequestPacket) Pack;
|
||||||
|
|
||||||
TeleportStartPacket tpStart = new TeleportStartPacket();
|
TeleportStartPacket tpStart = (TeleportStartPacket) PacketPool.Instance.GetPacket(PacketType.TeleportStart);
|
||||||
tpStart.Info.TeleportFlags = 8; // tp via lm
|
tpStart.Info.TeleportFlags = 8; // tp via lm
|
||||||
OutPacket(tpStart, ThrottleOutPacketType.Task);
|
OutPacket(tpStart, ThrottleOutPacketType.Task);
|
||||||
|
|
||||||
TeleportProgressPacket tpProgress = new TeleportProgressPacket();
|
TeleportProgressPacket tpProgress = (TeleportProgressPacket) PacketPool.Instance.GetPacket(PacketType.TeleportProgress);
|
||||||
tpProgress.Info.Message = (new ASCIIEncoding()).GetBytes("sending_landmark");
|
tpProgress.Info.Message = (new ASCIIEncoding()).GetBytes("sending_landmark");
|
||||||
tpProgress.Info.TeleportFlags = 8;
|
tpProgress.Info.TeleportFlags = 8;
|
||||||
tpProgress.AgentData.AgentID = tpReq.Info.AgentID;
|
tpProgress.AgentData.AgentID = tpReq.Info.AgentID;
|
||||||
|
@ -3182,7 +3199,7 @@ namespace OpenSim.Region.ClientStack
|
||||||
|
|
||||||
if (lm.RegionID == m_scene.RegionInfo.RegionID)
|
if (lm.RegionID == m_scene.RegionInfo.RegionID)
|
||||||
{
|
{
|
||||||
TeleportLocalPacket tpLocal = new TeleportLocalPacket();
|
TeleportLocalPacket tpLocal = (TeleportLocalPacket) PacketPool.Instance.GetPacket(PacketType.TeleportLocal);
|
||||||
|
|
||||||
tpLocal.Info.AgentID = tpReq.Info.AgentID;
|
tpLocal.Info.AgentID = tpReq.Info.AgentID;
|
||||||
tpLocal.Info.TeleportFlags = 8; // Teleport via landmark
|
tpLocal.Info.TeleportFlags = 8; // Teleport via landmark
|
||||||
|
@ -3192,7 +3209,7 @@ namespace OpenSim.Region.ClientStack
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
TeleportCancelPacket tpCancel = new TeleportCancelPacket();
|
TeleportCancelPacket tpCancel = (TeleportCancelPacket) PacketPool.Instance.GetPacket(PacketType.TeleportCancel);
|
||||||
tpCancel.Info.AgentID = tpReq.Info.AgentID;
|
tpCancel.Info.AgentID = tpReq.Info.AgentID;
|
||||||
tpCancel.Info.SessionID = tpReq.Info.SessionID;
|
tpCancel.Info.SessionID = tpReq.Info.SessionID;
|
||||||
OutPacket(tpCancel, ThrottleOutPacketType.Task);
|
OutPacket(tpCancel, ThrottleOutPacketType.Task);
|
||||||
|
@ -3202,7 +3219,7 @@ namespace OpenSim.Region.ClientStack
|
||||||
{
|
{
|
||||||
Console.WriteLine("Cancelling Teleport - fetch asset not yet implemented");
|
Console.WriteLine("Cancelling Teleport - fetch asset not yet implemented");
|
||||||
|
|
||||||
TeleportCancelPacket tpCancel = new TeleportCancelPacket();
|
TeleportCancelPacket tpCancel = (TeleportCancelPacket) PacketPool.Instance.GetPacket(PacketType.TeleportCancel);
|
||||||
tpCancel.Info.AgentID = tpReq.Info.AgentID;
|
tpCancel.Info.AgentID = tpReq.Info.AgentID;
|
||||||
tpCancel.Info.SessionID = tpReq.Info.SessionID;
|
tpCancel.Info.SessionID = tpReq.Info.SessionID;
|
||||||
OutPacket(tpCancel, ThrottleOutPacketType.Task);
|
OutPacket(tpCancel, ThrottleOutPacketType.Task);
|
||||||
|
@ -3220,7 +3237,7 @@ namespace OpenSim.Region.ClientStack
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
//no event handler so cancel request
|
//no event handler so cancel request
|
||||||
TeleportCancelPacket tpCancel = new TeleportCancelPacket();
|
TeleportCancelPacket tpCancel = (TeleportCancelPacket) PacketPool.Instance.GetPacket(PacketType.TeleportCancel);
|
||||||
tpCancel.Info.SessionID = tpLocReq.AgentData.SessionID;
|
tpCancel.Info.SessionID = tpLocReq.AgentData.SessionID;
|
||||||
tpCancel.Info.AgentID = tpLocReq.AgentData.AgentID;
|
tpCancel.Info.AgentID = tpLocReq.AgentData.AgentID;
|
||||||
OutPacket(tpCancel, ThrottleOutPacketType.Task);
|
OutPacket(tpCancel, ThrottleOutPacketType.Task);
|
||||||
|
@ -3521,13 +3538,15 @@ namespace OpenSim.Region.ClientStack
|
||||||
shape.PathTwist = addPacket.ObjectData.PathTwist;
|
shape.PathTwist = addPacket.ObjectData.PathTwist;
|
||||||
shape.PathTwistBegin = addPacket.ObjectData.PathTwistBegin;
|
shape.PathTwistBegin = addPacket.ObjectData.PathTwistBegin;
|
||||||
LLObject.TextureEntry ntex = new LLObject.TextureEntry(new LLUUID("89556747-24cb-43ed-920b-47caed15465f"));
|
LLObject.TextureEntry ntex = new LLObject.TextureEntry(new LLUUID("89556747-24cb-43ed-920b-47caed15465f"));
|
||||||
shape.Textures = ntex;
|
shape.TextureEntry = ntex.ToBytes();
|
||||||
|
//shape.Textures = ntex;
|
||||||
return shape;
|
return shape;
|
||||||
}
|
}
|
||||||
|
|
||||||
public void SendLogoutPacket()
|
public void SendLogoutPacket()
|
||||||
{
|
{
|
||||||
LogoutReplyPacket logReply = new LogoutReplyPacket();
|
LogoutReplyPacket logReply = (LogoutReplyPacket) PacketPool.Instance.GetPacket(PacketType.LogoutReply);
|
||||||
|
// TODO: don't create new blocks if recycling an old packet
|
||||||
logReply.AgentData.AgentID = AgentId;
|
logReply.AgentData.AgentID = AgentId;
|
||||||
logReply.AgentData.SessionID = SessionId;
|
logReply.AgentData.SessionID = SessionId;
|
||||||
logReply.InventoryData = new LogoutReplyPacket.InventoryDataBlock[1];
|
logReply.InventoryData = new LogoutReplyPacket.InventoryDataBlock[1];
|
||||||
|
|
|
@ -30,7 +30,6 @@ using System.Collections;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.Net;
|
using System.Net;
|
||||||
using System.Net.Sockets;
|
using System.Net.Sockets;
|
||||||
using libsecondlife;
|
|
||||||
using libsecondlife.Packets;
|
using libsecondlife.Packets;
|
||||||
using OpenSim.Framework;
|
using OpenSim.Framework;
|
||||||
using OpenSim.Framework.Communications.Cache;
|
using OpenSim.Framework.Communications.Cache;
|
||||||
|
@ -38,103 +37,6 @@ using OpenSim.Framework.Console;
|
||||||
|
|
||||||
namespace OpenSim.Region.ClientStack
|
namespace OpenSim.Region.ClientStack
|
||||||
{
|
{
|
||||||
public sealed class PacketPool
|
|
||||||
{
|
|
||||||
// Set up a thread-safe singleton pattern
|
|
||||||
static PacketPool()
|
|
||||||
{
|
|
||||||
}
|
|
||||||
|
|
||||||
private static readonly PacketPool instance = new PacketPool();
|
|
||||||
|
|
||||||
public static PacketPool Instance
|
|
||||||
{
|
|
||||||
get { return instance; }
|
|
||||||
}
|
|
||||||
|
|
||||||
private Hashtable pool = new Hashtable();
|
|
||||||
|
|
||||||
public Packet GetPacket(PacketType type)
|
|
||||||
{
|
|
||||||
Packet packet = null;
|
|
||||||
|
|
||||||
lock (pool)
|
|
||||||
{
|
|
||||||
if (pool[type] == null || ((Stack) pool[type]).Count == 0)
|
|
||||||
{
|
|
||||||
// Creating a new packet if we cannot reuse an old package
|
|
||||||
packet = Packet.BuildPacket(type);
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
// Recycle old packages
|
|
||||||
packet = (Packet) ((Stack) pool[type]).Pop();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
return packet;
|
|
||||||
}
|
|
||||||
|
|
||||||
public Packet GetPacket(byte[] bytes, ref int packetEnd, byte[] zeroBuffer)
|
|
||||||
{
|
|
||||||
Packet packet = GetPacket(GetType(bytes, packetEnd, zeroBuffer));
|
|
||||||
|
|
||||||
int i = 0;
|
|
||||||
packet.FromBytes(bytes, ref i, ref packetEnd, zeroBuffer);
|
|
||||||
return packet;
|
|
||||||
}
|
|
||||||
|
|
||||||
public PacketType GetType(byte[] bytes, int packetEnd, byte[] zeroBuffer)
|
|
||||||
{
|
|
||||||
//Function removed from LibSL revision 1540
|
|
||||||
// We're using it.. so Built it into UDP server for now..
|
|
||||||
ushort id;
|
|
||||||
PacketFrequency freq;
|
|
||||||
int i = 0, end = packetEnd;
|
|
||||||
Header header = Header.BuildHeader(bytes, ref i, ref end);
|
|
||||||
if (header.Zerocoded)
|
|
||||||
{
|
|
||||||
end = Helpers.ZeroDecode(bytes, end + 1, zeroBuffer) - 1;
|
|
||||||
bytes = zeroBuffer;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (bytes[6] == 0xFF)
|
|
||||||
{
|
|
||||||
if (bytes[7] == 0xFF)
|
|
||||||
{
|
|
||||||
id = (ushort) ((bytes[8] << 8) + bytes[9]);
|
|
||||||
freq = PacketFrequency.Low;
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
id = (ushort) bytes[7];
|
|
||||||
freq = PacketFrequency.Medium;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
id = (ushort) bytes[6];
|
|
||||||
freq = PacketFrequency.High;
|
|
||||||
}
|
|
||||||
return Packet.GetType(id, freq);
|
|
||||||
}
|
|
||||||
|
|
||||||
public void ReturnPacket(Packet packet)
|
|
||||||
{
|
|
||||||
lock (pool)
|
|
||||||
{
|
|
||||||
PacketType type = packet.Type;
|
|
||||||
|
|
||||||
if (pool[type] == null)
|
|
||||||
{
|
|
||||||
pool[type] = new Stack();
|
|
||||||
}
|
|
||||||
|
|
||||||
((Stack) pool[type]).Push(packet);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public class UDPServer : ClientStackNetworkHandler
|
public class UDPServer : ClientStackNetworkHandler
|
||||||
{
|
{
|
||||||
protected Dictionary<EndPoint, uint> clientCircuits = new Dictionary<EndPoint, uint>();
|
protected Dictionary<EndPoint, uint> clientCircuits = new Dictionary<EndPoint, uint>();
|
||||||
|
@ -386,4 +288,4 @@ namespace OpenSim.Region.ClientStack
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -32,6 +32,7 @@ using libsecondlife;
|
||||||
using libsecondlife.Packets;
|
using libsecondlife.Packets;
|
||||||
using OpenSim.Framework;
|
using OpenSim.Framework;
|
||||||
using OpenSim.Region.Environment.Scenes;
|
using OpenSim.Region.Environment.Scenes;
|
||||||
|
using OpenSim.Region.Environment.Interfaces;
|
||||||
|
|
||||||
namespace OpenSim.Region.Environment.LandManagement
|
namespace OpenSim.Region.Environment.LandManagement
|
||||||
{
|
{
|
||||||
|
@ -110,7 +111,9 @@ namespace OpenSim.Region.Environment.LandManagement
|
||||||
public void sendLandProperties(int sequence_id, bool snap_selection, int request_result,
|
public void sendLandProperties(int sequence_id, bool snap_selection, int request_result,
|
||||||
IClientAPI remote_client)
|
IClientAPI remote_client)
|
||||||
{
|
{
|
||||||
ParcelPropertiesPacket updatePacket = new ParcelPropertiesPacket();
|
ParcelPropertiesPacket updatePacket = (ParcelPropertiesPacket) PacketPool.Instance.GetPacket(PacketType.ParcelProperties);
|
||||||
|
// TODO: don't create new blocks if recycling an old packet
|
||||||
|
|
||||||
updatePacket.ParcelData.AABBMax = landData.AABBMax;
|
updatePacket.ParcelData.AABBMax = landData.AABBMax;
|
||||||
updatePacket.ParcelData.AABBMin = landData.AABBMin;
|
updatePacket.ParcelData.AABBMin = landData.AABBMin;
|
||||||
updatePacket.ParcelData.Area = landData.area;
|
updatePacket.ParcelData.Area = landData.area;
|
||||||
|
@ -334,7 +337,7 @@ namespace OpenSim.Region.Environment.LandManagement
|
||||||
|
|
||||||
if (flags == (uint) ParcelManager.AccessList.Access || flags == (uint) ParcelManager.AccessList.Both)
|
if (flags == (uint) ParcelManager.AccessList.Access || flags == (uint) ParcelManager.AccessList.Both)
|
||||||
{
|
{
|
||||||
replyPacket = new ParcelAccessListReplyPacket();
|
replyPacket = (ParcelAccessListReplyPacket) PacketPool.Instance.GetPacket(PacketType.ParcelAccessListReply);
|
||||||
replyPacket.Data.AgentID = agentID;
|
replyPacket.Data.AgentID = agentID;
|
||||||
replyPacket.Data.Flags = (uint) ParcelManager.AccessList.Access;
|
replyPacket.Data.Flags = (uint) ParcelManager.AccessList.Access;
|
||||||
replyPacket.Data.LocalID = landData.localID;
|
replyPacket.Data.LocalID = landData.localID;
|
||||||
|
@ -346,7 +349,7 @@ namespace OpenSim.Region.Environment.LandManagement
|
||||||
|
|
||||||
if (flags == (uint) ParcelManager.AccessList.Ban || flags == (uint) ParcelManager.AccessList.Both)
|
if (flags == (uint) ParcelManager.AccessList.Ban || flags == (uint) ParcelManager.AccessList.Both)
|
||||||
{
|
{
|
||||||
replyPacket = new ParcelAccessListReplyPacket();
|
replyPacket = (ParcelAccessListReplyPacket) PacketPool.Instance.GetPacket(PacketType.ParcelAccessListReply);
|
||||||
replyPacket.Data.AgentID = agentID;
|
replyPacket.Data.AgentID = agentID;
|
||||||
replyPacket.Data.Flags = (uint) ParcelManager.AccessList.Ban;
|
replyPacket.Data.Flags = (uint) ParcelManager.AccessList.Ban;
|
||||||
replyPacket.Data.LocalID = landData.localID;
|
replyPacket.Data.LocalID = landData.localID;
|
||||||
|
@ -657,7 +660,8 @@ namespace OpenSim.Region.Environment.LandManagement
|
||||||
|
|
||||||
bool firstCall = true;
|
bool firstCall = true;
|
||||||
int MAX_OBJECTS_PER_PACKET = 251;
|
int MAX_OBJECTS_PER_PACKET = 251;
|
||||||
ForceObjectSelectPacket pack = new ForceObjectSelectPacket();
|
ForceObjectSelectPacket pack = (ForceObjectSelectPacket) PacketPool.Instance.GetPacket(PacketType.ForceObjectSelect);
|
||||||
|
// TODO: don't create new blocks if recycling an old packet
|
||||||
ForceObjectSelectPacket.DataBlock[] data;
|
ForceObjectSelectPacket.DataBlock[] data;
|
||||||
while (resultLocalIDs.Count > 0)
|
while (resultLocalIDs.Count > 0)
|
||||||
{
|
{
|
||||||
|
@ -695,7 +699,9 @@ namespace OpenSim.Region.Environment.LandManagement
|
||||||
public void sendLandObjectOwners(IClientAPI remote_client)
|
public void sendLandObjectOwners(IClientAPI remote_client)
|
||||||
{
|
{
|
||||||
Dictionary<LLUUID, int> ownersAndCount = new Dictionary<LLUUID, int>();
|
Dictionary<LLUUID, int> ownersAndCount = new Dictionary<LLUUID, int>();
|
||||||
ParcelObjectOwnersReplyPacket pack = new ParcelObjectOwnersReplyPacket();
|
ParcelObjectOwnersReplyPacket pack = (ParcelObjectOwnersReplyPacket) PacketPool.Instance.GetPacket(PacketType.ParcelObjectOwnersReply);
|
||||||
|
// TODO: don't create new blocks if recycling an old packet
|
||||||
|
|
||||||
foreach (SceneObjectGroup obj in primsOverMe)
|
foreach (SceneObjectGroup obj in primsOverMe)
|
||||||
{
|
{
|
||||||
if (!ownersAndCount.ContainsKey(obj.OwnerID))
|
if (!ownersAndCount.ContainsKey(obj.OwnerID))
|
||||||
|
@ -725,7 +731,6 @@ namespace OpenSim.Region.Environment.LandManagement
|
||||||
|
|
||||||
num++;
|
num++;
|
||||||
}
|
}
|
||||||
|
|
||||||
pack.Data = dataBlock;
|
pack.Data = dataBlock;
|
||||||
}
|
}
|
||||||
remote_client.OutPacket(pack, ThrottleOutPacketType.Task);
|
remote_client.OutPacket(pack, ThrottleOutPacketType.Task);
|
||||||
|
@ -810,4 +815,4 @@ namespace OpenSim.Region.Environment.LandManagement
|
||||||
}
|
}
|
||||||
|
|
||||||
#endregion
|
#endregion
|
||||||
}
|
}
|
||||||
|
|
|
@ -33,6 +33,7 @@ using libsecondlife.Packets;
|
||||||
using OpenSim.Framework;
|
using OpenSim.Framework;
|
||||||
using OpenSim.Framework.Console;
|
using OpenSim.Framework.Console;
|
||||||
using OpenSim.Region.Environment.Scenes;
|
using OpenSim.Region.Environment.Scenes;
|
||||||
|
using OpenSim.Region.Environment.Interfaces;
|
||||||
using OpenSim.Region.Physics.Manager;
|
using OpenSim.Region.Physics.Manager;
|
||||||
|
|
||||||
namespace OpenSim.Region.Environment.LandManagement
|
namespace OpenSim.Region.Environment.LandManagement
|
||||||
|
@ -493,7 +494,7 @@ namespace OpenSim.Region.Environment.LandManagement
|
||||||
if (byteArrayCount >= LAND_BLOCKS_PER_PACKET)
|
if (byteArrayCount >= LAND_BLOCKS_PER_PACKET)
|
||||||
{
|
{
|
||||||
byteArrayCount = 0;
|
byteArrayCount = 0;
|
||||||
packet = new ParcelOverlayPacket();
|
packet = (ParcelOverlayPacket) PacketPool.Instance.GetPacket(PacketType.ParcelOverlay);
|
||||||
packet.ParcelData.Data = byteArray;
|
packet.ParcelData.Data = byteArray;
|
||||||
packet.ParcelData.SequenceID = sequenceID;
|
packet.ParcelData.SequenceID = sequenceID;
|
||||||
remote_client.OutPacket((Packet) packet, ThrottleOutPacketType.Task);
|
remote_client.OutPacket((Packet) packet, ThrottleOutPacketType.Task);
|
||||||
|
@ -856,4 +857,4 @@ namespace OpenSim.Region.Environment.LandManagement
|
||||||
}
|
}
|
||||||
|
|
||||||
#endregion
|
#endregion
|
||||||
}
|
}
|
||||||
|
|
|
@ -29,6 +29,8 @@ using System.Collections.Generic;
|
||||||
using libsecondlife;
|
using libsecondlife;
|
||||||
using libsecondlife.Packets;
|
using libsecondlife.Packets;
|
||||||
using OpenSim.Framework;
|
using OpenSim.Framework;
|
||||||
|
using OpenSim.Framework.UserManagement;
|
||||||
|
using OpenSim.Framework.Console;
|
||||||
|
|
||||||
namespace OpenSim.Region.Environment.Scenes
|
namespace OpenSim.Region.Environment.Scenes
|
||||||
{
|
{
|
||||||
|
@ -164,7 +166,9 @@ namespace OpenSim.Region.Environment.Scenes
|
||||||
List<AvatarPickerAvatar> AvatarResponses = new List<AvatarPickerAvatar>();
|
List<AvatarPickerAvatar> AvatarResponses = new List<AvatarPickerAvatar>();
|
||||||
AvatarResponses = CommsManager.GenerateAgentPickerRequestResponse(RequestID, query);
|
AvatarResponses = CommsManager.GenerateAgentPickerRequestResponse(RequestID, query);
|
||||||
|
|
||||||
AvatarPickerReplyPacket replyPacket = new AvatarPickerReplyPacket();
|
AvatarPickerReplyPacket replyPacket = (AvatarPickerReplyPacket) PacketPool.Instance.GetPacket(PacketType.AvatarPickerReply);
|
||||||
|
// TODO: don't create new blocks if recycling an old packet
|
||||||
|
|
||||||
AvatarPickerReplyPacket.DataBlock[] searchData =
|
AvatarPickerReplyPacket.DataBlock[] searchData =
|
||||||
new AvatarPickerReplyPacket.DataBlock[AvatarResponses.Count];
|
new AvatarPickerReplyPacket.DataBlock[AvatarResponses.Count];
|
||||||
AvatarPickerReplyPacket.AgentDataBlock agentData = new AvatarPickerReplyPacket.AgentDataBlock();
|
AvatarPickerReplyPacket.AgentDataBlock agentData = new AvatarPickerReplyPacket.AgentDataBlock();
|
||||||
|
@ -192,4 +196,4 @@ namespace OpenSim.Region.Environment.Scenes
|
||||||
client.SendAvatarPickerReply(replyPacket);
|
client.SendAvatarPickerReply(replyPacket);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -474,7 +474,7 @@ namespace OpenSim.Region.Environment.Scenes
|
||||||
if (!avatar.IsChildAgent)
|
if (!avatar.IsChildAgent)
|
||||||
avatar.ControllingClient.Kick("The simulator is going down.");
|
avatar.ControllingClient.Kick("The simulator is going down.");
|
||||||
|
|
||||||
avatar.ControllingClient.OutPacket(new DisableSimulatorPacket(),
|
avatar.ControllingClient.OutPacket(PacketPool.Instance.GetPacket(libsecondlife.Packets.PacketType.DisableSimulator),
|
||||||
ThrottleOutPacketType.Task);
|
ThrottleOutPacketType.Task);
|
||||||
});
|
});
|
||||||
|
|
||||||
|
@ -1016,43 +1016,42 @@ namespace OpenSim.Region.Environment.Scenes
|
||||||
// It's wrong many times though.
|
// It's wrong many times though.
|
||||||
|
|
||||||
LLVector3 pos = GetNewRezLocation(RayStart, RayEnd, RayTargetID, rot, bypassRaycast, RayEndIsIntersection);
|
LLVector3 pos = GetNewRezLocation(RayStart, RayEnd, RayTargetID, rot, bypassRaycast, RayEndIsIntersection);
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
if (PermissionsMngr.CanRezObject(ownerID, pos))
|
if (PermissionsMngr.CanRezObject(ownerID, pos))
|
||||||
{
|
{
|
||||||
// rez ON the ground, not IN the ground
|
|
||||||
|
// rez ON the ground, not IN the ground
|
||||||
pos.Z += 0.25F;
|
pos.Z += 0.25F;
|
||||||
|
|
||||||
|
|
||||||
AddNewPrim(ownerID, pos, rot, shape);
|
SceneObjectGroup sceneOb =
|
||||||
}
|
new SceneObjectGroup(this, m_regionHandle, ownerID, PrimIDAllocate(), pos, rot, shape);
|
||||||
}
|
AddEntity(sceneOb);
|
||||||
|
SceneObjectPart rootPart = sceneOb.GetChildPart(sceneOb.UUID);
|
||||||
public virtual void AddNewPrim(LLUUID ownerID, LLVector3 pos, LLQuaternion rot, PrimitiveBaseShape shape)
|
// if grass or tree, make phantom
|
||||||
{
|
//rootPart.ApplySanePermissions();
|
||||||
SceneObjectGroup sceneOb =
|
if ((rootPart.Shape.PCode == 95) || (rootPart.Shape.PCode == 255) || (rootPart.Shape.PCode == 111))
|
||||||
new SceneObjectGroup(this, m_regionHandle, ownerID, PrimIDAllocate(), pos, rot, shape);
|
{
|
||||||
|
rootPart.AddFlag(LLObject.ObjectFlags.Phantom);
|
||||||
AddEntity(sceneOb);
|
//rootPart.ObjectFlags += (uint)LLObject.ObjectFlags.Phantom;
|
||||||
SceneObjectPart rootPart = sceneOb.GetChildPart(sceneOb.UUID);
|
}
|
||||||
// if grass or tree, make phantom
|
// if not phantom, add to physics
|
||||||
//rootPart.ApplySanePermissions();
|
bool UsePhysics = (((rootPart.ObjectFlags & (uint) LLObject.ObjectFlags.Physics) > 0) && m_physicalPrim);
|
||||||
if ((rootPart.Shape.PCode == 95) || (rootPart.Shape.PCode == 255) || (rootPart.Shape.PCode == 111))
|
if ((rootPart.ObjectFlags & (uint) LLObject.ObjectFlags.Phantom) == 0)
|
||||||
{
|
{
|
||||||
rootPart.AddFlag(LLObject.ObjectFlags.Phantom);
|
rootPart.PhysActor =
|
||||||
//rootPart.ObjectFlags += (uint)LLObject.ObjectFlags.Phantom;
|
PhysicsScene.AddPrimShape(
|
||||||
}
|
rootPart.Name,
|
||||||
// if not phantom, add to physics
|
rootPart.Shape,
|
||||||
bool UsePhysics = (((rootPart.ObjectFlags & (uint) LLObject.ObjectFlags.Physics) > 0) && m_physicalPrim);
|
new PhysicsVector(pos.X, pos.Y, pos.Z),
|
||||||
if ((rootPart.ObjectFlags & (uint) LLObject.ObjectFlags.Phantom) == 0)
|
new PhysicsVector(shape.Scale.X, shape.Scale.Y, shape.Scale.Z),
|
||||||
{
|
new Quaternion(), UsePhysics);
|
||||||
rootPart.PhysActor =
|
// subscribe to physics events.
|
||||||
PhysicsScene.AddPrimShape(
|
rootPart.DoPhysicsPropertyUpdate(UsePhysics, true);
|
||||||
rootPart.Name,
|
}
|
||||||
rootPart.Shape,
|
|
||||||
new PhysicsVector(pos.X, pos.Y, pos.Z),
|
|
||||||
new PhysicsVector(shape.Scale.X, shape.Scale.Y, shape.Scale.Z),
|
|
||||||
new Quaternion(), UsePhysics);
|
|
||||||
// subscribe to physics events.
|
|
||||||
rootPart.DoPhysicsPropertyUpdate(UsePhysics, true);
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -1499,7 +1498,7 @@ namespace OpenSim.Region.Environment.Scenes
|
||||||
m_innerScene.removeUserCount(true);
|
m_innerScene.removeUserCount(true);
|
||||||
}
|
}
|
||||||
// Tell a single agent to disconnect from the region.
|
// Tell a single agent to disconnect from the region.
|
||||||
DisableSimulatorPacket disable = new DisableSimulatorPacket();
|
libsecondlife.Packets.DisableSimulatorPacket disable = (libsecondlife.Packets.DisableSimulatorPacket) PacketPool.Instance.GetPacket(libsecondlife.Packets.PacketType.DisableSimulator);
|
||||||
presence.ControllingClient.OutPacket(disable, ThrottleOutPacketType.Task);
|
presence.ControllingClient.OutPacket(disable, ThrottleOutPacketType.Task);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -2246,4 +2245,4 @@ namespace OpenSim.Region.Environment.Scenes
|
||||||
|
|
||||||
#endregion
|
#endregion
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -74,13 +74,11 @@ namespace OpenSim.Region.Environment.Scenes
|
||||||
{
|
{
|
||||||
get { return m_rootPart.RotationOffset; }
|
get { return m_rootPart.RotationOffset; }
|
||||||
}
|
}
|
||||||
|
|
||||||
public LLUUID GroupID
|
public LLUUID GroupID
|
||||||
{
|
{
|
||||||
get { return m_rootPart.GroupID; }
|
get { return m_rootPart.GroupID; }
|
||||||
set { m_rootPart.GroupID = value; }
|
set { m_rootPart.GroupID = value; }
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
///
|
///
|
||||||
/// </summary>
|
/// </summary>
|
||||||
|
@ -638,7 +636,9 @@ namespace OpenSim.Region.Environment.Scenes
|
||||||
public void ServiceObjectPropertiesFamilyRequest(IClientAPI remoteClient, LLUUID AgentID, uint RequestFlags)
|
public void ServiceObjectPropertiesFamilyRequest(IClientAPI remoteClient, LLUUID AgentID, uint RequestFlags)
|
||||||
{
|
{
|
||||||
//RootPart.ServiceObjectPropertiesFamilyRequest(remoteClient, AgentID, RequestFlags);
|
//RootPart.ServiceObjectPropertiesFamilyRequest(remoteClient, AgentID, RequestFlags);
|
||||||
ObjectPropertiesFamilyPacket objPropFamilyPack = new ObjectPropertiesFamilyPacket();
|
ObjectPropertiesFamilyPacket objPropFamilyPack = (ObjectPropertiesFamilyPacket) PacketPool.Instance.GetPacket(PacketType.ObjectPropertiesFamily);
|
||||||
|
// TODO: don't create new blocks if recycling an old packet
|
||||||
|
|
||||||
ObjectPropertiesFamilyPacket.ObjectDataBlock objPropDB = new ObjectPropertiesFamilyPacket.ObjectDataBlock();
|
ObjectPropertiesFamilyPacket.ObjectDataBlock objPropDB = new ObjectPropertiesFamilyPacket.ObjectDataBlock();
|
||||||
objPropDB.RequestFlags = RequestFlags;
|
objPropDB.RequestFlags = RequestFlags;
|
||||||
objPropDB.ObjectID = RootPart.UUID;
|
objPropDB.ObjectID = RootPart.UUID;
|
||||||
|
@ -1045,7 +1045,9 @@ namespace OpenSim.Region.Environment.Scenes
|
||||||
/// <param name="client"></param>
|
/// <param name="client"></param>
|
||||||
public void GetProperites(IClientAPI client)
|
public void GetProperites(IClientAPI client)
|
||||||
{
|
{
|
||||||
ObjectPropertiesPacket proper = new ObjectPropertiesPacket();
|
ObjectPropertiesPacket proper = (ObjectPropertiesPacket) PacketPool.Instance.GetPacket(PacketType.ObjectProperties);
|
||||||
|
// TODO: don't create new blocks if recycling an old packet
|
||||||
|
|
||||||
proper.ObjectData = new ObjectPropertiesPacket.ObjectDataBlock[1];
|
proper.ObjectData = new ObjectPropertiesPacket.ObjectDataBlock[1];
|
||||||
proper.ObjectData[0] = new ObjectPropertiesPacket.ObjectDataBlock();
|
proper.ObjectData[0] = new ObjectPropertiesPacket.ObjectDataBlock();
|
||||||
proper.ObjectData[0].ItemID = LLUUID.Zero;
|
proper.ObjectData[0].ItemID = LLUUID.Zero;
|
||||||
|
@ -1297,6 +1299,7 @@ namespace OpenSim.Region.Environment.Scenes
|
||||||
m_rootPart.PhysActor.IsPhysical);
|
m_rootPart.PhysActor.IsPhysical);
|
||||||
bool UsePhysics = ((m_rootPart.ObjectFlags & (uint) LLObject.ObjectFlags.Physics) != 0);
|
bool UsePhysics = ((m_rootPart.ObjectFlags & (uint) LLObject.ObjectFlags.Physics) != 0);
|
||||||
m_rootPart.DoPhysicsPropertyUpdate(UsePhysics, true);
|
m_rootPart.DoPhysicsPropertyUpdate(UsePhysics, true);
|
||||||
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -1737,4 +1740,4 @@ namespace OpenSim.Region.Environment.Scenes
|
||||||
m_rootPart.ApplyPhysics();
|
m_rootPart.ApplyPhysics();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -83,7 +83,9 @@ namespace OpenSim.Region.Environment.Scenes
|
||||||
private void statsHeartBeat(object sender, EventArgs e)
|
private void statsHeartBeat(object sender, EventArgs e)
|
||||||
{
|
{
|
||||||
m_report.Enabled = false;
|
m_report.Enabled = false;
|
||||||
SimStatsPacket statpack = new SimStatsPacket();
|
SimStatsPacket statpack = (SimStatsPacket) PacketPool.Instance.GetPacket(PacketType.SimStats);
|
||||||
|
// TODO: don't create new blocks if recycling an old packet
|
||||||
|
|
||||||
SimStatsPacket.StatBlock[] sb = new SimStatsPacket.StatBlock[11];
|
SimStatsPacket.StatBlock[] sb = new SimStatsPacket.StatBlock[11];
|
||||||
statpack.Region = new SimStatsPacket.RegionBlock();
|
statpack.Region = new SimStatsPacket.RegionBlock();
|
||||||
statpack.Region.RegionX = ReportingRegion.RegionLocX;
|
statpack.Region.RegionX = ReportingRegion.RegionLocX;
|
||||||
|
@ -241,4 +243,4 @@ namespace OpenSim.Region.Environment.Scenes
|
||||||
m_unAckedBytes += numBytes;
|
m_unAckedBytes += numBytes;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
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Reference in New Issue