Remove the mock inventory service for tests and just use the real one all the time with an in-memory data plugin
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSimulator Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Collections.Generic;
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using System.Text;
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using OpenSim.Framework;
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using OpenMetaverse;
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using OpenSim.Services.Interfaces;
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using Nini.Config;
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namespace OpenSim.Tests.Common.Mock
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{
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public class MockInventoryService : IInventoryService
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{
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public MockInventoryService() {}
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public MockInventoryService(IConfigSource config) {}
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/// <summary>
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/// <see cref="OpenSim.Framework.Communications.IInterServiceInventoryServices"/>
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/// </summary>
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/// <param name="userId"></param>
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/// <returns></returns>
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public bool CreateUserInventory(UUID userId)
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{
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return false;
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}
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/// <summary>
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/// <see cref="OpenSim.Framework.Communications.IInterServiceInventoryServices"/>
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/// </summary>
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/// <param name="userId"></param>
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/// <returns></returns>
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public List<InventoryFolderBase> GetInventorySkeleton(UUID userId)
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{
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List<InventoryFolderBase> folders = new List<InventoryFolderBase>();
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InventoryFolderBase folder = new InventoryFolderBase();
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folder.ID = UUID.Random();
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folder.Owner = userId;
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folders.Add(folder);
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return folders;
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}
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public InventoryFolderBase GetRootFolder(UUID userID)
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{
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return new InventoryFolderBase();
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}
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public InventoryCollection GetFolderContent(UUID userID, UUID folderID)
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{
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return null;
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}
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public InventoryFolderBase GetFolderForType(UUID userID, AssetType type)
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{
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return null;
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}
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/// <summary>
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/// Returns a list of all the active gestures in a user's inventory.
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/// </summary>
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/// <param name="userId">
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/// The <see cref="UUID"/> of the user
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/// </param>
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/// <returns>
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/// A flat list of the gesture items.
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/// </returns>
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public List<InventoryItemBase> GetActiveGestures(UUID userId)
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{
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return null;
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}
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public InventoryCollection GetUserInventory(UUID userID)
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{
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return null;
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}
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public void GetUserInventory(UUID userID, OpenSim.Services.Interfaces.InventoryReceiptCallback callback)
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{
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}
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public List<InventoryItemBase> GetFolderItems(UUID userID, UUID folderID)
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{
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return null;
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}
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public bool AddFolder(InventoryFolderBase folder)
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{
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return false;
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}
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public bool UpdateFolder(InventoryFolderBase folder)
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{
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return false;
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}
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public bool MoveFolder(InventoryFolderBase folder)
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{
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return false;
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}
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public bool DeleteFolders(UUID ownerID, List<UUID> ids)
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{
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return false;
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}
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public bool PurgeFolder(InventoryFolderBase folder)
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{
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return false;
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}
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public bool AddItem(InventoryItemBase item)
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{
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return true;
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}
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public bool UpdateItem(InventoryItemBase item)
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{
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return false;
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}
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public bool MoveItems(UUID ownerID, List<InventoryItemBase> items)
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{
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return false;
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}
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public bool DeleteItems(UUID ownerID, List<UUID> itemIDs)
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{
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return false;
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}
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public InventoryItemBase GetItem(InventoryItemBase item)
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{
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return null;
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}
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public InventoryFolderBase GetFolder(InventoryFolderBase folder)
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{
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return null;
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}
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public bool HasInventoryForUser(UUID userID)
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{
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return false;
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}
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public InventoryFolderBase RequestRootFolder(UUID userID)
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{
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InventoryFolderBase root = new InventoryFolderBase();
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root.ID = UUID.Random();
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root.Owner = userID;
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root.ParentID = UUID.Zero;
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return root;
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}
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public int GetAssetPermissions(UUID userID, UUID assetID)
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{
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return 1;
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}
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}
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}
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@ -137,7 +137,7 @@ namespace OpenSim.Tests.Common.Setup
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// For now, always started a 'real' authentication service
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// For now, always started a 'real' authentication service
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StartAuthenticationService(testScene, true);
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StartAuthenticationService(testScene, true);
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LocalInventoryServicesConnector inventoryService = StartInventoryService(testScene, realServices.Contains("inventory"));
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LocalInventoryServicesConnector inventoryService = StartInventoryService(testScene);
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StartGridService(testScene, true);
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StartGridService(testScene, true);
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LocalUserAccountServicesConnector userAccountService = StartUserAccountService(testScene);
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LocalUserAccountServicesConnector userAccountService = StartUserAccountService(testScene);
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LocalPresenceServicesConnector presenceService = StartPresenceService(testScene);
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LocalPresenceServicesConnector presenceService = StartPresenceService(testScene);
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@ -208,24 +208,17 @@ namespace OpenSim.Tests.Common.Setup
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//m_authenticationService = service;
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//m_authenticationService = service;
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}
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}
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private static LocalInventoryServicesConnector StartInventoryService(Scene testScene, bool real)
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private static LocalInventoryServicesConnector StartInventoryService(Scene testScene)
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{
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{
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LocalInventoryServicesConnector inventoryService = new LocalInventoryServicesConnector();
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LocalInventoryServicesConnector inventoryService = new LocalInventoryServicesConnector();
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IConfigSource config = new IniConfigSource();
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IConfigSource config = new IniConfigSource();
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config.AddConfig("Modules");
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config.AddConfig("Modules");
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config.AddConfig("InventoryService");
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config.AddConfig("InventoryService");
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config.Configs["Modules"].Set("InventoryServices", "LocalInventoryServicesConnector");
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config.Configs["Modules"].Set("InventoryServices", "LocalInventoryServicesConnector");
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config.Configs["InventoryService"].Set("LocalServiceModule", "OpenSim.Services.InventoryService.dll:InventoryService");
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if (real)
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{
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config.Configs["InventoryService"].Set("LocalServiceModule", "OpenSim.Services.InventoryService.dll:InventoryService");
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}
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else
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{
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config.Configs["InventoryService"].Set("LocalServiceModule", "OpenSim.Tests.Common.dll:MockInventoryService");
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}
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config.Configs["InventoryService"].Set("StorageProvider", "OpenSim.Tests.Common.dll");
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config.Configs["InventoryService"].Set("StorageProvider", "OpenSim.Tests.Common.dll");
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inventoryService.Initialise(config);
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inventoryService.Initialise(config);
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inventoryService.AddRegion(testScene);
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inventoryService.AddRegion(testScene);
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inventoryService.RegionLoaded(testScene);
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inventoryService.RegionLoaded(testScene);
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