Remove the mock inventory service for tests and just use the real one all the time with an in-memory data plugin

bulletsim
Justin Clark-Casey (justincc) 2011-04-15 01:10:26 +01:00
parent ad70cddcfc
commit 79bd430e08
2 changed files with 6 additions and 199 deletions

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@ -1,186 +0,0 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
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* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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*/
using System;
using System.Collections.Generic;
using System.Text;
using OpenSim.Framework;
using OpenMetaverse;
using OpenSim.Services.Interfaces;
using Nini.Config;
namespace OpenSim.Tests.Common.Mock
{
public class MockInventoryService : IInventoryService
{
public MockInventoryService() {}
public MockInventoryService(IConfigSource config) {}
/// <summary>
/// <see cref="OpenSim.Framework.Communications.IInterServiceInventoryServices"/>
/// </summary>
/// <param name="userId"></param>
/// <returns></returns>
public bool CreateUserInventory(UUID userId)
{
return false;
}
/// <summary>
/// <see cref="OpenSim.Framework.Communications.IInterServiceInventoryServices"/>
/// </summary>
/// <param name="userId"></param>
/// <returns></returns>
public List<InventoryFolderBase> GetInventorySkeleton(UUID userId)
{
List<InventoryFolderBase> folders = new List<InventoryFolderBase>();
InventoryFolderBase folder = new InventoryFolderBase();
folder.ID = UUID.Random();
folder.Owner = userId;
folders.Add(folder);
return folders;
}
public InventoryFolderBase GetRootFolder(UUID userID)
{
return new InventoryFolderBase();
}
public InventoryCollection GetFolderContent(UUID userID, UUID folderID)
{
return null;
}
public InventoryFolderBase GetFolderForType(UUID userID, AssetType type)
{
return null;
}
/// <summary>
/// Returns a list of all the active gestures in a user's inventory.
/// </summary>
/// <param name="userId">
/// The <see cref="UUID"/> of the user
/// </param>
/// <returns>
/// A flat list of the gesture items.
/// </returns>
public List<InventoryItemBase> GetActiveGestures(UUID userId)
{
return null;
}
public InventoryCollection GetUserInventory(UUID userID)
{
return null;
}
public void GetUserInventory(UUID userID, OpenSim.Services.Interfaces.InventoryReceiptCallback callback)
{
}
public List<InventoryItemBase> GetFolderItems(UUID userID, UUID folderID)
{
return null;
}
public bool AddFolder(InventoryFolderBase folder)
{
return false;
}
public bool UpdateFolder(InventoryFolderBase folder)
{
return false;
}
public bool MoveFolder(InventoryFolderBase folder)
{
return false;
}
public bool DeleteFolders(UUID ownerID, List<UUID> ids)
{
return false;
}
public bool PurgeFolder(InventoryFolderBase folder)
{
return false;
}
public bool AddItem(InventoryItemBase item)
{
return true;
}
public bool UpdateItem(InventoryItemBase item)
{
return false;
}
public bool MoveItems(UUID ownerID, List<InventoryItemBase> items)
{
return false;
}
public bool DeleteItems(UUID ownerID, List<UUID> itemIDs)
{
return false;
}
public InventoryItemBase GetItem(InventoryItemBase item)
{
return null;
}
public InventoryFolderBase GetFolder(InventoryFolderBase folder)
{
return null;
}
public bool HasInventoryForUser(UUID userID)
{
return false;
}
public InventoryFolderBase RequestRootFolder(UUID userID)
{
InventoryFolderBase root = new InventoryFolderBase();
root.ID = UUID.Random();
root.Owner = userID;
root.ParentID = UUID.Zero;
return root;
}
public int GetAssetPermissions(UUID userID, UUID assetID)
{
return 1;
}
}
}

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@ -137,7 +137,7 @@ namespace OpenSim.Tests.Common.Setup
// For now, always started a 'real' authentication service // For now, always started a 'real' authentication service
StartAuthenticationService(testScene, true); StartAuthenticationService(testScene, true);
LocalInventoryServicesConnector inventoryService = StartInventoryService(testScene, realServices.Contains("inventory")); LocalInventoryServicesConnector inventoryService = StartInventoryService(testScene);
StartGridService(testScene, true); StartGridService(testScene, true);
LocalUserAccountServicesConnector userAccountService = StartUserAccountService(testScene); LocalUserAccountServicesConnector userAccountService = StartUserAccountService(testScene);
LocalPresenceServicesConnector presenceService = StartPresenceService(testScene); LocalPresenceServicesConnector presenceService = StartPresenceService(testScene);
@ -208,24 +208,17 @@ namespace OpenSim.Tests.Common.Setup
//m_authenticationService = service; //m_authenticationService = service;
} }
private static LocalInventoryServicesConnector StartInventoryService(Scene testScene, bool real) private static LocalInventoryServicesConnector StartInventoryService(Scene testScene)
{ {
LocalInventoryServicesConnector inventoryService = new LocalInventoryServicesConnector(); LocalInventoryServicesConnector inventoryService = new LocalInventoryServicesConnector();
IConfigSource config = new IniConfigSource();
IConfigSource config = new IniConfigSource();
config.AddConfig("Modules"); config.AddConfig("Modules");
config.AddConfig("InventoryService"); config.AddConfig("InventoryService");
config.Configs["Modules"].Set("InventoryServices", "LocalInventoryServicesConnector"); config.Configs["Modules"].Set("InventoryServices", "LocalInventoryServicesConnector");
config.Configs["InventoryService"].Set("LocalServiceModule", "OpenSim.Services.InventoryService.dll:InventoryService");
if (real)
{
config.Configs["InventoryService"].Set("LocalServiceModule", "OpenSim.Services.InventoryService.dll:InventoryService");
}
else
{
config.Configs["InventoryService"].Set("LocalServiceModule", "OpenSim.Tests.Common.dll:MockInventoryService");
}
config.Configs["InventoryService"].Set("StorageProvider", "OpenSim.Tests.Common.dll"); config.Configs["InventoryService"].Set("StorageProvider", "OpenSim.Tests.Common.dll");
inventoryService.Initialise(config); inventoryService.Initialise(config);
inventoryService.AddRegion(testScene); inventoryService.AddRegion(testScene);
inventoryService.RegionLoaded(testScene); inventoryService.RegionLoaded(testScene);