Common script for all objects (Default.lsl). ScriptEngine touch_start event now works, but llSay only outputs to server console.

afrisby
Tedd Hansen 2007-08-13 20:55:07 +00:00
parent a63fb0147b
commit 79dc1a4f7d
11 changed files with 40 additions and 20 deletions

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@ -167,7 +167,11 @@ namespace OpenSim
Scene scene = SetupScene(regionInfo, out udpServer);
scene.AddScriptEngine(ScriptEngineLoader.LoadScriptEngine("DotNetEngine"));
OpenSim.Region.Environment.Scenes.Scripting.ScriptEngineInterface ScriptEngine = ScriptEngineLoader.LoadScriptEngine("DotNetEngine");
scene.AddScriptEngine(ScriptEngine);
// TODO: TEMP load default script
ScriptEngine.StartScript(Path.Combine("ScriptEngines", "default.lsl"), "TEST");
m_localScenes.Add(scene);

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@ -1020,8 +1020,7 @@ namespace OpenSim.Region.Environment.Scenes
public void AddScriptEngine(OpenSim.Region.Environment.Scenes.Scripting.ScriptEngineInterface ScriptEngine)
{
ScriptEngines.Add(ScriptEngine);
ScriptEngine.InitializeEngine(this);
}
ScriptEngine.InitializeEngine(this); }
#endregion
public LLUUID ConvertLocalIDToFullID(uint localID)

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@ -36,5 +36,6 @@ namespace OpenSim.Region.Environment.Scenes.Scripting
{
void InitializeEngine(OpenSim.Region.Environment.Scenes.Scene Sceneworld);
void Shutdown();
void StartScript(string ScriptID, string ObjectID);
}
}

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@ -18,7 +18,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL
// Output assembly name
string OutFile = Path.GetFileNameWithoutExtension(LSOFileName) + ".dll";
string OutFile = Path.Combine("ScriptEngines", Path.GetFileNameWithoutExtension(LSOFileName) + ".dll");
Common.SendToDebug("Reading source code into memory");
// TODO: Add error handling

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@ -162,7 +162,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL
// void dataserver(key query_id, string data) {
//cache = Regex.Replace(cache, @"([^a-zA-Z_]\s*)((?!if|switch|for)[a-zA-Z_]+\s*\([^\)]*\)[^{]*{)", "$1" + "<STATE>" + "$2", RegexOptions.Compiled | RegexOptions.Multiline | RegexOptions.Singleline);
//Console.WriteLine("Replacing using statename: " + current_statename);
cache = Regex.Replace(cache, @"^(\s*)((?!(if|switch|for)[^a-zA-Z0-9_])[a-zA-Z0-9_]*\s*\([^\)]*\)[^;]*\{)", @"$1" + current_statename + "_$2", RegexOptions.Compiled | RegexOptions.Multiline | RegexOptions.Singleline);
cache = Regex.Replace(cache, @"^(\s*)((?!(if|switch|for)[^a-zA-Z0-9_])[a-zA-Z0-9_]*\s*\([^\)]*\)[^;]*\{)", @"public $1" + current_statename + "_event_$2", RegexOptions.Compiled | RegexOptions.Multiline | RegexOptions.Singleline);
}
ret += cache;

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@ -7,7 +7,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL
{
public class LSL_BaseClass : LSL_BuiltIn_Commands_Interface
{
public UInt32 State = 0;
public string State = "default";
internal OpenSim.Region.Environment.Scenes.Scene World;
public void Start(OpenSim.Region.Environment.Scenes.Scene _World, string FullScriptID)
@ -46,17 +46,18 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL
public Axiom.Math.Vector3 llRot2Left(Axiom.Math.Quaternion r) { return new Axiom.Math.Vector3(); }
public Axiom.Math.Vector3 llRot2Up(Axiom.Math.Quaternion r) { return new Axiom.Math.Vector3(); }
public Axiom.Math.Quaternion llRotBetween(Axiom.Math.Vector3 start, Axiom.Math.Vector3 end) { return new Axiom.Math.Quaternion(); }
public void llWhisper(UInt16 channelID, string text)
public void llWhisper(int channelID, string text)
{
Common.SendToDebug("INTERNAL FUNCTION llWhisper(" + channelID + ", \"" + text + "\");");
Common.SendToLog("llWhisper Channel " + channelID + ", Text: \"" + text + "\"");
//Common.SendToDebug("INTERNAL FUNCTION llWhisper(" + channelID + ", \"" + text + "\");");
Console.WriteLine("llWhisper Channel " + channelID + ", Text: \"" + text + "\"");
}
//public void llSay(UInt32 channelID, string text)
public void llSay(object channelID, object text)
public void llSay(int channelID, string text)
{
//TODO: DO SOMETHING USEFUL HERE
Common.SendToDebug("INTERNAL FUNCTION llSay(" + (UInt32)channelID + ", \"" + (string)text + "\");");
Common.SendToLog("llSay Channel " + (UInt32)channelID + ", Text: \"" + (string)text + "\"");
//Common.SendToDebug("INTERNAL FUNCTION llSay(" + (UInt32)channelID + ", \"" + (string)text + "\");");
Console.WriteLine("llSay Channel " + channelID + ", Text: \"" + text + "\"");
//World.SimChat(
}
public void llShout(UInt16 channelID, string text) { return; }
public UInt32 llListen(UInt16 channelID, string name, string ID, string msg) { return 0; }

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@ -56,9 +56,9 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler
Axiom.Math.Vector3 llRot2Left(Axiom.Math.Quaternion r);
Axiom.Math.Vector3 llRot2Up(Axiom.Math.Quaternion r);
Axiom.Math.Quaternion llRotBetween(Axiom.Math.Vector3 start, Axiom.Math.Vector3 end);
void llWhisper(UInt16 channelID, string text);
void llWhisper(int channelID, string text);
//void llSay(UInt32 channelID, string text);
void llSay(object channelID, object text);
void llSay(int channelID, string text);
void llShout(UInt16 channelID, string text);
UInt32 llListen(UInt16 channelID, string name, string ID, string msg);
void llListenControl(UInt32 number, UInt32 active);

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@ -29,6 +29,8 @@
using System;
using System.Collections.Generic;
using System.Text;
using libsecondlife;
using OpenSim.Framework.Interfaces;
namespace OpenSim.Region.ScriptEngine.DotNetEngine
{
@ -49,14 +51,15 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
// Hook up a test event to our test form
Common.SendToDebug("EventManager Hooking up dummy-event: touch_start");
// TODO: REPLACE THIS WITH A REAL TOUCH_START EVENT IN SERVER
myScriptEngine.World.EventManager.OnObjectGrab += new OpenSim.Region.Environment.Scenes.EventManager.ObjectGrabDelegate(touch_start);
//myScriptEngine.World.touch_start += new TempWorldInterfaceEventDelegates.touch_start(touch_start);
}
public void touch_start(string ObjectID)
public void touch_start(uint localID, LLVector3 offsetPos, IClientAPI remoteClient)
{
// Add to queue for all scripts in ObjectID object
Common.SendToDebug("EventManager Event: touch_start");
myScriptEngine.myEventQueueManager.AddToObjectQueue(ObjectID, "touch_start", new object[] { (UInt32)0 });
myScriptEngine.myEventQueueManager.AddToObjectQueue("TEST", "touch_start", new object[] { (int)0 });
}

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@ -60,6 +60,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
// Should we iterate the region for scripts that needs starting?
// Or can we assume we are loaded before anything else so we can use proper events?
}
public void Shutdown()
{

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@ -197,10 +197,10 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
//}
foreach (Type _t in a.GetTypes())
{
Console.WriteLine("Type: " + _t.ToString());
}
//foreach (Type _t in a.GetTypes())
//{
// Console.WriteLine("Type: " + _t.ToString());
//}
Type t;
//try

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@ -0,0 +1,11 @@
default {
state_entry()
{
llSay(0, "Hello, Avatar!");
}
touch_start(integer total_number)
{
llSay(0, "Object was touched.");
}
}