Common script for all objects (Default.lsl). ScriptEngine touch_start event now works, but llSay only outputs to server console.
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				|  | @ -167,7 +167,11 @@ namespace OpenSim | |||
|                 Scene scene = SetupScene(regionInfo, out udpServer); | ||||
| 
 | ||||
| 
 | ||||
|                 scene.AddScriptEngine(ScriptEngineLoader.LoadScriptEngine("DotNetEngine")); | ||||
|                 OpenSim.Region.Environment.Scenes.Scripting.ScriptEngineInterface ScriptEngine = ScriptEngineLoader.LoadScriptEngine("DotNetEngine"); | ||||
|                 scene.AddScriptEngine(ScriptEngine); | ||||
|                 // TODO: TEMP load default script | ||||
|                 ScriptEngine.StartScript(Path.Combine("ScriptEngines", "default.lsl"), "TEST"); | ||||
| 
 | ||||
| 
 | ||||
|                 m_localScenes.Add(scene); | ||||
| 
 | ||||
|  |  | |||
|  | @ -1020,8 +1020,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
|         public void AddScriptEngine(OpenSim.Region.Environment.Scenes.Scripting.ScriptEngineInterface ScriptEngine) | ||||
|         { | ||||
|             ScriptEngines.Add(ScriptEngine); | ||||
|             ScriptEngine.InitializeEngine(this); | ||||
|         } | ||||
|             ScriptEngine.InitializeEngine(this);        } | ||||
|         #endregion | ||||
| 
 | ||||
|         public LLUUID ConvertLocalIDToFullID(uint localID) | ||||
|  |  | |||
|  | @ -36,5 +36,6 @@ namespace OpenSim.Region.Environment.Scenes.Scripting | |||
|     { | ||||
|         void InitializeEngine(OpenSim.Region.Environment.Scenes.Scene Sceneworld); | ||||
|         void Shutdown(); | ||||
|         void StartScript(string ScriptID, string ObjectID); | ||||
|     } | ||||
| } | ||||
|  |  | |||
|  | @ -18,7 +18,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL | |||
| 
 | ||||
| 
 | ||||
|             // Output assembly name | ||||
|             string OutFile = Path.GetFileNameWithoutExtension(LSOFileName) + ".dll"; | ||||
|             string OutFile = Path.Combine("ScriptEngines", Path.GetFileNameWithoutExtension(LSOFileName) + ".dll"); | ||||
| 
 | ||||
|             Common.SendToDebug("Reading source code into memory"); | ||||
|             // TODO: Add error handling | ||||
|  |  | |||
|  | @ -162,7 +162,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL | |||
|                             // void dataserver(key query_id, string data) { | ||||
|                             //cache = Regex.Replace(cache, @"([^a-zA-Z_]\s*)((?!if|switch|for)[a-zA-Z_]+\s*\([^\)]*\)[^{]*{)", "$1" + "<STATE>" + "$2", RegexOptions.Compiled | RegexOptions.Multiline | RegexOptions.Singleline); | ||||
|                             //Console.WriteLine("Replacing using statename: " + current_statename); | ||||
|                             cache = Regex.Replace(cache, @"^(\s*)((?!(if|switch|for)[^a-zA-Z0-9_])[a-zA-Z0-9_]*\s*\([^\)]*\)[^;]*\{)", @"$1" + current_statename + "_$2", RegexOptions.Compiled | RegexOptions.Multiline | RegexOptions.Singleline); | ||||
|                             cache = Regex.Replace(cache, @"^(\s*)((?!(if|switch|for)[^a-zA-Z0-9_])[a-zA-Z0-9_]*\s*\([^\)]*\)[^;]*\{)", @"public $1" + current_statename + "_event_$2", RegexOptions.Compiled | RegexOptions.Multiline | RegexOptions.Singleline); | ||||
|                         } | ||||
| 
 | ||||
|                         ret += cache; | ||||
|  |  | |||
|  | @ -7,7 +7,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL | |||
| { | ||||
|     public class LSL_BaseClass : LSL_BuiltIn_Commands_Interface | ||||
|     { | ||||
|         public UInt32 State = 0; | ||||
|         public string State = "default"; | ||||
|         internal OpenSim.Region.Environment.Scenes.Scene World; | ||||
| 
 | ||||
|         public void Start(OpenSim.Region.Environment.Scenes.Scene _World, string FullScriptID) | ||||
|  | @ -46,17 +46,18 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL | |||
|         public Axiom.Math.Vector3 llRot2Left(Axiom.Math.Quaternion r) { return new Axiom.Math.Vector3(); } | ||||
|         public Axiom.Math.Vector3 llRot2Up(Axiom.Math.Quaternion r) { return new Axiom.Math.Vector3(); } | ||||
|         public Axiom.Math.Quaternion llRotBetween(Axiom.Math.Vector3 start, Axiom.Math.Vector3 end) { return new Axiom.Math.Quaternion(); } | ||||
|         public void llWhisper(UInt16 channelID, string text) | ||||
|         public void llWhisper(int channelID, string text) | ||||
|         { | ||||
|             Common.SendToDebug("INTERNAL FUNCTION llWhisper(" + channelID + ", \"" + text + "\");"); | ||||
|             Common.SendToLog("llWhisper Channel " + channelID + ", Text: \"" + text + "\""); | ||||
|             //Common.SendToDebug("INTERNAL FUNCTION llWhisper(" + channelID + ", \"" + text + "\");"); | ||||
|             Console.WriteLine("llWhisper Channel " + channelID + ", Text: \"" + text + "\""); | ||||
|         } | ||||
|         //public void llSay(UInt32 channelID, string text) | ||||
|         public void llSay(object channelID, object text) | ||||
|         public void llSay(int channelID, string text) | ||||
|         { | ||||
|             //TODO: DO SOMETHING USEFUL HERE | ||||
|             Common.SendToDebug("INTERNAL FUNCTION llSay(" + (UInt32)channelID + ", \"" + (string)text + "\");"); | ||||
|             Common.SendToLog("llSay Channel " + (UInt32)channelID + ", Text: \"" + (string)text + "\""); | ||||
|             //Common.SendToDebug("INTERNAL FUNCTION llSay(" + (UInt32)channelID + ", \"" + (string)text + "\");"); | ||||
|             Console.WriteLine("llSay Channel " + channelID + ", Text: \"" + text + "\""); | ||||
|             //World.SimChat( | ||||
|         } | ||||
|         public void llShout(UInt16 channelID, string text) { return; } | ||||
|         public UInt32 llListen(UInt16 channelID, string name, string ID, string msg) { return 0; } | ||||
|  |  | |||
|  | @ -56,9 +56,9 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler | |||
|         Axiom.Math.Vector3 llRot2Left(Axiom.Math.Quaternion r); | ||||
|         Axiom.Math.Vector3 llRot2Up(Axiom.Math.Quaternion r); | ||||
|         Axiom.Math.Quaternion llRotBetween(Axiom.Math.Vector3 start, Axiom.Math.Vector3 end); | ||||
|         void llWhisper(UInt16 channelID, string text); | ||||
|         void llWhisper(int channelID, string text); | ||||
|         //void llSay(UInt32 channelID, string text); | ||||
|         void llSay(object channelID, object text); | ||||
|         void llSay(int channelID, string text); | ||||
|         void llShout(UInt16 channelID, string text); | ||||
|         UInt32 llListen(UInt16 channelID, string name, string ID, string msg); | ||||
|         void llListenControl(UInt32 number, UInt32 active); | ||||
|  |  | |||
|  | @ -29,6 +29,8 @@ | |||
| using System; | ||||
| using System.Collections.Generic; | ||||
| using System.Text; | ||||
| using libsecondlife; | ||||
| using OpenSim.Framework.Interfaces; | ||||
| 
 | ||||
| namespace OpenSim.Region.ScriptEngine.DotNetEngine | ||||
| { | ||||
|  | @ -49,14 +51,15 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine | |||
|             // Hook up a test event to our test form | ||||
|             Common.SendToDebug("EventManager Hooking up dummy-event: touch_start"); | ||||
|             // TODO: REPLACE THIS WITH A REAL TOUCH_START EVENT IN SERVER | ||||
|             myScriptEngine.World.EventManager.OnObjectGrab += new OpenSim.Region.Environment.Scenes.EventManager.ObjectGrabDelegate(touch_start); | ||||
|             //myScriptEngine.World.touch_start += new TempWorldInterfaceEventDelegates.touch_start(touch_start); | ||||
|         } | ||||
| 
 | ||||
|         public void touch_start(string ObjectID) | ||||
|         public void touch_start(uint localID, LLVector3 offsetPos, IClientAPI remoteClient) | ||||
|         { | ||||
|             // Add to queue for all scripts in ObjectID object | ||||
|             Common.SendToDebug("EventManager Event: touch_start"); | ||||
|             myScriptEngine.myEventQueueManager.AddToObjectQueue(ObjectID, "touch_start", new object[] { (UInt32)0 }); | ||||
|             myScriptEngine.myEventQueueManager.AddToObjectQueue("TEST", "touch_start", new object[] { (int)0 }); | ||||
|         } | ||||
| 
 | ||||
| 
 | ||||
|  |  | |||
|  | @ -60,6 +60,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine | |||
| 
 | ||||
|             // Should we iterate the region for scripts that needs starting? | ||||
|             // Or can we assume we are loaded before anything else so we can use proper events? | ||||
|              | ||||
|         } | ||||
|         public void Shutdown() | ||||
|         { | ||||
|  |  | |||
|  | @ -197,10 +197,10 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine | |||
|             //} | ||||
| 
 | ||||
| 
 | ||||
|             foreach (Type _t in a.GetTypes()) | ||||
|             { | ||||
|                 Console.WriteLine("Type: " + _t.ToString()); | ||||
|             } | ||||
|             //foreach (Type _t in a.GetTypes()) | ||||
|             //{ | ||||
|             //    Console.WriteLine("Type: " + _t.ToString()); | ||||
|             //} | ||||
| 
 | ||||
|             Type t; | ||||
|             //try | ||||
|  |  | |||
|  | @ -0,0 +1,11 @@ | |||
| default { | ||||
|     state_entry() | ||||
|     { | ||||
|         llSay(0, "Hello, Avatar!"); | ||||
|     } | ||||
| 
 | ||||
|     touch_start(integer total_number) | ||||
|     { | ||||
|         llSay(0, "Object was touched."); | ||||
|     } | ||||
| } | ||||
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	 Tedd Hansen
						Tedd Hansen