* Deleted old EntiyList tests, added new EntityManager tests

* Edited EntityManager to treat Exceptions

From: Arthur Rodrigo S Valadares <arthursv@linux.vnet.ibm.com>
0.6.1-post-fixes
Sean Dague 2008-12-12 18:33:16 +00:00
parent 1ba76f57ba
commit 7a4f11b94d
3 changed files with 140 additions and 291 deletions

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@ -1,161 +0,0 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections;
using System.Collections.Generic;
using System.Reflection;
using OpenMetaverse;
using OpenMetaverse.Packets;
using log4net;
using OpenSim.Framework;
using OpenSim.Region.Environment.Types;
using OpenSim.Region.Physics.Manager;
namespace OpenSim.Region.Environment.Scenes
{
public class EntityList
{
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
// we are intentionally using non generics here as testing has
// shown synchronized collections are faster than manually
// locked generics.
private Hashtable m_obj_by_uuid;
private Hashtable m_obj_by_local;
private Hashtable m_pres_by_uuid;
public EntityList()
{
m_obj_by_uuid = Hashtable.Synchronized(new Hashtable());
m_obj_by_local = Hashtable.Synchronized(new Hashtable());
m_pres_by_uuid = Hashtable.Synchronized(new Hashtable());
}
// Interface definition
//
// Add(SOG)
// Add(SP)
// RemoveObject(SOG)
// RemovePresence(SP)
// List()
// ListObjects()
// ListPresenes()
// RemoveAll()
// FindObject(UUID)
// FindObject(int)
// FindPresence(UUID)
public void Add(SceneObjectGroup obj)
{
m_obj_by_uuid[obj.UUID] = obj;
m_obj_by_local[obj.LocalId] = obj.UUID;
}
public void Add(ScenePresence pres)
{
m_pres_by_uuid[pres.UUID] = pres;
}
public SceneObjectGroup RemoveObject(UUID uuid)
{
SceneObjectGroup sog = null;
try
{
sog = (SceneObjectGroup)m_obj_by_uuid[uuid];
m_obj_by_uuid.Remove(uuid);
m_obj_by_local.Remove(sog.LocalId);
}
catch (Exception e)
{
m_log.ErrorFormat("RemoveObject failed for {0}", uuid, e);
sog = null;
}
return sog;
}
public ScenePresence RemovePresence(UUID uuid)
{
ScenePresence sp = null;
try
{
sp = (ScenePresence)m_pres_by_uuid[uuid];
m_pres_by_uuid.Remove(uuid);
}
catch (Exception e)
{
m_log.ErrorFormat("RemovePresence failed for {0}", uuid, e);
sp = null;
}
return sp;
}
public SceneObjectGroup FindObject(UUID uuid)
{
try
{
SceneObjectGroup sog = (SceneObjectGroup)m_obj_by_uuid[uuid];
return sog;
}
catch (Exception e)
{
m_log.ErrorFormat("FindObject failed for {0}", uuid, e);
return null;
}
}
public SceneObjectGroup FindObject(uint local)
{
try
{
UUID uuid = (UUID)m_obj_by_local[local];
SceneObjectGroup sog = (SceneObjectGroup)m_obj_by_uuid[uuid];
return sog;
}
catch (Exception e)
{
m_log.ErrorFormat("FindObject failed for {0}", local, e);
return null;
}
}
public ScenePresence FindPresense(UUID uuid)
{
try
{
ScenePresence sp = (ScenePresence)m_pres_by_uuid[uuid];
return sp;
}
catch (Exception)
{
return null;
}
}
}
}

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@ -28,14 +28,19 @@
using System;
using System.Collections;
using System.Collections.Generic;
using System.Reflection;
using log4net;
using OpenMetaverse;
namespace OpenSim.Region.Environment.Scenes
{
public class EntityManager : IEnumerable<EntityBase>
{
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
private readonly Dictionary<UUID,EntityBase> m_eb_uuid = new Dictionary<UUID, EntityBase>();
private readonly Dictionary<uint, EntityBase> m_eb_localID = new Dictionary<uint, EntityBase>();
private readonly Dictionary<UUID, ScenePresence> m_pres_uuid = new Dictionary<UUID, ScenePresence>();
private readonly Object m_lock = new Object();
[Obsolete("Use Add() instead.")]
@ -48,8 +53,15 @@ namespace OpenSim.Region.Environment.Scenes
{
lock (m_lock)
{
m_eb_uuid.Add(entity.UUID, entity);
m_eb_localID.Add(entity.LocalId, entity);
try
{
m_eb_uuid.Add(entity.UUID, entity);
m_eb_localID.Add(entity.LocalId, entity);
}
catch(Exception e)
{
m_log.ErrorFormat("Add Entity failed: ", e);
}
}
}
@ -57,8 +69,15 @@ namespace OpenSim.Region.Environment.Scenes
{
lock (m_lock)
{
m_eb_uuid[entity.UUID] = entity;
m_eb_localID[entity.LocalId] = entity;
try
{
m_eb_uuid[entity.UUID] = entity;
m_eb_localID[entity.LocalId] = entity;
}
catch(Exception e)
{
m_log.ErrorFormat("Insert or Replace Entity failed: ", e);
}
}
}
@ -86,7 +105,14 @@ namespace OpenSim.Region.Environment.Scenes
{
lock (m_lock)
{
return m_eb_uuid.ContainsKey(id);
try
{
return m_eb_uuid.ContainsKey(id);
}
catch
{
return false;
}
}
}
@ -94,7 +120,14 @@ namespace OpenSim.Region.Environment.Scenes
{
lock (m_lock)
{
return m_eb_localID.ContainsKey(localID);
try
{
return m_eb_localID.ContainsKey(localID);
}
catch
{
return false;
}
}
}
@ -102,10 +135,17 @@ namespace OpenSim.Region.Environment.Scenes
{
lock (m_lock)
{
bool a = m_eb_uuid.Remove(m_eb_localID[localID].UUID);
bool b = m_eb_localID.Remove(localID);
return a && b;
try
{
bool a = m_eb_uuid.Remove(m_eb_localID[localID].UUID);
bool b = m_eb_localID.Remove(localID);
return a && b;
}
catch (Exception e)
{
m_log.ErrorFormat("Remove Entity failed for {0}", localID, e);
return false;
}
}
}
@ -113,10 +153,17 @@ namespace OpenSim.Region.Environment.Scenes
{
lock (m_lock)
{
bool a = m_eb_localID.Remove(m_eb_uuid[id].LocalId);
bool b = m_eb_uuid.Remove(id);
return a && b;
try
{
bool a = m_eb_localID.Remove(m_eb_uuid[id].LocalId);
bool b = m_eb_uuid.Remove(id);
return a && b;
}
catch (Exception e)
{
m_log.ErrorFormat("Remove Entity failed for {0}", id, e);
return false;
}
}
}
@ -126,13 +173,21 @@ namespace OpenSim.Region.Environment.Scenes
lock (m_lock)
{
foreach (KeyValuePair<UUID, EntityBase> pair in m_eb_uuid)
try
{
if (pair.Value is T)
foreach (KeyValuePair<UUID, EntityBase> pair in m_eb_uuid)
{
tmp.Add(pair.Value);
if (pair.Value is T)
{
tmp.Add(pair.Value);
}
}
}
catch (Exception e)
{
m_log.ErrorFormat("GetAllByType failed for {0}", e);
tmp = null;
}
}
return tmp;
@ -152,7 +207,14 @@ namespace OpenSim.Region.Environment.Scenes
{
lock (m_lock)
{
return m_eb_uuid[id];
try
{
return m_eb_uuid[id];
}
catch
{
return null;
}
}
}
set
@ -167,7 +229,14 @@ namespace OpenSim.Region.Environment.Scenes
{
lock (m_lock)
{
return m_eb_localID[localID];
try
{
return m_eb_localID[localID];
}
catch
{
return null;
}
}
}
set
@ -205,5 +274,6 @@ namespace OpenSim.Region.Environment.Scenes
{
return GetEnumerator();
}
}
}

View File

@ -32,11 +32,10 @@ using System.Text;
using System.Collections.Generic;
using Nini.Config;
using NUnit.Framework;
using OpenMetaverse;
using OpenSim.Framework;
using OpenSim.Framework.Communications;
using OpenSim.Region.Environment.Scenes;
using OpenSim.Tests.Common.Mock;
using OpenMetaverse;
namespace OpenSim.Region.Environment.Scenes.Tests
{
@ -44,7 +43,7 @@ namespace OpenSim.Region.Environment.Scenes.Tests
/// Scene oriented tests
/// </summary>
[TestFixture]
public class EntityListTests
public class EntityManagerTests
{
static public Random random;
SceneObjectGroup found;
@ -55,116 +54,72 @@ namespace OpenSim.Region.Environment.Scenes.Tests
{
random = new Random();
SceneObjectGroup found;
EntityList entlist = new EntityList();
EntityManager entman = new EntityManager();
SceneObjectGroup sog = NewSOG();
UUID obj1 = sog.UUID;
uint li1 = sog.LocalId;
entlist.Add(sog);
entman.Add(sog);
sog = NewSOG();
UUID obj2 = sog.UUID;
uint li2 = sog.LocalId;
entlist.Add(sog);
found = entlist.FindObject(obj1);
entman.Add(sog);
found = (SceneObjectGroup)entman[obj1];
Assert.That(found.UUID ,Is.EqualTo(obj1) );
found = entlist.FindObject(li1);
found = (SceneObjectGroup)entman[li1];
Assert.That(found.UUID ,Is.EqualTo(obj1) );
found = entlist.FindObject(obj2);
found = (SceneObjectGroup)entman[obj2];
Assert.That(found.UUID ,Is.EqualTo(obj2) );
found = entlist.FindObject(li2);
found = (SceneObjectGroup)entman[li2];
Assert.That(found.UUID ,Is.EqualTo(obj2) );
entlist.RemoveObject(obj1);
entlist.RemoveObject(obj2);
entman.Remove(obj1);
entman.Remove(li2);
found = entlist.FindObject(obj1);
Assert.That(found, Is.Null);
found = entlist.FindObject(obj2);
Assert.That(found, Is.Null);
Assert.That(entman.ContainsKey(obj1), Is.False);
Assert.That(entman.ContainsKey(li1), Is.False);
Assert.That(entman.ContainsKey(obj2), Is.False);
Assert.That(entman.ContainsKey(li2), Is.False);
}
[Test]
public void T011_ThreadAddRemoveTest()
{
EntityList entlist = new EntityList();
Dictionary<UUID, uint> dict = new Dictionary<UUID,uint>();
List<Thread> trdlist = new List<Thread>();
for (int i=0; i<80; i++)
// This test adds and removes with mutiple threads, attempting to break the
// uuid and localid dictionary coherence.
EntityManager entman = new EntityManager();
SceneObjectGroup sog = NewSOG();
for (int j=0; j<20; j++)
{
SceneObjectGroup sog = NewSOG();
TestThreads test = new TestThreads(entlist,sog);
Thread start = new Thread(new ThreadStart(test.TestAddSceneObject));
start.Start();
trdlist.Add(start);
dict.Add(sog.UUID, sog.LocalId);
}
foreach (Thread thread in trdlist)
{
thread.Join();
}
foreach (KeyValuePair<UUID, uint> item in dict)
{
found = entlist.FindObject(item.Key);
Assert.That(found.UUID,Is.EqualTo(item.Key));
found = entlist.FindObject(item.Value);
Assert.That(found.UUID,Is.EqualTo(item.Key));
List<Thread> trdlist = new List<Thread>();
// Start Removing
TestThreads test = new TestThreads(entlist,found);
Thread start = new Thread(new ThreadStart(test.TestRemoveSceneObject));
start.Start();
trdlist.Add(start);
}
foreach (Thread thread in trdlist)
{
thread.Join();
}
foreach (KeyValuePair<UUID, uint> item in dict)
{
found = entlist.FindObject(item.Key);
Assert.That(found,Is.Null);
found = entlist.FindObject(item.Value);
Assert.That(found,Is.Null);
}
}
[Test]
public void T012_MultipleUUIDEntry()
{
EntityList entlist = new EntityList();
UUID id = UUID.Random();
//int exceptions = 0;
//Dictionary<UUID, uint> dict = new Dictionary<UUID,uint>();
List<Thread> trdlist = new List<Thread>();
SceneObjectGroup sog = NewSOG(id);
uint lid = sog.LocalId;
for (int i=0; i<30; i++)
{
try
for (int i=0; i<4; i++)
{
TestThreads test = new TestThreads(entlist,sog);
// Adds scene object
NewTestThreads test = new NewTestThreads(entman,sog);
Thread start = new Thread(new ThreadStart(test.TestAddSceneObject));
start.Start();
trdlist.Add(start);
// Removes it
test = new NewTestThreads(entman,sog);
start = new Thread(new ThreadStart(test.TestRemoveSceneObject));
start.Start();
trdlist.Add(start);
}
catch
foreach (Thread thread in trdlist)
{
thread.Join();
}
if (entman.ContainsKey(sog.UUID) || entman.ContainsKey(sog.LocalId)) {
found = (SceneObjectGroup)entman[sog.UUID];
Assert.That(found.UUID,Is.EqualTo(sog.UUID));
found = (SceneObjectGroup)entman[sog.LocalId];
Assert.That(found.UUID,Is.EqualTo(sog.UUID));
}
}
foreach (Thread thread in trdlist)
{
thread.Join();
}
found = entlist.FindObject(sog.UUID);
Assert.That(found.UUID,Is.EqualTo(sog.UUID));
found = entlist.FindObject(lid);
Assert.That(found.UUID,Is.EqualTo(sog.UUID));
entlist.RemoveObject(id);
found = entlist.FindObject(id);
Assert.That(found,Is.Null);
}
private SceneObjectGroup NewSOG()
{
SceneObjectGroup sog = new SceneObjectGroup();
@ -182,26 +137,7 @@ namespace OpenSim.Region.Environment.Scenes.Tests
return sog;
}
private SceneObjectGroup NewSOG(UUID id)
{
SceneObjectGroup sog = new SceneObjectGroup();
SceneObjectPart sop = new SceneObjectPart(UUID.Random(), PrimitiveBaseShape.Default, Vector3.Zero, Quaternion.Identity, Vector3.Zero);
sop.UUID = id;
sop.Name = RandomName();
sop.Description = sop.Name;
sop.Text = RandomName();
sop.SitName = RandomName();
sop.TouchName = RandomName();
sop.ObjectFlags |= (uint)PrimFlags.Phantom;
sog.SetRootPart(sop);
scene.AddNewSceneObject(sog, false);
return sog;
}
private static string RandomName()
{
StringBuilder name = new StringBuilder();
@ -216,23 +152,27 @@ namespace OpenSim.Region.Environment.Scenes.Tests
}
}
public class TestThreads
public class NewTestThreads
{
private EntityList entlist;
private EntityManager entman;
private SceneObjectGroup sog;
private Random random;
public TestThreads(EntityList entlist, SceneObjectGroup sog)
public NewTestThreads(EntityManager entman, SceneObjectGroup sog)
{
this.entlist = entlist;
this.entman = entman;
this.sog = sog;
this.random = new Random();
}
public void TestAddSceneObject()
{
entlist.Add(sog);
Thread.Sleep(random.Next(0,50));
entman.Add(sog);
}
public void TestRemoveSceneObject()
{
entlist.RemoveObject(sog.UUID);
Thread.Sleep(random.Next(0,50));
entman.Remove(sog.UUID);
}
}
}