* Deleted old EntiyList tests, added new EntityManager tests

* Edited EntityManager to treat Exceptions

From: Arthur Rodrigo S Valadares <arthursv@linux.vnet.ibm.com>
0.6.1-post-fixes
Sean Dague 2008-12-12 18:33:16 +00:00
parent 1ba76f57ba
commit 7a4f11b94d
3 changed files with 140 additions and 291 deletions

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@ -1,161 +0,0 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections;
using System.Collections.Generic;
using System.Reflection;
using OpenMetaverse;
using OpenMetaverse.Packets;
using log4net;
using OpenSim.Framework;
using OpenSim.Region.Environment.Types;
using OpenSim.Region.Physics.Manager;
namespace OpenSim.Region.Environment.Scenes
{
public class EntityList
{
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
// we are intentionally using non generics here as testing has
// shown synchronized collections are faster than manually
// locked generics.
private Hashtable m_obj_by_uuid;
private Hashtable m_obj_by_local;
private Hashtable m_pres_by_uuid;
public EntityList()
{
m_obj_by_uuid = Hashtable.Synchronized(new Hashtable());
m_obj_by_local = Hashtable.Synchronized(new Hashtable());
m_pres_by_uuid = Hashtable.Synchronized(new Hashtable());
}
// Interface definition
//
// Add(SOG)
// Add(SP)
// RemoveObject(SOG)
// RemovePresence(SP)
// List()
// ListObjects()
// ListPresenes()
// RemoveAll()
// FindObject(UUID)
// FindObject(int)
// FindPresence(UUID)
public void Add(SceneObjectGroup obj)
{
m_obj_by_uuid[obj.UUID] = obj;
m_obj_by_local[obj.LocalId] = obj.UUID;
}
public void Add(ScenePresence pres)
{
m_pres_by_uuid[pres.UUID] = pres;
}
public SceneObjectGroup RemoveObject(UUID uuid)
{
SceneObjectGroup sog = null;
try
{
sog = (SceneObjectGroup)m_obj_by_uuid[uuid];
m_obj_by_uuid.Remove(uuid);
m_obj_by_local.Remove(sog.LocalId);
}
catch (Exception e)
{
m_log.ErrorFormat("RemoveObject failed for {0}", uuid, e);
sog = null;
}
return sog;
}
public ScenePresence RemovePresence(UUID uuid)
{
ScenePresence sp = null;
try
{
sp = (ScenePresence)m_pres_by_uuid[uuid];
m_pres_by_uuid.Remove(uuid);
}
catch (Exception e)
{
m_log.ErrorFormat("RemovePresence failed for {0}", uuid, e);
sp = null;
}
return sp;
}
public SceneObjectGroup FindObject(UUID uuid)
{
try
{
SceneObjectGroup sog = (SceneObjectGroup)m_obj_by_uuid[uuid];
return sog;
}
catch (Exception e)
{
m_log.ErrorFormat("FindObject failed for {0}", uuid, e);
return null;
}
}
public SceneObjectGroup FindObject(uint local)
{
try
{
UUID uuid = (UUID)m_obj_by_local[local];
SceneObjectGroup sog = (SceneObjectGroup)m_obj_by_uuid[uuid];
return sog;
}
catch (Exception e)
{
m_log.ErrorFormat("FindObject failed for {0}", local, e);
return null;
}
}
public ScenePresence FindPresense(UUID uuid)
{
try
{
ScenePresence sp = (ScenePresence)m_pres_by_uuid[uuid];
return sp;
}
catch (Exception)
{
return null;
}
}
}
}

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@ -28,14 +28,19 @@
using System; using System;
using System.Collections; using System.Collections;
using System.Collections.Generic; using System.Collections.Generic;
using System.Reflection;
using log4net;
using OpenMetaverse; using OpenMetaverse;
namespace OpenSim.Region.Environment.Scenes namespace OpenSim.Region.Environment.Scenes
{ {
public class EntityManager : IEnumerable<EntityBase> public class EntityManager : IEnumerable<EntityBase>
{ {
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
private readonly Dictionary<UUID,EntityBase> m_eb_uuid = new Dictionary<UUID, EntityBase>(); private readonly Dictionary<UUID,EntityBase> m_eb_uuid = new Dictionary<UUID, EntityBase>();
private readonly Dictionary<uint, EntityBase> m_eb_localID = new Dictionary<uint, EntityBase>(); private readonly Dictionary<uint, EntityBase> m_eb_localID = new Dictionary<uint, EntityBase>();
private readonly Dictionary<UUID, ScenePresence> m_pres_uuid = new Dictionary<UUID, ScenePresence>();
private readonly Object m_lock = new Object(); private readonly Object m_lock = new Object();
[Obsolete("Use Add() instead.")] [Obsolete("Use Add() instead.")]
@ -48,8 +53,15 @@ namespace OpenSim.Region.Environment.Scenes
{ {
lock (m_lock) lock (m_lock)
{ {
m_eb_uuid.Add(entity.UUID, entity); try
m_eb_localID.Add(entity.LocalId, entity); {
m_eb_uuid.Add(entity.UUID, entity);
m_eb_localID.Add(entity.LocalId, entity);
}
catch(Exception e)
{
m_log.ErrorFormat("Add Entity failed: ", e);
}
} }
} }
@ -57,8 +69,15 @@ namespace OpenSim.Region.Environment.Scenes
{ {
lock (m_lock) lock (m_lock)
{ {
m_eb_uuid[entity.UUID] = entity; try
m_eb_localID[entity.LocalId] = entity; {
m_eb_uuid[entity.UUID] = entity;
m_eb_localID[entity.LocalId] = entity;
}
catch(Exception e)
{
m_log.ErrorFormat("Insert or Replace Entity failed: ", e);
}
} }
} }
@ -86,7 +105,14 @@ namespace OpenSim.Region.Environment.Scenes
{ {
lock (m_lock) lock (m_lock)
{ {
return m_eb_uuid.ContainsKey(id); try
{
return m_eb_uuid.ContainsKey(id);
}
catch
{
return false;
}
} }
} }
@ -94,7 +120,14 @@ namespace OpenSim.Region.Environment.Scenes
{ {
lock (m_lock) lock (m_lock)
{ {
return m_eb_localID.ContainsKey(localID); try
{
return m_eb_localID.ContainsKey(localID);
}
catch
{
return false;
}
} }
} }
@ -102,10 +135,17 @@ namespace OpenSim.Region.Environment.Scenes
{ {
lock (m_lock) lock (m_lock)
{ {
bool a = m_eb_uuid.Remove(m_eb_localID[localID].UUID); try
bool b = m_eb_localID.Remove(localID); {
bool a = m_eb_uuid.Remove(m_eb_localID[localID].UUID);
return a && b; bool b = m_eb_localID.Remove(localID);
return a && b;
}
catch (Exception e)
{
m_log.ErrorFormat("Remove Entity failed for {0}", localID, e);
return false;
}
} }
} }
@ -113,10 +153,17 @@ namespace OpenSim.Region.Environment.Scenes
{ {
lock (m_lock) lock (m_lock)
{ {
bool a = m_eb_localID.Remove(m_eb_uuid[id].LocalId); try
bool b = m_eb_uuid.Remove(id); {
bool a = m_eb_localID.Remove(m_eb_uuid[id].LocalId);
return a && b; bool b = m_eb_uuid.Remove(id);
return a && b;
}
catch (Exception e)
{
m_log.ErrorFormat("Remove Entity failed for {0}", id, e);
return false;
}
} }
} }
@ -126,13 +173,21 @@ namespace OpenSim.Region.Environment.Scenes
lock (m_lock) lock (m_lock)
{ {
foreach (KeyValuePair<UUID, EntityBase> pair in m_eb_uuid) try
{ {
if (pair.Value is T) foreach (KeyValuePair<UUID, EntityBase> pair in m_eb_uuid)
{ {
tmp.Add(pair.Value); if (pair.Value is T)
{
tmp.Add(pair.Value);
}
} }
} }
catch (Exception e)
{
m_log.ErrorFormat("GetAllByType failed for {0}", e);
tmp = null;
}
} }
return tmp; return tmp;
@ -152,7 +207,14 @@ namespace OpenSim.Region.Environment.Scenes
{ {
lock (m_lock) lock (m_lock)
{ {
return m_eb_uuid[id]; try
{
return m_eb_uuid[id];
}
catch
{
return null;
}
} }
} }
set set
@ -167,7 +229,14 @@ namespace OpenSim.Region.Environment.Scenes
{ {
lock (m_lock) lock (m_lock)
{ {
return m_eb_localID[localID]; try
{
return m_eb_localID[localID];
}
catch
{
return null;
}
} }
} }
set set
@ -205,5 +274,6 @@ namespace OpenSim.Region.Environment.Scenes
{ {
return GetEnumerator(); return GetEnumerator();
} }
} }
} }

View File

@ -32,11 +32,10 @@ using System.Text;
using System.Collections.Generic; using System.Collections.Generic;
using Nini.Config; using Nini.Config;
using NUnit.Framework; using NUnit.Framework;
using OpenMetaverse;
using OpenSim.Framework; using OpenSim.Framework;
using OpenSim.Framework.Communications; using OpenSim.Framework.Communications;
using OpenSim.Region.Environment.Scenes; using OpenSim.Region.Environment.Scenes;
using OpenSim.Tests.Common.Mock; using OpenMetaverse;
namespace OpenSim.Region.Environment.Scenes.Tests namespace OpenSim.Region.Environment.Scenes.Tests
{ {
@ -44,7 +43,7 @@ namespace OpenSim.Region.Environment.Scenes.Tests
/// Scene oriented tests /// Scene oriented tests
/// </summary> /// </summary>
[TestFixture] [TestFixture]
public class EntityListTests public class EntityManagerTests
{ {
static public Random random; static public Random random;
SceneObjectGroup found; SceneObjectGroup found;
@ -55,116 +54,72 @@ namespace OpenSim.Region.Environment.Scenes.Tests
{ {
random = new Random(); random = new Random();
SceneObjectGroup found; SceneObjectGroup found;
EntityList entlist = new EntityList(); EntityManager entman = new EntityManager();
SceneObjectGroup sog = NewSOG(); SceneObjectGroup sog = NewSOG();
UUID obj1 = sog.UUID; UUID obj1 = sog.UUID;
uint li1 = sog.LocalId; uint li1 = sog.LocalId;
entlist.Add(sog); entman.Add(sog);
sog = NewSOG(); sog = NewSOG();
UUID obj2 = sog.UUID; UUID obj2 = sog.UUID;
uint li2 = sog.LocalId; uint li2 = sog.LocalId;
entlist.Add(sog); entman.Add(sog);
found = entlist.FindObject(obj1); found = (SceneObjectGroup)entman[obj1];
Assert.That(found.UUID ,Is.EqualTo(obj1) ); Assert.That(found.UUID ,Is.EqualTo(obj1) );
found = entlist.FindObject(li1); found = (SceneObjectGroup)entman[li1];
Assert.That(found.UUID ,Is.EqualTo(obj1) ); Assert.That(found.UUID ,Is.EqualTo(obj1) );
found = entlist.FindObject(obj2); found = (SceneObjectGroup)entman[obj2];
Assert.That(found.UUID ,Is.EqualTo(obj2) ); Assert.That(found.UUID ,Is.EqualTo(obj2) );
found = entlist.FindObject(li2); found = (SceneObjectGroup)entman[li2];
Assert.That(found.UUID ,Is.EqualTo(obj2) ); Assert.That(found.UUID ,Is.EqualTo(obj2) );
entlist.RemoveObject(obj1); entman.Remove(obj1);
entlist.RemoveObject(obj2); entman.Remove(li2);
found = entlist.FindObject(obj1); Assert.That(entman.ContainsKey(obj1), Is.False);
Assert.That(found, Is.Null); Assert.That(entman.ContainsKey(li1), Is.False);
found = entlist.FindObject(obj2); Assert.That(entman.ContainsKey(obj2), Is.False);
Assert.That(found, Is.Null); Assert.That(entman.ContainsKey(li2), Is.False);
} }
[Test] [Test]
public void T011_ThreadAddRemoveTest() public void T011_ThreadAddRemoveTest()
{ {
EntityList entlist = new EntityList(); // This test adds and removes with mutiple threads, attempting to break the
Dictionary<UUID, uint> dict = new Dictionary<UUID,uint>(); // uuid and localid dictionary coherence.
List<Thread> trdlist = new List<Thread>(); EntityManager entman = new EntityManager();
for (int i=0; i<80; i++) SceneObjectGroup sog = NewSOG();
for (int j=0; j<20; j++)
{ {
SceneObjectGroup sog = NewSOG(); List<Thread> trdlist = new List<Thread>();
TestThreads test = new TestThreads(entlist,sog);
Thread start = new Thread(new ThreadStart(test.TestAddSceneObject));
start.Start();
trdlist.Add(start);
dict.Add(sog.UUID, sog.LocalId);
}
foreach (Thread thread in trdlist)
{
thread.Join();
}
foreach (KeyValuePair<UUID, uint> item in dict)
{
found = entlist.FindObject(item.Key);
Assert.That(found.UUID,Is.EqualTo(item.Key));
found = entlist.FindObject(item.Value);
Assert.That(found.UUID,Is.EqualTo(item.Key));
// Start Removing for (int i=0; i<4; i++)
TestThreads test = new TestThreads(entlist,found);
Thread start = new Thread(new ThreadStart(test.TestRemoveSceneObject));
start.Start();
trdlist.Add(start);
}
foreach (Thread thread in trdlist)
{
thread.Join();
}
foreach (KeyValuePair<UUID, uint> item in dict)
{
found = entlist.FindObject(item.Key);
Assert.That(found,Is.Null);
found = entlist.FindObject(item.Value);
Assert.That(found,Is.Null);
}
}
[Test]
public void T012_MultipleUUIDEntry()
{
EntityList entlist = new EntityList();
UUID id = UUID.Random();
//int exceptions = 0;
//Dictionary<UUID, uint> dict = new Dictionary<UUID,uint>();
List<Thread> trdlist = new List<Thread>();
SceneObjectGroup sog = NewSOG(id);
uint lid = sog.LocalId;
for (int i=0; i<30; i++)
{
try
{ {
TestThreads test = new TestThreads(entlist,sog); // Adds scene object
NewTestThreads test = new NewTestThreads(entman,sog);
Thread start = new Thread(new ThreadStart(test.TestAddSceneObject)); Thread start = new Thread(new ThreadStart(test.TestAddSceneObject));
start.Start(); start.Start();
trdlist.Add(start); trdlist.Add(start);
// Removes it
test = new NewTestThreads(entman,sog);
start = new Thread(new ThreadStart(test.TestRemoveSceneObject));
start.Start();
trdlist.Add(start);
} }
catch foreach (Thread thread in trdlist)
{ {
thread.Join();
}
if (entman.ContainsKey(sog.UUID) || entman.ContainsKey(sog.LocalId)) {
found = (SceneObjectGroup)entman[sog.UUID];
Assert.That(found.UUID,Is.EqualTo(sog.UUID));
found = (SceneObjectGroup)entman[sog.LocalId];
Assert.That(found.UUID,Is.EqualTo(sog.UUID));
} }
} }
foreach (Thread thread in trdlist)
{
thread.Join();
}
found = entlist.FindObject(sog.UUID);
Assert.That(found.UUID,Is.EqualTo(sog.UUID));
found = entlist.FindObject(lid);
Assert.That(found.UUID,Is.EqualTo(sog.UUID));
entlist.RemoveObject(id);
found = entlist.FindObject(id);
Assert.That(found,Is.Null);
} }
private SceneObjectGroup NewSOG() private SceneObjectGroup NewSOG()
{ {
SceneObjectGroup sog = new SceneObjectGroup(); SceneObjectGroup sog = new SceneObjectGroup();
@ -182,26 +137,7 @@ namespace OpenSim.Region.Environment.Scenes.Tests
return sog; return sog;
} }
private SceneObjectGroup NewSOG(UUID id)
{
SceneObjectGroup sog = new SceneObjectGroup();
SceneObjectPart sop = new SceneObjectPart(UUID.Random(), PrimitiveBaseShape.Default, Vector3.Zero, Quaternion.Identity, Vector3.Zero);
sop.UUID = id;
sop.Name = RandomName();
sop.Description = sop.Name;
sop.Text = RandomName();
sop.SitName = RandomName();
sop.TouchName = RandomName();
sop.ObjectFlags |= (uint)PrimFlags.Phantom;
sog.SetRootPart(sop);
scene.AddNewSceneObject(sog, false);
return sog;
}
private static string RandomName() private static string RandomName()
{ {
StringBuilder name = new StringBuilder(); StringBuilder name = new StringBuilder();
@ -216,23 +152,27 @@ namespace OpenSim.Region.Environment.Scenes.Tests
} }
} }
public class TestThreads public class NewTestThreads
{ {
private EntityList entlist; private EntityManager entman;
private SceneObjectGroup sog; private SceneObjectGroup sog;
private Random random;
public TestThreads(EntityList entlist, SceneObjectGroup sog) public NewTestThreads(EntityManager entman, SceneObjectGroup sog)
{ {
this.entlist = entlist; this.entman = entman;
this.sog = sog; this.sog = sog;
this.random = new Random();
} }
public void TestAddSceneObject() public void TestAddSceneObject()
{ {
entlist.Add(sog); Thread.Sleep(random.Next(0,50));
entman.Add(sog);
} }
public void TestRemoveSceneObject() public void TestRemoveSceneObject()
{ {
entlist.RemoveObject(sog.UUID); Thread.Sleep(random.Next(0,50));
entman.Remove(sog.UUID);
} }
} }
} }