renamed FetchAsset to RequestAsset on IAssetServer, as think its a more fitting name. As the call shouldn't actually return the data, but just add a request for the data to be sent back via the callback.

afrisby
MW 2007-11-01 17:28:38 +00:00
parent 88f04731ca
commit 7a66eff8af
3 changed files with 6 additions and 6 deletions

View File

@ -161,7 +161,7 @@ namespace OpenSim.Framework.Communications.Cache
RequestLists.Add(assetID, reqList);
}
}
_assetServer.FetchAsset(assetID, false);
_assetServer.RequestAsset(assetID, false);
}
}
@ -171,7 +171,7 @@ namespace OpenSim.Framework.Communications.Cache
AssetBase asset = GetAsset(assetID);
if (asset == null)
{
_assetServer.FetchAsset(assetID, isTexture);
_assetServer.RequestAsset(assetID, isTexture);
}
return asset;
}
@ -409,7 +409,7 @@ namespace OpenSim.Framework.Communications.Cache
request.AssetRequestSource = source;
request.Params = transferRequest.TransferInfo.Params;
RequestedAssets.Add(requestID, request);
_assetServer.FetchAsset(requestID, false);
_assetServer.RequestAsset(requestID, false);
}
return;
}
@ -576,7 +576,7 @@ namespace OpenSim.Framework.Communications.Cache
request.IsTextureRequest = true;
request.DiscardLevel = discard;
RequestedTextures.Add(imageID, request);
_assetServer.FetchAsset(imageID, true);
_assetServer.RequestAsset(imageID, true);
}
return;
}

View File

@ -66,7 +66,7 @@ namespace OpenSim.Framework.Communications.Cache
_receiver = receiver;
}
public void FetchAsset(LLUUID assetID, bool isTexture)
public void RequestAsset(LLUUID assetID, bool isTexture)
{
ARequest req = new ARequest();
req.AssetID = assetID;

View File

@ -37,7 +37,7 @@ namespace OpenSim.Framework
public interface IAssetServer
{
void SetReceiver(IAssetReceiver receiver);
void FetchAsset(LLUUID assetID, bool isTexture);
void RequestAsset(LLUUID assetID, bool isTexture);
void UpdateAsset(AssetBase asset);
void StoreAndCommitAsset(AssetBase asset);
void Close();