Rewrite collision dictionary handling, cleans up deleted obects/avs. Fixes occasional collision event failure. ChOde only.
parent
5f4105d48c
commit
7ab103c96f
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@ -1,5 +1,6 @@
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.project
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.settings
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.gitignore
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*.csproj
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*.csproj.user
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*.build
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@ -10,6 +11,7 @@
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*.pidb
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*.dll.build
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*.dll
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*.log
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*.VisualState.xml
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*/*/obj
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*/*/*/obj
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@ -23,6 +25,7 @@
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*/*/*/*/*/bin
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*/*/*/*/*/*/bin
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*/*/*/*/*/*/*/bin
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addon-modules/
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bin/Debug/*.dll
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bin/*.dll.mdb
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bin/*.db
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@ -565,7 +565,29 @@ namespace OpenSim.Region.Physics.OdePlugin
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CAPSULE_RADIUS = 0.01f;
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}
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if(Shell != IntPtr.Zero)
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{
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try
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{
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d.GeomDestroy(Shell);
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}
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catch (System.AccessViolationException)
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{
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m_log.Error("[PHYSICS]: PrimGeom dead");
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}
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// Remove any old entries
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//string tShell;
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//_parent_scene.geom_name_map.TryGetValue(Shell, out tShell);
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//Console.WriteLine("**** Remove {0}", tShell);
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if(_parent_scene.geom_name_map.ContainsKey(Shell)) _parent_scene.geom_name_map.Remove(Shell);
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if(_parent_scene.actor_name_map.ContainsKey(Shell)) _parent_scene.actor_name_map.Remove(Shell);
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}
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Shell = d.CreateCapsule(_parent_scene.space, CAPSULE_RADIUS, CAPSULE_LENGTH);
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_parent_scene.geom_name_map[Shell] = m_name;
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_parent_scene.actor_name_map[Shell] = (PhysicsActor)this;
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//Console.WriteLine("**** Create {2} Dicts: actor={0} name={1}", _parent_scene.actor_name_map.Count, _parent_scene.geom_name_map.Count, m_name);
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d.GeomSetCategoryBits(Shell, (int)m_collisionCategories);
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d.GeomSetCollideBits(Shell, (int)m_collisionFlags);
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@ -932,9 +954,22 @@ namespace OpenSim.Region.Physics.OdePlugin
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}
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if(Shell != IntPtr.Zero)
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{
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try
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{
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d.GeomDestroy(Shell);
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_parent_scene.geom_name_map.Remove(Shell);
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}
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catch (System.AccessViolationException)
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{
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m_log.Error("[PHYSICS]: PrimGeom dead");
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}
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// Remove any old entries
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//string tShell;
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//_parent_scene.geom_name_map.TryGetValue(Shell, out tShell);
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//Console.WriteLine("**** Remove {0}", tShell);
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if(_parent_scene.geom_name_map.ContainsKey(Shell)) _parent_scene.geom_name_map.Remove(Shell);
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if(_parent_scene.actor_name_map.ContainsKey(Shell)) _parent_scene.actor_name_map.Remove(Shell);
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Shell = IntPtr.Zero;
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}
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@ -1099,9 +1134,22 @@ namespace OpenSim.Region.Physics.OdePlugin
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}
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if(Shell != IntPtr.Zero)
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{
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try
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{
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d.GeomDestroy(Shell);
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_parent_scene.geom_name_map.Remove(Shell);
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}
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catch (System.AccessViolationException)
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{
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m_log.Error("[PHYSICS]: PrimGeom dead");
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}
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// Remove any old entries
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//string tShell;
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//_parent_scene.geom_name_map.TryGetValue(Shell, out tShell);
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//Console.WriteLine("**** Remove {0}", tShell);
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if(_parent_scene.geom_name_map.ContainsKey(Shell)) _parent_scene.geom_name_map.Remove(Shell);
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if(_parent_scene.actor_name_map.ContainsKey(Shell)) _parent_scene.actor_name_map.Remove(Shell);
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Shell = IntPtr.Zero;
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}
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}
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@ -1277,9 +1325,6 @@ namespace OpenSim.Region.Physics.OdePlugin
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+ (Amotor!=IntPtr.Zero ? "Amotor ":""));
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}
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AvatarGeomAndBodyCreation(_position.X, _position.Y, _position.Z, m_tensor);
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_parent_scene.geom_name_map[Shell] = m_name;
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_parent_scene.actor_name_map[Shell] = (PhysicsActor)this;
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_parent_scene.AddCharacter(this);
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}
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else
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@ -1299,17 +1344,28 @@ namespace OpenSim.Region.Physics.OdePlugin
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{
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//kill the body
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d.BodyDestroy(Body);
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Body = IntPtr.Zero;
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}
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if(Shell != IntPtr.Zero)
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{
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try
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{
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d.GeomDestroy(Shell);
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_parent_scene.geom_name_map.Remove(Shell);
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}
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catch (System.AccessViolationException)
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{
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m_log.Error("[PHYSICS]: PrimGeom dead");
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}
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// Remove any old entries
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//string tShell;
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//_parent_scene.geom_name_map.TryGetValue(Shell, out tShell);
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//Console.WriteLine("**** Remove {0}", tShell);
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if(_parent_scene.geom_name_map.ContainsKey(Shell)) _parent_scene.geom_name_map.Remove(Shell);
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if(_parent_scene.actor_name_map.ContainsKey(Shell)) _parent_scene.actor_name_map.Remove(Shell);
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Shell = IntPtr.Zero;
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}
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}
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m_isPhysical = m_tainted_isPhysical;
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@ -1327,13 +1383,9 @@ namespace OpenSim.Region.Physics.OdePlugin
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CAPSULE_LENGTH = m_tainted_CAPSULE_LENGTH;
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//m_log.Info("[SIZE]: " + CAPSULE_LENGTH.ToString());
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d.BodyDestroy(Body);
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d.GeomDestroy(Shell);
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AvatarGeomAndBodyCreation(_position.X, _position.Y,
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_position.Z + (Math.Abs(CAPSULE_LENGTH - prevCapsule) * 2), m_tensor);
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Velocity = Vector3.Zero;
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_parent_scene.geom_name_map[Shell] = m_name;
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_parent_scene.actor_name_map[Shell] = (PhysicsActor)this;
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}
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else
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{
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@ -142,7 +142,7 @@ namespace OpenSim.Region.Physics.OdePlugin
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private OdeScene _parent_scene;
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public IntPtr m_targetSpace = IntPtr.Zero;
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public IntPtr prim_geom;
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public IntPtr prev_geom;
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// public IntPtr prev_geom;
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public IntPtr _triMeshData;
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private IntPtr _linkJointGroup = IntPtr.Zero;
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@ -274,7 +274,7 @@ namespace OpenSim.Region.Physics.OdePlugin
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prim_geom = IntPtr.Zero;
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prev_geom = IntPtr.Zero;
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// prev_geom = IntPtr.Zero;
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if (!pos.IsFinite())
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{
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@ -776,13 +776,26 @@ namespace OpenSim.Region.Physics.OdePlugin
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public void SetGeom(IntPtr geom)
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{
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prev_geom = prim_geom;
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if(prim_geom != IntPtr.Zero)
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{
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// Remove any old entries
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//string tPA;
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//_parent_scene.geom_name_map.TryGetValue(prim_geom, out tPA);
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//Console.WriteLine("**** Remove {0}", tPA);
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if(_parent_scene.geom_name_map.ContainsKey(prim_geom)) _parent_scene.geom_name_map.Remove(prim_geom);
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if(_parent_scene.actor_name_map.ContainsKey(prim_geom)) _parent_scene.actor_name_map.Remove(prim_geom);
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d.GeomDestroy(prim_geom);
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}
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prim_geom = geom;
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//Console.WriteLine("SetGeom to " + prim_geom + " for " + m_primName);
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if (prim_geom != IntPtr.Zero)
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{
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_parent_scene.geom_name_map[prim_geom] = this.m_primName;
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_parent_scene.actor_name_map[prim_geom] = (PhysicsActor)this;
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d.GeomSetCategoryBits(prim_geom, (int)m_collisionCategories);
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d.GeomSetCollideBits(prim_geom, (int)m_collisionFlags);
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//Console.WriteLine("**** Create {2} Dicts: actor={0} name={1}", _parent_scene.actor_name_map.Count, _parent_scene.geom_name_map.Count, this.m_primName);
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}
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if (childPrim)
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@ -1774,17 +1787,17 @@ namespace OpenSim.Region.Physics.OdePlugin
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public void CreateGeom(IntPtr m_targetSpace, IMesh _mesh)
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{
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//Console.WriteLine("CreateGeom:");
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if (_mesh != null)
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if (_mesh != null) // Special - make mesh
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{
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setMesh(_parent_scene, _mesh);
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}
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else
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else // not a mesh
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{
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if (_pbs.ProfileShape == ProfileShape.HalfCircle && _pbs.PathCurve == (byte)Extrusion.Curve1)
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if (_pbs.ProfileShape == ProfileShape.HalfCircle && _pbs.PathCurve == (byte)Extrusion.Curve1) // special profile??
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{
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if (_size.X == _size.Y && _size.Y == _size.Z && _size.X == _size.Z)
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if (_size.X == _size.Y && _size.Y == _size.Z && _size.X == _size.Z) // Equi-size
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{
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if (((_size.X / 2f) > 0f))
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if (((_size.X / 2f) > 0f)) // Has size
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{
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_parent_scene.waitForSpaceUnlock(m_targetSpace);
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try
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}
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}
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}
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else
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else // not equi-size
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{
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_parent_scene.waitForSpaceUnlock(m_targetSpace);
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try
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@ -1832,7 +1845,7 @@ namespace OpenSim.Region.Physics.OdePlugin
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}
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}
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else
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else // not special profile
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{
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_parent_scene.waitForSpaceUnlock(m_targetSpace);
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try
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}
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}
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_parent_scene.geom_name_map[prim_geom] = this.m_primName;
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_parent_scene.actor_name_map[prim_geom] = (PhysicsActor)this;
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changeSelectedStatus(timestep);
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m_taintadd = false;
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{
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if (_pbs.SculptEntry && _parent_scene.meshSculptedPrim)
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{
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if (prim_geom != IntPtr.Zero)
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{
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try
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{
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d.GeomDestroy(prim_geom);
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prim_geom = IntPtr.Zero;
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_mesh = null;
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}
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catch (System.AccessViolationException)
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{
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prim_geom = IntPtr.Zero;
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m_log.Error("[PHYSICS]: PrimGeom dead");
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}
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}
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//Console.WriteLine("changePhysicsStatus for " + m_primName );
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changeadd(2f);
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}
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_parent_scene.waitForSpaceUnlock(m_targetSpace);
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d.SpaceRemove(m_targetSpace, prim_geom);
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}
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d.GeomDestroy(prim_geom);
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prim_geom = IntPtr.Zero;
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// we don't need to do space calculation because the client sends a position update also.
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// Construction of new prim
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disableBody();
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}
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}
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try
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{
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d.GeomDestroy(prim_geom);
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}
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catch (System.AccessViolationException)
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{
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prim_geom = IntPtr.Zero;
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m_log.Error("[PHYSICS]: PrimGeom dead");
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}
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prim_geom = IntPtr.Zero;
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// we don't need to do space calculation because the client sends a position update also.
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if (_size.X <= 0) _size.X = 0.01f;
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if (_size.Y <= 0) _size.Y = 0.01f;
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@ -2206,6 +2206,12 @@ namespace OpenSim.Region.Physics.OdePlugin
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{
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if (prim.prim_geom != IntPtr.Zero)
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{
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//string tPA;
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//geom_name_map.TryGetValue(prim.prim_geom, out tPA);
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//Console.WriteLine("**** Remove {0}", tPA);
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if(geom_name_map.ContainsKey(prim.prim_geom)) geom_name_map.Remove(prim.prim_geom);
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if(actor_name_map.ContainsKey(prim.prim_geom)) actor_name_map.Remove(prim.prim_geom);
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d.GeomDestroy(prim.prim_geom);
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prim.prim_geom = IntPtr.Zero;
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}
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