Move ArchiveConstants to OpenSim.Framework.Archive

- move a couple constants from InventoryArchiveConstants to
  ArchiveConstants, now only one of these is needed
- change InventoryArchiveConstants references to ArchiveConstants
- remove InventoryArchive AssetInventoryServer plugin dependency on
  OpenSim.Region.CodeModules
- trim trailing whitespace
0.6.5-rc1
Mike Mazur 2009-03-12 06:04:17 +00:00
parent f784620780
commit 7b2977d625
8 changed files with 177 additions and 282 deletions

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@ -28,7 +28,7 @@
using System.Collections.Generic; using System.Collections.Generic;
using OpenMetaverse; using OpenMetaverse;
namespace OpenSim.Region.CoreModules.World.Archiver namespace OpenSim.Framework.Archive
{ {
/// <summary> /// <summary>
/// Constants for the archiving module /// Constants for the archiving module
@ -45,6 +45,11 @@ namespace OpenSim.Region.CoreModules.World.Archiver
/// </summary> /// </summary>
public static readonly string ASSETS_PATH = "assets/"; public static readonly string ASSETS_PATH = "assets/";
/// <summary>
/// Path for the inventory data
/// </summary>
public static readonly string INVENTORY_PATH = "inventory/";
/// <summary> /// <summary>
/// Path for the prims file /// Path for the prims file
/// </summary> /// </summary>
@ -65,6 +70,11 @@ namespace OpenSim.Region.CoreModules.World.Archiver
/// </summary> /// </summary>
public static readonly string ASSET_EXTENSION_SEPARATOR = "_"; public static readonly string ASSET_EXTENSION_SEPARATOR = "_";
/// <summary>
/// Used to separate components in an inventory node name
/// </summary>
public static readonly string INVENTORY_NODE_NAME_COMPONENT_SEPARATOR = "__";
/// <summary> /// <summary>
/// Extensions used for asset types in the archive /// Extensions used for asset types in the archive
/// </summary> /// </summary>

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@ -35,7 +35,6 @@ using OpenMetaverse;
using OpenSim.Framework; using OpenSim.Framework;
using OpenSim.Framework.Archive; using OpenSim.Framework.Archive;
using OpenSim.Framework.Servers; using OpenSim.Framework.Servers;
using OpenSim.Region.CoreModules.Avatar.Inventory.Archiver;
using log4net; using log4net;
namespace OpenSim.Grid.AssetInventoryServer.Plugins namespace OpenSim.Grid.AssetInventoryServer.Plugins
@ -146,7 +145,7 @@ namespace OpenSim.Grid.AssetInventoryServer.Plugins
MemoryStream ms = new MemoryStream(); MemoryStream ms = new MemoryStream();
GZipStream gzs = new GZipStream(ms, CompressionMode.Compress, true); GZipStream gzs = new GZipStream(ms, CompressionMode.Compress, true);
TarArchiveWriter archive = new TarArchiveWriter(gzs); TarArchiveWriter archive = new TarArchiveWriter(gzs);
WriteInventoryFolderToArchive(archive, rootFolder, InventoryArchiveConstants.INVENTORY_PATH); WriteInventoryFolderToArchive(archive, rootFolder, ArchiveConstants.INVENTORY_PATH);
archive.Close(); archive.Close();
@ -181,7 +180,7 @@ namespace OpenSim.Grid.AssetInventoryServer.Plugins
private static void WriteInventoryFolderToArchive(TarArchiveWriter archive, InventoryFolderWithChildren folder, string path) private static void WriteInventoryFolderToArchive(TarArchiveWriter archive, InventoryFolderWithChildren folder, string path)
{ {
path += string.Format("{0}{1}{2}/", folder.Name, InventoryArchiveConstants.INVENTORY_NODE_NAME_COMPONENT_SEPARATOR, folder.ID); path += string.Format("{0}{1}{2}/", folder.Name, ArchiveConstants.INVENTORY_NODE_NAME_COMPONENT_SEPARATOR, folder.ID);
archive.WriteDir(path); archive.WriteDir(path);
foreach (InventoryNodeBase inventoryNode in folder.Children.Values) foreach (InventoryNodeBase inventoryNode in folder.Children.Values)

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@ -1,113 +0,0 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System.Collections.Generic;
using OpenMetaverse;
namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
{
/// <summary>
/// Constants for the inventory archiving module
/// </summary>
public class InventoryArchiveConstants
{
/// <summary>
/// Path for the inventory data
/// </summary>
public static readonly string INVENTORY_PATH = "inventory/";
/// <summary>
/// Path for the assets held in an archive
/// </summary>
public static readonly string ASSETS_PATH = "assets/";
/// <summary>
/// The character the separates the uuid from extension information in an archived asset filename
/// </summary>
public static readonly string ASSET_EXTENSION_SEPARATOR = "_";
/// <summary>
/// Used to separate components in an inventory node name
/// </summary>
public static readonly string INVENTORY_NODE_NAME_COMPONENT_SEPARATOR = "__";
/// <summary>
/// Extensions used for asset types in the archive
/// </summary>
public static readonly IDictionary<sbyte, string> ASSET_TYPE_TO_EXTENSION = new Dictionary<sbyte, string>();
public static readonly IDictionary<string, sbyte> EXTENSION_TO_ASSET_TYPE = new Dictionary<string, sbyte>();
static InventoryArchiveConstants()
{
ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.Animation] = ASSET_EXTENSION_SEPARATOR + "animation.bvh";
ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.Bodypart] = ASSET_EXTENSION_SEPARATOR + "bodypart.txt";
ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.CallingCard] = ASSET_EXTENSION_SEPARATOR + "callingcard.txt";
ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.Clothing] = ASSET_EXTENSION_SEPARATOR + "clothing.txt";
ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.Folder] = ASSET_EXTENSION_SEPARATOR + "folder.txt"; // Not sure if we'll ever see this
ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.Gesture] = ASSET_EXTENSION_SEPARATOR + "gesture.txt";
ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.ImageJPEG] = ASSET_EXTENSION_SEPARATOR + "image.jpg";
ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.ImageTGA] = ASSET_EXTENSION_SEPARATOR + "image.tga";
ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.Landmark] = ASSET_EXTENSION_SEPARATOR + "landmark.txt";
ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.LostAndFoundFolder] = ASSET_EXTENSION_SEPARATOR + "lostandfoundfolder.txt"; // Not sure if we'll ever see this
ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.LSLBytecode] = ASSET_EXTENSION_SEPARATOR + "bytecode.lso";
ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.LSLText] = ASSET_EXTENSION_SEPARATOR + "script.lsl";
ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.Notecard] = ASSET_EXTENSION_SEPARATOR + "notecard.txt";
ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.Object] = ASSET_EXTENSION_SEPARATOR + "object.xml";
ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.RootFolder] = ASSET_EXTENSION_SEPARATOR + "rootfolder.txt"; // Not sure if we'll ever see this
ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.Simstate] = ASSET_EXTENSION_SEPARATOR + "simstate.bin"; // Not sure if we'll ever see this
ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.SnapshotFolder] = ASSET_EXTENSION_SEPARATOR + "snapshotfolder.txt"; // Not sure if we'll ever see this
ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.Sound] = ASSET_EXTENSION_SEPARATOR + "sound.ogg";
ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.SoundWAV] = ASSET_EXTENSION_SEPARATOR + "sound.wav";
ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.Texture] = ASSET_EXTENSION_SEPARATOR + "texture.jp2";
ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.TextureTGA] = ASSET_EXTENSION_SEPARATOR + "texture.tga";
ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.TrashFolder] = ASSET_EXTENSION_SEPARATOR + "trashfolder.txt"; // Not sure if we'll ever see this
EXTENSION_TO_ASSET_TYPE[ASSET_EXTENSION_SEPARATOR + "animation.bvh"] = (sbyte)AssetType.Animation;
EXTENSION_TO_ASSET_TYPE[ASSET_EXTENSION_SEPARATOR + "bodypart.txt"] = (sbyte)AssetType.Bodypart;
EXTENSION_TO_ASSET_TYPE[ASSET_EXTENSION_SEPARATOR + "callingcard.txt"] = (sbyte)AssetType.CallingCard;
EXTENSION_TO_ASSET_TYPE[ASSET_EXTENSION_SEPARATOR + "clothing.txt"] = (sbyte)AssetType.Clothing;
EXTENSION_TO_ASSET_TYPE[ASSET_EXTENSION_SEPARATOR + "folder.txt"] = (sbyte)AssetType.Folder;
EXTENSION_TO_ASSET_TYPE[ASSET_EXTENSION_SEPARATOR + "gesture.txt"] = (sbyte)AssetType.Gesture;
EXTENSION_TO_ASSET_TYPE[ASSET_EXTENSION_SEPARATOR + "image.jpg"] = (sbyte)AssetType.ImageJPEG;
EXTENSION_TO_ASSET_TYPE[ASSET_EXTENSION_SEPARATOR + "image.tga"] = (sbyte)AssetType.ImageTGA;
EXTENSION_TO_ASSET_TYPE[ASSET_EXTENSION_SEPARATOR + "landmark.txt"] = (sbyte)AssetType.Landmark;
EXTENSION_TO_ASSET_TYPE[ASSET_EXTENSION_SEPARATOR + "lostandfoundfolder.txt"] = (sbyte)AssetType.LostAndFoundFolder;
EXTENSION_TO_ASSET_TYPE[ASSET_EXTENSION_SEPARATOR + "bytecode.lso"] = (sbyte)AssetType.LSLBytecode;
EXTENSION_TO_ASSET_TYPE[ASSET_EXTENSION_SEPARATOR + "script.lsl"] = (sbyte)AssetType.LSLText;
EXTENSION_TO_ASSET_TYPE[ASSET_EXTENSION_SEPARATOR + "notecard.txt"] = (sbyte)AssetType.Notecard;
EXTENSION_TO_ASSET_TYPE[ASSET_EXTENSION_SEPARATOR + "object.xml"] = (sbyte)AssetType.Object;
EXTENSION_TO_ASSET_TYPE[ASSET_EXTENSION_SEPARATOR + "rootfolder.txt"] = (sbyte)AssetType.RootFolder;
EXTENSION_TO_ASSET_TYPE[ASSET_EXTENSION_SEPARATOR + "simstate.bin"] = (sbyte)AssetType.Simstate;
EXTENSION_TO_ASSET_TYPE[ASSET_EXTENSION_SEPARATOR + "snapshotfolder.txt"] = (sbyte)AssetType.SnapshotFolder;
EXTENSION_TO_ASSET_TYPE[ASSET_EXTENSION_SEPARATOR + "sound.ogg"] = (sbyte)AssetType.Sound;
EXTENSION_TO_ASSET_TYPE[ASSET_EXTENSION_SEPARATOR + "sound.wav"] = (sbyte)AssetType.SoundWAV;
EXTENSION_TO_ASSET_TYPE[ASSET_EXTENSION_SEPARATOR + "texture.jp2"] = (sbyte)AssetType.Texture;
EXTENSION_TO_ASSET_TYPE[ASSET_EXTENSION_SEPARATOR + "texture.tga"] = (sbyte)AssetType.TextureTGA;
EXTENSION_TO_ASSET_TYPE[ASSET_EXTENSION_SEPARATOR + "trashfolder.txt"] = (sbyte)AssetType.TrashFolder;
}
}
}

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@ -204,14 +204,14 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
{ {
m_log.WarnFormat("[INVENTORY ARCHIVER]: Ignoring directory entry {0}", filePath); m_log.WarnFormat("[INVENTORY ARCHIVER]: Ignoring directory entry {0}", filePath);
} }
else if (filePath.StartsWith(InventoryArchiveConstants.ASSETS_PATH)) else if (filePath.StartsWith(ArchiveConstants.ASSETS_PATH))
{ {
if (LoadAsset(filePath, data)) if (LoadAsset(filePath, data))
successfulAssetRestores++; successfulAssetRestores++;
else else
failedAssetRestores++; failedAssetRestores++;
} }
else if (filePath.StartsWith(InventoryArchiveConstants.INVENTORY_PATH)) else if (filePath.StartsWith(ArchiveConstants.INVENTORY_PATH))
{ {
InventoryItemBase item = LoadInvItem(m_asciiEncoding.GetString(data)); InventoryItemBase item = LoadInvItem(m_asciiEncoding.GetString(data));
@ -223,7 +223,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
item.Creator = m_userInfo.UserProfile.ID; item.Creator = m_userInfo.UserProfile.ID;
item.Owner = m_userInfo.UserProfile.ID; item.Owner = m_userInfo.UserProfile.ID;
string fsPath = filePath.Substring(InventoryArchiveConstants.INVENTORY_PATH.Length); string fsPath = filePath.Substring(ArchiveConstants.INVENTORY_PATH.Length);
fsPath = fsPath.Remove(fsPath.LastIndexOf("/") + 1); fsPath = fsPath.Remove(fsPath.LastIndexOf("/") + 1);
string originalFsPath = fsPath; string originalFsPath = fsPath;
@ -268,7 +268,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
int identicalNameIdentifierIndex int identicalNameIdentifierIndex
= rawDirsToCreate[i].LastIndexOf( = rawDirsToCreate[i].LastIndexOf(
InventoryArchiveConstants.INVENTORY_NODE_NAME_COMPONENT_SEPARATOR); ArchiveConstants.INVENTORY_NODE_NAME_COMPONENT_SEPARATOR);
string folderName = rawDirsToCreate[i].Remove(identicalNameIdentifierIndex); string folderName = rawDirsToCreate[i].Remove(identicalNameIdentifierIndex);
UUID newFolderId = UUID.Random(); UUID newFolderId = UUID.Random();
@ -353,14 +353,14 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
{ {
//IRegionSerialiser serialiser = scene.RequestModuleInterface<IRegionSerialiser>(); //IRegionSerialiser serialiser = scene.RequestModuleInterface<IRegionSerialiser>();
// Right now we're nastily obtaining the UUID from the filename // Right now we're nastily obtaining the UUID from the filename
string filename = assetPath.Remove(0, InventoryArchiveConstants.ASSETS_PATH.Length); string filename = assetPath.Remove(0, ArchiveConstants.ASSETS_PATH.Length);
int i = filename.LastIndexOf(InventoryArchiveConstants.ASSET_EXTENSION_SEPARATOR); int i = filename.LastIndexOf(ArchiveConstants.ASSET_EXTENSION_SEPARATOR);
if (i == -1) if (i == -1)
{ {
m_log.ErrorFormat( m_log.ErrorFormat(
"[INVENTORY ARCHIVER]: Could not find extension information in asset path {0} since it's missing the separator {1}. Skipping", "[INVENTORY ARCHIVER]: Could not find extension information in asset path {0} since it's missing the separator {1}. Skipping",
assetPath, InventoryArchiveConstants.ASSET_EXTENSION_SEPARATOR); assetPath, ArchiveConstants.ASSET_EXTENSION_SEPARATOR);
return false; return false;
} }
@ -368,9 +368,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
string extension = filename.Substring(i); string extension = filename.Substring(i);
string uuid = filename.Remove(filename.Length - extension.Length); string uuid = filename.Remove(filename.Length - extension.Length);
if (InventoryArchiveConstants.EXTENSION_TO_ASSET_TYPE.ContainsKey(extension)) if (ArchiveConstants.EXTENSION_TO_ASSET_TYPE.ContainsKey(extension))
{ {
sbyte assetType = InventoryArchiveConstants.EXTENSION_TO_ASSET_TYPE[extension]; sbyte assetType = ArchiveConstants.EXTENSION_TO_ASSET_TYPE[extension];
//m_log.DebugFormat("[INVENTORY ARCHIVER]: Importing asset {0}, type {1}", uuid, assetType); //m_log.DebugFormat("[INVENTORY ARCHIVER]: Importing asset {0}, type {1}", uuid, assetType);

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@ -184,7 +184,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
string.Format( string.Format(
"{0}{1}{2}/", "{0}{1}{2}/",
inventoryFolder.Name, inventoryFolder.Name,
InventoryArchiveConstants.INVENTORY_NODE_NAME_COMPONENT_SEPARATOR, ArchiveConstants.INVENTORY_NODE_NAME_COMPONENT_SEPARATOR,
inventoryFolder.ID); inventoryFolder.ID);
m_archive.WriteDir(path); m_archive.WriteDir(path);
@ -208,7 +208,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
folder, folder,
string.Format( string.Format(
"{0}{1}{2}/", "{0}{1}{2}/",
path, InventoryArchiveConstants.INVENTORY_NODE_NAME_COMPONENT_SEPARATOR, folderNameNumber)); path, ArchiveConstants.INVENTORY_NODE_NAME_COMPONENT_SEPARATOR, folderNameNumber));
} }
*/ */
@ -310,7 +310,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
inventoryFolder.Name, inventoryFolder.ID, m_invPath); inventoryFolder.Name, inventoryFolder.ID, m_invPath);
//recurse through all dirs getting dirs and files //recurse through all dirs getting dirs and files
SaveInvDir(inventoryFolder, InventoryArchiveConstants.INVENTORY_PATH); SaveInvDir(inventoryFolder, ArchiveConstants.INVENTORY_PATH);
} }
new AssetsRequest(assetUuids.Keys, m_module.CommsManager.AssetCache, ReceivedAllAssets).Execute(); new AssetsRequest(assetUuids.Keys, m_module.CommsManager.AssetCache, ReceivedAllAssets).Execute();

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@ -132,9 +132,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
//bool gotObject2File = false; //bool gotObject2File = false;
string expectedObject1FilePath = string.Format( string expectedObject1FilePath = string.Format(
"{0}{1}/{2}_{3}.xml", "{0}{1}/{2}_{3}.xml",
InventoryArchiveConstants.INVENTORY_PATH, ArchiveConstants.INVENTORY_PATH,
string.Format( string.Format(
"Objects{0}{1}", InventoryArchiveConstants.INVENTORY_NODE_NAME_COMPONENT_SEPARATOR, objectsFolder.ID), "Objects{0}{1}", ArchiveConstants.INVENTORY_NODE_NAME_COMPONENT_SEPARATOR, objectsFolder.ID),
item1.Name, item1.Name,
item1Id); item1Id);
@ -159,7 +159,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
gotControlFile = true; gotControlFile = true;
} }
*/ */
if (filePath.StartsWith(InventoryArchiveConstants.INVENTORY_PATH) && filePath.EndsWith(".xml")) if (filePath.StartsWith(ArchiveConstants.INVENTORY_PATH) && filePath.EndsWith(".xml"))
{ {
//string fileName = filePath.Remove(0, "Objects/".Length); //string fileName = filePath.Remove(0, "Objects/".Length);

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@ -34,6 +34,7 @@ using System.Xml;
using log4net; using log4net;
using OpenMetaverse; using OpenMetaverse;
using OpenSim.Framework; using OpenSim.Framework;
using OpenSim.Framework.Archive;
namespace OpenSim.Region.CoreModules.World.Archiver namespace OpenSim.Region.CoreModules.World.Archiver
{ {

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@ -118,6 +118,7 @@
</Configuration> </Configuration>
<ReferencePath>../../../bin/</ReferencePath> <ReferencePath>../../../bin/</ReferencePath>
<Reference name="OpenMetaverse" />
<Reference name="System"/> <Reference name="System"/>
<Reference name="log4net.dll"/> <Reference name="log4net.dll"/>
@ -865,6 +866,36 @@
</Files> </Files>
</Project> </Project>
<Project name="OpenSim.Grid.AssetInventoryServer.Plugins" path="OpenSim/Grid/AssetInventoryServer/Plugins" type="Library">
<Configuration name="Debug">
<Options>
<OutputPath>../../../../bin/</OutputPath>
</Options>
</Configuration>
<Configuration name="Release">
<Options>
<OutputPath>../../../../bin/</OutputPath>
</Options>
</Configuration>
<ReferencePath>../../../../bin/</ReferencePath>
<Reference name="System"/>
<Reference name="System.Xml"/>
<Reference name="System.Web"/>
<Reference name="OpenMetaverseTypes"/>
<Reference name="OpenMetaverse.StructuredData"/>
<Reference name="OpenSim.Framework"/>
<Reference name="OpenSim.Framework.Archive"/>
<Reference name="OpenSim.Framework.Servers"/>
<Reference name="OpenSim.Grid.AssetInventoryServer" />
<Reference name="log4net"/>
<Files>
<Match pattern="*.cs" recurse="false" />
<Match path="Resources" pattern="*.addin.xml" buildAction="EmbeddedResource" recurse="true" />
</Files>
</Project>
<Project name="OpenSim.Grid.AssetInventoryServer.Plugins.Simple" path="OpenSim/Grid/AssetInventoryServer/Plugins/Simple" type="Library"> <Project name="OpenSim.Grid.AssetInventoryServer.Plugins.Simple" path="OpenSim/Grid/AssetInventoryServer/Plugins/Simple" type="Library">
<Configuration name="Debug"> <Configuration name="Debug">
<Options> <Options>
@ -1141,39 +1172,6 @@
</Files> </Files>
</Project> </Project>
<Project name="OpenSim.Grid.AssetInventoryServer.Plugins" path="OpenSim/Grid/AssetInventoryServer/Plugins" type="Library">
<Configuration name="Debug">
<Options>
<OutputPath>../../../../bin/</OutputPath>
</Options>
</Configuration>
<Configuration name="Release">
<Options>
<OutputPath>../../../../bin/</OutputPath>
</Options>
</Configuration>
<ReferencePath>../../../../bin/</ReferencePath>
<Reference name="System"/>
<Reference name="System.Xml"/>
<Reference name="System.Web"/>
<Reference name="OpenMetaverseTypes"/>
<Reference name="OpenMetaverse.StructuredData"/>
<Reference name="OpenSim.Framework"/>
<Reference name="OpenSim.Framework.Archive"/>
<Reference name="OpenSim.Framework.Servers"/>
<Reference name="OpenSim.Grid.AssetInventoryServer" />
<Reference name="log4net"/>
<!-- Needed for InventoryArchiveConstants. Hopefully it can be moved to Framework or something so we don't depend on Region DLLs. -->
<Reference name="OpenSim.Region.CoreModules"/>
<Files>
<Match pattern="*.cs" recurse="false" />
<Match path="Resources" pattern="*.addin.xml" buildAction="EmbeddedResource" recurse="true" />
</Files>
</Project>
<Project name="OpenSim.Region.CoreModules.World.Terrain.DefaultEffects" path="OpenSim/Region/CoreModules/World/Terrain/DefaultEffects" type="Library"> <Project name="OpenSim.Region.CoreModules.World.Terrain.DefaultEffects" path="OpenSim/Region/CoreModules/World/Terrain/DefaultEffects" type="Library">
<Configuration name="Debug"> <Configuration name="Debug">
<Options> <Options>