Move ArchiveConstants to OpenSim.Framework.Archive
- move a couple constants from InventoryArchiveConstants to ArchiveConstants, now only one of these is needed - change InventoryArchiveConstants references to ArchiveConstants - remove InventoryArchive AssetInventoryServer plugin dependency on OpenSim.Region.CodeModules - trim trailing whitespace0.6.5-rc1
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			@ -28,7 +28,7 @@
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using System.Collections.Generic;
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using OpenMetaverse;
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namespace OpenSim.Region.CoreModules.World.Archiver
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namespace OpenSim.Framework.Archive
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{
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    /// <summary>
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    /// Constants for the archiving module
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			@ -45,6 +45,11 @@ namespace OpenSim.Region.CoreModules.World.Archiver
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        /// </summary>
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        public static readonly string ASSETS_PATH = "assets/";
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        /// <summary>
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        /// Path for the inventory data
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        /// </summary>
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        public static readonly string INVENTORY_PATH = "inventory/";
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        /// <summary>
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        /// Path for the prims file
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        /// </summary>
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			@ -65,6 +70,11 @@ namespace OpenSim.Region.CoreModules.World.Archiver
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        /// </summary>
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        public static readonly string ASSET_EXTENSION_SEPARATOR = "_";
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        /// <summary>
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        /// Used to separate components in an inventory node name
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        /// </summary>
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        public static readonly string INVENTORY_NODE_NAME_COMPONENT_SEPARATOR = "__";
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        /// <summary>
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        /// Extensions used for asset types in the archive
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        /// </summary>
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			@ -35,7 +35,6 @@ using OpenMetaverse;
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using OpenSim.Framework;
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using OpenSim.Framework.Archive;
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using OpenSim.Framework.Servers;
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using OpenSim.Region.CoreModules.Avatar.Inventory.Archiver;
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using log4net;
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namespace OpenSim.Grid.AssetInventoryServer.Plugins
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			@ -146,7 +145,7 @@ namespace OpenSim.Grid.AssetInventoryServer.Plugins
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            MemoryStream ms = new MemoryStream();
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            GZipStream gzs = new GZipStream(ms, CompressionMode.Compress, true);
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            TarArchiveWriter archive = new TarArchiveWriter(gzs);
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            WriteInventoryFolderToArchive(archive, rootFolder, InventoryArchiveConstants.INVENTORY_PATH);
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            WriteInventoryFolderToArchive(archive, rootFolder, ArchiveConstants.INVENTORY_PATH);
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            archive.Close();
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			@ -181,7 +180,7 @@ namespace OpenSim.Grid.AssetInventoryServer.Plugins
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        private static void WriteInventoryFolderToArchive(TarArchiveWriter archive, InventoryFolderWithChildren folder, string path)
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        {
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            path += string.Format("{0}{1}{2}/", folder.Name, InventoryArchiveConstants.INVENTORY_NODE_NAME_COMPONENT_SEPARATOR, folder.ID);
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            path += string.Format("{0}{1}{2}/", folder.Name, ArchiveConstants.INVENTORY_NODE_NAME_COMPONENT_SEPARATOR, folder.ID);
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            archive.WriteDir(path);
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            foreach (InventoryNodeBase inventoryNode in folder.Children.Values)
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			@ -1,113 +0,0 @@
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/*
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 * Copyright (c) Contributors, http://opensimulator.org/
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 * See CONTRIBUTORS.TXT for a full list of copyright holders.
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 *
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 * Redistribution and use in source and binary forms, with or without
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 * modification, are permitted provided that the following conditions are met:
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 *     * Redistributions of source code must retain the above copyright
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 *       notice, this list of conditions and the following disclaimer.
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 *     * Redistributions in binary form must reproduce the above copyright
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 *       notice, this list of conditions and the following disclaimer in the
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 *       documentation and/or other materials provided with the distribution.
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 *     * Neither the name of the OpenSim Project nor the
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 *       names of its contributors may be used to endorse or promote products
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 *       derived from this software without specific prior written permission.
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 *
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 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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 */
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using System.Collections.Generic;
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using OpenMetaverse;
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namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
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{
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    /// <summary>
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    /// Constants for the inventory archiving module
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    /// </summary>
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    public class InventoryArchiveConstants
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    {            
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        /// <summary>
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        /// Path for the inventory data
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        /// </summary>
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        public static readonly string INVENTORY_PATH = "inventory/";
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        /// <summary>
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        /// Path for the assets held in an archive
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        /// </summary>
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        public static readonly string ASSETS_PATH = "assets/";
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        /// <summary>
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        /// The character the separates the uuid from extension information in an archived asset filename
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        /// </summary>
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        public static readonly string ASSET_EXTENSION_SEPARATOR = "_";
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        /// <summary>
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        /// Used to separate components in an inventory node name
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        /// </summary>
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        public static readonly string INVENTORY_NODE_NAME_COMPONENT_SEPARATOR = "__";
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        /// <summary>
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        /// Extensions used for asset types in the archive
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        /// </summary>
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        public static readonly IDictionary<sbyte, string> ASSET_TYPE_TO_EXTENSION = new Dictionary<sbyte, string>();
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        public static readonly IDictionary<string, sbyte> EXTENSION_TO_ASSET_TYPE = new Dictionary<string, sbyte>();
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        static InventoryArchiveConstants()
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        {
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            ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.Animation]           = ASSET_EXTENSION_SEPARATOR + "animation.bvh";
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            ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.Bodypart]            = ASSET_EXTENSION_SEPARATOR + "bodypart.txt";
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            ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.CallingCard]         = ASSET_EXTENSION_SEPARATOR + "callingcard.txt";
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            ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.Clothing]            = ASSET_EXTENSION_SEPARATOR + "clothing.txt";
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            ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.Folder]              = ASSET_EXTENSION_SEPARATOR + "folder.txt";   // Not sure if we'll ever see this
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            ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.Gesture]             = ASSET_EXTENSION_SEPARATOR + "gesture.txt";
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            ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.ImageJPEG]           = ASSET_EXTENSION_SEPARATOR + "image.jpg";
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            ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.ImageTGA]            = ASSET_EXTENSION_SEPARATOR + "image.tga";
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            ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.Landmark]            = ASSET_EXTENSION_SEPARATOR + "landmark.txt";
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            ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.LostAndFoundFolder]  = ASSET_EXTENSION_SEPARATOR + "lostandfoundfolder.txt";   // Not sure if we'll ever see this
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            ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.LSLBytecode]         = ASSET_EXTENSION_SEPARATOR + "bytecode.lso";
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            ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.LSLText]             = ASSET_EXTENSION_SEPARATOR + "script.lsl";
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            ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.Notecard]            = ASSET_EXTENSION_SEPARATOR + "notecard.txt";
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            ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.Object]              = ASSET_EXTENSION_SEPARATOR + "object.xml";
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            ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.RootFolder]          = ASSET_EXTENSION_SEPARATOR + "rootfolder.txt";   // Not sure if we'll ever see this
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            ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.Simstate]            = ASSET_EXTENSION_SEPARATOR + "simstate.bin";   // Not sure if we'll ever see this
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            ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.SnapshotFolder]      = ASSET_EXTENSION_SEPARATOR + "snapshotfolder.txt";   // Not sure if we'll ever see this
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            ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.Sound]               = ASSET_EXTENSION_SEPARATOR + "sound.ogg";
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            ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.SoundWAV]            = ASSET_EXTENSION_SEPARATOR + "sound.wav";
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            ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.Texture]             = ASSET_EXTENSION_SEPARATOR + "texture.jp2";
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            ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.TextureTGA]          = ASSET_EXTENSION_SEPARATOR + "texture.tga";
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            ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.TrashFolder]         = ASSET_EXTENSION_SEPARATOR + "trashfolder.txt";   // Not sure if we'll ever see this
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            EXTENSION_TO_ASSET_TYPE[ASSET_EXTENSION_SEPARATOR + "animation.bvh"]            = (sbyte)AssetType.Animation;
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            EXTENSION_TO_ASSET_TYPE[ASSET_EXTENSION_SEPARATOR + "bodypart.txt"]             = (sbyte)AssetType.Bodypart;
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            EXTENSION_TO_ASSET_TYPE[ASSET_EXTENSION_SEPARATOR + "callingcard.txt"]          = (sbyte)AssetType.CallingCard;
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            EXTENSION_TO_ASSET_TYPE[ASSET_EXTENSION_SEPARATOR + "clothing.txt"]             = (sbyte)AssetType.Clothing;
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            EXTENSION_TO_ASSET_TYPE[ASSET_EXTENSION_SEPARATOR + "folder.txt"]               = (sbyte)AssetType.Folder;
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            EXTENSION_TO_ASSET_TYPE[ASSET_EXTENSION_SEPARATOR + "gesture.txt"]              = (sbyte)AssetType.Gesture;
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            EXTENSION_TO_ASSET_TYPE[ASSET_EXTENSION_SEPARATOR + "image.jpg"]                = (sbyte)AssetType.ImageJPEG;
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            EXTENSION_TO_ASSET_TYPE[ASSET_EXTENSION_SEPARATOR + "image.tga"]                = (sbyte)AssetType.ImageTGA;
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            EXTENSION_TO_ASSET_TYPE[ASSET_EXTENSION_SEPARATOR + "landmark.txt"]             = (sbyte)AssetType.Landmark;
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            EXTENSION_TO_ASSET_TYPE[ASSET_EXTENSION_SEPARATOR + "lostandfoundfolder.txt"]   = (sbyte)AssetType.LostAndFoundFolder;
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            EXTENSION_TO_ASSET_TYPE[ASSET_EXTENSION_SEPARATOR + "bytecode.lso"]             = (sbyte)AssetType.LSLBytecode;
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            EXTENSION_TO_ASSET_TYPE[ASSET_EXTENSION_SEPARATOR + "script.lsl"]               = (sbyte)AssetType.LSLText;
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            EXTENSION_TO_ASSET_TYPE[ASSET_EXTENSION_SEPARATOR + "notecard.txt"]             = (sbyte)AssetType.Notecard;
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            EXTENSION_TO_ASSET_TYPE[ASSET_EXTENSION_SEPARATOR + "object.xml"]               = (sbyte)AssetType.Object;
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            EXTENSION_TO_ASSET_TYPE[ASSET_EXTENSION_SEPARATOR + "rootfolder.txt"]           = (sbyte)AssetType.RootFolder;
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            EXTENSION_TO_ASSET_TYPE[ASSET_EXTENSION_SEPARATOR + "simstate.bin"]             = (sbyte)AssetType.Simstate;
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            EXTENSION_TO_ASSET_TYPE[ASSET_EXTENSION_SEPARATOR + "snapshotfolder.txt"]       = (sbyte)AssetType.SnapshotFolder;
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            EXTENSION_TO_ASSET_TYPE[ASSET_EXTENSION_SEPARATOR + "sound.ogg"]                = (sbyte)AssetType.Sound;
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            EXTENSION_TO_ASSET_TYPE[ASSET_EXTENSION_SEPARATOR + "sound.wav"]                = (sbyte)AssetType.SoundWAV;
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            EXTENSION_TO_ASSET_TYPE[ASSET_EXTENSION_SEPARATOR + "texture.jp2"]              = (sbyte)AssetType.Texture;
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            EXTENSION_TO_ASSET_TYPE[ASSET_EXTENSION_SEPARATOR + "texture.tga"]              = (sbyte)AssetType.TextureTGA;
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            EXTENSION_TO_ASSET_TYPE[ASSET_EXTENSION_SEPARATOR + "trashfolder.txt"]          = (sbyte)AssetType.TrashFolder;
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        }        
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    }
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}
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			@ -204,14 +204,14 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
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                {
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                    m_log.WarnFormat("[INVENTORY ARCHIVER]: Ignoring directory entry {0}", filePath);
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                }
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                else if (filePath.StartsWith(InventoryArchiveConstants.ASSETS_PATH))
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                else if (filePath.StartsWith(ArchiveConstants.ASSETS_PATH))
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                {
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                    if (LoadAsset(filePath, data))
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                        successfulAssetRestores++;
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                    else
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                        failedAssetRestores++;
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                }
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                else if (filePath.StartsWith(InventoryArchiveConstants.INVENTORY_PATH))
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                else if (filePath.StartsWith(ArchiveConstants.INVENTORY_PATH))
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                {
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                    InventoryItemBase item = LoadInvItem(m_asciiEncoding.GetString(data));
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			@ -223,7 +223,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
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                        item.Creator = m_userInfo.UserProfile.ID;
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                        item.Owner = m_userInfo.UserProfile.ID;
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                        string fsPath = filePath.Substring(InventoryArchiveConstants.INVENTORY_PATH.Length);
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                        string fsPath = filePath.Substring(ArchiveConstants.INVENTORY_PATH.Length);
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                        fsPath = fsPath.Remove(fsPath.LastIndexOf("/") + 1);
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                        string originalFsPath = fsPath;
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			@ -268,7 +268,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
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                            int identicalNameIdentifierIndex
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                                = rawDirsToCreate[i].LastIndexOf(
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                                    InventoryArchiveConstants.INVENTORY_NODE_NAME_COMPONENT_SEPARATOR); 
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                                    ArchiveConstants.INVENTORY_NODE_NAME_COMPONENT_SEPARATOR);
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                            string folderName = rawDirsToCreate[i].Remove(identicalNameIdentifierIndex);
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                            UUID newFolderId = UUID.Random();
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			@ -353,14 +353,14 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
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        {
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            //IRegionSerialiser serialiser = scene.RequestModuleInterface<IRegionSerialiser>();
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            // Right now we're nastily obtaining the UUID from the filename
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            string filename = assetPath.Remove(0, InventoryArchiveConstants.ASSETS_PATH.Length);
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            int i = filename.LastIndexOf(InventoryArchiveConstants.ASSET_EXTENSION_SEPARATOR);
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            string filename = assetPath.Remove(0, ArchiveConstants.ASSETS_PATH.Length);
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            int i = filename.LastIndexOf(ArchiveConstants.ASSET_EXTENSION_SEPARATOR);
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            if (i == -1)
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            {
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                m_log.ErrorFormat(
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                   "[INVENTORY ARCHIVER]: Could not find extension information in asset path {0} since it's missing the separator {1}.  Skipping",
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                    assetPath, InventoryArchiveConstants.ASSET_EXTENSION_SEPARATOR);
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                    assetPath, ArchiveConstants.ASSET_EXTENSION_SEPARATOR);
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                return false;
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            }
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			@ -368,9 +368,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
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            string extension = filename.Substring(i);
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            string uuid = filename.Remove(filename.Length - extension.Length);
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            if (InventoryArchiveConstants.EXTENSION_TO_ASSET_TYPE.ContainsKey(extension))
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            if (ArchiveConstants.EXTENSION_TO_ASSET_TYPE.ContainsKey(extension))
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            {
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                sbyte assetType = InventoryArchiveConstants.EXTENSION_TO_ASSET_TYPE[extension];
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                sbyte assetType = ArchiveConstants.EXTENSION_TO_ASSET_TYPE[extension];
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                //m_log.DebugFormat("[INVENTORY ARCHIVER]: Importing asset {0}, type {1}", uuid, assetType);
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			@ -184,7 +184,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
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                string.Format(
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                    "{0}{1}{2}/",
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                    inventoryFolder.Name,
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                    InventoryArchiveConstants.INVENTORY_NODE_NAME_COMPONENT_SEPARATOR, 
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                    ArchiveConstants.INVENTORY_NODE_NAME_COMPONENT_SEPARATOR,
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                    inventoryFolder.ID);
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            m_archive.WriteDir(path);
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			@ -208,7 +208,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
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                    folder,
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                    string.Format(
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                        "{0}{1}{2}/",
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                        path, InventoryArchiveConstants.INVENTORY_NODE_NAME_COMPONENT_SEPARATOR, folderNameNumber));
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                        path, ArchiveConstants.INVENTORY_NODE_NAME_COMPONENT_SEPARATOR, folderNameNumber));
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            }
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            */
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			@ -310,7 +310,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
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                    inventoryFolder.Name, inventoryFolder.ID, m_invPath);
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                //recurse through all dirs getting dirs and files
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                SaveInvDir(inventoryFolder, InventoryArchiveConstants.INVENTORY_PATH);
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                SaveInvDir(inventoryFolder, ArchiveConstants.INVENTORY_PATH);
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            }
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            new AssetsRequest(assetUuids.Keys, m_module.CommsManager.AssetCache, ReceivedAllAssets).Execute();
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			@ -132,9 +132,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
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            //bool gotObject2File = false;
 | 
			
		||||
            string expectedObject1FilePath = string.Format(
 | 
			
		||||
                "{0}{1}/{2}_{3}.xml",
 | 
			
		||||
                InventoryArchiveConstants.INVENTORY_PATH,                                                           
 | 
			
		||||
                ArchiveConstants.INVENTORY_PATH,
 | 
			
		||||
                string.Format(
 | 
			
		||||
                    "Objects{0}{1}", InventoryArchiveConstants.INVENTORY_NODE_NAME_COMPONENT_SEPARATOR, objectsFolder.ID), 
 | 
			
		||||
                    "Objects{0}{1}", ArchiveConstants.INVENTORY_NODE_NAME_COMPONENT_SEPARATOR, objectsFolder.ID),
 | 
			
		||||
                item1.Name,
 | 
			
		||||
                item1Id);
 | 
			
		||||
 | 
			
		||||
| 
						 | 
				
			
			@ -159,7 +159,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
 | 
			
		|||
                    gotControlFile = true;
 | 
			
		||||
                }
 | 
			
		||||
                */
 | 
			
		||||
                if (filePath.StartsWith(InventoryArchiveConstants.INVENTORY_PATH) && filePath.EndsWith(".xml"))
 | 
			
		||||
                if (filePath.StartsWith(ArchiveConstants.INVENTORY_PATH) && filePath.EndsWith(".xml"))
 | 
			
		||||
                {
 | 
			
		||||
                    //string fileName = filePath.Remove(0, "Objects/".Length);
 | 
			
		||||
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -34,6 +34,7 @@ using System.Xml;
 | 
			
		|||
using log4net;
 | 
			
		||||
using OpenMetaverse;
 | 
			
		||||
using OpenSim.Framework;
 | 
			
		||||
using OpenSim.Framework.Archive;
 | 
			
		||||
 | 
			
		||||
namespace OpenSim.Region.CoreModules.World.Archiver
 | 
			
		||||
{
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
							
								
								
									
										64
									
								
								prebuild.xml
								
								
								
								
							
							
						
						
									
										64
									
								
								prebuild.xml
								
								
								
								
							| 
						 | 
				
			
			@ -118,6 +118,7 @@
 | 
			
		|||
      </Configuration>
 | 
			
		||||
 | 
			
		||||
      <ReferencePath>../../../bin/</ReferencePath>
 | 
			
		||||
      <Reference name="OpenMetaverse" />
 | 
			
		||||
      <Reference name="System"/>
 | 
			
		||||
      <Reference name="log4net.dll"/>
 | 
			
		||||
 | 
			
		||||
| 
						 | 
				
			
			@ -865,6 +866,36 @@
 | 
			
		|||
      </Files>
 | 
			
		||||
    </Project>
 | 
			
		||||
 | 
			
		||||
    <Project name="OpenSim.Grid.AssetInventoryServer.Plugins" path="OpenSim/Grid/AssetInventoryServer/Plugins" type="Library">
 | 
			
		||||
      <Configuration name="Debug">
 | 
			
		||||
        <Options>
 | 
			
		||||
          <OutputPath>../../../../bin/</OutputPath>
 | 
			
		||||
        </Options>
 | 
			
		||||
      </Configuration>
 | 
			
		||||
      <Configuration name="Release">
 | 
			
		||||
        <Options>
 | 
			
		||||
          <OutputPath>../../../../bin/</OutputPath>
 | 
			
		||||
        </Options>
 | 
			
		||||
      </Configuration>
 | 
			
		||||
 | 
			
		||||
      <ReferencePath>../../../../bin/</ReferencePath>
 | 
			
		||||
      <Reference name="System"/>
 | 
			
		||||
      <Reference name="System.Xml"/>
 | 
			
		||||
      <Reference name="System.Web"/>
 | 
			
		||||
      <Reference name="OpenMetaverseTypes"/>
 | 
			
		||||
      <Reference name="OpenMetaverse.StructuredData"/>
 | 
			
		||||
      <Reference name="OpenSim.Framework"/>
 | 
			
		||||
      <Reference name="OpenSim.Framework.Archive"/>
 | 
			
		||||
      <Reference name="OpenSim.Framework.Servers"/>
 | 
			
		||||
      <Reference name="OpenSim.Grid.AssetInventoryServer" />
 | 
			
		||||
      <Reference name="log4net"/>
 | 
			
		||||
 | 
			
		||||
      <Files>
 | 
			
		||||
        <Match pattern="*.cs" recurse="false" />
 | 
			
		||||
        <Match path="Resources" pattern="*.addin.xml" buildAction="EmbeddedResource" recurse="true" />
 | 
			
		||||
      </Files>
 | 
			
		||||
    </Project>
 | 
			
		||||
 | 
			
		||||
    <Project name="OpenSim.Grid.AssetInventoryServer.Plugins.Simple" path="OpenSim/Grid/AssetInventoryServer/Plugins/Simple" type="Library">
 | 
			
		||||
      <Configuration name="Debug">
 | 
			
		||||
        <Options>
 | 
			
		||||
| 
						 | 
				
			
			@ -1141,39 +1172,6 @@
 | 
			
		|||
      </Files>
 | 
			
		||||
    </Project>
 | 
			
		||||
 | 
			
		||||
    <Project name="OpenSim.Grid.AssetInventoryServer.Plugins" path="OpenSim/Grid/AssetInventoryServer/Plugins" type="Library">
 | 
			
		||||
      <Configuration name="Debug">
 | 
			
		||||
        <Options>
 | 
			
		||||
          <OutputPath>../../../../bin/</OutputPath>
 | 
			
		||||
        </Options>
 | 
			
		||||
      </Configuration>
 | 
			
		||||
      <Configuration name="Release">
 | 
			
		||||
        <Options>
 | 
			
		||||
          <OutputPath>../../../../bin/</OutputPath>
 | 
			
		||||
        </Options>
 | 
			
		||||
      </Configuration>
 | 
			
		||||
 | 
			
		||||
      <ReferencePath>../../../../bin/</ReferencePath>
 | 
			
		||||
      <Reference name="System"/>
 | 
			
		||||
      <Reference name="System.Xml"/>
 | 
			
		||||
      <Reference name="System.Web"/>
 | 
			
		||||
      <Reference name="OpenMetaverseTypes"/>
 | 
			
		||||
      <Reference name="OpenMetaverse.StructuredData"/>
 | 
			
		||||
      <Reference name="OpenSim.Framework"/>
 | 
			
		||||
      <Reference name="OpenSim.Framework.Archive"/>
 | 
			
		||||
      <Reference name="OpenSim.Framework.Servers"/>
 | 
			
		||||
      <Reference name="OpenSim.Grid.AssetInventoryServer" />
 | 
			
		||||
      <Reference name="log4net"/>
 | 
			
		||||
 | 
			
		||||
      <!-- Needed for InventoryArchiveConstants. Hopefully it can be moved to Framework or something so we don't depend on Region DLLs. -->
 | 
			
		||||
      <Reference name="OpenSim.Region.CoreModules"/>
 | 
			
		||||
 | 
			
		||||
      <Files>
 | 
			
		||||
        <Match pattern="*.cs" recurse="false" />
 | 
			
		||||
        <Match path="Resources" pattern="*.addin.xml" buildAction="EmbeddedResource" recurse="true" />
 | 
			
		||||
      </Files>
 | 
			
		||||
    </Project>
 | 
			
		||||
 | 
			
		||||
    <Project name="OpenSim.Region.CoreModules.World.Terrain.DefaultEffects" path="OpenSim/Region/CoreModules/World/Terrain/DefaultEffects" type="Library">
 | 
			
		||||
      <Configuration name="Debug">
 | 
			
		||||
        <Options>
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
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		Reference in New Issue