Merge branch 'master' into bullet-2.82

bullet-2.82
Robert Adams 2014-08-21 06:36:19 -07:00
commit 7ba3b88fb6
5 changed files with 488 additions and 54 deletions

View File

@ -4201,6 +4201,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP
} }
} }
// m_log.DebugFormat(
// "[LLCLIENTVIEW]: Sent {0} updates in ProcessEntityUpdates() for {1} {2} in {3}",
// updatesThisCall, Name, SceneAgent.IsChildAgent ? "child" : "root", Scene.Name);
//
#endregion Packet Sending #endregion Packet Sending
} }
@ -12337,6 +12341,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP
/// provide your own method.</param> /// provide your own method.</param>
protected void OutPacket(Packet packet, ThrottleOutPacketType throttlePacketType, bool doAutomaticSplitting, UnackedPacketMethod method) protected void OutPacket(Packet packet, ThrottleOutPacketType throttlePacketType, bool doAutomaticSplitting, UnackedPacketMethod method)
{ {
if (m_outPacketsToDrop != null)
if (m_outPacketsToDrop.Contains(packet.Type.ToString()))
return;
if (DebugPacketLevel > 0) if (DebugPacketLevel > 0)
{ {
bool logPacket = true; bool logPacket = true;
@ -12395,6 +12403,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP
/// <param name="Pack">OpenMetaverse.packet</param> /// <param name="Pack">OpenMetaverse.packet</param>
public void ProcessInPacket(Packet packet) public void ProcessInPacket(Packet packet)
{ {
if (m_inPacketsToDrop != null)
if (m_inPacketsToDrop.Contains(packet.Type.ToString()))
return;
if (DebugPacketLevel > 0) if (DebugPacketLevel > 0)
{ {
bool logPacket = true; bool logPacket = true;
@ -13119,5 +13131,51 @@ namespace OpenSim.Region.ClientStack.LindenUDP
eq.Enqueue(BuildEvent("BulkUpdateInventory", eq.Enqueue(BuildEvent("BulkUpdateInventory",
llsd), AgentId); llsd), AgentId);
} }
private HashSet<string> m_outPacketsToDrop;
public bool AddOutPacketToDropSet(string packetName)
{
if (m_outPacketsToDrop == null)
m_outPacketsToDrop = new HashSet<string>();
return m_outPacketsToDrop.Add(packetName);
}
public bool RemoveOutPacketFromDropSet(string packetName)
{
if (m_outPacketsToDrop == null)
return false;
return m_outPacketsToDrop.Remove(packetName);
}
public HashSet<string> GetOutPacketDropSet()
{
return new HashSet<string>(m_outPacketsToDrop);
}
private HashSet<string> m_inPacketsToDrop;
public bool AddInPacketToDropSet(string packetName)
{
if (m_inPacketsToDrop == null)
m_inPacketsToDrop = new HashSet<string>();
return m_inPacketsToDrop.Add(packetName);
}
public bool RemoveInPacketFromDropSet(string packetName)
{
if (m_inPacketsToDrop == null)
return false;
return m_inPacketsToDrop.Remove(packetName);
}
public HashSet<string> GetInPacketDropSet()
{
return new HashSet<string>(m_inPacketsToDrop);
}
} }
} }

View File

@ -650,8 +650,15 @@ namespace OpenSim.Region.ClientStack.LindenUDP
if (HasUpdates(m_categories)) if (HasUpdates(m_categories))
{ {
// Asynchronously run the callback if (!m_udpServer.OqrEngine.IsRunning)
Util.FireAndForget(FireQueueEmpty, categories); {
// Asynchronously run the callback
Util.FireAndForget(FireQueueEmpty, categories);
}
else
{
m_udpServer.OqrEngine.QueueRequest(this, categories);
}
} }
else else
{ {
@ -670,8 +677,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP
/// <param name="o">Throttle categories to fire the callback for, /// <param name="o">Throttle categories to fire the callback for,
/// stored as an object to match the WaitCallback delegate /// stored as an object to match the WaitCallback delegate
/// signature</param> /// signature</param>
private void FireQueueEmpty(object o) public void FireQueueEmpty(object o)
{ {
// m_log.DebugFormat("[LLUDPCLIENT]: FireQueueEmpty for {0} in {1}", AgentID, m_udpServer.Scene.Name);
// int start = Environment.TickCount & Int32.MaxValue; // int start = Environment.TickCount & Int32.MaxValue;
// const int MIN_CALLBACK_MS = 30; // const int MIN_CALLBACK_MS = 30;

View File

@ -250,7 +250,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
private AgentCircuitManager m_circuitManager; private AgentCircuitManager m_circuitManager;
/// <summary>Reference to the scene this UDP server is attached to</summary> /// <summary>Reference to the scene this UDP server is attached to</summary>
protected Scene m_scene; public Scene Scene { get; private set; }
/// <summary>The X/Y coordinates of the scene this UDP server is attached to</summary> /// <summary>The X/Y coordinates of the scene this UDP server is attached to</summary>
private Location m_location; private Location m_location;
@ -355,6 +355,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP
/// </summary> /// </summary>
private IClientAPI m_currentIncomingClient; private IClientAPI m_currentIncomingClient;
/// <summary>
/// Experimental facility to run queue empty processing within a controlled number of threads rather than
/// requiring massive numbers of short-lived threads from the threadpool when there are a high number of
/// connections.
/// </summary>
public OutgoingQueueRefillEngine OqrEngine { get; private set; }
public LLUDPServer( public LLUDPServer(
IPAddress listenIP, ref uint port, int proxyPortOffsetParm, bool allow_alternate_port, IPAddress listenIP, ref uint port, int proxyPortOffsetParm, bool allow_alternate_port,
IConfigSource configSource, AgentCircuitManager circuitManager) IConfigSource configSource, AgentCircuitManager circuitManager)
@ -432,6 +439,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
if (usePools) if (usePools)
EnablePools(); EnablePools();
OqrEngine = new OutgoingQueueRefillEngine(this);
} }
public void Start() public void Start()
@ -453,7 +462,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
// This thread will process the packets received that are placed on the packetInbox // This thread will process the packets received that are placed on the packetInbox
Watchdog.StartThread( Watchdog.StartThread(
IncomingPacketHandler, IncomingPacketHandler,
string.Format("Incoming Packets ({0})", m_scene.RegionInfo.RegionName), string.Format("Incoming Packets ({0})", Scene.Name),
ThreadPriority.Normal, ThreadPriority.Normal,
false, false,
true, true,
@ -469,7 +478,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
Watchdog.StartThread( Watchdog.StartThread(
OutgoingPacketHandler, OutgoingPacketHandler,
string.Format("Outgoing Packets ({0})", m_scene.RegionInfo.RegionName), string.Format("Outgoing Packets ({0})", Scene.Name),
ThreadPriority.Normal, ThreadPriority.Normal,
false, false,
true, true,
@ -479,7 +488,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
public void Stop() public void Stop()
{ {
m_log.Info("[LLUDPSERVER]: Shutting down the LLUDP server for " + m_scene.RegionInfo.RegionName); m_log.Info("[LLUDPSERVER]: Shutting down the LLUDP server for " + Scene.Name);
base.StopOutbound(); base.StopOutbound();
base.StopInbound(); base.StopInbound();
} }
@ -527,7 +536,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
"The number of objects currently stored within the UDPPacketBuffer pool", "The number of objects currently stored within the UDPPacketBuffer pool",
"", "",
"clientstack", "clientstack",
m_scene.Name, Scene.Name,
StatType.Pull, StatType.Pull,
stat => stat.Value = Pool.Count, stat => stat.Value = Pool.Count,
StatVerbosity.Debug); StatVerbosity.Debug);
@ -541,7 +550,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
"The number of objects currently stored within the incoming packet pool", "The number of objects currently stored within the incoming packet pool",
"", "",
"clientstack", "clientstack",
m_scene.Name, Scene.Name,
StatType.Pull, StatType.Pull,
stat => stat.Value = m_incomingPacketPool.Count, stat => stat.Value = m_incomingPacketPool.Count,
StatVerbosity.Debug); StatVerbosity.Debug);
@ -585,7 +594,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
public void AddScene(IScene scene) public void AddScene(IScene scene)
{ {
if (m_scene != null) if (Scene != null)
{ {
m_log.Error("[LLUDPSERVER]: AddScene() called on an LLUDPServer that already has a scene"); m_log.Error("[LLUDPSERVER]: AddScene() called on an LLUDPServer that already has a scene");
return; return;
@ -597,8 +606,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
return; return;
} }
m_scene = (Scene)scene; Scene = (Scene)scene;
m_location = new Location(m_scene.RegionInfo.RegionHandle); m_location = new Location(Scene.RegionInfo.RegionHandle);
StatsManager.RegisterStat( StatsManager.RegisterStat(
new Stat( new Stat(
@ -621,7 +630,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
"Packets reused", "Packets reused",
"Number of packets reused out of all requests to the packet pool", "Number of packets reused out of all requests to the packet pool",
"clientstack", "clientstack",
m_scene.Name, Scene.Name,
StatType.Pull, StatType.Pull,
stat => stat =>
{ PercentageStat pstat = (PercentageStat)stat; { PercentageStat pstat = (PercentageStat)stat;
@ -635,7 +644,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
"Packet data blocks reused", "Packet data blocks reused",
"Number of data blocks reused out of all requests to the packet pool", "Number of data blocks reused out of all requests to the packet pool",
"clientstack", "clientstack",
m_scene.Name, Scene.Name,
StatType.Pull, StatType.Pull,
stat => stat =>
{ PercentageStat pstat = (PercentageStat)stat; { PercentageStat pstat = (PercentageStat)stat;
@ -650,7 +659,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
"The number of objects currently stored within the packet pool", "The number of objects currently stored within the packet pool",
"", "",
"clientstack", "clientstack",
m_scene.Name, Scene.Name,
StatType.Pull, StatType.Pull,
stat => stat.Value = PacketPool.Instance.PacketsPooled, stat => stat.Value = PacketPool.Instance.PacketsPooled,
StatVerbosity.Debug)); StatVerbosity.Debug));
@ -662,7 +671,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
"The number of objects currently stored within the packet data block pool", "The number of objects currently stored within the packet data block pool",
"", "",
"clientstack", "clientstack",
m_scene.Name, Scene.Name,
StatType.Pull, StatType.Pull,
stat => stat.Value = PacketPool.Instance.BlocksPooled, stat => stat.Value = PacketPool.Instance.BlocksPooled,
StatVerbosity.Debug)); StatVerbosity.Debug));
@ -688,6 +697,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP
+ "If an avatar name is given then only packets from that avatar are logged.", + "If an avatar name is given then only packets from that avatar are logged.",
HandlePacketCommand); HandlePacketCommand);
MainConsole.Instance.Commands.AddCommand(
"Debug", false, "debug lludp drop",
"debug lludp drop <in|out> <add|remove> <packet-name>",
"Drop all in or outbound packets that match the given name",
"For test purposes.",
HandleDropCommand);
MainConsole.Instance.Commands.AddCommand( MainConsole.Instance.Commands.AddCommand(
"Debug", "Debug",
false, false,
@ -739,7 +755,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
private void HandlePacketCommand(string module, string[] args) private void HandlePacketCommand(string module, string[] args)
{ {
if (SceneManager.Instance.CurrentScene != null && SceneManager.Instance.CurrentScene != m_scene) if (SceneManager.Instance.CurrentScene != null && SceneManager.Instance.CurrentScene != Scene)
return; return;
bool setAsDefaultLevel = false; bool setAsDefaultLevel = false;
@ -775,15 +791,15 @@ namespace OpenSim.Region.ClientStack.LindenUDP
MainConsole.Instance.OutputFormat( MainConsole.Instance.OutputFormat(
"Packet debug for {0} clients set to {1} in {2}", "Packet debug for {0} clients set to {1} in {2}",
(setAll ? "all" : "future"), DefaultClientPacketDebugLevel, m_scene.Name); (setAll ? "all" : "future"), DefaultClientPacketDebugLevel, Scene.Name);
if (setAll) if (setAll)
{ {
m_scene.ForEachScenePresence(sp => Scene.ForEachScenePresence(sp =>
{ {
MainConsole.Instance.OutputFormat( MainConsole.Instance.OutputFormat(
"Packet debug for {0} ({1}) set to {2} in {3}", "Packet debug for {0} ({1}) set to {2} in {3}",
sp.Name, sp.IsChildAgent ? "child" : "root", newDebug, m_scene.Name); sp.Name, sp.IsChildAgent ? "child" : "root", newDebug, Scene.Name);
sp.ControllingClient.DebugPacketLevel = newDebug; sp.ControllingClient.DebugPacketLevel = newDebug;
}); });
@ -791,13 +807,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP
} }
else else
{ {
m_scene.ForEachScenePresence(sp => Scene.ForEachScenePresence(sp =>
{ {
if (name == null || sp.Name == name) if (name == null || sp.Name == name)
{ {
MainConsole.Instance.OutputFormat( MainConsole.Instance.OutputFormat(
"Packet debug for {0} ({1}) set to {2} in {3}", "Packet debug for {0} ({1}) set to {2} in {3}",
sp.Name, sp.IsChildAgent ? "child" : "root", newDebug, m_scene.Name); sp.Name, sp.IsChildAgent ? "child" : "root", newDebug, Scene.Name);
sp.ControllingClient.DebugPacketLevel = newDebug; sp.ControllingClient.DebugPacketLevel = newDebug;
} }
@ -811,9 +827,60 @@ namespace OpenSim.Region.ClientStack.LindenUDP
} }
} }
private void HandleDropCommand(string module, string[] args)
{
if (SceneManager.Instance.CurrentScene != null && SceneManager.Instance.CurrentScene != Scene)
return;
if (args.Length != 6)
{
MainConsole.Instance.Output("Usage: debug lludp drop <in|out> <add|remove> <packet-name>");
return;
}
string direction = args[3];
string subCommand = args[4];
string packetName = args[5];
if (subCommand == "add")
{
MainConsole.Instance.OutputFormat(
"Adding packet {0} to {1} drop list for all connections in {2}", direction, packetName, Scene.Name);
Scene.ForEachScenePresence(
sp =>
{
LLClientView llcv = (LLClientView)sp.ControllingClient;
if (direction == "in")
llcv.AddInPacketToDropSet(packetName);
else if (direction == "out")
llcv.AddOutPacketToDropSet(packetName);
}
);
}
else if (subCommand == "remove")
{
MainConsole.Instance.OutputFormat(
"Removing packet {0} from {1} drop list for all connections in {2}", direction, packetName, Scene.Name);
Scene.ForEachScenePresence(
sp =>
{
LLClientView llcv = (LLClientView)sp.ControllingClient;
if (direction == "in")
llcv.RemoveInPacketFromDropSet(packetName);
else if (direction == "out")
llcv.RemoveOutPacketFromDropSet(packetName);
}
);
}
}
private void HandleStartCommand(string module, string[] args) private void HandleStartCommand(string module, string[] args)
{ {
if (SceneManager.Instance.CurrentScene != null && SceneManager.Instance.CurrentScene != m_scene) if (SceneManager.Instance.CurrentScene != null && SceneManager.Instance.CurrentScene != Scene)
return; return;
if (args.Length != 4) if (args.Length != 4)
@ -833,7 +900,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
private void HandleStopCommand(string module, string[] args) private void HandleStopCommand(string module, string[] args)
{ {
if (SceneManager.Instance.CurrentScene != null && SceneManager.Instance.CurrentScene != m_scene) if (SceneManager.Instance.CurrentScene != null && SceneManager.Instance.CurrentScene != Scene)
return; return;
if (args.Length != 4) if (args.Length != 4)
@ -853,7 +920,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
private void HandlePoolCommand(string module, string[] args) private void HandlePoolCommand(string module, string[] args)
{ {
if (SceneManager.Instance.CurrentScene != null && SceneManager.Instance.CurrentScene != m_scene) if (SceneManager.Instance.CurrentScene != null && SceneManager.Instance.CurrentScene != Scene)
return; return;
if (args.Length != 4) if (args.Length != 4)
@ -869,7 +936,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
if (EnablePools()) if (EnablePools())
{ {
EnablePoolStats(); EnablePoolStats();
MainConsole.Instance.OutputFormat("Packet pools enabled on {0}", m_scene.Name); MainConsole.Instance.OutputFormat("Packet pools enabled on {0}", Scene.Name);
} }
} }
else if (enabled == "off") else if (enabled == "off")
@ -877,7 +944,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
if (DisablePools()) if (DisablePools())
{ {
DisablePoolStats(); DisablePoolStats();
MainConsole.Instance.OutputFormat("Packet pools disabled on {0}", m_scene.Name); MainConsole.Instance.OutputFormat("Packet pools disabled on {0}", Scene.Name);
} }
} }
else else
@ -890,27 +957,27 @@ namespace OpenSim.Region.ClientStack.LindenUDP
private void HandleAgentUpdateCommand(string module, string[] args) private void HandleAgentUpdateCommand(string module, string[] args)
{ {
if (SceneManager.Instance.CurrentScene != null && SceneManager.Instance.CurrentScene != m_scene) if (SceneManager.Instance.CurrentScene != null && SceneManager.Instance.CurrentScene != Scene)
return; return;
m_discardAgentUpdates = !m_discardAgentUpdates; m_discardAgentUpdates = !m_discardAgentUpdates;
MainConsole.Instance.OutputFormat( MainConsole.Instance.OutputFormat(
"Discard AgentUpdates now {0} for {1}", m_discardAgentUpdates, m_scene.Name); "Discard AgentUpdates now {0} for {1}", m_discardAgentUpdates, Scene.Name);
} }
private void HandleStatusCommand(string module, string[] args) private void HandleStatusCommand(string module, string[] args)
{ {
if (SceneManager.Instance.CurrentScene != null && SceneManager.Instance.CurrentScene != m_scene) if (SceneManager.Instance.CurrentScene != null && SceneManager.Instance.CurrentScene != Scene)
return; return;
MainConsole.Instance.OutputFormat( MainConsole.Instance.OutputFormat(
"IN LLUDP packet processing for {0} is {1}", m_scene.Name, IsRunningInbound ? "enabled" : "disabled"); "IN LLUDP packet processing for {0} is {1}", Scene.Name, IsRunningInbound ? "enabled" : "disabled");
MainConsole.Instance.OutputFormat( MainConsole.Instance.OutputFormat(
"OUT LLUDP packet processing for {0} is {1}", m_scene.Name, IsRunningOutbound ? "enabled" : "disabled"); "OUT LLUDP packet processing for {0} is {1}", Scene.Name, IsRunningOutbound ? "enabled" : "disabled");
MainConsole.Instance.OutputFormat("LLUDP pools in {0} are {1}", m_scene.Name, UsePools ? "on" : "off"); MainConsole.Instance.OutputFormat("LLUDP pools in {0} are {1}", Scene.Name, UsePools ? "on" : "off");
MainConsole.Instance.OutputFormat( MainConsole.Instance.OutputFormat(
"Packet debug level for new clients is {0}", DefaultClientPacketDebugLevel); "Packet debug level for new clients is {0}", DefaultClientPacketDebugLevel);
@ -1420,7 +1487,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
// Determine which agent this packet came from // Determine which agent this packet came from
IClientAPI client; IClientAPI client;
if (!m_scene.TryGetClient(endPoint, out client) || !(client is LLClientView)) if (!Scene.TryGetClient(endPoint, out client) || !(client is LLClientView))
{ {
//m_log.Debug("[LLUDPSERVER]: Received a " + packet.Type + " packet from an unrecognized source: " + address + " in " + m_scene.RegionInfo.RegionName); //m_log.Debug("[LLUDPSERVER]: Received a " + packet.Type + " packet from an unrecognized source: " + address + " in " + m_scene.RegionInfo.RegionName);
@ -1715,7 +1782,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
m_log.DebugFormat( m_log.DebugFormat(
"[LLUDPSERVER]: Handling UseCircuitCode request for circuit {0} to {1} from IP {2}", "[LLUDPSERVER]: Handling UseCircuitCode request for circuit {0} to {1} from IP {2}",
uccp.CircuitCode.Code, m_scene.RegionInfo.RegionName, endPoint); uccp.CircuitCode.Code, Scene.RegionInfo.RegionName, endPoint);
AuthenticateResponse sessionInfo; AuthenticateResponse sessionInfo;
if (IsClientAuthorized(uccp, out sessionInfo)) if (IsClientAuthorized(uccp, out sessionInfo))
@ -1737,7 +1804,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
// We only want to send initial data to new clients, not ones which are being converted from child to root. // We only want to send initial data to new clients, not ones which are being converted from child to root.
if (client != null) if (client != null)
{ {
AgentCircuitData aCircuit = m_scene.AuthenticateHandler.GetAgentCircuitData(uccp.CircuitCode.Code); AgentCircuitData aCircuit = Scene.AuthenticateHandler.GetAgentCircuitData(uccp.CircuitCode.Code);
bool tp = (aCircuit.teleportFlags > 0); bool tp = (aCircuit.teleportFlags > 0);
// Let's delay this for TP agents, otherwise the viewer doesn't know where to get resources from // Let's delay this for TP agents, otherwise the viewer doesn't know where to get resources from
if (!tp && !client.SceneAgent.SentInitialDataToClient) if (!tp && !client.SceneAgent.SentInitialDataToClient)
@ -1749,7 +1816,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
// Don't create clients for unauthorized requesters. // Don't create clients for unauthorized requesters.
m_log.WarnFormat( m_log.WarnFormat(
"[LLUDPSERVER]: Ignoring connection request for {0} to {1} with unknown circuit code {2} from IP {3}", "[LLUDPSERVER]: Ignoring connection request for {0} to {1} with unknown circuit code {2} from IP {3}",
uccp.CircuitCode.ID, m_scene.RegionInfo.RegionName, uccp.CircuitCode.Code, endPoint); uccp.CircuitCode.ID, Scene.RegionInfo.RegionName, uccp.CircuitCode.Code, endPoint);
} }
// m_log.DebugFormat( // m_log.DebugFormat(
@ -1781,7 +1848,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
CompleteAgentMovementPacket packet = (CompleteAgentMovementPacket)array[1]; CompleteAgentMovementPacket packet = (CompleteAgentMovementPacket)array[1];
m_log.DebugFormat( m_log.DebugFormat(
"[LLUDPSERVER]: Handling CompleteAgentMovement request from {0} in {1}", endPoint, m_scene.Name); "[LLUDPSERVER]: Handling CompleteAgentMovement request from {0} in {1}", endPoint, Scene.Name);
// Determine which agent this packet came from // Determine which agent this packet came from
// We need to wait here because in when using the OpenSimulator V2 teleport protocol to travel to a destination // We need to wait here because in when using the OpenSimulator V2 teleport protocol to travel to a destination
@ -1792,7 +1859,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
int count = 40; int count = 40;
while (count-- > 0) while (count-- > 0)
{ {
if (m_scene.TryGetClient(endPoint, out client)) if (Scene.TryGetClient(endPoint, out client))
{ {
if (!client.IsActive) if (!client.IsActive)
{ {
@ -1801,7 +1868,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
// not yet been established). // not yet been established).
m_log.DebugFormat( m_log.DebugFormat(
"[LLUDPSERVER]: Received a CompleteAgentMovement from {0} for {1} in {2} but client is not active yet. Waiting.", "[LLUDPSERVER]: Received a CompleteAgentMovement from {0} for {1} in {2} but client is not active yet. Waiting.",
endPoint, client.Name, m_scene.Name); endPoint, client.Name, Scene.Name);
} }
else if (client.SceneAgent == null) else if (client.SceneAgent == null)
{ {
@ -1813,7 +1880,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
// the client manager // the client manager
m_log.DebugFormat( m_log.DebugFormat(
"[LLUDPSERVER]: Received a CompleteAgentMovement from {0} for {1} in {2} but client SceneAgent not set yet. Waiting.", "[LLUDPSERVER]: Received a CompleteAgentMovement from {0} for {1} in {2} but client SceneAgent not set yet. Waiting.",
endPoint, client.Name, m_scene.Name); endPoint, client.Name, Scene.Name);
} }
else else
{ {
@ -1824,7 +1891,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
{ {
m_log.DebugFormat( m_log.DebugFormat(
"[LLUDPSERVER]: Received a CompleteAgentMovement from {0} in {1} but no client exists yet. Waiting.", "[LLUDPSERVER]: Received a CompleteAgentMovement from {0} in {1} but no client exists yet. Waiting.",
endPoint, m_scene.Name); endPoint, Scene.Name);
} }
Thread.Sleep(200); Thread.Sleep(200);
@ -1834,7 +1901,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
{ {
m_log.DebugFormat( m_log.DebugFormat(
"[LLUDPSERVER]: No client found for CompleteAgentMovement from {0} in {1} after wait. Dropping.", "[LLUDPSERVER]: No client found for CompleteAgentMovement from {0} in {1} after wait. Dropping.",
endPoint, m_scene.Name); endPoint, Scene.Name);
return; return;
} }
@ -1846,7 +1913,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
// purposes. // purposes.
m_log.DebugFormat( m_log.DebugFormat(
"[LLUDPSERVER]: Received a CompleteAgentMovement from {0} for {1} in {2} but client is not active after wait. Dropping.", "[LLUDPSERVER]: Received a CompleteAgentMovement from {0} for {1} in {2} but client is not active after wait. Dropping.",
endPoint, client.Name, m_scene.Name); endPoint, client.Name, Scene.Name);
return; return;
} }
@ -1941,11 +2008,11 @@ namespace OpenSim.Region.ClientStack.LindenUDP
// consistently, this lock could probably be removed. // consistently, this lock could probably be removed.
lock (this) lock (this)
{ {
if (!m_scene.TryGetClient(agentID, out client)) if (!Scene.TryGetClient(agentID, out client))
{ {
LLUDPClient udpClient = new LLUDPClient(this, ThrottleRates, m_throttle, circuitCode, agentID, remoteEndPoint, m_defaultRTO, m_maxRTO); LLUDPClient udpClient = new LLUDPClient(this, ThrottleRates, m_throttle, circuitCode, agentID, remoteEndPoint, m_defaultRTO, m_maxRTO);
client = new LLClientView(m_scene, this, udpClient, sessionInfo, agentID, sessionID, circuitCode); client = new LLClientView(Scene, this, udpClient, sessionInfo, agentID, sessionID, circuitCode);
client.OnLogout += LogoutHandler; client.OnLogout += LogoutHandler;
client.DebugPacketLevel = DefaultClientPacketDebugLevel; client.DebugPacketLevel = DefaultClientPacketDebugLevel;
@ -1975,13 +2042,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP
m_log.WarnFormat( m_log.WarnFormat(
"[LLUDPSERVER]: No packets received from {0} agent of {1} for {2}ms in {3}. Disconnecting.", "[LLUDPSERVER]: No packets received from {0} agent of {1} for {2}ms in {3}. Disconnecting.",
client.SceneAgent.IsChildAgent ? "child" : "root", client.Name, timeoutTicks, m_scene.Name); client.SceneAgent.IsChildAgent ? "child" : "root", client.Name, timeoutTicks, Scene.Name);
if (!client.SceneAgent.IsChildAgent) if (!client.SceneAgent.IsChildAgent)
client.Kick("Simulator logged you out due to connection timeout."); client.Kick("Simulator logged you out due to connection timeout.");
} }
m_scene.CloseAgent(client.AgentId, true); Scene.CloseAgent(client.AgentId, true);
} }
private void IncomingPacketHandler() private void IncomingPacketHandler()
@ -2093,7 +2160,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
// Handle outgoing packets, resends, acknowledgements, and pings for each // Handle outgoing packets, resends, acknowledgements, and pings for each
// client. m_packetSent will be set to true if a packet is sent // client. m_packetSent will be set to true if a packet is sent
m_scene.ForEachClient(clientPacketHandler); Scene.ForEachClient(clientPacketHandler);
m_currentOutgoingClient = null; m_currentOutgoingClient = null;
@ -2260,7 +2327,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
watch1.Reset(); watch1.Reset();
// reuse this -- it's every ~100ms // reuse this -- it's every ~100ms
if (m_scene.EmergencyMonitoring && nticks % 100 == 0) if (Scene.EmergencyMonitoring && nticks % 100 == 0)
{ {
m_log.InfoFormat("[LLUDPSERVER]: avg processing ticks: {0} avg unacked: {1} avg acks: {2} avg ping: {3} avg dequeue: {4} (TickCountRes: {5} sent: {6} notsent: {7})", m_log.InfoFormat("[LLUDPSERVER]: avg processing ticks: {0} avg unacked: {1} avg acks: {2} avg ping: {3} avg dequeue: {4} (TickCountRes: {5} sent: {6} notsent: {7})",
avgProcessingTicks, avgResendUnackedTicks, avgSendAcksTicks, avgSendPingTicks, avgDequeueTicks, TickCountResolution, npacksSent, npackNotSent); avgProcessingTicks, avgResendUnackedTicks, avgSendAcksTicks, avgSendPingTicks, avgDequeueTicks, TickCountResolution, npacksSent, npackNotSent);
@ -2309,7 +2376,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
{ {
m_log.DebugFormat( m_log.DebugFormat(
"[LLUDPSERVER]: Dropped incoming {0} for dead client {1} in {2}", "[LLUDPSERVER]: Dropped incoming {0} for dead client {1} in {2}",
packet.Type, client.Name, m_scene.RegionInfo.RegionName); packet.Type, client.Name, Scene.RegionInfo.RegionName);
} }
IncomingPacketsProcessed++; IncomingPacketsProcessed++;
@ -2322,7 +2389,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
if (!client.IsLoggingOut) if (!client.IsLoggingOut)
{ {
client.IsLoggingOut = true; client.IsLoggingOut = true;
m_scene.CloseAgent(client.AgentId, false); Scene.CloseAgent(client.AgentId, false);
} }
} }
} }

View File

@ -0,0 +1,286 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Concurrent;
using System.Reflection;
using System.Threading;
using log4net;
using OpenSim.Framework;
using OpenSim.Framework.Monitoring;
using OpenSim.Region.Framework.Scenes;
namespace OpenSim.Region.ClientStack.LindenUDP
{
public struct RefillRequest
{
public LLUDPClient Client;
public ThrottleOutPacketTypeFlags Categories;
public RefillRequest(LLUDPClient client, ThrottleOutPacketTypeFlags categories)
{
Client = client;
Categories = categories;
}
}
public class OutgoingQueueRefillEngine
{
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
public bool IsRunning { get; private set; }
/// <summary>
/// The timeout in milliseconds to wait for at least one event to be written when the recorder is stopping.
/// </summary>
public int RequestProcessTimeoutOnStop { get; set; }
/// <summary>
/// Controls whether we need to warn in the log about exceeding the max queue size.
/// </summary>
/// <remarks>
/// This is flipped to false once queue max has been exceeded and back to true when it falls below max, in
/// order to avoid spamming the log with lots of warnings.
/// </remarks>
private bool m_warnOverMaxQueue = true;
private BlockingCollection<RefillRequest> m_requestQueue;
private CancellationTokenSource m_cancelSource = new CancellationTokenSource();
private LLUDPServer m_udpServer;
private Stat m_oqreRequestsWaitingStat;
/// <summary>
/// Used to signal that we are ready to complete stop.
/// </summary>
private ManualResetEvent m_finishedProcessingAfterStop = new ManualResetEvent(false);
public OutgoingQueueRefillEngine(LLUDPServer server)
{
RequestProcessTimeoutOnStop = 5000;
m_udpServer = server;
MainConsole.Instance.Commands.AddCommand(
"Debug",
false,
"debug lludp oqre",
"debug lludp oqre <start|stop|status>",
"Start, stop or get status of OutgoingQueueRefillEngine.",
"Experimental.",
HandleOqreCommand);
}
public void Start()
{
lock (this)
{
if (IsRunning)
return;
IsRunning = true;
m_finishedProcessingAfterStop.Reset();
m_requestQueue = new BlockingCollection<RefillRequest>(new ConcurrentQueue<RefillRequest>(), 5000);
m_oqreRequestsWaitingStat =
new Stat(
"OQRERequestsWaiting",
"Number of outgong queue refill requests waiting for processing.",
"",
"",
"clientstack",
m_udpServer.Scene.Name,
StatType.Pull,
MeasuresOfInterest.None,
stat => stat.Value = m_requestQueue.Count,
StatVerbosity.Debug);
StatsManager.RegisterStat(m_oqreRequestsWaitingStat);
Watchdog.StartThread(
ProcessRequests,
String.Format("OutgoingQueueRefillEngineThread ({0})", m_udpServer.Scene.Name),
ThreadPriority.Normal,
false,
true,
null,
int.MaxValue);
}
}
public void Stop()
{
lock (this)
{
try
{
if (!IsRunning)
return;
IsRunning = false;
int requestsLeft = m_requestQueue.Count;
if (requestsLeft <= 0)
{
m_cancelSource.Cancel();
}
else
{
m_log.InfoFormat("[OUTGOING QUEUE REFILL ENGINE]: Waiting to write {0} events after stop.", requestsLeft);
while (requestsLeft > 0)
{
if (!m_finishedProcessingAfterStop.WaitOne(RequestProcessTimeoutOnStop))
{
// After timeout no events have been written
if (requestsLeft == m_requestQueue.Count)
{
m_log.WarnFormat(
"[OUTGOING QUEUE REFILL ENGINE]: No requests processed after {0} ms wait. Discarding remaining {1} requests",
RequestProcessTimeoutOnStop, requestsLeft);
break;
}
}
requestsLeft = m_requestQueue.Count;
}
}
}
finally
{
m_cancelSource.Dispose();
StatsManager.DeregisterStat(m_oqreRequestsWaitingStat);
m_oqreRequestsWaitingStat = null;
m_requestQueue = null;
}
}
}
public bool QueueRequest(LLUDPClient client, ThrottleOutPacketTypeFlags categories)
{
if (m_requestQueue.Count < m_requestQueue.BoundedCapacity)
{
// m_log.DebugFormat(
// "[OUTGOING QUEUE REFILL ENGINE]: Adding request for categories {0} for {1} in {2}",
// categories, client.AgentID, m_udpServer.Scene.Name);
m_requestQueue.Add(new RefillRequest(client, categories));
if (!m_warnOverMaxQueue)
m_warnOverMaxQueue = true;
return true;
}
else
{
if (m_warnOverMaxQueue)
{
m_log.WarnFormat(
"[OUTGOING QUEUE REFILL ENGINE]: Request queue at maximum capacity, not recording request from {0} in {1}",
client.AgentID, m_udpServer.Scene.Name);
m_warnOverMaxQueue = false;
}
return false;
}
}
private void ProcessRequests()
{
try
{
while (IsRunning || m_requestQueue.Count > 0)
{
RefillRequest req = m_requestQueue.Take(m_cancelSource.Token);
// QueueEmpty callback = req.Client.OnQueueEmpty;
//
// if (callback != null)
// {
// try
// {
// callback(req.Categories);
// }
// catch (Exception e)
// {
// m_log.Error("[OUTGOING QUEUE REFILL ENGINE]: ProcessRequests(" + req.Categories + ") threw an exception: " + e.Message, e);
// }
// }
req.Client.FireQueueEmpty(req.Categories);
}
}
catch (OperationCanceledException)
{
}
m_finishedProcessingAfterStop.Set();
}
private void HandleOqreCommand(string module, string[] args)
{
if (SceneManager.Instance.CurrentScene != null && SceneManager.Instance.CurrentScene != m_udpServer.Scene)
return;
if (args.Length != 4)
{
MainConsole.Instance.Output("Usage: debug lludp oqre <stop|start|status>");
return;
}
string subCommand = args[3];
if (subCommand == "stop")
{
Stop();
MainConsole.Instance.OutputFormat("Stopped OQRE for {0}", m_udpServer.Scene.Name);
}
else if (subCommand == "start")
{
Start();
MainConsole.Instance.OutputFormat("Started OQRE for {0}", m_udpServer.Scene.Name);
}
else if (subCommand == "status")
{
MainConsole.Instance.OutputFormat("OQRE in {0}", m_udpServer.Scene.Name);
MainConsole.Instance.OutputFormat("Running: {0}", IsRunning);
MainConsole.Instance.OutputFormat(
"Requests waiting: {0}", IsRunning ? m_requestQueue.Count.ToString() : "n/a");
}
else
{
MainConsole.Instance.OutputFormat("Unrecognized OQRE subcommand {0}", subCommand);
}
}
}
}

View File

@ -690,7 +690,14 @@ namespace pCampBot
{ {
lock (m_bots) lock (m_bots)
{ {
m_bots.ForEach(b => b.SitOnGround()); foreach (Bot bot in m_bots)
{
if (bot.ConnectionState == ConnectionState.Connected)
{
MainConsole.Instance.OutputFormat("Sitting bot {0} on ground.", bot.Name);
bot.SitOnGround();
}
}
} }
} }
@ -698,7 +705,14 @@ namespace pCampBot
{ {
lock (m_bots) lock (m_bots)
{ {
m_bots.ForEach(b => b.Stand()); foreach (Bot bot in m_bots)
{
if (bot.ConnectionState == ConnectionState.Connected)
{
MainConsole.Instance.OutputFormat("Standing bot {0} from ground.", bot.Name);
bot.Stand();
}
}
} }
} }